refactor(audio): rename eat() to waka(), use play(Sound) for death() instead

This commit is contained in:
Ryan Walters
2025-09-11 02:11:57 -05:00
parent cca205fe95
commit 86331afd52
2 changed files with 8 additions and 8 deletions

View File

@@ -185,13 +185,13 @@ impl Audio {
/// Automatically rotates through the four eating sound assets. The sound plays on channel 0 and the internal sound index
/// advances to the next variant. Silently returns if audio is disabled, muted,
/// or no sounds were loaded successfully.
pub fn eat(&mut self) {
pub fn waka(&mut self) {
if self.disabled || self.muted || self.sounds.is_empty() {
return;
}
if let Some(chunk) = self.sounds.get(&Sound::Waka(self.next_waka_index)) {
match mixer::Channel(0).play(chunk, 0) {
match mixer::Channel::all().play(chunk, 0) {
Ok(channel) => {
tracing::trace!("Playing sound #{} on channel {:?}", self.next_waka_index + 1, channel);
}
@@ -203,14 +203,14 @@ impl Audio {
self.next_waka_index = (self.next_waka_index + 1) & 3;
}
/// Plays the death sound effect.
pub fn death(&mut self) {
/// Plays the provided sound effect once.
pub fn play(&mut self, sound: Sound) {
if self.disabled || self.muted {
return;
}
if let Some(chunk) = self.sounds.get(&Sound::PacmanDeath) {
mixer::Channel::all().play(chunk, 0).ok();
if let Some(chunk) = self.sounds.get(&sound) {
let _ = mixer::Channel::all().play(chunk, 0);
}
}

View File

@@ -64,7 +64,7 @@ pub fn audio_system(
AudioEvent::PlayEat => {
if !audio.0.is_disabled() && !audio_state.muted {
trace!(sound_index = audio_state.sound_index, "Playing eat sound");
audio.0.eat();
audio.0.waka();
// Update the sound index for cycling through sounds
audio_state.sound_index = (audio_state.sound_index + 1) % 4;
// 4 eat sounds available
@@ -79,7 +79,7 @@ pub fn audio_system(
AudioEvent::PlayDeath => {
if !audio.0.is_disabled() && !audio_state.muted {
trace!("Playing death sound");
audio.0.death();
audio.0.play(crate::audio::Sound::PacmanDeath);
} else {
debug!(
disabled = audio.0.is_disabled(),