mirror of
https://github.com/Xevion/Pac-Man.git
synced 2025-12-07 20:07:46 -06:00
Compare commits
22 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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9832abd131 | ||
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c94ebc6b4b | ||
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8b23c1c7bd | ||
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5e325a4691 |
@@ -3,10 +3,3 @@ fail-fast = false
|
||||
|
||||
[profile.coverage]
|
||||
status-level = "none"
|
||||
|
||||
[[profile.default.overrides]]
|
||||
filter = 'test(pacman::game::)'
|
||||
test-group = 'serial'
|
||||
|
||||
[test-groups]
|
||||
serial = { max-threads = 1 }
|
||||
|
||||
46
.github/workflows/coverage.yaml
vendored
46
.github/workflows/coverage.yaml
vendored
@@ -4,11 +4,13 @@ on: ["push", "pull_request"]
|
||||
|
||||
env:
|
||||
CARGO_TERM_COLOR: always
|
||||
RUST_TOOLCHAIN: nightly
|
||||
RUST_TOOLCHAIN: 1.86.0
|
||||
|
||||
jobs:
|
||||
coverage:
|
||||
runs-on: ubuntu-latest
|
||||
env:
|
||||
COVERALLS_REPO_TOKEN: ${{ secrets.COVERALLS_REPO_TOKEN }}
|
||||
steps:
|
||||
- name: Checkout code
|
||||
uses: actions/checkout@v5
|
||||
@@ -46,11 +48,41 @@ jobs:
|
||||
|
||||
- name: Generate coverage report
|
||||
run: |
|
||||
just coverage-lcov
|
||||
just coverage
|
||||
|
||||
- name: Coveralls upload
|
||||
uses: coverallsapp/github-action@v2
|
||||
- name: Upload coverage reports to Codecov
|
||||
uses: codecov/codecov-action@v5
|
||||
with:
|
||||
github-token: ${{ secrets.COVERALLS_REPO_TOKEN }}
|
||||
path-to-lcov: lcov.info
|
||||
debug: true
|
||||
token: ${{ secrets.CODECOV_TOKEN }}
|
||||
files: lcov.info
|
||||
|
||||
- name: Download Coveralls CLI
|
||||
if: ${{ env.COVERALLS_REPO_TOKEN != '' }}
|
||||
run: |
|
||||
# use GitHub Releases URL instead of coveralls.io because they can't maintain their own files; it 404s
|
||||
curl -L https://github.com/coverallsapp/coverage-reporter/releases/download/v0.6.15/coveralls-linux-x86_64.tar.gz | tar -xz -C /usr/local/bin
|
||||
|
||||
- name: Upload coverage to Coveralls
|
||||
if: ${{ env.COVERALLS_REPO_TOKEN != '' }}
|
||||
run: |
|
||||
if [ ! -f "lcov.info" ]; then
|
||||
echo "Error: lcov.info file not found. Coverage generation may have failed."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
for i in {1..10}; do
|
||||
echo "Attempt $i: Uploading coverage to Coveralls..."
|
||||
if coveralls -n report lcov.info; then
|
||||
echo "Successfully uploaded coverage report."
|
||||
exit 0
|
||||
fi
|
||||
|
||||
if [ $i -lt 10 ]; then
|
||||
delay=$((2**i))
|
||||
echo "Attempt $i failed. Retrying in $delay seconds..."
|
||||
sleep $delay
|
||||
fi
|
||||
done
|
||||
|
||||
echo "Failed to upload coverage report after 10 attempts."
