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353 Commits

Author SHA1 Message Date
93381ba5cb test(server): gate PostgreSQL tests behind postgres-tests feature
Move testcontainers to optional dependency and create feature flag for database integration tests. Tests without the feature use a dummy pool and skip database operations.
2026-01-07 00:00:29 -06:00
bf2a2a34e4 docs(roadmap): update feature completion status and add implementation details 2025-12-30 13:17:18 -06:00
8522dd2ff6 fix(web): run svelte-kit sync before build and simplify Dockerfile 2025-12-30 13:17:18 -06:00
b809f1c095 fix: address ESLint warnings and add Vitest configuration
- Add ESLint flat config with Svelte and TypeScript support
- Fix unused variables and component prop naming
- Add Vitest browser testing setup with Playwright
- Configure separate test projects for client and server code
2025-12-30 12:28:14 -06:00
eedf22f86d refactor(just): reorganize Justfiles to match project architecture and format code 2025-12-30 04:24:41 -06:00
884f42a855 feat(server): make database and OAuth providers optional configuration
All external services (database, Discord/GitHub OAuth, S3) can now be individually disabled by omitting their environment variables. The server gracefully degrades functionality when services are unavailable. Partial configuration of any service group triggers a clear error at startup.

- Database: Falls back to dummy pool when DATABASE_URL is unset
- OAuth: Providers only registered when credentials are complete
- S3: Image storage disabled when credentials are missing
- Health checks reflect actual configuration state
2025-12-30 04:03:48 -06:00
7d07071e64 build(docker): remove wasm-opt optimization step 2025-12-30 03:36:49 -06:00
a89a210c78 refactor(web): extract NavLink component and add Prettier config 2025-12-30 02:42:36 -06:00
de7c656b61 refactor(just): split monolithic Justfile into project-specific modules
Organize recipes into dedicated Justfiles for pacman, server, and web components. Root Justfile now serves as a thin facade with common aliases pointing to submodule recipes.
2025-12-30 02:16:18 -06:00
a636870661 refactor(web): migrate from Vike+React to SvelteKit
- Replace Vike+React with SvelteKit for simpler SSR and routing
- Update WASM build output paths from public/ to static/
- Add wasm-opt integration for WASM size optimization
- Streamline tooling: remove ESLint, Prettier configs (use defaults)
- Move build.rs to pacman-server/ (frontend no longer needs it)
2025-12-30 02:15:42 -06:00
1c333c83fc build: migrate from Dependabot to Renovate for dependency updates 2025-12-29 16:51:54 -06:00
16fba6aabc build(docker): consolidate WASM build into multi-stage Dockerfile
- Move WASM compilation from GitHub Actions into Docker build stages
- Add emsdkVersion to package.json config as single source of truth
- Implement cargo-chef for dependency caching in both WASM and server builds
- Update .dockerignore to include packed game assets while excluding unpacked
- Simplify deploy workflow by removing local WASM build steps
2025-12-29 16:43:37 -06:00
a65836bd5b build: migrate to bun package manager and enforce with preinstall check 2025-12-29 15:23:04 -06:00
6a4abcec0d build(emsdk): update to latest version and fix unused import warning
Updates CI/CD emsdk from pinned 3.1.43 to latest (4.0.22), resolving a version
mismatch between local dev (which used latest) and production builds. This
discrepancy likely caused production-only ErrnoError bugs that were impossible
to reproduce locally.
2025-12-29 15:23:00 -06:00
e017a87e12 fix(web): prevent stopGame from being called on non-game page transitions
Only stop the game when navigating away from the game page (/) to avoid
WASM runtime errors when navigating between /leaderboard and /download.
Add error handling to gracefully handle crashes during page transitions.
2025-12-29 14:53:42 -06:00
21078b7ada fix(emscripten): avoid Module.arguments access with ASSERTIONS enabled
Skip env::args() on Emscripten builds to prevent accessing Module.arguments
after runtime initialization, which causes abort with ASSERTIONS=1.
2025-12-29 14:50:40 -06:00
8d3d69da9d feat(web): add cache busting with version-based asset loading
- Inject git hash via Vite plugin for cache-busting WASM/JS assets
- Enable Emscripten assertions for better runtime error messages
- Log Emscripten runtime init for debugging filesystem readiness
- Expand dockerignore to exclude web build artifacts
2025-12-29 14:27:52 -06:00
3bb3908853 feat(web): add smooth page transitions and WASM loading states
- Implement navigation state tracking with optimistic UI updates
- Add loading spinner and error handling for WASM initialization
- Insert browser yield points during game initialization to prevent freezing
- Redesign leaderboard with tabbed navigation and mock data structure
- Add utility CSS classes for consistent page layouts
2025-12-29 03:33:43 -06:00
d3514b84e9 refactor(just): reorganize recipes with sections and add quality checks
- Group recipes by purpose (Quality, Testing, Performance, Web, Server)
- Add check/quick/ci recipes for standard workflows
- Add format-check, audit, and smoke test utilities
- Simplify docker commands and improve UX
2025-12-29 03:04:11 -06:00
ca36d01891 test(input): update pause key binding test to use Escape 2025-12-29 02:56:50 -06:00
65a9c6bab9 feat(web): redesign navigation with centered logo and smooth page transitions
- Replace sidebar nav with centered header featuring PAC-MAN title
- Add glimmer animation effect for non-active logo state
- Implement 200ms fade transitions between pages
- Add custom scrollbar styling with OverlayScrollbars
- Switch to Russo One font for title, Outfit for body text
2025-12-29 02:53:55 -06:00
5e86bbb040 feat(web): implement game lifecycle management for SPA navigation
Add stop_game and restart_game FFI functions to properly pause/resume the game loop during page transitions, preventing resource leaks and audio issues when navigating between pages
2025-12-29 02:06:15 -06:00
791a0e48e3 fix(lint): resolve clippy warnings and add cross-platform lint recipe
- Add `just lint` recipe for desktop + wasm clippy checks
- Fix clippy warnings: redundant field names, formatting, dead code
- Gate Emscripten-specific audio methods behind target_os cfg
2025-12-29 01:15:03 -06:00
6db061cc41 perf(game): adjust frame time warning threshold to be platform-adaptive
Use dt-based dynamic threshold instead of hardcoded 17ms to account for different platform frame timings (desktop ~16.67ms vs WebAssembly's variable requestAnimationFrame)
2025-12-29 01:05:28 -06:00
949899b035 feat(game): implement pause system with Escape key and visual overlay 2025-12-29 01:03:06 -06:00
d320f2b01b feat(web): auto-install emsdk and set default caddy port
- Clone and install emsdk automatically if not present
- Configure caddy to listen on port 8547 by default
2025-12-29 00:43:34 -06:00
fc349c45c5 fix(web): implement browser autoplay policy compliance with click-to-start
Add WaitingForInteraction game stage and Suspended audio state for Emscripten builds.
Audio unlocks and game starts after user clicks or presses any key, satisfying browser
autoplay restrictions while maintaining immediate playback on desktop.
2025-12-29 00:41:31 -06:00
dependabot[bot]
191fe49c64 chore(deps): bump actions/checkout in the github-actions group (#11)
Bumps the github-actions group with 1 update: [actions/checkout](https://github.com/actions/checkout).


Updates `actions/checkout` from 5 to 6
- [Release notes](https://github.com/actions/checkout/releases)
- [Changelog](https://github.com/actions/checkout/blob/main/CHANGELOG.md)
- [Commits](https://github.com/actions/checkout/compare/v5...v6)

---
updated-dependencies:
- dependency-name: actions/checkout
  dependency-version: '6'
  dependency-type: direct:production
  update-type: version-update:semver-major
  dependency-group: github-actions
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2025-11-25 16:14:41 -06:00
Ryan Walters
cc6a1a4c6a fix(ci): skip Railway deployment and Coveralls upload when tokens unavailable
Dependabot PRs lack access to repository secrets, causing workflow failures.
This change adds token availability checks with informative warnings, allowing
CI to complete successfully while skipping deployment steps that require secrets.

