mirror of
https://github.com/Xevion/Pac-Man.git
synced 2025-12-06 11:15:46 -06:00
Compare commits
15 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| b68813cf5b | |||
| 0806fc744c | |||
| eead31d7fc | |||
| eaa4ab37f9 | |||
| 076275158e | |||
| 9f9ace0b16 | |||
| 2cc47d5904 | |||
| 11e89a63d0 | |||
| 50afd8c09f | |||
| 06841fd0d7 | |||
| 4365639a1d | |||
| 7744c06046 | |||
| 978752f0f3 | |||
| f024ce7a54 | |||
| 0196282a78 |
1
.gitattributes
vendored
Normal file
1
.gitattributes
vendored
Normal file
@@ -0,0 +1 @@
|
||||
* text=auto eol=lf
|
||||
20
.github/workflows/deploy.yaml
vendored
20
.github/workflows/deploy.yaml
vendored
@@ -5,10 +5,12 @@ on: [push]
|
||||
permissions:
|
||||
contents: write
|
||||
|
||||
env:
|
||||
RUST_TOOLCHAIN: 1.88.0
|
||||
|
||||
jobs:
|
||||
wasm:
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
permissions:
|
||||
pages: write
|
||||
id-token: write
|
||||
@@ -23,9 +25,10 @@ jobs:
|
||||
version: 3.1.43
|
||||
|
||||
- name: Setup Rust (WASM32 Emscripten)
|
||||
uses: dtolnay/rust-toolchain@stable
|
||||
uses: dtolnay/rust-toolchain@master
|
||||
with:
|
||||
target: wasm32-unknown-emscripten
|
||||
toolchain: ${{ env.RUST_TOOLCHAIN }}
|
||||
|
||||
- name: Rust Cache
|
||||
uses: Swatinem/rust-cache@v2
|
||||
@@ -37,7 +40,7 @@ jobs:
|
||||
run_install: true
|
||||
|
||||
- name: Build
|
||||
run: ./scripts/build.sh -er # release mode, skip emsdk
|
||||
run: ./build.sh -er # release mode, skip emsdk
|
||||
|
||||
- name: Upload Artifact
|
||||
uses: actions/upload-pages-artifact@v3
|
||||
@@ -61,9 +64,10 @@ jobs:
|
||||
run: sudo apt-get install libsdl2-dev libsdl2-image-dev libsdl2-mixer-dev libsdl2-ttf-dev libsdl2-gfx-dev
|
||||
|
||||
- name: Setup Rust Toolchain (Linux)
|
||||
uses: dtolnay/rust-toolchain@stable
|
||||
uses: dtolnay/rust-toolchain@master
|
||||
with:
|
||||
target: ${{ env.TARGET }}
|
||||
toolchain: ${{ env.RUST_TOOLCHAIN }}
|
||||
|
||||
- name: Rust Cache
|
||||
uses: Swatinem/rust-cache@v2
|
||||
@@ -109,9 +113,10 @@ jobs:
|
||||
run: brew install sdl2 sdl2_image sdl2_mixer sdl2_ttf sdl2_gfx
|
||||
|
||||
- name: Setup Rust Toolchain (MacOS)
|
||||
uses: dtolnay/rust-toolchain@stable
|
||||
uses: dtolnay/rust-toolchain@master
|
||||
with:
|
||||
target: ${{ env.TARGET }}
|
||||
toolchain: ${{ env.RUST_TOOLCHAIN }}
|
||||
|
||||
- name: Rust Cache
|
||||
uses: Swatinem/rust-cache@v2
|
||||
@@ -189,9 +194,10 @@ jobs:
|
||||
cp C:\vcpkg\packages\sdl2-gfx_x64-windows-release\lib\SDL2_gfx.lib ./
|
||||
|
||||
- name: Setup Rust (Windows)
|
||||
uses: dtolnay/rust-toolchain@stable
|
||||
uses: dtolnay/rust-toolchain@master
|
||||
with:
|
||||
targets: ${{ env.TARGET }}
|
||||
target: ${{ env.TARGET }}
|
||||
toolchain: ${{ env.RUST_TOOLCHAIN }}
|
||||
|
||||
- name: Rust Cache
|
||||
uses: Swatinem/rust-cache@v2
|
||||
|
||||
22
.pre-commit-config.yaml
Normal file
22
.pre-commit-config.yaml
Normal file
@@ -0,0 +1,22 @@
|
||||
repos:
|
||||
- repo: https://github.com/pre-commit/pre-commit-hooks
|
||||
rev: v5.0.0
|
||||
hooks:
|
||||
- id: trailing-whitespace
|
||||
- id: end-of-file-fixer
|
||||
- id: check-added-large-files
|
||||
- id: check-merge-conflict
|
||||
- id: check-case-conflict
|
||||
- id: check-toml
|
||||
- id: check-yaml
|
||||
- id: forbid-submodules
|
||||
- id: mixed-line-ending
|
||||
|
||||
- repo: local
|
||||
hooks:
|
||||
- id: cargo-fmt
|
||||
name: cargo fmt
|
||||
entry: cargo fmt --all --
|
||||
language: system
|
||||
types: [rust]
|
||||
pass_filenames: false
|
||||
44
Cargo.lock
generated
44
Cargo.lock
generated
@@ -11,6 +11,12 @@ dependencies = [
|
||||
"memchr",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "anyhow"
|
||||
version = "1.0.98"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "e16d2d3311acee920a9eb8d33b8cbc1787ce4a264e85f964c2404b969bdcd487"
|
||||
|
||||
[[package]]
|
||||
name = "autocfg"
|
||||
version = "1.5.0"
|
||||
@@ -71,6 +77,12 @@ dependencies = [
|
||||
"wasi",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "glam"
|
||||
version = "0.30.4"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "50a99dbe56b72736564cfa4b85bf9a33079f16ae8b74983ab06af3b1a3696b11"
|
||||
|
||||
[[package]]
|
||||
name = "hashbrown"
|
||||
version = "0.15.4"
|
||||
@@ -150,9 +162,9 @@ dependencies = [
|
||||
|
||||
[[package]]
|
||||
name = "once_cell"
|
||||
version = "1.18.0"
|
||||
version = "1.21.3"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "dd8b5dd2ae5ed71462c540258bedcb51965123ad7e7ccf4b9a8cafaa4a63576d"
|
||||
checksum = "42f5e15c9953c5e4ccceeb2e7382a716482c34515315f7b03532b8b4e8393d2d"
|
||||
|
||||
[[package]]
|
||||
name = "overload"
|
||||
@@ -164,12 +176,16 @@ checksum = "b15813163c1d831bf4a13c3610c05c0d03b39feb07f7e09fa234dac9b15aaf39"
|
||||
name = "pacman"
|
||||
version = "0.1.0"
|
||||
dependencies = [
|
||||
"anyhow",
|
||||
"glam",
|
||||
"lazy_static",
|
||||
"libc",
|
||||
"once_cell",
|
||||
"pathfinding",
|
||||
"rand",
|
||||
"sdl2",
|
||||
"spin_sleep",
|
||||
"thiserror 1.0.69",
|
||||
"tracing",
|
||||
"tracing-error",
|
||||
"tracing-subscriber",
|
||||
@@ -187,7 +203,7 @@ dependencies = [
|
||||
"integer-sqrt",
|
||||
"num-traits",
|
||||
"rustc-hash",
|
||||
"thiserror",
|
||||
"thiserror 2.0.12",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
@@ -374,13 +390,33 @@ dependencies = [
|
||||
"unicode-ident",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "thiserror"
|
||||
version = "1.0.69"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "b6aaf5339b578ea85b50e080feb250a3e8ae8cfcdff9a461c9ec2904bc923f52"
|
||||
dependencies = [
|
||||
"thiserror-impl 1.0.69",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "thiserror"
|
||||
version = "2.0.12"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "567b8a2dae586314f7be2a752ec7474332959c6460e02bde30d702a66d488708"
|
||||
dependencies = [
|
||||
"thiserror-impl",
|
||||
"thiserror-impl 2.0.12",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "thiserror-impl"
|
||||
version = "1.0.69"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "4fee6c4efc90059e10f81e6d42c60a18f76588c3d74cb83a0b242a2b6c7504c1"
|
||||
dependencies = [
|
||||
"proc-macro2",
|
||||
"quote",
|
||||
"syn",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
|
||||
@@ -14,6 +14,10 @@ sdl2 = { version = "0.38.0", features = ["image", "ttf"] }
|
||||
spin_sleep = "1.3.2"
|
||||
rand = "0.9.2"
|
||||
pathfinding = "4.14"
|
||||
once_cell = "1.21.3"
|
||||
thiserror = "1.0"
|
||||
anyhow = "1.0"
|
||||
glam = "0.30.4"
|
||||
|
||||
[target.'cfg(target_os = "windows")'.dependencies.winapi]
|
||||
version = "0.3"
|
||||
|
||||
6
rustfmt.toml
Normal file
6
rustfmt.toml
Normal file
@@ -0,0 +1,6 @@
|
||||
# Rustfmt configuration
|
||||
edition = "2021"
|
||||
max_width = 130
|
||||
tab_spaces = 4
|
||||
newline_style = "Unix"
|
||||
use_small_heuristics = "Default"
|
||||
@@ -9,13 +9,7 @@ use crate::direction::Direction;
|
||||
|
||||
/// Trait for drawable atlas-based textures
|
||||
pub trait FrameDrawn {
|
||||
fn render(
|
||||
&self,
|
||||
canvas: &mut Canvas<Window>,
|
||||
position: (i32, i32),
|
||||
direction: Direction,
|
||||
frame: Option<u32>,
|
||||
);
|
||||
fn render(&self, canvas: &mut Canvas<Window>, position: (i32, i32), direction: Direction, frame: Option<u32>);
|
||||
}
|
||||
|
||||
/// A texture atlas abstraction for static (non-animated) rendering.
|
||||
@@ -28,13 +22,7 @@ pub struct AtlasTexture<'a> {
|
||||
}
|
||||
|
||||
impl<'a> AtlasTexture<'a> {
|
||||
pub fn new(
|
||||
texture: Texture<'a>,
|
||||
frame_count: u32,
|
||||
frame_width: u32,
|
||||
frame_height: u32,
|
||||
offset: Option<(i32, i32)>,
|
||||
) -> Self {
|
||||
pub fn new(texture: Texture<'a>, frame_count: u32, frame_width: u32, frame_height: u32, offset: Option<(i32, i32)>) -> Self {
|
||||
AtlasTexture {
|
||||
raw_texture: texture,
|
||||
frame_count,
|
||||
@@ -62,13 +50,7 @@ impl<'a> AtlasTexture<'a> {
|
||||
}
|
||||
|
||||
impl<'a> FrameDrawn for AtlasTexture<'a> {
|
||||
fn render(
|
||||
&self,
|
||||
canvas: &mut Canvas<Window>,
|
||||
position: (i32, i32),
|
||||
direction: Direction,
|
||||
frame: Option<u32>,
|
||||
) {
|
||||
fn render(&self, canvas: &mut Canvas<Window>, position: (i32, i32), direction: Direction, frame: Option<u32>) {
|
||||
let texture_source_frame_rect = self.get_frame_rect(frame.unwrap_or(0));
|
||||
let canvas_destination_rect = Rect::new(
|
||||
position.0 + self.offset.0,
|
||||
@@ -141,29 +123,13 @@ impl<'a> AnimatedAtlasTexture<'a> {
|
||||
}
|
||||
}
|
||||
|
||||
pub fn pause(&mut self) {
|
||||
self.paused = true;
|
||||
}
|
||||
pub fn resume(&mut self) {
|
||||
self.paused = false;
|
||||
}
|
||||
pub fn is_paused(&self) -> bool {
|
||||
self.paused
|
||||
}
|
||||
|
||||
pub fn set_color_modulation(&mut self, r: u8, g: u8, b: u8) {
|
||||
self.atlas.set_color_modulation(r, g, b);
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a> FrameDrawn for AnimatedAtlasTexture<'a> {
|
||||
fn render(
|
||||
&self,
|
||||
canvas: &mut Canvas<Window>,
|
||||
position: (i32, i32),
|
||||
direction: Direction,
|
||||
frame: Option<u32>,
|
||||
) {
|
||||
fn render(&self, canvas: &mut Canvas<Window>, position: (i32, i32), direction: Direction, frame: Option<u32>) {
|
||||
let frame = frame.unwrap_or_else(|| self.current_frame());
|
||||
self.atlas.render(canvas, position, direction, Some(frame));
|
||||
}
|
||||
|
||||
74
src/asset.rs
Normal file
74
src/asset.rs
Normal file
@@ -0,0 +1,74 @@
|
||||
//! Cross-platform asset loading abstraction.
