Lief9100
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b3b5dc1790
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Reset starting health to be full
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2020-04-26 02:26:18 -07:00 |
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Cameron Smart
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d5effa5408
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Updated readme
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2020-04-26 02:22:30 -07:00 |
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Cameron Smart
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ee828af084
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Took armor into account when dealing damage.
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2020-04-26 02:21:09 -07:00 |
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Cameron Smart
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b84efd31b4
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Added monster damage.
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2020-04-26 02:08:25 -07:00 |
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Cameron Smart
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ef78606bce
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Fixed erroneous changes to stat increases.
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2020-04-26 01:59:54 -07:00 |
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Cameron Smart
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8ba737a7da
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update readme
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2020-04-26 01:15:54 -07:00 |
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Cameron Smart
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31d5ef8029
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incresed speed boost on kills
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2020-04-26 01:11:15 -07:00 |
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Cameron
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f346a166dd
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Update README.md
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2020-04-26 00:46:44 -07:00 |
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Cameron Smart
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ced2fbd4b5
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removed unused resources
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2020-04-26 00:43:59 -07:00 |
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Cameron Smart
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a91a0f4a73
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final touches
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2020-04-26 00:42:22 -07:00 |
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Lief9100
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633e1e6450
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capped healing to max_health
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2020-04-24 20:06:15 -07:00 |
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Lief9100
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173fb84f07
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turned off debug
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2020-04-24 19:59:06 -07:00 |
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Lief9100
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dfff002929
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removed unused attribute
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2020-04-24 19:55:07 -07:00 |
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Lief9100
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bf87c8196c
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added kill list display and removed kill tracking in player
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2020-04-24 19:53:57 -07:00 |
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Lief9100
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5642174af5
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added speed boon with additional recipe
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2020-04-24 18:11:07 -07:00 |
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Lief9100
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061d688701
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added basic health and armor info and boon calls
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2020-04-24 16:49:13 -07:00 |
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Lief9100
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9da3faac8f
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added boon functions and returns from kill funcitons
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2020-04-24 16:47:58 -07:00 |
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Lief9100
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9de313f440
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added boon amounts and name list
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2020-04-24 16:44:18 -07:00 |
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Cameron Smart
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dd45c32283
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Monsters on screen move randomly when not active.
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2020-04-24 01:36:44 -07:00 |
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Cameron Smart
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8fc41803f4
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Moved all mob update code from main to MobHandler
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2020-04-23 22:13:19 -07:00 |
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Cameron Smart
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127738743b
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Moved physics engines to Mob.
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2020-04-23 18:50:40 -07:00 |
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Cameron Smart
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43ddaadc32
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Moved monster logic from main to MonsterHandler.
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2020-04-23 16:38:23 -07:00 |
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Cameron Smart
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8db7fcc0ae
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Added monster collisions
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2020-04-22 23:46:38 -07:00 |
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Lief9100
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21ba3c73cf
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Merge pull request #38 from n0remac/monster-kill-combos
Monster kill combos
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2020-04-22 23:25:47 -07:00 |
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Cameron Smart
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9c26aa156f
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Shift key to cycle recipes
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2020-04-22 23:11:36 -07:00 |
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Cameron Smart
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e9c8afa758
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Added frogs. Linting.
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2020-04-22 22:17:37 -07:00 |
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Cameron Smart
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05a9900687
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Active recipe in top right corner. Shift cycles recipes.
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2020-04-22 21:58:33 -07:00 |
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Cameron Smart
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68f572124a
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Added kill list and recipes. Checks every three kills.
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2020-04-22 20:18:00 -07:00 |
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Lief9100
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11ffacef01
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add and implement active monster list
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2020-04-22 13:38:35 -07:00 |
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Cameron Smart
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7e213e7c59
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added more monsters to test lag.
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2020-04-22 11:16:27 -07:00 |
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Cameron Smart
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c80cc9e78a
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complete assets with tiles, character, and mob sprites from same pack
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2020-04-22 01:29:53 -07:00 |
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Xevion
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3d5b0f636c
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fix mob movement
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2020-04-21 18:44:54 -05:00 |
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Xevion
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9b133749af
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add tick function for mob movement
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2020-04-21 18:18:25 -05:00 |
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Xevion
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02a650d72b
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add grid cleanup so pathing works more than once, fix matrix reverse obstacle/clear
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2020-04-21 18:06:53 -05:00 |
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Xevion
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50f56e4190
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get path work and printing
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2020-04-21 17:53:00 -05:00 |
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Xevion
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7948662459
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fix draw path function
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2020-04-21 14:09:56 -05:00 |
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Xevion
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b65d12be16
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create draw and get path methodology
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2020-04-21 14:04:45 -05:00 |
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Xevion
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2a1d1bce6e
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skeleton functions for pathing in Mobs using target attribute and target and dungeon references, create new TILE_SIZE config option
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2020-04-21 13:50:17 -05:00 |
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Xevion
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1d88c6b985
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create dungeon matrix for pathfinding
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2020-04-21 13:32:15 -05:00 |
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Xevion
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8eb8db7e84
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remove left over cd
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2020-04-21 03:33:08 -05:00 |
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Xevion
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098972d787
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add new continuous integration file
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2020-04-21 03:17:48 -05:00 |
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Xevion
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7f8fd0ee04
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add x, y tile debug rectangle
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2020-04-21 03:11:20 -05:00 |
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Xevion
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963a06d227
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organize imports, less of a clusterfuck
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2020-04-21 00:51:07 -05:00 |
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Xevion
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7896210806
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use minimize and run for fewer frames on test
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2020-04-21 00:47:37 -05:00 |
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Xevion
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3201e7c376
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fix using primary instead of secondary for primary sprite holding folders, fix pattern string without comma breaking pattern list, smarter pytest fail statement
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2020-04-21 00:38:51 -05:00 |
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Xevion
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07c9126ae7
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cleanup imports, improve typehints in sprites.py
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2020-04-21 00:19:06 -05:00 |
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Xevion
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c5944dbb16
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cleanup Game init
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2020-04-21 00:13:55 -05:00 |
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Xevion
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fa50a28411
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fix debug messages not under a DEBUG mode check
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2020-04-21 00:11:38 -05:00 |
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Xevion
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5744076dad
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create levels fixture for class; move out of level load test func
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2020-04-21 00:09:47 -05:00 |
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Xevion
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59c67f1d57
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finish level loading function
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2020-04-21 00:07:11 -05:00 |
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