Coverage generation still runs to maintain build verification, but upload is
conditional on token availability.
2025-11-23 11:48:58 -06:00
Ryan Walters
0338188e94 refactor: reorganize project structure for clarity
Move documentation assets to .github/assets/ and backend scripts to pacman-server/scripts/. Updates all references in README and Justfile.
2025-11-23 11:47:43 -06:00
dependabot[bot]
a60d309a66 chore(deps): bump mockall from 0.13.1 to 0.14.0 in the rust-major group (#14) 2025-11-23 16:15:22 +00:00
Ryan Walters
203a5c0e2e fix(ci): skip Coveralls upload when token unavailable
The coverage workflow was failing on Dependabot PRs because
COVERALLS_REPO_TOKEN is not available to PRs from forks for security
reasons. Add a conditional check to skip the upload step when the
token is missing, while still running coverage generation.

This allows PRs to pass CI while retaining coverage reports on master.
2025-11-23 01:38:41 -06:00
Ryan Walters
cb50ade88f fix(web): resolve leaderboard production crashes by removing react-animated-numbers
Remove react-animated-numbers dependency which caused production-only crashes due to CommonJS/ESM interop issues with Vite's production bundler. Replace animated score displays with simple toLocaleString() formatting.

Also add missing +config.ts to disable SSR for the leaderboard page, fixing 307 redirect loop caused by SSR/prerender configuration mismatch.

Changes:
- Remove react-animated-numbers from package.json
- Add web/pages/leaderboard/+config.ts with ssr: false
- Replace AnimatedNumbers component with direct number formatting
- Simplify leaderboard score display (no animation, instant render)
2025-11-23 01:21:02 -06:00
Ryan Walters
984a2e95ca fix(ci): consolidate Dependabot configs to resolve overlapping directories
Dependabot rejected the previous configuration due to duplicate
package-ecosystem/directory combinations. Merged separate patch/minor/major
update configs into single configs per directory with grouped update types.
2025-11-23 01:21:02 -06:00
Ryan Walters
50c0033f2f fix(game): track cursor and touch state in dirty flag for immediate visual feedback
Extends dirty_render_system to detect changes in CursorPosition and TouchState resources. This ensures re-renders trigger immediately when clicking to activate drag functionality, when cursor debug visualization updates, and when cursor fade-out occurs after timeout.
2025-11-23 00:44:38 -06:00
Ryan Walters
61a1590289 fix(ci): use dynamic proxy Dockerfile for Railway deployment
Replace railway redeploy with railway up using a dynamically generated
proxy Dockerfile. The proxy pulls the pre-built image from GHCR using
the exact SHA256 digest, avoiding Railpack source builds while ensuring
deterministic deployments.
2025-11-22 23:45:53 -06:00
Ryan Walters
7eb4705b7c fix(ci): use railway redeploy instead of railway up
Changed deployment command from `railway up` to `railway redeploy` because
the Railway service is configured to use an external Docker image from GHCR,
not source code deployment. The `railway up` command was attempting to build
from source with Railpack, which failed since no source code was provided.

The `railway redeploy` command triggers Railway to pull the latest image
from ghcr.io/xevion/pac-man:latest and redeploy the service.
2025-11-22 22:15:50 -06:00
Ryan Walters
a98ad23348 chore(deps): reconfigure Dependabot with granular update groups
Replaced monolithic dependency grouping with 13 separate update groups
across Cargo (game/server), npm (frontend), and GitHub Actions ecosystems.

Key improvements:
- Separate patch/minor/major updates to prevent breaking changes from
  blocking safe updates
- Group by crate (game vs server) for easier review
- Enable auto-merge for patch updates via labels
- Weekly checks with 5 PR limit to avoid spam
- Ignore bevy_ecs 0.17+ and jsonwebtoken 10+ until manual migration

Closed PR #10 (22 jumbled updates causing build failures).
2025-11-22 21:58:27 -06:00
Ryan Walters
3e08720b43 fix(ci): correct Railway CLI invocation in GitHub Actions
The deployment was failing because the workflow used incorrect syntax
with `uses: docker://` which caused Docker to misinterpret `up` as an
executable rather than an argument to the Railway CLI.

Split deployment into a separate job using `container:` at the job level,
allowing the Railway CLI to execute properly. This follows Railway's
official documentation for GitHub Actions integration.
2025-11-22 21:43:04 -06:00
Ryan Walters
c306e992c4 fix(game): resolve race condition in render dirty flag using bitwise OR
The render dirty flag was being reset instead of accumulated, causing
the game to become stuck and unplayable in web builds. Changed from
assignment to bitwise OR to preserve all dirty state updates.

Also adds game layout component and updates Justfile to build frontend.
2025-11-22 21:14:24 -06:00
Ryan Walters
9bf8d0428c feat(ci): trigger Railway deployment immediately after Docker push
Add Railway CLI step to GitHub Actions workflow that deploys to Railway
immediately after the Docker image is pushed to ghcr.io.
2025-11-22 19:08:05 -06:00
Ryan Walters
e00d209047 fix(web): enable prerendering for static deployment
Enable prerendering to generate index.html during build while keeping SSR disabled for Emscripten/WASM compatibility. This allows static hosting platforms to serve the application correctly.
2025-11-22 18:30:09 -06:00
dependabot[bot]
8be95a20ba chore(deps): bump actions/upload-artifact in the dependencies group (#9)
Bumps the dependencies group with 1 update: [actions/upload-artifact](https://github.com/actions/upload-artifact).


Updates `actions/upload-artifact` from 4 to 5
- [Release notes](https://github.com/actions/upload-artifact/releases)
- [Commits](https://github.com/actions/upload-artifact/compare/v4...v5)

---
updated-dependencies:
- dependency-name: actions/upload-artifact
  dependency-version: '5'
  dependency-type: direct:production
  update-type: version-update:semver-major
  dependency-group: dependencies
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2025-11-03 08:44:13 -06:00
Ryan Walters
ad6fd00197 refactor(docker): move frontend build into multi-stage Docker build
- Remove frontend build steps from GitHub Actions workflow
- Add frontend-builder stage using oven/bun:1 in Dockerfile
- Build frontend inside Docker for better consistency and portability
- Copy built frontend from frontend-builder stage to runtime image
- Simplify CI/CD pipeline by consolidating build steps
2025-11-02 22:56:07 -06:00
Ryan Walters
52dee3eee4 feat(server): add trailing slash normalization and API root endpoint
- Add tower-http normalize-path feature to handle trailing slashes
- Implement NormalizePathLayer to trim trailing slashes from URLs
- Add GET /api/ endpoint with API description message
- Fix OAuth callback redirect to use /api/profile path
2025-11-02 22:51:17 -06:00
Ryan Walters
83e389d789 fix(docker): include dist directory in Docker builds
Remove /dist from .dockerignore to ensure frontend build artifacts are
available in the Docker container for deployment.
2025-11-02 20:57:45 -06:00
Ryan Walters
8f8f82630f fix(tests): update all test routes to use /api prefix
All API routes were moved under /api prefix as part of the unified
deployment architecture. Updated test files to reflect this change:

- basics.rs: Update root and auth/providers routes
- health.rs: Update health endpoint routes
- oauth.rs: Update all OAuth and auth callback routes, plus redirect locations
- sessions.rs: Update profile and logout routes

This fixes 9 failing tests that were expecting routes without the /api prefix.
2025-11-02 19:51:52 -06:00
Ryan Walters
45e6131121 feat: implement unified deployment with Docker and Railway integration
This commit introduces a comprehensive deployment strategy that unifies the frontend and backend into a single Docker container served by the Rust backend, streamlining the deployment process and improving production architecture.

Key changes:
- Split CI/CD workflows: separated build.yaml (for CI/PR checks) and deploy.yaml (for production deployment)
- Implemented unified Docker deployment where the Axum server serves both API routes (under /api) and frontend static files
- Added GitHub Container Registry integration for Docker image distribution
- Updated Railway configuration to use the new healthcheck path (/api/health)
- Enhanced postgres.ts script with named volumes and constants for better container management
- Added API client utilities (web/lib/api.ts) and environment configuration (web/.env.example) for frontend-backend communication
- Configured Vite proxy for local development while supporting same-origin requests in production
- Updated Dockerfile to include frontend static files and proper environment variable handling

This architecture eliminates the need for separate deployments and CORS configuration, as the frontend and API are served from the same origin.
2025-11-02 19:31:22 -06:00
Ryan Walters
4002729ef7 fix(ci): update deployment path and add Vike build step
- Add web frontend build step to compile Vike site
- Change artifact upload path from ./dist/ to ./web/dist/
- Install web dependencies before building frontend
2025-11-02 13:44:38 -06:00
Ryan Walters
fb98c077b5 refactor(web): migrate frontend to Tailwind CSS and Vike SSR
- Replace Mantine UI components with Tailwind CSS v4
- Migrate from static HTML to Vike-based SSR framework
- Disable SSR for game page (Emscripten requires browser environment)
- Simplify Emscripten loading to avoid hydration conflicts
- Remove Tailwind download logic from web.build.ts
- Add package manager lockfiles for reproducible builds
- Update .gitignore for node_modules and build artifacts
2025-11-02 13:39:51 -06:00
Ryan Walters
ffc5b8d15b fix: set VCPKG_ROOT for rust-sdl2 to find cargo-vcpkg libraries
cargo-vcpkg installs to target/vcpkg but rust-sdl2's vcpkg-rs crate
auto-detection doesn't reliably find it on all platforms. Set VCPKG_ROOT
explicitly to ensure consistent library discovery across platforms.
2025-11-02 13:06:38 -06:00
Ryan Walters
4f49355892 fix: prevent vcpkg cache poisoning with version-based keys
Cache restore-keys allowed old vcpkg builds to be restored when baseline
changed, causing persistent failures. Extract vcpkg version from Cargo.toml
using cargo metadata and use it as primary cache key component.

