mirror of
https://github.com/Xevion/Pac-Man.git
synced 2025-12-06 09:15:46 -06:00
Compare commits
32 Commits
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a3c4e5267f |
127
Cargo.lock
generated
127
Cargo.lock
generated
@@ -301,6 +301,15 @@ dependencies = [
|
||||
"syn",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "deranged"
|
||||
version = "0.5.3"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "d630bccd429a5bb5a64b5e94f693bfc48c9f8566418fda4c494cc94f911f87cc"
|
||||
dependencies = [
|
||||
"powerfmt",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "derive_more"
|
||||
version = "1.0.0"
|
||||
@@ -561,6 +570,76 @@ dependencies = [
|
||||
"windows-sys 0.52.0",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "num"
|
||||
version = "0.4.3"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "35bd024e8b2ff75562e5f34e7f4905839deb4b22955ef5e73d2fea1b9813cb23"
|
||||
dependencies = [
|
||||
"num-bigint",
|
||||
"num-complex",
|
||||
"num-integer",
|
||||
"num-iter",
|
||||
"num-rational",
|
||||
"num-traits",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "num-bigint"
|
||||
version = "0.4.6"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "a5e44f723f1133c9deac646763579fdb3ac745e418f2a7af9cd0c431da1f20b9"
|
||||
dependencies = [
|
||||
"num-integer",
|
||||
"num-traits",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "num-complex"
|
||||
version = "0.4.6"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "73f88a1307638156682bada9d7604135552957b7818057dcef22705b4d509495"
|
||||
dependencies = [
|
||||
"num-traits",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "num-conv"
|
||||
version = "0.1.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "51d515d32fb182ee37cda2ccdcb92950d6a3c2893aa280e540671c2cd0f3b1d9"
|
||||
|
||||
[[package]]
|
||||
name = "num-integer"
|
||||
version = "0.1.46"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "7969661fd2958a5cb096e56c8e1ad0444ac2bbcd0061bd28660485a44879858f"
|
||||
dependencies = [
|
||||
"num-traits",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "num-iter"
|
||||
version = "0.1.45"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "1429034a0490724d0075ebb2bc9e875d6503c3cf69e235a8941aa757d83ef5bf"
|
||||
dependencies = [
|
||||
"autocfg",
|
||||
"num-integer",
|
||||
"num-traits",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "num-rational"
|
||||
version = "0.4.2"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "f83d14da390562dca69fc84082e73e548e1ad308d24accdedd2720017cb37824"
|
||||
dependencies = [
|
||||
"num-bigint",
|
||||
"num-integer",
|
||||
"num-traits",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "num-traits"
|
||||
version = "0.2.19"
|
||||
@@ -603,11 +682,13 @@ dependencies = [
|
||||
"serde",
|
||||
"serde_json",
|
||||
"smallvec",
|
||||
"speculoos",
|
||||
"spin_sleep",
|
||||
"strum",
|
||||
"strum_macros",
|
||||
"thiserror",
|
||||
"thousands",
|
||||
"time",
|
||||
"tracing",
|
||||
"tracing-error",
|
||||
"tracing-subscriber",
|
||||
@@ -722,6 +803,12 @@ dependencies = [
|
||||
"portable-atomic",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "powerfmt"
|
||||
version = "0.2.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "439ee305def115ba05938db6eb1644ff94165c5ab5e9420d1c1bcedbba909391"
|
||||
|
||||
[[package]]
|
||||
name = "ppv-lite86"
|
||||
version = "0.2.21"
|
||||
@@ -943,6 +1030,16 @@ dependencies = [
|
||||
"serde",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "speculoos"
|
||||
