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...

38 Commits

Author SHA1 Message Date
ec800a88fc fix: use sdl2 internal methods for loading resources for emscripten asset handling 2025-07-24 01:07:22 -05:00
abc37dee4e ci: fix vcpkg cache keys to use target for platforms with multiple targets, allow restore oldkey 2025-07-24 01:04:21 -05:00
1ae7839275 ci: install zlib for linux builds, correct deps/.data filepath 2025-07-24 01:04:21 -05:00
d976d1bc59 ci: specify vcpkg triplets for macos targets 2025-07-24 00:49:22 -05:00
531a5b5d05 ci: inline build script contents, shorten assembly process, separate build/assemble steps 2025-07-24 00:48:49 -05:00
67713fab06 ci: add aarch64-apple-drawin target 2025-07-24 00:46:06 -05:00
b572729e9d feat: reorganize assets/ folder into web/ and game/ 2025-07-24 00:46:06 -05:00
cdc6979458 ci: add cache vcpkg step, remove ineffective apt pkgs 2025-07-24 00:09:43 -05:00
564f88fee5 ci: use proper vcpkg triplet for linux, macos 2025-07-24 00:09:43 -05:00
00c99dc05f ci: remove 'stable' from vcpkg target triplet key 2025-07-23 23:55:15 -05:00
1e12940445 docs: remove unused markdown files in root 2025-07-23 23:24:30 -05:00
dc3c4a7580 ci: VCPKG_SYSTEM_LIBRARIES off, cache emsdk, raw jq output 2025-07-23 23:23:41 -05:00
434b62b036 ci: use cargo metadata with jq for acquiring workspace package version, drop binstall 2025-07-23 23:12:58 -05:00
2bd523e58a ci: add build-essential dependency, apt-get update before 2025-07-23 23:05:06 -05:00
7cd6e8005e ci: add names to workflow jobs, configure binstall to have lower timeout 2025-07-23 22:58:09 -05:00
a8a3745ca1 ci: disable fail-fast, ensure linux vcpkg dependencies are installed 2025-07-23 22:46:57 -05:00
cfa26bf146 ci: use build matrix for desktop builds 2025-07-23 22:45:56 -05:00
bfbbb71752 ci: verbose vcpkg builds on linux 2025-07-23 22:30:11 -05:00
979f736f54 ci: drop rust toolchain to 1.86.0 2025-07-23 22:26:08 -05:00
5a7f6a4c10 ci: remove archive assembly steps for statically linked builds 2025-07-23 22:22:55 -05:00
b66c9ce135 fix: emscripten assets 2025-07-23 22:18:54 -05:00
f5363516c3 chore: remove unused sdl2-image vcpkg features 2025-07-23 21:53:55 -05:00
320da36b83 feat: use cargo-vcpkg in build workflow 2025-07-23 21:53:03 -05:00
b68813cf5b ci: explicit toolchain version, fix build script path for wasm 2025-07-23 21:53:03 -05:00
0806fc744c chore: remove unused animation pausing methods 2025-07-23 21:34:27 -05:00
eead31d7fc refactor: add 'glam' for better positioning types, drop position types 2025-07-23 21:24:47 -05:00
eaa4ab37f9 feat: add audio muting button, mute by default in debug builds 2025-07-23 21:00:52 -05:00
076275158e chore: lower audio tracing to trace level 2025-07-23 20:36:56 -05:00
9f9ace0b16 chore: configure rustfmt, switch to LF line endings 2025-07-23 20:15:54 -05:00
2cc47d5904 feat: add pre-comit configuration 2025-07-23 20:12:11 -05:00
11e89a63d0 refactor: add thiserror/anyhow for asset error handling 2025-07-23 19:47:44 -05:00
50afd8c09f feat: improved emscripten-compatible asset loading api 2025-07-23 18:02:19 -05:00
06841fd0d7 refactor: resolve clippy warnings, resolve shared reference with once_cell 2025-07-23 17:38:27 -05:00
4365639a1d chore: lifetimes 2025-07-23 17:31:16 -05:00
7744c06046 chore: cargo fix 2025-07-23 17:27:22 -05:00
978752f0f3 chore: add index for FruitType sprite 2025-07-23 17:25:39 -05:00
f024ce7a54 refactor: fix unnecessary qualified imports 2025-07-23 17:25:28 -05:00
0196282a78 fix: reset code borrows 2025-07-23 17:20:12 -05:00
50 changed files with 737 additions and 836 deletions

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@@ -8,5 +8,5 @@ rustflags = [
# "-C", "link-args=-sALLOW_MEMORY_GROWTH=1",
"-C", "link-args=-sUSE_SDL=2 -sUSE_SDL_IMAGE=2 -sUSE_SDL_MIXER=2 -sUSE_OGG=1 -sUSE_SDL_GFX=2 -sUSE_SDL_TTF=2 -sSDL2_IMAGE_FORMATS=['png']",
# USE_OGG, USE_VORBIS for OGG/VORBIS usage
"-C", "link-args=--preload-file assets/",
]
"-C", "link-args=--preload-file assets/game/",
]

1
.gitattributes vendored Normal file
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@@ -0,0 +1 @@
* text=auto eol=lf

136
.github/workflows/build.yaml vendored Normal file
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@@ -0,0 +1,136 @@
name: Build
on: [push]
permissions:
contents: write
env:
RUST_TOOLCHAIN: 1.86.0
jobs:
build:
name: Build (${{ matrix.target }})
strategy:
fail-fast: false
matrix:
include:
- os: ubuntu-latest
target: x86_64-unknown-linux-gnu
artifact_name: pacman
- os: macos-13
target: x86_64-apple-darwin
artifact_name: pacman
- os: macos-latest
target: aarch64-apple-darwin
artifact_name: pacman
- os: windows-latest
target: x86_64-pc-windows-gnu
artifact_name: pacman.exe
runs-on: ${{ matrix.os }}
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Setup Rust Toolchain
uses: dtolnay/rust-toolchain@master
with:
target: ${{ matrix.target }}
toolchain: ${{ env.RUST_TOOLCHAIN }}
- name: Rust Cache
uses: Swatinem/rust-cache@v2
- name: Cache vcpkg
uses: actions/cache@v4
with:
path: target/vcpkg
key: vcpkg-${{ runner.os }}-${{ matrix.target }}-${{ hashFiles('Cargo.toml', 'Cargo.lock') }}
restore-keys: |
${{ runner.os }}-vcpkg
vcpkg-${{ runner.os }}-${{ matrix.target }}-
- name: Vcpkg Linux Dependencies
if: runner.os == 'Linux'
run: |
sudo apt-get update
sudo apt-get install -y build-essential gettext libltdl-dev zlib1g-dev
- name: Vcpkg
run: |
cargo install cargo-vcpkg
cargo vcpkg -v build
- name: Build
run: cargo build --release
- name: Acquire Package Version
shell: bash
run: |
PACKAGE_VERSION=$(cargo metadata --format-version 1 --no-deps | jq '.packages[0].version' -r)
echo "PACKAGE_VERSION=${PACKAGE_VERSION}" >> $GITHUB_ENV
- name: Upload Artifact
uses: actions/upload-artifact@v4
with:
name: "pacman-${{ env.PACKAGE_VERSION }}-${{ matrix.target }}"
path: ./target/release/${{ matrix.artifact_name }}
retention-days: 7
if-no-files-found: error
wasm:
name: Build (wasm32-unknown-emscripten)
runs-on: ubuntu-latest
permissions:
pages: write
id-token: write
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Setup Emscripten SDK
uses: mymindstorm/setup-emsdk@v14
with:
version: 3.1.43
actions-cache-folder: "emsdk-cache"
- name: Setup Rust (WASM32 Emscripten)
uses: dtolnay/rust-toolchain@master
with:
target: wasm32-unknown-emscripten
toolchain: ${{ env.RUST_TOOLCHAIN }}
- name: Rust Cache
uses: Swatinem/rust-cache@v2
- name: Install pnpm
uses: pnpm/action-setup@v3
with:
version: 8
run_install: true
- name: Build with Emscripten
run: |
cargo build --target=wasm32-unknown-emscripten --release
- name: Assemble
run: |
echo "Generating CSS"
pnpx postcss-cli ./assets/site/styles.scss -o ./assets/site/build.css
echo "Copying WASM files"
mkdir -p dist
cp assets/site/{build.css,favicon.ico,index.html} dist
output_folder="target/wasm32-unknown-emscripten/release"
cp $output_folder/pacman.{wasm,js} $output_folder/deps/pacman.data dist
- name: Upload Artifact
uses: actions/upload-pages-artifact@v3
with:
path: "./dist/"
retention-days: 7
- name: Deploy
uses: actions/deploy-pages@v4

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@@ -1,225 +0,0 @@
name: Build
on: [push]
permissions:
contents: write
jobs:
wasm:
runs-on: ubuntu-latest
permissions:
pages: write
id-token: write
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Setup Emscripten SDK
uses: mymindstorm/setup-emsdk@v14
with:
version: 3.1.43
- name: Setup Rust (WASM32 Emscripten)
uses: dtolnay/rust-toolchain@stable
with:
target: wasm32-unknown-emscripten
- name: Rust Cache
uses: Swatinem/rust-cache@v2
- name: Install pnpm
uses: pnpm/action-setup@v3
with:
version: 8
run_install: true
- name: Build
run: ./scripts/build.sh -er # release mode, skip emsdk
- name: Upload Artifact
uses: actions/upload-pages-artifact@v3
with:
path: "./dist/"
retention-days: 7
- name: Deploy
uses: actions/deploy-pages@v4
linux:
runs-on: ubuntu-latest
env:
TARGET: x86_64-unknown-linux-gnu
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Install SDL2 Packages
run: sudo apt-get install libsdl2-dev libsdl2-image-dev libsdl2-mixer-dev libsdl2-ttf-dev libsdl2-gfx-dev
- name: Setup Rust Toolchain (Linux)
uses: dtolnay/rust-toolchain@stable
with:
target: ${{ env.TARGET }}
- name: Rust Cache
uses: Swatinem/rust-cache@v2
- name: Build
run: cargo build --release
- name: Assemble Archive
run: |
mkdir /tmp/example/
cp ./target/release/pacman /tmp/example/
chmod a+x /tmp/example/pacman
mkdir /tmp/example/assets
cp ./assets/TerminalVector.ttf ./assets/fruit.png /tmp/example/assets
- name: Install Cargo Binstall
uses: cargo-bins/cargo-binstall@main
- name: Acquire Package Version
run: |
cargo binstall toml-cli -y
PACKAGE_VERSION=$(toml get ./Cargo.toml package.version --raw)
echo "PACKAGE_VERSION=${PACKAGE_VERSION}" >> $GITHUB_ENV
- name: Upload Artifact
uses: actions/upload-artifact@v4
with:
name: "pacman-${{ env.PACKAGE_VERSION }}-${{ env.TARGET }}"
path: /tmp/example/
retention-days: 7
if-no-files-found: error
macos:
runs-on: macos-13
env:
TARGET: x86_64-apple-darwin
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Install SDL2 Packages
run: brew install sdl2 sdl2_image sdl2_mixer sdl2_ttf sdl2_gfx
- name: Setup Rust Toolchain (MacOS)
uses: dtolnay/rust-toolchain@stable
with:
target: ${{ env.TARGET }}
- name: Rust Cache
uses: Swatinem/rust-cache@v2
- name: Build
run: cargo build --release
- name: Assemble Archive
run: |
mkdir /tmp/example/
cp ./target/release/pacman /tmp/example/
mkdir /tmp/example/assets
cp ./assets/TerminalVector.ttf ./assets/fruit.png /tmp/example/assets
- name: Install Cargo Binstall
uses: cargo-bins/cargo-binstall@main
- name: Acquire Package Version
run: |
cargo binstall toml-cli -y
PACKAGE_VERSION=$(toml get ./Cargo.toml package.version --raw)
echo "PACKAGE_VERSION=${PACKAGE_VERSION}" >> $GITHUB_ENV
- name: Upload Artifact
uses: actions/upload-artifact@v4
with:
name: "pacman-${{ env.PACKAGE_VERSION }}-${{ env.TARGET }}"
path: /tmp/example/
retention-days: 7
if-no-files-found: error
windows:
env:
TARGET: x86_64-pc-windows-gnu
SDL2: 2.30.2
SDL2_TTF: 2.22.0
SDL2_MIXER: 2.8.0
SDL2_IMAGE: 2.8.2
# SDL2_GFX: 1.0.4
runs-on: windows-latest
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Download SDL2 Libraries
run: |
curl -L "https://github.com/libsdl-org/SDL/releases/download/release-${{ env.SDL2 }}/SDL2-devel-${{ env.SDL2 }}-VC.zip" -o "sdl2_devel.zip"
curl -L "https://github.com/libsdl-org/SDL_mixer/releases/download/release-${{ env.SDL2_MIXER }}/SDL2_mixer-devel-${{ env.SDL2_MIXER }}-VC.zip" -o "sdl2_mixer_devel.zip"
curl -L "https://github.com/libsdl-org/SDL_ttf/releases/download/release-${{ env.SDL2_TTF }}/SDL2_ttf-devel-${{ env.SDL2_TTF }}-VC.zip" -o "sdl2_ttf_devel.zip"
curl -L "https://github.com/libsdl-org/SDL_image/releases/download/release-${{ env.SDL2_IMAGE }}/SDL2_image-devel-${{ env.SDL2_IMAGE }}-VC.zip" -o "sdl2_image_devel.zip"
- name: Extract SDL2 DLLs
run: |
7z x ./sdl2_devel.zip -o"./tmp/"
mv ./tmp/SDL2-${{ env.SDL2 }}/lib/x64/SDL2.dll ./
mv ./tmp/SDL2-${{ env.SDL2 }}/lib/x64/SDL2.lib ./
7z x ./sdl2_mixer_devel.zip -o"./tmp/"
mv ./tmp/SDL2_mixer-${{ env.SDL2_MIXER }}/lib/x64/SDL2_mixer.dll ./
mv ./tmp/SDL2_mixer-${{ env.SDL2_MIXER }}/lib/x64/SDL2_mixer.lib ./
7z x ./sdl2_ttf_devel.zip -o"./tmp/"
mv ./tmp/SDL2_ttf-${{ env.SDL2_TTF }}/lib/x64/SDL2_ttf.dll ./
mv ./tmp/SDL2_ttf-${{ env.SDL2_TTF }}/lib/x64/SDL2_ttf.lib ./
7z x ./sdl2_image_devel.zip -o"./tmp/"
mv ./tmp/SDL2_image-${{ env.SDL2_IMAGE }}/lib/x64/SDL2_image.dll ./
mv ./tmp/SDL2_image-${{ env.SDL2_IMAGE }}/lib/x64/SDL2_image.lib ./
- name: Install SDL2_gfx
run: |
C:\vcpkg\vcpkg.exe install sdl2-gfx:x64-windows-release
cp C:\vcpkg\packages\sdl2-gfx_x64-windows-release\bin\SDL2_gfx.dll ./
cp C:\vcpkg\packages\sdl2-gfx_x64-windows-release\lib\SDL2_gfx.lib ./
- name: Setup Rust (Windows)
uses: dtolnay/rust-toolchain@stable
with:
targets: ${{ env.TARGET }}
- name: Rust Cache
uses: Swatinem/rust-cache@v2
- name: Build
run: cargo build --release
- name: Prepare Archive
run: |
New-Item -Type Directory ./release/
Move-Item -Path ./target/release/pacman.exe -Destination ./release/
Move-Item -Path ./SDL2.dll, ./SDL2_image.dll, ./SDL2_ttf.dll, ./SDL2_mixer.dll, ./SDL2_gfx.dll -Destination ./release/
New-Item -Type Directory ./release/assets/
Move-Item -Path ./assets/TerminalVector.ttf, ./assets/fruit.png -Destination ./release/assets/
- name: Install Cargo Binstall
uses: cargo-bins/cargo-binstall@main
- name: Acquire Package Version
run: |
cargo binstall toml-cli -y
PACKAGE_VERSION=$(toml get ./Cargo.toml package.version --raw)
echo "PACKAGE_VERSION=${PACKAGE_VERSION}" >> $env:GITHUB_ENV
- name: Upload Artifact
uses: actions/upload-artifact@v4
with:
name: "pacman-${{ env.PACKAGE_VERSION }}-${{ env.TARGET }}"
path: ./release/
retention-days: 7
if-no-files-found: error