|
||||
exit 1
|
||||
|
||||
5
.gitignore
vendored
5
.gitignore
vendored
@@ -14,13 +14,8 @@ assets/site/build.css
|
||||
|
||||
# Coverage reports
|
||||
lcov.info
|
||||
codecov.json
|
||||
coverage.html
|
||||
|
||||
# Profiling output
|
||||
flamegraph.svg
|
||||
/profile.*
|
||||
|
||||
# temporary
|
||||
assets/game/sound/*.wav
|
||||
/*.py
|
||||
|
||||
2
Cargo.lock
generated
2
Cargo.lock
generated
@@ -663,7 +663,7 @@ checksum = "42f5e15c9953c5e4ccceeb2e7382a716482c34515315f7b03532b8b4e8393d2d"
|
||||
|
||||
[[package]]
|
||||
name = "pacman"
|
||||
version = "0.76.1"
|
||||
version = "0.2.0"
|
||||
dependencies = [
|
||||
"anyhow",
|
||||
"bevy_ecs",
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
[package]
|
||||
name = "pacman"
|
||||
version = "0.76.1"
|
||||
version = "0.2.0"
|
||||
authors = ["Xevion"]
|
||||
edition = "2021"
|
||||
rust-version = "1.86.0"
|
||||
@@ -98,6 +98,3 @@ x86_64-pc-windows-msvc = { triplet = "x64-windows-static-md" }
|
||||
x86_64-unknown-linux-gnu = { triplet = "x64-linux" }
|
||||
x86_64-apple-darwin = { triplet = "x64-osx" }
|
||||
aarch64-apple-darwin = { triplet = "arm64-osx" }
|
||||
|
||||
[lints.rust]
|
||||
unexpected_cfgs = { level = "warn", check-cfg = ['cfg(coverage,coverage_nightly)'] }
|
||||
|
||||
14
Justfile
14
Justfile
@@ -1,6 +1,9 @@
|
||||
set shell := ["bash", "-c"]
|
||||
set windows-shell := ["powershell.exe", "-NoLogo", "-Command"]
|
||||
|
||||
# Regex to exclude files from coverage report, double escapes for Justfile + CLI
|
||||
# You can use src\\\\..., but the filename alone is acceptable too
|
||||
coverage_exclude_pattern := "src\\\\app\\.rs|audio\\.rs|src\\\\error\\.rs|platform\\\\emscripten\\.rs|bin\\\\.+\\.rs|main\\.rs|platform\\\\desktop\\.rs|platform\\\\tracing_buffer\\.rs|platform\\\\buffered_writer\\.rs|systems\\\\debug\\.rs|systems\\\\profiling\\.rs"
|
||||
|
||||
binary_extension := if os() == "windows" { ".exe" } else { "" }
|
||||
|
||||
@@ -11,19 +14,22 @@ binary_extension := if os() == "windows" { ".exe" } else { "" }
|
||||
html: coverage
|
||||
cargo llvm-cov report \
|
||||
--remap-path-prefix \
|
||||
--ignore-filename-regex "{{ coverage_exclude_pattern }}" \
|
||||
--html \
|
||||
--open
|
||||
|
||||
# Display report (for humans)
|
||||
report-coverage: coverage
|
||||
cargo llvm-cov report --remap-path-prefix
|
||||
cargo llvm-cov report \
|
||||
--remap-path-prefix \
|
||||
--ignore-filename-regex "{{ coverage_exclude_pattern }}"
|
||||
|
||||
# Run & generate LCOV report (as base report)
|
||||
# Run & generate report (for CI)
|
||||
coverage:
|
||||
cargo +nightly llvm-cov \
|
||||
cargo llvm-cov \
|
||||
--lcov \
|
||||
--remap-path-prefix \
|
||||
--workspace \
|
||||
--ignore-filename-regex "{{ coverage_exclude_pattern }}" \
|
||||
--output-path lcov.info \
|
||||
--profile coverage \
|
||||
--no-fail-fast nextest
|
||||
|
||||
Binary file not shown.
