Fixed erroneous changes to stat increases.

This commit is contained in:
Cameron Smart
2020-04-26 01:59:54 -07:00
parent 8ba737a7da
commit ef78606bce

View File

@@ -250,7 +250,6 @@ class Game(arcade.Window):
boon = self.Recipe.add_kill(enemy_hit_list[0].monster_type)
if boon >= 0:
getattr(self.player, Config.BOON_LIST[boon])();
self.player.hurry()
enemy_hit_list[0].remove_from_sprite_lists()
bullet.remove_from_sprite_lists()