4
.gitignore vendored
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@@ -3,5 +3,5 @@
.idea
*.dll
rust-sdl2-emscripten/
assets/build.css
emsdk/
assets/site/build.css
emsdk/

22
.pre-commit-config.yaml Normal file
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@@ -0,0 +1,22 @@
repos:
- repo: https://github.com/pre-commit/pre-commit-hooks
rev: v5.0.0
hooks:
- id: trailing-whitespace
- id: end-of-file-fixer
- id: check-added-large-files
- id: check-merge-conflict
- id: check-case-conflict
- id: check-toml
- id: check-yaml
- id: forbid-submodules
- id: mixed-line-ending
- repo: local
hooks:
- id: cargo-fmt
name: cargo fmt
entry: cargo fmt --all --
language: system
types: [rust]
pass_filenames: false

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@@ -1,7 +0,0 @@
# Building Pac-Man
## GitHub Actions Workflow
1. Build workflow produces executables & WASM files for all platforms
2. Uploaded as artifacts
3. Deployment workflow downloads artifacts and uploads to GitHub Pages

44
Cargo.lock generated
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@@ -11,6 +11,12 @@ dependencies = [
"memchr",
]
[[package]]
name = "anyhow"
version = "1.0.98"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "e16d2d3311acee920a9eb8d33b8cbc1787ce4a264e85f964c2404b969bdcd487"
[[package]]
name = "autocfg"
version = "1.5.0"
@@ -71,6 +77,12 @@ dependencies = [
"wasi",
]
[[package]]
name = "glam"
version = "0.30.4"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "50a99dbe56b72736564cfa4b85bf9a33079f16ae8b74983ab06af3b1a3696b11"
[[package]]
name = "hashbrown"
version = "0.15.4"
@@ -150,9 +162,9 @@ dependencies = [
[[package]]
name = "once_cell"
version = "1.18.0"
version = "1.21.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "dd8b5dd2ae5ed71462c540258bedcb51965123ad7e7ccf4b9a8cafaa4a63576d"
checksum = "42f5e15c9953c5e4ccceeb2e7382a716482c34515315f7b03532b8b4e8393d2d"
[[package]]
name = "overload"
@@ -164,12 +176,16 @@ checksum = "b15813163c1d831bf4a13c3610c05c0d03b39feb07f7e09fa234dac9b15aaf39"
name = "pacman"
version = "0.1.0"
dependencies = [
"anyhow",
"glam",
"lazy_static",
"libc",
"once_cell",
"pathfinding",
"rand",
"sdl2",
"spin_sleep",
"thiserror 1.0.69",
"tracing",
"tracing-error",
"tracing-subscriber",
@@ -187,7 +203,7 @@ dependencies = [
"integer-sqrt",
"num-traits",
"rustc-hash",
"thiserror",
"thiserror 2.0.12",
]
[[package]]
@@ -374,13 +390,33 @@ dependencies = [
"unicode-ident",
]
[[package]]
name = "thiserror"
version = "1.0.69"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b6aaf5339b578ea85b50e080feb250a3e8ae8cfcdff9a461c9ec2904bc923f52"
dependencies = [
"thiserror-impl 1.0.69",
]
[[package]]
name = "thiserror"
version = "2.0.12"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "567b8a2dae586314f7be2a752ec7474332959c6460e02bde30d702a66d488708"
dependencies = [
"thiserror-impl",
"thiserror-impl 2.0.12",
]
[[package]]
name = "thiserror-impl"
version = "1.0.69"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "4fee6c4efc90059e10f81e6d42c60a18f76588c3d74cb83a0b242a2b6c7504c1"
dependencies = [
"proc-macro2",
"quote",
"syn",
]
[[package]]

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@@ -14,6 +14,10 @@ sdl2 = { version = "0.38.0", features = ["image", "ttf"] }
spin_sleep = "1.3.2"
rand = "0.9.2"
pathfinding = "4.14"
once_cell = "1.21.3"
thiserror = "1.0"
anyhow = "1.0"
glam = "0.30.4"
[target.'cfg(target_os = "windows")'.dependencies.winapi]
version = "0.3"
@@ -31,13 +35,15 @@ default-features = false
features = ["ttf","image","gfx","mixer","static-link","use-vcpkg"]
[package.metadata.vcpkg]
dependencies = ["sdl2", "sdl2-image[libjpeg-turbo,tiff,libwebp]", "sdl2-ttf", "sdl2-gfx", "sdl2-mixer"]
dependencies = ["sdl2", "sdl2-image", "sdl2-ttf", "sdl2-gfx", "sdl2-mixer"]
git = "https://github.com/microsoft/vcpkg"
rev = "2024.05.24" # release 2024.05.24 # to check for a new one, check https://github.com/microsoft/vcpkg/releases
[package.metadata.vcpkg.target]
x86_64-pc-windows-msvc = { triplet = "x64-windows-static-md" }
stable-x86_64-unknown-linux-gnu = { triplet = "x86_64-unknown-linux-gnu" }
x86_64-unknown-linux-gnu = { triplet = "x64-linux" }
x86_64-apple-darwin = { triplet = "x64-osx" }
aarch64-apple-darwin = { triplet = "arm64-osx" }
[target.'cfg(target_os = "emscripten")'.dependencies]
libc = "0.2.16"

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@@ -1,35 +0,0 @@
# Implementation
A document detailing the implementation the project from rendering, to game logic, to build systems.
## Rendering
1. Map
- May require procedural text generation later on (cacheable?)
2. Pacman
3. Ghosts
- Requires colors
4. Items
5. Interface
- Requires fonts
## Grid System
1. How does the grid system work?
The grid is 28 x 36 (although, the map texture is 28 x 37), and each cell is 24x24 (pixels).
Many of the walls in the map texture only occupy a portion of the cell, so some items are able to render across multiple cells.
24x24 assets include pellets, the energizer, and the map itself ()
2. What constraints must be enforced on Ghosts and PacMan?
3. How do movement transitions work?
All entities store a precise position, and a direction. This position is only used for animation, rendering, and collision purposes. Otherwise, a separate 'cell position' (which is 24 times less precise, owing to the fact that it is based on the entity's position within the grid).
When an entity is transitioning between cells, movement directions are acknowledged, but won't take effect until the next cell has been entered completely.
4. Between transitions, how does collision detection work?
It appears the original implementation used cell-level detection.
I worry this may be prone to division errors. Make sure to use rounding (50% >=).

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assets/site/build.css Normal file
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@@ -0,0 +1,23 @@
@tailwind base;
@tailwind components;
@tailwind utilities;
@font-face {
font-family: "Liberation Mono";
src:
url("LiberationMono.woff2") format("woff2"),
url("LiberationMono.woff") format("woff");
font-weight: normal;
font-style: normal;
font-display: swap;
}
canvas {
@apply w-full h-[65vh] min-h-[200px] block mx-auto bg-black;
}
.code {
@apply px-1 rounded font-mono bg-zinc-900 border border-zinc-700 lowercase;
}
/*# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJzb3VyY2VzIjpbInN0eWxlcy5zY3NzIl0sIm5hbWVzIjpbXSwibWFwcGluZ3MiOiJBQUFBIiwiZmlsZSI6ImJ1aWxkLmNzcyIsInNvdXJjZXNDb250ZW50IjpbIkB0YWlsd2luZCBiYXNlO1xuQHRhaWx3aW5kIGNvbXBvbmVudHM7XG5AdGFpbHdpbmQgdXRpbGl0aWVzO1xuXG5AZm9udC1mYWNlIHtcbiAgICBmb250LWZhbWlseTogXCJMaWJlcmF0aW9uIE1vbm9cIjtcbiAgICBzcmM6XG4gICAgICAgIHVybChcIkxpYmVyYXRpb25Nb25vLndvZmYyXCIpIGZvcm1hdChcIndvZmYyXCIpLFxuICAgICAgICB1cmwoXCJMaWJlcmF0aW9uTW9uby53b2ZmXCIpIGZvcm1hdChcIndvZmZcIik7XG4gICAgZm9udC13ZWlnaHQ6IG5vcm1hbDtcbiAgICBmb250LXN0eWxlOiBub3JtYWw7XG4gICAgZm9udC1kaXNwbGF5OiBzd2FwO1xufVxuXG5jYW52YXMge1xuICAgIEBhcHBseSB3LWZ1bGwgaC1bNjV2aF0gbWluLWgtWzIwMHB4XSBibG9jayBteC1hdXRvIGJnLWJsYWNrO1xufVxuXG4uY29kZSB7XG4gICAgQGFwcGx5IHB4LTEgcm91bmRlZCBmb250LW1vbm8gYmctemluYy05MDAgYm9yZGVyIGJvcmRlci16aW5jLTcwMCBsb3dlcmNhc2U7XG59XG4iXX0= */

