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..

63 Commits

Author SHA1 Message Date
Ryan Walters
7ede82cc5d feat: add pacman-common/pacman-server crates 2025-09-16 09:36:12 -05:00
Ryan Walters
d0ee7db2ef fix: update workspace Cargo.toml, README.md workspace distinctions 2025-09-16 09:19:23 -05:00
Ryan Walters
a3c4c94d42 refactor: create workspace, move 'pacman' into pacman/ subfolder as workspace member 2025-09-16 01:07:16 -05:00
Ryan Walters
841cf5b83e feat: implement pause state management and single tick command 2025-09-11 17:03:24 -05:00
Ryan Walters
a887fae00f feat: separate player/ghost collider sizes, move fruit sprite up 1 pixel, add fruit TTL 2025-09-11 14:46:07 -05:00
Ryan Walters
273385dfe4 refactor: improve audio system states, add try_new(), organize constants, volume memory 2025-09-11 14:45:48 -05:00
Ryan Walters
82cedf7e4a fix: remove ConsoleInit condition, add ToggleFullscreen condition, helper 'push' just recipe 2025-09-11 13:49:44 -05:00
Ryan Walters
b58a7a8f63 chore: bump version, add 'dev-release' debug profile 2025-09-11 13:46:05 -05:00
Ryan Walters
f340de80f3 feat: subsystem toggling via feature, release mode console allocation with ANSI, desktop file subscriber 2025-09-11 13:45:01 -05:00
Ryan Walters
d9ea79db74 fix: only run most workflows against 'master' branch 2025-09-11 09:41:21 -05:00
Ryan Walters
126b6ff378 feat: fullscreen toggle key 2025-09-11 09:10:19 -05:00
Ryan Walters
36e9de1a1f chore: bump to v0.80.0, update ROADMAP.md 2025-09-11 02:26:39 -05:00
Ryan Walters
9ad1704806 feat(audio): setup intro jingle, use fruit & ghost sounds, improve AudioEvent 2025-09-11 02:24:15 -05:00
Ryan Walters
86331afd52 refactor(audio): rename eat() to waka(), use play(Sound) for death() instead 2025-09-11 02:11:57 -05:00
Ryan Walters
cca205fe95 chore: compress .ogg audio files 2025-09-11 02:01:44 -05:00
Ryan Walters
00a65954e6 refactor: unify cross-platform asset loading, avoid hard-coding with folder-based asset embedding for desktop 2025-09-11 01:11:00 -05:00
Ryan Walters
43532dac56 feat(audio): centralize sound management with proper enum, improved iterator protocols, introduce new sound files 2025-09-11 00:40:09 -05:00
Ryan Walters
08c964c32e feat: re-implement pausing mechanism with tick-perfect audio & state pauses 2025-09-11 00:03:14 -05:00
Ryan Walters
8b2d18b3da chore: add 'fix' just recipe, remove temp ignore lines 2025-09-10 23:10:27 -05:00
Ryan Walters
46a73c5ace fix: solve audio glitch/crackling on Emscripten via use higher buffer and AUDIO_S16LSB 2025-09-10 23:08:46 -05:00
Ryan Walters
a2783ae62d refactor: refine asset enum, move around audio files, use OGG for death sound 2025-09-10 22:53:19 -05:00
Ryan Walters
83e0d1d737 fix: FruitSprites resource for common tests, disable Exit command bindings on Emscripten, update ROADMAP.md 2025-09-10 22:08:32 -05:00
Ryan Walters
d86864b6a3 feat: fruit display hud 2025-09-10 22:00:11 -05:00
Ryan Walters
d7a6ee7684 fix: flush world after switching to observer-based item collection 2025-09-10 21:45:10 -05:00
Ryan Walters
d84f0c831e feat: proper scheduling via SystemSet, non-conditional game systems, better collision handling 2025-09-10 21:36:51 -05:00
Ryan Walters
ae19ca1795 feat: rewrite ghost/item collision eventing into trigger-based observer 2025-09-10 17:15:15 -05:00
Ryan Walters
abf341d753 fix: avoid constant recalculation of max character height in TtfAtlas 2025-09-10 14:09:07 -05:00
Ryan Walters
7b6dad0c74 refactor: remove unused component, simplify visibility check defaulting behavior, reformat STORY.md 2025-09-10 11:17:12 -05:00
Ryan Walters
5563b64044 refactor: replace immutable Hidden component with mutable Visibility component 2025-09-10 00:45:16 -05:00
Ryan Walters
cb691b0907 refactor: move animation components into new systems/animation submodule 2025-09-10 00:26:49 -05:00
Ryan Walters
ce8ea347e1 refactor: reorganize hud-related elements into systems/hud submodule 2025-09-09 17:00:32 -05:00
Ryan Walters
afae3c5e7b fix: restore target_os for linux linker arg, add documentation detail 2025-09-09 16:49:01 -05:00
Ryan Walters
4f7902fc50 fix: cfg on ConsoleInit for windows/emscripten, use simplified cfg for windows/linux 2025-09-09 16:41:59 -05:00
Ryan Walters
2a2cca675a fix: cfg limit tracing_buffer to windows only 2025-09-09 16:27:35 -05:00
Ryan Walters
f3a6b72931 chore: remove unused tests, fixup README & disable bad markdown lints 2025-09-09 14:22:06 -05:00
Ryan Walters
ca006b5073 refactor: remove dead code, tune lints, remove useless tests 2025-09-09 14:22:06 -05:00
Ryan Walters
139afb2d40 chore: update ROADMAP.md with latest progress, detail core feature targets & mechanics 2025-09-09 11:42:26 -05:00
Ryan Walters
5d56b31353 feat: fruit spawning mechanism, sprites, pellet counting, fruit trigger observer 2025-09-09 11:26:05 -05:00
Ryan Walters
b4990af109 chore: fix clippy lints part 972 2025-09-08 23:53:30 -05:00
Ryan Walters
088c496ad9 refactor: store common components & bundles in 'common' submodule, move others directly into relevant files, create 'animation' submodule 2025-09-08 23:53:30 -05:00
Ryan Walters
5bdf11dfb6 feat: enhance slow frame timing warning 2025-09-08 19:19:23 -05:00
Ryan Walters
c163171304 refactor: use Single<> for player queries 2025-09-08 16:50:28 -05:00
Ryan Walters
63e1059df8 feat: implement entity-based sprite system for HUD display (lives)
- Spawn HUD elements as Renderables with simple change-based entity updates
- Updated rendering systems to accommodate new precise pixel positioning for life sprites.
2025-09-08 16:22:40 -05:00
Ryan Walters
11af44c469 feat: add bottom row HUD, proper life display sprites 2025-09-08 14:30:33 -05:00
Ryan Walters
7675608391 chore(version): bump to v0.78.0 2025-09-08 14:07:34 -05:00
Ryan Walters
7d5b8e11dd chore: bump dependencies, spin-sleep & windows/windows-sys 2025-09-08 14:06:53 -05:00
Ryan Walters
5aba1862c9 feat: improve tracing logs application-wide 2025-09-08 13:50:38 -05:00
Ryan Walters
e46d39a938 chore: split tests & checks into separate workflows 2025-09-08 13:22:58 -05:00
Ryan Walters
49a6a5cc39 feat: implement stage transition for ghost eaten pause and add TimeToLive component
- `StageTransition` enum allows for collision system to apply state transition for ghost pausing.
- Added `TimeToLive` component & `time_to_live_system` to provide temporary sprite rendering of bonus sprites.
- Updated `stage_system` to handle the new ghost eaten pause state, including freezing entities and spawning bonus points.
2025-09-08 13:01:40 -05:00
Ryan Walters
ca50d0f3d8 chore: reformat README, move ideas into ROADMAP, add screenshots & image banner 2025-09-08 12:21:59 -05:00
Ryan Walters
774dc010bf chore: add justforfunnoreally.dev badge, improve README.md, fixup STORY.md 2025-09-08 11:36:38 -05:00
Ryan Walters
e87d458121 fix: set PlayerLives default to 3, use resource for HUD lives count in top left
yes I am fully aware that the UP is not the player lives, I'm just
wanting the indicator to be somewhere and I'll make the proper indicator
tomorrow probably
2025-09-08 01:23:26 -05:00
Ryan Walters
44f0b5d373 fix: use coveralls in README, use proper 'coverage' recipe, remove codecov.yml 2025-09-08 01:18:55 -05:00
Ryan Walters
c828034d18 chore(version): bump version to v0.77.0 2025-09-08 01:15:40 -05:00
Ryan Walters
823f480916 feat: setup pacman collision, level restart, game over, death sequence, switch to Vec for TileSequence 2025-09-08 01:14:32 -05:00
Ryan Walters
53306de155 chore: add precommit bacon job 2025-09-07 16:41:43 -05:00
Ryan Walters
6ddc6d1181 chore: setup auto tag & bump scripts with pre-commit 2025-09-07 15:12:19 -05:00
Ryan Walters
fff44faa05 fix: use serial single-thread testing for game integration tests 2025-09-07 00:10:49 -05:00
Ryan Walters
ca17984d98 feat: use cfg-based coverage exclusion to replace 'ignore-filename-regex' option, setup coveralls & nightly-based coverage 2025-09-06 14:51:23 -05:00
Ryan Walters
c8f389b163 feat: add pacman death sound 2025-09-06 12:15:08 -05:00
Ryan Walters
9c274de901 feat: setup dying sprites with sprite validation tests 2025-09-06 12:15:08 -05:00
Ryan Walters
9633611ae8 fix: downgrade to codecov-action v4, update escapes pattern, ignore codecov.json, slim codecov config 2025-09-06 12:15:07 -05:00
Ryan Walters
897b9b8621 fix: switch from lcov to codecov.json for Codecov reporting 2025-09-06 12:15:07 -05:00
320 changed files with 6555 additions and 3076 deletions