version = "0.13.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "00c84ba5fa63b0de837c0d3cef5373ac1c3c6342053b7f446a210a1dde79a034"
|
||||
dependencies = [
|
||||
"num",
|
||||
"serde_json",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "spin"
|
||||
version = "0.9.8"
|
||||
@@ -1032,6 +1129,36 @@ dependencies = [
|
||||
"once_cell",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "time"
|
||||
version = "0.3.43"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "83bde6f1ec10e72d583d91623c939f623002284ef622b87de38cfd546cbf2031"
|
||||
dependencies = [
|
||||
"deranged",
|
||||
"num-conv",
|
||||
"powerfmt",
|
||||
"serde",
|
||||
"time-core",
|
||||
"time-macros",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "time-core"
|
||||
version = "0.1.6"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "40868e7c1d2f0b8d73e4a8c7f0ff63af4f6d19be117e90bd73eb1d62cf831c6b"
|
||||
|
||||
[[package]]
|
||||
name = "time-macros"
|
||||
version = "0.2.24"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "30cfb0125f12d9c277f35663a0a33f8c30190f4e4574868a330595412d34ebf3"
|
||||
dependencies = [
|
||||
"num-conv",
|
||||
"time-core",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "toml_datetime"
|
||||
version = "0.6.11"
|
||||
|
||||
@@ -24,6 +24,7 @@ pathfinding = "4.14"
|
||||
tracing = { version = "0.1.41", features = ["max_level_debug", "release_max_level_debug"]}
|
||||
tracing-error = "0.2.0"
|
||||
tracing-subscriber = {version = "0.3.20", features = ["env-filter"]}
|
||||
time = { version = "0.3.43", features = ["formatting", "macros"] }
|
||||
thiserror = "2.0.16"
|
||||
anyhow = "1.0"
|
||||
smallvec = "1.15.1"
|
||||
@@ -61,6 +62,7 @@ libc = "0.2.175" # TODO: Describe why this is required.
|
||||
|
||||
[dev-dependencies]
|
||||
pretty_assertions = "1.4.1"
|
||||
speculoos = "0.13.0"
|
||||
|
||||
[build-dependencies]
|
||||
phf = { version = "0.13.1", features = ["macros"] }
|
||||
|
||||
7
Justfile
7
Justfile
@@ -3,7 +3,7 @@ set windows-shell := ["powershell.exe", "-NoLogo", "-Command"]
|
||||
|
||||
# Regex to exclude files from coverage report, double escapes for Justfile + CLI
|
||||
# You can use src\\\\..., but the filename alone is acceptable too
|
||||
coverage_exclude_pattern := "src\\\\app.rs|audio.rs|src\\\\error.rs|platform\\\\emscripten.rs"
|
||||
coverage_exclude_pattern := "src\\\\app\\.rs|audio\\.rs|src\\\\error\\.rs|platform\\\\emscripten\\.rs|bin\\\\.+\\.rs|main\\.rs|platform\\\\desktop\\.rs|platform\\\\tracing_buffer\\.rs|platform\\\\buffered_writer\\.rs|systems\\\\debug\\.rs|systems\\\\profiling\\.rs"
|
||||
|
||||
binary_extension := if os() == "windows" { ".exe" } else { "" }
|
||||
|
||||
@@ -40,5 +40,6 @@ samply:
|
||||
samply record ./target/profile/pacman{{ binary_extension }}
|
||||
|
||||
# Build the project for Emscripten
|
||||
web:
|
||||
bun run web.build.ts
|
||||
web *args:
|
||||
bun run web.build.ts {{args}};
|
||||
caddy file-server --root dist
|
||||
|
||||
57
src/app.rs
57
src/app.rs
@@ -1,17 +1,18 @@
|
||||
use std::collections::HashMap;
|
||||
use std::time::{Duration, Instant};
|
||||
|
||||
use crate::error::{GameError, GameResult};
|
||||
|
||||
use crate::constants::{CANVAS_SIZE, LOOP_TIME, SCALE};
|
||||
use crate::formatter;
|
||||
use crate::game::Game;
|
||||
use crate::platform;
|
||||
use sdl2::pixels::PixelFormatEnum;
|
||||
use sdl2::render::RendererInfo;
|
||||
use sdl2::{AudioSubsystem, Sdl};
|
||||
use tracing::debug;
|
||||
|
||||
/// Main application wrapper that manages SDL initialization, window lifecycle, and the game loop.