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16
build.sh Normal file → Executable file
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@@ -52,20 +52,18 @@ else
fi
echo "Generating CSS"
pnpx postcss-cli ./assets/styles.scss -o ./assets/build.css
pnpx postcss-cli ./assets/site/styles.scss -o ./assets/site/build.css
echo "Copying WASM files"
mkdir -p dist
output_folder="target/wasm32-unknown-emscripten/$build_type"
cp assets/index.html dist
# cp assets/*.woff* dist
cp assets/build.css dist
cp assets/favicon.ico dist
cp $output_folder/pacman.wasm dist
cp $output_folder/pacman.js dist
# only if .data file exists
cp $output_folder/deps/pacman.data dist
cp assets/site/{build.css,favicon.ico,index.html} dist
cp $output_folder/pacman.{wasm,js} dist
if [ -f $output_folder/deps/pacman.data ]; then
cp $output_folder/deps/pacman.data dist
fi
if [ -f $output_folder/pacman.wasm.map ]; then
cp $output_folder/pacman.wasm.map dist
fi

View File

@@ -56,40 +56,47 @@ async function setupEmscripten() {
async function buildWeb(release: boolean) {
console.log("Building WASM with Emscripten...");
const rustcFlags = [
"-C",
"link-arg=--preload-file",
"-C",
"link-arg=assets",
].join(" ");
if (release) {
await $`cargo build --target=wasm32-unknown-emscripten --release`;
await $`env RUSTFLAGS=${rustcFlags} cargo build --target=wasm32-unknown-emscripten --release`;
} else {
await $`cargo build --target=wasm32-unknown-emscripten`;
await $`env RUSTFLAGS=${rustcFlags} cargo build --target=wasm32-unknown-emscripten`;
}
console.log("Generating CSS...");
await $`pnpx postcss-cli ./assets/styles.scss -o ./assets/build.css`;
await $`pnpx postcss-cli ./assets/site/styles.scss -o ./assets/site/build.css`;
console.log("Copying WASM files...");
const buildType = release ? "release" : "debug";
const outputFolder = `target/wasm32-unknown-emscripten/${buildType}`;
await $`mkdir -p dist`;
await $`cp assets/index.html dist`;
await $`cp assets/*.woff* dist`;
await $`cp assets/build.css dist`;
await $`cp assets/favicon.ico dist`;
await $`cp ${outputFolder}/spiritus.wasm dist`;
await $`cp ${outputFolder}/spiritus.js dist`;
await $`cp assets/site/index.html dist`;
await $`cp assets/site/*.woff* dist`;
await $`cp assets/site/build.css dist`;
await $`cp assets/site/favicon.ico dist`;
await $`cp ${outputFolder}/pacman.wasm dist`;
await $`cp ${outputFolder}/pacman.js dist`;
// Check if .data file exists before copying
try {
await fs.access(`${outputFolder}/deps/spiritus.data`);
await $`cp ${outputFolder}/deps/spiritus.data dist`;
await fs.access(`${outputFolder}/pacman.data`);
await $`cp ${outputFolder}/pacman.data dist`;
} catch (e) {
console.log("No spiritus.data file found, skipping copy.");
console.log("No pacman.data file found, skipping copy.");
}
// Check if .map file exists before copying
try {
await fs.access(`${outputFolder}/spiritus.wasm.map`);
await $`cp ${outputFolder}/spiritus.wasm.map dist`;
await fs.access(`${outputFolder}/pacman.wasm.map`);
await $`cp ${outputFolder}/pacman.wasm.map dist`;
} catch (e) {
console.log("No spiritus.wasm.map file found, skipping copy.");
console.log("No pacman.wasm.map file found, skipping copy.");
}
console.log("WASM files copied.");

6
rustfmt.toml Normal file
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@@ -0,0 +1,6 @@
# Rustfmt configuration
edition = "2021"
max_width = 130
tab_spaces = 4
newline_style = "Unix"
use_small_heuristics = "Default"

View File

@@ -9,13 +9,7 @@ use crate::direction::Direction;
/// Trait for drawable atlas-based textures
pub trait FrameDrawn {
fn render(
&self,
canvas: &mut Canvas<Window>,
position: (i32, i32),
direction: Direction,
frame: Option<u32>,
);
fn render(&self, canvas: &mut Canvas<Window>, position: (i32, i32), direction: Direction, frame: Option<u32>);
}
/// A texture atlas abstraction for static (non-animated) rendering.
@@ -28,13 +22,7 @@ pub struct AtlasTexture<'a> {
}
impl<'a> AtlasTexture<'a> {
pub fn new(
texture: Texture<'a>,
frame_count: u32,
frame_width: u32,
frame_height: u32,
offset: Option<(i32, i32)>,
) -> Self {
pub fn new(texture: Texture<'a>, frame_count: u32, frame_width: u32, frame_height: u32, offset: Option<(i32, i32)>) -> Self {
AtlasTexture {
raw_texture: texture,
frame_count,
@@ -62,13 +50,7 @@ impl<'a> AtlasTexture<'a> {
}
impl<'a> FrameDrawn for AtlasTexture<'a> {
fn render(
&self,
canvas: &mut Canvas<Window>,
position: (i32, i32),
direction: Direction,
frame: Option<u32>,
) {
fn render(&self, canvas: &mut Canvas<Window>, position: (i32, i32), direction: Direction, frame: Option<u32>) {
let texture_source_frame_rect = self.get_frame_rect(frame.unwrap_or(0));
let canvas_destination_rect = Rect::new(
position.0 + self.offset.0,
@@ -141,29 +123,13 @@ impl<'a> AnimatedAtlasTexture<'a> {
}
}
pub fn pause(&mut self) {
self.paused = true;
}
pub fn resume(&mut self) {
self.paused = false;
}
pub fn is_paused(&self) -> bool {
self.paused
}
pub fn set_color_modulation(&mut self, r: u8, g: u8, b: u8) {
self.atlas.set_color_modulation(r, g, b);
}
}
impl<'a> FrameDrawn for AnimatedAtlasTexture<'a> {
fn render(
&self,
canvas: &mut Canvas<Window>,
position: (i32, i32),
direction: Direction,
frame: Option<u32>,
) {
fn render(&self, canvas: &mut Canvas<Window>, position: (i32, i32), direction: Direction, frame: Option<u32>) {
let frame = frame.unwrap_or_else(|| self.current_frame());
self.atlas.render(canvas, position, direction, Some(frame));
}

95
src/asset.rs Normal file
View File

@@ -0,0 +1,95 @@
//! Cross-platform asset loading abstraction.
//! On desktop, assets are embedded using include_bytes!; on Emscripten, assets are loaded from the filesystem.
use std::borrow::Cow;
use std::io;
use thiserror::Error;
#[derive(Error, Debug)]
pub enum AssetError {
#[error("IO error: {0}")]
Io(#[from] io::Error),
#[error("Asset not found: {0}")]
NotFound(String),
#[error("Invalid asset format: {0}")]
InvalidFormat(String),
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub enum Asset {
Wav1,
Wav2,
Wav3,
Wav4,
Pacman,
Pellet,
Energizer,
Map,
FontKonami,
GhostBody,
GhostEyes,
// Add more as needed
}
impl Asset {
pub fn path(&self) -> &str {
use Asset::*;
match self {
Wav1 => "wav/1.ogg",
Wav2 => "wav/2.ogg",
Wav3 => "wav/3.ogg",
Wav4 => "wav/4.ogg",
Pacman => "32/pacman.png",
Pellet => "24/pellet.png",
Energizer => "24/energizer.png",
Map => "map.png",
FontKonami => "font/konami.ttf",
GhostBody => "32/ghost_body.png",
GhostEyes => "32/ghost_eyes.png",
}
}
}
#[cfg(not(target_os = "emscripten"))]
mod imp {
use super::*;
macro_rules! asset_bytes_enum {
( $asset:expr ) => {
match $asset {
Asset::Wav1 => Cow::Borrowed(include_bytes!("../assets/game/wav/1.ogg")),
Asset::Wav2 => Cow::Borrowed(include_bytes!("../assets/game/wav/2.ogg")),
Asset::Wav3 => Cow::Borrowed(include_bytes!("../assets/game/wav/3.ogg")),
Asset::Wav4 => Cow::Borrowed(include_bytes!("../assets/game/wav/4.ogg")),
Asset::Pacman => Cow::Borrowed(include_bytes!("../assets/game/32/pacman.png")),
Asset::Pellet => Cow::Borrowed(include_bytes!("../assets/game/24/pellet.png")),
Asset::Energizer => Cow::Borrowed(include_bytes!("../assets/game/24/energizer.png")),
Asset::Map => Cow::Borrowed(include_bytes!("../assets/game/map.png")),
Asset::FontKonami => Cow::Borrowed(include_bytes!("../assets/game/font/konami.ttf")),
Asset::GhostBody => Cow::Borrowed(include_bytes!("../assets/game/32/ghost_body.png")),
Asset::GhostEyes => Cow::Borrowed(include_bytes!("../assets/game/32/ghost_eyes.png")),
}
};
}
pub fn get_asset_bytes(asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
Ok(asset_bytes_enum!(asset))
}
}
#[cfg(target_os = "emscripten")]
mod imp {
use super::*;
use sdl2::rwops::RWops;
use std::io::Read;
pub fn get_asset_bytes(asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
let path = format!("assets/game/{}", asset.path());
let mut rwops = RWops::from_file(&path, "rb").map_err(|_| AssetError::NotFound(asset.path().to_string()))?;
let len = rwops.len().ok_or_else(|| AssetError::NotFound(asset.path().to_string()))?;
let mut buf = vec![0u8; len];
rwops
.read_exact(&mut buf)
.map_err(|e| AssetError::Io(std::io::Error::new(std::io::ErrorKind::Other, e)))?;
Ok(Cow::Owned(buf))
}
}
pub use imp::get_asset_bytes;

View File

@@ -1,16 +1,11 @@
//! This module handles the audio playback for the game.
use crate::asset::{get_asset_bytes, Asset};
use sdl2::{
mixer::{self, Chunk, InitFlag, LoaderRWops, DEFAULT_FORMAT},
rwops::RWops,
};
const SOUND_1_DATA: &[u8] = include_bytes!("../assets/wav/1.ogg");
const SOUND_2_DATA: &[u8] = include_bytes!("../assets/wav/2.ogg");
const SOUND_3_DATA: &[u8] = include_bytes!("../assets/wav/3.ogg");
const SOUND_4_DATA: &[u8] = include_bytes!("../assets/wav/4.ogg");
/// An array of all the sound effect data.
const SOUND_DATA: [&[u8]; 4] = [SOUND_1_DATA, SOUND_2_DATA, SOUND_3_DATA, SOUND_4_DATA];
const SOUND_ASSETS: [Asset; 4] = [Asset::Wav1, Asset::Wav2, Asset::Wav3, Asset::Wav4];
/// The audio system for the game.
///
@@ -20,6 +15,7 @@ pub struct Audio {
_mixer_context: mixer::Sdl2MixerContext,
sounds: Vec<Chunk>,
next_sound_index: usize,
muted: bool,
}
impl Audio {
@@ -29,26 +25,26 @@ impl Audio {
let format = DEFAULT_FORMAT;
let channels = 4;
let chunk_size = 128;
mixer::open_audio(frequency, format, 1, chunk_size).expect("Failed to open audio");
mixer::allocate_channels(channels);
// set channel volume
for i in 0..channels {
mixer::Channel(i as i32).set_volume(32);
mixer::Channel(i).set_volume(32);
}
let mixer_context = mixer::init(InitFlag::OGG).expect("Failed to initialize SDL2_mixer");
let sounds: Vec<Chunk> = SOUND_DATA
let sounds: Vec<Chunk> = SOUND_ASSETS
.iter()
.enumerate()
.map(|(i, data)| {
let rwops = RWops::from_bytes(data)
.expect(&format!("Failed to create RWops for sound {}", i + 1));
rwops.load_wav().expect(&format!(
"Failed to load sound {} from embedded data",
i + 1
))
.map(|(i, asset)| {
let data = get_asset_bytes(*asset).expect("Failed to load sound asset");
let rwops = RWops::from_bytes(&data).unwrap_or_else(|_| panic!("Failed to create RWops for sound {}", i + 1));
rwops
.load_wav()
.unwrap_or_else(|_| panic!("Failed to load sound {} from asset API", i + 1))
})
.collect();
@@ -56,21 +52,16 @@ impl Audio {
_mixer_context: mixer_context,
sounds,
next_sound_index: 0,
muted: false,
}
}
/// Plays the "eat" sound effect.
///
/// This function also logs the time since the last sound effect was played.
pub fn eat(&mut self) {
if let Some(chunk) = self.sounds.get(self.next_sound_index) {
match mixer::Channel(0).play(chunk, 0) {
Ok(channel) => {
tracing::info!(
"Playing sound #{} on channel {:?}",
self.next_sound_index + 1,
channel
);
tracing::trace!("Playing sound #{} on channel {:?}", self.next_sound_index + 1, channel);
}
Err(e) => {
tracing::warn!("Could not play sound #{}: {}", self.next_sound_index + 1, e);
@@ -79,4 +70,18 @@ impl Audio {
}
self.next_sound_index = (self.next_sound_index + 1) % self.sounds.len();
}
/// Instantly mute or unmute all channels.
pub fn set_mute(&mut self, mute: bool) {
let channels = 4;
let volume = if mute { 0 } else { 32 };
for i in 0..channels {
mixer::Channel(i).set_volume(volume);
}
self.muted = mute;
}
pub fn is_muted(&self) -> bool {
self.muted
}
}

View File

@@ -73,6 +73,19 @@ impl FruitType {
FruitType::Key => 5000,
}
}
pub fn index(self) -> usize {
match self {
FruitType::Cherry => 0,
FruitType::Strawberry => 1,
FruitType::Orange => 2,
FruitType::Apple => 3,
FruitType::Melon => 4,
FruitType::Galaxian => 5,
FruitType::Bell => 6,
FruitType::Key => 7,
}
}
}
/// The raw layout of the game board, as a 2D array of characters.