View File

@@ -1,17 +1,23 @@
[target.'cfg(target_os = "emscripten")']
rustflags = [
# Stack size is required for this project, it will crash otherwise.
"-C", "link-args=-sASYNCIFY=1 -sASYNCIFY_STACK_SIZE=8192 -sALLOW_MEMORY_GROWTH=1",
"-C", "link-args=-sUSE_SDL=2 -sUSE_SDL_IMAGE=2 -sUSE_SDL_MIXER=2 -sUSE_OGG=1 -sUSE_SDL_GFX=2 -sUSE_SDL_TTF=2 -sSDL2_IMAGE_FORMATS=['png']",
"-C", "link-args=--preload-file assets/game/",
"-C",
"link-args=-sASYNCIFY=1 -sASYNCIFY_STACK_SIZE=8192 -sALLOW_MEMORY_GROWTH=1",
"-C",
"link-args=-sUSE_SDL=2 -sUSE_SDL_IMAGE=2 -sUSE_SDL_MIXER=2 -sUSE_OGG=1 -sUSE_SDL_GFX=2 -sUSE_SDL_TTF=2 -sSDL2_IMAGE_FORMATS=['png']",
"-C",
"link-args=--preload-file pacman/assets/game/",
]
runner = "node"
# despite being semantically identical to `target_os = "linux"`, the `cfg(linux)` syntax is not supported here. Who knows why...
# https://github.com/Xevion/Pac-Man/actions/runs/17596477856
[target.'cfg(target_os = "linux")']
rustflags = [
# Manually link zlib.
# The `sdl2` crate's build script uses `libpng`, which requires `zlib`.
# By adding `-lz` here, we ensure it's passed to the linker after `libpng`,
# which is required for the linker to correctly resolve symbols.
"-C", "link-arg=-lz",
"-C",
"link-arg=-lz",
]

View File

@@ -3,3 +3,10 @@ fail-fast = false
[profile.coverage]
status-level = "none"
[[profile.default.overrides]]
filter = 'test(pacman::game::)'
test-group = 'serial'
[test-groups]
serial = { max-threads = 1 }

1
.gitattributes vendored
View File

@@ -1 +1,2 @@
* text=auto eol=lf
scripts/* linguist-detectable=false

View File

@@ -1,5 +1,13 @@
name: Builds
on: ["push", "pull_request"]
on:
push:
branches:
- master
pull_request:
branches:
- master
workflow_dispatch:
permissions:
contents: write
@@ -45,7 +53,7 @@ jobs:
uses: actions/cache@v4
with:
path: target/vcpkg
key: A-vcpkg-${{ runner.os }}-${{ matrix.target }}-${{ hashFiles('Cargo.toml', 'Cargo.lock') }}
key: A-vcpkg-${{ runner.os }}-${{ matrix.target }}-${{ hashFiles('pacman/Cargo.toml', 'pacman/Cargo.lock') }}
restore-keys: |
A-vcpkg-${{ runner.os }}-${{ matrix.target }}-
@@ -59,9 +67,11 @@ jobs:
run: |
cargo install cargo-vcpkg
cargo vcpkg -v build
working-directory: pacman
- name: Build
run: cargo build --release
working-directory: pacman
- name: Acquire Package Version
id: get_version
@@ -69,6 +79,7 @@ jobs:
run: |
set -euo pipefail # exit on error
echo "version=$(cargo metadata --format-version 1 --no-deps | jq '.packages[0].version' -r)" >> $GITHUB_OUTPUT
working-directory: pacman
- name: Upload Artifact
uses: actions/upload-artifact@v4
@@ -123,7 +134,7 @@ jobs:
echo "Build attempt $attempt of $MAX_RETRIES"
# Capture output and check for specific error while preserving real-time output
if bun run -i web.build.ts 2>&1 | tee /tmp/build_output.log; then
if bun run -i pacman/web.build.ts 2>&1 | tee /tmp/build_output.log; then
echo "Build successful on attempt $attempt"
break
else

64
.github/workflows/checks.yaml vendored Normal file
View File

@@ -0,0 +1,64 @@
name: Checks
on:
push:
branches:
- master
pull_request:
branches:
- master
workflow_dispatch:
env:
CARGO_TERM_COLOR: always
RUST_TOOLCHAIN: 1.86.0
jobs:
checks:
runs-on: ubuntu-latest
steps:
- name: Checkout code
uses: actions/checkout@v5
- name: Install Rust toolchain
uses: dtolnay/rust-toolchain@master
with:
toolchain: ${{ env.RUST_TOOLCHAIN }}
components: clippy, rustfmt
- name: Rust Cache
uses: Swatinem/rust-cache@v2
- name: Cache vcpkg
uses: actions/cache@v4
with:
path: target/vcpkg
key: A-vcpkg-${{ runner.os }}-${{ hashFiles('pacman/Cargo.toml', 'pacman/Cargo.lock') }}
restore-keys: |
A-vcpkg-${{ runner.os }}-
- name: Vcpkg Linux Dependencies
run: |
sudo apt-get update
sudo apt-get install -y libltdl-dev
- name: Vcpkg
run: |
cargo install cargo-vcpkg
cargo vcpkg -v build
working-directory: pacman
- name: Run clippy
run: cargo clippy -- -D warnings
working-directory: pacman
- name: Check formatting
run: cargo fmt -- --check
working-directory: pacman
- uses: taiki-e/install-action@cargo-audit
- name: Run security audit
run: cargo audit
working-directory: pacman