|
||||
//! On desktop, assets are embedded using include_bytes!; on Emscripten, assets are loaded from the filesystem.
|
||||
|
||||
use std::borrow::Cow;
|
||||
use std::io;
|
||||
use thiserror::Error;
|
||||
|
||||
#[derive(Error, Debug)]
|
||||
pub enum AssetError {
|
||||
#[error("IO error: {0}")]
|
||||
Io(#[from] io::Error),
|
||||
#[error("Asset not found: {0}")]
|
||||
NotFound(String),
|
||||
#[error("Invalid asset format: {0}")]
|
||||
InvalidFormat(String),
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
|
||||
pub enum Asset {
|
||||
Wav1,
|
||||
Wav2,
|
||||
Wav3,
|
||||
Wav4,
|
||||
Pacman,
|
||||
Pellet,
|
||||
Energizer,
|
||||
Map,
|
||||
FontKonami,
|
||||
GhostBody,
|
||||
GhostEyes,
|
||||
// Add more as needed
|
||||
}
|
||||
|
||||
#[cfg(not(target_os = "emscripten"))]
|
||||
mod imp {
|
||||
use super::*;
|
||||
macro_rules! asset_bytes_enum {
|
||||
( $asset:expr ) => {
|
||||
match $asset {
|
||||
Asset::Wav1 => Cow::Borrowed(include_bytes!("../assets/wav/1.ogg")),
|
||||
Asset::Wav2 => Cow::Borrowed(include_bytes!("../assets/wav/2.ogg")),
|
||||
Asset::Wav3 => Cow::Borrowed(include_bytes!("../assets/wav/3.ogg")),
|
||||
Asset::Wav4 => Cow::Borrowed(include_bytes!("../assets/wav/4.ogg")),
|
||||
Asset::Pacman => Cow::Borrowed(include_bytes!("../assets/32/pacman.png")),
|
||||
Asset::Pellet => Cow::Borrowed(include_bytes!("../assets/24/pellet.png")),
|
||||
Asset::Energizer => Cow::Borrowed(include_bytes!("../assets/24/energizer.png")),
|
||||
Asset::Map => Cow::Borrowed(include_bytes!("../assets/map.png")),
|
||||
Asset::FontKonami => Cow::Borrowed(include_bytes!("../assets/font/konami.ttf")),
|
||||
Asset::GhostBody => Cow::Borrowed(include_bytes!("../assets/32/ghost_body.png")),
|
||||
Asset::GhostEyes => Cow::Borrowed(include_bytes!("../assets/32/ghost_eyes.png")),
|
||||
}
|
||||
};
|
||||
}
|
||||
pub fn get_asset_bytes(asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
|
||||
Ok(asset_bytes_enum!(asset))
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(target_os = "emscripten")]
|
||||
mod imp {
|
||||
use super::*;
|
||||
use std::fs;
|
||||
use std::path::Path;
|
||||
pub fn get_asset_bytes(asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
|
||||
let path = Path::new("assets").join(asset.path());
|
||||
if !path.exists() {
|
||||
return Err(AssetError::NotFound(asset.path().to_string()));
|
||||
}
|
||||
let bytes = fs::read(&path)?;
|
||||
Ok(Cow::Owned(bytes))
|
||||
}
|
||||
}
|
||||
|
||||
pub use imp::get_asset_bytes;
|
||||
51
src/audio.rs
51
src/audio.rs
@@ -1,16 +1,11 @@
|
||||
//! This module handles the audio playback for the game.
|
||||
use crate::asset::{get_asset_bytes, Asset};
|
||||
use sdl2::{
|
||||
mixer::{self, Chunk, InitFlag, LoaderRWops, DEFAULT_FORMAT},
|
||||
rwops::RWops,
|
||||
};
|
||||
|
||||
const SOUND_1_DATA: &[u8] = include_bytes!("../assets/wav/1.ogg");
|
||||
const SOUND_2_DATA: &[u8] = include_bytes!("../assets/wav/2.ogg");
|
||||
const SOUND_3_DATA: &[u8] = include_bytes!("../assets/wav/3.ogg");
|
||||
const SOUND_4_DATA: &[u8] = include_bytes!("../assets/wav/4.ogg");
|
||||
|
||||
/// An array of all the sound effect data.
|
||||
const SOUND_DATA: [&[u8]; 4] = [SOUND_1_DATA, SOUND_2_DATA, SOUND_3_DATA, SOUND_4_DATA];
|
||||
const SOUND_ASSETS: [Asset; 4] = [Asset::Wav1, Asset::Wav2, Asset::Wav3, Asset::Wav4];
|
||||
|
||||
/// The audio system for the game.
|
||||
///
|
||||
@@ -20,6 +15,7 @@ pub struct Audio {
|
||||
_mixer_context: mixer::Sdl2MixerContext,
|
||||
sounds: Vec<Chunk>,
|
||||
next_sound_index: usize,
|
||||
muted: bool,
|
||||
}
|
||||
|
||||
impl Audio {
|
||||
@@ -29,26 +25,26 @@ impl Audio {
|
||||
let format = DEFAULT_FORMAT;
|
||||
let channels = 4;
|
||||
let chunk_size = 128;
|
||||
|
||||
mixer::open_audio(frequency, format, 1, chunk_size).expect("Failed to open audio");
|
||||
mixer::allocate_channels(channels);
|
||||
|
||||
// set channel volume
|
||||
for i in 0..channels {
|
||||
mixer::Channel(i as i32).set_volume(32);
|
||||
mixer::Channel(i).set_volume(32);
|
||||
}
|
||||
|
||||
let mixer_context = mixer::init(InitFlag::OGG).expect("Failed to initialize SDL2_mixer");
|
||||
|
||||
let sounds: Vec<Chunk> = SOUND_DATA
|
||||
let sounds: Vec<Chunk> = SOUND_ASSETS
|
||||
.iter()
|
||||
.enumerate()
|
||||
.map(|(i, data)| {
|
||||
let rwops = RWops::from_bytes(data)
|
||||
.expect(&format!("Failed to create RWops for sound {}", i + 1));
|
||||
rwops.load_wav().expect(&format!(
|
||||
"Failed to load sound {} from embedded data",
|
||||
i + 1
|
||||
))
|
||||
.map(|(i, asset)| {
|
||||
let data = get_asset_bytes(*asset).expect("Failed to load sound asset");
|
||||
let rwops = RWops::from_bytes(&data).unwrap_or_else(|_| panic!("Failed to create RWops for sound {}", i + 1));
|
||||
rwops
|
||||
.load_wav()
|
||||
.unwrap_or_else(|_| panic!("Failed to load sound {} from asset API", i + 1))
|
||||
})
|
||||
.collect();
|
||||
|
||||
@@ -56,21 +52,16 @@ impl Audio {
|
||||
_mixer_context: mixer_context,
|
||||
sounds,
|
||||
next_sound_index: 0,
|
||||
muted: false,
|
||||
}
|
||||
}
|
||||
|
||||
/// Plays the "eat" sound effect.
|
||||
///
|
||||
/// This function also logs the time since the last sound effect was played.
|
||||
pub fn eat(&mut self) {
|
||||
if let Some(chunk) = self.sounds.get(self.next_sound_index) {
|
||||
match mixer::Channel(0).play(chunk, 0) {
|
||||
Ok(channel) => {
|
||||
tracing::info!(
|
||||
"Playing sound #{} on channel {:?}",
|
||||
self.next_sound_index + 1,
|
||||
channel
|
||||
);
|
||||
tracing::trace!("Playing sound #{} on channel {:?}", self.next_sound_index + 1, channel);
|
||||
}
|
||||
Err(e) => {
|
||||
tracing::warn!("Could not play sound #{}: {}", self.next_sound_index + 1, e);
|
||||
@@ -79,4 +70,18 @@ impl Audio {
|
||||
}
|
||||
self.next_sound_index = (self.next_sound_index + 1) % self.sounds.len();
|
||||
}
|
||||
|
||||
/// Instantly mute or unmute all channels.
|
||||
pub fn set_mute(&mut self, mute: bool) {
|
||||
let channels = 4;
|
||||
let volume = if mute { 0 } else { 32 };
|
||||
for i in 0..channels {
|
||||
mixer::Channel(i).set_volume(volume);
|
||||
}
|
||||
self.muted = mute;
|
||||
}
|
||||
|
||||
pub fn is_muted(&self) -> bool {
|
||||
self.muted
|
||||
}
|
||||
}
|
||||
|
||||
@@ -73,6 +73,19 @@ impl FruitType {
|
||||
FruitType::Key => 5000,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn index(self) -> usize {
|
||||
match self {
|
||||
FruitType::Cherry => 0,
|
||||
FruitType::Strawberry => 1,
|
||||
FruitType::Orange => 2,
|
||||
FruitType::Apple => 3,
|
||||
FruitType::Melon => 4,
|
||||
FruitType::Galaxian => 5,
|
||||
FruitType::Bell => 6,
|
||||
FruitType::Key => 7,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// The raw layout of the game board, as a 2D array of characters.
|
||||
|
||||
37
src/debug.rs
37
src/debug.rs
@@ -1,10 +1,10 @@
|
||||
//! Debug rendering utilities for Pac-Man.