- Extract vcpkg baseline via cargo metadata (structured parsing)
- Unified vcpkg cache with version-isolated keys
- Removed manual macOS vcpkg setup and A/B test steps
- Cache cargo-vcpkg binary for faster builds
2025-11-02 12:48:00 -06:00
Ryan Walters
07e0709c50 test: A/B test cargo-vcpkg vs manual vcpkg with 2025.10.17
Adds cargo-vcpkg step alongside manual vcpkg for macOS to determine if
the fix is due to using manual vcpkg or simply upgrading to vcpkg
2025.10.17. Both methods will run to compare behavior.

- Updated vcpkg baseline from 2024.11.16 to 2025.10.17
- Restored macOS triplets in Cargo.toml
- Added duplicate cargo-vcpkg step for macOS builds
2025-11-02 11:52:39 -06:00
Ryan Walters
aeb03aaf52 fix: use manual vcpkg installation for macOS builds
Replaces cargo-vcpkg with direct vcpkg installation for macOS to fix
libogg build failures. Uses vcpkg 2025.10.17 with proper SDL2 package
installation and VCPKG_ROOT environment variable for rust-sdl2
integration. Windows and Linux continue using cargo-vcpkg.
2025-11-02 11:34:55 -06:00
Ryan Walters
3f6126418a ci: update macOS runner versions in build workflow
Update GitHub Actions macOS runners to use macos-15-intel for x86_64 and macos-15 for aarch64 targets to align with latest runner availability.
2025-11-02 10:43:19 -06:00
Ryan Walters
54ef292606 chore: update vcpkg baseline to 2024.11.16
Updates vcpkg from 2024.05.24 to stable 2024.11.16 release to fix
platform-specific build failures. Avoids 2025.x versions which have
breaking vcpkgTools.xml changes incompatible with cargo-vcpkg.
2025-11-02 10:34:54 -06:00
Ryan Walters
13e592502f fix: update vcpkg cache paths and web serve directory
Update GitHub Actions workflows to use correct Cargo.toml/Cargo.lock paths
in root directory instead of pacman/ subdirectory. Fix Justfile web command
to serve from web/dist/client instead of pacman/dist.
2025-11-02 09:57:02 -06:00
Ryan Walters
d9519746b8 fix: proper asset path for emscripten 2025-09-29 15:29:52 -05:00
Ryan Walters
55b31ba31e feat: setup 'web' frontend 2025-09-25 12:37:21 -05:00
Ryan Walters
c524fdb3e7 fix: rewrite oauth provider linking system, add email_verified attribute for providers 2025-09-24 13:38:31 -05:00
Ryan Walters
bdd3c74a2d refactor: general improvements, better comments, structuring of oauth flow (but still broken) 2025-09-24 13:13:10 -05:00
Ryan Walters
655c3c68d5 chore: limit retry to once 2025-09-24 12:08:04 -05:00
Ryan Walters
6134da1d49 chore: log testcontainer request duration, limit request trace to just image 2025-09-24 12:06:24 -05:00
Ryan Walters
0b5aeceb51 feat: improve test reliability and add request tracing
- Add retry configuration for flaky tests (2 retries for default, 3 for
OAuth)
- Configure test groups with proper concurrency limits (serial: 1,
integration: 4)
- Add tower-http tracing layer with custom span formatting for HTTP
requests
- Simplify database pool handling by removing unnecessary Arc wrapper
- Improve test context setup with better logging and error handling
- Refactor user creation parameters for better clarity and consistency
- Add debug logging for OAuth cookie handling
2025-09-19 17:35:53 -05:00
Ryan Walters
e1b266f3b2 refactor: rename Claims fields internally, maintain terse serialization with serde rename 2025-09-19 11:56:02 -05:00
Ryan Walters
76985f6390 refactor: allow testing of mocked providers via AuthRegistry creation, avoid creation of responses in auth 2025-09-19 11:50:25 -05:00
Ryan Walters
4a041a7695 test: apply coverage filters to pacman-server crate 2025-09-19 10:46:23 -05:00
Ryan Walters
62b619a3cc ci: adjust timeouts for nextest given docker requirements 2025-09-19 10:28:59 -05:00
Ryan Walters
67c9460c84 refactor(auth): implement session-based PKCE and eliminate provider duplication
- Replace in-memory PKCE storage with encrypted session cookies
- Add PKCE verifier and CSRF state fields to JWT Claims struct
- Move common PKCE validation logic to OAuthProvider trait
- Extract provider-specific methods for token exchange and user fetching
- Remove PkceManager and DashMap-based storage system
- Update GitHub and Discord providers to use new session-based approach
2025-09-19 10:23:33 -05:00
Ryan Walters
7e98bc7488 test: add low slow-timeout for nextest 2025-09-19 09:50:48 -05:00
Ryan Walters
698f95ff32 refactor: clean test setup code, cleanup tests, separate into different files 2025-09-19 09:50:22 -05:00
Ryan Walters
54eca9f447 fix: install crypto provider default select 2025-09-19 08:54:20 -05:00
Ryan Walters
f9e79eb6d6 fix: move railway.json to root, explicitly configure with Dockerfile 2025-09-19 08:35:47 -05:00
Ryan Walters
408b660490 fix: drop unused fast_image_resize, drop toolchain back to 1.86, limit emscripten build to pacman project properly 2025-09-18 23:16:55 -05:00
Ryan Walters
cc06cd88a1 refactor: allow optional database in setup, use derived default 2025-09-18 22:58:38 -05:00
Ryan Walters
e2c725cb95 feat: allow health check forcing in debug, setup test mocking, plan out integration tests 2025-09-18 22:42:00 -05:00
Ryan Walters
350f92ab21 tests: setup basic tests, integration tests with testcontainers 2025-09-18 21:33:15 -05:00
Ryan Walters
3ad00bdcba chore: setup lib for testing, image handling notes in README 2025-09-18 13:18:53 -05:00
Ryan Walters
7f9d3e9158 feat: implement r2 image upload for avatars 2025-09-18 13:18:14 -05:00
Ryan Walters
56e02e7253 refactor: remove unnecessary HashMap for passing code/state strings, formatter lifetime tweak 2025-09-17 13:18:58 -05:00
Ryan Walters
e2f3f6790f refactor: create common pkce handling, max_age on link cookie 2025-09-17 13:08:48 -05:00
Ryan Walters
1be59f474d feat: add Server header middleware, bump version to v0.4.0 2025-09-17 12:37:12 -05:00
Ryan Walters
916428fe76 feat: setup healthcheck route & background task 2025-09-17 12:32:52 -05:00
Ryan Walters
e02c2286bb chore: add .scripts with local postgres setup script, setup todo list in README 2025-09-17 12:23:55 -05:00
Ryan Walters
c12dc11d8f feat: normalize provider details into oauth_accounts table, auth linking intent, provider array in profile response 2025-09-17 11:17:31 -05:00
Ryan Walters
1cf3b901e8 feat: users table with sqlx, migrations, data persistence 2025-09-17 09:43:52 -05:00
Ryan Walters
ac1417aabc feat: discord oauth provider, setup provider list route, add 'active' method, common type alias 2025-09-17 09:23:31 -05:00
Ryan Walters
8e23fb66a4 feat: setup smarter PKCE map purging & BasicClient type alias, smarter EnvFilter string building 2025-09-17 04:06:52 -05:00
Ryan Walters
92acb07b04 feat: setup tracing calls throughout project 2025-09-17 04:05:59 -05:00
Ryan Walters
18e750fa61 feat: add tracing/tracing-subscriber, setup CustomPrettyFormatter & CustomJsonFormatter 2025-09-17 03:48:35 -05:00
Ryan Walters
8d9c0621c9 feat: proper shutdown timeout handling 2025-09-17 03:41:13 -05:00
Ryan Walters
750b47b609 feat: add SIGINT/SIGTERM graceful shutdown handling 2025-09-17 03:36:59 -05:00
Ryan Walters
b1fae907ee chore: add railway.json drainingSeconds 2025-09-17 03:33:39 -05:00
Ryan Walters
