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https://github.com/Xevion/Pac-Man.git
synced 2025-12-15 08:12:32 -06:00
test: improve input & map_builder test coverage
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@@ -359,12 +359,7 @@ impl Map {
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+ IVec2::from(Direction::Left.as_ivec2()).as_vec2() * (CELL_SIZE as f32 * 2.0),
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},
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)
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.map_err(|e| {
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MapError::InvalidConfig(format!(
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"Failed to connect left tunnel entrance to left tunnel hidden node: {}",
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e
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))
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})?
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.expect("Failed to connect left tunnel entrance to left tunnel hidden node")
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};
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// Create the right tunnel nodes
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@@ -384,12 +379,7 @@ impl Map {
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+ IVec2::from(Direction::Right.as_ivec2()).as_vec2() * (CELL_SIZE as f32 * 2.0),
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},
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)
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.map_err(|e| {
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MapError::InvalidConfig(format!(
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"Failed to connect right tunnel entrance to right tunnel hidden node: {}",
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e
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))
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})?
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.expect("Failed to connect right tunnel entrance to right tunnel hidden node")
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};
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// Connect the left tunnel hidden node to the right tunnel hidden node
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@@ -401,12 +391,7 @@ impl Map {
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Some(0.0),
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Direction::Left,
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)
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.map_err(|e| {
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MapError::InvalidConfig(format!(
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"Failed to connect left tunnel hidden node to right tunnel hidden node: {}",
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e
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))
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})?;
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.expect("Failed to connect left tunnel hidden node to right tunnel hidden node");
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Ok(())
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}
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@@ -20,10 +20,10 @@ use crate::{
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};
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// Touch input constants
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const TOUCH_DIRECTION_THRESHOLD: f32 = 10.0;
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const TOUCH_EASING_DISTANCE_THRESHOLD: f32 = 1.0;
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const MAX_TOUCH_MOVEMENT_SPEED: f32 = 100.0;
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const TOUCH_EASING_FACTOR: f32 = 1.5;
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pub const TOUCH_DIRECTION_THRESHOLD: f32 = 10.0;
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pub const TOUCH_EASING_DISTANCE_THRESHOLD: f32 = 1.0;
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pub const MAX_TOUCH_MOVEMENT_SPEED: f32 = 100.0;
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pub const TOUCH_EASING_FACTOR: f32 = 1.5;
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#[derive(Resource, Default, Debug, Copy, Clone)]
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pub enum CursorPosition {
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@@ -35,7 +35,7 @@ pub enum CursorPosition {
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},
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}
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#[derive(Resource, Default, Debug)]
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#[derive(Resource, Default, Debug, Clone)]
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pub struct TouchState {
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pub active_touch: Option<TouchData>,
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}
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@@ -160,7 +160,7 @@ pub fn process_simple_key_events(bindings: &mut Bindings, frame_events: &[Simple
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}
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/// Calculates the primary direction from a 2D vector delta
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fn calculate_direction_from_delta(delta: Vec2) -> Direction {
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pub fn calculate_direction_from_delta(delta: Vec2) -> Direction {
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if delta.x.abs() > delta.y.abs() {
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if delta.x > 0.0 {
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Direction::Right
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@@ -179,7 +179,7 @@ fn calculate_direction_from_delta(delta: Vec2) -> Direction {
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/// This slowly moves the start_pos towards the current_pos, with the speed
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/// decreasing as the distance gets smaller. The maximum movement speed is capped.
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/// Returns the delta vector and its length for reuse by the caller.
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fn update_touch_reference_position(touch_data: &mut TouchData, delta_time: f32) -> (Vec2, f32) {
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pub fn update_touch_reference_position(touch_data: &mut TouchData, delta_time: f32) -> (Vec2, f32) {
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// Calculate the vector from start to current position
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let delta = touch_data.current_pos - touch_data.start_pos;
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let distance = delta.length();
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@@ -220,16 +220,6 @@ pub fn input_system(
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// Collect all events for this frame.
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let frame_events: SmallVec<[Event; 3]> = pump.poll_iter().collect();
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// Warn if the smallvec was heap allocated due to exceeding stack capacity
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#[cfg(debug_assertions)]
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if frame_events.len() > frame_events.capacity() {
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tracing::warn!(
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"More than {} events in a frame, consider adjusting stack capacity: {:?}",
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frame_events.capacity(),
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frame_events
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);
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}
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// Handle non-keyboard events inline and build a simplified keyboard event stream.
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let mut simple_key_events: SmallVec<[SimpleKeyEvent; 3]> = smallvec![];
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for event in &frame_events {
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