|
||||
use crate::{
|
||||
constants::{MapTile, BOARD_HEIGHT, BOARD_WIDTH},
|
||||
direction::Direction,
|
||||
ghosts::blinky::Blinky,
|
||||
map::Map,
|
||||
};
|
||||
use glam::{IVec2, UVec2};
|
||||
use sdl2::{pixels::Color, render::Canvas, video::Window};
|
||||
|
||||
#[derive(PartialEq, Eq, Clone, Copy)]
|
||||
@@ -18,26 +18,22 @@ pub enum DebugMode {
|
||||
pub struct DebugRenderer;
|
||||
|
||||
impl DebugRenderer {
|
||||
pub fn draw_cell(canvas: &mut Canvas<Window>, map: &Map, cell: (u32, u32), color: Color) {
|
||||
pub fn draw_cell(canvas: &mut Canvas<Window>, _map: &Map, cell: UVec2, color: Color) {
|
||||
let position = Map::cell_to_pixel(cell);
|
||||
canvas.set_draw_color(color);
|
||||
canvas
|
||||
.draw_rect(sdl2::rect::Rect::new(
|
||||
position.0 as i32,
|
||||
position.1 as i32,
|
||||
24,
|
||||
24,
|
||||
))
|
||||
.draw_rect(sdl2::rect::Rect::new(position.x, position.y, 24, 24))
|
||||
.expect("Could not draw rectangle");
|
||||
}
|
||||
|
||||
pub fn draw_debug_grid(canvas: &mut Canvas<Window>, map: &Map, pacman_cell: (u32, u32)) {
|
||||
pub fn draw_debug_grid(canvas: &mut Canvas<Window>, map: &Map, pacman_cell: UVec2) {
|
||||
for x in 0..BOARD_WIDTH {
|
||||
for y in 0..BOARD_HEIGHT {
|
||||
let tile = map.get_tile((x as i32, y as i32)).unwrap_or(MapTile::Empty);
|
||||
let tile = map.get_tile(IVec2::new(x as i32, y as i32)).unwrap_or(MapTile::Empty);
|
||||
let cell = UVec2::new(x, y);
|
||||
let mut color = None;
|
||||
if (x, y) == pacman_cell {
|
||||
Self::draw_cell(canvas, map, (x, y), Color::CYAN);
|
||||
if cell == pacman_cell {
|
||||
Self::draw_cell(canvas, map, cell, Color::CYAN);
|
||||
} else {
|
||||
color = match tile {
|
||||
MapTile::Empty => None,
|
||||
@@ -49,31 +45,28 @@ impl DebugRenderer {
|
||||
};
|
||||
}
|
||||
if let Some(color) = color {
|
||||
Self::draw_cell(canvas, map, (x, y), color);
|
||||
Self::draw_cell(canvas, map, cell, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn draw_next_cell(canvas: &mut Canvas<Window>, map: &Map, next_cell: (u32, u32)) {
|
||||
pub fn draw_next_cell(canvas: &mut Canvas<Window>, map: &Map, next_cell: UVec2) {
|
||||
Self::draw_cell(canvas, map, next_cell, Color::YELLOW);
|
||||
}
|
||||
|
||||
pub fn draw_valid_positions(canvas: &mut Canvas<Window>, map: &mut Map) {
|
||||
let valid_positions_vec = map.get_valid_playable_positions().clone();
|
||||
for &pos in &valid_positions_vec {
|
||||
Self::draw_cell(canvas, map, (pos.x, pos.y), Color::RGB(255, 140, 0));
|
||||
// ORANGE
|
||||
Self::draw_cell(canvas, map, pos, Color::RGB(255, 140, 0));
|
||||
}
|
||||
}
|
||||
|
||||
pub fn draw_pathfinding(canvas: &mut Canvas<Window>, blinky: &Blinky, map: &Map) {
|
||||
if let Some((path, _)) = blinky.get_path_to_target({
|
||||
let (tx, ty) = blinky.get_target_tile();
|
||||
(tx as u32, ty as u32)
|
||||
}) {
|
||||
for &(x, y) in &path {
|
||||
Self::draw_cell(canvas, map, (x, y), Color::YELLOW);
|
||||
let target = blinky.get_target_tile();
|
||||
if let Some((path, _)) = blinky.get_path_to_target(target.as_uvec2()) {
|
||||
for pos in &path {
|
||||
Self::draw_cell(canvas, map, *pos, Color::YELLOW);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,8 +2,9 @@
|
||||
use crate::animation::{AtlasTexture, FrameDrawn};
|
||||
use crate::constants::{FruitType, MapTile, BOARD_HEIGHT, BOARD_WIDTH};
|
||||
use crate::direction::Direction;
|
||||
use crate::entity::{Entity, Renderable};
|
||||
use crate::entity::{Entity, Renderable, StaticEntity};
|
||||
use crate::map::Map;
|
||||
use glam::{IVec2, UVec2};
|
||||
use sdl2::{render::Canvas, video::Window};
|
||||
use std::cell::RefCell;
|
||||
use std::rc::Rc;
|
||||
@@ -16,68 +17,59 @@ pub enum EdibleKind {
|
||||
}
|
||||
|
||||
pub struct Edible<'a> {
|
||||
pub base: crate::entity::StaticEntity,
|
||||
pub base: StaticEntity,
|
||||
pub kind: EdibleKind,
|
||||
pub sprite: std::rc::Rc<AtlasTexture<'a>>,
|
||||
pub sprite: Rc<AtlasTexture<'a>>,
|
||||
}
|
||||
|
||||
impl<'a> Edible<'a> {
|
||||
pub fn new(
|
||||
kind: EdibleKind,
|
||||
cell_position: (u32, u32),
|
||||
sprite: std::rc::Rc<AtlasTexture<'a>>,
|
||||
) -> Self {
|
||||
let pixel_position = crate::map::Map::cell_to_pixel(cell_position);
|
||||
pub fn new(kind: EdibleKind, cell_position: UVec2, sprite: Rc<AtlasTexture<'a>>) -> Self {
|
||||
let pixel_position = Map::cell_to_pixel(cell_position);
|
||||
Edible {
|
||||
base: crate::entity::StaticEntity::new(pixel_position, cell_position),
|
||||
base: StaticEntity::new(pixel_position, cell_position),
|
||||
kind,
|
||||
sprite,
|
||||
}
|
||||
}
|
||||
|
||||
/// Checks collision with Pac-Man (or any entity)
|
||||
pub fn collide(&self, pacman: &dyn crate::entity::Entity) -> bool {
|
||||
pub fn collide(&self, pacman: &dyn Entity) -> bool {
|
||||
self.base.is_colliding(pacman)
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a> Entity for Edible<'a> {
|
||||
fn base(&self) -> &crate::entity::StaticEntity {
|
||||
fn base(&self) -> &StaticEntity {
|
||||
&self.base
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a> Renderable for Edible<'a> {
|
||||
fn render(&self, canvas: &mut Canvas<Window>) {
|
||||
self.sprite
|
||||
.render(canvas, self.base.pixel_position, Direction::Right, Some(0));
|
||||
let pos = self.base.pixel_position;
|
||||
self.sprite.render(canvas, (pos.x, pos.y), Direction::Right, Some(0));
|
||||
}
|
||||
}
|
||||
|
||||
/// Reconstruct all edibles from the original map layout
|
||||
pub fn reconstruct_edibles<'a>(
|
||||
map: Rc<RefCell<Map>>,
|
||||
pellet_sprite: std::rc::Rc<AtlasTexture<'a>>,
|
||||
power_pellet_sprite: std::rc::Rc<AtlasTexture<'a>>,
|
||||
fruit_sprite: std::rc::Rc<AtlasTexture<'a>>,
|
||||
pellet_sprite: Rc<AtlasTexture<'a>>,
|
||||
power_pellet_sprite: Rc<AtlasTexture<'a>>,
|
||||
_fruit_sprite: Rc<AtlasTexture<'a>>,
|
||||
) -> Vec<Edible<'a>> {
|
||||
let mut edibles = Vec::new();
|
||||
for x in 0..BOARD_WIDTH {
|
||||
for y in 0..BOARD_HEIGHT {
|
||||
let tile = map.borrow().get_tile((x as i32, y as i32));
|
||||
let cell = (x, y);
|
||||
let tile = map.borrow().get_tile(IVec2::new(x as i32, y as i32));
|
||||
match tile {
|
||||
Some(MapTile::Pellet) => {
|
||||
edibles.push(Edible::new(
|
||||
EdibleKind::Pellet,
|
||||
cell,
|
||||
Rc::clone(&pellet_sprite),
|
||||
));
|
||||
edibles.push(Edible::new(EdibleKind::Pellet, UVec2::new(x, y), Rc::clone(&pellet_sprite)));
|
||||
}
|
||||
Some(MapTile::PowerPellet) => {
|
||||
edibles.push(Edible::new(
|
||||
EdibleKind::PowerPellet,
|
||||
cell,
|
||||
UVec2::new(x, y),
|
||||
Rc::clone(&power_pellet_sprite),
|
||||
));
|
||||
}
|
||||
|
||||
@@ -4,6 +4,7 @@ use crate::{
|
||||
map::Map,
|
||||
modulation::SimpleTickModulator,
|
||||
};
|
||||
use glam::{IVec2, UVec2};
|
||||
use std::cell::RefCell;
|
||||
use std::rc::Rc;
|
||||
|
||||
@@ -14,9 +15,9 @@ pub trait Entity {
|
||||
|
||||
/// Returns true if the entity is colliding with the other entity.
|
||||
fn is_colliding(&self, other: &dyn Entity) -> bool {
|
||||
let (x, y) = self.base().pixel_position;
|
||||
let (other_x, other_y) = other.base().pixel_position;
|
||||
x == other_x && y == other_y
|
||||
let a = self.base().pixel_position;
|
||||
let b = other.base().pixel_position;
|
||||
a == b
|
||||
}
|
||||
}
|
||||
|
||||
@@ -24,7 +25,7 @@ pub trait Entity {
|
||||
pub trait Moving {
|
||||
fn move_forward(&mut self);
|
||||
fn update_cell_position(&mut self);
|
||||
fn next_cell(&self, direction: Option<Direction>) -> (i32, i32);
|
||||
fn next_cell(&self, direction: Option<Direction>) -> IVec2;
|
||||
fn is_wall_ahead(&self, direction: Option<Direction>) -> bool;
|
||||
fn handle_tunnel(&mut self) -> bool;
|
||||
fn is_grid_aligned(&self) -> bool;
|
||||
@@ -33,12 +34,12 @@ pub trait Moving {
|
||||
|
||||
/// A struct for static (non-moving) entities with position only.
|
||||
pub struct StaticEntity {
|
||||
pub pixel_position: (i32, i32),
|
||||
pub cell_position: (u32, u32),
|
||||
pub pixel_position: IVec2,
|
||||
pub cell_position: UVec2,
|
||||
}
|
||||
|
||||
impl StaticEntity {
|
||||
pub fn new(pixel_position: (i32, i32), cell_position: (u32, u32)) -> Self {
|
||||
pub fn new(pixel_position: IVec2, cell_position: UVec2) -> Self {
|
||||
Self {
|
||||
pixel_position,
|
||||
cell_position,
|
||||
@@ -58,8 +59,8 @@ pub struct MovableEntity {
|
||||
|
||||
impl MovableEntity {
|
||||
pub fn new(
|
||||
pixel_position: (i32, i32),
|
||||
cell_position: (u32, u32),
|
||||
pixel_position: IVec2,
|
||||
cell_position: UVec2,
|
||||
direction: Direction,
|
||||
speed: u32,
|
||||
modulation: SimpleTickModulator,
|
||||
@@ -76,10 +77,10 @@ impl MovableEntity {
|
||||
}
|
||||
|
||||
/// Returns the position within the current cell, in pixels.
|
||||
pub fn internal_position(&self) -> (u32, u32) {
|
||||
(
|
||||
self.base.pixel_position.0 as u32 % CELL_SIZE,
|
||||
self.base.pixel_position.1 as u32 % CELL_SIZE,
|
||||
pub fn internal_position(&self) -> UVec2 {
|
||||
UVec2::new(
|
||||
(self.base.pixel_position.x as u32) % CELL_SIZE,
|
||||
(self.base.pixel_position.y as u32) % CELL_SIZE,
|
||||
)
|
||||
}
|
||||
}
|
||||
@@ -94,24 +95,21 @@ impl Moving for MovableEntity {
|
||||
fn move_forward(&mut self) {
|
||||
let speed = self.speed as i32;
|
||||
match self.direction {
|
||||
Direction::Right => self.base.pixel_position.0 += speed,
|
||||
Direction::Left => self.base.pixel_position.0 -= speed,
|
||||
Direction::Up => self.base.pixel_position.1 -= speed,
|
||||
Direction::Down => self.base.pixel_position.1 += speed,
|
||||
Direction::Right => self.base.pixel_position.x += speed,
|
||||
Direction::Left => self.base.pixel_position.x -= speed,
|
||||
Direction::Up => self.base.pixel_position.y -= speed,
|
||||
Direction::Down => self.base.pixel_position.y += speed,
|
||||
}
|
||||
}
|
||||
fn update_cell_position(&mut self) {
|
||||
self.base.cell_position = (
|
||||
(self.base.pixel_position.0 as u32 / CELL_SIZE) - BOARD_OFFSET.0,
|
||||
(self.base.pixel_position.1 as u32 / CELL_SIZE) - BOARD_OFFSET.1,
|
||||
self.base.cell_position = UVec2::new(
|
||||
(self.base.pixel_position.x as u32 / CELL_SIZE) - BOARD_OFFSET.0,
|
||||
(self.base.pixel_position.y as u32 / CELL_SIZE) - BOARD_OFFSET.1,
|
||||
);
|
||||
}
|
||||
fn next_cell(&self, direction: Option<Direction>) -> (i32, i32) {
|
||||
fn next_cell(&self, direction: Option<Direction>) -> IVec2 {
|
||||
let (x, y) = direction.unwrap_or(self.direction).offset();
|
||||
(
|
||||
self.base.cell_position.0 as i32 + x,
|
||||
self.base.cell_position.1 as i32 + y,
|
||||
)
|
||||
IVec2::new(self.base.cell_position.x as i32 + x, self.base.cell_position.y as i32 + y)
|
||||
}
|
||||
fn is_wall_ahead(&self, direction: Option<Direction>) -> bool {
|
||||
let next_cell = self.next_cell(direction);
|
||||
@@ -119,25 +117,23 @@ impl Moving for MovableEntity {
|
||||
}
|
||||
fn handle_tunnel(&mut self) -> bool {
|
||||
if !self.in_tunnel {
|
||||
let current_tile = self.map.borrow().get_tile((
|
||||
self.base.cell_position.0 as i32,
|
||||
self.base.cell_position.1 as i32,
|
||||
));
|
||||
let current_tile = self
|
||||
.map
|
||||
.borrow()
|
||||
.get_tile(IVec2::new(self.base.cell_position.x as i32, self.base.cell_position.y as i32));
|
||||
if matches!(current_tile, Some(MapTile::Tunnel)) {
|
||||
self.in_tunnel = true;
|
||||
}
|
||||
}
|
||||
if self.in_tunnel {
|
||||
if self.base.cell_position.0 == 0 {
|
||||
self.base.cell_position.0 = BOARD_WIDTH - 2;
|
||||
self.base.pixel_position =
|
||||
Map::cell_to_pixel((self.base.cell_position.0, self.base.cell_position.1));
|
||||
if self.base.cell_position.x == 0 {
|
||||
self.base.cell_position.x = BOARD_WIDTH - 2;
|
||||
self.base.pixel_position = Map::cell_to_pixel(self.base.cell_position);
|
||||
self.in_tunnel = false;
|
||||
true
|
||||
} else if self.base.cell_position.0 == BOARD_WIDTH - 1 {
|
||||
self.base.cell_position.0 = 1;
|
||||
self.base.pixel_position =
|
||||
Map::cell_to_pixel((self.base.cell_position.0, self.base.cell_position.1));
|
||||
} else if self.base.cell_position.x == BOARD_WIDTH - 1 {
|
||||
self.base.cell_position.x = 1;
|
||||
self.base.pixel_position = Map::cell_to_pixel(self.base.cell_position);
|
||||
self.in_tunnel = false;
|
||||
true
|
||||
} else {
|
||||
@@ -148,7 +144,7 @@ impl Moving for MovableEntity {
|
||||
}
|
||||
}
|
||||
fn is_grid_aligned(&self) -> bool {
|
||||
self.internal_position() == (0, 0)
|
||||
self.internal_position() == UVec2::ZERO
|
||||
}
|
||||
fn set_direction_if_valid(&mut self, new_direction: Direction) -> bool {
|
||||
if new_direction == self.direction {
|
||||
|
||||
183
src/game.rs
183
src/game.rs
@@ -1,7 +1,9 @@
|
||||
//! This module contains the main game logic and state.