f3db44c48b feat: setup github provider with generic trait, proper routes, session & jwt handling, errors & user agent 2025-09-17 03:33:18 -05:00
Ryan Walters
264478bdaa chore: reformat recipes, add server/docker recipes, strip symbols for release 2025-09-17 01:30:04 -05:00
Ryan Walters
f69a5c7d52 feat: initial server config & Dockerfile 2025-09-16 22:13:35 -05:00
Ryan Walters
7ede82cc5d feat: add pacman-common/pacman-server crates 2025-09-16 09:36:12 -05:00
Ryan Walters
d0ee7db2ef fix: update workspace Cargo.toml, README.md workspace distinctions 2025-09-16 09:19:23 -05:00
Ryan Walters
a3c4c94d42 refactor: create workspace, move 'pacman' into pacman/ subfolder as workspace member 2025-09-16 01:07:16 -05:00
Ryan Walters
841cf5b83e feat: implement pause state management and single tick command 2025-09-11 17:03:24 -05:00
Ryan Walters
a887fae00f feat: separate player/ghost collider sizes, move fruit sprite up 1 pixel, add fruit TTL 2025-09-11 14:46:07 -05:00
Ryan Walters
273385dfe4 refactor: improve audio system states, add try_new(), organize constants, volume memory 2025-09-11 14:45:48 -05:00
Ryan Walters
82cedf7e4a fix: remove ConsoleInit condition, add ToggleFullscreen condition, helper 'push' just recipe 2025-09-11 13:49:44 -05:00
Ryan Walters
b58a7a8f63 chore: bump version, add 'dev-release' debug profile 2025-09-11 13:46:05 -05:00
Ryan Walters
f340de80f3 feat: subsystem toggling via feature, release mode console allocation with ANSI, desktop file subscriber 2025-09-11 13:45:01 -05:00
Ryan Walters
d9ea79db74 fix: only run most workflows against 'master' branch 2025-09-11 09:41:21 -05:00
Ryan Walters
126b6ff378 feat: fullscreen toggle key 2025-09-11 09:10:19 -05:00
Ryan Walters
36e9de1a1f chore: bump to v0.80.0, update ROADMAP.md 2025-09-11 02:26:39 -05:00
Ryan Walters
9ad1704806 feat(audio): setup intro jingle, use fruit & ghost sounds, improve AudioEvent 2025-09-11 02:24:15 -05:00
Ryan Walters
86331afd52 refactor(audio): rename eat() to waka(), use play(Sound) for death() instead 2025-09-11 02:11:57 -05:00
Ryan Walters
cca205fe95 chore: compress .ogg audio files 2025-09-11 02:01:44 -05:00
Ryan Walters
00a65954e6 refactor: unify cross-platform asset loading, avoid hard-coding with folder-based asset embedding for desktop 2025-09-11 01:11:00 -05:00
Ryan Walters
43532dac56 feat(audio): centralize sound management with proper enum, improved iterator protocols, introduce new sound files 2025-09-11 00:40:09 -05:00
Ryan Walters
08c964c32e feat: re-implement pausing mechanism with tick-perfect audio & state pauses 2025-09-11 00:03:14 -05:00
Ryan Walters
8b2d18b3da chore: add 'fix' just recipe, remove temp ignore lines 2025-09-10 23:10:27 -05:00
Ryan Walters
46a73c5ace fix: solve audio glitch/crackling on Emscripten via use higher buffer and AUDIO_S16LSB 2025-09-10 23:08:46 -05:00
Ryan Walters
a2783ae62d refactor: refine asset enum, move around audio files, use OGG for death sound 2025-09-10 22:53:19 -05:00
Ryan Walters
83e0d1d737 fix: FruitSprites resource for common tests, disable Exit command bindings on Emscripten, update ROADMAP.md 2025-09-10 22:08:32 -05:00
Ryan Walters
d86864b6a3 feat: fruit display hud 2025-09-10 22:00:11 -05:00
Ryan Walters
d7a6ee7684 fix: flush world after switching to observer-based item collection 2025-09-10 21:45:10 -05:00
Ryan Walters
d84f0c831e feat: proper scheduling via SystemSet, non-conditional game systems, better collision handling 2025-09-10 21:36:51 -05:00
Ryan Walters
ae19ca1795 feat: rewrite ghost/item collision eventing into trigger-based observer 2025-09-10 17:15:15 -05:00
Ryan Walters
abf341d753 fix: avoid constant recalculation of max character height in TtfAtlas 2025-09-10 14:09:07 -05:00
Ryan Walters
7b6dad0c74 refactor: remove unused component, simplify visibility check defaulting behavior, reformat STORY.md 2025-09-10 11:17:12 -05:00
Ryan Walters
5563b64044 refactor: replace immutable Hidden component with mutable Visibility component 2025-09-10 00:45:16 -05:00
Ryan Walters
cb691b0907 refactor: move animation components into new systems/animation submodule 2025-09-10 00:26:49 -05:00
Ryan Walters
ce8ea347e1 refactor: reorganize hud-related elements into systems/hud submodule 2025-09-09 17:00:32 -05:00
Ryan Walters
afae3c5e7b fix: restore target_os for linux linker arg, add documentation detail 2025-09-09 16:49:01 -05:00
Ryan Walters
4f7902fc50 fix: cfg on ConsoleInit for windows/emscripten, use simplified cfg for windows/linux 2025-09-09 16:41:59 -05:00
Ryan Walters
2a2cca675a fix: cfg limit tracing_buffer to windows only 2025-09-09 16:27:35 -05:00
Ryan Walters
f3a6b72931 chore: remove unused tests, fixup README & disable bad markdown lints 2025-09-09 14:22:06 -05:00
Ryan Walters
ca006b5073 refactor: remove dead code, tune lints, remove useless tests 2025-09-09 14:22:06 -05:00
Ryan Walters
139afb2d40 chore: update ROADMAP.md with latest progress, detail core feature targets & mechanics 2025-09-09 11:42:26 -05:00
Ryan Walters
5d56b31353 feat: fruit spawning mechanism, sprites, pellet counting, fruit trigger observer 2025-09-09 11:26:05 -05:00
Ryan Walters
b4990af109 chore: fix clippy lints part 972 2025-09-08 23:53:30 -05:00
Ryan Walters
088c496ad9 refactor: store common components & bundles in 'common' submodule, move others directly into relevant files, create 'animation' submodule 2025-09-08 23:53:30 -05:00
Ryan Walters
5bdf11dfb6 feat: enhance slow frame timing warning 2025-09-08 19:19:23 -05:00
Ryan Walters
c163171304 refactor: use Single<> for player queries 2025-09-08 16:50:28 -05:00
Ryan Walters
63e1059df8 feat: implement entity-based sprite system for HUD display (lives)
- Spawn HUD elements as Renderables with simple change-based entity updates
- Updated rendering systems to accommodate new precise pixel positioning for life sprites.
2025-09-08 16:22:40 -05:00
Ryan Walters
11af44c469 feat: add bottom row HUD, proper life display sprites 2025-09-08 14:30:33 -05:00
Ryan Walters
7675608391 chore(version): bump to v0.78.0 2025-09-08 14:07:34 -05:00
Ryan Walters
7d5b8e11dd chore: bump dependencies, spin-sleep & windows/windows-sys 2025-09-08 14:06:53 -05:00
Ryan Walters
5aba1862c9 feat: improve tracing logs application-wide 2025-09-08 13:50:38 -05:00
Ryan Walters
e46d39a938 chore: split tests & checks into separate workflows 2025-09-08 13:22:58 -05:00
Ryan Walters
49a6a5cc39 feat: implement stage transition for ghost eaten pause and add TimeToLive component
- `StageTransition` enum allows for collision system to apply state transition for ghost pausing.
- Added `TimeToLive` component & `time_to_live_system` to provide temporary sprite rendering of bonus sprites.
- Updated `stage_system` to handle the new ghost eaten pause state, including freezing entities and spawning bonus points.
2025-09-08 13:01:40 -05:00
Ryan Walters
ca50d0f3d8 chore: reformat README, move ideas into ROADMAP, add screenshots & image banner 2025-09-08 12:21:59 -05:00
Ryan Walters
774dc010bf chore: add justforfunnoreally.dev badge, improve README.md, fixup STORY.md 2025-09-08 11:36:38 -05:00
Ryan Walters
e87d458121 fix: set PlayerLives default to 3, use resource for HUD lives count in top left