|
||||
///
|
||||
/// Handles platform-specific setup, maintains consistent frame timing, and delegates
|
||||
/// game logic to the contained `Game` instance. The app manages focus state to
|
||||
/// optimize CPU usage when the window loses focus.
|
||||
pub struct App {
|
||||
pub game: Game,
|
||||
last_tick: Instant,
|
||||
@@ -24,19 +25,15 @@ pub struct App {
|
||||
impl App {
|
||||
/// Initializes SDL subsystems, creates the game window, and sets up the game state.
|
||||
///
|
||||
/// Performs comprehensive initialization including video/audio subsystems,
|
||||
/// window creation with proper scaling, and canvas configuration. All SDL
|
||||
/// resources are leaked to maintain 'static lifetimes required by the game architecture.
|
||||
///
|
||||
/// # Errors
|
||||
///
|
||||
/// Returns `GameError::Sdl` if any SDL initialization step fails, or propagates
|
||||
/// errors from `Game::new()` during game state setup.
|
||||
pub fn new() -> GameResult<Self> {
|
||||
let sdl_context = sdl2::init().map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||
let ttf_context = sdl2::ttf::init().map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||
let video_subsystem = sdl_context.video().map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||
let audio_subsystem = sdl_context.audio().map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||
// TTF context is initialized within Game::new where it is leaked for font usage
|
||||
let event_pump = sdl_context.event_pump().map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||
|
||||
let window = video_subsystem
|
||||
@@ -50,20 +47,55 @@ impl App {
|
||||
.build()
|
||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||
|
||||
#[derive(Debug)]
|
||||
struct DriverDetail {
|
||||
info: RendererInfo,
|
||||
index: usize,
|
||||
}
|
||||
|
||||
let drivers: HashMap<&'static str, DriverDetail> = sdl2::render::drivers()
|
||||
.enumerate()
|
||||
.map(|(index, d)| (d.name, DriverDetail { info: d, index }))
|
||||
.collect::<HashMap<_, _>>();
|
||||
|
||||
let get_driver =
|
||||
|name: &'static str| -> Option<u32> { drivers.get(name.to_lowercase().as_str()).map(|d| d.index as u32) };
|
||||
|
||||
{
|
||||
let mut names = drivers.keys().collect::<Vec<_>>();
|
||||
names.sort_by_key(|k| get_driver(k));
|
||||
debug!("Drivers: {names:?}")
|
||||
}
|
||||
|
||||
// Count the number of times each pixel format is supported by each driver
|
||||
let pixel_format_counts: HashMap<PixelFormatEnum, usize> = drivers
|
||||
.values()
|
||||
.flat_map(|d| d.info.texture_formats.iter())
|
||||
.fold(HashMap::new(), |mut counts, format| {
|
||||
*counts.entry(*format).or_insert(0) += 1;
|
||||
counts
|
||||
});
|
||||
|
||||
debug!("Pixel format counts: {pixel_format_counts:?}");
|
||||
|
||||
let index = get_driver("direct3d");
|
||||
debug!("Driver index: {index:?}");
|
||||
|
||||
let mut canvas = window
|
||||
.into_canvas()
|
||||
.accelerated()
|
||||
// .index(index)
|
||||
.build()
|
||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||
|
||||
canvas
|
||||
.set_logical_size(CANVAS_SIZE.x, CANVAS_SIZE.y)
|
||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||
debug!("Renderer: {:?}", canvas.info());
|
||||
|
||||
let texture_creator = canvas.texture_creator();
|
||||
|
||||
let game = Game::new(canvas, texture_creator, event_pump)?;
|
||||
// game.audio.set_mute(cfg!(debug_assertions));
|
||||
let game = Game::new(canvas, ttf_context, texture_creator, event_pump)?;
|
||||
|
||||
Ok(App {
|
||||
game,
|
||||
@@ -91,6 +123,9 @@ impl App {
|
||||
let dt = self.last_tick.elapsed().as_secs_f32();
|
||||
self.last_tick = start;
|
||||
|
||||
// Increment the global tick counter for tracing
|
||||
formatter::increment_tick();
|
||||
|
||||
let exit = self.game.tick(dt);
|
||||
|
||||
if exit {
|
||||
|
||||
130
src/bin/aspect_demo.rs
Normal file
130
src/bin/aspect_demo.rs
Normal file
@@ -0,0 +1,130 @@
|
||||
use std::time::{Duration, Instant};
|
||||
|
||||
use sdl2::event::Event;
|
||||
use sdl2::keyboard::Keycode;
|
||||
use sdl2::pixels::Color;
|
||||
use sdl2::rect::Rect;
|
||||
|
||||
// A self-contained SDL2 demo showing how to keep a consistent aspect ratio
|
||||
// with letterboxing/pillarboxing in a resizable window.
