mirror of
https://github.com/Xevion/Pac-Man.git
synced 2025-12-16 16:12:37 -06:00
refactor: unify cross-platform asset loading, avoid hard-coding with folder-based asset embedding for desktop
This commit is contained in:
54
src/asset.rs
54
src/asset.rs
@@ -5,6 +5,7 @@ use std::borrow::Cow;
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use std::iter;
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use crate::audio::Sound;
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use crate::error::AssetError;
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/// Enumeration of all game assets with cross-platform loading support.
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///
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@@ -66,7 +67,6 @@ impl Asset {
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/// Paths are consistent across platforms and used by the Emscripten backend
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/// for filesystem loading. Desktop builds embed assets directly and don't
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/// use these paths at runtime.
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#[allow(dead_code)]
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pub fn path(&self) -> &str {
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use Asset::*;
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match self {
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@@ -84,34 +84,54 @@ impl Asset {
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Font => "TerminalVector.ttf",
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}
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}
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}
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mod imp {
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use super::*;
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use crate::error::AssetError;
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use crate::platform;
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use tracing::trace;
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/// Loads asset bytes using the appropriate platform-specific method.
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///
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/// On desktop platforms, returns embedded compile-time data via `include_bytes!`.
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/// On desktop platforms, returns embedded compile-time data via `rust-embed`.
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/// On Emscripten, loads from the filesystem using the asset's path. The returned
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/// `Cow` allows zero-copy access to embedded data while supporting owned data
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/// when loaded from disk.
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///
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/// # Errors
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///
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/// Returns `AssetError::NotFound` if the asset file cannot be located (Emscripten only),
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/// Returns `AssetError::NotFound` if the asset file cannot be located,
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/// or `AssetError::Io` for filesystem I/O failures.
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pub fn get_asset_bytes(asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
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trace!(asset = ?asset, "Loading game asset");
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let result = platform::get_asset_bytes(asset);
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pub fn get_bytes(&self) -> Result<Cow<'static, [u8]>, AssetError> {
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use tracing::trace;
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trace!(asset = ?self, "Loading game asset");
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let result = self.get_bytes_platform();
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match &result {
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Ok(bytes) => trace!(asset = ?asset, size_bytes = bytes.len(), "Asset loaded successfully"),
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Err(e) => trace!(asset = ?asset, error = ?e, "Asset loading failed"),
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Ok(bytes) => trace!(asset = ?self, size_bytes = bytes.len(), "Asset loaded successfully"),
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Err(e) => trace!(asset = ?self, error = ?e, "Asset loading failed"),
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}
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result
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}
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}
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pub use imp::get_asset_bytes;
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#[cfg(not(target_os = "emscripten"))]
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fn get_bytes_platform(&self) -> Result<Cow<'static, [u8]>, AssetError> {
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#[derive(rust_embed::Embed)]
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#[folder = "assets/game/"]
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struct EmbeddedAssets;
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let path = self.path();
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EmbeddedAssets::get(path)
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.map(|file| file.data)
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.ok_or_else(|| AssetError::NotFound(path.to_string()))
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}
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#[cfg(target_os = "emscripten")]
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fn get_bytes_platform(&self) -> Result<Cow<'static, [u8]>, AssetError> {
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use sdl2::rwops::RWops;
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use std::io::{self, Read};
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let path = format!("assets/game/{}", self.path());
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let mut rwops = RWops::from_file(&path, "rb").map_err(|_| AssetError::NotFound(self.path().to_string()))?;
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let len = rwops.len().ok_or_else(|| AssetError::NotFound(self.path().to_string()))?;
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let mut buf = vec![0u8; len];
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rwops.read_exact(&mut buf).map_err(|e| AssetError::Io(io::Error::other(e)))?;
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Ok(Cow::Owned(buf))
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}
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}
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11
src/audio.rs
11
src/audio.rs
@@ -1,7 +1,7 @@
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//! This module handles the audio playback for the game.
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use std::collections::HashMap;
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use crate::asset::{get_asset_bytes, Asset};
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use crate::asset::Asset;
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use sdl2::{
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mixer::{self, Chunk, InitFlag, LoaderRWops, AUDIO_S16LSB, DEFAULT_CHANNELS},
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rwops::RWops,
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@@ -117,12 +117,13 @@ impl Audio {
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// Try to load sounds, but don't panic if any fail
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let mut sounds = HashMap::new();
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for (i, asset) in Sound::iter().enumerate() {
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match get_asset_bytes(Asset::SoundFile(asset)) {
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for (i, sound_type) in Sound::iter().enumerate() {
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let asset = Asset::SoundFile(sound_type);
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match asset.get_bytes() {
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Ok(data) => match RWops::from_bytes(&data) {
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Ok(rwops) => match rwops.load_wav() {
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Ok(chunk) => {
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sounds.insert(asset, chunk);
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sounds.insert(sound_type, chunk);
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}
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Err(e) => {
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tracing::warn!("Failed to load sound {} from asset API: {}", i + 1, e);
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@@ -138,7 +139,7 @@ impl Audio {
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}
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}
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let death_sound = match get_asset_bytes(Asset::SoundFile(Sound::PacmanDeath)) {
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let death_sound = match Asset::SoundFile(Sound::PacmanDeath).get_bytes() {
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Ok(data) => match RWops::from_bytes(&data) {
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Ok(rwops) => match rwops.load_wav() {
