feat: reorganize assets/ folder into web/ and game/
@@ -8,5 +8,5 @@ rustflags = [
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# "-C", "link-args=-sALLOW_MEMORY_GROWTH=1",
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"-C", "link-args=-sUSE_SDL=2 -sUSE_SDL_IMAGE=2 -sUSE_SDL_MIXER=2 -sUSE_OGG=1 -sUSE_SDL_GFX=2 -sUSE_SDL_TTF=2 -sSDL2_IMAGE_FORMATS=['png']",
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# USE_OGG, USE_VORBIS for OGG/VORBIS usage
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"-C", "link-args=--preload-file assets/",
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]
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"-C", "link-args=--preload-file assets/game/",
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]
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4
.gitignore
vendored
@@ -3,5 +3,5 @@
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.idea
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*.dll
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rust-sdl2-emscripten/
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assets/build.css
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emsdk/
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assets/site/build.css
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emsdk/
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Before Width: | Height: | Size: 174 B After Width: | Height: | Size: 174 B |
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Before Width: | Height: | Size: 158 B After Width: | Height: | Size: 158 B |
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Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB |
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Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
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Before Width: | Height: | Size: 528 B After Width: | Height: | Size: 528 B |
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Before Width: | Height: | Size: 394 B After Width: | Height: | Size: 394 B |
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Before Width: | Height: | Size: 228 B After Width: | Height: | Size: 228 B |
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Before Width: | Height: | Size: 370 B After Width: | Height: | Size: 370 B |
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Before Width: | Height: | Size: 90 B After Width: | Height: | Size: 90 B |
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Before Width: | Height: | Size: 28 KiB After Width: | Height: | Size: 28 KiB |
23
assets/site/build.css
Normal file
@@ -0,0 +1,23 @@
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@tailwind base;
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@tailwind components;
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@tailwind utilities;
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@font-face {
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font-family: "Liberation Mono";
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src:
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url("LiberationMono.woff2") format("woff2"),
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url("LiberationMono.woff") format("woff");
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font-weight: normal;
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font-style: normal;
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font-display: swap;
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}
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canvas {
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@apply w-full h-[65vh] min-h-[200px] block mx-auto bg-black;
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}
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.code {
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@apply px-1 rounded font-mono bg-zinc-900 border border-zinc-700 lowercase;
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}
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/*# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJzb3VyY2VzIjpbInN0eWxlcy5zY3NzIl0sIm5hbWVzIjpbXSwibWFwcGluZ3MiOiJBQUFBIiwiZmlsZSI6ImJ1aWxkLmNzcyIsInNvdXJjZXNDb250ZW50IjpbIkB0YWlsd2luZCBiYXNlO1xuQHRhaWx3aW5kIGNvbXBvbmVudHM7XG5AdGFpbHdpbmQgdXRpbGl0aWVzO1xuXG5AZm9udC1mYWNlIHtcbiAgICBmb250LWZhbWlseTogXCJMaWJlcmF0aW9uIE1vbm9cIjtcbiAgICBzcmM6XG4gICAgICAgIHVybChcIkxpYmVyYXRpb25Nb25vLndvZmYyXCIpIGZvcm1hdChcIndvZmYyXCIpLFxuICAgICAgICB1cmwoXCJMaWJlcmF0aW9uTW9uby53b2ZmXCIpIGZvcm1hdChcIndvZmZcIik7XG4gICAgZm9udC13ZWlnaHQ6IG5vcm1hbDtcbiAgICBmb250LXN0eWxlOiBub3JtYWw7XG4gICAgZm9udC1kaXNwbGF5OiBzd2FwO1xufVxuXG5jYW52YXMge1xuICAgIEBhcHBseSB3LWZ1bGwgaC1bNjV2aF0gbWluLWgtWzIwMHB4XSBibG9jayBteC1hdXRvIGJnLWJsYWNrO1xufVxuXG4uY29kZSB7XG4gICAgQGFwcGx5IHB4LTEgcm91bmRlZCBmb250LW1vbm8gYmctemluYy05MDAgYm9yZGVyIGJvcmRlci16aW5jLTcwMCBsb3dlcmNhc2U7XG59XG4iXX0= */
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|
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
16
build.sh
@@ -52,20 +52,18 @@ else
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fi
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echo "Generating CSS"
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pnpx postcss-cli ./assets/styles.scss -o ./assets/build.css
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pnpx postcss-cli ./assets/site/styles.scss -o ./assets/site/build.css
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echo "Copying WASM files"
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mkdir -p dist
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output_folder="target/wasm32-unknown-emscripten/$build_type"
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cp assets/index.html dist
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# cp assets/*.woff* dist
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cp assets/build.css dist
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cp assets/favicon.ico dist
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cp $output_folder/pacman.wasm dist
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cp $output_folder/pacman.js dist
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# only if .data file exists
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cp $output_folder/deps/pacman.data dist
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cp assets/site/{build.css,favicon.ico,index.html} dist
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cp $output_folder/pacman.{wasm,js} dist
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if [ -f $output_folder/deps/pacman.data ]; then
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cp $output_folder/deps/pacman.data dist
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fi
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if [ -f $output_folder/pacman.wasm.map ]; then
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cp $output_folder/pacman.wasm.map dist
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fi
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37
build.ts
@@ -56,40 +56,47 @@ async function setupEmscripten() {
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async function buildWeb(release: boolean) {
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console.log("Building WASM with Emscripten...");
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const rustcFlags = [
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"-C",
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"link-arg=--preload-file",
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"-C",
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"link-arg=assets",
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].join(" ");
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if (release) {
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await $`cargo build --target=wasm32-unknown-emscripten --release`;
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await $`env RUSTFLAGS=${rustcFlags} cargo build --target=wasm32-unknown-emscripten --release`;
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} else {