View File

@@ -1,10 +1,10 @@
//! Debug rendering utilities for Pac-Man.
use crate::{
constants::{MapTile, BOARD_HEIGHT, BOARD_WIDTH},
direction::Direction,
ghosts::blinky::Blinky,
map::Map,
};
use glam::{IVec2, UVec2};
use sdl2::{pixels::Color, render::Canvas, video::Window};
#[derive(PartialEq, Eq, Clone, Copy)]
@@ -18,26 +18,22 @@ pub enum DebugMode {
pub struct DebugRenderer;
impl DebugRenderer {
pub fn draw_cell(canvas: &mut Canvas<Window>, map: &Map, cell: (u32, u32), color: Color) {
pub fn draw_cell(canvas: &mut Canvas<Window>, _map: &Map, cell: UVec2, color: Color) {
let position = Map::cell_to_pixel(cell);
canvas.set_draw_color(color);
canvas
.draw_rect(sdl2::rect::Rect::new(
position.0 as i32,
position.1 as i32,
24,
24,
))
.draw_rect(sdl2::rect::Rect::new(position.x, position.y, 24, 24))
.expect("Could not draw rectangle");
}
pub fn draw_debug_grid(canvas: &mut Canvas<Window>, map: &Map, pacman_cell: (u32, u32)) {
pub fn draw_debug_grid(canvas: &mut Canvas<Window>, map: &Map, pacman_cell: UVec2) {
for x in 0..BOARD_WIDTH {
for y in 0..BOARD_HEIGHT {
let tile = map.get_tile((x as i32, y as i32)).unwrap_or(MapTile::Empty);
let tile = map.get_tile(IVec2::new(x as i32, y as i32)).unwrap_or(MapTile::Empty);
let cell = UVec2::new(x, y);
let mut color = None;
if (x, y) == pacman_cell {
Self::draw_cell(canvas, map, (x, y), Color::CYAN);
if cell == pacman_cell {
Self::draw_cell(canvas, map, cell, Color::CYAN);
} else {
color = match tile {
MapTile::Empty => None,
@@ -49,31 +45,28 @@ impl DebugRenderer {
};
}
if let Some(color) = color {
Self::draw_cell(canvas, map, (x, y), color);
Self::draw_cell(canvas, map, cell, color);
}
}
}
}
pub fn draw_next_cell(canvas: &mut Canvas<Window>, map: &Map, next_cell: (u32, u32)) {
pub fn draw_next_cell(canvas: &mut Canvas<Window>, map: &Map, next_cell: UVec2) {
Self::draw_cell(canvas, map, next_cell, Color::YELLOW);
}
pub fn draw_valid_positions(canvas: &mut Canvas<Window>, map: &mut Map) {
let valid_positions_vec = map.get_valid_playable_positions().clone();
for &pos in &valid_positions_vec {
Self::draw_cell(canvas, map, (pos.x, pos.y), Color::RGB(255, 140, 0));
// ORANGE
Self::draw_cell(canvas, map, pos, Color::RGB(255, 140, 0));
}
}
pub fn draw_pathfinding(canvas: &mut Canvas<Window>, blinky: &Blinky, map: &Map) {
if let Some((path, _)) = blinky.get_path_to_target({
let (tx, ty) = blinky.get_target_tile();
(tx as u32, ty as u32)
}) {
for &(x, y) in &path {
Self::draw_cell(canvas, map, (x, y), Color::YELLOW);
let target = blinky.get_target_tile();
if let Some((path, _)) = blinky.get_path_to_target(target.as_uvec2()) {
for pos in &path {
Self::draw_cell(canvas, map, *pos, Color::YELLOW);
}
}
}

View File

@@ -2,8 +2,9 @@
use crate::animation::{AtlasTexture, FrameDrawn};
use crate::constants::{FruitType, MapTile, BOARD_HEIGHT, BOARD_WIDTH};
use crate::direction::Direction;
use crate::entity::{Entity, Renderable};
use crate::entity::{Entity, Renderable, StaticEntity};
use crate::map::Map;
use glam::{IVec2, UVec2};
use sdl2::{render::Canvas, video::Window};
use std::cell::RefCell;
use std::rc::Rc;
@@ -16,68 +17,59 @@ pub enum EdibleKind {
}
pub struct Edible<'a> {
pub base: crate::entity::StaticEntity,
pub base: StaticEntity,
pub kind: EdibleKind,
pub sprite: std::rc::Rc<AtlasTexture<'a>>,
pub sprite: Rc<AtlasTexture<'a>>,
}
impl<'a> Edible<'a> {
pub fn new(
kind: EdibleKind,
cell_position: (u32, u32),
sprite: std::rc::Rc<AtlasTexture<'a>>,
) -> Self {
let pixel_position = crate::map::Map::cell_to_pixel(cell_position);
pub fn new(kind: EdibleKind, cell_position: UVec2, sprite: Rc<AtlasTexture<'a>>) -> Self {
let pixel_position = Map::cell_to_pixel(cell_position);
Edible {
base: crate::entity::StaticEntity::new(pixel_position, cell_position),
base: StaticEntity::new(pixel_position, cell_position),
kind,
sprite,
}
}
/// Checks collision with Pac-Man (or any entity)
pub fn collide(&self, pacman: &dyn crate::entity::Entity) -> bool {
pub fn collide(&self, pacman: &dyn Entity) -> bool {
self.base.is_colliding(pacman)
}
}
impl<'a> Entity for Edible<'a> {
fn base(&self) -> &crate::entity::StaticEntity {
fn base(&self) -> &StaticEntity {
&self.base
}
}
impl<'a> Renderable for Edible<'a> {
fn render(&self, canvas: &mut Canvas<Window>) {
self.sprite
.render(canvas, self.base.pixel_position, Direction::Right, Some(0));
let pos = self.base.pixel_position;
self.sprite.render(canvas, (pos.x, pos.y), Direction::Right, Some(0));
}
}
/// Reconstruct all edibles from the original map layout
pub fn reconstruct_edibles<'a>(
map: Rc<RefCell<Map>>,
pellet_sprite: std::rc::Rc<AtlasTexture<'a>>,
power_pellet_sprite: std::rc::Rc<AtlasTexture<'a>>,
fruit_sprite: std::rc::Rc<AtlasTexture<'a>>,
pellet_sprite: Rc<AtlasTexture<'a>>,
power_pellet_sprite: Rc<AtlasTexture<'a>>,
_fruit_sprite: Rc<AtlasTexture<'a>>,
) -> Vec<Edible<'a>> {
let mut edibles = Vec::new();
for x in 0..BOARD_WIDTH {
for y in 0..BOARD_HEIGHT {
let tile = map.borrow().get_tile((x as i32, y as i32));
let cell = (x, y);
let tile = map.borrow().get_tile(IVec2::new(x as i32, y as i32));
match tile {
Some(MapTile::Pellet) => {
edibles.push(Edible::new(
EdibleKind::Pellet,
cell,
Rc::clone(&pellet_sprite),
));
edibles.push(Edible::new(EdibleKind::Pellet, UVec2::new(x, y), Rc::clone(&pellet_sprite)));
}
Some(MapTile::PowerPellet) => {
edibles.push(Edible::new(
EdibleKind::PowerPellet,
cell,
UVec2::new(x, y),
Rc::clone(&power_pellet_sprite),
));
}

View File

@@ -4,6 +4,7 @@ use crate::{
map::Map,
modulation::SimpleTickModulator,
};
use glam::{IVec2, UVec2};
use std::cell::RefCell;
use std::rc::Rc;
@@ -14,9 +15,9 @@ pub trait Entity {
/// Returns true if the entity is colliding with the other entity.
fn is_colliding(&self, other: &dyn Entity) -> bool {
let (x, y) = self.base().pixel_position;
let (other_x, other_y) = other.base().pixel_position;
x == other_x && y == other_y
let a = self.base().pixel_position;
let b = other.base().pixel_position;
a == b
}
}
@@ -24,7 +25,7 @@ pub trait Entity {
pub trait Moving {
fn move_forward(&mut self);
fn update_cell_position(&mut self);
fn next_cell(&self, direction: Option<Direction>) -> (i32, i32);
fn next_cell(&self, direction: Option<Direction>) -> IVec2;
fn is_wall_ahead(&self, direction: Option<Direction>) -> bool;
fn handle_tunnel(&mut self) -> bool;
fn is_grid_aligned(&self) -> bool;
@@ -33,12 +34,12 @@ pub trait Moving {
/// A struct for static (non-moving) entities with position only.
pub struct StaticEntity {
pub pixel_position: (i32, i32),
pub cell_position: (u32, u32),
pub pixel_position: IVec2,
pub cell_position: UVec2,
}
impl StaticEntity {
pub fn new(pixel_position: (i32, i32), cell_position: (u32, u32)) -> Self {
pub fn new(pixel_position: IVec2, cell_position: UVec2) -> Self {
Self {
pixel_position,
cell_position,
@@ -58,8 +59,8 @@ pub struct MovableEntity {
impl MovableEntity {
pub fn new(
pixel_position: (i32, i32),
cell_position: (u32, u32),
pixel_position: IVec2,
cell_position: UVec2,
direction: Direction,
speed: u32,
modulation: SimpleTickModulator,
@@ -76,10 +77,10 @@ impl MovableEntity {
}
/// Returns the position within the current cell, in pixels.
pub fn internal_position(&self) -> (u32, u32) {
(
self.base.pixel_position.0 as u32 % CELL_SIZE,
self.base.pixel_position.1 as u32 % CELL_SIZE,
pub fn internal_position(&self) -> UVec2 {
UVec2::new(
(self.base.pixel_position.x as u32) % CELL_SIZE,
(self.base.pixel_position.y as u32) % CELL_SIZE,
)
}
}
@@ -94,24 +95,21 @@ impl Moving for MovableEntity {
fn move_forward(&mut self) {
let speed = self.speed as i32;
match self.direction {
Direction::Right => self.base.pixel_position.0 += speed,
Direction::Left => self.base.pixel_position.0 -= speed,
Direction::Up => self.base.pixel_position.1 -= speed,
Direction::Down => self.base.pixel_position.1 += speed,
Direction::Right => self.base.pixel_position.x += speed,
Direction::Left => self.base.pixel_position.x -= speed,
Direction::Up => self.base.pixel_position.y -= speed,
Direction::Down => self.base.pixel_position.y += speed,
}
}
fn update_cell_position(&mut self) {
self.base.cell_position = (
(self.base.pixel_position.0 as u32 / CELL_SIZE) - BOARD_OFFSET.0,
(self.base.pixel_position.1 as u32 / CELL_SIZE) - BOARD_OFFSET.1,
self.base.cell_position = UVec2::new(
(self.base.pixel_position.x as u32 / CELL_SIZE) - BOARD_OFFSET.0,
(self.base.pixel_position.y as u32 / CELL_SIZE) - BOARD_OFFSET.1,
);
}
fn next_cell(&self, direction: Option<Direction>) -> (i32, i32) {
fn next_cell(&self, direction: Option<Direction>) -> IVec2 {
let (x, y) = direction.unwrap_or(self.direction).offset();
(
self.base.cell_position.0 as i32 + x,
self.base.cell_position.1 as i32 + y,
)
IVec2::new(self.base.cell_position.x as i32 + x, self.base.cell_position.y as i32 + y)
}
fn is_wall_ahead(&self, direction: Option<Direction>) -> bool {
let next_cell = self.next_cell(direction);
@@ -119,25 +117,23 @@ impl Moving for MovableEntity {
}
fn handle_tunnel(&mut self) -> bool {
if !self.in_tunnel {
let current_tile = self.map.borrow().get_tile((
self.base.cell_position.0 as i32,
self.base.cell_position.1 as i32,
));
let current_tile = self
.map
.borrow()
.get_tile(IVec2::new(self.base.cell_position.x as i32, self.base.cell_position.y as i32));
if matches!(current_tile, Some(MapTile::Tunnel)) {
self.in_tunnel = true;
}
}
if self.in_tunnel {
if self.base.cell_position.0 == 0 {
self.base.cell_position.0 = BOARD_WIDTH - 2;
self.base.pixel_position =
Map::cell_to_pixel((self.base.cell_position.0, self.base.cell_position.1));
if self.base.cell_position.x == 0 {
self.base.cell_position.x = BOARD_WIDTH - 2;
self.base.pixel_position = Map::cell_to_pixel(self.base.cell_position);
self.in_tunnel = false;
true
} else if self.base.cell_position.0 == BOARD_WIDTH - 1 {
self.base.cell_position.0 = 1;
self.base.pixel_position =
Map::cell_to_pixel((self.base.cell_position.0, self.base.cell_position.1));
} else if self.base.cell_position.x == BOARD_WIDTH - 1 {
self.base.cell_position.x = 1;
self.base.pixel_position = Map::cell_to_pixel(self.base.cell_position);
self.in_tunnel = false;
true
} else {
@@ -148,7 +144,7 @@ impl Moving for MovableEntity {
}
}
fn is_grid_aligned(&self) -> bool {
self.internal_position() == (0, 0)
self.internal_position() == UVec2::ZERO
}
fn set_direction_if_valid(&mut self, new_direction: Direction) -> bool {
if new_direction == self.direction {