View File

@@ -1,10 +1,16 @@
name: Code Coverage
on: ["push", "pull_request"]
on:
push:
branches:
- master
pull_request:
branches:
- master
env:
CARGO_TERM_COLOR: always
RUST_TOOLCHAIN: 1.86.0
RUST_TOOLCHAIN: nightly
jobs:
coverage:
@@ -26,7 +32,7 @@ jobs:
uses: actions/cache@v4
with:
path: target/vcpkg
key: A-vcpkg-${{ runner.os }}-${{ hashFiles('Cargo.toml', 'Cargo.lock') }}
key: A-vcpkg-${{ runner.os }}-${{ hashFiles('pacman/Cargo.toml', 'pacman/Cargo.lock') }}
restore-keys: |
A-vcpkg-${{ runner.os }}-
@@ -39,6 +45,7 @@ jobs:
run: |
cargo install cargo-vcpkg
cargo vcpkg -v build
working-directory: pacman
- uses: taiki-e/install-action@cargo-llvm-cov
- uses: taiki-e/install-action@nextest
@@ -47,10 +54,11 @@ jobs:
- name: Generate coverage report
run: |
just coverage
working-directory: pacman
- name: Upload coverage reports to Codecov
uses: codecov/codecov-action@v5
- name: Coveralls upload
uses: coverallsapp/github-action@v2
with:
token: ${{ secrets.CODECOV_TOKEN }}
files: ./lcov.info
disable_search: true
github-token: ${{ secrets.COVERALLS_REPO_TOKEN }}
path-to-lcov: lcov.info
debug: true

View File

@@ -1,6 +1,13 @@
name: Tests & Checks
name: Tests
on: ["push", "pull_request"]
on:
push:
branches:
- master
pull_request:
branches:
- master
workflow_dispatch:
env:
CARGO_TERM_COLOR: always
@@ -18,7 +25,6 @@ jobs:
uses: dtolnay/rust-toolchain@master
with:
toolchain: ${{ env.RUST_TOOLCHAIN }}
components: clippy, rustfmt
- name: Rust Cache
uses: Swatinem/rust-cache@v2
@@ -27,7 +33,7 @@ jobs:
uses: actions/cache@v4
with:
path: target/vcpkg
key: A-vcpkg-${{ runner.os }}-${{ hashFiles('Cargo.toml', 'Cargo.lock') }}
key: A-vcpkg-${{ runner.os }}-${{ hashFiles('pacman/Cargo.toml', 'pacman/Cargo.lock') }}
restore-keys: |
A-vcpkg-${{ runner.os }}-
@@ -40,19 +46,10 @@ jobs:
run: |
cargo install cargo-vcpkg
cargo vcpkg -v build
working-directory: pacman
- uses: taiki-e/install-action@nextest
- name: Run nextest
run: cargo nextest run --workspace
- name: Run clippy
run: cargo clippy -- -D warnings
- name: Check formatting
run: cargo fmt -- --check
- uses: taiki-e/install-action@cargo-audit
- name: Run security audit
run: cargo audit
working-directory: pacman

6
.gitignore vendored
View File

@@ -10,12 +10,16 @@ emsdk/
# Site build f iles
tailwindcss-*
assets/site/build.css
pacman/assets/site/build.css
# Coverage reports
lcov.info
codecov.json
coverage.html
# Profiling output
flamegraph.svg
/profile.*
# Logs
*.log

View File

@@ -12,6 +12,13 @@ repos:
- id: forbid-submodules
- id: mixed-line-ending
- repo: https://github.com/compilerla/conventional-pre-commit
rev: v4.2.0
hooks:
- id: conventional-pre-commit
stages: [commit-msg]
args: []
- repo: local
hooks:
- id: cargo-fmt
@@ -20,15 +27,17 @@ repos:
language: system
types: [rust]
pass_filenames: false
- id: cargo-check
name: cargo check
entry: cargo check --all-targets
entry: cargo check --workspace --all-targets
language: system
types_or: [rust, cargo, cargo-lock]
pass_filenames: false
- id: cargo-check-wasm
name: cargo check for wasm32-unknown-emscripten
entry: cargo check --all-targets --target=wasm32-unknown-emscripten
entry: cargo check -p pacman --all-targets --target=wasm32-unknown-emscripten
language: system
types_or: [rust, cargo, cargo-lock]
pass_filenames: false