|
||||
use std::cell::RefCell;
|
||||
use std::ops::Not;
|
||||
use std::rc::Rc;
|
||||
|
||||
use glam::UVec2;
|
||||
use rand::seq::IteratorRandom;
|
||||
use sdl2::image::LoadTexture;
|
||||
use sdl2::keyboard::Keycode;
|
||||
@@ -10,32 +12,18 @@ use sdl2::rwops::RWops;
|
||||
use sdl2::ttf::Font;
|
||||
use sdl2::video::WindowContext;
|
||||
use sdl2::{pixels::Color, render::Canvas, video::Window};
|
||||
use tracing::event;
|
||||
|
||||
use crate::animation::AtlasTexture;
|
||||
use crate::asset::{get_asset_bytes, Asset};
|
||||
use crate::audio::Audio;
|
||||
use crate::{
|
||||
animation::{AtlasTexture, FrameDrawn},
|
||||
constants::{MapTile, BOARD_HEIGHT, BOARD_WIDTH, RAW_BOARD},
|
||||
direction::Direction,
|
||||
entity::{Entity, Renderable},
|
||||
ghosts::blinky::Blinky,
|
||||
map::Map,
|
||||
pacman::Pacman,
|
||||
};
|
||||
|
||||
use crate::constants::RAW_BOARD;
|
||||
use crate::debug::{DebugMode, DebugRenderer};
|
||||
use crate::direction::Direction;
|
||||
use crate::edible::{reconstruct_edibles, Edible, EdibleKind};
|
||||
|
||||
// Embed texture data directly into the executable
|
||||
static PACMAN_TEXTURE_DATA: &[u8] = include_bytes!("../assets/32/pacman.png");
|
||||
static PELLET_TEXTURE_DATA: &[u8] = include_bytes!("../assets/24/pellet.png");
|
||||
static POWER_PELLET_TEXTURE_DATA: &[u8] = include_bytes!("../assets/24/energizer.png");
|
||||
static MAP_TEXTURE_DATA: &[u8] = include_bytes!("../assets/map.png");
|
||||
static FONT_DATA: &[u8] = include_bytes!("../assets/font/konami.ttf");
|
||||
|
||||
// Add ghost texture data
|
||||
static GHOST_BODY_TEXTURE_DATA: &[u8] = include_bytes!("../assets/32/ghost_body.png");
|
||||
static GHOST_EYES_TEXTURE_DATA: &[u8] = include_bytes!("../assets/32/ghost_eyes.png");
|
||||
use crate::entity::Renderable;
|
||||
use crate::ghosts::blinky::Blinky;
|
||||
use crate::map::Map;
|
||||
use crate::pacman::Pacman;
|
||||
|
||||
/// The main game state.
|
||||
///
|
||||
@@ -48,15 +36,15 @@ pub struct Game<'a> {
|
||||
power_pellet_texture: Rc<AtlasTexture<'a>>,
|
||||
font: Font<'a, 'static>,
|
||||
pacman: Rc<RefCell<Pacman<'a>>>,
|
||||
map: Rc<std::cell::RefCell<Map>>,
|
||||
map: Rc<RefCell<Map>>,
|
||||
debug_mode: DebugMode,
|
||||
score: u32,
|
||||
audio: crate::audio::Audio,
|
||||
pub audio: Audio,
|
||||
blinky: Blinky<'a>,
|
||||
edibles: Vec<Edible<'a>>,
|
||||
}
|
||||
|
||||
impl Game<'_> {
|
||||
impl<'a> Game<'a> {
|
||||
/// Creates a new `Game` instance.
|
||||
///
|
||||
/// # Arguments
|
||||
@@ -65,73 +53,67 @@ impl Game<'_> {
|
||||
/// * `texture_creator` - The SDL texture creator.
|
||||
/// * `ttf_context` - The SDL TTF context.
|
||||
/// * `_audio_subsystem` - The SDL audio subsystem (currently unused).
|
||||
pub fn new<'a>(
|
||||
pub fn new(
|
||||
canvas: &'a mut Canvas<Window>,
|
||||
texture_creator: &'a TextureCreator<WindowContext>,
|
||||
ttf_context: &'a sdl2::ttf::Sdl2TtfContext,
|
||||
_audio_subsystem: &'a sdl2::AudioSubsystem,
|
||||
) -> Game<'a> {
|
||||
let map = Rc::new(std::cell::RefCell::new(Map::new(RAW_BOARD)));
|
||||
let map = Rc::new(RefCell::new(Map::new(RAW_BOARD)));
|
||||
|
||||
// Load Pacman texture from embedded data
|
||||
// Load Pacman texture from asset API
|
||||
let pacman_bytes = get_asset_bytes(Asset::Pacman).expect("Failed to load asset");
|
||||
let pacman_atlas = texture_creator
|
||||
.load_texture_bytes(PACMAN_TEXTURE_DATA)
|
||||
.expect("Could not load pacman texture from embedded data");
|
||||
let pacman = Rc::new(std::cell::RefCell::new(Pacman::new(
|
||||
(1, 1),
|
||||
pacman_atlas,
|
||||
Rc::clone(&map),
|
||||
)));
|
||||
.load_texture_bytes(&pacman_bytes)
|
||||
.expect("Could not load pacman texture from asset API");
|
||||
let pacman = Rc::new(RefCell::new(Pacman::new(UVec2::new(1, 1), pacman_atlas, Rc::clone(&map))));
|
||||
|
||||
// Load ghost textures
|
||||
let ghost_body_bytes = get_asset_bytes(Asset::GhostBody).expect("Failed to load asset");
|
||||
let ghost_body = texture_creator
|
||||
.load_texture_bytes(GHOST_BODY_TEXTURE_DATA)
|
||||
.expect("Could not load ghost body texture from embedded data");
|
||||
.load_texture_bytes(&ghost_body_bytes)
|
||||
.expect("Could not load ghost body texture from asset API");
|
||||
let ghost_eyes_bytes = get_asset_bytes(Asset::GhostEyes).expect("Failed to load asset");
|
||||
let ghost_eyes = texture_creator
|
||||
.load_texture_bytes(GHOST_EYES_TEXTURE_DATA)
|
||||
.expect("Could not load ghost eyes texture from embedded data");
|
||||
.load_texture_bytes(&ghost_eyes_bytes)
|
||||
.expect("Could not load ghost eyes texture from asset API");
|
||||
|
||||
// Create Blinky
|
||||
let blinky = Blinky::new(
|
||||
(13, 11), // Starting position just above ghost house
|
||||
UVec2::new(13, 11), // Starting position just above ghost house
|
||||
ghost_body,
|
||||
ghost_eyes,
|
||||
Rc::clone(&map),
|
||||
Rc::clone(&pacman),
|
||||
);
|
||||
|
||||
// Load pellet texture from embedded data
|
||||
// Load pellet texture from asset API
|
||||
let pellet_bytes = get_asset_bytes(Asset::Pellet).expect("Failed to load asset");
|
||||
let pellet_texture = Rc::new(AtlasTexture::new(
|
||||
texture_creator
|
||||
.load_texture_bytes(PELLET_TEXTURE_DATA)
|
||||
.expect("Could not load pellet texture from embedded data"),
|
||||
.load_texture_bytes(&pellet_bytes)
|
||||
.expect("Could not load pellet texture from asset API"),
|
||||
1,
|
||||
24,
|
||||
24,
|
||||
None,
|
||||
));
|
||||
let power_pellet_bytes = get_asset_bytes(Asset::Energizer).expect("Failed to load asset");
|
||||
let power_pellet_texture = Rc::new(AtlasTexture::new(
|
||||
texture_creator
|
||||
.load_texture_bytes(POWER_PELLET_TEXTURE_DATA)
|
||||
.expect("Could not load power pellet texture from embedded data"),
|
||||
.load_texture_bytes(&power_pellet_bytes)
|
||||
.expect("Could not load power pellet texture from asset API"),
|
||||
1,
|
||||
24,
|
||||
24,
|
||||
None,
|
||||
));
|
||||
|
||||
// Load font from embedded data
|
||||
let font_rwops = RWops::from_bytes(FONT_DATA).expect("Failed to create RWops for font");
|
||||
let font = ttf_context
|
||||
.load_font_from_rwops(font_rwops, 24)
|
||||
.expect("Could not load font from embedded data");
|
||||
|
||||
let audio = Audio::new();
|
||||
|
||||
// Load map texture from embedded data
|
||||
// Load map texture from asset API
|
||||
let map_bytes = get_asset_bytes(Asset::Map).expect("Failed to load asset");
|
||||
let mut map_texture = texture_creator
|
||||
.load_texture_bytes(MAP_TEXTURE_DATA)
|
||||
.expect("Could not load map texture from embedded data");
|
||||
.load_texture_bytes(&map_bytes)
|
||||
.expect("Could not load map texture from asset API");
|
||||
map_texture.set_color_mod(0, 0, 255);
|
||||
|
||||
let edibles = reconstruct_edibles(
|
||||
@@ -141,6 +123,18 @@ impl Game<'_> {
|
||||
Rc::clone(&pellet_texture), // placeholder for fruit sprite
|
||||
);
|
||||
|
||||
// Load font from asset API
|
||||
let font = {
|
||||
let font_bytes = get_asset_bytes(Asset::FontKonami).expect("Failed to load asset").into_owned();
|
||||
let font_bytes_static: &'static [u8] = Box::leak(font_bytes.into_boxed_slice());
|
||||
let font_rwops = RWops::from_bytes(font_bytes_static).expect("Failed to create RWops for font");
|
||||
ttf_context
|
||||
.load_font_from_rwops(font_rwops, 24)
|
||||
.expect("Could not load font from asset API")
|
||||
};
|
||||
|
||||
let audio = Audio::new();
|
||||
|
||||
Game {
|
||||
canvas,
|
||||
pacman,
|
||||
@@ -181,10 +175,15 @@ impl Game<'_> {
|
||||
return;
|
||||
}
|
||||
|
||||
// Toggle mute
|
||||
if keycode == Keycode::M {
|
||||
self.audio.set_mute(self.audio.is_muted().not());
|
||||
return;
|
||||
}
|
||||
|
||||
// Reset game
|
||||
if keycode == Keycode::R {
|
||||
self.reset();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -208,29 +207,31 @@ impl Game<'_> {
|
||||
// Reset the score
|
||||
self.score = 0;
|
||||
|
||||
// Get valid positions from the cached flood fill
|
||||
let mut map = self.map.borrow_mut();
|
||||
let valid_positions = map.get_valid_playable_positions();
|
||||
let mut rng = rand::rng();
|
||||
// Get valid positions from the cached flood fill and randomize positions in a single block
|
||||
{
|
||||
let mut map = self.map.borrow_mut();
|
||||
let valid_positions = map.get_valid_playable_positions();
|
||||
let mut rng = rand::rng();
|
||||
|
||||
// Randomize Pac-Man position
|
||||
if let Some(pos) = valid_positions.iter().choose(&mut rng) {
|
||||
let mut pacman = self.pacman.borrow_mut();
|
||||
pacman.base.base.pixel_position = Map::cell_to_pixel((pos.x, pos.y));
|
||||
pacman.base.base.cell_position = (pos.x, pos.y);
|
||||
pacman.base.in_tunnel = false;
|
||||
pacman.base.direction = Direction::Right;
|
||||
pacman.next_direction = None;
|
||||
pacman.stopped = false;
|
||||
}
|
||||
// Randomize Pac-Man position
|
||||
if let Some(pos) = valid_positions.iter().choose(&mut rng) {
|
||||
let mut pacman = self.pacman.borrow_mut();
|
||||
pacman.base.base.pixel_position = Map::cell_to_pixel(*pos);
|
||||
pacman.base.base.cell_position = *pos;
|
||||
pacman.base.in_tunnel = false;
|
||||
pacman.base.direction = Direction::Right;
|
||||
pacman.next_direction = None;
|
||||
pacman.stopped = false;
|
||||
}
|
||||
|
||||
// Randomize ghost position
|
||||
if let Some(pos) = valid_positions.iter().choose(&mut rng) {
|
||||
self.blinky.base.base.pixel_position = Map::cell_to_pixel((pos.x, pos.y));
|
||||
self.blinky.base.base.cell_position = (pos.x, pos.y);
|
||||
self.blinky.base.in_tunnel = false;
|
||||
self.blinky.base.direction = Direction::Left;
|
||||
self.blinky.mode = crate::ghost::GhostMode::Chase;
|
||||
// Randomize ghost position
|
||||
if let Some(pos) = valid_positions.iter().choose(&mut rng) {
|
||||
self.blinky.base.base.pixel_position = Map::cell_to_pixel(*pos);
|
||||
self.blinky.base.base.cell_position = *pos;
|
||||
self.blinky.base.in_tunnel = false;
|
||||
self.blinky.base.direction = Direction::Left;
|
||||
self.blinky.mode = crate::ghost::GhostMode::Chase;
|
||||
}
|
||||
}
|
||||
|
||||
self.edibles = reconstruct_edibles(
|
||||
@@ -289,8 +290,7 @@ impl Game<'_> {
|
||||
.copy(&self.map_texture, None, None)
|
||||
.expect("Could not render texture on canvas");
|
||||
|
||||
// Remove old pellet rendering
|
||||
// Instead, render all edibles
|
||||
// Render all edibles
|
||||
for edible in &self.edibles {
|
||||
edible.render(self.canvas);
|
||||
}
|
||||
@@ -307,18 +307,9 @@ impl Game<'_> {
|
||||
// Draw the debug grid
|
||||
match self.debug_mode {
|
||||
DebugMode::Grid => {
|
||||
DebugRenderer::draw_debug_grid(
|
||||
self.canvas,
|
||||
&self.map.borrow(),
|
||||
self.pacman.borrow().base.base.cell_position,
|
||||
);
|
||||
let next_cell =
|
||||
<Pacman as crate::entity::Moving>::next_cell(&*self.pacman.borrow(), None);
|
||||
DebugRenderer::draw_next_cell(
|
||||
self.canvas,
|
||||
&self.map.borrow(),
|
||||
(next_cell.0 as u32, next_cell.1 as u32),
|
||||
);
|
||||
DebugRenderer::draw_debug_grid(self.canvas, &self.map.borrow(), self.pacman.borrow().base.base.cell_position);
|
||||
let next_cell = <Pacman as crate::entity::Moving>::next_cell(&*self.pacman.borrow(), None);
|
||||
DebugRenderer::draw_next_cell(self.canvas, &self.map.borrow(), next_cell.as_uvec2());
|
||||
}
|
||||
DebugMode::ValidPositions => {
|
||||
DebugRenderer::draw_valid_positions(self.canvas, &mut self.map.borrow_mut());
|
||||
@@ -346,7 +337,7 @@ impl Game<'_> {
|
||||
|
||||
// Render the score and high score
|
||||
self.render_text(
|
||||
&format!("{}UP HIGH SCORE ", lives),
|
||||
&format!("{lives}UP HIGH SCORE "),
|
||||
(24 * lives_offset + x_offset, y_offset),
|
||||
Color::WHITE,
|
||||
);
|
||||
@@ -359,11 +350,7 @@ impl Game<'_> {
|
||||
|
||||
/// Renders text to the screen at the given position.