View File

@@ -1,7 +1,9 @@
//! This module contains the main game logic and state.
use std::cell::RefCell;
use std::ops::Not;
use std::rc::Rc;
use glam::UVec2;
use rand::seq::IteratorRandom;
use sdl2::image::LoadTexture;
use sdl2::keyboard::Keycode;
@@ -10,32 +12,18 @@ use sdl2::rwops::RWops;
use sdl2::ttf::Font;
use sdl2::video::WindowContext;
use sdl2::{pixels::Color, render::Canvas, video::Window};
use tracing::event;
use crate::animation::AtlasTexture;
use crate::asset::{get_asset_bytes, Asset};
use crate::audio::Audio;
use crate::{
animation::{AtlasTexture, FrameDrawn},
constants::{MapTile, BOARD_HEIGHT, BOARD_WIDTH, RAW_BOARD},
direction::Direction,
entity::{Entity, Renderable},
ghosts::blinky::Blinky,
map::Map,
pacman::Pacman,
};
use crate::constants::RAW_BOARD;
use crate::debug::{DebugMode, DebugRenderer};
use crate::direction::Direction;
use crate::edible::{reconstruct_edibles, Edible, EdibleKind};
// Embed texture data directly into the executable
static PACMAN_TEXTURE_DATA: &[u8] = include_bytes!("../assets/32/pacman.png");
static PELLET_TEXTURE_DATA: &[u8] = include_bytes!("../assets/24/pellet.png");
static POWER_PELLET_TEXTURE_DATA: &[u8] = include_bytes!("../assets/24/energizer.png");
static MAP_TEXTURE_DATA: &[u8] = include_bytes!("../assets/map.png");
static FONT_DATA: &[u8] = include_bytes!("../assets/font/konami.ttf");
// Add ghost texture data
static GHOST_BODY_TEXTURE_DATA: &[u8] = include_bytes!("../assets/32/ghost_body.png");
static GHOST_EYES_TEXTURE_DATA: &[u8] = include_bytes!("../assets/32/ghost_eyes.png");
use crate::entity::Renderable;
use crate::ghosts::blinky::Blinky;
use crate::map::Map;
use crate::pacman::Pacman;
/// The main game state.
///
@@ -48,15 +36,15 @@ pub struct Game<'a> {
power_pellet_texture: Rc<AtlasTexture<'a>>,
font: Font<'a, 'static>,
pacman: Rc<RefCell<Pacman<'a>>>,
map: Rc<std::cell::RefCell<Map>>,
map: Rc<RefCell<Map>>,
debug_mode: DebugMode,
score: u32,
audio: crate::audio::Audio,
pub audio: Audio,
blinky: Blinky<'a>,
edibles: Vec<Edible<'a>>,
}
impl Game<'_> {
impl<'a> Game<'a> {
/// Creates a new `Game` instance.
///
/// # Arguments
@@ -65,73 +53,67 @@ impl Game<'_> {
/// * `texture_creator` - The SDL texture creator.
/// * `ttf_context` - The SDL TTF context.
/// * `_audio_subsystem` - The SDL audio subsystem (currently unused).
pub fn new<'a>(
pub fn new(
canvas: &'a mut Canvas<Window>,
texture_creator: &'a TextureCreator<WindowContext>,
ttf_context: &'a sdl2::ttf::Sdl2TtfContext,
_audio_subsystem: &'a sdl2::AudioSubsystem,
) -> Game<'a> {
let map = Rc::new(std::cell::RefCell::new(Map::new(RAW_BOARD)));
let map = Rc::new(RefCell::new(Map::new(RAW_BOARD)));
// Load Pacman texture from embedded data
// Load Pacman texture from asset API
let pacman_bytes = get_asset_bytes(Asset::Pacman).expect("Failed to load asset");
let pacman_atlas = texture_creator
.load_texture_bytes(PACMAN_TEXTURE_DATA)
.expect("Could not load pacman texture from embedded data");
let pacman = Rc::new(std::cell::RefCell::new(Pacman::new(
(1, 1),
pacman_atlas,
Rc::clone(&map),
)));
.load_texture_bytes(&pacman_bytes)
.expect("Could not load pacman texture from asset API");
let pacman = Rc::new(RefCell::new(Pacman::new(UVec2::new(1, 1), pacman_atlas, Rc::clone(&map))));
// Load ghost textures
let ghost_body_bytes = get_asset_bytes(Asset::GhostBody).expect("Failed to load asset");
let ghost_body = texture_creator
.load_texture_bytes(GHOST_BODY_TEXTURE_DATA)
.expect("Could not load ghost body texture from embedded data");
.load_texture_bytes(&ghost_body_bytes)
.expect("Could not load ghost body texture from asset API");
let ghost_eyes_bytes = get_asset_bytes(Asset::GhostEyes).expect("Failed to load asset");
let ghost_eyes = texture_creator
.load_texture_bytes(GHOST_EYES_TEXTURE_DATA)
.expect("Could not load ghost eyes texture from embedded data");
.load_texture_bytes(&ghost_eyes_bytes)
.expect("Could not load ghost eyes texture from asset API");
// Create Blinky
let blinky = Blinky::new(
(13, 11), // Starting position just above ghost house
UVec2::new(13, 11), // Starting position just above ghost house
ghost_body,
ghost_eyes,
Rc::clone(&map),
Rc::clone(&pacman),
);
// Load pellet texture from embedded data
// Load pellet texture from asset API
let pellet_bytes = get_asset_bytes(Asset::Pellet).expect("Failed to load asset");
let pellet_texture = Rc::new(AtlasTexture::new(
texture_creator
.load_texture_bytes(PELLET_TEXTURE_DATA)
.expect("Could not load pellet texture from embedded data"),
.load_texture_bytes(&pellet_bytes)
.expect("Could not load pellet texture from asset API"),
1,
24,
24,
None,
));
let power_pellet_bytes = get_asset_bytes(Asset::Energizer).expect("Failed to load asset");
let power_pellet_texture = Rc::new(AtlasTexture::new(
texture_creator
.load_texture_bytes(POWER_PELLET_TEXTURE_DATA)
.expect("Could not load power pellet texture from embedded data"),
.load_texture_bytes(&power_pellet_bytes)
.expect("Could not load power pellet texture from asset API"),
1,
24,
24,
None,
));
// Load font from embedded data
let font_rwops = RWops::from_bytes(FONT_DATA).expect("Failed to create RWops for font");
let font = ttf_context
.load_font_from_rwops(font_rwops, 24)
.expect("Could not load font from embedded data");
let audio = Audio::new();
// Load map texture from embedded data
// Load map texture from asset API
let map_bytes = get_asset_bytes(Asset::Map).expect("Failed to load asset");
let mut map_texture = texture_creator
.load_texture_bytes(MAP_TEXTURE_DATA)
.expect("Could not load map texture from embedded data");
.load_texture_bytes(&map_bytes)
.expect("Could not load map texture from asset API");
map_texture.set_color_mod(0, 0, 255);
let edibles = reconstruct_edibles(
@@ -141,6 +123,18 @@ impl Game<'_> {
Rc::clone(&pellet_texture), // placeholder for fruit sprite
);
// Load font from asset API
let font = {
let font_bytes = get_asset_bytes(Asset::FontKonami).expect("Failed to load asset").into_owned();
let font_bytes_static: &'static [u8] = Box::leak(font_bytes.into_boxed_slice());
let font_rwops = RWops::from_bytes(font_bytes_static).expect("Failed to create RWops for font");
ttf_context
.load_font_from_rwops(font_rwops, 24)
.expect("Could not load font from asset API")
};
let audio = Audio::new();
Game {
canvas,
pacman,
@@ -181,10 +175,15 @@ impl Game<'_> {
return;
}
// Toggle mute
if keycode == Keycode::M {
self.audio.set_mute(self.audio.is_muted().not());
return;
}
// Reset game
if keycode == Keycode::R {
self.reset();
return;
}
}
@@ -208,29 +207,31 @@ impl Game<'_> {
// Reset the score
self.score = 0;
// Get valid positions from the cached flood fill
let mut map = self.map.borrow_mut();
let valid_positions = map.get_valid_playable_positions();
let mut rng = rand::rng();
// Get valid positions from the cached flood fill and randomize positions in a single block
{
let mut map = self.map.borrow_mut();
let valid_positions = map.get_valid_playable_positions();
let mut rng = rand::rng();
// Randomize Pac-Man position
if let Some(pos) = valid_positions.iter().choose(&mut rng) {
let mut pacman = self.pacman.borrow_mut();
pacman.base.base.pixel_position = Map::cell_to_pixel((pos.x, pos.y));
pacman.base.base.cell_position = (pos.x, pos.y);
pacman.base.in_tunnel = false;
pacman.base.direction = Direction::Right;
pacman.next_direction = None;
pacman.stopped = false;
}
// Randomize Pac-Man position
if let Some(pos) = valid_positions.iter().choose(&mut rng) {
let mut pacman = self.pacman.borrow_mut();
pacman.base.base.pixel_position = Map::cell_to_pixel(*pos);
pacman.base.base.cell_position = *pos;
pacman.base.in_tunnel = false;
pacman.base.direction = Direction::Right;
pacman.next_direction = None;
pacman.stopped = false;
}
// Randomize ghost position
if let Some(pos) = valid_positions.iter().choose(&mut rng) {
self.blinky.base.base.pixel_position = Map::cell_to_pixel((pos.x, pos.y));
self.blinky.base.base.cell_position = (pos.x, pos.y);
self.blinky.base.in_tunnel = false;
self.blinky.base.direction = Direction::Left;
self.blinky.mode = crate::ghost::GhostMode::Chase;
// Randomize ghost position
if let Some(pos) = valid_positions.iter().choose(&mut rng) {
self.blinky.base.base.pixel_position = Map::cell_to_pixel(*pos);
self.blinky.base.base.cell_position = *pos;
self.blinky.base.in_tunnel = false;
self.blinky.base.direction = Direction::Left;
self.blinky.mode = crate::ghost::GhostMode::Chase;
}
}
self.edibles = reconstruct_edibles(
@@ -289,8 +290,7 @@ impl Game<'_> {
.copy(&self.map_texture, None, None)
.expect("Could not render texture on canvas");
// Remove old pellet rendering
// Instead, render all edibles
// Render all edibles
for edible in &self.edibles {
edible.render(self.canvas);
}
@@ -307,18 +307,9 @@ impl Game<'_> {
// Draw the debug grid
match self.debug_mode {
DebugMode::Grid => {
DebugRenderer::draw_debug_grid(
self.canvas,
&self.map.borrow(),
self.pacman.borrow().base.base.cell_position,
);
let next_cell =
<Pacman as crate::entity::Moving>::next_cell(&*self.pacman.borrow(), None);
DebugRenderer::draw_next_cell(
self.canvas,
&self.map.borrow(),
(next_cell.0 as u32, next_cell.1 as u32),
);
DebugRenderer::draw_debug_grid(self.canvas, &self.map.borrow(), self.pacman.borrow().base.base.cell_position);
let next_cell = <Pacman as crate::entity::Moving>::next_cell(&*self.pacman.borrow(), None);
DebugRenderer::draw_next_cell(self.canvas, &self.map.borrow(), next_cell.as_uvec2());
}
DebugMode::ValidPositions => {
DebugRenderer::draw_valid_positions(self.canvas, &mut self.map.borrow_mut());
@@ -346,7 +337,7 @@ impl Game<'_> {
// Render the score and high score
self.render_text(
&format!("{}UP HIGH SCORE ", lives),
&format!("{lives}UP HIGH SCORE "),
(24 * lives_offset + x_offset, y_offset),
Color::WHITE,
);
@@ -359,11 +350,7 @@ impl Game<'_> {
/// Renders text to the screen at the given position.
fn render_text(&mut self, text: &str, position: (i32, i32), color: Color) {
let surface = self
.font
.render(text)
.blended(color)
.expect("Could not render text surface");
let surface = self.font.render(text).blended(color).expect("Could not render text surface");
let texture_creator = self.canvas.texture_creator();
let texture = texture_creator

