Commit Graph

304 Commits

Author SHA1 Message Date
Ryan Walters
9ad1704806 feat(audio): setup intro jingle, use fruit & ghost sounds, improve AudioEvent 2025-09-11 02:24:15 -05:00
Ryan Walters
86331afd52 refactor(audio): rename eat() to waka(), use play(Sound) for death() instead 2025-09-11 02:11:57 -05:00
Ryan Walters
cca205fe95 chore: compress .ogg audio files 2025-09-11 02:01:44 -05:00
Ryan Walters
00a65954e6 refactor: unify cross-platform asset loading, avoid hard-coding with folder-based asset embedding for desktop 2025-09-11 01:11:00 -05:00
Ryan Walters
43532dac56 feat(audio): centralize sound management with proper enum, improved iterator protocols, introduce new sound files 2025-09-11 00:40:09 -05:00
Ryan Walters
08c964c32e feat: re-implement pausing mechanism with tick-perfect audio & state pauses 2025-09-11 00:03:14 -05:00
Ryan Walters
46a73c5ace fix: solve audio glitch/crackling on Emscripten via use higher buffer and AUDIO_S16LSB 2025-09-10 23:08:46 -05:00
Ryan Walters
a2783ae62d refactor: refine asset enum, move around audio files, use OGG for death sound 2025-09-10 22:53:19 -05:00
Ryan Walters
83e0d1d737 fix: FruitSprites resource for common tests, disable Exit command bindings on Emscripten, update ROADMAP.md 2025-09-10 22:08:32 -05:00
Ryan Walters
d86864b6a3 feat: fruit display hud 2025-09-10 22:00:11 -05:00
Ryan Walters
d7a6ee7684 fix: flush world after switching to observer-based item collection 2025-09-10 21:45:10 -05:00
Ryan Walters
d84f0c831e feat: proper scheduling via SystemSet, non-conditional game systems, better collision handling 2025-09-10 21:36:51 -05:00
Ryan Walters
ae19ca1795 feat: rewrite ghost/item collision eventing into trigger-based observer 2025-09-10 17:15:15 -05:00
Ryan Walters
abf341d753 fix: avoid constant recalculation of max character height in TtfAtlas 2025-09-10 14:09:07 -05:00
Ryan Walters
7b6dad0c74 refactor: remove unused component, simplify visibility check defaulting behavior, reformat STORY.md 2025-09-10 11:17:12 -05:00
Ryan Walters
5563b64044 refactor: replace immutable Hidden component with mutable Visibility component 2025-09-10 00:45:16 -05:00
Ryan Walters
cb691b0907 refactor: move animation components into new systems/animation submodule 2025-09-10 00:26:49 -05:00
Ryan Walters
ce8ea347e1 refactor: reorganize hud-related elements into systems/hud submodule 2025-09-09 17:00:32 -05:00
Ryan Walters
4f7902fc50 fix: cfg on ConsoleInit for windows/emscripten, use simplified cfg for windows/linux 2025-09-09 16:41:59 -05:00
Ryan Walters
2a2cca675a fix: cfg limit tracing_buffer to windows only 2025-09-09 16:27:35 -05:00
Ryan Walters
ca006b5073 refactor: remove dead code, tune lints, remove useless tests 2025-09-09 14:22:06 -05:00
Ryan Walters
5d56b31353 feat: fruit spawning mechanism, sprites, pellet counting, fruit trigger observer 2025-09-09 11:26:05 -05:00
Ryan Walters
b4990af109 chore: fix clippy lints part 972 2025-09-08 23:53:30 -05:00
Ryan Walters
088c496ad9 refactor: store common components & bundles in 'common' submodule, move others directly into relevant files, create 'animation' submodule 2025-09-08 23:53:30 -05:00
Ryan Walters
5bdf11dfb6 feat: enhance slow frame timing warning 2025-09-08 19:19:23 -05:00
Ryan Walters
c163171304 refactor: use Single<> for player queries 2025-09-08 16:50:28 -05:00
Ryan Walters
63e1059df8 feat: implement entity-based sprite system for HUD display (lives)
- Spawn HUD elements as Renderables with simple change-based entity updates
- Updated rendering systems to accommodate new precise pixel positioning for life sprites.