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Ok(chunk) => Some(chunk),
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@@ -46,8 +46,6 @@ pub enum AssetError {
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#[error("IO error: {0}")]
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Io(#[from] io::Error),
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// This error is only possible on Emscripten, as the assets are loaded from a 'filesystem' of sorts (while on Desktop, they are included in the binary at compile time)
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#[allow(dead_code)]
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#[error("Asset not found: {0}")]
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NotFound(String),
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}
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@@ -40,7 +40,7 @@ use sdl2::video::{Window, WindowContext};
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use sdl2::EventPump;
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use crate::{
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asset::{get_asset_bytes, Asset},
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asset::Asset,
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events::GameCommand,
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map::render::MapRenderer,
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systems::{BatchedLinesResource, Bindings, CursorPosition, TtfAtlasResource},
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@@ -247,7 +247,7 @@ impl Game {
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debug_texture.set_blend_mode(BlendMode::Blend);
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debug_texture.set_scale_mode(ScaleMode::Nearest);
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let font_data: &'static [u8] = get_asset_bytes(Asset::Font)?.to_vec().leak();
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let font_data: &'static [u8] = Asset::Font.get_bytes()?.to_vec().leak();
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let font_asset = RWops::from_bytes(font_data).map_err(|_| GameError::Sdl("Failed to load font".to_string()))?;
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let debug_font = ttf_context
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.load_font_from_rwops(font_asset, constants::ui::DEBUG_FONT_SIZE)
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@@ -261,7 +261,7 @@ impl Game {
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fn load_atlas_and_map_tiles(texture_creator: &TextureCreator<WindowContext>) -> GameResult<(SpriteAtlas, Vec<AtlasTile>)> {
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trace!("Loading atlas image from embedded assets");
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let atlas_bytes = get_asset_bytes(Asset::AtlasImage)?;
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let atlas_bytes = Asset::AtlasImage.get_bytes()?;
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let atlas_texture = texture_creator.load_texture_bytes(&atlas_bytes).map_err(|e| {
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if e.to_string().contains("format") || e.to_string().contains("unsupported") {
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GameError::Texture(crate::error::TextureError::InvalidFormat(format!(
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@@ -1,13 +1,15 @@
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//! Desktop platform implementation.
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use std::borrow::Cow;
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use std::time::Duration;
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use rand::rngs::ThreadRng;
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use rust_embed::Embed;
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use crate::asset::Asset;
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use crate::audio::Sound;
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use crate::error::{AssetError, PlatformError};
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use crate::error::PlatformError;
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#[derive(Embed)]
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#[folder = "assets/game/"]
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struct EmbeddedAssets;
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/// Desktop platform implementation.
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pub fn sleep(duration: Duration, focused: bool) {
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@@ -58,25 +60,6 @@ pub fn init_console() -> Result<(), PlatformError> {
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Ok(())
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}
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pub fn get_asset_bytes(asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
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match asset {
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Asset::SoundFile(sound) => match sound {
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Sound::Waka(0) => Ok(Cow::Borrowed(include_bytes!("../../assets/game/sound/pacman/waka/1.ogg"))),
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Sound::Waka(1) => Ok(Cow::Borrowed(include_bytes!("../../assets/game/sound/pacman/waka/2.ogg"))),
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Sound::Waka(2) => Ok(Cow::Borrowed(include_bytes!("../../assets/game/sound/pacman/waka/3.ogg"))),
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Sound::Waka(3..=u8::MAX) => Ok(Cow::Borrowed(include_bytes!("../../assets/game/sound/pacman/waka/4.ogg"))),
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Sound::PacmanDeath => Ok(Cow::Borrowed(include_bytes!("../../assets/game/sound/pacman/death.ogg"))),
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Sound::ExtraLife => Ok(Cow::Borrowed(include_bytes!("../../assets/game/sound/pacman/extra_life.ogg"))),
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Sound::Fruit => Ok(Cow::Borrowed(include_bytes!("../../assets/game/sound/pacman/fruit.ogg"))),
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Sound::Ghost => Ok(Cow::Borrowed(include_bytes!("../../assets/game/sound/pacman/ghost.ogg"))),
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Sound::Beginning => Ok(Cow::Borrowed(include_bytes!("../../assets/game/sound/begin.ogg"))),
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Sound::Intermission => Ok(Cow::Borrowed(include_bytes!("../../assets/game/sound/intermission.ogg"))),
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},
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Asset::AtlasImage => Ok(Cow::Borrowed(include_bytes!("../../assets/game/atlas.png"))),
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Asset::Font => Ok(Cow::Borrowed(include_bytes!("../../assets/game/TerminalVector.ttf"))),
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}
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}
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pub fn rng() -> ThreadRng {
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rand::rng()
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}
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@@ -1,13 +1,10 @@
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//! Emscripten platform implementation.
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use crate::asset::Asset;
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use crate::error::{AssetError, PlatformError};
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use crate::error::PlatformError;
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use crate::formatter::CustomFormatter;
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use rand::{rngs::SmallRng, SeedableRng};
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use sdl2::rwops::RWops;
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use std::borrow::Cow;
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use std::ffi::CString;
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use std::io::{self, Read, Write};
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use std::io::{self, Write};
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use std::time::Duration;
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// Emscripten FFI functions
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@@ -62,18 +59,6 @@ impl Write for EmscriptenConsoleWriter {
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}
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}
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pub fn get_asset_bytes(asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
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let path = format!("assets/game/{}", asset.path());
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let mut rwops = RWops::from_file(&path, "rb").map_err(|_| AssetError::NotFound(asset.path().to_string()))?;
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let len = rwops.len().ok_or_else(|| AssetError::NotFound(asset.path().to_string()))?;
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let mut buf = vec![0u8; len];
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rwops.read_exact(&mut buf).map_err(|e| AssetError::Io(io::Error::other(e)))?;
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Ok(Cow::Owned(buf))
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}
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pub fn rng() -> SmallRng {
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SmallRng::from_os_rng()
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}
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