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synced 2025-12-09 18:05:18 -06:00
implement getAnimations, correct regex patterns with capturing groups
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@@ -2,6 +2,7 @@
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sprites.py
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A file dedicated to managing sprites and animations for characters.
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"""
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import os
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import re
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@@ -16,8 +17,17 @@ class AnimationSet(object):
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:param directory: A directory containing valid animation files in the correct format.
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"""
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pass
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self.animations = os.path.listdir(directory)
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def getAnimations(self, pattern: re.Pattern) -> iter:
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# Finds all matching files
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matches = [file for file in self.animations if re.match(pattern, file)]
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# Sort in ascending order based on the connected animation index. Zero-indexing or not does not affect order.
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matches.sort(key=lambda match : int(match.group(1)))
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# Grab the filename and load it to the file directory
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matches = list(map(lambda match : os.path.join(directory, match.group(0)), matches))
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return matches
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class PlayerAnimations(AnimationSet):
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"""
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@@ -32,10 +42,11 @@ class PlayerAnimations(AnimationSet):
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super(PlayerAnimations, self).__init__()
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self.idles = self.getAnimations(re.compile(r'idle_\d+.png'))
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self.down = self.getAnimations(re.compile(r'run_down_\d+.png'))
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self.right = self.getAnimations(re.compile(r'run_right_\d+.png'))
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self.up = self.getAnimations(re.compile(r'run_up_\d+.png'))
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self.down = self.getAnimations(re.compile(r'run_left_\d+.png'))
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# Grabs all animations needed. These are infinite iters, use next(iter) to grab the next animation.
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self.idles = self.getAnimations(re.compile(r'idle_(\d+).png'))
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self.down = self.getAnimations(re.compile(r'run_down_(\d+).png'))
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self.right = self.getAnimations(re.compile(r'run_right_(\d+).png'))
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self.up = self.getAnimations(re.compile(r'run_up_(\d+).png'))
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self.down = self.getAnimations(re.compile(r'run_left_(\d+).png'))
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def __loadAnimations(self):
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