147 Commits

Author SHA1 Message Date
Lief9100
b3b5dc1790 Reset starting health to be full 2020-04-26 02:26:18 -07:00
Cameron Smart
d5effa5408 Updated readme 2020-04-26 02:22:30 -07:00
Cameron Smart
ee828af084 Took armor into account when dealing damage. 2020-04-26 02:21:09 -07:00
Cameron Smart
b84efd31b4 Added monster damage. 2020-04-26 02:08:25 -07:00
Cameron Smart
ef78606bce Fixed erroneous changes to stat increases. 2020-04-26 01:59:54 -07:00
Cameron Smart
8ba737a7da update readme 2020-04-26 01:15:54 -07:00
Cameron Smart
31d5ef8029 incresed speed boost on kills 2020-04-26 01:11:15 -07:00
Cameron
f346a166dd Update README.md 2020-04-26 00:46:44 -07:00
Cameron Smart
ced2fbd4b5 removed unused resources 2020-04-26 00:43:59 -07:00
Cameron Smart
a91a0f4a73 final touches 2020-04-26 00:42:22 -07:00
Lief9100
633e1e6450 capped healing to max_health 2020-04-24 20:06:15 -07:00
Lief9100
173fb84f07 turned off debug 2020-04-24 19:59:06 -07:00
Lief9100
dfff002929 removed unused attribute 2020-04-24 19:55:07 -07:00
Lief9100
bf87c8196c added kill list display and removed kill tracking in player 2020-04-24 19:53:57 -07:00
Lief9100
5642174af5 added speed boon with additional recipe 2020-04-24 18:11:07 -07:00
Lief9100
061d688701 added basic health and armor info and boon calls 2020-04-24 16:49:13 -07:00
Lief9100
9da3faac8f added boon functions and returns from kill funcitons 2020-04-24 16:47:58 -07:00
Lief9100
9de313f440 added boon amounts and name list 2020-04-24 16:44:18 -07:00
Cameron Smart
dd45c32283 Monsters on screen move randomly when not active. 2020-04-24 01:36:44 -07:00
Cameron Smart
8fc41803f4 Moved all mob update code from main to MobHandler 2020-04-23 22:13:19 -07:00
Cameron Smart
127738743b Moved physics engines to Mob. 2020-04-23 18:50:40 -07:00
Cameron Smart
43ddaadc32 Moved monster logic from main to MonsterHandler. 2020-04-23 16:38:23 -07:00
Cameron Smart
8db7fcc0ae Added monster collisions 2020-04-22 23:46:38 -07:00
Lief9100
21ba3c73cf Merge pull request #38 from n0remac/monster-kill-combos
Monster kill combos
2020-04-22 23:25:47 -07:00
Cameron Smart
9c26aa156f Shift key to cycle recipes 2020-04-22 23:11:36 -07:00
Cameron Smart
e9c8afa758 Added frogs. Linting. 2020-04-22 22:17:37 -07:00
Cameron Smart
05a9900687 Active recipe in top right corner. Shift cycles recipes. 2020-04-22 21:58:33 -07:00
Cameron Smart
68f572124a Added kill list and recipes. Checks every three kills. 2020-04-22 20:18:00 -07:00
Lief9100
11ffacef01 add and implement active monster list 2020-04-22 13:38:35 -07:00
Cameron Smart
7e213e7c59 added more monsters to test lag. 2020-04-22 11:16:27 -07:00
Cameron Smart
c80cc9e78a complete assets with tiles, character, and mob sprites from same pack 2020-04-22 01:29:53 -07:00
Xevion
3d5b0f636c fix mob movement 2020-04-21 18:44:54 -05:00
Xevion
9b133749af add tick function for mob movement 2020-04-21 18:18:25 -05:00
Xevion
02a650d72b add grid cleanup so pathing works more than once, fix matrix reverse obstacle/clear 2020-04-21 18:06:53 -05:00
Xevion
50f56e4190 get path work and printing 2020-04-21 17:53:00 -05:00
Xevion
7948662459 fix draw path function 2020-04-21 14:09:56 -05:00
Xevion
b65d12be16 create draw and get path methodology 2020-04-21 14:04:45 -05:00
Xevion
2a1d1bce6e skeleton functions for pathing in Mobs using target attribute and target and dungeon references, create new TILE_SIZE config option 2020-04-21 13:50:17 -05:00
Xevion
1d88c6b985 create dungeon matrix for pathfinding 2020-04-21 13:32:15 -05:00
Xevion
8eb8db7e84 remove left over cd 2020-04-21 03:33:08 -05:00
Xevion
098972d787 add new continuous integration file 2020-04-21 03:17:48 -05:00
Xevion
7f8fd0ee04 add x, y tile debug rectangle 2020-04-21 03:11:20 -05:00
Xevion
963a06d227 organize imports, less of a clusterfuck 2020-04-21 00:51:07 -05:00
Xevion
7896210806 use minimize and run for fewer frames on test 2020-04-21 00:47:37 -05:00
Xevion
3201e7c376 fix using primary instead of secondary for primary sprite holding folders, fix pattern string without comma breaking pattern list, smarter pytest fail statement 2020-04-21 00:38:51 -05:00
Xevion
07c9126ae7 cleanup imports, improve typehints in sprites.py 2020-04-21 00:19:06 -05:00
Xevion
c5944dbb16 cleanup Game init 2020-04-21 00:13:55 -05:00
Xevion
fa50a28411 fix debug messages not under a DEBUG mode check 2020-04-21 00:11:38 -05:00
Xevion
5744076dad create levels fixture for class; move out of level load test func 2020-04-21 00:09:47 -05:00
Xevion
59c67f1d57 finish level loading function 2020-04-21 00:07:11 -05:00