442
Cargo.lock generated
View File

@@ -36,9 +36,9 @@ dependencies = [
[[package]]
name = "async-executor"
version = "1.13.2"
version = "1.13.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "bb812ffb58524bdd10860d7d974e2f01cc0950c2438a74ee5ec2e2280c6c4ffa"
checksum = "497c00e0fd83a72a79a39fcbd8e3e2f055d6f6c7e025f3b3d91f4f8e76527fb8"
dependencies = [
"async-task",
"concurrent-queue",
@@ -228,6 +228,15 @@ dependencies = [
"serde",
]
[[package]]
name = "block-buffer"
version = "0.10.4"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "3078c7629b62d3f0439517fa394996acacc5cbc91c5a20d8c658e77abd503a71"
dependencies = [
"generic-array",
]
[[package]]
name = "bumpalo"
version = "3.19.0"
@@ -248,9 +257,9 @@ checksum = "fdd7a427adc0135366d99db65b36dae9237130997e560ed61118041fb72be6e8"
[[package]]
name = "cfg-if"
version = "1.0.0"
version = "1.0.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "baf1de4339761588bc0619e3cbc0120ee582ebb74b53b4efbf79117bd2da40fd"
checksum = "2fd1289c04a9ea8cb22300a459a72a385d7c73d3259e2ed7dcb2af674838cfa9"
[[package]]
name = "circular-buffer"
@@ -268,6 +277,15 @@ dependencies = [
"portable-atomic",
]
[[package]]
name = "cpufeatures"
version = "0.2.17"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "59ed5838eebb26a2bb2e58f6d5b5316989ae9d08bab10e0e6d103e656d1b0280"
dependencies = [
"libc",
]
[[package]]
name = "critical-section"
version = "1.2.0"
@@ -289,6 +307,16 @@ version = "0.8.21"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d0a5c400df2834b80a4c3327b3aad3a4c4cd4de0629063962b03235697506a28"
[[package]]
name = "crypto-common"
version = "0.1.6"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1bfb12502f3fc46cca1bb51ac28df9d618d813cdc3d2f25b9fe775a34af26bb3"
dependencies = [
"generic-array",
"typenum",
]
[[package]]
name = "deprecate-until"
version = "0.1.1"
@@ -337,6 +365,16 @@ version = "0.1.13"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "56254986775e3233ffa9c4d7d3faaf6d36a2c09d30b20687e9f88bc8bafc16c8"
[[package]]
name = "digest"
version = "0.10.7"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "9ed9a281f7bc9b7576e61468ba615a66a5c8cfdff42420a70aa82701a3b1e292"
dependencies = [
"block-buffer",
"crypto-common",
]
[[package]]
name = "disqualified"
version = "1.0.0"
@@ -357,11 +395,12 @@ checksum = "877a4ace8713b0bcf2a4e7eec82529c029f1d0619886d18145fea96c3ffe5c0f"
[[package]]
name = "erased-serde"
version = "0.4.6"
version = "0.4.8"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "e004d887f51fcb9fef17317a2f3525c887d8aa3f4f50fed920816a688284a5b7"
checksum = "259d404d09818dec19332e31d94558aeb442fea04c817006456c24b5460bbd4b"
dependencies = [
"serde",
"serde_core",
"typeid",
]
@@ -408,6 +447,16 @@ dependencies = [
"pin-project-lite",
]
[[package]]
name = "generic-array"
version = "0.14.7"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "85649ca51fd72272d7821adaf274ad91c288277713d9c18820d8499a7ff69e9a"
dependencies = [
"typenum",
"version_check",
]
[[package]]
name = "getrandom"
version = "0.3.3"
@@ -446,9 +495,9 @@ dependencies = [
[[package]]
name = "hashbrown"
version = "0.15.4"
version = "0.15.5"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "5971ac85611da7067dbfcabef3c70ebb5606018acd9e2a3903a0da507521e0d5"
checksum = "9229cfe53dfd69f0609a49f65461bd93001ea1ef889cd5529dd176593f5338a1"
dependencies = [
"equivalent",
"serde",
@@ -473,9 +522,9 @@ checksum = "2304e00983f87ffb38b55b444b5e3b60a884b5d30c0fca7d82fe33449bbe55ea"
[[package]]
name = "indexmap"
version = "2.10.0"
version = "2.11.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "fe4cd85333e22411419a0bcae1297d25e58c9443848b11dc6a86fefe8c78a661"
checksum = "92119844f513ffa41556430369ab02c295a3578af21cf945caa3e9e0c2481ac3"
dependencies = [
"equivalent",
"hashbrown",
@@ -498,9 +547,9 @@ checksum = "4a5f13b858c8d314ee3e8f639011f7ccefe71f97f96e50151fb991f267928e2c"
[[package]]
name = "js-sys"
version = "0.3.77"
version = "0.3.78"
source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "9b724f72796e036ab90c1021d4780d4d3d648aca59e491e6b98e725b84e99973"
dependencies = [
"windows_aarch64_gnullvm 0.52.6",
"windows_aarch64_msvc 0.52.6",
"windows_i686_gnu 0.52.6",
"windows_i686_gnullvm 0.52.6",
"windows_i686_msvc 0.52.6",
"windows_x86_64_gnu 0.52.6",
"windows_x86_64_gnullvm 0.52.6",
"windows_x86_64_msvc 0.52.6",
]
[[package]]
name = "windows-targets"
version = "0.53.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "c66f69fcc9ce11da9966ddb31a40968cad001c5bedeb5c2b82ede4253ab48aef"
dependencies = [
"windows_aarch64_gnullvm 0.53.0",
"windows_aarch64_msvc 0.53.0",
"windows_i686_gnu 0.53.0",
"windows_i686_gnullvm 0.53.0",
"windows_i686_msvc 0.53.0",
"windows_x86_64_gnu 0.53.0",
"windows_x86_64_gnullvm 0.53.0",
"windows_x86_64_msvc 0.53.0",
"windows_aarch64_gnullvm",
"windows_aarch64_msvc",
"windows_i686_gnu",
"windows_i686_gnullvm",
"windows_i686_msvc",
"windows_x86_64_gnu",
"windows_x86_64_gnullvm",
"windows_x86_64_msvc",
]
[[package]]
name = "windows-threading"
version = "0.1.0"
version = "0.2.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b66463ad2e0ea3bbf808b7f1d371311c80e115c0b71d60efc142cafbcfb057a6"
checksum = "ab47f085ad6932defa48855254c758cdd0e2f2d48e62a34118a268d8f345e118"
dependencies = [
"windows-link",
]
@@ -1563,113 +1710,62 @@ version = "0.52.6"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "32a4622180e7a0ec044bb555404c800bc9fd9ec262ec147edd5989ccd0c02cd3"
[[package]]
name = "windows_aarch64_gnullvm"
version = "0.53.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "86b8d5f90ddd19cb4a147a5fa63ca848db3df085e25fee3cc10b39b6eebae764"
[[package]]
name = "windows_aarch64_msvc"
version = "0.52.6"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "09ec2a7bb152e2252b53fa7803150007879548bc709c039df7627cabbd05d469"
[[package]]
name = "windows_aarch64_msvc"
version = "0.53.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "c7651a1f62a11b8cbd5e0d42526e55f2c99886c77e007179efff86c2b137e66c"
[[package]]
name = "windows_i686_gnu"
version = "0.52.6"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "8e9b5ad5ab802e97eb8e295ac6720e509ee4c243f69d781394014ebfe8bbfa0b"
[[package]]
name = "windows_i686_gnu"
version = "0.53.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "c1dc67659d35f387f5f6c479dc4e28f1d4bb90ddd1a5d3da2e5d97b42d6272c3"
[[package]]
name = "windows_i686_gnullvm"
version = "0.52.6"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "0eee52d38c090b3caa76c563b86c3a4bd71ef1a819287c19d586d7334ae8ed66"
[[package]]
name = "windows_i686_gnullvm"
version = "0.53.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "9ce6ccbdedbf6d6354471319e781c0dfef054c81fbc7cf83f338a4296c0cae11"
[[package]]
name = "windows_i686_msvc"
version = "0.52.6"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "240948bc05c5e7c6dabba28bf89d89ffce3e303022809e73deaefe4f6ec56c66"
[[package]]
name = "windows_i686_msvc"
version = "0.53.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "581fee95406bb13382d2f65cd4a908ca7b1e4c2f1917f143ba16efe98a589b5d"
[[package]]
name = "windows_x86_64_gnu"
version = "0.52.6"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "147a5c80aabfbf0c7d901cb5895d1de30ef2907eb21fbbab29ca94c5b08b1a78"
[[package]]
name = "windows_x86_64_gnu"
version = "0.53.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "2e55b5ac9ea33f2fc1716d1742db15574fd6fc8dadc51caab1c16a3d3b4190ba"
[[package]]
name = "windows_x86_64_gnullvm"
version = "0.52.6"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "24d5b23dc417412679681396f2b49f3de8c1473deb516bd34410872eff51ed0d"
[[package]]
name = "windows_x86_64_gnullvm"
version = "0.53.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "0a6e035dd0599267ce1ee132e51c27dd29437f63325753051e71dd9e42406c57"
[[package]]
name = "windows_x86_64_msvc"
version = "0.52.6"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "589f6da84c646204747d1270a2a5661ea66ed1cced2631d546fdfb155959f9ec"
[[package]]
name = "windows_x86_64_msvc"
version = "0.53.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "271414315aff87387382ec3d271b52d7ae78726f5d44ac98b4f4030c91880486"
[[package]]
name = "winnow"
version = "0.7.12"
version = "0.7.13"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "f3edebf492c8125044983378ecb5766203ad3b4c2f7a922bd7dd207f6d443e95"
checksum = "21a0236b59786fed61e2a80582dd500fe61f18b5dca67a4a067d0bc9039339cf"
dependencies = [
"memchr",
]
[[package]]
name = "wit-bindgen-rt"
version = "0.39.0"
name = "wit-bindgen"
version = "0.46.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "6f42320e61fe2cfd34354ecb597f86f413484a798ba44a8ca1165c58d42da6c1"
dependencies = [
"bitflags 2.9.4",
]
checksum = "f17a85883d4e6d00e8a97c586de764dabcc06133f7f1d55dce5cdc070ad7fe59"
[[package]]
name = "yansi"
@@ -1679,18 +1775,18 @@ checksum = "cfe53a6657fd280eaa890a3bc59152892ffa3e30101319d168b781ed6529b049"
[[package]]
name = "zerocopy"
version = "0.8.26"
version = "0.8.27"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1039dd0d3c310cf05de012d8a39ff557cb0d23087fd44cad61df08fc31907a2f"
checksum = "0894878a5fa3edfd6da3f88c4805f4c8558e2b996227a3d864f47fe11e38282c"
dependencies = [
"zerocopy-derive",
]
[[package]]
name = "zerocopy-derive"
version = "0.8.26"
version = "0.8.27"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "9ecf5b4cc5364572d7f4c329661bcc82724222973f2cab6f050a4e5c22f75181"
checksum = "88d2b8d9c68ad2b9e4340d7832716a4d21a22a1154777ad56ea55c51a9cf3831"
dependencies = [
"proc-macro2",
"quote",

