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a8df95acce
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fix: growth state renders 100% after growth/sowing at night
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2024-05-08 22:30:40 -05:00 |
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ee38dbeccf
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Update final actions to latest (again)
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2024-05-08 01:38:35 -05:00 |
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9a084bd237
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Add go.sum for dependency cache, fix outdated actions, use GITHUB_OUTPUT instead of set-output commands
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2024-05-08 01:36:44 -05:00 |
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4a98d6aa83
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Fix improper asset moving, move non-essential About/ assets into .assets
v0.2.1
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2024-05-07 19:08:46 -05:00 |
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a8b7ba4496
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Update README badge
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2024-05-07 19:02:34 -05:00 |
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acbc440d10
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Stable go version, update version to appropriate 2.1
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2024-05-07 19:00:49 -05:00 |
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9cbbc0a823
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Try workflow command set-output for artifact
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2024-05-07 18:58:53 -05:00 |
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c14d9ad840
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Install xq via Go, remove cat pipe
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2024-05-07 18:53:02 -05:00 |
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ff16bd7a08
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Remove yq
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2024-05-07 18:51:59 -05:00 |
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6774a121ce
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Use Go for xq
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2024-05-07 18:51:11 -05:00 |
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8cd1ae7caf
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Get version before moving files
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2024-05-07 18:41:14 -05:00 |
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7f97c26916
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Remove build script, try incorporate mod version into artifact name
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2024-05-07 18:40:23 -05:00 |
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8facf38ab2
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Merge pull request #2 from Xevion/1.5
1.5: GitHub Workflow Build Script, Project SDK Modernization
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2024-05-07 14:16:54 -05:00 |
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d64e18207e
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Merge pull request #1 from mrsebseb/1.5
1.5 Support, Draw to DrawAt
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2024-05-07 14:16:38 -05:00 |
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275c524a30
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Working dotnet CLI build, add Krafs RimWorld ref pkg
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2024-05-07 04:33:13 -05:00 |
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bc7308749b
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Add build script
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2024-05-07 04:13:30 -05:00 |
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d53a7f2763
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Update supported version, modVersion
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2024-05-07 01:42:01 -05:00 |
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85eeec32e3
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Add 'build' folder to .gitignore
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2024-05-07 01:41:46 -05:00 |
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Sebastian
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2486dd2e7c
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1.5 Support, Draw to DrawAt
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2024-04-12 23:18:24 +02:00 |
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d3321ececb
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Add dynamic Shield.io repository badges
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2023-07-18 14:01:37 -05:00 |
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9e86262e5d
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Add PublishedFileId.txt
v0.2
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2023-07-18 11:26:47 -05:00 |
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1e6a60b996
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Update README on multi-harvest plant compatibility details
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2023-07-18 01:31:53 -05:00 |
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7f5c1884fc
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Prevent occaisional plants from being sown upton 'Grow' stage hydroponics
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2023-07-18 01:29:34 -05:00 |
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6cc3d59f8d
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Fix uses of private internal stage variable, damage plants sitting atop container while unpowered
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2023-07-18 00:31:29 -05:00 |
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d2a019997c
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Add bodge fix re-harvestable plants not being destroyed properly
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2023-07-18 00:30:36 -05:00 |
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99c12693af
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Improve README, Commit GitHub social preview, commit latest PSD
v0.1
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2023-07-16 14:53:29 -05:00 |
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c524a47c6f
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Update About.xml description, update README with description/banner inclusion/workshop link
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2023-07-16 05:38:28 -05:00 |
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f45581338f
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Optimize mod build script to only include necessary files
The mod was around 18MB with a bunch of extra crap, now it's <400 KB. About ready to go for v1.
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2023-07-16 05:29:36 -05:00 |
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81cd818b8d
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Fix larger basins not exposing more than 5 plants at a time
Kinda stupid issue
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2023-07-16 05:11:37 -05:00 |
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fb12d4851e
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Improve preview image, update alpha mod version
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2023-07-16 05:11:04 -05:00 |
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bc2a5abf7c
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Inline GenDraw.FillableBarRequest constructor
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2023-07-16 05:10:31 -05:00 |
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fdb9c7537e
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Fix dynamic power draw, fix power consumption
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2023-07-16 02:34:55 -05:00 |
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03eb532d7e
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Fix harvested plants from being recycled, fix broken growth calculation, kill plants on top before stage switch
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2023-07-16 02:03:26 -05:00 |
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1b2db70b3c
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Minor code reformatting, show basin capacity in inspector string
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2023-07-16 01:37:19 -05:00 |
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96267e251c
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Prevent growth overflow, add .Between(min, max) extension methods to simplify time/temp checks
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2023-07-16 01:36:46 -05:00 |
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06957a26d9
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Add developer gizmos for testing
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2023-07-16 01:36:26 -05:00 |
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cc7182fdbe
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Fix incomplete sown plants from being improperly added
Very confusing error without documentation
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2023-07-16 01:31:21 -05:00 |
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fa41cc7420
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Add dynamic power usage via Stage setter
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2023-07-16 01:12:19 -05:00 |
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5a0402e045
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Separate Quantum hydroponic from 'Ultra', add 2x6 graphic for Quantum level
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2023-07-15 21:30:23 -05:00 |
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15a0f782f2
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Increase research costs & add flavor text
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2023-07-15 20:42:31 -05:00 |
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175e8df3ee
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Split basin.xml into separate XML Defs
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2023-07-15 20:26:44 -05:00 |
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0546fb2e55
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Update fertility levels, use BuildingBase.fertility Def attribute for fertility calculations
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2023-07-15 20:18:52 -05:00 |
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7541428635
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Update README, update recipes, switch 'hyper' to 'ultra', add 'quantum' level hydroponics
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2023-07-15 19:25:38 -05:00 |
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0039f1a9b6
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Fix building drawerType, re-add rotation render code
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2023-07-15 11:00:29 -05:00 |
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3865dd4f53
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Match rotation, move materials to static context, add StaticConstructorOnStartup to mainthread asset loading
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2023-07-15 10:51:33 -05:00 |
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77549d346d
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Fix/reformat growth percentage bar drawing
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2023-07-15 10:24:01 -05:00 |
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4dcfc4a5b1
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Allow exit state from sowing, lower default capacity/fertility, fix no missing exit for Harvest stage
- Inline LoadConfig()
- Delete plants underneath on building construction (otherwise it will grow the grass underneath)
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2023-07-15 10:23:30 -05:00 |
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6813715692
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Improve inspection string growth state details
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2023-07-15 10:19:14 -05:00 |
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ea4c52331c
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Split growth stages into separate methods, optimize and recover variable names/meaning
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2023-07-15 09:36:55 -05:00 |
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1b7d69a05c
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Fix BasinDense texture name.
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2023-07-15 08:39:50 -05:00 |
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