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Update About.xml description, update README with description/banner inclusion/workshop link
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<packageId>Xevion.HydroponicsExpanded</packageId>
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<name>Hydroponics Expanded</name>
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<author>Xevion</author>
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<description>A work in progress. This description will be updated once I have something worth publishing.</description>
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<description>Provides simple but powerful hydroponics that store plants underground at the cost of expensive components, lots of power, and research.</description>
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<supportedVersions>
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<li>1.4</li>
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</supportedVersions>
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README.md
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README.md
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# RimWorld-Hydroponics-Expanded
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[![Hydroponics Expanded Banner][banner]][workshop-link]
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Provides simple but powerful hydroponics that store plants underground at the cost of expensive components, lots of
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power, and research.
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---
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This mod is an expansion of the relatively unchanged [Hydroponics Basin][hydroponics-basin] for [RimWorld][rimworld].
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This mod is not meant to be perfectly balanced, but it is meant to be more balanced and more expensive than what came before.
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Compared to most mods in the RimWorld community, this may be somewhat overpowered, but I did my best to make it
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expensive both in resources & power usage.
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## Features
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- Compact Hydroponics for growing many plants in a small space.
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- Balanced recipes with absurd power/recipe requirements for absurd density.
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- Simple usage with relatively no changes compared to traditional Hydroponics.
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- Strong compatability with few changes to Vanilla RimWorld.
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## Compatibility
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This mod does not modify any core vanilla code or Defs, and only builds off of them.
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Therefore, other mods should have no problem with Hydroponics Expanded.
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That said, mods that add custom crops may have issues - especially if they have custom growth mechanics.
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A good example is a crop that, when harvested, does not get deleted. Typical hydroponic-grown crops in Vanilla RimWorld
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get deleted when harvested, and thus work fine. Trees however, are not, and do not get deleted once harvested.
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You can expect any crops like this to not work well within the basins added by Hydroponics Expanded.
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Feel free to provide details on what crops fail to grow properly, and I can provide patches, even if it's simply
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preventing the crop from being sown in the hydroponics in the first place (there is only so much I can do, after all).
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## Recipes
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- [Vanilla Hydroponics][hydroponics-basin] (for reference)
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- 100 steel, 1 component
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- 2,800 work, Construction 4
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- 4 plants, 280% fertility
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- 100 steel, 1 component
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- 2,800 work, Construction 4
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- 1x4 Bay, 4 plants, 280% fertility
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- Compact Hydroponics
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- 280 steel, 3 components @ 210 W
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- 4,200 work, Construction 6
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- 12 plants, 280% fertility
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- 280 steel, 3 components @ 210 W
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- 4,200 work, Construction 6
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- 1x4 Bay, 12 plants, 280% fertility
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- Dense Hydroponics
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- 600 steel, 80 plasteel, 6 components, 1 advanced component @ 750 W
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- 5,000 work, Construction 8
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- 28 plants, 300% fertility
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- 600 steel, 80 plasteel, 6 components, 1 advanced component @ 750 W
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- 5,000 work, Construction 8
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- 2x6 Bay, 28 plants, 300% fertility
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- Ultra Hydroponics
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- 850 steel, 120 plasteel 8 components, 3 advanced components @ 1,500 W
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- 7,000 work, Construction 10
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- 40 plants, 315% fertility
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- 850 steel, 120 plasteel 8 components, 3 advanced components @ 1,500 W
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- 7,000 work, Construction 10
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- 1x4 Bay, 40 plants, 315% fertility
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- Quantum Hydroponics
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- 1600 steel, 200 plasteel, 12 components, 5 advanced components @ 2,200 W
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- 9,500 work, Construction 12
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- 65 plants, 340% fertility
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- 1600 steel, 200 plasteel, 12 components, 5 advanced components @ 2,200 W
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- 9,500 work, Construction 12
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- 2x6 Bay, 65 plants, 340% fertility
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[banner]: ./About/Preview.png
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[workshop-link]: https://steamcommunity.com/sharedfiles/filedetails/?id=3005196131
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[hydroponics-basin]: https://rimworldwiki.com/wiki/Hydroponics_basin
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[rimworld]: https://store.steampowered.com/app/294100/RimWorld/
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