feat: improve tracing logs application-wide

This commit is contained in:
Ryan Walters
2025-09-08 13:49:36 -05:00
parent e46d39a938
commit 5aba1862c9
14 changed files with 177 additions and 21 deletions

View File

@@ -10,7 +10,7 @@ use crate::platform;
use sdl2::pixels::PixelFormatEnum;
use sdl2::render::RendererInfo;
use sdl2::{AudioSubsystem, Sdl};
use tracing::debug;
use tracing::{debug, info, trace};
/// Main application wrapper that manages SDL initialization, window lifecycle, and the game loop.
pub struct App {
@@ -30,12 +30,20 @@ impl App {
/// Returns `GameError::Sdl` if any SDL initialization step fails, or propagates
/// errors from `Game::new()` during game state setup.
pub fn new() -> GameResult<Self> {
info!("Initializing SDL2 application");
let sdl_context = sdl2::init().map_err(|e| GameError::Sdl(e.to_string()))?;
debug!("Initializing SDL2 subsystems");
let ttf_context = sdl2::ttf::init().map_err(|e| GameError::Sdl(e.to_string()))?;
let video_subsystem = sdl_context.video().map_err(|e| GameError::Sdl(e.to_string()))?;
let audio_subsystem = sdl_context.audio().map_err(|e| GameError::Sdl(e.to_string()))?;
let event_pump = sdl_context.event_pump().map_err(|e| GameError::Sdl(e.to_string()))?;
trace!(
width = (CANVAS_SIZE.x as f32 * SCALE).round() as u32,
height = (CANVAS_SIZE.y as f32 * SCALE).round() as u32,
scale = SCALE,
"Creating game window"
);
let window = video_subsystem
.window(
"Pac-Man",
@@ -64,7 +72,7 @@ impl App {
{
let mut names = drivers.keys().collect::<Vec<_>>();
names.sort_by_key(|k| get_driver(k));
debug!("Drivers: {names:?}")
trace!("Drivers: {names:?}")
}
// Count the number of times each pixel format is supported by each driver
@@ -76,11 +84,12 @@ impl App {
counts
});
debug!("Pixel format counts: {pixel_format_counts:?}");
trace!(pixel_format_counts = ?pixel_format_counts, "Available pixel formats per driver");
let index = get_driver("direct3d");
debug!("Driver index: {index:?}");
trace!(driver_index = ?index, "Selected graphics driver");
trace!("Creating hardware-accelerated canvas");
let mut canvas = window
.into_canvas()
.accelerated()
@@ -88,15 +97,23 @@ impl App {
.build()
.map_err(|e| GameError::Sdl(e.to_string()))?;
trace!(
logical_width = CANVAS_SIZE.x,
logical_height = CANVAS_SIZE.y,
"Setting canvas logical size"
);
canvas
.set_logical_size(CANVAS_SIZE.x, CANVAS_SIZE.y)
.map_err(|e| GameError::Sdl(e.to_string()))?;
debug!("Renderer: {:?}", canvas.info());
debug!(renderer_info = ?canvas.info(), "Canvas renderer initialized");
trace!("Creating texture factory");
let texture_creator = canvas.texture_creator();
info!("Starting game initialization");
let game = Game::new(canvas, ttf_context, texture_creator, event_pump)?;
info!("Application initialization completed successfully");
Ok(App {
game,
focused: true,

View File

@@ -48,6 +48,7 @@ mod imp {
use super::*;
use crate::error::AssetError;
use crate::platform;
use tracing::trace;
/// Loads asset bytes using the appropriate platform-specific method.
///
@@ -61,7 +62,13 @@ mod imp {
/// Returns `AssetError::NotFound` if the asset file cannot be located (Emscripten only),
/// or `AssetError::Io` for filesystem I/O failures.
pub fn get_asset_bytes(asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
platform::get_asset_bytes(asset)
trace!(asset = ?asset, path = asset.path(), "Loading game asset");
let result = platform::get_asset_bytes(asset);
match &result {
Ok(bytes) => trace!(asset = ?asset, size_bytes = bytes.len(), "Asset loaded successfully"),
Err(e) => trace!(asset = ?asset, error = ?e, "Asset loading failed"),
}
result
}
}