yes I am fully aware that the UP is not the player lives, I'm just
wanting the indicator to be somewhere and I'll make the proper indicator
tomorrow probably
2025-09-08 01:23:26 -05:00
Ryan Walters
44f0b5d373 fix: use coveralls in README, use proper 'coverage' recipe, remove codecov.yml 2025-09-08 01:18:55 -05:00
Ryan Walters
c828034d18 chore(version): bump version to v0.77.0 2025-09-08 01:15:40 -05:00
Ryan Walters
823f480916 feat: setup pacman collision, level restart, game over, death sequence, switch to Vec for TileSequence 2025-09-08 01:14:32 -05:00
Ryan Walters
53306de155 chore: add precommit bacon job 2025-09-07 16:41:43 -05:00
Ryan Walters
6ddc6d1181 chore: setup auto tag & bump scripts with pre-commit 2025-09-07 15:12:19 -05:00
Ryan Walters
fff44faa05 fix: use serial single-thread testing for game integration tests 2025-09-07 00:10:49 -05:00
Ryan Walters
ca17984d98 feat: use cfg-based coverage exclusion to replace 'ignore-filename-regex' option, setup coveralls & nightly-based coverage 2025-09-06 14:51:23 -05:00
Ryan Walters
c8f389b163 feat: add pacman death sound 2025-09-06 12:15:08 -05:00
Ryan Walters
9c274de901 feat: setup dying sprites with sprite validation tests 2025-09-06 12:15:08 -05:00
Ryan Walters
9633611ae8 fix: downgrade to codecov-action v4, update escapes pattern, ignore codecov.json, slim codecov config 2025-09-06 12:15:07 -05:00
Ryan Walters
897b9b8621 fix: switch from lcov to codecov.json for Codecov reporting 2025-09-06 12:15:07 -05:00
Ryan Walters
ee2569b70c ci: drop coveralls, add codecov config, change badge 2025-09-06 12:15:07 -05:00
Ryan Walters
84caa6c25f ci: setup codecov coverage 2025-09-06 12:15:06 -05:00
Ryan Walters
f92c9175b9 test: add ttf renderer tests 2025-09-06 12:15:06 -05:00
Ryan Walters
d561b446c5 test: remove useless/redundant tests 2025-09-06 12:15:05 -05:00
Ryan Walters
9219c771d7 test: improve input & map_builder test coverage 2025-09-06 12:15:05 -05:00
Ryan Walters
cd501aafc4 test: general game testing 2025-09-06 12:15:05 -05:00
Ryan Walters
feae1ee191 test: add asset tests, file exists & has min size 2025-09-06 12:15:04 -05:00
Ryan Walters
2f0b9825c6 test: blinking system tests 2025-09-06 12:15:04 -05:00
Ryan Walters
cac490565e refactor: use speculoos for all test assertions 2025-09-06 12:15:04 -05:00
Ryan Walters
b60888219b fix: remove unused BlinkingTexture 2025-09-06 12:15:03 -05:00
Ryan Walters
3c50bfeab6 refactor: add ticks to DeltaTime, rewrite Blinking system for tick-based calculations with absolute calculations, rewrite Blinking/Direction tests 2025-09-06 12:15:03 -05:00
Ryan Walters
132067c573 feat: re-implement CustomFormatter to clone Full formatterr 2025-09-06 12:15:03 -05:00
Ryan Walters
42e309a46b feat: enhance profiling with tick-based timing management and zero-padding for skipped frames 2025-09-06 12:15:02 -05:00
Ryan Walters
a38423f006 refactor: use welford's algorithm for one-pass avg/std dev. calculations, input logging tweaks 2025-09-06 12:15:02 -05:00
Ryan Walters
07bd127596 chore: move ttf context out of game.rs, remove unnecessary window event logging 2025-09-06 12:15:01 -05:00
Ryan Walters
da42d017e7 refactor: reorganize game.rs new() into separate functions 2025-09-06 12:15:01 -05:00
Ryan Walters
8b623ffabe feat: sprite enums for avoiding hardcoded string paths 2025-09-06 12:15:01 -05:00
Ryan Walters
af81390e30 fix: use LARGE_SCALE for BatchedLineResource calculations 2025-09-06 12:15:00 -05:00
Ryan Walters
2fabd5d7a2 feat: measure total system timings using threading indifferent method, padded formatting 2025-09-06 12:15:00 -05:00
Ryan Walters
bcd9865430 chore: move BufferedWriter into tracing_buffer.rs 2025-09-06 12:15:00 -05:00
Ryan Walters
ed16da1e8f feat: special formatting with game tick counter, remove date from tracing formatter 2025-09-06 12:14:59 -05:00
Ryan Walters
14882531c9 fix(ci): allow dead code in buffered_writer & tracing_buffer for desktop non-windows checks 2025-09-06 12:14:59 -05:00
Ryan Walters
2d36d49b13 feat: enumerate and display render driver info, increase node id text opacity 2025-09-06 12:14:59 -05:00
Ryan Walters
0f1e1d4d42 fix: do not use canvas.output_size() for calculations due to browser behavior 2025-09-04 16:06:28 -05:00
Ryan Walters
9e029966dc chore: setup --debug/--release args for web build script & recipe, fix test lint 2025-09-04 14:47:35 -05:00
Ryan Walters
968eb39b64 feat: fix emscripten browser logging, streamline console initialization and logging 2025-09-04 14:07:24 -05:00
Ryan Walters
0759019c8b fix: allow Window events, allows proper logical canvas resizing
You have no idea how much pain this has been causing me.
2025-09-04 13:26:08 -05:00
Ryan Walters
17188df729 refactor(test): remove dead code and consolidate test utilities 2025-09-04 11:53:29 -05:00
Ryan Walters
b34c63cf9c feat: add aspect ratio demo bin 2025-09-04 11:20:00 -05:00
Ryan Walters
57e7f395d7 feat: add drag reference control relaxation with easing, mild refactor 2025-09-04 11:19:48 -05:00
Ryan Walters
1f5af2cd96 feat: touch movement controls 2025-09-04 11:02:51 -05:00
Ryan Walters
36a2f00d8c chore: set explicit ARGB8888 pixel format for transparency support, 'web' task with caddy fs 2025-09-04 00:13:48 -05:00
Ryan Walters
b8c7c29376 fix: calculation for rect position scaling in debug_renderer 2025-09-03 23:23:56 -05:00
Ryan Walters
a3c4e5267f refactor: consolidate rendering systems into a combined render system for improved performance and reduced overhead 2025-09-03 23:09:19 -05:00
Ryan Walters
3e630bcbef feat: run input_system less, rework profiling system to allow for conditional ticks, prepopulate and simplify locking mechanisms, drop RwLock 2025-09-03 23:09:19 -05:00
Ryan Walters
33775166a7 feat: add batching & merging of lines in debug rendering 2025-09-03 19:45:55 -05:00
Ryan Walters
f2732a7ff7 feat: improve debug rendering performance via batch rendering of rects 2025-09-03 19:15:05 -05:00
Ryan Walters
6771dea02b fix: avoid padding jitter with constant name padding, minor timing calculation fixes 2025-09-03 19:00:45 -05:00
Ryan Walters
23f43288e1 feat: implement optimized text rendering by caching font characters into special atlas 2025-09-03 17:31:48 -05:00
Ryan Walters
028ee28840 fix: remove redundant double canvas copy 2025-09-03 17:31:06 -05:00
Ryan Walters
a489bff0d1 chore: add timing demo bin 2025-09-03 17:31:06 -05:00
Ryan Walters
0907b5ebe7 chore: remove unused functions, add 'web' task to Justfile 2025-09-03 16:31:21 -05:00
Ryan Walters
4cc5816d1f refactor: use small_rng for Emscripten only, simplify platform to top-level functions only, no trait/struct 2025-09-03 11:11:04 -05:00
Ryan Walters
208ad3e733 chore: move spin-sleep to desktop only, rearrange Cargo dependencies 2025-09-03 11:04:06 -05:00
Ryan Walters
24e8b3e3bc fix: retain main SDL & audio contexts for application lifetime 2025-09-03 09:33:03 -05:00
dependabot[bot]
da0f4d856a chore(deps): bump actions/upload-pages-artifact (#5)
Bumps the dependencies group with 1 update: [actions/upload-pages-artifact](https://github.com/actions/upload-pages-artifact).