View File

@@ -1,15 +1,17 @@
use pathfinding::prelude::dijkstra;
use rand::Rng;
use crate::{
animation::{AnimatedAtlasTexture, FrameDrawn},
constants::{MapTile, BOARD_WIDTH},
direction::Direction,
entity::{Entity, MovableEntity, Moving, Renderable, StaticEntity},
map::Map,
modulation::{SimpleTickModulator, TickModulator},
pacman::Pacman,
};
use crate::animation::{AnimatedAtlasTexture, FrameDrawn};
use crate::constants::{MapTile, BOARD_WIDTH};
use crate::direction::Direction;
use crate::entity::{Entity, MovableEntity, Moving, Renderable};
use crate::map::Map;
use crate::modulation::{SimpleTickModulator, TickModulator};
use crate::pacman::Pacman;
use glam::{IVec2, UVec2};
use sdl2::pixels::Color;
use sdl2::render::Texture;
use std::cell::RefCell;
use std::rc::Rc;
/// The different modes a ghost can be in
#[derive(Debug, Clone, Copy, PartialEq)]
@@ -37,12 +39,12 @@ pub enum GhostType {
impl GhostType {
/// Returns the color of the ghost.
pub fn color(&self) -> sdl2::pixels::Color {
pub fn color(&self) -> Color {
match self {
GhostType::Blinky => sdl2::pixels::Color::RGB(255, 0, 0),
GhostType::Pinky => sdl2::pixels::Color::RGB(255, 184, 255),
GhostType::Inky => sdl2::pixels::Color::RGB(0, 255, 255),
GhostType::Clyde => sdl2::pixels::Color::RGB(255, 184, 82),
GhostType::Blinky => Color::RGB(255, 0, 0),
GhostType::Pinky => Color::RGB(255, 184, 255),
GhostType::Inky => Color::RGB(0, 255, 255),
GhostType::Clyde => Color::RGB(255, 184, 82),
}
}
}
@@ -56,7 +58,7 @@ pub struct Ghost<'a> {
/// The type/personality of this ghost
pub ghost_type: GhostType,
/// Reference to Pac-Man for targeting
pub pacman: std::rc::Rc<std::cell::RefCell<Pacman<'a>>>,
pub pacman: Rc<RefCell<Pacman<'a>>>,
pub body_sprite: AnimatedAtlasTexture<'a>,
pub eyes_sprite: AnimatedAtlasTexture<'a>,
}
@@ -65,11 +67,11 @@ impl Ghost<'_> {
/// Creates a new ghost instance
pub fn new<'a>(
ghost_type: GhostType,
starting_position: (u32, u32),
body_texture: sdl2::render::Texture<'a>,
eyes_texture: sdl2::render::Texture<'a>,
map: std::rc::Rc<std::cell::RefCell<Map>>,
pacman: std::rc::Rc<std::cell::RefCell<Pacman<'a>>>,
starting_position: UVec2,
body_texture: Texture<'a>,
eyes_texture: Texture<'a>,
map: Rc<RefCell<Map>>,
pacman: Rc<RefCell<Pacman<'a>>>,
) -> Ghost<'a> {
let color = ghost_type.color();
let mut body_sprite = AnimatedAtlasTexture::new(body_texture, 8, 2, 32, 32, Some((-4, -4)));
@@ -93,7 +95,7 @@ impl Ghost<'_> {
}
/// Gets the target tile for this ghost based on its current mode
pub fn get_target_tile(&self) -> (i32, i32) {
pub fn get_target_tile(&self) -> IVec2 {
match self.mode {
GhostMode::Scatter => self.get_scatter_target(),
GhostMode::Chase => self.get_chase_target(),
@@ -104,37 +106,29 @@ impl Ghost<'_> {
}
/// Gets this ghost's home corner target for scatter mode
fn get_scatter_target(&self) -> (i32, i32) {
fn get_scatter_target(&self) -> IVec2 {
match self.ghost_type {
GhostType::Blinky => (25, 0), // Top right
GhostType::Pinky => (2, 0), // Top left
GhostType::Inky => (27, 35), // Bottom right
GhostType::Clyde => (0, 35), // Bottom left
GhostType::Blinky => IVec2::new(25, 0), // Top right
GhostType::Pinky => IVec2::new(2, 0), // Top left
GhostType::Inky => IVec2::new(27, 35), // Bottom right
GhostType::Clyde => IVec2::new(0, 35), // Bottom left
}
}
/// Gets a random adjacent tile for frightened mode
fn get_random_target(&self) -> (i32, i32) {
fn get_random_target(&self) -> IVec2 {
let mut rng = rand::rng();
let mut possible_moves = Vec::new();
// Check all four directions
for dir in &[
Direction::Up,
Direction::Down,
Direction::Left,
Direction::Right,
] {
for dir in &[Direction::Up, Direction::Down, Direction::Left, Direction::Right] {
// Don't allow reversing direction
if *dir == self.base.direction.opposite() {
continue;
}
let next_cell = self.base.next_cell(Some(*dir));
if !matches!(
self.base.map.borrow().get_tile(next_cell),
Some(MapTile::Wall)
) {
if !matches!(self.base.map.borrow().get_tile(next_cell), Some(MapTile::Wall)) {
possible_moves.push(next_cell);
}
}
@@ -149,53 +143,49 @@ impl Ghost<'_> {
}
/// Gets the ghost house target for returning eyes
fn get_house_target(&self) -> (i32, i32) {
(13, 14) // Center of ghost house
fn get_house_target(&self) -> IVec2 {
IVec2::new(13, 14) // Center of ghost house
}
/// Gets the exit point target when leaving house
fn get_house_exit_target(&self) -> (i32, i32) {
(13, 11) // Just above ghost house
fn get_house_exit_target(&self) -> IVec2 {
IVec2::new(13, 11) // Just above ghost house
}
/// Gets this ghost's chase mode target (to be implemented by each ghost type)
fn get_chase_target(&self) -> (i32, i32) {
fn get_chase_target(&self) -> IVec2 {
let pacman = self.pacman.borrow();
let cell = pacman.base().cell_position;
(cell.0 as i32, cell.1 as i32)
IVec2::new(cell.x as i32, cell.y as i32)
}
/// Calculates the path to the target tile using the A* algorithm.
pub fn get_path_to_target(&self, target: (u32, u32)) -> Option<(Vec<(u32, u32)>, u32)> {
pub fn get_path_to_target(&self, target: UVec2) -> Option<(Vec<UVec2>, u32)> {
let start = self.base.base.cell_position;
let map = self.base.map.borrow();
use pathfinding::prelude::dijkstra;
dijkstra(
&start,
|&p| {
let mut successors = vec![];
let tile = map.get_tile((p.0 as i32, p.1 as i32));
let tile = map.get_tile(IVec2::new(p.x as i32, p.y as i32));
// Tunnel wrap: if currently in a tunnel, add the opposite exit as a neighbor
if let Some(MapTile::Tunnel) = tile {
if p.0 == 0 {
successors.push(((BOARD_WIDTH - 2, p.1), 1));
} else if p.0 == BOARD_WIDTH - 1 {
successors.push(((1, p.1), 1));
if p.x == 0 {
successors.push((UVec2::new(BOARD_WIDTH - 2, p.y), 1));
} else if p.x == BOARD_WIDTH - 1 {
successors.push((UVec2::new(1, p.y), 1));
}
}
for dir in &[
Direction::Up,
Direction::Down,
Direction::Left,
Direction::Right,
] {
for dir in &[Direction::Up, Direction::Down, Direction::Left, Direction::Right] {
let (dx, dy) = dir.offset();
let next_p = (p.0 as i32 + dx, p.1 as i32 + dy);
let next_p = IVec2::new(p.x as i32 + dx, p.y as i32 + dy);
if let Some(tile) = map.get_tile(next_p) {
if tile == MapTile::Wall {
continue;
}
successors.push(((next_p.0 as u32, next_p.1 as u32), 1));
let next_u = UVec2::new(next_p.x as u32, next_p.y as u32);
successors.push((next_u, 1));
}
}
successors
@@ -207,9 +197,8 @@ impl Ghost<'_> {
/// Changes the ghost's mode and handles direction reversal
pub fn set_mode(&mut self, new_mode: GhostMode) {
// Don't reverse if going to/from frightened or if in house
let should_reverse = self.mode != GhostMode::House
&& new_mode != GhostMode::Frightened
&& self.mode != GhostMode::Frightened;
let should_reverse =
self.mode != GhostMode::House && new_mode != GhostMode::Frightened && self.mode != GhostMode::Frightened;
self.mode = new_mode;
@@ -222,8 +211,7 @@ impl Ghost<'_> {
};
if should_reverse {
self.base
.set_direction_if_valid(self.base.direction.opposite());
self.base.set_direction_if_valid(self.base.direction.opposite());
}
}
@@ -239,14 +227,13 @@ impl Ghost<'_> {
if !self.base.handle_tunnel() {
// Pathfinding logic (only if not in tunnel)
let target_tile = self.get_target_tile();
if let Some((path, _)) =
self.get_path_to_target((target_tile.0 as u32, target_tile.1 as u32))
{
if let Some((path, _)) = self.get_path_to_target(target_tile.as_uvec2()) {
if path.len() > 1 {
let next_move = path[1];
let (x, y) = self.base.base.cell_position;
let dx = next_move.0 as i32 - x as i32;
let dy = next_move.1 as i32 - y as i32;
let x = self.base.base.cell_position.x;
let y = self.base.base.cell_position.y;
let dx = next_move.x as i32 - x as i32;
let dy = next_move.y as i32 - y as i32;
let new_direction = if dx > 0 {
Direction::Right
} else if dx < 0 {
@@ -284,7 +271,7 @@ impl<'a> Moving for Ghost<'a> {
fn update_cell_position(&mut self) {
self.base.update_cell_position();
}
fn next_cell(&self, direction: Option<Direction>) -> (i32, i32) {
fn next_cell(&self, direction: Option<Direction>) -> IVec2 {
self.base.next_cell(direction)
}
fn is_wall_ahead(&self, direction: Option<Direction>) -> bool {
@@ -301,10 +288,10 @@ impl<'a> Moving for Ghost<'a> {
}
}
impl Renderable for Ghost<'_> {
impl<'a> Renderable for Ghost<'a> {
fn render(&self, canvas: &mut sdl2::render::Canvas<sdl2::video::Window>) {
let pos = self.base.base.pixel_position;
self.body_sprite.render(canvas, pos, Direction::Right, None);
self.body_sprite.render(canvas, (pos.x, pos.y), Direction::Right, None);
// Inline the eye_frame logic here
let eye_frame = if self.mode == GhostMode::Frightened {
4 // Frightened frame
@@ -317,6 +304,6 @@ impl Renderable for Ghost<'_> {
}
};
self.eyes_sprite
.render(canvas, pos, Direction::Right, Some(eye_frame));
.render(canvas, (pos.x, pos.y), Direction::Right, Some(eye_frame));
}
}