View File

@@ -1,10 +1,10 @@
[package]
name = "pacman"
version = "0.2.0"
[workspace]
members = ["pacman", "pacman-common", "pacman-server"]
resolver = "2"
[workspace.package]
authors = ["Xevion"]
edition = "2021"
rust-version = "1.86.0"
description = "A cross-platform retro Pac-Man clone, written in Rust and supported by SDL2"
readme = true
homepage = "https://pacman.xevion.dev"
repository = "https://github.com/Xevion/Pac-Man"
@@ -12,66 +12,18 @@ license = "GPL-3.0-or-later"
keywords = ["game", "pacman", "arcade", "sdl2"]
categories = ["games", "emulators"]
publish = false
exclude = ["/assets/unpacked/**", "/assets/site/**", "/bacon.toml", "/Justfile"]
default-run = "pacman"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
bevy_ecs = "0.16.1"
glam = "0.30.5"
pathfinding = "4.14"
tracing = { version = "0.1.41", features = ["max_level_debug", "release_max_level_debug"]}
tracing-error = "0.2.0"
tracing-subscriber = {version = "0.3.20", features = ["env-filter"]}
time = { version = "0.3.43", features = ["formatting", "macros"] }
thiserror = "2.0.16"
anyhow = "1.0"
smallvec = "1.15.1"
bitflags = "2.9.4"
micromap = "0.1.0"
circular-buffer = "1.1.0"
parking_lot = "0.12.3"
strum = "0.27.2"
strum_macros = "0.27.2"
thousands = "0.2.0"
num-width = "0.1.0"
# While not actively used in code, `build.rs` generates code that relies on this. Keep the versions synchronized.
phf = { version = "0.13.1", features = ["macros"] }
# Windows-specific dependencies
[target.'cfg(target_os = "windows")'.dependencies]
# Used for customizing console output on Windows; both are required due to the `windows` crate having poor Result handling with `GetStdHandle`.
windows = { version = "0.61.3", features = ["Win32_Security", "Win32_Storage_FileSystem", "Win32_System_Console"] }
windows-sys = { version = "0.60.2", features = ["Win32_System_Console"] }
# Desktop-specific dependencies
[target.'cfg(not(target_os = "emscripten"))'.dependencies]
# On desktop platforms, build SDL2 with cargo-vcpkg
sdl2 = { version = "0.38", default-features = false, features = ["image", "ttf", "gfx", "mixer", "unsafe_textures", "static-link", "use-vcpkg"] }
rand = { version = "0.9.2", default-features = false, features = ["thread_rng"] }
spin_sleep = "1.3.2"
# Browser-specific dependencies
[target.'cfg(target_os = "emscripten")'.dependencies]
# On Emscripten, we don't use cargo-vcpkg
sdl2 = { version = "0.38", default-features = false, features = ["image", "ttf", "gfx", "mixer", "unsafe_textures"] }
# TODO: Document why Emscripten cannot use `os_rng`.
rand = { version = "0.9.2", default-features = false, features = ["small_rng", "os_rng"] }
libc = "0.2.175" # TODO: Describe why this is required.
[dev-dependencies]
pretty_assertions = "1.4.1"
speculoos = "0.13.0"
[build-dependencies]
phf = { version = "0.13.1", features = ["macros"] }
[workspace.dependencies]
# Common dependencies that might be shared across crates
serde = { version = "1.0", features = ["derive"] }
serde_json = "1.0.143"
serde_json = "1.0"
tokio = { version = "1.0", features = ["full"] }
axum = "0.7"
tower = "0.4"
tower-http = { version = "0.5", features = ["cors", "trace"] }
tracing = "0.1"
tracing-subscriber = "0.3"
# phf generates runtime code which machete will not detect
[package.metadata.cargo-machete]
ignored = ["phf"]
# Release profile for profiling (essentially the default 'release' profile with debug enabled)
[profile.profile]
@@ -88,13 +40,8 @@ opt-level = "z"
lto = true
panic = "abort"
[package.metadata.vcpkg]
dependencies = ["sdl2", "sdl2-image", "sdl2-ttf", "sdl2-gfx", "sdl2-mixer"]
git = "https://github.com/microsoft/vcpkg"
rev = "2024.05.24" # to check for a new one, check https://github.com/microsoft/vcpkg/releases
[package.metadata.vcpkg.target]
x86_64-pc-windows-msvc = { triplet = "x64-windows-static-md" }
x86_64-unknown-linux-gnu = { triplet = "x64-linux" }
x86_64-apple-darwin = { triplet = "x64-osx" }
aarch64-apple-darwin = { triplet = "arm64-osx" }
# This profile is intended to appear as a 'release' profile to the build system due to`debug_assertions = false`,
# but it will compile faster without optimizations. Useful for rapid testing of release-mode logic.
[profile.dev-release]
inherits = "dev"
debug-assertions = false

View File

@@ -1,9 +1,6 @@
set shell := ["bash", "-c"]
set windows-shell := ["powershell.exe", "-NoLogo", "-Command"]
# Regex to exclude files from coverage report, double escapes for Justfile + CLI
# You can use src\\\\..., but the filename alone is acceptable too
coverage_exclude_pattern := "src\\\\app\\.rs|audio\\.rs|src\\\\error\\.rs|platform\\\\emscripten\\.rs|bin\\\\.+\\.rs|main\\.rs|platform\\\\desktop\\.rs|platform\\\\tracing_buffer\\.rs|platform\\\\buffered_writer\\.rs|systems\\\\debug\\.rs|systems\\\\profiling\\.rs"
binary_extension := if os() == "windows" { ".exe" } else { "" }
@@ -14,22 +11,19 @@ binary_extension := if os() == "windows" { ".exe" } else { "" }
html: coverage
cargo llvm-cov report \
--remap-path-prefix \
--ignore-filename-regex "{{ coverage_exclude_pattern }}" \
--html \
--open
# Display report (for humans)
report-coverage: coverage
cargo llvm-cov report \
--remap-path-prefix \
--ignore-filename-regex "{{ coverage_exclude_pattern }}"
cargo llvm-cov report --remap-path-prefix
# Run & generate report (for CI)
# Run & generate LCOV report (as base report)
coverage:
cargo llvm-cov \
cargo +nightly llvm-cov \
--lcov \
--remap-path-prefix \
--ignore-filename-regex "{{ coverage_exclude_pattern }}" \
--workspace \
--output-path lcov.info \
--profile coverage \
--no-fail-fast nextest
@@ -41,5 +35,14 @@ samply:
# Build the project for Emscripten
web *args:
bun run web.build.ts {{args}};
caddy file-server --root dist
bun run pacman/web.build.ts {{args}};
caddy file-server --root pacman/dist
# Run cargo fix
fix:
cargo fix --workspace --lib --allow-dirty
cargo fmt --all
push:
git push origin --tags;
git push

