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Fixed erroneous changes to stat increases.
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@@ -250,7 +250,6 @@ class Game(arcade.Window):
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boon = self.Recipe.add_kill(enemy_hit_list[0].monster_type)
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if boon >= 0:
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getattr(self.player, Config.BOON_LIST[boon])();
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self.player.hurry()
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enemy_hit_list[0].remove_from_sprite_lists()
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bullet.remove_from_sprite_lists()
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