View File

@@ -4,12 +4,12 @@ use std::rc::Rc;
use sdl2::render::{Canvas, Texture};
use sdl2::video::Window;
use crate::{
entity::{Entity, MovableEntity, Renderable},
ghost::{Ghost, GhostMode, GhostType},
map::Map,
pacman::Pacman,
};
use crate::direction::Direction;
use crate::entity::{Entity, Moving, Renderable, StaticEntity};
use crate::ghost::{Ghost, GhostMode, GhostType};
use crate::map::Map;
use crate::pacman::Pacman;
use glam::{IVec2, UVec2};
pub struct Blinky<'a> {
ghost: Ghost<'a>,
@@ -17,29 +17,22 @@ pub struct Blinky<'a> {
impl<'a> Blinky<'a> {
pub fn new(
starting_position: (u32, u32),
starting_position: UVec2,
body_texture: Texture<'a>,
eyes_texture: Texture<'a>,
map: Rc<RefCell<Map>>,
pacman: Rc<RefCell<Pacman<'a>>>,
) -> Blinky<'a> {
Blinky {
ghost: Ghost::new(
GhostType::Blinky,
starting_position,
body_texture,
eyes_texture,
map,
pacman,
),
ghost: Ghost::new(GhostType::Blinky, starting_position, body_texture, eyes_texture, map, pacman),
}
}
/// Gets Blinky's chase target - directly targets Pac-Man's current position
fn get_chase_target(&self) -> (i32, i32) {
fn get_chase_target(&self) -> IVec2 {
let pacman = self.ghost.pacman.borrow();
let cell = pacman.base().cell_position;
(cell.0 as i32, cell.1 as i32)
IVec2::new(cell.x as i32, cell.y as i32)
}
pub fn set_mode(&mut self, mode: GhostMode) {
@@ -51,29 +44,29 @@ impl<'a> Blinky<'a> {
}
}
impl<'a> crate::entity::Entity for Blinky<'a> {
fn base(&self) -> &crate::entity::StaticEntity {
impl<'a> Entity for Blinky<'a> {
fn base(&self) -> &StaticEntity {
self.ghost.base.base()
}
}
impl<'a> crate::entity::Renderable for Blinky<'a> {
impl<'a> Renderable for Blinky<'a> {
fn render(&self, canvas: &mut Canvas<Window>) {
self.ghost.render(canvas);
}
}
impl<'a> crate::entity::Moving for Blinky<'a> {
impl<'a> Moving for Blinky<'a> {
fn move_forward(&mut self) {
self.ghost.move_forward();
}
fn update_cell_position(&mut self) {
self.ghost.update_cell_position();
}
fn next_cell(&self, direction: Option<crate::direction::Direction>) -> (i32, i32) {
fn next_cell(&self, direction: Option<Direction>) -> IVec2 {
self.ghost.next_cell(direction)
}
fn is_wall_ahead(&self, direction: Option<crate::direction::Direction>) -> bool {
fn is_wall_ahead(&self, direction: Option<Direction>) -> bool {
self.ghost.is_wall_ahead(direction)
}
fn handle_tunnel(&mut self) -> bool {
@@ -82,7 +75,7 @@ impl<'a> crate::entity::Moving for Blinky<'a> {
fn is_grid_aligned(&self) -> bool {
self.ghost.is_grid_aligned()
}
fn set_direction_if_valid(&mut self, new_direction: crate::direction::Direction) -> bool {
fn set_direction_if_valid(&mut self, new_direction: Direction) -> bool {
self.ghost.set_direction_if_valid(new_direction)
}
}

View File

@@ -1,28 +1,23 @@
//! This module contains helper functions that are used throughout the game.
use glam::UVec2;
/// Checks if two grid positions are adjacent to each other
///
/// # Arguments
/// * `a` - First position as (x, y) coordinates
/// * `b` - Second position as (x, y) coordinates
/// * `b` - Second position as (x, y) coordinates
/// * `diagonal` - Whether to consider diagonal adjacency (true) or only orthogonal (false)
///
/// # Returns
/// * `true` if positions are adjacent according to the diagonal parameter
/// * `false` otherwise
pub fn is_adjacent(a: (u32, u32), b: (u32, u32), diagonal: bool) -> bool {
let (ax, ay) = a;
let (bx, by) = b;
// Calculate absolute differences between coordinates
let dx = if ax > bx { ax - bx } else { bx - ax };
let dy = if ay > by { ay - by } else { by - ay };
pub fn is_adjacent(a: UVec2, b: UVec2, diagonal: bool) -> bool {
let dx = a.x.abs_diff(b.x);
let dy = a.y.abs_diff(b.y);
if diagonal {
// For diagonal adjacency: both differences must be ≤ 1 and at least one > 0
dx <= 1 && dy <= 1 && (dx + dy) > 0
dx <= 1 && dy <= 1 && (dx != 0 || dy != 0)
} else {
// For orthogonal adjacency: exactly one difference must be 1, the other 0
(dx == 1 && dy == 0) || (dx == 0 && dy == 1)
}
}
@@ -36,22 +31,22 @@ mod tests {
// Test orthogonal adjacency (diagonal = false)
// Same position should not be adjacent
assert!(!is_adjacent((0, 0), (0, 0), false));
assert!(!is_adjacent(UVec2::new(0, 0), UVec2::new(0, 0), false));
// Adjacent positions should be true
assert!(is_adjacent((0, 0), (1, 0), false)); // Right
assert!(is_adjacent((0, 0), (0, 1), false)); // Down
assert!(is_adjacent((1, 1), (0, 1), false)); // Left
assert!(is_adjacent((1, 1), (1, 0), false)); // Up
assert!(is_adjacent(UVec2::new(0, 0), UVec2::new(1, 0), false)); // Right
assert!(is_adjacent(UVec2::new(0, 0), UVec2::new(0, 1), false)); // Down
assert!(is_adjacent(UVec2::new(1, 1), UVec2::new(0, 1), false)); // Left
assert!(is_adjacent(UVec2::new(1, 1), UVec2::new(1, 0), false)); // Up
// Diagonal positions should be false
assert!(!is_adjacent((0, 0), (1, 1), false));
assert!(!is_adjacent((0, 1), (1, 0), false));
assert!(!is_adjacent(UVec2::new(0, 0), UVec2::new(1, 1), false));
assert!(!is_adjacent(UVec2::new(0, 1), UVec2::new(1, 0), false));
// Positions more than 1 step away should be false
assert!(!is_adjacent((0, 0), (2, 0), false));
assert!(!is_adjacent((0, 0), (0, 2), false));
assert!(!is_adjacent((0, 0), (2, 2), false));
assert!(!is_adjacent(UVec2::new(0, 0), UVec2::new(2, 0), false));
assert!(!is_adjacent(UVec2::new(0, 0), UVec2::new(0, 2), false));
assert!(!is_adjacent(UVec2::new(0, 0), UVec2::new(2, 2), false));
}
#[test]
@@ -59,54 +54,54 @@ mod tests {
// Test diagonal adjacency (diagonal = true)
// Same position should not be adjacent
assert!(!is_adjacent((0, 0), (0, 0), true));
assert!(!is_adjacent(UVec2::new(0, 0), UVec2::new(0, 0), true));
// Orthogonal adjacent positions should be true
assert!(is_adjacent((0, 0), (1, 0), true)); // Right
assert!(is_adjacent((0, 0), (0, 1), true)); // Down
assert!(is_adjacent((1, 1), (0, 1), true)); // Left
assert!(is_adjacent((1, 1), (1, 0), true)); // Up
assert!(is_adjacent(UVec2::new(0, 0), UVec2::new(1, 0), true)); // Right
assert!(is_adjacent(UVec2::new(0, 0), UVec2::new(0, 1), true)); // Down
assert!(is_adjacent(UVec2::new(1, 1), UVec2::new(0, 1), true)); // Left
assert!(is_adjacent(UVec2::new(1, 1), UVec2::new(1, 0), true)); // Up
// Diagonal adjacent positions should be true
assert!(is_adjacent((0, 0), (1, 1), true)); // Down-right
assert!(is_adjacent((1, 0), (0, 1), true)); // Down-left
assert!(is_adjacent((0, 1), (1, 0), true)); // Up-right
assert!(is_adjacent((1, 1), (0, 0), true)); // Up-left
assert!(is_adjacent(UVec2::new(0, 0), UVec2::new(1, 1), true)); // Down-right
assert!(is_adjacent(UVec2::new(1, 0), UVec2::new(0, 1), true)); // Down-left
assert!(is_adjacent(UVec2::new(0, 1), UVec2::new(1, 0), true)); // Up-right
assert!(is_adjacent(UVec2::new(1, 1), UVec2::new(0, 0), true)); // Up-left
// Positions more than 1 step away should be false
assert!(!is_adjacent((0, 0), (2, 0), true));
assert!(!is_adjacent((0, 0), (0, 2), true));
assert!(!is_adjacent((0, 0), (2, 2), true));
assert!(!is_adjacent((0, 0), (1, 2), true));
assert!(!is_adjacent(UVec2::new(0, 0), UVec2::new(2, 0), true));
assert!(!is_adjacent(UVec2::new(0, 0), UVec2::new(0, 2), true));
assert!(!is_adjacent(UVec2::new(0, 0), UVec2::new(2, 2), true));
assert!(!is_adjacent(UVec2::new(0, 0), UVec2::new(1, 2), true));
}
#[test]
fn test_edge_cases() {
// Test with larger coordinates
assert!(is_adjacent((100, 100), (101, 100), false));
assert!(is_adjacent((100, 100), (100, 101), false));
assert!(!is_adjacent((100, 100), (102, 100), false));
assert!(is_adjacent(UVec2::new(100, 100), UVec2::new(101, 100), false));
assert!(is_adjacent(UVec2::new(100, 100), UVec2::new(100, 101), false));
assert!(!is_adjacent(UVec2::new(100, 100), UVec2::new(102, 100), false));
assert!(is_adjacent((100, 100), (101, 101), true));
assert!(!is_adjacent((100, 100), (102, 102), true));
assert!(is_adjacent(UVec2::new(100, 100), UVec2::new(101, 101), true));
assert!(!is_adjacent(UVec2::new(100, 100), UVec2::new(102, 102), true));
// Test with zero coordinates
assert!(is_adjacent((0, 0), (1, 0), false));
assert!(is_adjacent((0, 0), (0, 1), false));
assert!(is_adjacent((0, 0), (1, 1), true));
assert!(is_adjacent(UVec2::new(0, 0), UVec2::new(1, 0), false));
assert!(is_adjacent(UVec2::new(0, 0), UVec2::new(0, 1), false));
assert!(is_adjacent(UVec2::new(0, 0), UVec2::new(1, 1), true));
}
#[test]
fn test_commutative_property() {
// The function should work the same regardless of parameter order
assert_eq!(
is_adjacent((1, 2), (2, 2), false),
is_adjacent((2, 2), (1, 2), false)
is_adjacent(UVec2::new(1, 2), UVec2::new(2, 2), false),
is_adjacent(UVec2::new(2, 2), UVec2::new(1, 2), false)
);
assert_eq!(
is_adjacent((1, 2), (2, 3), true),
is_adjacent((2, 3), (1, 2), true)
is_adjacent(UVec2::new(1, 2), UVec2::new(2, 3), true),
is_adjacent(UVec2::new(2, 3), UVec2::new(1, 2), true)
);
}
}

View File

@@ -11,7 +11,7 @@ use tracing_subscriber::layer::SubscriberExt;
#[cfg(windows)]
use winapi::{
shared::{ntdef::NULL, windef::HWND},
shared::ntdef::NULL,
um::{
fileapi::{CreateFileA, OPEN_EXISTING},
handleapi::INVALID_HANDLE_VALUE,
@@ -29,13 +29,13 @@ use winapi::{
/// terminal, this function does nothing.
#[cfg(windows)]
unsafe fn attach_console() {
if GetConsoleWindow() != std::ptr::null_mut() as HWND {
if !std::ptr::eq(GetConsoleWindow(), std::ptr::null_mut()) {
return;
}
if AttachConsole(winapi::um::wincon::ATTACH_PARENT_PROCESS) != 0 {
let handle = CreateFileA(
"CONOUT$\0".as_ptr() as *const i8,
c"CONOUT$".as_ptr(),
GENERIC_READ | GENERIC_WRITE,
FILE_SHARE_READ | FILE_SHARE_WRITE,
std::ptr::null_mut(),
@@ -53,9 +53,12 @@ unsafe fn attach_console() {
}
mod animation;
mod asset;
mod audio;
mod constants;
mod debug;
mod direction;
mod edible;
mod entity;
mod game;
mod ghost;
@@ -64,8 +67,6 @@ mod helper;
mod map;
mod modulation;
mod pacman;
mod debug;
mod edible;
/// The main entry point of the application.
///
@@ -98,26 +99,17 @@ pub fn main() {
.build()
.expect("Could not initialize window");
let mut canvas = window
.into_canvas()
.build()
.expect("Could not build canvas");
let mut canvas = window.into_canvas().build().expect("Could not build canvas");
canvas
.set_logical_size(WINDOW_WIDTH, WINDOW_HEIGHT)
.expect("Could not set logical size");
let texture_creator = canvas.texture_creator();
let mut game = Game::new(
&mut canvas,
&texture_creator,
&ttf_context,
&audio_subsystem,
);
let mut game = Game::new(&mut canvas, &texture_creator, &ttf_context, &audio_subsystem);
game.audio.set_mute(cfg!(debug_assertions));
let mut event_pump = sdl_context
.event_pump()
.expect("Could not get SDL EventPump");
let mut event_pump = sdl_context.event_pump().expect("Could not get SDL EventPump");
// Initial draw and tick
game.draw();
@@ -168,11 +160,7 @@ pub fn main() {
..
} => {
paused = !paused;
event!(
tracing::Level::INFO,
"{}",
if paused { "Paused" } else { "Unpaused" }
);
event!(tracing::Level::INFO, "{}", if paused { "Paused" } else { "Unpaused" });
}
Event::KeyDown { keycode, .. } => {
game.keyboard_event(keycode.unwrap());