120
README.md
View File

@@ -1,80 +1,95 @@
<!-- markdownlint-disable MD033 -->
<!-- markdownlint-disable MD041 -->
<div align="center">
<img src="assets/banner.png" alt="Pac-Man Banner Screenshot">
</div>
# Pac-Man
[![Tests Status][badge-test]][test] [![Build Status][badge-build]][build] [![Code Coverage][badge-coverage]][coverage] [![Online Demo][badge-online-demo]][demo] [![Last Commit][badge-last-commit]][commits]
[![A project just for fun, no really!][badge-justforfunnoreally]][justforfunnoreally] ![Built with Rust][badge-built-with-rust] [![Build Status][badge-build]][build] [![Tests Status][badge-test]][test] [![Checks Status][badge-checks]][checks] [![If you're seeing this, Coveralls.io is broken again and it's not my fault.][badge-coverage]][coverage] [![Online Demo][badge-online-demo]][demo]
[badge-built-with-rust]: https://img.shields.io/badge/Built_with-Rust-blue?logo=rust
[badge-justforfunnoreally]: https://img.shields.io/badge/justforfunnoreally-dev-9ff
[badge-test]: https://github.com/Xevion/Pac-Man/actions/workflows/tests.yaml/badge.svg
[badge-checks]: https://github.com/Xevion/Pac-Man/actions/workflows/checks.yaml/badge.svg
[badge-build]: https://github.com/Xevion/Pac-Man/actions/workflows/build.yaml/badge.svg
[badge-coverage]: https://codecov.io/github/Xevion/Pac-Man/branch/master/graph/badge.svg?token=R2RBYUQK3I
[badge-demo]: https://img.shields.io/github/deployments/Xevion/Pac-Man/github-pages?label=GitHub%20Pages
[badge-online-demo]: https://img.shields.io/badge/GitHub%20Pages-Demo-brightgreen
[badge-last-commit]: https://img.shields.io/github/last-commit/Xevion/Pac-Man
[badge-coverage]: https://coveralls.io/repos/github/Xevion/Pac-Man/badge.svg?branch=master
[badge-online-demo]: https://img.shields.io/badge/Online%20Demo-Click%20Me!-brightgreen
[justforfunnoreally]: https://justforfunnoreally.dev
[build]: https://github.com/Xevion/Pac-Man/actions/workflows/build.yaml
[test]: https://github.com/Xevion/Pac-Man/actions/workflows/tests.yaml
[coverage]: https://codecov.io/github/Xevion/Pac-Man
[checks]: https://github.com/Xevion/Pac-Man/actions/workflows/checks.yaml
[coverage]: https://coveralls.io/github/Xevion/Pac-Man?branch=master
[demo]: https://xevion.github.io/Pac-Man/
[commits]: https://github.com/Xevion/Pac-Man/commits/master
A faithful recreation of the classic Pac-Man arcade game written in Rust. This project aims to replicate the original game's mechanics, graphics, sound, and behavior as accurately as possible while providing modern development features like cross-platform compatibility and WebAssembly support.
A faithful recreation of the classic Pac-Man arcade game, written in Rust.
This project aims to replicate the original game's mechanics, graphics, sound, and behavior as accurately as possible while providing modern development features like cross-platform compatibility and WebAssembly support.
The game includes all the original features you'd expect from Pac-Man:
- [x] Classic maze navigation and dot collection
- [x] Classic maze navigation with tunnels and dot collection
- [ ] Four ghosts with their unique AI behaviors (Blinky, Pinky, Inky, and Clyde)
- [ ] Power pellets that allow Pac-Man to eat ghosts
- [ ] Fruit bonuses that appear periodically
- [x] Power pellets that allow Pac-Man to eat ghosts
- [x] Fruit bonuses that appear periodically
- [ ] Progressive difficulty with faster ghosts and shorter power pellet duration
- [x] Authentic sound effects and sprites
This cross-platform implementation is built with SDL2 for graphics, audio, and input handling. It can run on Windows, Linux, macOS, and in web browsers via WebAssembly.
This cross-platform implementation is built with SDL2 for graphics, audio, and input handling. It can run on Windows, Linux, macOS, even web browsers via WebAssembly.
## Quick Start
The easiest way to play is to visit the [online demo][demo]. It is more or less identical to the desktop experience at this time.
While I do plan to have desktop builds released automatically, the game is still a work in progress, and I'm not quite ready to start uploading releases.
However, every commit has build artifacts, so you can grab the [latest build artifacts][build-workflow] if available.
## Screenshots
<div align="center">
<img src="assets/screenshots/0.png" alt="Screenshot 0 - Starting Game">
<p><em>Starting a new game</em></p>
<img src="assets/screenshots/1.png" alt="Screenshot 1 - Eating Dots">
<p><em>Pac-Man collecting dots and avoiding ghosts</em></p>
<img src="assets/screenshots/2.png" alt="Screenshot 2 - Game Over">
<p><em>Game over screen after losing all lives</em></p>
<img src="assets/screenshots/3.png" alt="Screenshot 3 - Debug Mode">
<p><em>Debug mode showing hitboxes, node graph, and performance details.</em></p>
</div>
## Why?
Just because. And because I wanted to learn more about Rust, inter-operability with C, and compiling to WebAssembly.
[Just for fun.][justforfunnoreally] And because I wanted to learn more about Rust, inter-operability with C, and compiling to WebAssembly.
I was inspired by a certain code review video on YouTube; [SOME UNIQUE C++ CODE // Pacman Clone Code Review](https://www.youtube.com/watch?v=OKs_JewEeOo) by The Cherno.
Originally, I was inspired by a certain code review video on YouTube; [SOME UNIQUE C++ CODE // Pacman Clone Code Review](https://www.youtube.com/watch?v=OKs_JewEeOo). For some reason, I was inspired to try and replicate it in Rust, and it was uniquely challenging. It's not easy to integrate SDL2 with Rust, and even harder to get it working with Emscripten.
For some reason, I was inspired to try and replicate it in Rust, and it was uniquely challenging.
I wanted to hit a lot of goals and features, making it a 'perfect' project that I could be proud of.
I wanted to hit a log of goals and features, making it a 'perfect' project that I could be proud of.
- Near-perfect replication of logic, scoring, graphics, sound, and behaviors. No hacks, workarounds, or poor designs.
- Written in Rust, buildable on Windows, Linux, Mac and WebAssembly. Statically linked, no runtime dependencies.
- Near-perfect replication of logic, scoring, graphics, sound, and behaviors. No hacks, workarounds, or poor designs. Well documented, well-tested, and maintainable.
- Written in Rust, buildable on Windows, Linux, Mac and WebAssembly. Statically linked, no runtime dependencies, automatically built with GitHub Actions.
- Performant, low memory, CPU and GPU usage.
- Online demo, playable in a browser.
- Completely automatic build system with releases for all platforms.
- Well documented, well-tested, and maintainable.
- Online demo, playable in a browser, built automatically with GitHub Actions.
## Experimental Ideas
If you're curious about the journey of this project, you can read the [story](STORY.md) file. Eventually, I will be using this as the basis for some sort of blog post or more official page, but for now, I'm keeping it within the repository as a simple file.
- Debug tooling
- Game state visualization
- Game speed controls + pausing
- Log tracing
- Performance details
- Customized Themes & Colors
- Color-blind friendly
- Perfected Ghost Algorithms
- More than 4 ghosts
- Custom Level Generation
- Multi-map tunnelling
- Online Scoreboard
- An online axum server with a simple database and OAuth2 authentication.
- Integrates with GitHub, Discord, and Google OAuth2 to acquire an email identifier & avatar.
- Avatars are optional for score submission and can be disabled, instead using a blank avatar.
- Avatars are downscaled to a low resolution pixellated image to maintain the 8-bit aesthetic.
- A custom name is used for the score submission, which is checked for potential abusive language.
- A max length of 14 characters, and a min length of 3 characters.
- Names are checked for potential abusive language via an external API.
- The client implementation should require zero configuration, environment variables, or special secrets.
- It simply defaults to the pacman server API, or can be overriden manually.
## Roadmap
You can read the [roadmap](ROADMAP.md) file for more details on the project's goals and future plans.
## Build Notes
Since this project is still in progress, I'm only going to cover non-obvious build details. By reading the code, build scripts, and copying the online build workflows, you should be able to replicate the build process.
- Install `cargo-vcpkg` with `cargo install cargo-vcpkg`, then run `cargo vcpkg build --manifest-path pacman/Cargo.toml` to build the requisite dependencies via vcpkg.
- `--manifest-path` is only required if you run it from the root directory; you can omit it if you `cd` into the `pacman` directory first.
- This is only required for the desktop builds, not the web build.
- We use rustc 1.86.0 for the build, due to bulk-memory-opt related issues on wasm32-unknown-emscripten.
- Technically, we could probably use stable or even nightly on desktop targets, but using different versions for different targets is a pain, mainly because of clippy warnings changing between versions.
- Install `cargo-vcpkg` with `cargo install cargo-vcpkg`, then run `cargo vcpkg build` to build the requisite dependencies via vcpkg.
- For the WASM build, you need to have the Emscripten SDK cloned; you can do so with `git clone https://github.com/emscripten-core/emsdk.git`
- The first time you clone, you'll need to install the appropriate SDK version with `./emsdk install 3.1.43` and then activate it with `./emsdk activate 3.1.43`. On Windows, use `./emsdk/emsdk.ps1` instead.
- I'm still not sure _why_ 3.1.43 is required, but it is. Perhaps in the future I will attempt to use a more modern version.
@@ -87,3 +102,18 @@ Since this project is still in progress, I'm only going to cover non-obvious bui
- `caddy file-server --root dist` (install with `[sudo apt|brew|choco] install caddy` or [a dozen other ways](https://caddyserver.com/docs/install))
- `web.build.ts` auto installs dependencies, but you may need to pass `-i` or `--install=fallback|force` to install missing packages. My guess is that if you have some packages installed, it won't install any missing ones. If you have no packages installed, it will install all of them.
- If you want to have TypeScript resolution for development, you can manually install the dependencies with `bun install` in the `assets/site` folder.
## Contributing
Contributions are welcome! Please feel free to submit a pull request or open an issue.
- The code is not exactly stable or bulletproof, but it is functional and has a lot of tests.
- I am not actively looking for contributors, but I will review pull requests and merge them if they are useful.
- If you have any ideas, please feel free to submit an issue.
- If you have any private issues, security concerns, or anything sensitive, you can email me at [xevion@xevion.dev](mailto:xevion@xevion.dev).
## License
This project is licensed under the GPLv3 license. See the [LICENSE](LICENSE) file for details.
[build-workflow]: https://github.com/Xevion/Pac-Man/actions/workflows/build.yaml