Updates `actions/upload-pages-artifact` from 3 to 4
- [Release notes](https://github.com/actions/upload-pages-artifact/releases)
- [Commits](https://github.com/actions/upload-pages-artifact/compare/v3...v4)

---
updated-dependencies:
- dependency-name: actions/upload-pages-artifact
  dependency-version: '4'
  dependency-type: direct:production
  update-type: version-update:semver-major
  dependency-group: dependencies
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2025-09-03 08:28:39 -05:00
Ryan Walters
aaf30efde7 fix: only run coverage upload if secret is available 2025-09-03 08:23:33 -05:00
Ryan Walters
89f1e71568 chore: add 'samply' profiling helper task to Justfile 2025-09-02 15:42:13 -05:00
Ryan Walters
d6d0f47483 feat: optimize input system, avoid heap allocations, disable as many events as possible 2025-09-02 14:57:01 -05:00
Ryan Walters
1b0624a174 chore: add profiling profile for flamegraph 2025-09-02 14:52:11 -05:00
Ryan Walters
7dfab26898 refactor: drop remaining Box::leak & statics where possible 2025-09-02 13:44:40 -05:00
Ryan Walters
f2fc60b250 chore: add LICENSE, add missing metadata, clean up dependencies & use dev-dependencies, document choices 2025-09-02 13:23:43 -05:00
Ryan Walters
7cdd1b6ad9 refactor: use 'unsafe_textures' sdl2 feature to hide lifetimes & obscure leaks into upstream 2025-09-02 12:59:06 -05:00
Ryan Walters
d0a68faa51 chore: update dependencies, solve tracing-subscriber vulnerability 2025-09-02 09:47:11 -05:00
Ryan Walters
055dc85f2b refactor: improve console handling & logs, scoped mutex lock, fix linux unused imports 2025-09-02 09:09:48 -05:00
Ryan Walters
39a5df1ffd fix: use c-style strings instead of manual termination, cast pointer, use then_some 2025-09-02 08:52:08 -05:00
Ryan Walters
6637691157 feat: setup windows system console output detection for dynamic console attach 2025-09-02 00:31:59 -05:00
Ryan Walters
c79ba0d824 feat: buffer tracing logs before console init 2025-09-01 17:22:22 -05:00
Ryan Walters
b1b03b0e9c refactor: move magic numbers & constants 2025-09-01 15:47:41 -05:00
Ryan Walters
a62ae8dfe7 fix: energizers don't change dead (eyes) ghosts 2025-09-01 15:39:17 -05:00
Ryan Walters
a21459f337 feat: revamp with better separate directional/linear animations, direction independent ticking 2025-09-01 15:28:57 -05:00
Ryan Walters
b53db3788d refactor: unify ghost state management and animation handling, use integers for texture animation 2025-09-01 14:27:48 -05:00
Ryan Walters
e1a2e6ab62 fix: avoid switching ghost back to normal during eyes animation 2025-09-01 13:14:16 -05:00
Ryan Walters
2bdb039aa9 fix: correct broken timing format tests 2025-09-01 12:57:48 -05:00
Ryan Walters
6dd0152938 chore: remove unused dependencies 2025-09-01 12:46:39 -05:00
Ryan Walters
4881e33c6f refactor: use U16Vec2 for sprites, remove unnecessary Deserialize trait 2025-09-01 12:44:13 -05:00
Ryan Walters
0cbd6f1aac refactor: switch NodeId to u16, use I8Vec2 for grid coordinates 2025-09-01 12:37:44 -05:00
Ryan Walters
1206cf9ad1 feat: implement high score text rendering 2025-09-01 12:13:18 -05:00
Ryan Walters
bed913d016 fix: profiling system calculates mean of sums, not mean of means 2025-09-01 12:01:39 -05:00
Ryan Walters
98196f3e07 feat: ghost animation states, frightened/eaten behaviors, smallvec animation arrays 2025-09-01 11:46:18 -05:00
Ryan Walters
8f504d6c77 fix: correctly unhide in second pre-freeze stage 2025-09-01 10:28:08 -05:00
Ryan Walters
66499b6285 fix: remove broken console stream re-attach on Windows 2025-08-29 10:56:26 -05:00
Ryan Walters
a8e62aec56 fix: force dirty render using resource_change conditions, hide ghosts & player on initial spawn 2025-08-28 20:20:38 -05:00
Ryan Walters
cde1ea5394 feat: allow freezing of blinking entities, lightly refactor game.rs structure 2025-08-28 20:02:27 -05:00
Ryan Walters
d0628ef70b feat: use backbuffer fully, proper 'present' system, debug texture draws with transparency 2025-08-28 19:40:31 -05:00
Ryan Walters
9bfe4a9ce7 fix: add expected MovementModifiers to spawn_test_player to fix movement tests 2025-08-28 18:35:47 -05:00
Ryan Walters
2da8a312f3 chore: remove PlayerLifecycle, move MovementModifiers directly into PlayerBundle 2025-08-28 18:32:19 -05:00
Ryan Walters
2bdd4f0d04 feat: re-implement visbility via 'Hidden' tag component, move stage visibility logic into stage system 2025-08-28 18:24:47 -05:00
Ryan Walters
5cc9b1a6ee fix: avoid acquiring filtered player query until movement command received 2025-08-28 14:17:46 -05:00
Ryan Walters
5d4adb7743 refactor: merge 'formatting' submodule into 'profiling' 2025-08-28 14:12:23 -05:00
Ryan Walters
633d467f2c chore: remove LevelTiming resource 2025-08-28 13:21:21 -05:00
Ryan Walters
d3e83262db feat: better 'Vulnerable' tag for ghosts, fix movement issues 2025-08-28 13:18:47 -05:00
Ryan Walters
f31b4952e4 chore: remove wildcard/prelude imports, remove unused functions 2025-08-28 13:14:40 -05:00
Ryan Walters
ad3f896f82 chore: reorganize component definitions into relevant system files 2025-08-28 12:54:52 -05:00
Ryan Walters
80ebf08dd3 feat: stage sequence, ghost collisions & energizer logic, text color method, scheduler ordering 2025-08-28 12:40:02 -05:00
Ryan Walters
f14b3d38a4 feat: create hud rendering system 2025-08-27 22:55:26 -05:00
Ryan Walters
bf65c34b28 chore: remove unused code 2025-08-27 22:43:21 -05:00
Ryan Walters
89b0790f19 chore: fix clippy lints 2025-08-27 22:28:14 -05:00
Ryan Walters
9624bcf359 feat: collision helper, ghost/pacman collision events, collision tests
minor format updates from copilot's commit
2025-08-27 22:26:49 -05:00
Copilot
67a5c4a1ed Remove 9 redundant and non-valuable tests to improve test suite quality (#4)
* Initial plan

* Remove 9 redundant and non-valuable tests across events, formatting, and item modules