@@ -1,3 +0,0 @@
|
||||
ignore:
|
||||
- "src/(?:bin|platform))/.+\\.rs"
|
||||
- "src/(?:app|events|formatter)\\.rs"
|
||||
@@ -19,8 +19,6 @@ pub enum Asset {
|
||||
AtlasImage,
|
||||
/// Terminal Vector font for text rendering (TerminalVector.ttf)
|
||||
Font,
|
||||
/// Sound effect for Pac-Man's death
|
||||
DeathSound,
|
||||
}
|
||||
|
||||
impl Asset {
|
||||
@@ -39,7 +37,6 @@ impl Asset {
|
||||
Wav4 => "sound/waka/4.ogg",
|
||||
AtlasImage => "atlas.png",
|
||||
Font => "TerminalVector.ttf",
|
||||
DeathSound => "sound/pacman_death.wav",
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
45
src/audio.rs
45
src/audio.rs
@@ -16,7 +16,6 @@ const SOUND_ASSETS: [Asset; 4] = [Asset::Wav1, Asset::Wav2, Asset::Wav3, Asset::
|
||||
pub struct Audio {
|
||||
_mixer_context: Option<mixer::Sdl2MixerContext>,
|
||||
sounds: Vec<Chunk>,
|
||||
death_sound: Option<Chunk>,
|
||||
next_sound_index: usize,
|
||||
muted: bool,
|
||||
disabled: bool,
|
||||
@@ -45,7 +44,6 @@ impl Audio {
|
||||
return Self {
|
||||
_mixer_context: None,
|
||||
sounds: Vec::new(),
|
||||
death_sound: None,
|
||||
next_sound_index: 0,
|
||||
muted: false,
|
||||
disabled: true,
|
||||
@@ -67,7 +65,6 @@ impl Audio {
|
||||
return Self {
|
||||
_mixer_context: None,
|
||||
sounds: Vec::new(),
|
||||
death_sound: None,
|
||||
next_sound_index: 0,
|
||||
muted: false,
|
||||
disabled: true,
|
||||
@@ -96,33 +93,12 @@ impl Audio {
|
||||
}
|
||||
}
|
||||
|
||||
let death_sound = match get_asset_bytes(Asset::DeathSound) {
|
||||
Ok(data) => match RWops::from_bytes(&data) {
|
||||
Ok(rwops) => match rwops.load_wav() {
|
||||
Ok(chunk) => Some(chunk),
|
||||
Err(e) => {
|
||||
tracing::warn!("Failed to load death sound from asset API: {}", e);
|
||||
None
|
||||
}
|
||||
},
|
||||
Err(e) => {
|
||||
tracing::warn!("Failed to create RWops for death sound: {}", e);
|
||||
None
|
||||
}
|
||||
},
|
||||
Err(e) => {
|
||||
tracing::warn!("Failed to load death sound asset: {}", e);
|
||||
None
|
||||
}
|
||||
};
|
||||
|
||||
// If no sounds loaded successfully, disable audio
|
||||
if sounds.is_empty() && death_sound.is_none() {
|
||||
if sounds.is_empty() {
|
||||
tracing::warn!("No sounds loaded successfully. Audio will be disabled.");
|
||||
return Self {
|
||||
_mixer_context: Some(mixer_context),
|
||||
sounds: Vec::new(),
|
||||
death_sound: None,
|
||||
next_sound_index: 0,
|
||||
muted: false,
|
||||
disabled: true,
|
||||
@@ -132,7 +108,6 @@ impl Audio {
|
||||
Audio {
|
||||
_mixer_context: Some(mixer_context),
|
||||
sounds,
|
||||
death_sound,
|
||||
next_sound_index: 0,
|
||||
muted: false,
|
||||
disabled: false,
|
||||
@@ -163,24 +138,6 @@ impl Audio {
|
||||
self.next_sound_index = (self.next_sound_index + 1) % self.sounds.len();
|
||||
}
|
||||
|
||||
/// Plays the death sound effect.
|
||||
pub fn death(&mut self) {
|
||||
if self.disabled || self.muted {
|
||||
return;
|
||||
}
|
||||
|
||||
if let Some(chunk) = &self.death_sound {
|
||||
mixer::Channel::all().play(chunk, 0).ok();
|
||||
}
|
||||
}
|
||||
|
||||
/// Halts all currently playing audio channels.
|
||||
pub fn stop_all(&mut self) {
|
||||
if !self.disabled {
|
||||
mixer::Channel::all().halt();
|
||||
}
|
||||
}
|
||||
|
||||
/// Instantly mutes or unmutes all audio channels by adjusting their volume.