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# Roadmap
A comprehensive list of features needed to complete the Pac-Man emulation, organized by priority and implementation complexity.
## Core Game Features
### Ghost AI & Behavior
- [x] Core Ghost System Architecture
- [x] Ghost entity types (Blinky, Pinky, Inky, Clyde)
- [x] Ghost state management (Normal, Frightened, Eyes)
- [x] Ghost movement and pathfinding systems
- [ ] Authentic Ghost AI Personalities
- [ ] Blinky (Red): Direct chase behavior
- [ ] Pinky (Pink): Target 4 tiles ahead of Pac-Man
- [ ] Inky (Cyan): Complex behavior based on Blinky's position
- [ ] Clyde (Orange): Chase when far, flee when close
- [x] Mode Switching System
- [ ] Scatter/Chase pattern with proper timing
- [x] Frightened mode transitions
- [ ] Ghost house entry/exit mechanics
- [x] Ghost House Behavior
- [x] Proper spawning sequence
- [ ] Exit timing and patterns
- [ ] House-specific movement rules
### Fruit Bonus System
- [x] Fruit Spawning Mechanics
- [x] Spawn at pellet counts 70 and 170
- [x] Fruit display in bottom-right corner
- [x] Fruit collection and scoring
- [x] Bonus point display system
### Level Progression
- [ ] Multiple Levels
- [ ] Level completion detection
- [ ] Progressive difficulty scaling
- [ ] Ghost speed increases per level
- [ ] Power pellet duration decreases
- [ ] Intermission Screens
- [ ] Between-level cutscenes
- [ ] Proper graphics and timing
### Audio System Completion
- [x] Core Audio Infrastructure
- [x] Audio event system
- [x] Sound effect playback
- [x] Audio muting controls
- [ ] Background Music
- [x] Intro jingle
- [ ] Continuous gameplay music
- [ ] Escalating siren based on remaining pellets
- [ ] Power pellet mode music
- [ ] Intermission music
- [x] Sound Effects
- [x] Pellet eating sounds
- [x] Fruit collection sounds
- [x] Ghost eaten sounds
- [x] Pac-Man Death
- [ ] Ghost movement sounds
- [ ] Level completion fanfare
### Game Mechanics
- [ ] Bonus Lives
- [ ] Extra life at 10,000 points
- [x] Life counter display
- [ ] High Score System
- [ ] High score tracking
- [x] High score display
- [ ] Score persistence
## Secondary Features (Medium Priority)
### Game Polish
- [x] Core Input System
- [x] Keyboard controls
- [x] Direction buffering for responsive controls
- [x] Touch controls for mobile
- [x] Pause System
- [x] Pause/unpause functionality
- [ ] Pause menu with options
- [ ] Input System
- [ ] Input remapping
- [ ] Multiple input methods
## Advanced Features (Lower Priority)
### Difficulty Options
- [ ] Easy/Normal/Hard modes
- [ ] Customizable ghost speeds
### Data Persistence
- [ ] High Score Persistence
- [ ] Save high scores to file
- [ ] High score table display
- [ ] Settings Storage
- [ ] Save user preferences
- [ ] Audio/visual settings
- [ ] Statistics Tracking
- [ ] Game statistics
- [ ] Achievement system
### Debug & Development Tools
- [x] Performance details
- [x] Core Debug Infrastructure
- [x] Debug mode toggle
- [x] Comprehensive game event logging
- [x] Performance profiling tools
- [ ] Game State Visualization
- [ ] Ghost AI state display
- [ ] Pathfinding visualization
- [ ] Collision detection display
- [ ] Game Speed Controls
- [ ] Variable game speed for testing
- [ ] Frame-by-frame stepping
## Customization & Extensions
### Visual Customization
- [x] Core Rendering System
- [x] Sprite-based rendering
- [x] Layered rendering system
- [x] Animation system
- [x] HUD rendering
- [ ] Display Options
- [x] Fullscreen support
- [x] Window resizing
- [ ] Pause while resizing (SDL2 limitation mitigation)
- [ ] Multiple resolution support
### Gameplay Extensions
- [ ] Advanced Ghost AI
- [ ] Support for >4 ghosts
- [ ] Custom ghost behaviors
- [ ] Level Generation
- [ ] Custom level creation
- [ ] Multi-map tunneling
- [ ] Level editor
## Online Features (Future)
### Scoreboard System
- [ ] Backend Infrastructure
- [ ] Axum server with database
- [ ] OAuth2 authentication
- [ ] GitHub/Discord/Google auth
- [ ] Profile Features
- [ ] Optional avatars (8-bit aesthetic)
- [ ] Custom names (3-14 chars, filtered)
- [ ] Client Implementation
- [ ] Zero-config client
- [ ] Default API endpoint
- [ ] Manual override available

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@@ -31,7 +31,7 @@ WebAssembly.
The problem is that much of this work was done for pure-Rust applications - and SDL is C++.
This requires a C++ WebAssembly compiler such as Emscripten; and it's a pain to get working.
Luckily though, someone else has done this before, and they fully documented it - [RuggRouge][ruggrouge].
Luckily though, someone else has done this before, and they fully documented it - [RuggRouge][ruggrogue].
- Built with Rust
- Uses SDL2
@@ -92,7 +92,7 @@ This was weird, and honestly, I'm confused as to why the 2-year old sample code
After a bit of time, I noted that the `Instant` times were printing with only the whole seconds changing, and the nanoseconds were always 0.
```
```rust
Instant { tv_sec: 0, tv_nsec: 0 }
Instant { tv_sec: 1, tv_nsec: 0 }
Instant { tv_sec: 2, tv_nsec: 0 }
@@ -357,7 +357,7 @@ Doing so required a full re-work of the animation and texture system, and I ende
So, I ended up using `unsafe` to forcibly cast the lifetimes to `'static`, which was a bit of a gamble, but given that they essentially behave as `'static` in practice, there wasn't much risk as I see it. I might re-look into my understanding of lifetimes and this in the future, but for the time being, it's a good solution that makes the codebase far easier to work with.
## Cross-platform Builds
## Implementing Cross-platform Builds for Pac-Man
Since the original `rust-sdl2-emscripten` demo project had cross-platform builds, I was ready to get it working for this project. For the most part, it wasn't hard, things tended to click into place, but unfortunately, the `emscripten` os target and somehow, the `linux` os target were both failing.
@@ -412,8 +412,8 @@ The bigger downside was that I had to toss out almost all the existing code for
This ended up being okay though, as I was able to clean up a lot of gross code, and the system ended up being easier to work with by comparison.
[code-review-video]: https://www.youtube.com/watch?v=OKs_JewEeOo
[code-review-thumbnail]: https://img.youtube.com/vi/OKs_JewEeOo/hqdefault.jpg
[code-review-video]: https://www.youtube.com/watch?v=OKs_JewEeOo
[fighting-lifetimes-1]: https://devcry.heiho.net/html/2022/20220709-rust-and-sdl2-fighting-with-lifetimes.html
[fighting-lifetimes-2]: https://devcry.heiho.net/html/2022/20220716-rust-and-sdl2-fighting-with-lifetimes-2.html
[fighting-lifetimes-3]: https://devcry.heiho.net/html/2022/20220724-rust-and-sdl2-fighting-with-lifetimes-3.html