|
||||
//
|
||||
// This uses SDL2's logical size feature, which automatically sets a viewport
|
||||
// to preserve the target aspect ratio and adds black bars as needed.
|
||||
// We also clear the full window to black and then clear the logical viewport
|
||||
// to a content color, so bars remain visibly black.
|
||||
|
||||
const LOGICAL_WIDTH: u32 = 320; // target content width
|
||||
const LOGICAL_HEIGHT: u32 = 180; // target content height (16:9)
|
||||
|
||||
fn main() -> Result<(), String> {
|
||||
// Initialize SDL2
|
||||
let sdl = sdl2::init()?;
|
||||
let video = sdl.video()?;
|
||||
|
||||
// Create a resizable window
|
||||
let window = video
|
||||
.window("SDL2 Aspect Ratio Demo", 960, 540)
|
||||
.resizable()
|
||||
.position_centered()
|
||||
.build()
|
||||
.map_err(|e| e.to_string())?;
|
||||
|
||||
let mut canvas = window.into_canvas().build().map_err(|e| e.to_string())?;
|
||||
|
||||
// Set the desired logical (virtual) resolution. SDL will letterbox/pillarbox
|
||||
// as needed to preserve this aspect ratio when the window is resized.
|
||||
canvas
|
||||
.set_logical_size(LOGICAL_WIDTH, LOGICAL_HEIGHT)
|
||||
.map_err(|e| e.to_string())?;
|
||||
// Optional: uncomment to enforce integer scaling only (more retro look)
|
||||
// canvas.set_integer_scale(true)?;
|
||||
|
||||
let mut events = sdl.event_pump()?;
|
||||
|
||||
let mut running = true;
|
||||
let start = Instant::now();
|
||||
let mut last_log = Instant::now();
|
||||
|
||||
while running {
|
||||
for event in events.poll_iter() {
|
||||
match event {
|
||||
Event::Quit { .. }
|
||||
| Event::KeyDown {
|
||||
keycode: Some(Keycode::Escape),
|
||||
..
|
||||
} => {
|
||||
running = false;
|
||||
}
|
||||
Event::Window { win_event, .. } => {
|
||||
// Periodically log window size and the computed viewport
|
||||
// to demonstrate how letterboxing/pillarboxing behaves.
|
||||
use sdl2::event::WindowEvent;
|
||||
match win_event {
|
||||
WindowEvent::Resized(_, _)
|
||||
| WindowEvent::SizeChanged(_, _)
|
||||
| WindowEvent::Maximized
|
||||
| WindowEvent::Restored => {
|
||||
if last_log.elapsed() > Duration::from_millis(250) {
|
||||
let out_size = canvas.output_size()?;
|
||||
let viewport = canvas.viewport();
|
||||
println!(
|
||||
"window={}x{}, viewport x={}, y={}, w={}, h={}",
|
||||
out_size.0,
|
||||
out_size.1,
|
||||
viewport.x(),
|
||||
viewport.y(),
|
||||
viewport.width(),
|
||||
viewport.height()
|
||||
);
|
||||
last_log = Instant::now();
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
// 1) Clear the entire window to black (no viewport) so the bars are black
|
||||
canvas.set_viewport(None);
|
||||
canvas.set_draw_color(Color::RGB(0, 0, 0));
|
||||
canvas.clear();
|
||||
|
||||
// 2) Re-apply logical size so SDL sets a viewport that preserves aspect
|
||||
// ratio. Clearing now only affects the letterboxed content area.