|
||||
///
|
||||
/// Sets all 4 mixer channels to zero volume when muting, or restores them to
|
||||
|
||||
@@ -1,6 +1,3 @@
|
||||
#![cfg_attr(coverage_nightly, feature(coverage_attribute))]
|
||||
#![cfg_attr(coverage_nightly, coverage(off))]
|
||||
|
||||
use std::time::{Duration, Instant};
|
||||
|
||||
use sdl2::event::Event;
|
||||
|
||||
@@ -1,6 +1,3 @@
|
||||
#![cfg_attr(coverage_nightly, feature(coverage_attribute))]
|
||||
#![cfg_attr(coverage_nightly, coverage(off))]
|
||||
|
||||
use circular_buffer::CircularBuffer;
|
||||
use pacman::constants::CANVAS_SIZE;
|
||||
use sdl2::event::Event;
|
||||
|
||||
18
src/lib.rs
18
src/lib.rs
@@ -1,22 +1,14 @@
|
||||
//! Pac-Man game library crate.
|
||||
#![cfg_attr(coverage_nightly, feature(coverage_attribute))]
|
||||
|
||||
#[cfg_attr(coverage_nightly, coverage(off))]
|
||||
pub mod app;
|
||||
#[cfg_attr(coverage_nightly, coverage(off))]
|
||||
pub mod audio;
|
||||
#[cfg_attr(coverage_nightly, coverage(off))]
|
||||
pub mod error;
|
||||
#[cfg_attr(coverage_nightly, coverage(off))]
|
||||
pub mod events;
|
||||
#[cfg_attr(coverage_nightly, coverage(off))]
|
||||
pub mod formatter;
|
||||
#[cfg_attr(coverage_nightly, coverage(off))]
|
||||
pub mod platform;
|
||||
|
||||
pub mod asset;
|
||||
pub mod audio;
|
||||
pub mod constants;
|
||||
pub mod error;
|
||||
pub mod events;
|
||||
pub mod formatter;
|
||||
pub mod game;
|
||||
pub mod map;
|
||||
pub mod platform;
|
||||
pub mod systems;
|
||||
pub mod texture;
|
||||
|
||||
20
src/main.rs
20
src/main.rs
@@ -1,27 +1,20 @@
|
||||
// Note: This disables the console window on Windows. We manually re-attach to the parent terminal or process later on.
|
||||
#![windows_subsystem = "windows"]
|
||||
#![cfg_attr(coverage_nightly, feature(coverage_attribute))]
|
||||
|
||||
use crate::{app::App, constants::LOOP_TIME};
|
||||
use tracing::info;
|
||||
|
||||
#[cfg_attr(coverage_nightly, coverage(off))]
|
||||
mod app;
|
||||
#[cfg_attr(coverage_nightly, coverage(off))]
|
||||
mod audio;
|
||||
#[cfg_attr(coverage_nightly, coverage(off))]
|
||||
mod error;
|
||||
#[cfg_attr(coverage_nightly, coverage(off))]
|
||||
mod events;
|
||||
#[cfg_attr(coverage_nightly, coverage(off))]
|
||||
mod formatter;
|
||||
#[cfg_attr(coverage_nightly, coverage(off))]
|
||||
mod platform;
|
||||
|
||||
mod asset;
|
||||
mod audio;
|
||||
mod constants;
|
||||
|
||||
mod error;
|
||||
mod events;
|
||||
mod formatter;
|
||||
mod game;
|
||||
mod map;
|
||||
mod platform;
|
||||
mod systems;
|
||||
mod texture;
|
||||
|
||||
@@ -29,7 +22,6 @@ mod texture;
|
||||
///
|
||||
/// This function initializes SDL, the window, the game state, and then enters
|
||||
/// the main game loop.