View File

@@ -3,6 +3,7 @@
include!(concat!(env!("OUT_DIR"), "/atlas_data.rs"));
use std::collections::HashMap;
use tracing::{debug, info, trace, warn};
use crate::constants::{self, animation, MapTile, CANVAS_SIZE};
use crate::error::{GameError, GameResult};
@@ -89,31 +90,45 @@ impl Game {
texture_creator: TextureCreator<WindowContext>,
mut event_pump: EventPump,
) -> GameResult<Game> {
info!("Starting game initialization");
debug!("Disabling unnecessary SDL events");
Self::disable_sdl_events(&mut event_pump);
debug!("Setting up textures and fonts");
let (backbuffer, mut map_texture, debug_texture, ttf_atlas) =
Self::setup_textures_and_fonts(&mut canvas, &texture_creator, ttf_context)?;
debug!("Initializing audio subsystem");
let audio = crate::audio::Audio::new();
debug!("Loading sprite atlas and map tiles");
let (mut atlas, map_tiles) = Self::load_atlas_and_map_tiles(&texture_creator)?;
debug!("Rendering static map to texture cache");
canvas
.with_texture_canvas(&mut map_texture, |map_canvas| {
MapRenderer::render_map(map_canvas, &mut atlas, &map_tiles);
})
.map_err(|e| GameError::Sdl(e.to_string()))?;
debug!("Building navigation graph from map layout");
let map = Map::new(constants::RAW_BOARD)?;
debug!("Creating player animations and bundle");
let (player_animation, player_start_sprite) = Self::create_player_animations(&atlas)?;
let player_bundle = Self::create_player_bundle(&map, player_animation, player_start_sprite);
debug!("Creating death animation sequence");
let death_animation = Self::create_death_animation(&atlas)?;
debug!("Initializing ECS world and system schedule");
let mut world = World::default();
let mut schedule = Schedule::default();
debug!("Setting up ECS event registry and observers");
Self::setup_ecs(&mut world);
debug!("Inserting resources into ECS world");
Self::insert_resources(
&mut world,
map,
@@ -127,12 +142,18 @@ impl Game {
ttf_atlas,
death_animation,
)?;
debug!("Configuring system execution schedule");
Self::configure_schedule(&mut schedule);
debug!("Spawning player entity");
world.spawn(player_bundle).insert((Frozen, Hidden));
info!("Spawning game entities");
Self::spawn_ghosts(&mut world)?;
Self::spawn_items(&mut world)?;
info!("Game initialization completed successfully");
Ok(Game { world, schedule })
}
@@ -224,6 +245,7 @@ impl Game {
}
fn load_atlas_and_map_tiles(texture_creator: &TextureCreator<WindowContext>) -> GameResult<(SpriteAtlas, Vec<AtlasTile>)> {
trace!("Loading atlas image from embedded assets");
let atlas_bytes = get_asset_bytes(Asset::AtlasImage)?;
let atlas_texture = texture_creator.load_texture_bytes(&atlas_bytes).map_err(|e| {
if e.to_string().contains("format") || e.to_string().contains("unsupported") {
@@ -235,11 +257,13 @@ impl Game {
}
})?;
debug!(frame_count = ATLAS_FRAMES.len(), "Creating sprite atlas from texture");
let atlas_mapper = AtlasMapper {
frames: ATLAS_FRAMES.into_iter().map(|(k, v)| (k.to_string(), *v)).collect(),
};
let atlas = SpriteAtlas::new(atlas_texture, atlas_mapper);
trace!("Extracting map tile sprites from atlas");
let mut map_tiles = Vec::with_capacity(35);
for i in 0..35 {
let tile_name = GameSprite::Maze(MazeSprite::Tile(i)).to_path();
@@ -482,6 +506,7 @@ impl Game {
}
fn spawn_items(world: &mut World) -> GameResult<()> {
trace!("Loading item sprites from atlas");
let pellet_sprite = SpriteAtlas::get_tile(
world.non_send_resource::<SpriteAtlas>(),
&GameSprite::Maze(MazeSprite::Pellet).to_path(),
@@ -506,6 +531,12 @@ impl Game {
})
.collect();
info!(
pellet_count = nodes.iter().filter(|(_, t, _, _)| *t == EntityType::Pellet).count(),
power_pellet_count = nodes.iter().filter(|(_, t, _, _)| *t == EntityType::PowerPellet).count(),
"Spawning collectible items"
);
for (id, item_type, sprite, size) in nodes {
let mut item = world.spawn(ItemBundle {
position: Position::Stopped { node: id },
@@ -529,6 +560,7 @@ impl Game {
/// Returns `GameError::Texture` if any ghost sprite cannot be found in the atlas,
/// typically indicating missing or misnamed sprite files.
fn spawn_ghosts(world: &mut World) -> GameResult<()> {
trace!("Spawning ghost entities with AI personalities");
// Extract the data we need first to avoid borrow conflicts
let ghost_start_positions = {
let map = world.resource::<Map>();
@@ -569,9 +601,11 @@ impl Game {
}
};
world.spawn(ghost).insert((Frozen, Hidden));
let entity = world.spawn(ghost).insert((Frozen, Hidden)).id();
trace!(ghost = ?ghost_type, entity = ?entity, start_node, "Spawned ghost entity");
}
info!("All ghost entities spawned successfully");
Ok(())
}
@@ -680,6 +714,17 @@ impl Game {
) {
let new_tick = timing.increment_tick();
timings.add_total_timing(total_duration, new_tick);
// Log performance warnings for slow frames
if total_duration.as_millis() > 20 {
// Warn if frame takes more than 20ms
warn!(
duration_ms = total_duration.as_millis(),
frame_dt = ?std::time::Duration::from_secs_f32(dt),
tick = new_tick,
"Frame took longer than expected"
);
}
}
let state = self

