changed bullet speed and size, final format check

This commit is contained in:
Cameron Smart
2020-04-20 13:50:05 -07:00
parent dff882770d
commit 6b74629a57
2 changed files with 4 additions and 3 deletions

View File

@@ -211,7 +211,8 @@ class Game(arcade.Window):
# If the bullet flies off-screen, remove it. TEMP change to range calc
if (bullet.bottom < self.view_bottom or bullet.top > self.view_bottom+Config.SCREEN_HEIGHT
or bullet.right > self.view_left+Config.SCREEN_WIDTH or bullet.left < self.view_left):
bullet.remove_from_sprite_lists()
bullet.remove_from_sprite_lists()
def main() -> None:
"""

View File

@@ -28,8 +28,8 @@ class Temp(Projectile):
def __init__(self, *args, **kwargs) -> None:
super(Temp, self).__init__(*args, **kwargs)
self.texture = arcade.load_texture("resources/images/monsters/frog/frog1.png")
self.speed = 12
self.scale = 4
self.speed = 20
self.scale = 1
# collision list for who/what to collide with: wall, player, enemy
# Can place function for starting on player or enemy