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https://github.com/Xevion/Pac-Man.git
synced 2025-12-09 16:07:55 -06:00
fix: remove unused BlinkingTexture
This commit is contained in:
@@ -1,63 +0,0 @@
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#![allow(dead_code)]
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use crate::texture::sprite::AtlasTile;
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#[derive(Clone)]
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pub struct BlinkingTexture {
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tile: AtlasTile,
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interval_ticks: u32,
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tick_timer: u32,
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is_on: bool,
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}
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impl BlinkingTexture {
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pub fn new(tile: AtlasTile, interval_ticks: u32) -> Self {
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Self {
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tile,
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interval_ticks,
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tick_timer: 0,
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is_on: true,
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}
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}
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pub fn tick(&mut self, delta_ticks: u32) {
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self.tick_timer += delta_ticks;
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// Handle zero interval case (immediate toggling)
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if self.interval_ticks == 0 {
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// With zero interval, any positive ticks should toggle
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if delta_ticks > 0 {
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self.is_on = !self.is_on;
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}
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return;
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}
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// Calculate how many complete intervals have passed
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let complete_intervals = self.tick_timer / self.interval_ticks;
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// Update the timer to the remainder after complete intervals
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self.tick_timer %= self.interval_ticks;
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// Toggle for each complete interval, but since toggling twice is a no-op,
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// we only need to toggle if the count is odd
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if complete_intervals % 2 == 1 {
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self.is_on = !self.is_on;
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}
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}
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pub fn is_on(&self) -> bool {
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self.is_on
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}
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pub fn tile(&self) -> &AtlasTile {
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&self.tile
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}
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// Helper methods for testing
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pub fn tick_timer(&self) -> u32 {
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self.tick_timer
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}
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pub fn interval_ticks(&self) -> u32 {
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self.interval_ticks
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}
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}
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@@ -1,5 +1,4 @@
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pub mod animated;
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pub mod blinking;
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pub mod sprite;
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pub mod sprites;
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pub mod text;
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@@ -1,205 +0,0 @@
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use pacman::texture::blinking::BlinkingTexture;
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use speculoos::prelude::*;
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mod common;
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#[test]
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fn test_blinking_texture() {
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let tile = common::mock_atlas_tile(1);
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let mut texture = BlinkingTexture::new(tile, 30); // 30 ticks = 0.5 seconds at 60 FPS
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assert_that(&texture.is_on()).is_true();
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texture.tick(30);
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assert_that(&texture.is_on()).is_false();
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texture.tick(30);
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assert_that(&texture.is_on()).is_true();
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texture.tick(30);
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assert_that(&texture.is_on()).is_false();
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}
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#[test]
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fn test_blinking_texture_partial_duration() {
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let tile = common::mock_atlas_tile(1);
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let mut texture = BlinkingTexture::new(tile, 30); // 30 ticks
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texture.tick(37); // 37 ticks, should complete 1 interval (30 ticks) with 7 remaining
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assert_that(&texture.is_on()).is_false();
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assert_that(&texture.tick_timer()).is_equal_to(7);
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}
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#[test]
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fn test_blinking_texture_zero_interval() {
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let tile = common::mock_atlas_tile(1);
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let mut texture = BlinkingTexture::new(tile, 0);
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assert_that(&texture.is_on()).is_true();
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assert_that(&texture.interval_ticks()).is_equal_to(0);
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// With zero interval, any positive ticks should toggle
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texture.tick(1);
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assert_that(&texture.is_on()).is_false();
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assert_that(&texture.tick_timer()).is_equal_to(1);
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texture.tick(1);
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assert_that(&texture.is_on()).is_true();
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assert_that(&texture.tick_timer()).is_equal_to(2);
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}
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#[test]
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fn test_blinking_texture_multiple_cycles() {
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let tile = common::mock_atlas_tile(1);
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let mut texture = BlinkingTexture::new(tile, 15); // 15 ticks
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// Test multiple complete cycles
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for i in 0..10 {
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let expected_state = i % 2 == 0;
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assert_that(&texture.is_on()).is_equal_to(expected_state);
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texture.tick(15);
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}
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}
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#[test]
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fn test_blinking_texture_accumulated_ticks() {
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let tile = common::mock_atlas_tile(1);
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let mut texture = BlinkingTexture::new(tile, 60); // 60 ticks = 1 second at 60 FPS
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// Test that ticks accumulate correctly
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texture.tick(18); // 18 ticks
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assert_that(&texture.tick_timer()).is_equal_to(18);
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assert_that(&texture.is_on()).is_true();
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texture.tick(18); // 36 total ticks
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assert_that(&texture.tick_timer()).is_equal_to(36);
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assert_that(&texture.is_on()).is_true();