View File

@@ -56,11 +56,17 @@ impl Map {
/// This function will panic if the board layout contains unknown characters or if
/// the house door is not defined by exactly two '=' characters.
pub fn new(raw_board: [&str; BOARD_CELL_SIZE.y as usize]) -> GameResult<Map> {
debug!("Starting map construction from character layout");
let parsed_map = MapTileParser::parse_board(raw_board)?;
let map = parsed_map.tiles;
let house_door = parsed_map.house_door;
let tunnel_ends = parsed_map.tunnel_ends;
debug!(
house_door_count = house_door.len(),
tunnel_ends_count = tunnel_ends.len(),
"Parsed map special locations"
);
let mut graph = Graph::new();
let mut grid_to_node = HashMap::new();
@@ -157,8 +163,10 @@ impl Map {
};
// Build tunnel connections
debug!("Building tunnel connections");
Self::build_tunnels(&mut graph, &grid_to_node, &tunnel_ends)?;
debug!(node_count = graph.nodes().count(), "Map construction completed successfully");
Ok(Map {
graph,
grid_to_node,

View File

@@ -21,7 +21,7 @@ pub fn init_console() -> Result<(), PlatformError> {
#[cfg(windows)]
{
use crate::platform::tracing_buffer::setup_switchable_subscriber;
use tracing::{debug, info};
use tracing::{debug, info, trace};
use windows::Win32::System::Console::GetConsoleWindow;
// Setup buffered tracing subscriber that will buffer logs until console is ready
@@ -32,13 +32,13 @@ pub fn init_console() -> Result<(), PlatformError> {
debug!("Already have a console window");
return Ok(());
} else {
debug!("No existing console window found");
trace!("No existing console window found");
}
if let Some(file_type) = is_output_setup()? {
debug!(r#type = file_type, "Existing output detected");
trace!(r#type = file_type, "Existing output detected");
} else {
debug!("No existing output detected");
trace!("No existing output detected");
// Try to attach to parent console for direct cargo run
attach_to_parent_console()?;
@@ -46,7 +46,7 @@ pub fn init_console() -> Result<(), PlatformError> {
}
// Now that console is initialized, flush buffered logs and switch to direct output
debug!("Switching to direct logging mode and flushing buffer...");
trace!("Switching to direct logging mode and flushing buffer...");
if let Err(error) = switchable_writer.switch_to_direct_mode() {
use tracing::warn;
@@ -79,7 +79,7 @@ pub fn rng() -> ThreadRng {
/// Windows-only
#[cfg(windows)]
fn is_output_setup() -> Result<Option<&'static str>, PlatformError> {
use tracing::{debug, warn};
use tracing::{trace, warn};
use windows::Win32::Storage::FileSystem::{
GetFileType, FILE_TYPE_CHAR, FILE_TYPE_DISK, FILE_TYPE_PIPE, FILE_TYPE_REMOTE, FILE_TYPE_UNKNOWN,
@@ -114,7 +114,7 @@ fn is_output_setup() -> Result<Option<&'static str>, PlatformError> {
}
};
debug!("File type: {file_type:?}, well known: {well_known}");
trace!("File type: {file_type:?}, well known: {well_known}");
// If it's anything recognizable and valid, assume that a parent process has setup an output stream
Ok(well_known.then_some(file_type))

View File

@@ -9,6 +9,7 @@ use bevy_ecs::{
resource::Resource,
system::{NonSendMut, ResMut},
