chore: lifetimes

This commit is contained in:
2025-07-23 17:30:59 -05:00
parent 7744c06046
commit 4365639a1d
3 changed files with 9 additions and 9 deletions

View File

@@ -11,16 +11,16 @@ use sdl2::ttf::Font;
use sdl2::video::WindowContext;
use sdl2::{pixels::Color, render::Canvas, video::Window};
use crate::animation::AtlasTexture;
use crate::audio::Audio;
use crate::animation::{AtlasTexture, FrameDrawn};
use crate::constants::RAW_BOARD;
use crate::debug::{DebugMode, DebugRenderer};
use crate::direction::Direction;
use crate::entity::{Entity, Renderable};
use crate::edible::{reconstruct_edibles, Edible, EdibleKind};
use crate::entity::Renderable;
use crate::ghosts::blinky::Blinky;
use crate::map::Map;
use crate::pacman::Pacman;
use crate::debug::{DebugMode, DebugRenderer};
use crate::edible::{reconstruct_edibles, Edible, EdibleKind};
// Embed texture data directly into the executable
static PACMAN_TEXTURE_DATA: &[u8] = include_bytes!("../assets/32/pacman.png");
@@ -52,7 +52,7 @@ pub struct Game<'a> {
edibles: Vec<Edible<'a>>,
}
impl Game<'_> {
impl<'a> Game<'a> {
/// Creates a new `Game` instance.
///
/// # Arguments
@@ -61,7 +61,7 @@ impl Game<'_> {
/// * `texture_creator` - The SDL texture creator.
/// * `ttf_context` - The SDL TTF context.
/// * `_audio_subsystem` - The SDL audio subsystem (currently unused).
pub fn new<'a>(
pub fn new(
canvas: &'a mut Canvas<Window>,
texture_creator: &'a TextureCreator<WindowContext>,
ttf_context: &'a sdl2::ttf::Sdl2TtfContext,

View File

@@ -303,7 +303,7 @@ impl<'a> Moving for Ghost<'a> {
}
}
impl Renderable for Ghost<'_> {
impl<'a> Renderable for Ghost<'a> {
fn render(&self, canvas: &mut sdl2::render::Canvas<sdl2::video::Window>) {
let pos = self.base.base.pixel_position;
self.body_sprite.render(canvas, pos, Direction::Right, None);

View File

@@ -55,7 +55,9 @@ unsafe fn attach_console() {
mod animation;
mod audio;
mod constants;
mod debug;
mod direction;
mod edible;
mod entity;
mod game;
mod ghost;
@@ -64,8 +66,6 @@ mod helper;
mod map;
mod modulation;
mod pacman;
mod debug;
mod edible;
/// The main entry point of the application.
///