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texture.tick(18); // 54 total ticks
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assert_that(&texture.tick_timer()).is_equal_to(54);
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assert_that(&texture.is_on()).is_true();
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texture.tick(12); // 66 total ticks, should complete 1 interval (60 ticks) with 6 remaining
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assert_that(&texture.tick_timer()).is_equal_to(6);
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assert_that(&texture.is_on()).is_false();
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}
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#[test]
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fn test_blinking_texture_large_tick_step() {
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let tile = common::mock_atlas_tile(1);
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let mut texture = BlinkingTexture::new(tile, 30); // 30 ticks
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// Test with a tick step larger than the interval
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texture.tick(90); // 90 ticks, should complete 3 intervals (90/30 = 3)
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assert_that(&texture.is_on()).is_false(); // 3 toggles: true -> false -> true -> false
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assert_that(&texture.tick_timer()).is_equal_to(0); // 90 % 30 = 0
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texture.tick(60); // 60 ticks, should complete 2 intervals (60/30 = 2)
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assert_that(&texture.is_on()).is_false(); // 2 more toggles: false -> true -> false (no change)
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assert_that(&texture.tick_timer()).is_equal_to(0); // 60 % 30 = 0
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}
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#[test]
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fn test_blinking_texture_small_steps() {
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let tile = common::mock_atlas_tile(1);
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let mut texture = BlinkingTexture::new(tile, 6); // 6 ticks
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// Test with small tick steps
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for _ in 0..6 {
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texture.tick(1);
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}
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// After 6 ticks, should have completed one cycle
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assert_that(&texture.tick_timer()).is_equal_to(0);
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assert_that(&texture.is_on()).is_false();
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}
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#[test]
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fn test_blinking_texture_clone() {
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let tile = common::mock_atlas_tile(1);
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let mut texture1 = BlinkingTexture::new(tile, 30);
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let texture2 = texture1.clone();
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// Both should have the same initial state
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assert_that(&texture1.is_on()).is_equal_to(texture2.is_on());
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assert_that(&texture1.tick_timer()).is_equal_to(texture2.tick_timer());
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assert_that(&texture1.interval_ticks()).is_equal_to(texture2.interval_ticks());
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// Modifying one shouldn't affect the other
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texture1.tick(18);
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assert_that(&texture1.tick_timer()).is_not_equal_to(texture2.tick_timer());
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assert_that(&texture2.tick_timer()).is_equal_to(0);
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}
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#[test]
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fn test_blinking_texture_edge_cases() {
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let tile = common::mock_atlas_tile(1);
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let mut texture = BlinkingTexture::new(tile, 60); // 60 ticks
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// Test exactly at the interval
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texture.tick(60);
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assert_that(&texture.is_on()).is_false();
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assert_that(&texture.tick_timer()).is_equal_to(0);
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// Test just under the interval
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texture.tick(59);
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assert_that(&texture.is_on()).is_false();
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assert_that(&texture.tick_timer()).is_equal_to(59);
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// Test just over the interval
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texture.tick(2);
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assert_that(&texture.is_on()).is_true();
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assert_that(&texture.tick_timer()).is_equal_to(1);
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}
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#[test]
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fn test_blinking_texture_very_small_interval() {
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let tile = common::mock_atlas_tile(1);
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let mut texture = BlinkingTexture::new(tile, 1); // 1 tick
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// Test with very small interval
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texture.tick(1);
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assert_that(&texture.is_on()).is_false();
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assert_that(&texture.tick_timer()).is_equal_to(0);
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texture.tick(1);
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assert_that(&texture.is_on()).is_true();
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assert_that(&texture.tick_timer()).is_equal_to(0);
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}
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#[test]
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fn test_blinking_texture_very_large_interval() {
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let tile = common::mock_atlas_tile(1);
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let mut texture = BlinkingTexture::new(tile, 60000); // 60000 ticks = 1000 seconds at 60 FPS
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// Test with very large interval
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texture.tick(30000);
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assert_that(&texture.is_on()).is_true();
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assert_that(&texture.tick_timer()).is_equal_to(30000);
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texture.tick(30000);
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assert_that(&texture.is_on()).is_false();
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assert_that(&texture.tick_timer()).is_equal_to(0);
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}
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#[test]
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fn test_blinking_texture_multiple_toggles_no_op() {
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let tile = common::mock_atlas_tile(1);
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let mut texture = BlinkingTexture::new(tile, 10); // 10 ticks
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// Test that multiple toggles work correctly (key feature)
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// 2x ticks than the interval should do nothing at all, because toggling twice is a no-op
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texture.tick(20); // 20 ticks = 2 complete intervals
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assert_that(&texture.is_on()).is_true(); // Should still be true (2 toggles = no-op)
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assert_that(&texture.tick_timer()).is_equal_to(0);
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// 3x ticks should toggle once (3 toggles = 1 toggle)
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texture.tick(30); // 30 ticks = 3 complete intervals
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assert_that(&texture.is_on()).is_false(); // Should be false (3 toggles = 1 toggle)
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assert_that(&texture.tick_timer()).is_equal_to(0);
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// 4x ticks should do nothing (4 toggles = no-op)
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texture.tick(40); // 40 ticks = 4 complete intervals
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assert_that(&texture.is_on()).is_false(); // Should still be false (4 toggles = no-op)
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assert_that(&texture.tick_timer()).is_equal_to(0);
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}
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