};
use tracing::{debug, trace};
use crate::{audio::Audio, error::GameError};
@@ -49,6 +50,7 @@ pub fn audio_system(
) {
// Set mute state if it has changed
if audio.0.is_muted() != audio_state.muted {
debug!(muted = audio_state.muted, "Audio mute state changed");
audio.0.set_mute(audio_state.muted);
}
@@ -57,20 +59,37 @@ pub fn audio_system(
match event {
AudioEvent::PlayEat => {
if !audio.0.is_disabled() && !audio_state.muted {
trace!(sound_index = audio_state.sound_index, "Playing eat sound");
audio.0.eat();
// Update the sound index for cycling through sounds
audio_state.sound_index = (audio_state.sound_index + 1) % 4;
// 4 eat sounds available
} else {
debug!(
disabled = audio.0.is_disabled(),
muted = audio_state.muted,
"Skipping eat sound due to audio state"
);
}
}
AudioEvent::PlayDeath => {
if !audio.0.is_disabled() && !audio_state.muted {
trace!("Playing death sound");
audio.0.death();
} else {
debug!(
disabled = audio.0.is_disabled(),
muted = audio_state.muted,
"Skipping death sound due to audio state"
);
}
}
AudioEvent::StopAll => {
if !audio.0.is_disabled() {
debug!("Stopping all audio");
audio.0.stop_all();
} else {
debug!("Audio disabled, ignoring stop all request");
}
}
}

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@@ -5,6 +5,7 @@ use bevy_ecs::{
query::With,
system::{Commands, Query, Res, ResMut},
};
use tracing::{debug, trace, warn};
use crate::error::GameError;
use crate::events::{GameEvent, StageTransition};
@@ -82,6 +83,7 @@ pub fn collision_system(
match check_collision(pacman_pos, pacman_collider, item_pos, item_collider, &map) {
Ok(colliding) => {
if colliding {
trace!(pacman_entity = ?pacman_entity, item_entity = ?item_entity, "Item collision detected");
events.write(GameEvent::Collision(pacman_entity, item_entity));
}
}
@@ -99,6 +101,7 @@ pub fn collision_system(
match check_collision(pacman_pos, pacman_collider, ghost_pos, ghost_collider, &map) {
Ok(colliding) => {
if colliding {
trace!(pacman_entity = ?pacman_entity, ghost_entity = ?ghost_entity, "Ghost collision detected");
events.write(GameEvent::Collision(pacman_entity, ghost_entity));
}
}
@@ -143,6 +146,7 @@ pub fn ghost_collision_system(
if matches!(*ghost_state, GhostState::Frightened { .. }) {
// Pac-Man eats the ghost
// Add score (200 points per ghost eaten)
debug!(ghost_entity = ?ghost_ent, score_added = 200, new_score = score.0 + 200, "Pacman ate frightened ghost");
score.0 += 200;
// Enter short pause to show bonus points, hide ghost, then set Eyes after pause
@@ -153,10 +157,13 @@ pub fn ghost_collision_system(
events.write(AudioEvent::PlayEat);
} else if matches!(*ghost_state, GhostState::Normal) {
// Pac-Man dies
warn!(ghost_entity = ?ghost_ent, "Pacman hit by normal ghost, player dies");
*game_state = GameStage::PlayerDying(DyingSequence::Frozen { remaining_ticks: 60 });
commands.entity(pacman_entity).insert(Frozen);
commands.entity(ghost_entity).insert(Frozen);
events.write(AudioEvent::StopAll);
} else {
trace!(ghost_state = ?*ghost_state, "Ghost collision ignored due to state");
}
}
}