|
||||
fn render_text(&mut self, text: &str, position: (i32, i32), color: Color) {
|
||||
let surface = self
|
||||
.font
|
||||
.render(text)
|
||||
.blended(color)
|
||||
.expect("Could not render text surface");
|
||||
let surface = self.font.render(text).blended(color).expect("Could not render text surface");
|
||||
|
||||
let texture_creator = self.canvas.texture_creator();
|
||||
let texture = texture_creator
|
||||
|
||||
135
src/ghost.rs
135
src/ghost.rs
@@ -1,15 +1,17 @@
|
||||
use pathfinding::prelude::dijkstra;
|
||||
use rand::Rng;
|
||||
|
||||
use crate::{
|
||||
animation::{AnimatedAtlasTexture, FrameDrawn},
|
||||
constants::{MapTile, BOARD_WIDTH},
|
||||
direction::Direction,
|
||||
entity::{Entity, MovableEntity, Moving, Renderable, StaticEntity},
|
||||
map::Map,
|
||||
modulation::{SimpleTickModulator, TickModulator},
|
||||
pacman::Pacman,
|
||||
};
|
||||
use crate::animation::{AnimatedAtlasTexture, FrameDrawn};
|
||||
use crate::constants::{MapTile, BOARD_WIDTH};
|
||||
use crate::direction::Direction;
|
||||
use crate::entity::{Entity, MovableEntity, Moving, Renderable};
|
||||
use crate::map::Map;
|
||||
use crate::modulation::{SimpleTickModulator, TickModulator};
|
||||
use crate::pacman::Pacman;
|
||||
use glam::{IVec2, UVec2};
|
||||
use sdl2::pixels::Color;
|
||||
use sdl2::render::Texture;
|
||||
use std::cell::RefCell;
|
||||
use std::rc::Rc;
|
||||
|
||||
/// The different modes a ghost can be in
|
||||
#[derive(Debug, Clone, Copy, PartialEq)]
|
||||
@@ -37,12 +39,12 @@ pub enum GhostType {
|
||||
|
||||
impl GhostType {
|
||||
/// Returns the color of the ghost.
|
||||
pub fn color(&self) -> sdl2::pixels::Color {
|
||||
pub fn color(&self) -> Color {
|
||||
match self {
|
||||
GhostType::Blinky => sdl2::pixels::Color::RGB(255, 0, 0),
|
||||
GhostType::Pinky => sdl2::pixels::Color::RGB(255, 184, 255),
|
||||
GhostType::Inky => sdl2::pixels::Color::RGB(0, 255, 255),
|
||||
GhostType::Clyde => sdl2::pixels::Color::RGB(255, 184, 82),
|
||||
GhostType::Blinky => Color::RGB(255, 0, 0),
|
||||
GhostType::Pinky => Color::RGB(255, 184, 255),
|
||||
GhostType::Inky => Color::RGB(0, 255, 255),
|
||||
GhostType::Clyde => Color::RGB(255, 184, 82),
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -56,7 +58,7 @@ pub struct Ghost<'a> {
|
||||
/// The type/personality of this ghost
|
||||
pub ghost_type: GhostType,
|
||||
/// Reference to Pac-Man for targeting
|
||||
pub pacman: std::rc::Rc<std::cell::RefCell<Pacman<'a>>>,
|
||||
pub pacman: Rc<RefCell<Pacman<'a>>>,
|
||||
pub body_sprite: AnimatedAtlasTexture<'a>,
|
||||
pub eyes_sprite: AnimatedAtlasTexture<'a>,
|
||||
}
|
||||
@@ -65,11 +67,11 @@ impl Ghost<'_> {
|
||||
/// Creates a new ghost instance
|
||||
pub fn new<'a>(
|
||||
ghost_type: GhostType,
|
||||
starting_position: (u32, u32),
|
||||
body_texture: sdl2::render::Texture<'a>,
|
||||
eyes_texture: sdl2::render::Texture<'a>,
|
||||
map: std::rc::Rc<std::cell::RefCell<Map>>,
|
||||
pacman: std::rc::Rc<std::cell::RefCell<Pacman<'a>>>,
|
||||
starting_position: UVec2,
|
||||
body_texture: Texture<'a>,
|
||||
eyes_texture: Texture<'a>,
|
||||
map: Rc<RefCell<Map>>,
|
||||
pacman: Rc<RefCell<Pacman<'a>>>,
|
||||
) -> Ghost<'a> {
|
||||
let color = ghost_type.color();
|
||||
let mut body_sprite = AnimatedAtlasTexture::new(body_texture, 8, 2, 32, 32, Some((-4, -4)));
|
||||
@@ -93,7 +95,7 @@ impl Ghost<'_> {
|
||||
}
|
||||
|
||||
/// Gets the target tile for this ghost based on its current mode
|
||||
pub fn get_target_tile(&self) -> (i32, i32) {
|
||||
pub fn get_target_tile(&self) -> IVec2 {
|
||||
match self.mode {
|
||||
GhostMode::Scatter => self.get_scatter_target(),
|
||||
GhostMode::Chase => self.get_chase_target(),
|
||||
@@ -104,37 +106,29 @@ impl Ghost<'_> {
|
||||
}
|
||||
|
||||
/// Gets this ghost's home corner target for scatter mode
|
||||
fn get_scatter_target(&self) -> (i32, i32) {
|
||||
fn get_scatter_target(&self) -> IVec2 {
|
||||
match self.ghost_type {
|
||||
GhostType::Blinky => (25, 0), // Top right
|
||||
GhostType::Pinky => (2, 0), // Top left
|
||||
GhostType::Inky => (27, 35), // Bottom right
|
||||
GhostType::Clyde => (0, 35), // Bottom left
|
||||
GhostType::Blinky => IVec2::new(25, 0), // Top right
|
||||
GhostType::Pinky => IVec2::new(2, 0), // Top left
|
||||
GhostType::Inky => IVec2::new(27, 35), // Bottom right
|
||||
GhostType::Clyde => IVec2::new(0, 35), // Bottom left
|
||||
}
|
||||
}
|
||||
|
||||
/// Gets a random adjacent tile for frightened mode
|
||||
fn get_random_target(&self) -> (i32, i32) {
|
||||
fn get_random_target(&self) -> IVec2 {
|
||||
let mut rng = rand::rng();
|
||||
let mut possible_moves = Vec::new();
|
||||
|
||||
// Check all four directions
|
||||
for dir in &[
|
||||
Direction::Up,
|
||||
Direction::Down,
|
||||
Direction::Left,
|
||||
Direction::Right,
|
||||
] {
|
||||
for dir in &[Direction::Up, Direction::Down, Direction::Left, Direction::Right] {
|
||||
// Don't allow reversing direction
|
||||
if *dir == self.base.direction.opposite() {
|
||||
continue;
|
||||
}
|
||||
|
||||
let next_cell = self.base.next_cell(Some(*dir));
|
||||
if !matches!(
|
||||
self.base.map.borrow().get_tile(next_cell),
|
||||
Some(MapTile::Wall)
|
||||
) {
|
||||
if !matches!(self.base.map.borrow().get_tile(next_cell), Some(MapTile::Wall)) {
|
||||
possible_moves.push(next_cell);
|
||||
}
|
||||
}
|
||||
@@ -149,53 +143,49 @@ impl Ghost<'_> {
|
||||
}
|
||||
|
||||
/// Gets the ghost house target for returning eyes
|
||||
fn get_house_target(&self) -> (i32, i32) {
|
||||
(13, 14) // Center of ghost house
|
||||
fn get_house_target(&self) -> IVec2 {
|
||||
IVec2::new(13, 14) // Center of ghost house
|
||||
}
|
||||
|
||||
/// Gets the exit point target when leaving house
|
||||
fn get_house_exit_target(&self) -> (i32, i32) {
|
||||
(13, 11) // Just above ghost house
|
||||
fn get_house_exit_target(&self) -> IVec2 {
|
||||
IVec2::new(13, 11) // Just above ghost house
|
||||
}
|
||||
|
||||
/// Gets this ghost's chase mode target (to be implemented by each ghost type)
|
||||
fn get_chase_target(&self) -> (i32, i32) {
|
||||
fn get_chase_target(&self) -> IVec2 {
|
||||
let pacman = self.pacman.borrow();
|
||||
let cell = pacman.base().cell_position;
|
||||
(cell.0 as i32, cell.1 as i32)
|
||||
IVec2::new(cell.x as i32, cell.y as i32)
|
||||
}
|
||||
|
||||
/// Calculates the path to the target tile using the A* algorithm.