|
||||
#[cfg_attr(coverage_nightly, coverage(off))]
|
||||
pub fn main() {
|
||||
// On Windows, this connects output streams to the console dynamically
|
||||
// On Emscripten, this connects the subscriber to the browser console
|
||||
|
||||
@@ -65,7 +65,6 @@ pub fn get_asset_bytes(asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
|
||||
Asset::Wav4 => Ok(Cow::Borrowed(include_bytes!("../../assets/game/sound/waka/4.ogg"))),
|
||||
Asset::AtlasImage => Ok(Cow::Borrowed(include_bytes!("../../assets/game/atlas.png"))),
|
||||
Asset::Font => Ok(Cow::Borrowed(include_bytes!("../../assets/game/TerminalVector.ttf"))),
|
||||
Asset::DeathSound => Ok(Cow::Borrowed(include_bytes!("../../assets/game/sound/pacman_death.wav"))),
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -26,10 +26,6 @@ pub struct AudioState {
|
||||
pub enum AudioEvent {
|
||||
/// Play the "eat" sound when Pac-Man consumes a pellet
|
||||
PlayEat,
|
||||
/// Play the death sound
|
||||
PlayDeath,
|
||||
/// Stop all currently playing sounds
|
||||
StopAll,
|
||||
}
|
||||
|
||||
/// Non-send resource wrapper for SDL2 audio system
|
||||
@@ -63,16 +59,6 @@ pub fn audio_system(
|
||||
// 4 eat sounds available
|
||||
}
|
||||
}
|
||||
AudioEvent::PlayDeath => {
|
||||
if !audio.0.is_disabled() && !audio_state.muted {
|
||||
audio.0.death();
|
||||
}
|
||||
}
|
||||
AudioEvent::StopAll => {
|
||||
if !audio.0.is_disabled() {
|
||||
audio.0.stop_all();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
//! Debug rendering system
|
||||
#[cfg_attr(coverage_nightly, feature(coverage_attribute))]
|
||||
use std::cmp::Ordering;
|
||||
|
||||
use crate::constants::{self, BOARD_PIXEL_OFFSET};
|
||||
use crate::map::builder::Map;
|
||||
use crate::systems::{Collider, CursorPosition, NodeId, Position, SystemTimings};
|
||||
@@ -12,7 +13,6 @@ use sdl2::rect::{Point, Rect};
|
||||
use sdl2::render::{Canvas, Texture};
|
||||
use sdl2::video::Window;
|
||||
use smallvec::SmallVec;
|
||||
use std::cmp::Ordering;
|
||||
use std::collections::{HashMap, HashSet};
|
||||
use tracing::warn;
|
||||
|
||||
@@ -149,7 +149,6 @@ fn transform_position_with_offset(pos: Vec2, scale: f32) -> IVec2 {
|
||||
}
|
||||
|
||||
/// Renders timing information in the top-left corner of the screen using the debug text atlas
|
||||
#[cfg_attr(coverage_nightly, coverage(off))]
|
||||
fn render_timing_display(
|
||||
canvas: &mut Canvas<Window>,
|
||||
timings: &SystemTimings,
|
||||
@@ -204,7 +203,6 @@ fn render_timing_display(
|
||||
}
|
||||
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
#[cfg_attr(coverage_nightly, coverage(off))]
|
||||
pub fn debug_render_system(
|
||||
canvas: &mut Canvas<Window>,
|
||||
ttf_atlas: &mut TtfAtlasResource,
|
||||
@@ -268,7 +266,7 @@ pub fn debug_render_system(
|
||||
}
|
||||
|
||||
canvas.set_draw_color(Color {
|
||||
a: f32_to_u8(0.65),
|
||||
a: f32_to_u8(0.6),
|
||||
..Color::RED
|
||||
});
|
||||
canvas.set_blend_mode(sdl2::render::BlendMode::Blend);
|
||||
|
||||
@@ -3,21 +3,17 @@
|
||||
//! This module contains all the ECS-related logic, including components, systems,
|
||||
//! and resources.
|
||||
|
||||
#[cfg_attr(coverage_nightly, coverage(off))]
|
||||
pub mod audio;
|
||||
pub mod blinking;
|
||||
pub mod collision;
|
||||
pub mod components;
|
||||
#[cfg_attr(coverage_nightly, coverage(off))]
|
||||
pub mod debug;
|
||||
pub mod ghost;
|
||||
pub mod input;
|
||||
pub mod item;
|
||||
pub mod movement;
|
||||
pub mod player;
|
||||
#[cfg_attr(coverage_nightly, coverage(off))]
|
||||
pub mod profiling;
|
||||
#[cfg_attr(coverage_nightly, coverage(off))]
|
||||
pub mod render;
|
||||
pub mod stage;
|
||||
|
||||
|
||||
@@ -15,8 +15,6 @@ pub enum PacmanSprite {
|
||||
Moving(Direction, u8),
|
||||
/// The full, closed-mouth Pac-Man sprite.