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await $`cargo build --target=wasm32-unknown-emscripten`;
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await $`env RUSTFLAGS=${rustcFlags} cargo build --target=wasm32-unknown-emscripten`;
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}
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console.log("Generating CSS...");
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await $`pnpx postcss-cli ./assets/styles.scss -o ./assets/build.css`;
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await $`pnpx postcss-cli ./assets/site/styles.scss -o ./assets/site/build.css`;
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console.log("Copying WASM files...");
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const buildType = release ? "release" : "debug";
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const outputFolder = `target/wasm32-unknown-emscripten/${buildType}`;
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await $`mkdir -p dist`;
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await $`cp assets/index.html dist`;
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await $`cp assets/*.woff* dist`;
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await $`cp assets/build.css dist`;
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await $`cp assets/favicon.ico dist`;
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await $`cp ${outputFolder}/spiritus.wasm dist`;
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await $`cp ${outputFolder}/spiritus.js dist`;
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await $`cp assets/site/index.html dist`;
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await $`cp assets/site/*.woff* dist`;
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await $`cp assets/site/build.css dist`;
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await $`cp assets/site/favicon.ico dist`;
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await $`cp ${outputFolder}/pacman.wasm dist`;
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await $`cp ${outputFolder}/pacman.js dist`;
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// Check if .data file exists before copying
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try {
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await fs.access(`${outputFolder}/deps/spiritus.data`);
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await $`cp ${outputFolder}/deps/spiritus.data dist`;
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await fs.access(`${outputFolder}/pacman.data`);
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await $`cp ${outputFolder}/pacman.data dist`;
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} catch (e) {
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console.log("No spiritus.data file found, skipping copy.");
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console.log("No pacman.data file found, skipping copy.");
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}
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// Check if .map file exists before copying
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try {
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await fs.access(`${outputFolder}/spiritus.wasm.map`);
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await $`cp ${outputFolder}/spiritus.wasm.map dist`;
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await fs.access(`${outputFolder}/pacman.wasm.map`);
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await $`cp ${outputFolder}/pacman.wasm.map dist`;
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} catch (e) {
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console.log("No spiritus.wasm.map file found, skipping copy.");
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console.log("No pacman.wasm.map file found, skipping copy.");
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}
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console.log("WASM files copied.");
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24
src/asset.rs
@@ -56,17 +56,17 @@ mod imp {
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macro_rules! asset_bytes_enum {
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( $asset:expr ) => {
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match $asset {
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Asset::Wav1 => Cow::Borrowed(include_bytes!("../assets/wav/1.ogg")),
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Asset::Wav2 => Cow::Borrowed(include_bytes!("../assets/wav/2.ogg")),
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Asset::Wav3 => Cow::Borrowed(include_bytes!("../assets/wav/3.ogg")),
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Asset::Wav4 => Cow::Borrowed(include_bytes!("../assets/wav/4.ogg")),
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Asset::Pacman => Cow::Borrowed(include_bytes!("../assets/32/pacman.png")),
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Asset::Pellet => Cow::Borrowed(include_bytes!("../assets/24/pellet.png")),
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Asset::Energizer => Cow::Borrowed(include_bytes!("../assets/24/energizer.png")),
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Asset::Map => Cow::Borrowed(include_bytes!("../assets/map.png")),
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Asset::FontKonami => Cow::Borrowed(include_bytes!("../assets/font/konami.ttf")),
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Asset::GhostBody => Cow::Borrowed(include_bytes!("../assets/32/ghost_body.png")),
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Asset::GhostEyes => Cow::Borrowed(include_bytes!("../assets/32/ghost_eyes.png")),
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Asset::Wav1 => Cow::Borrowed(include_bytes!("../assets/game/wav/1.ogg")),
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Asset::Wav2 => Cow::Borrowed(include_bytes!("../assets/game/wav/2.ogg")),
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Asset::Wav3 => Cow::Borrowed(include_bytes!("../assets/game/wav/3.ogg")),
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Asset::Wav4 => Cow::Borrowed(include_bytes!("../assets/game/wav/4.ogg")),
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Asset::Pacman => Cow::Borrowed(include_bytes!("../assets/game/32/pacman.png")),
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Asset::Pellet => Cow::Borrowed(include_bytes!("../assets/game/24/pellet.png")),
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Asset::Energizer => Cow::Borrowed(include_bytes!("../assets/game/24/energizer.png")),
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Asset::Map => Cow::Borrowed(include_bytes!("../assets/game/map.png")),
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Asset::FontKonami => Cow::Borrowed(include_bytes!("../assets/game/font/konami.ttf")),
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Asset::GhostBody => Cow::Borrowed(include_bytes!("../assets/game/32/ghost_body.png")),
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Asset::GhostEyes => Cow::Borrowed(include_bytes!("../assets/game/32/ghost_eyes.png")),
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}
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};
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}
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@@ -81,7 +81,7 @@ mod imp {
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use std::fs;
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||||
use std::path::Path;
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||||
pub fn get_asset_bytes(asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
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||||
let path = Path::new("assets").join(asset.path());
|
||||
let path = Path::new("assets/game").join(asset.path());
|
||||
if !path.exists() {
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||||
return Err(AssetError::NotFound(asset.path().to_string()));
|
||||
}
|
||||
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