|
||||
pub fn get_path_to_target(&self, target: (u32, u32)) -> Option<(Vec<(u32, u32)>, u32)> {
|
||||
pub fn get_path_to_target(&self, target: UVec2) -> Option<(Vec<UVec2>, u32)> {
|
||||
let start = self.base.base.cell_position;
|
||||
let map = self.base.map.borrow();
|
||||
|
||||
use pathfinding::prelude::dijkstra;
|
||||
dijkstra(
|
||||
&start,
|
||||
|&p| {
|
||||
let mut successors = vec![];
|
||||
let tile = map.get_tile((p.0 as i32, p.1 as i32));
|
||||
let tile = map.get_tile(IVec2::new(p.x as i32, p.y as i32));
|
||||
// Tunnel wrap: if currently in a tunnel, add the opposite exit as a neighbor
|
||||
if let Some(MapTile::Tunnel) = tile {
|
||||
if p.0 == 0 {
|
||||
successors.push(((BOARD_WIDTH - 2, p.1), 1));
|
||||
} else if p.0 == BOARD_WIDTH - 1 {
|
||||
successors.push(((1, p.1), 1));
|
||||
if p.x == 0 {
|
||||
successors.push((UVec2::new(BOARD_WIDTH - 2, p.y), 1));
|
||||
} else if p.x == BOARD_WIDTH - 1 {
|
||||
successors.push((UVec2::new(1, p.y), 1));
|
||||
}
|
||||
}
|
||||
for dir in &[
|
||||
Direction::Up,
|
||||
Direction::Down,
|
||||
Direction::Left,
|
||||
Direction::Right,
|
||||
] {
|
||||
for dir in &[Direction::Up, Direction::Down, Direction::Left, Direction::Right] {
|
||||
let (dx, dy) = dir.offset();
|
||||
let next_p = (p.0 as i32 + dx, p.1 as i32 + dy);
|
||||
let next_p = IVec2::new(p.x as i32 + dx, p.y as i32 + dy);
|
||||
if let Some(tile) = map.get_tile(next_p) {
|
||||
if tile == MapTile::Wall {
|
||||
continue;
|
||||
}
|
||||
successors.push(((next_p.0 as u32, next_p.1 as u32), 1));
|
||||
let next_u = UVec2::new(next_p.x as u32, next_p.y as u32);
|
||||
successors.push((next_u, 1));
|
||||
}
|
||||
}
|
||||
successors
|
||||
@@ -207,9 +197,8 @@ impl Ghost<'_> {
|
||||
/// Changes the ghost's mode and handles direction reversal
|
||||
pub fn set_mode(&mut self, new_mode: GhostMode) {
|
||||
// Don't reverse if going to/from frightened or if in house
|
||||
let should_reverse = self.mode != GhostMode::House
|
||||
&& new_mode != GhostMode::Frightened
|
||||
&& self.mode != GhostMode::Frightened;
|
||||
let should_reverse =
|
||||
self.mode != GhostMode::House && new_mode != GhostMode::Frightened && self.mode != GhostMode::Frightened;
|
||||
|
||||
self.mode = new_mode;
|
||||
|
||||
@@ -222,8 +211,7 @@ impl Ghost<'_> {
|
||||
};
|
||||
|
||||
if should_reverse {
|
||||
self.base
|
||||
.set_direction_if_valid(self.base.direction.opposite());
|
||||
self.base.set_direction_if_valid(self.base.direction.opposite());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -239,14 +227,13 @@ impl Ghost<'_> {
|
||||
if !self.base.handle_tunnel() {
|
||||
// Pathfinding logic (only if not in tunnel)
|
||||
let target_tile = self.get_target_tile();
|
||||
if let Some((path, _)) =
|
||||
self.get_path_to_target((target_tile.0 as u32, target_tile.1 as u32))
|
||||
{
|
||||
if let Some((path, _)) = self.get_path_to_target(target_tile.as_uvec2()) {
|
||||
if path.len() > 1 {
|
||||
let next_move = path[1];
|
||||
let (x, y) = self.base.base.cell_position;
|
||||
let dx = next_move.0 as i32 - x as i32;
|
||||
let dy = next_move.1 as i32 - y as i32;
|
||||
let x = self.base.base.cell_position.x;
|
||||
let y = self.base.base.cell_position.y;
|
||||
let dx = next_move.x as i32 - x as i32;
|
||||
let dy = next_move.y as i32 - y as i32;
|
||||
let new_direction = if dx > 0 {
|
||||
Direction::Right
|
||||
} else if dx < 0 {
|
||||
@@ -284,7 +271,7 @@ impl<'a> Moving for Ghost<'a> {
|
||||
fn update_cell_position(&mut self) {
|
||||
self.base.update_cell_position();
|
||||
}
|
||||
fn next_cell(&self, direction: Option<Direction>) -> (i32, i32) {
|
||||
fn next_cell(&self, direction: Option<Direction>) -> IVec2 {
|
||||
self.base.next_cell(direction)
|
||||
}
|
||||
fn is_wall_ahead(&self, direction: Option<Direction>) -> bool {
|
||||
@@ -301,10 +288,10 @@ impl<'a> Moving for Ghost<'a> {
|
||||
}
|
||||
}
|
||||
|
||||
impl Renderable for Ghost<'_> {
|
||||
impl<'a> Renderable for Ghost<'a> {
|
||||
fn render(&self, canvas: &mut sdl2::render::Canvas<sdl2::video::Window>) {
|
||||
let pos = self.base.base.pixel_position;
|
||||
self.body_sprite.render(canvas, pos, Direction::Right, None);
|
||||
self.body_sprite.render(canvas, (pos.x, pos.y), Direction::Right, None);
|
||||
// Inline the eye_frame logic here
|
||||
let eye_frame = if self.mode == GhostMode::Frightened {
|
||||
4 // Frightened frame
|
||||
@@ -317,6 +304,6 @@ impl Renderable for Ghost<'_> {
|
||||
}
|
||||
};
|
||||
self.eyes_sprite
|
||||
.render(canvas, pos, Direction::Right, Some(eye_frame));
|
||||
.render(canvas, (pos.x, pos.y), Direction::Right, Some(eye_frame));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,12 +4,12 @@ use std::rc::Rc;
|
||||
use sdl2::render::{Canvas, Texture};
|
||||
use sdl2::video::Window;
|
||||
|
||||
use crate::{
|
||||
entity::{Entity, MovableEntity, Renderable},
|
||||
ghost::{Ghost, GhostMode, GhostType},
|
||||
map::Map,
|
||||
pacman::Pacman,
|
||||
};
|
||||
use crate::direction::Direction;
|
||||
use crate::entity::{Entity, Moving, Renderable, StaticEntity};
|
||||
use crate::ghost::{Ghost, GhostMode, GhostType};
|
||||
use crate::map::Map;
|
||||
use crate::pacman::Pacman;
|
||||
use glam::{IVec2, UVec2};
|
||||
|
||||
pub struct Blinky<'a> {
|
||||
ghost: Ghost<'a>,
|
||||
@@ -17,29 +17,22 @@ pub struct Blinky<'a> {
|
||||
|
||||
impl<'a> Blinky<'a> {
|
||||
pub fn new(
|
||||
starting_position: (u32, u32),
|
||||
starting_position: UVec2,
|
||||
body_texture: Texture<'a>,
|
||||
eyes_texture: Texture<'a>,
|
||||
map: Rc<RefCell<Map>>,
|
||||
pacman: Rc<RefCell<Pacman<'a>>>,
|
||||
) -> Blinky<'a> {
|
||||
Blinky {
|
||||
ghost: Ghost::new(
|
||||
GhostType::Blinky,
|
||||
starting_position,
|
||||
body_texture,
|
||||
eyes_texture,
|
||||
map,
|
||||
pacman,
|
||||
),
|
||||
ghost: Ghost::new(GhostType::Blinky, starting_position, body_texture, eyes_texture, map, pacman),
|
||||
}
|
||||
}
|
||||
|
||||
/// Gets Blinky's chase target - directly targets Pac-Man's current position
|
||||
fn get_chase_target(&self) -> (i32, i32) {
|
||||
fn get_chase_target(&self) -> IVec2 {
|
||||
let pacman = self.ghost.pacman.borrow();
|
||||
let cell = pacman.base().cell_position;
|
||||
(cell.0 as i32, cell.1 as i32)
|
||||
IVec2::new(cell.x as i32, cell.y as i32)
|
||||
}
|
||||
|
||||
pub fn set_mode(&mut self, mode: GhostMode) {
|
||||
@@ -51,29 +44,29 @@ impl<'a> Blinky<'a> {
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a> crate::entity::Entity for Blinky<'a> {
|
||||
fn base(&self) -> &crate::entity::StaticEntity {
|
||||
impl<'a> Entity for Blinky<'a> {
|
||||
fn base(&self) -> &StaticEntity {
|
||||
self.ghost.base.base()
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a> crate::entity::Renderable for Blinky<'a> {
|
||||
impl<'a> Renderable for Blinky<'a> {
|
||||
fn render(&self, canvas: &mut Canvas<Window>) {
|
||||
self.ghost.render(canvas);
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a> crate::entity::Moving for Blinky<'a> {
|
||||
impl<'a> Moving for Blinky<'a> {
|
||||
fn move_forward(&mut self) {
|
||||
self.ghost.move_forward();
|
||||
}
|
||||
fn update_cell_position(&mut self) {
|
||||
self.ghost.update_cell_position();
|
||||
}
|
||||
fn next_cell(&self, direction: Option<crate::direction::Direction>) -> (i32, i32) {
|
||||
fn next_cell(&self, direction: Option<Direction>) -> IVec2 {
|
||||
self.ghost.next_cell(direction)
|
||||
}
|
||||
fn is_wall_ahead(&self, direction: Option<crate::direction::Direction>) -> bool {
|
||||
fn is_wall_ahead(&self, direction: Option<Direction>) -> bool {
|
||||
self.ghost.is_wall_ahead(direction)
|
||||
}
|
||||
fn handle_tunnel(&mut self) -> bool {
|
||||
@@ -82,7 +75,7 @@ impl<'a> crate::entity::Moving for Blinky<'a> {
|
||||
fn is_grid_aligned(&self) -> bool {
|
||||
self.ghost.is_grid_aligned()
|
||||
}
|
||||
fn set_direction_if_valid(&mut self, new_direction: crate::direction::Direction) -> bool {
|
||||
fn set_direction_if_valid(&mut self, new_direction: Direction) -> bool {
|
||||
self.ghost.set_direction_if_valid(new_direction)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,28 +1,23 @@
|
||||
//! This module contains helper functions that are used throughout the game.