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@@ -28,16 +28,18 @@ need_stdout = false
[jobs.test]
command = [
"cargo", "nextest", "run",
"--hide-progress-bar", "--failure-output", "final"
"cargo",
"nextest",
"run",
"--hide-progress-bar",
"--failure-output",
"final",
]
need_stdout = true
analyzer = "nextest"
[jobs.coverage]
command = [
"just", "report-coverage"
]
command = ["just", "report-coverage"]
need_stdout = true
ignored_lines = [
"info:",
@@ -54,7 +56,7 @@ ignored_lines = [
"\\s*Finished.+in \\d+",
"\\s*Summary\\s+\\[",
"\\s*Blocking",
"Finished report saved to"
"Finished report saved to",
]
on_change_strategy = "wait_then_restart"
@@ -66,21 +68,26 @@ need_stdout = false
[jobs.doc-open]
command = ["cargo", "doc", "--no-deps", "--open"]
need_stdout = false
on_success = "back" # so that we don't open the browser at each change
on_success = "back" # so that we don't open the browser at each change
[jobs.run]
command = [
"cargo", "run",
]
command = ["cargo", "run"]
need_stdout = true
allow_warnings = true
background = false
on_change_strategy = "kill_then_restart"
# kill = ["pkill", "-TERM", "-P"]'
[jobs.precommit]
command = ["pre-commit", "run", "--all-files"]
need_stdout = true
background = false
on_change_strategy = "kill_then_restart"
[keybindings]
c = "job:clippy"
alt-c = "job:check"
ctrl-alt-c = "job:check-all"
shift-c = "job:clippy-all"
f = "job:coverage"
p = "job:precommit"

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@@ -1,17 +0,0 @@
coverage:
status:
project:
default:
target: 70%
patch:
default:
informational: true
ignore:
- "src/(?:bin|platform))/.+\\.rs"
- "src/(?:app|events|formatter)\\.rs"
comment:
layout: "reach,diff,flags,files,footer"
behavior: default
require_changes: false

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@@ -0,0 +1,16 @@
[package]
name = "pacman-common"
version = "0.1.1"
authors.workspace = true
edition.workspace = true
rust-version = "1.86.0"
description = "A meta crate for sharing common code between the `pacman` and `pacman-server` crates"
readme.workspace = true
homepage.workspace = true
repository.workspace = true
license.workspace = true
keywords.workspace = true
categories.workspace = true
publish.workspace = true
[dependencies]

9
pacman-common/README.md Normal file
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@@ -0,0 +1,9 @@
# pacman-common
This crate contains common code (mostly API request & response types) for the `pacman` and `pacman-server` (leaderboard API) crates.
You might be more interested in reading the README for the repostiory, the `pacman` crate, or the `pacman-server` crate.
- [README.md](../README.md)
- [pacman/README.md](../pacman/README.md)
- [pacman-server/README.md](../pacman-server/README.md)

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fn main() {
println!("Hello, world!");
}

17
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[package]
name = "pacman-server"
version = "0.1.1"
authors.workspace = true
edition.workspace = true
rust-version = "1.86.0"
description = "A leaderboard API for the Pac-Man game"
readme.workspace = true
homepage.workspace = true
repository.workspace = true
license.workspace = true
keywords.workspace = true
categories.workspace = true
publish.workspace = true
default-run = "pacman-server"
[dependencies]

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@@ -0,0 +1,21 @@
# pacman-server
Despite the naming of this crate, it's not a server for the Pac-Man game allowing multiplayer or anything super interesting.
This crate is a webserver that hosts an OAuth login and leaderboard API for the main `pacman` crate to hook into.
## Features
- [ ] Axum Webserver
- [ ] Database
- [ ] OAuth
- [ ] Discord
- [ ] GitHub
- [ ] Google (?)
- [ ] Leaderboard API
- [ ] Name Restrictions & Flagging
- [ ] Avatars
- [ ] 8-bit Conversion
- [ ] Storage?
- [ ] Common Server/Client Crate
- [ ] CI/CD & Tests

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fn main() {
println!("Hello, world!");
}

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[package]
name = "pacman"
version = "0.81.1"
authors.workspace = true
edition.workspace = true
rust-version = "1.86.0"
description = "A cross-platform retro Pac-Man clone, written in Rust and supported by SDL2"
readme.workspace = true
homepage.workspace = true
repository.workspace = true
license.workspace = true
keywords.workspace = true
categories.workspace = true
publish.workspace = true
exclude = ["/assets/unpacked/**", "/assets/site/**", "/bacon.toml", "/Justfile"]
default-run = "pacman"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
bevy_ecs = "0.16.1"
glam = "0.30.5"
pathfinding = "4.14"
tracing = { version = "0.1.41", features = ["max_level_trace", "release_max_level_debug"]}
tracing-error = "0.2.0"
tracing-subscriber = {version = "0.3.20", features = ["env-filter"]}
time = { version = "0.3.43", features = ["formatting", "macros"] }
thiserror = "2.0.16"
anyhow = "1.0"
smallvec = "1.15.1"
bitflags = "2.9.4"
micromap = "0.1.0"
circular-buffer = "=1.1.0"
parking_lot = "0.12.3"
strum = "0.27.2"
strum_macros = "0.27.2"
thousands = "0.2.0"
num-width = "0.1.0"
# While not actively used in code, `build.rs` generates code that relies on this. Keep the versions synchronized.
phf = { version = "0.13.1", features = ["macros"] }
# Windows-specific dependencies
[target.'cfg(windows)'.dependencies]
# Used for customizing console output on Windows; both are required due to the `windows` crate having poor Result handling with `GetStdHandle`.
windows = { version = "0.62.0", features = ["Win32_Security", "Win32_Storage_FileSystem", "Win32_System_Console"] }
windows-sys = { version = "0.61.0", features = ["Win32_System_Console"] }
# Desktop-specific dependencies
[target.'cfg(not(target_os = "emscripten"))'.dependencies]
# On desktop platforms, build SDL2 with cargo-vcpkg
sdl2 = { version = "0.38", default-features = false, features = ["image", "ttf", "gfx", "mixer", "unsafe_textures", "static-link", "use-vcpkg"] }
rand = { version = "0.9.2", default-features = false, features = ["thread_rng"] }
rust-embed = "8.7.2"
spin_sleep = "1.3.3"
# Browser-specific dependencies
[target.'cfg(target_os = "emscripten")'.dependencies]
# On Emscripten, we don't use cargo-vcpkg
sdl2 = { version = "0.38", default-features = false, features = ["image", "ttf", "gfx", "mixer", "unsafe_textures"] }
# TODO: Document why Emscripten cannot use `os_rng`.
rand = { version = "0.9.2", default-features = false, features = ["small_rng", "os_rng"] }
libc = "0.2.175" # TODO: Describe why this is required.
[dev-dependencies]
pretty_assertions = "1.4.1"
speculoos = "0.13.0"
[build-dependencies]
phf = { version = "0.13.1", features = ["macros"] }
serde = { version = "1.0.225", features = ["derive"] }
serde_json = "1.0.145"
# phf generates runtime code which machete will not detect
[package.metadata.cargo-machete]
ignored = ["phf"]
[package.metadata.vcpkg]
dependencies = ["sdl2", "sdl2-image", "sdl2-ttf", "sdl2-gfx", "sdl2-mixer"]
git = "https://github.com/microsoft/vcpkg"
rev = "2024.05.24" # to check for a new one, check https://github.com/microsoft/vcpkg/releases
[package.metadata.vcpkg.target]
x86_64-pc-windows-msvc = { triplet = "x64-windows-static-md" }
x86_64-unknown-linux-gnu = { triplet = "x64-linux" }
x86_64-apple-darwin = { triplet = "x64-osx" }
aarch64-apple-darwin = { triplet = "arm64-osx" }
[features]
# Windows-specific features
force-console = []
default = []
[lints.rust]
unexpected_cfgs = { level = "warn", check-cfg = ['cfg(coverage,coverage_nightly)', 'cfg(use_console)'] }

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After

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Before

Width:  |  Height:  |  Size: 191 B

After

Width:  |  Height:  |  Size: 191 B

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