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https://github.com/n0remac/game-jam-2020.git
synced 2025-12-07 16:05:12 -06:00
add and implement active monster list
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@@ -45,6 +45,9 @@ class Config(object):
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# All debug statements and renderings should use this
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DEBUG = True
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#Monster Count to be spawned
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MONSTER_COUNT = 4
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class Enums(Enum):
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@@ -47,6 +47,7 @@ class Game(arcade.Window):
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# Sprite Lists
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self.enemy_list = None
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self.active_enemies = []
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self.bullet_list = None
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self.player = None
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# Game Objects
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@@ -63,6 +64,7 @@ class Game(arcade.Window):
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# Create the Sprite lists
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self.enemy_list = arcade.SpriteList()
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self.active_enemies = arcade.SpriteList()
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self.fps = FPSCounter()
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self.bullet_list = arcade.SpriteList()
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@@ -76,6 +78,14 @@ class Game(arcade.Window):
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self.player.center_x, self.player.center_y = level.center()
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# x, y = level.center()
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#Set up monsters
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for count in range(Config.MONSTER_COUNT):
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mob = Mob(filename="resources/images/monsters/ghost/ghost1.png", dungeon=self.dungeon)
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mob.center_x, mob.center_y = random.choice(self.dungeon.levelList).center()
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mob.target = self.player
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mob.scale = 4
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self.enemy_list.append(mob)
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'''
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mob = Mob(filename="resources/images/monsters/ghost/ghost1.png", dungeon=self.dungeon)
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mob.center_x, mob.center_y = random.choice(self.dungeon.levelList).center()
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mob.target = self.player
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@@ -96,7 +106,7 @@ class Game(arcade.Window):
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mob.target = self.player
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mob.scale = 4
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self.enemy_list.append(mob)
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'''
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# Setup viewport
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self.view_bottom = self.player.center_x - (0.5 * Config.SCREEN_WIDTH) + 300
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self.view_left = self.player.center_x - (0.5 * Config.SCREEN_WIDTH)
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@@ -122,6 +132,7 @@ class Game(arcade.Window):
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self.dungeon.render()
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self.player.draw()
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self.enemy_list.draw()
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self.active_enemies.draw()
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self.bullet_list.draw()
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if Config.DEBUG:
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@@ -130,12 +141,12 @@ class Game(arcade.Window):
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round(y / Config.TILE_SIZE) * Config.TILE_SIZE,
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Config.TILE_SIZE, Config.TILE_SIZE, arcade.color.RED)
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self.player.draw_hit_box()
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#arcade.draw_text(str((x, y)), x - 40, y + 50, arcade.color.WHITE, 15, font_name='Arial')
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#arcade.draw_text(f"FPS: {self.fps.get_fps():3.0f}", self.view_left + 50, self.view_bottom + 30,
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# arcade.color.WHITE, 16, font_name='Arial')
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arcade.draw_text(str((x, y)), x - 40, y + 50, arcade.color.WHITE, 15, font_name='Arial')
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arcade.draw_text(f"FPS: {self.fps.get_fps():3.0f}", self.view_left + 50, self.view_bottom + 30,
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arcade.color.WHITE, 16, font_name='Arial')
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# Draw paths for all mobs
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for mob in self.enemy_list:
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for mob in self.active_enemies:
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if mob.target is not None:
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t1 = time.time()
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path = mob.get_path()
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@@ -277,9 +288,20 @@ class Game(arcade.Window):
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Config.SCREEN_WIDTH + self.view_left,
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self.view_bottom,
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Config.SCREEN_HEIGHT + self.view_bottom)
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self.enemy_list.update()
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#Enemy activation and update
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for enemy in reversed(self.enemy_list):
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if (
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enemy.bottom > self.view_bottom and
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enemy.top < self.view_bottom + Config.SCREEN_HEIGHT and
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enemy.right < self.view_left + Config.SCREEN_WIDTH and
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enemy.left > self.view_left
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):
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if Config.DEBUG: print("Activate Enemy")
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self.active_enemies.append(enemy)
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self.enemy_list.remove(enemy)
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for enemy in self.active_enemies:
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enemy.update()
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# Projectile updates
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self.bullet_list.update()
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@@ -287,7 +309,7 @@ class Game(arcade.Window):
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# Collision Checks
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hit_list = arcade.check_for_collision_with_list(bullet, self.dungeon.getWalls())
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enemy_hit_list = arcade.check_for_collision_with_list(bullet, self.enemy_list)
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enemy_hit_list = arcade.check_for_collision_with_list(bullet, self.active_enemies)
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# If it did, get rid of the bullet
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if len(hit_list) > 0:
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bullet.remove_from_sprite_lists()
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