|
||||
|
||||
use glam::UVec2;
|
||||
|
||||
/// Checks if two grid positions are adjacent to each other
|
||||
///
|
||||
/// # Arguments
|
||||
/// * `a` - First position as (x, y) coordinates
|
||||
/// * `b` - Second position as (x, y) coordinates
|
||||
/// * `b` - Second position as (x, y) coordinates
|
||||
/// * `diagonal` - Whether to consider diagonal adjacency (true) or only orthogonal (false)
|
||||
///
|
||||
/// # Returns
|
||||
/// * `true` if positions are adjacent according to the diagonal parameter
|
||||
/// * `false` otherwise
|
||||
pub fn is_adjacent(a: (u32, u32), b: (u32, u32), diagonal: bool) -> bool {
|
||||
let (ax, ay) = a;
|
||||
let (bx, by) = b;
|
||||
|
||||
// Calculate absolute differences between coordinates
|
||||
let dx = if ax > bx { ax - bx } else { bx - ax };
|
||||
let dy = if ay > by { ay - by } else { by - ay };
|
||||
|
||||
pub fn is_adjacent(a: UVec2, b: UVec2, diagonal: bool) -> bool {
|
||||
let dx = a.x.abs_diff(b.x);
|
||||
let dy = a.y.abs_diff(b.y);
|
||||
if diagonal {
|
||||
// For diagonal adjacency: both differences must be ≤ 1 and at least one > 0
|
||||
dx <= 1 && dy <= 1 && (dx + dy) > 0
|
||||
dx <= 1 && dy <= 1 && (dx != 0 || dy != 0)
|
||||
} else {
|
||||
// For orthogonal adjacency: exactly one difference must be 1, the other 0
|
||||
(dx == 1 && dy == 0) || (dx == 0 && dy == 1)
|
||||
}
|
||||
}
|
||||
@@ -36,22 +31,22 @@ mod tests {
|
||||
// Test orthogonal adjacency (diagonal = false)
|
||||
|
||||
// Same position should not be adjacent
|
||||
assert!(!is_adjacent((0, 0), (0, 0), false));
|
||||
assert!(!is_adjacent(UVec2::new(0, 0), UVec2::new(0, 0), false));
|
||||
|
||||
// Adjacent positions should be true
|
||||
assert!(is_adjacent((0, 0), (1, 0), false)); // Right
|
||||
assert!(is_adjacent((0, 0), (0, 1), false)); // Down
|
||||
assert!(is_adjacent((1, 1), (0, 1), false)); // Left
|
||||
assert!(is_adjacent((1, 1), (1, 0), false)); // Up
|
||||
assert!(is_adjacent(UVec2::new(0, 0), UVec2::new(1, 0), false)); // Right
|
||||
assert!(is_adjacent(UVec2::new(0, 0), UVec2::new(0, 1), false)); // Down
|
||||
assert!(is_adjacent(UVec2::new(1, 1), UVec2::new(0, 1), false)); // Left
|
||||
assert!(is_adjacent(UVec2::new(1, 1), UVec2::new(1, 0), false)); // Up
|
||||
|
||||
// Diagonal positions should be false
|
||||
assert!(!is_adjacent((0, 0), (1, 1), false));
|
||||
assert!(!is_adjacent((0, 1), (1, 0), false));
|
||||
assert!(!is_adjacent(UVec2::new(0, 0), UVec2::new(1, 1), false));
|
||||
assert!(!is_adjacent(UVec2::new(0, 1), UVec2::new(1, 0), false));
|
||||
|
||||
// Positions more than 1 step away should be false
|
||||
assert!(!is_adjacent((0, 0), (2, 0), false));
|
||||
assert!(!is_adjacent((0, 0), (0, 2), false));
|
||||
assert!(!is_adjacent((0, 0), (2, 2), false));
|
||||
assert!(!is_adjacent(UVec2::new(0, 0), UVec2::new(2, 0), false));
|
||||
assert!(!is_adjacent(UVec2::new(0, 0), UVec2::new(0, 2), false));
|
||||
assert!(!is_adjacent(UVec2::new(0, 0), UVec2::new(2, 2), false));
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -59,54 +54,54 @@ mod tests {
|
||||
// Test diagonal adjacency (diagonal = true)
|
||||
|
||||
// Same position should not be adjacent
|
||||
assert!(!is_adjacent((0, 0), (0, 0), true));
|
||||
assert!(!is_adjacent(UVec2::new(0, 0), UVec2::new(0, 0), true));
|
||||
|
||||
// Orthogonal adjacent positions should be true
|
||||
assert!(is_adjacent((0, 0), (1, 0), true)); // Right
|
||||
assert!(is_adjacent((0, 0), (0, 1), true)); // Down
|
||||
assert!(is_adjacent((1, 1), (0, 1), true)); // Left
|
||||
assert!(is_adjacent((1, 1), (1, 0), true)); // Up
|
||||
assert!(is_adjacent(UVec2::new(0, 0), UVec2::new(1, 0), true)); // Right
|
||||
assert!(is_adjacent(UVec2::new(0, 0), UVec2::new(0, 1), true)); // Down
|
||||
assert!(is_adjacent(UVec2::new(1, 1), UVec2::new(0, 1), true)); // Left
|
||||
assert!(is_adjacent(UVec2::new(1, 1), UVec2::new(1, 0), true)); // Up
|
||||
|
||||
// Diagonal adjacent positions should be true
|
||||
assert!(is_adjacent((0, 0), (1, 1), true)); // Down-right
|
||||
assert!(is_adjacent((1, 0), (0, 1), true)); // Down-left
|
||||
assert!(is_adjacent((0, 1), (1, 0), true)); // Up-right
|
||||
assert!(is_adjacent((1, 1), (0, 0), true)); // Up-left
|
||||
assert!(is_adjacent(UVec2::new(0, 0), UVec2::new(1, 1), true)); // Down-right
|
||||
assert!(is_adjacent(UVec2::new(1, 0), UVec2::new(0, 1), true)); // Down-left
|
||||
assert!(is_adjacent(UVec2::new(0, 1), UVec2::new(1, 0), true)); // Up-right
|
||||
assert!(is_adjacent(UVec2::new(1, 1), UVec2::new(0, 0), true)); // Up-left
|
||||
|
||||
// Positions more than 1 step away should be false
|
||||
assert!(!is_adjacent((0, 0), (2, 0), true));
|
||||
assert!(!is_adjacent((0, 0), (0, 2), true));
|
||||
assert!(!is_adjacent((0, 0), (2, 2), true));
|
||||
assert!(!is_adjacent((0, 0), (1, 2), true));
|
||||
assert!(!is_adjacent(UVec2::new(0, 0), UVec2::new(2, 0), true));
|
||||
assert!(!is_adjacent(UVec2::new(0, 0), UVec2::new(0, 2), true));
|
||||
assert!(!is_adjacent(UVec2::new(0, 0), UVec2::new(2, 2), true));
|
||||
assert!(!is_adjacent(UVec2::new(0, 0), UVec2::new(1, 2), true));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_edge_cases() {
|
||||
// Test with larger coordinates
|
||||
assert!(is_adjacent((100, 100), (101, 100), false));
|
||||
assert!(is_adjacent((100, 100), (100, 101), false));
|
||||
assert!(!is_adjacent((100, 100), (102, 100), false));
|
||||
assert!(is_adjacent(UVec2::new(100, 100), UVec2::new(101, 100), false));
|
||||
assert!(is_adjacent(UVec2::new(100, 100), UVec2::new(100, 101), false));
|
||||
assert!(!is_adjacent(UVec2::new(100, 100), UVec2::new(102, 100), false));
|
||||
|
||||
assert!(is_adjacent((100, 100), (101, 101), true));
|
||||
assert!(!is_adjacent((100, 100), (102, 102), true));
|
||||
assert!(is_adjacent(UVec2::new(100, 100), UVec2::new(101, 101), true));
|
||||
assert!(!is_adjacent(UVec2::new(100, 100), UVec2::new(102, 102), true));
|
||||
|
||||
// Test with zero coordinates
|
||||
assert!(is_adjacent((0, 0), (1, 0), false));
|
||||
assert!(is_adjacent((0, 0), (0, 1), false));
|
||||
assert!(is_adjacent((0, 0), (1, 1), true));
|
||||
assert!(is_adjacent(UVec2::new(0, 0), UVec2::new(1, 0), false));
|
||||
assert!(is_adjacent(UVec2::new(0, 0), UVec2::new(0, 1), false));
|
||||
assert!(is_adjacent(UVec2::new(0, 0), UVec2::new(1, 1), true));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_commutative_property() {
|
||||
// The function should work the same regardless of parameter order
|
||||
assert_eq!(
|
||||
is_adjacent((1, 2), (2, 2), false),
|
||||
is_adjacent((2, 2), (1, 2), false)
|
||||
is_adjacent(UVec2::new(1, 2), UVec2::new(2, 2), false),
|
||||
is_adjacent(UVec2::new(2, 2), UVec2::new(1, 2), false)
|
||||
);
|
||||
|
||||
assert_eq!(
|
||||
is_adjacent((1, 2), (2, 3), true),
|
||||
is_adjacent((2, 3), (1, 2), true)
|
||||
is_adjacent(UVec2::new(1, 2), UVec2::new(2, 3), true),
|
||||
is_adjacent(UVec2::new(2, 3), UVec2::new(1, 2), true)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
34
src/main.rs
34
src/main.rs
@@ -11,7 +11,7 @@ use tracing_subscriber::layer::SubscriberExt;
|
||||
|
||||
#[cfg(windows)]
|
||||
use winapi::{
|
||||
shared::{ntdef::NULL, windef::HWND},
|
||||
shared::ntdef::NULL,
|
||||
um::{
|
||||
fileapi::{CreateFileA, OPEN_EXISTING},
|
||||
handleapi::INVALID_HANDLE_VALUE,
|
||||
@@ -29,13 +29,13 @@ use winapi::{
|
||||
/// terminal, this function does nothing.
|
||||
#[cfg(windows)]
|
||||
unsafe fn attach_console() {
|
||||
if GetConsoleWindow() != std::ptr::null_mut() as HWND {
|
||||
if !std::ptr::eq(GetConsoleWindow(), std::ptr::null_mut()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if AttachConsole(winapi::um::wincon::ATTACH_PARENT_PROCESS) != 0 {
|
||||
let handle = CreateFileA(
|
||||
"CONOUT$\0".as_ptr() as *const i8,
|
||||
c"CONOUT$".as_ptr(),
|
||||
GENERIC_READ | GENERIC_WRITE,
|
||||
FILE_SHARE_READ | FILE_SHARE_WRITE,
|
||||
std::ptr::null_mut(),
|
||||
@@ -53,9 +53,12 @@ unsafe fn attach_console() {
|
||||
}
|
||||
|
||||
mod animation;
|
||||
mod asset;
|
||||
mod audio;
|
||||
mod constants;
|
||||
mod debug;
|
||||
mod direction;
|
||||
mod edible;
|
||||
mod entity;
|
||||
mod game;
|
||||
mod ghost;
|
||||
@@ -64,8 +67,6 @@ mod helper;
|
||||
mod map;
|
||||
mod modulation;
|
||||
mod pacman;
|
||||
mod debug;
|
||||
mod edible;
|
||||
|
||||
/// The main entry point of the application.
|
||||
///
|
||||
@@ -98,26 +99,17 @@ pub fn main() {
|
||||
.build()
|
||||
.expect("Could not initialize window");
|
||||
|
||||
let mut canvas = window
|
||||
.into_canvas()
|
||||
.build()
|
||||
.expect("Could not build canvas");
|
||||
let mut canvas = window.into_canvas().build().expect("Could not build canvas");
|
||||
|
||||
canvas
|
||||
.set_logical_size(WINDOW_WIDTH, WINDOW_HEIGHT)
|
||||
.expect("Could not set logical size");
|
||||
|
||||
let texture_creator = canvas.texture_creator();
|
||||
let mut game = Game::new(
|
||||
&mut canvas,
|
||||
&texture_creator,
|
||||
&ttf_context,
|
||||
&audio_subsystem,
|
||||
);
|
||||
let mut game = Game::new(&mut canvas, &texture_creator, &ttf_context, &audio_subsystem);
|
||||
game.audio.set_mute(cfg!(debug_assertions));
|
||||
|
||||
let mut event_pump = sdl_context
|
||||
.event_pump()
|
||||
.expect("Could not get SDL EventPump");
|
||||
let mut event_pump = sdl_context.event_pump().expect("Could not get SDL EventPump");
|
||||
|
||||
// Initial draw and tick
|
||||
game.draw();
|
||||
@@ -168,11 +160,7 @@ pub fn main() {
|
||||
..
|
||||
} => {
|
||||
paused = !paused;
|
||||
event!(
|
||||
tracing::Level::INFO,
|
||||
"{}",
|
||||
if paused { "Paused" } else { "Unpaused" }
|
||||
);
|
||||
event!(tracing::Level::INFO, "{}", if paused { "Paused" } else { "Unpaused" });
|
||||
}
|
||||
Event::KeyDown { keycode, .. } => {
|
||||
game.keyboard_event(keycode.unwrap());
|
||||
|
||||
144
src/map.rs
144
src/map.rs
@@ -3,48 +3,9 @@ use rand::seq::IteratorRandom;
|
||||
|
||||
use crate::constants::{MapTile, BOARD_OFFSET, CELL_SIZE};
|
||||
use crate::constants::{BOARD_HEIGHT, BOARD_WIDTH};
|
||||
use glam::{IVec2, UVec2};
|
||||
use once_cell::sync::OnceCell;
|
||||
use std::collections::{HashSet, VecDeque};
|
||||
use std::ops::Add;
|
||||
|
||||
#[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)]
|
||||
pub struct SignedPosition {
|
||||
pub x: i32,
|
||||
pub y: i32,
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)]
|
||||
pub struct Position {
|
||||
pub x: u32,
|
||||
pub y: u32,
|
||||
}
|
||||
|
||||
impl Add<SignedPosition> for Position {
|
||||
type Output = Position;
|
||||
fn add(self, rhs: SignedPosition) -> Self::Output {
|
||||
Position {
|
||||
x: (self.x as i32 + rhs.x) as u32,
|
||||
y: (self.y as i32 + rhs.y) as u32,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl PartialEq<(u32, u32)> for Position {
|
||||
fn eq(&self, other: &(u32, u32)) -> bool {
|
||||
self.x == other.0 && self.y == other.1
|
||||
}
|
||||
}
|
||||
|
||||
impl Position {
|
||||
pub fn as_i32(&self) -> (i32, i32) {
|
||||
(self.x as i32, self.y as i32)
|
||||
}
|
||||
pub fn wrapping_add(&self, dx: i32, dy: i32) -> Position {
|
||||
Position {
|
||||
x: (self.x as i32 + dx) as u32,
|
||||
y: (self.y as i32 + dy) as u32,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// The game map.
