Xevion
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c6a8142358
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fix sprite file finding and loading, prepare level loading test function
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2020-04-21 00:05:11 -05:00 |
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Xevion
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9bace25b93
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add pytest cache folder to .gitignore
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2020-04-20 23:57:23 -05:00 |
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Xevion
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6c5c1e735c
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fix sprites fixture with simpler nested for loops
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2020-04-20 23:53:39 -05:00 |
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Xevion
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a73b858474
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add more typing, fix patterns and docstring, simplify patterns fixture, work on secondary/primary folders chain
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2020-04-20 23:49:53 -05:00 |
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Xevion
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f53c977432
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new sprite testing functions including regex based schema tests and sprite loading
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2020-04-20 23:33:36 -05:00 |
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Xevion
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8bac3a50d2
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fix class names for pytest, add simple Game test
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2020-04-20 22:47:13 -05:00 |
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Xevion
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b1795d3dac
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add pytest to Pipfile and Pipfile.lock
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2020-04-20 22:46:56 -05:00 |
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Xevion
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1a96b55e12
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simplify docstrings, add misc test class
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2020-04-20 22:17:03 -05:00 |
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Xevion
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0ebb4ee59d
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Merge branch 'master' of github.com:n0remac/game-jam-2020 into tests
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2020-04-20 22:15:21 -05:00 |
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Xevion
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1c3a537ad1
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basic class skeleton for tests file
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2020-04-20 22:14:24 -05:00 |
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Xevion
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a6003aaf9e
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send size 8 dungeon instead (64 levels)
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2020-04-20 22:10:36 -05:00 |
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Xevion
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48e48d4ae4
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use Arial font for draw_text functions
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2020-04-20 22:06:47 -05:00 |
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d1dfd908b7
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Merge branch 'master' into perf
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2020-04-20 21:54:16 -05:00 |
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Xevion
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2feb1d98b3
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add new debug config, create and implement FPSCounter class
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2020-04-20 21:43:07 -05:00 |
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Xevion
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625fe85527
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make all wall and floor spritelists static, fix docstrinng
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2020-04-20 20:53:18 -05:00 |
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294c86010b
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Merge branch 'master' into positions-fix
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2020-04-20 19:03:12 -05:00 |
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Lief9100
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26fe091a10
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Merge pull request #30 from n0remac/projectiles
Projectiles
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2020-04-20 16:24:54 -07:00 |
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Xevion
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a6d24d1690
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change to bottomLeft helper method
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2020-04-20 16:55:36 -05:00 |
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Xevion
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b41ef318d6
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fixed player placement
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2020-04-20 16:53:49 -05:00 |
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Xevion
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b74b8f87c1
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fix text rendering, get rid of unused wall and floor spriteLists
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2020-04-20 16:18:51 -05:00 |
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Xevion
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a074706cd2
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more attempts at fixing player placement
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2020-04-20 16:15:53 -05:00 |
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Cameron Smart
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03d4cd7743
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Fix formatting on condition main:212
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2020-04-20 14:03:59 -07:00 |
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Cameron Smart
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6b74629a57
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changed bullet speed and size, final format check
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2020-04-20 13:50:05 -07:00 |
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Cameron Smart
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dff882770d
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removed whitespace and other formatting.
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2020-04-20 13:45:49 -07:00 |
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Lief9100
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c051414870
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remove config excess, add projectiles folder and temp classes
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2020-04-20 12:59:41 -07:00 |
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Lief9100
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b06fcaf0f8
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screen-projectile deletion fix, comment updates to note TEMP features
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2020-04-20 12:57:23 -07:00 |
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Lief9100
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3034d96ab7
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main.py busy edit, works but simplistic
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2020-04-20 12:57:23 -07:00 |
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Lief9100
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cc83bab11c
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indentation and positioning correction in config for constants
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2020-04-20 12:52:01 -07:00 |
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Lief9100
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6769cceed4
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add constants to config
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2020-04-20 12:52:01 -07:00 |
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Cameron Smart
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882ce349d8
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got rid of last bit of whitespace
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2020-04-20 03:59:15 -07:00 |
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Cameron Smart
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ba8459797c
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Removed tabs and training white space.
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2020-04-20 03:59:15 -07:00 |
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Cameron Smart
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6561469351
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route function takes start, stop, and matrixs, returns path
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2020-04-20 03:59:15 -07:00 |
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Cameron Smart
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de72eed2c7
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removed tabs
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2020-04-20 03:59:15 -07:00 |
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Cameron Smart
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3f4f186324
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Added Pathfinding dependency, started on path.py
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2020-04-20 03:59:15 -07:00 |
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Xevion
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a5fee04bdc
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attempt to fix position text, minor docstring corrections
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2020-04-20 04:52:07 -05:00 |
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Xevion
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6f1161ab75
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place character randomly in one of the Dungeon levels, remove player_list and just use player, add Dungeon.levelList property function, add in generated level loading
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2020-04-20 04:46:50 -05:00 |
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Xevion
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5cf2f5e7f7
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add LEVEL_SIZE enum to Config, add position debug, add wall sprite list gatherer, add and use level position method,
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2020-04-20 04:36:32 -05:00 |
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Xevion
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9dcf6cf054
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make level rendering and dungeon rendering independent, remove complicated spritelist passing
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2020-04-20 04:14:53 -05:00 |
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Xevion
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02812902ae
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refactor load_file to load and create sprites copying render method
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2020-04-20 04:05:23 -05:00 |
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Xevion
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e5c53fa7a0
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fix the enum mapping, fully implement the animations mapping, lower run updates per frame, fix hyperspeed animations
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2020-04-20 03:35:51 -05:00 |
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Xevion
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8145c62090
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change statements to use Enums with dictionary mapping
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2020-04-20 03:19:16 -05:00 |
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Xevion
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fd64fc83c2
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remove all commented out code
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2020-04-20 03:10:19 -05:00 |
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Xevion
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a5fb8347ee
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switch to AnimationSet implementation for texture loading
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2020-04-20 03:09:53 -05:00 |
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Xevion
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424892cc25
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use modulus for animations in mobs.py, beginning to implement PlayerAnimations class, add more docstrings to PlayerAnimations, remove cycle
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2020-04-20 03:03:38 -05:00 |
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Xevion
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1e8f5b507c
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add new knight sprite path, change folder "character" to "characters"
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2020-04-20 02:53:29 -05:00 |
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Xevion
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f457ad0643
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fix simple whitespace issues
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2020-04-20 02:41:08 -05:00 |
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Xevion
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0d0a8f8b6a
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add infinite cycle iter and arcade texture object loading, fix docstrings
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2020-04-20 02:35:58 -05:00 |
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Xevion
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b2a953c0e5
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implement getAnimations, correct regex patterns with capturing groups
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2020-04-20 02:30:21 -05:00 |
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Xevion
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3378d916e5
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create new sprites file for managing animations and static
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2020-04-20 02:19:19 -05:00 |
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Xevion
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35513dce16
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implement new enums into animations file
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2020-04-20 02:03:15 -05:00 |
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