2025-09-08 16:22:40 -05:00
Ryan Walters
11af44c469 feat: add bottom row HUD, proper life display sprites 2025-09-08 14:30:33 -05:00
Ryan Walters
5aba1862c9 feat: improve tracing logs application-wide 2025-09-08 13:50:38 -05:00
Ryan Walters
49a6a5cc39 feat: implement stage transition for ghost eaten pause and add TimeToLive component
- `StageTransition` enum allows for collision system to apply state transition for ghost pausing.
- Added `TimeToLive` component & `time_to_live_system` to provide temporary sprite rendering of bonus sprites.
- Updated `stage_system` to handle the new ghost eaten pause state, including freezing entities and spawning bonus points.
2025-09-08 13:01:40 -05:00
Ryan Walters
e87d458121 fix: set PlayerLives default to 3, use resource for HUD lives count in top left
yes I am fully aware that the UP is not the player lives, I'm just
wanting the indicator to be somewhere and I'll make the proper indicator
tomorrow probably
2025-09-08 01:23:26 -05:00
Ryan Walters
823f480916 feat: setup pacman collision, level restart, game over, death sequence, switch to Vec for TileSequence 2025-09-08 01:14:32 -05:00
Ryan Walters
ca17984d98 feat: use cfg-based coverage exclusion to replace 'ignore-filename-regex' option, setup coveralls & nightly-based coverage 2025-09-06 14:51:23 -05:00
Ryan Walters
c8f389b163 feat: add pacman death sound 2025-09-06 12:15:08 -05:00
Ryan Walters
9c274de901 feat: setup dying sprites with sprite validation tests 2025-09-06 12:15:08 -05:00
Ryan Walters
9219c771d7 test: improve input & map_builder test coverage 2025-09-06 12:15:05 -05:00
Ryan Walters
b60888219b fix: remove unused BlinkingTexture 2025-09-06 12:15:03 -05:00
Ryan Walters
3c50bfeab6 refactor: add ticks to DeltaTime, rewrite Blinking system for tick-based calculations with absolute calculations, rewrite Blinking/Direction tests 2025-09-06 12:15:03 -05:00
Ryan Walters
132067c573 feat: re-implement CustomFormatter to clone Full formatterr 2025-09-06 12:15:03 -05:00
Ryan Walters
42e309a46b feat: enhance profiling with tick-based timing management and zero-padding for skipped frames 2025-09-06 12:15:02 -05:00
Ryan Walters
a38423f006 refactor: use welford's algorithm for one-pass avg/std dev. calculations, input logging tweaks 2025-09-06 12:15:02 -05:00
Ryan Walters
07bd127596 chore: move ttf context out of game.rs, remove unnecessary window event logging 2025-09-06 12:15:01 -05:00
Ryan Walters
da42d017e7 refactor: reorganize game.rs new() into separate functions 2025-09-06 12:15:01 -05:00
Ryan Walters
8b623ffabe feat: sprite enums for avoiding hardcoded string paths 2025-09-06 12:15:01 -05:00
Ryan Walters
af81390e30 fix: use LARGE_SCALE for BatchedLineResource calculations 2025-09-06 12:15:00 -05:00
Ryan Walters
2fabd5d7a2 feat: measure total system timings using threading indifferent method, padded formatting 2025-09-06 12:15:00 -05:00
Ryan Walters
bcd9865430 chore: move BufferedWriter into tracing_buffer.rs 2025-09-06 12:15:00 -05:00
Ryan Walters
ed16da1e8f feat: special formatting with game tick counter, remove date from tracing formatter 2025-09-06 12:14:59 -05:00
Ryan Walters
14882531c9 fix(ci): allow dead code in buffered_writer & tracing_buffer for desktop non-windows checks 2025-09-06 12:14:59 -05:00
Ryan Walters
2d36d49b13 feat: enumerate and display render driver info, increase node id text opacity 2025-09-06 12:14:59 -05:00