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@@ -13,6 +13,7 @@ use crate::{
movement::{Position, Velocity},
},
};
use tracing::{debug, trace, warn};
use crate::systems::GhostAnimations;
use bevy_ecs::query::Without;
@@ -45,8 +46,10 @@ pub fn ghost_movement_system(
let new_edge: Edge = if non_opposite_options.is_empty() {
if let Some(edge) = intersection.get(opposite) {
trace!(node = current_node, ghost = ?_ghost, direction = ?opposite, "Ghost forced to reverse direction");
edge
} else {
warn!(node = current_node, ghost = ?_ghost, "Ghost stuck with no available directions");
break;
}
} else {
@@ -118,6 +121,7 @@ pub fn eaten_ghost_system(
// Reached target node, check if we're at ghost house center
if to == ghost_house_center {
// Respawn the ghost - set state back to normal
debug!(ghost = ?ghost_type, "Eaten ghost reached ghost house, respawning as normal");
*ghost_state = GhostState::Normal;
// Reset to stopped at ghost house center
*position = Position::Stopped {
@@ -194,6 +198,7 @@ pub fn ghost_state_system(
// Only update animation if the animation state actually changed
let current_animation_state = ghost_state.animation_state();
if last_animation_state.0 != current_animation_state {
trace!(ghost = ?ghost_type, old_state = ?last_animation_state.0, new_state = ?current_animation_state, "Ghost animation state changed");
match current_animation_state {
GhostAnimation::Frightened { flash } => {
// Remove DirectionalAnimation, add LinearAnimation with Looping component
@@ -212,6 +217,7 @@ pub fn ghost_state_system(
}
GhostAnimation::Eyes => {
// Remove LinearAnimation and Looping, add DirectionalAnimation (eyes animation)
trace!(ghost = ?ghost_type, "Switching to eyes animation for eaten ghost");
commands
.entity(entity)
.remove::<(LinearAnimation, Looping)>()

View File

@@ -4,6 +4,7 @@ use bevy_ecs::{
query::With,
system::{Commands, Query, ResMut},
};
use tracing::{debug, trace};
use crate::{
constants::animation::FRIGHTENED_FLASH_START_TICKS,
@@ -45,6 +46,7 @@ pub fn item_system(
// Get the item type and update score
if let Ok((item_ent, entity_type)) = item_query.get(item_entity) {
if let Some(score_value) = entity_type.score_value() {
trace!(item_entity = ?item_ent, item_type = ?entity_type, score_value, new_score = score.0 + score_value, "Item collected by player");
score.0 += score_value;
// Remove the collected item
@@ -59,13 +61,17 @@ pub fn item_system(
if *entity_type == EntityType::PowerPellet {
// Convert seconds to frames (assumes 60 FPS)
let total_ticks = 60 * 5; // 5 seconds total
debug!(duration_ticks = total_ticks, "Power pellet collected, frightening ghosts");
// Set all ghosts to frightened state, except those in Eyes state
let mut frightened_count = 0;
for mut ghost_state in ghost_query.iter_mut() {
if !matches!(*ghost_state, GhostState::Eyes) {
*ghost_state = GhostState::new_frightened(total_ticks, FRIGHTENED_FLASH_START_TICKS);
frightened_count += 1;
}
}
debug!(frightened_count, "Ghosts set to frightened state");
}
}
}