|
||||
Full,
|
||||
/// A single frame of the dying animation.
|
||||
Dying(u8),
|
||||
}
|
||||
|
||||
/// Represents the color of a frightened ghost.
|
||||
@@ -62,50 +60,45 @@ impl GameSprite {
|
||||
/// This path corresponds to the filename in the texture atlas JSON file.
|
||||
pub fn to_path(self) -> String {
|
||||
match self {
|
||||
GameSprite::Pacman(PacmanSprite::Moving(dir, frame)) => format!(
|
||||
"pacman/{}_{}.png",
|
||||
dir.as_ref(),
|
||||
match frame {
|
||||
0 => "a",
|
||||
1 => "b",
|
||||
_ => panic!("Invalid animation frame"),
|
||||
GameSprite::Pacman(sprite) => match sprite {
|
||||
PacmanSprite::Moving(dir, frame) => {
|
||||
let frame_char = match frame {
|
||||
0 => 'a',
|
||||
1 => 'b',
|
||||
_ => panic!("Invalid animation frame"),
|
||||
};
|
||||
format!("pacman/{}_{}.png", dir.as_ref().to_lowercase(), frame_char)
|
||||
}
|
||||
),
|
||||
GameSprite::Pacman(PacmanSprite::Full) => "pacman/full.png".to_string(),
|
||||
GameSprite::Pacman(PacmanSprite::Dying(frame)) => format!("pacman/death/{}.png", frame),
|
||||
|
||||
// Ghost sprites
|
||||
GameSprite::Ghost(GhostSprite::Normal(ghost_type, dir, frame)) => {
|
||||
let frame_char = match frame {
|
||||
0 => 'a',
|
||||
1 => 'b',
|
||||
_ => panic!("Invalid animation frame"),
|
||||
};
|
||||
format!(
|
||||
"ghost/{}/{}_{}.png",
|
||||
ghost_type.as_str(),
|
||||
dir.as_ref().to_lowercase(),
|
||||
frame_char
|
||||
)
|
||||
}
|
||||
GameSprite::Ghost(GhostSprite::Frightened(color, frame)) => {
|
||||
let frame_char = match frame {
|
||||
0 => 'a',
|
||||
1 => 'b',
|
||||
_ => panic!("Invalid animation frame"),
|
||||
};
|
||||
let color_str = match color {
|
||||
FrightenedColor::Blue => "blue",
|
||||
FrightenedColor::White => "white",
|
||||
};
|
||||
format!("ghost/frightened/{}_{}.png", color_str, frame_char)
|
||||
}
|
||||
GameSprite::Ghost(GhostSprite::Eyes(dir)) => format!("ghost/eyes/{}.png", dir.as_ref().to_lowercase()),
|
||||
|
||||
// Maze sprites
|
||||
GameSprite::Maze(MazeSprite::Tile(index)) => format!("maze/tiles/{}.png", index),
|
||||
GameSprite::Maze(MazeSprite::Pellet) => "maze/pellet.png".to_string(),
|
||||
GameSprite::Maze(MazeSprite::Energizer) => "maze/energizer.png".to_string(),
|
||||
PacmanSprite::Full => "pacman/full.png".to_string(),
|
||||
},
|
||||
GameSprite::Ghost(sprite) => match sprite {
|
||||
GhostSprite::Normal(ghost, dir, frame) => {
|
||||
let frame_char = match frame {
|
||||
0 => 'a',
|
||||
1 => 'b',
|
||||
_ => panic!("Invalid animation frame"),
|
||||
};
|
||||
format!("ghost/{}/{}_{}.png", ghost.as_str(), dir.as_ref().to_lowercase(), frame_char)
|
||||
}
|
||||
GhostSprite::Frightened(color, frame) => {
|
||||
let frame_char = match frame {
|
||||
0 => 'a',
|
||||
1 => 'b',
|
||||
_ => panic!("Invalid animation frame"),
|
||||
};
|
||||
let color_str = match color {
|
||||
FrightenedColor::Blue => "blue",
|
||||
FrightenedColor::White => "white",
|
||||
};
|
||||
format!("ghost/frightened/{}_{}.png", color_str, frame_char)
|
||||
}
|
||||
GhostSprite::Eyes(dir) => format!("ghost/eyes/{}.png", dir.as_ref().to_lowercase()),
|
||||
},
|
||||
GameSprite::Maze(sprite) => match sprite {
|
||||
MazeSprite::Tile(index) => format!("maze/tiles/{}.png", index),
|
||||
MazeSprite::Pellet => "maze/pellet.png".to_string(),
|
||||
MazeSprite::Energizer => "maze/energizer.png".to_string(),
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,73 +0,0 @@
|
||||
//! Tests for the sprite path generation.