Co-authored-by: Xevion <44609630+Xevion@users.noreply.github.com>

---------

Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: Xevion <44609630+Xevion@users.noreply.github.com>
2025-08-19 13:07:14 -05:00
Ryan Walters
8b5e66f514 refactor: update debug state management and rendering systems 2025-08-19 11:31:31 -05:00
Ryan
5109457fcd test: add input tests 2025-08-19 09:40:59 -05:00
Ryan
5497e4b0b9 feat: improve input system to handle multiple keypress & release states 2025-08-19 09:35:55 -05:00
d72b6eec06 test: add item testing 2025-08-18 09:32:35 -05:00
ae42f6ead0 chore: solve clippy warnings 2025-08-18 00:06:47 -05:00
471b118efd test: add tests for item systems & movement types 2025-08-18 00:04:07 -05:00
13a9c165f7 test: add player control & movement system testing 2025-08-18 00:03:29 -05:00
da3c8e8284 test: add player traversal flag tests, remove old disabled movement_system, public can_traverse 2025-08-17 23:52:03 -05:00
9c0711a54c test: add more formatting tests 2025-08-17 23:47:47 -05:00
4598dc07e2 test: add tests for errors & events data structs 2025-08-17 23:46:23 -05:00
9c9dc5f423 test: remove asset.rs tests, revamp constants tests 2025-08-17 23:45:42 -05:00
12ee16faab docs: document many major functions, types, enums for important functionality 2025-08-17 23:29:43 -05:00
398d041d96 Merge pull request #3 from Xevion/ecs
ECS Refactor
2025-08-16 15:25:34 -05:00
7a02d6b0b5 chore: add cargo checks to pre-commit 2025-08-16 15:14:16 -05:00
d47d70ff5b refactor: remove dead code, move direction & graph into 'map' module 2025-08-16 15:14:16 -05:00
313ca4f3e6 fix: proper font loading, cross platform assets, better platform independent trait implementation, conditional modules 2025-08-16 14:17:28 -05:00
f940f01d9b refactor: optimize debug system, remove redundant code & tests 2025-08-16 13:41:15 -05:00
90adaf9e84 feat: add cursor-based node highlighting for debug 2025-08-16 12:26:24 -05:00
2140fbec1b fix: allow key holddown 2025-08-16 12:00:58 -05:00
78300bdf9c feat: rewrite movement systems separately for player/ghosts 2025-08-16 11:44:10 -05:00
514a447162 refactor: use strum::EnumCount for const compile time system mapping 2025-08-16 11:43:46 -05:00
3d0bc66e40 feat: ghosts system 2025-08-15 20:38:18 -05:00
e0a15c1ca8 feat: implement audio muting functionality 2025-08-15 20:30:41 -05:00
fa12611c69 feat: ecs audio system 2025-08-15 20:28:47 -05:00
342f378860 fix: use renderable layer properly, sorting entities before presenting 2025-08-15 20:10:16 -05:00
e8944598cc chore: fix clippy warnings 2025-08-15 20:10:16 -05:00
6af25af5f3 test: better formatting tests, alignment-based 2025-08-15 19:39:59 -05:00
f1935ad016 refactor: use smallvec instead of collect string, explicit formatting, accumulator fold 2025-08-15 19:15:06 -05:00
4d397bba5f feat: item collection system, score mutations 2025-08-15 18:41:08 -05:00
80930ddd35 fix: use const MAX_SYSTEMS to ensure micromap maps are aligned in size 2025-08-15 18:40:24 -05:00
0133dd5329 feat: add background for text contrast to debug window 2025-08-15 18:39:39 -05:00
635418a4da refactor: use stack allocated circular buffer, use RwLock+Mutex for concurrent system timing access 2025-08-15 18:06:25 -05:00
31193160a9 feat: debug text rendering of statistics, formatting with tests 2025-08-15 17:52:16 -05:00
3086453c7b chore: adjust collider sizes 2025-08-15 16:25:42 -05:00
a8b83b8e2b feat: high resolution debug rendering 2025-08-15 16:20:24 -05:00
8ce2af89c8 fix: add visibility check to rendering implementation 2025-08-15 15:10:09 -05:00
5f0ee87dd9 feat: better profiling statistics, less spammy 2025-08-15 15:06:53 -05:00
b88895e82f feat: separate dirty rendering with flag resource 2025-08-15 14:19:39 -05:00
2f0c734d13 feat: only present/render canvas when renderables change 2025-08-15 14:15:18 -05:00
e96b3159d7 fix: disable vsync 2025-08-15 13:46:57 -05:00
8c95ecc547 feat: add profiling 2025-08-15 13:46:39 -05:00
02a98c9f32 chore: remove unnecessary log, simplify match to if let 2025-08-15 13:05:55 -05:00
7f95c0233e refactor: move position/movement related components into systems/movement 2025-08-15 13:05:03 -05:00
a531228b95 chore: update thiserror & phf crates 2025-08-15 13:04:39 -05:00
de86f383bf refactor: improve representation of movement system 2025-08-15 12:50:07 -05:00
bd811ee783 fix: initial next direction for pacman (mitigation) 2025-08-15 12:30:29 -05:00
57d7f75940 feat: implement generic optimized collision system 2025-08-15 12:21:29 -05:00
c5d6ea28e1 fix: discard PlayerControlled tag component 2025-08-15 11:28:08 -05:00
730daed20a feat: entity type for proper edge permission calculations 2025-08-15 10:06:09 -05:00
b9bae99a4c refactor: reorganize systems properly, move events to events.rs 2025-08-15 09:48:16 -05:00
2c65048fb0 refactor: rename 'ecs' submodule to 'systems' 2025-08-15 09:27:28 -05:00
3388d77ec5 refactor: remove all unused/broken tests, remove many now unused types/functions 2025-08-15 09:24:42 -05:00
242da2e263 refactor: reorganize ecs components 2025-08-15 09:17:43 -05:00
70fb2b9503 fix: working movement again with ecs 2025-08-14 18:35:23 -05:00
0aa056a0ae feat: ecs keyboard interactions 2025-08-14 18:17:58 -05:00
b270318640 feat: directional rendering, interactivity 2025-08-14 15:44:07 -05:00
bc759f1ed4 refactor!: begin switching to bevy ECS, all tests broken, all systems broken 2025-08-14 15:06:56 -05:00
2f1ff85d8f refactor: handle pausing within game, reduce input system allocations 2025-08-14 10:36:39 -05:00
b7429cd9ec chore: solve tests/ clippy warnings 2025-08-14 09:46:10 -05:00
12a63374a8 feat: avoid using spin sleep unless focused 2025-08-13 23:30:07 -05:00
d80d7061e7 refactor: build decoupled input processing & add event queue system 2025-08-13 20:45:56 -05:00
abdefe0af0 chore: add hidden note about why Coveralls.io is disappointing today 2025-08-13 19:52:58 -05:00
4f76de7c9f feat: enable vsync & hardware acceleration 2025-08-13 19:49:02 -05:00
db8cd6220a feat: cache dynamicly rendered map texture 2025-08-13 19:48:50 -05:00
ced4e87d41 feat: embed atlas.json via phf instead of runtime parsing 2025-08-13 00:37:37 -05:00
09e3d85821 feat!: dynamic map rendering from tiles 2025-08-13 00:25:34 -05:00
c1e421bbbb test: new graph tests 2025-08-12 19:58:37 -05:00
3a9381a56c chore: use NodeId explicitly in collision.rs types 2025-08-12 19:58:11 -05:00
90bdfbd2ae chore: remove emscripten.rs platform from coverage, add html generation task, hide absolute path with remap-path-prefix, organize gitignore 2025-08-12 19:57:52 -05:00
a230d15ffc test: setup common submodule, add text.rs tests, pattern exclude error.rs 2025-08-12 19:24:06 -05:00
60bbd1f5d6 ci: add retry mechanism for coverage reporting via Coveralls CLI 2025-08-12 18:31:07 -05:00
43ce8a4e01 ci: use justfile for coverage, separate report/generate coverage tasks 2025-08-12 18:00:57 -05:00
1529a64588 test: add asset path validity tests 2025-08-12 17:24:12 -05:00
be5eec64c9 Add justfile for handling multiple coverage steps, prevent early termination of coverage job 2025-08-12 17:24:12 -05:00
780a33f657 test: add coverage job to bacon.toml, coverage profile for nextest 2025-08-12 16:48:01 -05:00
c1c5dae6f2 refactor: restructure game logic and state management into separate modules
- Moved game logic from `game.rs` to `game/mod.rs` and `game/state.rs` for better organization.
- Updated `App` to utilize the new `Game` struct and its state management.
- Refactored error handling
- Removed unused audio subsystem references
2025-08-12 14:40:48 -05:00
c489f32908 fix: audio and other subsystems being dropped in App::new(), use Box::leak to ensure static ownership 2025-08-12 13:08:08 -05:00
b91f70cf2f ci: add concurrency group to 'wasm' job to prevent concurrent page deployments 2025-08-12 11:56:03 -05:00
24a207be01 chore: use steps.$.outputs in build workflow, document 1.86.0 toolchain version 2025-08-12 11:41:29 -05:00
44e31d9b21 chore: sync lockfile, add lcov.info to .gitignore 2025-08-12 10:31:10 -05:00
dependabot[bot]
b67234765a chore(deps): bump actions/checkout from 4 to 5 in the dependencies group (#1)
Bumps the dependencies group with 1 update: [actions/checkout](https://github.com/actions/checkout).