View File

@@ -3,6 +3,7 @@ use bevy_ecs::{
query::{With, Without},
system::{Query, Res, ResMut},
};
use tracing::trace;
use crate::{
error::GameError,
@@ -52,6 +53,7 @@ pub fn player_control_system(
}
};
trace!(direction = ?*direction, "Player direction buffered for movement");
*buffered_direction = BufferedDirection::Some {
direction: *direction,
remaining_time: 0.25,
@@ -86,6 +88,7 @@ pub fn player_movement_system(
(&MovementModifiers, &mut Position, &mut Velocity, &mut BufferedDirection),
(With<PlayerControlled>, Without<Frozen>),
>,
mut last_stopped_node: bevy_ecs::system::Local<Option<crate::systems::movement::NodeId>>,
) {
for (modifiers, mut position, mut velocity, mut buffered_direction) in entities.iter_mut() {
// Decrement the buffered direction remaining time
@@ -95,6 +98,7 @@ pub fn player_movement_system(
} = *buffered_direction
{
if remaining_time <= 0.0 {
trace!("Buffered direction expired");
*buffered_direction = BufferedDirection::None;
} else {
*buffered_direction = BufferedDirection::Some {
@@ -115,6 +119,8 @@ pub fn player_movement_system(
if let Some(edge) = map.graph.find_edge_in_direction(position.current_node(), direction) {
// If there is an edge in that direction (and it's traversable), start moving towards it and consume the buffered direction.
if can_traverse(EntityType::Player, edge) {
trace!(from = position.current_node(), to = edge.target, direction = ?direction, "Player started moving using buffered direction");
*last_stopped_node = None; // Reset stopped state when starting to move
velocity.direction = edge.direction;
*position = Position::Moving {
from: position.current_node(),
@@ -129,6 +135,8 @@ pub fn player_movement_system(
// If there is no buffered direction (or it's not yet valid), continue in the current direction.
if let Some(edge) = map.graph.find_edge_in_direction(position.current_node(), velocity.direction) {
if can_traverse(EntityType::Player, edge) {
trace!(from = position.current_node(), to = edge.target, direction = ?velocity.direction, "Player continued in current direction");
*last_stopped_node = None; // Reset stopped state when starting to move
velocity.direction = edge.direction;
*position = Position::Moving {
from: position.current_node(),
@@ -138,6 +146,11 @@ pub fn player_movement_system(
}
} else {
// No edge in our current direction either, erase the buffered direction and stop.
let current_node = position.current_node();
if *last_stopped_node != Some(current_node) {
trace!(node = current_node, direction = ?velocity.direction, "Player stopped - no valid edge in current direction");
*last_stopped_node = Some(current_node);
}
*buffered_direction = BufferedDirection::None;
break;
}
@@ -162,6 +175,16 @@ pub fn player_tunnel_slowdown_system(map: Res<Map>, mut q: Query<(&Position, &mu
.tile_at_node(node)
.map(|t| t == crate::constants::MapTile::Tunnel)
.unwrap_or(false);
if modifiers.tunnel_slowdown_active != in_tunnel {
trace!(
node,
in_tunnel,
speed_multiplier = if in_tunnel { 0.6 } else { 1.0 },
"Player tunnel slowdown state changed"
);
}
modifiers.tunnel_slowdown_active = in_tunnel;
modifiers.speed_multiplier = if in_tunnel { 0.6 } else { 1.0 };
}