|
||||
///
|
||||
@@ -66,49 +27,34 @@ impl Map {
|
||||
pub fn new(raw_board: [&str; BOARD_HEIGHT as usize]) -> Map {
|
||||
let mut map = [[MapTile::Empty; BOARD_HEIGHT as usize]; BOARD_WIDTH as usize];
|
||||
|
||||
for y in 0..BOARD_HEIGHT as usize {
|
||||
let line = raw_board[y];
|
||||
|
||||
for x in 0..BOARD_WIDTH as usize {
|
||||
if x >= line.len() {
|
||||
break;
|
||||
}
|
||||
|
||||
let i = (y * (BOARD_WIDTH as usize) + x) as usize;
|
||||
let character = line
|
||||
.chars()
|
||||
.nth(x as usize)
|
||||
.unwrap_or_else(|| panic!("Could not get character at {} = ({}, {})", i, x, y));
|
||||
|
||||
for (y, line) in raw_board.iter().enumerate().take(BOARD_HEIGHT as usize) {
|
||||
for (x, character) in line.chars().enumerate().take(BOARD_WIDTH as usize) {
|
||||
let tile = match character {
|
||||
'#' => MapTile::Wall,
|
||||
'.' => MapTile::Pellet,
|
||||
'o' => MapTile::PowerPellet,
|
||||
' ' => MapTile::Empty,
|
||||
'T' => MapTile::Tunnel,
|
||||
c @ '0' | c @ '1' | c @ '2' | c @ '3' | c @ '4' => {
|
||||
MapTile::StartingPosition(c.to_digit(10).unwrap() as u8)
|
||||
}
|
||||
c @ '0' | c @ '1' | c @ '2' | c @ '3' | c @ '4' => MapTile::StartingPosition(c.to_digit(10).unwrap() as u8),
|
||||
'=' => MapTile::Empty,
|
||||
_ => panic!("Unknown character in board: {}", character),
|
||||
_ => panic!("Unknown character in board: {character}"),
|
||||
};
|
||||
|
||||
map[x as usize][y as usize] = tile;
|
||||
map[x][y] = tile;
|
||||
}
|
||||
}
|
||||
|
||||
Map {
|
||||
current: map,
|
||||
default: map.clone(),
|
||||
default: map,
|
||||
}
|
||||
}
|
||||
|
||||
/// Resets the map to its original state.
|
||||
pub fn reset(&mut self) {
|
||||
// Restore the map to its original state
|
||||
for x in 0..BOARD_WIDTH as usize {
|
||||
for y in 0..BOARD_HEIGHT as usize {
|
||||
self.current[x][y] = self.default[x][y];
|
||||
for (x, col) in self.current.iter_mut().enumerate().take(BOARD_WIDTH as usize) {
|
||||
for (y, cell) in col.iter_mut().enumerate().take(BOARD_HEIGHT as usize) {
|
||||
*cell = self.default[x][y];
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -118,9 +64,9 @@ impl Map {
|
||||
/// # Arguments
|
||||
///
|
||||
/// * `cell` - The cell coordinates, in grid coordinates.
|
||||
pub fn get_tile(&self, cell: (i32, i32)) -> Option<MapTile> {
|
||||
let x = cell.0 as usize;
|
||||
let y = cell.1 as usize;
|
||||
pub fn get_tile(&self, cell: IVec2) -> Option<MapTile> {
|
||||
let x = cell.x as usize;
|
||||
let y = cell.y as usize;
|
||||
|
||||
if x >= BOARD_WIDTH as usize || y >= BOARD_HEIGHT as usize {
|
||||
return None;
|
||||
@@ -135,9 +81,9 @@ impl Map {
|
||||
///
|
||||
/// * `cell` - The cell coordinates, in grid coordinates.
|
||||
/// * `tile` - The tile to set.
|
||||
pub fn set_tile(&mut self, cell: (i32, i32), tile: MapTile) -> bool {
|
||||
let x = cell.0 as usize;
|
||||
let y = cell.1 as usize;
|
||||
pub fn set_tile(&mut self, cell: IVec2, tile: MapTile) -> bool {
|
||||
let x = cell.x as usize;
|
||||
let y = cell.y as usize;
|
||||
|
||||
if x >= BOARD_WIDTH as usize || y >= BOARD_HEIGHT as usize {
|
||||
return false;
|
||||
@@ -152,30 +98,24 @@ impl Map {
|
||||
/// # Arguments
|
||||
///
|
||||
/// * `cell` - The cell coordinates, in grid coordinates.
|
||||
pub fn cell_to_pixel(cell: (u32, u32)) -> (i32, i32) {
|
||||
(
|
||||
(cell.0 * CELL_SIZE) as i32,
|
||||
((cell.1 + BOARD_OFFSET.1) * CELL_SIZE) as i32,
|
||||
)
|
||||
pub fn cell_to_pixel(cell: UVec2) -> IVec2 {
|
||||
IVec2::new((cell.x * CELL_SIZE) as i32, ((cell.y + BOARD_OFFSET.1) * CELL_SIZE) as i32)
|
||||
}
|
||||
|
||||
/// Returns a reference to a cached vector of all valid playable positions in the maze.
|
||||
/// This is computed once using a flood fill from a random pellet, and then cached.
|
||||
pub fn get_valid_playable_positions(&mut self) -> &Vec<Position> {
|
||||
pub fn get_valid_playable_positions(&mut self) -> &Vec<UVec2> {
|
||||
use MapTile::*;
|
||||
static mut CACHE: Option<Vec<Position>> = None;
|
||||
// SAFETY: This is only mutated once, and only in this function.
|
||||
unsafe {
|
||||
if let Some(ref cached) = CACHE {
|
||||
return cached;
|
||||
}
|
||||
static CACHE: OnceCell<Vec<UVec2>> = OnceCell::new();
|
||||
if let Some(cached) = CACHE.get() {
|
||||
return cached;
|
||||
}
|
||||
// Find a random starting pellet
|
||||
let mut pellet_positions = vec![];
|
||||
for x in 0..BOARD_WIDTH as u32 {
|
||||
for y in 0..BOARD_HEIGHT as u32 {
|
||||
match self.current[x as usize][y as usize] {
|
||||
Pellet | PowerPellet => pellet_positions.push(Position { x, y }),
|
||||
for (x, col) in self.current.iter().enumerate().take(BOARD_WIDTH as usize) {
|
||||
for (y, &cell) in col.iter().enumerate().take(BOARD_HEIGHT as usize) {
|
||||
match cell {
|
||||
Pellet | PowerPellet => pellet_positions.push(UVec2::new(x as u32, y as u32)),
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
@@ -191,41 +131,27 @@ impl Map {
|
||||
|
||||
queue.push_back(start);
|
||||
while let Some(pos) = queue.pop_front() {
|
||||
// Mark visited, skip if already visited
|
||||
if !visited.insert(pos) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Check if the current tile is valid
|
||||
match self.current[pos.x as usize][pos.y as usize] {
|
||||
Empty | Pellet | PowerPellet => {
|
||||
// Valid, continue flood
|
||||
for offset in [
|
||||
SignedPosition { x: -1, y: 0 },
|
||||
SignedPosition { x: 1, y: 0 },
|
||||
SignedPosition { x: 0, y: -1 },
|
||||
SignedPosition { x: 0, y: 1 },
|
||||
] {
|
||||
let neighbor = pos + offset;
|
||||
if neighbor.x < BOARD_WIDTH as u32 && neighbor.y < BOARD_HEIGHT as u32 {
|
||||
let neighbor_tile =
|
||||
self.current[neighbor.x as usize][neighbor.y as usize];
|
||||
for offset in [IVec2::new(-1, 0), IVec2::new(1, 0), IVec2::new(0, -1), IVec2::new(0, 1)] {
|
||||
let neighbor = (pos.as_ivec2() + offset).as_uvec2();
|
||||
if neighbor.x < BOARD_WIDTH && neighbor.y < BOARD_HEIGHT {
|
||||
let neighbor_tile = self.current[neighbor.x as usize][neighbor.y as usize];
|
||||
if matches!(neighbor_tile, Empty | Pellet | PowerPellet) {
|
||||
queue.push_back(neighbor);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
StartingPosition(_) | Wall | Tunnel => {
|
||||
// Not valid, do not continue
|
||||
}
|
||||
StartingPosition(_) | Wall | Tunnel => {}
|
||||
}
|
||||
}
|
||||
let mut result: Vec<Position> = visited.into_iter().collect();
|
||||
result.sort_unstable();
|
||||
unsafe {
|
||||
CACHE = Some(result);
|
||||
CACHE.as_ref().unwrap()
|
||||
}
|
||||
let mut result: Vec<UVec2> = visited.into_iter().collect();
|
||||
result.sort_unstable_by_key(|v| (v.x, v.y));
|
||||
CACHE.get_or_init(|| result)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,7 +6,6 @@ use sdl2::{
|
||||
render::{Canvas, Texture},
|
||||
video::Window,
|
||||
};
|
||||
use tracing::event;
|
||||
|
||||
use crate::{
|
||||
animation::{AnimatedAtlasTexture, FrameDrawn},
|
||||
@@ -16,6 +15,8 @@ use crate::{
|
||||
modulation::{SimpleTickModulator, TickModulator},
|
||||
};
|
||||
|
||||
use glam::{IVec2, UVec2};
|
||||
|
||||
/// The Pac-Man entity.
|
||||
pub struct Pacman<'a> {
|
||||
/// Shared movement and position fields.
|
||||
@@ -40,7 +41,7 @@ impl<'a> Moving for Pacman<'a> {
|
||||
fn update_cell_position(&mut self) {
|
||||
self.base.update_cell_position();
|
||||
}
|
||||
fn next_cell(&self, direction: Option<Direction>) -> (i32, i32) {
|
||||
fn next_cell(&self, direction: Option<Direction>) -> IVec2 {
|
||||
self.base.next_cell(direction)
|
||||
}
|
||||
fn is_wall_ahead(&self, direction: Option<Direction>) -> bool {
|
||||
@@ -59,11 +60,7 @@ impl<'a> Moving for Pacman<'a> {
|
||||
|
||||
impl Pacman<'_> {
|
||||
/// Creates a new `Pacman` instance.
|
||||
pub fn new<'a>(
|
||||
starting_position: (u32, u32),
|
||||
atlas: Texture<'a>,
|
||||
map: Rc<RefCell<Map>>,
|
||||
) -> Pacman<'a> {
|
||||
pub fn new<'a>(starting_position: UVec2, atlas: Texture<'a>, map: Rc<RefCell<Map>>) -> Pacman<'a> {
|
||||
let pixel_position = Map::cell_to_pixel(starting_position);
|
||||
Pacman {
|
||||
base: MovableEntity::new(
|
||||
@@ -95,13 +92,13 @@ impl Pacman<'_> {
|
||||
}
|
||||
|
||||
/// Returns the internal position of Pac-Man, rounded down to the nearest even number.
|
||||
fn internal_position_even(&self) -> (u32, u32) {
|
||||
let (x, y) = self.base.internal_position();
|
||||
((x / 2u32) * 2u32, (y / 2u32) * 2u32)
|
||||
fn internal_position_even(&self) -> UVec2 {
|
||||
let pos = self.base.internal_position();
|
||||
UVec2::new((pos.x / 2) * 2, (pos.y / 2) * 2)
|
||||
}
|
||||
|
||||
pub fn tick(&mut self) {
|
||||
let can_change = self.internal_position_even() == (0, 0);
|
||||
let can_change = self.internal_position_even() == UVec2::ZERO;
|
||||
if can_change {
|
||||
<Pacman as Moving>::update_cell_position(self);
|
||||
if !<Pacman as Moving>::handle_tunnel(self) {
|
||||
@@ -115,7 +112,7 @@ impl Pacman<'_> {
|
||||
}
|
||||
if !self.stopped && self.base.modulation.next() {
|
||||
<Pacman as Moving>::move_forward(self);
|
||||
if self.internal_position_even() == (0, 0) {
|
||||
if self.internal_position_even() == UVec2::ZERO {
|
||||
<Pacman as Moving>::update_cell_position(self);
|
||||
}
|
||||
}
|
||||
@@ -127,9 +124,9 @@ impl Renderable for Pacman<'_> {
|
||||
let pos = self.base.base.pixel_position;
|
||||
let dir = self.base.direction;
|
||||
if self.stopped {
|
||||
self.sprite.render(canvas, pos, dir, Some(2));
|
||||
self.sprite.render(canvas, (pos.x, pos.y), dir, Some(2));
|
||||
} else {
|
||||
self.sprite.render(canvas, pos, dir, None);
|
||||
self.sprite.render(canvas, (pos.x, pos.y), dir, None);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user