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https://github.com/n0remac/game-jam-2020.git
synced 2025-12-09 22:05:19 -06:00
changed bullet speed and size, final format check
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@@ -211,7 +211,8 @@ class Game(arcade.Window):
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# If the bullet flies off-screen, remove it. TEMP change to range calc
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if (bullet.bottom < self.view_bottom or bullet.top > self.view_bottom+Config.SCREEN_HEIGHT
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or bullet.right > self.view_left+Config.SCREEN_WIDTH or bullet.left < self.view_left):
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bullet.remove_from_sprite_lists()
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bullet.remove_from_sprite_lists()
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def main() -> None:
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"""
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@@ -28,8 +28,8 @@ class Temp(Projectile):
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def __init__(self, *args, **kwargs) -> None:
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super(Temp, self).__init__(*args, **kwargs)
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self.texture = arcade.load_texture("resources/images/monsters/frog/frog1.png")
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self.speed = 12
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self.scale = 4
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self.speed = 20
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self.scale = 1
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# collision list for who/what to collide with: wall, player, enemy
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# Can place function for starting on player or enemy
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