View File

@@ -44,7 +44,11 @@ pub fn dirty_render_system(
removed_hidden: RemovedComponents<Hidden>,
removed_renderables: RemovedComponents<Renderable>,
) {
if !changed.is_empty() || !removed_hidden.is_empty() || !removed_renderables.is_empty() {
let changed_count = changed.iter().count();
let removed_hidden_count = removed_hidden.len();
let removed_renderables_count = removed_renderables.len();
if changed_count > 0 || removed_hidden_count > 0 || removed_renderables_count > 0 {
dirty.0 = true;
}
}

View File

@@ -1,4 +1,5 @@
use std::mem::discriminant;
use tracing::{debug, info, warn};
use crate::events::StageTransition;
use crate::{
@@ -137,6 +138,7 @@ pub fn stage_system(
.map(|(_, pos)| pos.current_node())
.unwrap_or(map.start_positions.pacman);
debug!(ghost_entity = ?ghost_entity, node = pac_node, "Ghost eaten, entering pause state");
new_state = Some(GameStage::GhostEatenPause {
remaining_ticks: 30,
ghost_entity,
@@ -152,6 +154,7 @@ pub fn stage_system(
remaining_ticks: remaining_ticks - 1,
})
} else {
debug!("Transitioning from text-only to characters visible startup stage");
GameStage::Starting(StartupSequence::CharactersVisible { remaining_ticks: 60 })
}
}
@@ -161,6 +164,7 @@ pub fn stage_system(
remaining_ticks: remaining_ticks - 1,
})
} else {
info!("Startup sequence completed, beginning gameplay");
GameStage::Playing
}
}
@@ -178,6 +182,7 @@ pub fn stage_system(
node,
}
} else {
debug!("Ghost eaten pause ended, resuming gameplay");
GameStage::Playing
}
}
@@ -190,6 +195,7 @@ pub fn stage_system(
} else {
let death_animation = &player_death_animation.0;
let remaining_ticks = (death_animation.tiles.len() * death_animation.frame_duration as usize) as u32;
debug!(animation_frames = remaining_ticks, "Starting player death animation");
GameStage::PlayerDying(DyingSequence::Animating { remaining_ticks })
}
}
@@ -211,14 +217,19 @@ pub fn stage_system(
player_lives.0 = player_lives.0.saturating_sub(1);
if player_lives.0 > 0 {
info!(remaining_lives = player_lives.0, "Player died, restarting level");
GameStage::LevelRestarting
} else {
warn!("All lives lost, game over");
GameStage::GameOver
}
}
}
},
GameStage::LevelRestarting => GameStage::Starting(StartupSequence::CharactersVisible { remaining_ticks: 60 }),
GameStage::LevelRestarting => {
debug!("Level restart complete, returning to startup sequence");
GameStage::Starting(StartupSequence::CharactersVisible { remaining_ticks: 60 })
}
GameStage::GameOver => GameStage::GameOver,
};

View File

@@ -4,6 +4,7 @@ use sdl2::pixels::Color;
use sdl2::rect::Rect;
use sdl2::render::{Canvas, RenderTarget, Texture};
use std::collections::HashMap;
use tracing::debug;
use crate::error::TextureError;
@@ -90,8 +91,10 @@ pub struct SpriteAtlas {
impl SpriteAtlas {
pub fn new(texture: Texture, mapper: AtlasMapper) -> Self {
let tile_count = mapper.frames.len();
let tiles = mapper.frames.into_iter().collect();
debug!(tile_count, "Created sprite atlas");
Self {
texture,
tiles,
@@ -107,10 +110,10 @@ impl SpriteAtlas {
/// atlas. The returned tile can be used for immediate rendering or stored
/// for repeated use in animations and entity sprites.
pub fn get_tile(&self, name: &str) -> Result<AtlasTile, TextureError> {
let frame = self
.tiles
.get(name)
.ok_or_else(|| TextureError::AtlasTileNotFound(name.to_string()))?;
let frame = self.tiles.get(name).ok_or_else(|| {
debug!(tile_name = name, "Atlas tile not found");
TextureError::AtlasTileNotFound(name.to_string())
})?;
Ok(AtlasTile {
pos: frame.pos,
size: frame.size,