View File

@@ -3,48 +3,9 @@ use rand::seq::IteratorRandom;
use crate::constants::{MapTile, BOARD_OFFSET, CELL_SIZE};
use crate::constants::{BOARD_HEIGHT, BOARD_WIDTH};
use glam::{IVec2, UVec2};
use once_cell::sync::OnceCell;
use std::collections::{HashSet, VecDeque};
use std::ops::Add;
#[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)]
pub struct SignedPosition {
pub x: i32,
pub y: i32,
}
#[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)]
pub struct Position {
pub x: u32,
pub y: u32,
}
impl Add<SignedPosition> for Position {
type Output = Position;
fn add(self, rhs: SignedPosition) -> Self::Output {
Position {
x: (self.x as i32 + rhs.x) as u32,
y: (self.y as i32 + rhs.y) as u32,
}
}
}
impl PartialEq<(u32, u32)> for Position {
fn eq(&self, other: &(u32, u32)) -> bool {
self.x == other.0 && self.y == other.1
}
}
impl Position {
pub fn as_i32(&self) -> (i32, i32) {
(self.x as i32, self.y as i32)
}
pub fn wrapping_add(&self, dx: i32, dy: i32) -> Position {
Position {
x: (self.x as i32 + dx) as u32,
y: (self.y as i32 + dy) as u32,
}
}
}
/// The game map.
///
@@ -66,49 +27,34 @@ impl Map {
pub fn new(raw_board: [&str; BOARD_HEIGHT as usize]) -> Map {
let mut map = [[MapTile::Empty; BOARD_HEIGHT as usize]; BOARD_WIDTH as usize];
for y in 0..BOARD_HEIGHT as usize {
let line = raw_board[y];
for x in 0..BOARD_WIDTH as usize {
if x >= line.len() {
break;
}
let i = (y * (BOARD_WIDTH as usize) + x) as usize;
let character = line
.chars()
.nth(x as usize)
.unwrap_or_else(|| panic!("Could not get character at {} = ({}, {})", i, x, y));
for (y, line) in raw_board.iter().enumerate().take(BOARD_HEIGHT as usize) {
for (x, character) in line.chars().enumerate().take(BOARD_WIDTH as usize) {
let tile = match character {
'#' => MapTile::Wall,
'.' => MapTile::Pellet,
'o' => MapTile::PowerPellet,
' ' => MapTile::Empty,
'T' => MapTile::Tunnel,
c @ '0' | c @ '1' | c @ '2' | c @ '3' | c @ '4' => {
MapTile::StartingPosition(c.to_digit(10).unwrap() as u8)
}
c @ '0' | c @ '1' | c @ '2' | c @ '3' | c @ '4' => MapTile::StartingPosition(c.to_digit(10).unwrap() as u8),
'=' => MapTile::Empty,
_ => panic!("Unknown character in board: {}", character),
_ => panic!("Unknown character in board: {character}"),
};
map[x as usize][y as usize] = tile;
map[x][y] = tile;
}
}
Map {
current: map,
default: map.clone(),
default: map,
}
}
/// Resets the map to its original state.
pub fn reset(&mut self) {
// Restore the map to its original state
for x in 0..BOARD_WIDTH as usize {
for y in 0..BOARD_HEIGHT as usize {
self.current[x][y] = self.default[x][y];
for (x, col) in self.current.iter_mut().enumerate().take(BOARD_WIDTH as usize) {
for (y, cell) in col.iter_mut().enumerate().take(BOARD_HEIGHT as usize) {
*cell = self.default[x][y];
}
}
}
@@ -118,9 +64,9 @@ impl Map {
/// # Arguments
///
/// * `cell` - The cell coordinates, in grid coordinates.
pub fn get_tile(&self, cell: (i32, i32)) -> Option<MapTile> {
let x = cell.0 as usize;
let y = cell.1 as usize;
pub fn get_tile(&self, cell: IVec2) -> Option<MapTile> {
let x = cell.x as usize;
let y = cell.y as usize;
if x >= BOARD_WIDTH as usize || y >= BOARD_HEIGHT as usize {
return None;
@@ -135,9 +81,9 @@ impl Map {
///
/// * `cell` - The cell coordinates, in grid coordinates.
/// * `tile` - The tile to set.
pub fn set_tile(&mut self, cell: (i32, i32), tile: MapTile) -> bool {
let x = cell.0 as usize;
let y = cell.1 as usize;
pub fn set_tile(&mut self, cell: IVec2, tile: MapTile) -> bool {
let x = cell.x as usize;
let y = cell.y as usize;
if x >= BOARD_WIDTH as usize || y >= BOARD_HEIGHT as usize {
return false;
@@ -152,30 +98,24 @@ impl Map {
/// # Arguments
///
/// * `cell` - The cell coordinates, in grid coordinates.
pub fn cell_to_pixel(cell: (u32, u32)) -> (i32, i32) {
(
(cell.0 * CELL_SIZE) as i32,
((cell.1 + BOARD_OFFSET.1) * CELL_SIZE) as i32,
)
pub fn cell_to_pixel(cell: UVec2) -> IVec2 {
IVec2::new((cell.x * CELL_SIZE) as i32, ((cell.y + BOARD_OFFSET.1) * CELL_SIZE) as i32)
}
/// Returns a reference to a cached vector of all valid playable positions in the maze.
/// This is computed once using a flood fill from a random pellet, and then cached.
pub fn get_valid_playable_positions(&mut self) -> &Vec<Position> {
pub fn get_valid_playable_positions(&mut self) -> &Vec<UVec2> {
use MapTile::*;
static mut CACHE: Option<Vec<Position>> = None;
// SAFETY: This is only mutated once, and only in this function.
unsafe {
if let Some(ref cached) = CACHE {
return cached;
}
static CACHE: OnceCell<Vec<UVec2>> = OnceCell::new();
if let Some(cached) = CACHE.get() {
return cached;
}
// Find a random starting pellet
let mut pellet_positions = vec![];
for x in 0..BOARD_WIDTH as u32 {
for y in 0..BOARD_HEIGHT as u32 {
match self.current[x as usize][y as usize] {
Pellet | PowerPellet => pellet_positions.push(Position { x, y }),
for (x, col) in self.current.iter().enumerate().take(BOARD_WIDTH as usize) {
for (y, &cell) in col.iter().enumerate().take(BOARD_HEIGHT as usize) {
match cell {
Pellet | PowerPellet => pellet_positions.push(UVec2::new(x as u32, y as u32)),
_ => {}
}
}
@@ -191,41 +131,27 @@ impl Map {
queue.push_back(start);
while let Some(pos) = queue.pop_front() {
// Mark visited, skip if already visited
if !visited.insert(pos) {
continue;
}
// Check if the current tile is valid
match self.current[pos.x as usize][pos.y as usize] {
Empty | Pellet | PowerPellet => {
// Valid, continue flood
for offset in [
SignedPosition { x: -1, y: 0 },
SignedPosition { x: 1, y: 0 },
SignedPosition { x: 0, y: -1 },
SignedPosition { x: 0, y: 1 },
] {
let neighbor = pos + offset;
if neighbor.x < BOARD_WIDTH as u32 && neighbor.y < BOARD_HEIGHT as u32 {
let neighbor_tile =
self.current[neighbor.x as usize][neighbor.y as usize];
for offset in [IVec2::new(-1, 0), IVec2::new(1, 0), IVec2::new(0, -1), IVec2::new(0, 1)] {
let neighbor = (pos.as_ivec2() + offset).as_uvec2();
if neighbor.x < BOARD_WIDTH && neighbor.y < BOARD_HEIGHT {
let neighbor_tile = self.current[neighbor.x as usize][neighbor.y as usize];
if matches!(neighbor_tile, Empty | Pellet | PowerPellet) {
queue.push_back(neighbor);
}
}
}
}
StartingPosition(_) | Wall | Tunnel => {
// Not valid, do not continue
}
StartingPosition(_) | Wall | Tunnel => {}
}
}
let mut result: Vec<Position> = visited.into_iter().collect();
result.sort_unstable();
unsafe {
CACHE = Some(result);
CACHE.as_ref().unwrap()
}
let mut result: Vec<UVec2> = visited.into_iter().collect();
result.sort_unstable_by_key(|v| (v.x, v.y));
CACHE.get_or_init(|| result)
}
}

View File

@@ -6,7 +6,6 @@ use sdl2::{
render::{Canvas, Texture},
video::Window,
};
use tracing::event;
use crate::{
animation::{AnimatedAtlasTexture, FrameDrawn},
@@ -16,6 +15,8 @@ use crate::{
modulation::{SimpleTickModulator, TickModulator},
};
use glam::{IVec2, UVec2};
/// The Pac-Man entity.
pub struct Pacman<'a> {
/// Shared movement and position fields.
@@ -40,7 +41,7 @@ impl<'a> Moving for Pacman<'a> {
fn update_cell_position(&mut self) {
self.base.update_cell_position();
}
fn next_cell(&self, direction: Option<Direction>) -> (i32, i32) {
fn next_cell(&self, direction: Option<Direction>) -> IVec2 {
self.base.next_cell(direction)
}
fn is_wall_ahead(&self, direction: Option<Direction>) -> bool {
@@ -59,11 +60,7 @@ impl<'a> Moving for Pacman<'a> {
impl Pacman<'_> {
/// Creates a new `Pacman` instance.
pub fn new<'a>(
starting_position: (u32, u32),
atlas: Texture<'a>,
map: Rc<RefCell<Map>>,
) -> Pacman<'a> {
pub fn new<'a>(starting_position: UVec2, atlas: Texture<'a>, map: Rc<RefCell<Map>>) -> Pacman<'a> {
let pixel_position = Map::cell_to_pixel(starting_position);
Pacman {
base: MovableEntity::new(
@@ -95,13 +92,13 @@ impl Pacman<'_> {
}
/// Returns the internal position of Pac-Man, rounded down to the nearest even number.
fn internal_position_even(&self) -> (u32, u32) {
let (x, y) = self.base.internal_position();
((x / 2u32) * 2u32, (y / 2u32) * 2u32)
fn internal_position_even(&self) -> UVec2 {
let pos = self.base.internal_position();
UVec2::new((pos.x / 2) * 2, (pos.y / 2) * 2)
}
pub fn tick(&mut self) {
let can_change = self.internal_position_even() == (0, 0);
let can_change = self.internal_position_even() == UVec2::ZERO;
if can_change {
<Pacman as Moving>::update_cell_position(self);
if !<Pacman as Moving>::handle_tunnel(self) {
@@ -115,7 +112,7 @@ impl Pacman<'_> {
}
if !self.stopped && self.base.modulation.next() {
<Pacman as Moving>::move_forward(self);
if self.internal_position_even() == (0, 0) {
if self.internal_position_even() == UVec2::ZERO {
<Pacman as Moving>::update_cell_position(self);
}
}
@@ -127,9 +124,9 @@ impl Renderable for Pacman<'_> {
let pos = self.base.base.pixel_position;
let dir = self.base.direction;
if self.stopped {
self.sprite.render(canvas, pos, dir, Some(2));
self.sprite.render(canvas, (pos.x, pos.y), dir, Some(2));
} else {
self.sprite.render(canvas, pos, dir, None);
self.sprite.render(canvas, (pos.x, pos.y), dir, None);
}
}
}