|
||||
use pacman::{
|
||||
game::ATLAS_FRAMES,
|
||||
map::direction::Direction,
|
||||
systems::components::Ghost,
|
||||
texture::sprites::{FrightenedColor, GameSprite, GhostSprite, MazeSprite, PacmanSprite},
|
||||
};
|
||||
|
||||
#[test]
|
||||
fn test_all_sprite_paths_exist() {
|
||||
let mut sprites_to_test = Vec::new();
|
||||
|
||||
// Pac-Man sprites
|
||||
for &dir in &[Direction::Up, Direction::Down, Direction::Left, Direction::Right] {
|
||||
for frame in 0..2 {
|
||||
sprites_to_test.push(GameSprite::Pacman(PacmanSprite::Moving(dir, frame)));
|
||||
}
|
||||
}
|
||||
sprites_to_test.push(GameSprite::Pacman(PacmanSprite::Full));
|
||||
for frame in 0..=10 {
|
||||
sprites_to_test.push(GameSprite::Pacman(PacmanSprite::Dying(frame)));
|
||||
}
|
||||
|
||||
// Ghost sprites
|
||||
for &ghost in &[Ghost::Blinky, Ghost::Pinky, Ghost::Inky, Ghost::Clyde] {
|
||||
for &dir in &[Direction::Up, Direction::Down, Direction::Left, Direction::Right] {
|
||||
for frame in 0..2 {
|
||||
sprites_to_test.push(GameSprite::Ghost(GhostSprite::Normal(ghost, dir, frame)));
|
||||
}
|
||||
sprites_to_test.push(GameSprite::Ghost(GhostSprite::Eyes(dir)));
|
||||
}
|
||||
}
|
||||
for &color in &[FrightenedColor::Blue, FrightenedColor::White] {
|
||||
for frame in 0..2 {
|
||||
sprites_to_test.push(GameSprite::Ghost(GhostSprite::Frightened(color, frame)));
|
||||
}
|
||||
}
|
||||
|
||||
// Maze sprites
|
||||
for i in 0..=34 {
|
||||
sprites_to_test.push(GameSprite::Maze(MazeSprite::Tile(i)));
|
||||
}
|
||||
sprites_to_test.push(GameSprite::Maze(MazeSprite::Pellet));
|
||||
sprites_to_test.push(GameSprite::Maze(MazeSprite::Energizer));
|
||||
|
||||
for sprite in sprites_to_test {
|
||||
let path = sprite.to_path();
|
||||
assert!(
|
||||
ATLAS_FRAMES.contains_key(&path),
|
||||
"Sprite path '{}' does not exist in the atlas.",
|
||||
path
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_invalid_sprite_paths_do_not_exist() {
|
||||
let invalid_sprites = vec![
|
||||
// An invalid Pac-Man dying frame
|
||||
GameSprite::Pacman(PacmanSprite::Dying(99)),
|
||||
// An invalid maze tile
|
||||
GameSprite::Maze(MazeSprite::Tile(99)),
|
||||
];
|
||||
|
||||
for sprite in invalid_sprites {
|
||||
let path = sprite.to_path();
|
||||
assert!(
|
||||
!ATLAS_FRAMES.contains_key(&path),
|
||||
"Invalid sprite path '{}' was found in the atlas, but it should not exist.",
|
||||
path
|
||||
);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user