Update About.xml description, update README with description/banner inclusion/workshop link

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<packageId>Xevion.HydroponicsExpanded</packageId>
<name>Hydroponics Expanded</name>
<author>Xevion</author>
<description>A work in progress. This description will be updated once I have something worth publishing.</description>
<description>Provides simple but powerful hydroponics that store plants underground at the cost of expensive components, lots of power, and research.</description>
<supportedVersions>
<li>1.4</li>
</supportedVersions>

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# RimWorld-Hydroponics-Expanded
[![Hydroponics Expanded Banner][banner]][workshop-link]
Provides simple but powerful hydroponics that store plants underground at the cost of expensive components, lots of
power, and research.
---
This mod is an expansion of the relatively unchanged [Hydroponics Basin][hydroponics-basin] for [RimWorld][rimworld].
This mod is not meant to be perfectly balanced, but it is meant to be more balanced and more expensive than what came before.
Compared to most mods in the RimWorld community, this may be somewhat overpowered, but I did my best to make it
expensive both in resources & power usage.
## Features
- Compact Hydroponics for growing many plants in a small space.
- Balanced recipes with absurd power/recipe requirements for absurd density.
- Simple usage with relatively no changes compared to traditional Hydroponics.
- Strong compatability with few changes to Vanilla RimWorld.
## Compatibility
This mod does not modify any core vanilla code or Defs, and only builds off of them.
Therefore, other mods should have no problem with Hydroponics Expanded.
That said, mods that add custom crops may have issues - especially if they have custom growth mechanics.
A good example is a crop that, when harvested, does not get deleted. Typical hydroponic-grown crops in Vanilla RimWorld
get deleted when harvested, and thus work fine. Trees however, are not, and do not get deleted once harvested.
You can expect any crops like this to not work well within the basins added by Hydroponics Expanded.
Feel free to provide details on what crops fail to grow properly, and I can provide patches, even if it's simply
preventing the crop from being sown in the hydroponics in the first place (there is only so much I can do, after all).
## Recipes
- [Vanilla Hydroponics][hydroponics-basin] (for reference)
- 100 steel, 1 component
- 2,800 work, Construction 4
- 4 plants, 280% fertility
- 100 steel, 1 component
- 2,800 work, Construction 4
- 1x4 Bay, 4 plants, 280% fertility
- Compact Hydroponics
- 280 steel, 3 components @ 210 W
- 4,200 work, Construction 6
- 12 plants, 280% fertility
- 280 steel, 3 components @ 210 W
- 4,200 work, Construction 6
- 1x4 Bay, 12 plants, 280% fertility
- Dense Hydroponics
- 600 steel, 80 plasteel, 6 components, 1 advanced component @ 750 W
- 5,000 work, Construction 8
- 28 plants, 300% fertility
- 600 steel, 80 plasteel, 6 components, 1 advanced component @ 750 W
- 5,000 work, Construction 8
- 2x6 Bay, 28 plants, 300% fertility
- Ultra Hydroponics
- 850 steel, 120 plasteel 8 components, 3 advanced components @ 1,500 W
- 7,000 work, Construction 10
- 40 plants, 315% fertility
- 850 steel, 120 plasteel 8 components, 3 advanced components @ 1,500 W
- 7,000 work, Construction 10
- 1x4 Bay, 40 plants, 315% fertility
- Quantum Hydroponics
- 1600 steel, 200 plasteel, 12 components, 5 advanced components @ 2,200 W
- 9,500 work, Construction 12
- 65 plants, 340% fertility
- 1600 steel, 200 plasteel, 12 components, 5 advanced components @ 2,200 W
- 9,500 work, Construction 12
- 2x6 Bay, 65 plants, 340% fertility
[banner]: ./About/Preview.png
[workshop-link]: https://steamcommunity.com/sharedfiles/filedetails/?id=3005196131
[hydroponics-basin]: https://rimworldwiki.com/wiki/Hydroponics_basin
[rimworld]: https://store.steampowered.com/app/294100/RimWorld/