Updates `actions/checkout` from 4 to 5
- [Release notes](https://github.com/actions/checkout/releases)
- [Changelog](https://github.com/actions/checkout/blob/main/CHANGELOG.md)
- [Commits](https://github.com/actions/checkout/compare/v4...v5)

---
updated-dependencies:
- dependency-name: actions/checkout
  dependency-version: '5'
  dependency-type: direct:production
  update-type: version-update:semver-major
  dependency-group: dependencies
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2025-08-12 09:27:54 -05:00
dependabot[bot]
d07498c30e chore(deps): bump the dependencies group with 5 updates (#2)
Bumps the dependencies group with 5 updates:

| Package | From | To |
| --- | --- | --- |
| [thiserror](https://github.com/dtolnay/thiserror) | `1.0.69` | `2.0.12` |
| [anyhow](https://github.com/dtolnay/anyhow) | `1.0.98` | `1.0.99` |
| [glam](https://github.com/bitshifter/glam-rs) | `0.30.4` | `0.30.5` |
| [serde_json](https://github.com/serde-rs/json) | `1.0.141` | `1.0.142` |
| [libc](https://github.com/rust-lang/libc) | `0.2.174` | `0.2.175` |


Updates `thiserror` from 1.0.69 to 2.0.12
- [Release notes](https://github.com/dtolnay/thiserror/releases)
- [Commits](https://github.com/dtolnay/thiserror/compare/1.0.69...2.0.12)

Updates `anyhow` from 1.0.98 to 1.0.99
- [Release notes](https://github.com/dtolnay/anyhow/releases)
- [Commits](https://github.com/dtolnay/anyhow/compare/1.0.98...1.0.99)

Updates `glam` from 0.30.4 to 0.30.5
- [Changelog](https://github.com/bitshifter/glam-rs/blob/main/CHANGELOG.md)
- [Commits](https://github.com/bitshifter/glam-rs/compare/0.30.4...0.30.5)

Updates `serde_json` from 1.0.141 to 1.0.142
- [Release notes](https://github.com/serde-rs/json/releases)
- [Commits](https://github.com/serde-rs/json/compare/v1.0.141...v1.0.142)

Updates `libc` from 0.2.174 to 0.2.175
- [Release notes](https://github.com/rust-lang/libc/releases)
- [Changelog](https://github.com/rust-lang/libc/blob/0.2.175/CHANGELOG.md)
- [Commits](https://github.com/rust-lang/libc/compare/0.2.174...0.2.175)

---
updated-dependencies:
- dependency-name: thiserror
  dependency-version: 2.0.12
  dependency-type: direct:production
  update-type: version-update:semver-major
  dependency-group: dependencies
- dependency-name: anyhow
  dependency-version: 1.0.99
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: dependencies
- dependency-name: glam
  dependency-version: 0.30.5
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: dependencies
- dependency-name: serde_json
  dependency-version: 1.0.142
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: dependencies
- dependency-name: libc
  dependency-version: 0.2.175
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: dependencies
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Xevion <xevion@xevion.dev>
2025-08-12 09:26:46 -05:00
183a432116 test: add tests for collision, items, directional, sprite
enum macros for FruitKind
2025-08-12 09:18:53 -05:00
ead1466b2d chore: specify 'llvm-tools-preview' toolchain component for coverage in toolchain file 2025-08-12 00:22:27 -05:00
8ef09a4e3e test: drop minimal_test_board, use RAW_BOARD constant, item generation tests 2025-08-11 23:26:28 -05:00
33672d8d5a feat: implement collision detection system for entities 2025-08-11 23:24:23 -05:00
1dc8aca373 feat: item collection & collisions, pellet & energizer generation 2025-08-11 22:45:36 -05:00
02089a78da chore: downgrade toolchain to 1.86 on all versions
This is just because managing both 1.86 and 1.88 is really annoying, so
it's better to just be unified. There's no real point to using 1.88
besides more clippy warnings, which are already impeding my work right
now. So we're downgrading.
2025-08-11 22:10:41 -05:00
1f8e7c6d71 fix: resolve clippy warnings, inline format vars, use tracing to log warnings 2025-08-11 22:09:08 -05:00
27079e127d feat!: implement proper error handling, drop most expect() & unwrap() usages 2025-08-11 20:23:39 -05:00
5e9bb3535e ci: add dependabot config 2025-08-11 19:24:52 -05:00
250cf2fc89 fix: avoid rendering path lines between far apart cells 2025-08-11 18:39:01 -05:00
57975495a9 fix: calculate more static, stable offsets for path debug rendering 2025-08-11 16:00:23 -05:00
f3e7a780e2 fix: drop problematic ctrl-c keybind for bacon, reconfigure binds 2025-08-11 15:46:26 -05:00
ee6cb0a670 refactor: implement entity trait, common abstraction for movement & rendering 2025-08-11 15:46:04 -05:00
b3df34b405 fix: crash when entering right tunnel due to overflowing pixel position calculation 2025-08-11 15:44:04 -05:00
dbafa17670 chore: add bacon.toml config file 2025-08-11 15:25:53 -05:00
d9c8f97903 feat: pathfinding for ghosts, add debug rendering of paths 2025-08-11 15:25:39 -05:00
ad2ec35bfb chore: remove unused tracing debug invocations 2025-08-11 15:23:23 -05:00
6331ba0b2f refactor: move graph traversal code into traversal.rs 2025-08-11 14:05:28 -05:00
3d275b8e85 fix: clippy inline format args 2025-08-11 14:05:28 -05:00
bd61db9aae chore: remove unnecessary names, merge audit.yaml with tests.yaml, plural tests.yaml 2025-08-11 14:05:28 -05:00
f80c89fdc1 fix: clippy inline format args 2025-08-11 12:34:50 -05:00
00c27273c1 chore: remove unnecessary names, merge audit.yaml with tests.yaml, plural tests.yaml 2025-08-11 12:33:54 -05:00
5 changed files with 8 additions and 33 deletions
-27
View File
@@ -1,27 +0,0 @@
name: Audit
on: ["push", "pull_request"]
env:
CARGO_TERM_COLOR: always
RUST_TOOLCHAIN: 1.88.0
jobs:
audit:
name: Audit
runs-on: ubuntu-latest
steps:
- name: Checkout code
uses: actions/checkout@v4
- name: Install Rust toolchain
uses: dtolnay/rust-toolchain@master
with:
toolchain: ${{ env.RUST_TOOLCHAIN }}
- name: Install cargo-audit
run: cargo install cargo-audit
- name: Run security audit
run: cargo audit
-1
View File
@@ -1,5 +1,4 @@
name: Builds name: Builds
on: ["push", "pull_request"] on: ["push", "pull_request"]
permissions: permissions:
+1 -2
View File
@@ -1,4 +1,4 @@
name: Coverage name: Code Coverage
on: ["push", "pull_request"] on: ["push", "pull_request"]
@@ -8,7 +8,6 @@ env:
jobs: jobs:
coverage: coverage:
name: Code Coverage
runs-on: ubuntu-latest runs-on: ubuntu-latest
steps: steps:
- name: Checkout code - name: Checkout code
@@ -1,4 +1,4 @@
name: Tests name: Tests & Checks
on: ["push", "pull_request"] on: ["push", "pull_request"]
@@ -8,7 +8,6 @@ env:
jobs: jobs:
test: test:
name: Test
runs-on: ubuntu-latest runs-on: ubuntu-latest
steps: steps:
@@ -52,3 +51,8 @@ jobs:
- name: Check formatting - name: Check formatting
run: cargo fmt -- --check run: cargo fmt -- --check
- uses: taiki-e/install-action@cargo-audit
- name: Run security audit
run: cargo audit
+1 -1
View File
@@ -87,7 +87,7 @@ impl MapRenderer {
// Draw node ID text (small, offset to top right) // Draw node ID text (small, offset to top right)
text_renderer.set_scale(0.5); // Small text text_renderer.set_scale(0.5); // Small text
let id_text = format!("#{}", nearest_id); let id_text = format!("#{nearest_id}");
let text_pos = glam::UVec2::new( let text_pos = glam::UVec2::new(
(nearest_pos.x + 4.0) as u32, // Offset to the right (nearest_pos.x + 4.0) as u32, // Offset to the right
(nearest_pos.y - 6.0) as u32, // Offset to the top (nearest_pos.y - 6.0) as u32, // Offset to the top