|
||||
canvas
|
||||
.set_logical_size(LOGICAL_WIDTH, LOGICAL_HEIGHT)
|
||||
.map_err(|e| e.to_string())?;
|
||||
|
||||
// Fill the content area with a background color to differentiate from bars
|
||||
canvas.set_draw_color(Color::RGB(30, 30, 40));
|
||||
canvas.clear();
|
||||
|
||||
// Draw a simple grid to visualize scaling clearly
|
||||
canvas.set_draw_color(Color::RGB(60, 60, 90));
|
||||
let step = 20i32;
|
||||
for x in (0..=LOGICAL_WIDTH as i32).step_by(step as usize) {
|
||||
let _ = canvas.draw_line(sdl2::rect::Point::new(x, 0), sdl2::rect::Point::new(x, LOGICAL_HEIGHT as i32));
|
||||
}
|
||||
for y in (0..=LOGICAL_HEIGHT as i32).step_by(step as usize) {
|
||||
let _ = canvas.draw_line(sdl2::rect::Point::new(0, y), sdl2::rect::Point::new(LOGICAL_WIDTH as i32, y));
|
||||
}
|
||||
|
||||
// Draw a border around the logical content area
|
||||
canvas.set_draw_color(Color::RGB(200, 200, 220));
|
||||
let border = Rect::new(0, 0, LOGICAL_WIDTH, LOGICAL_HEIGHT);
|
||||
canvas.draw_rect(border)?;
|
||||
|
||||
// Draw a moving box to demonstrate dynamic content staying within aspect
|
||||
let elapsed_ms = start.elapsed().as_millis() as i32;
|
||||
let t = (elapsed_ms / 8) % LOGICAL_WIDTH as i32;
|
||||
let box_rect = Rect::new(t - 10, (LOGICAL_HEIGHT as i32 / 2) - 10, 20, 20);
|
||||
canvas.set_draw_color(Color::RGB(255, 140, 0));
|
||||
canvas.fill_rect(box_rect).ok();
|
||||
|
||||
canvas.present();
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
@@ -49,6 +49,13 @@ pub const CANVAS_SIZE: UVec2 = UVec2::new(
|
||||
(BOARD_CELL_SIZE.y + BOARD_CELL_OFFSET.y) * CELL_SIZE,
|
||||
);
|
||||
|
||||
pub const LARGE_SCALE: f32 = 2.6;
|
||||
|
||||
pub const LARGE_CANVAS_SIZE: UVec2 = UVec2::new(
|
||||
(((BOARD_CELL_SIZE.x + BOARD_CELL_OFFSET.x) * CELL_SIZE) as f32 * LARGE_SCALE) as u32,
|
||||
(((BOARD_CELL_SIZE.y + BOARD_CELL_OFFSET.y) * CELL_SIZE) as f32 * LARGE_SCALE) as u32,
|
||||
);
|
||||
|
||||
/// Collider size constants for different entity types
|
||||
pub mod collider {
|
||||
use super::CELL_SIZE;
|
||||
@@ -65,8 +72,8 @@ pub mod collider {
|
||||
pub mod ui {
|
||||
/// Debug font size in points
|
||||
pub const DEBUG_FONT_SIZE: u16 = 12;
|
||||
/// Power pellet blink rate in seconds
|
||||
pub const POWER_PELLET_BLINK_RATE: f32 = 0.2;
|
||||
/// Power pellet blink rate in ticks (at 60 FPS, 12 ticks = 0.2 seconds)
|
||||
pub const POWER_PELLET_BLINK_RATE: u32 = 12;
|
||||
}
|
||||
|
||||
/// Map tile types that define gameplay behavior and collision properties.
|
||||
|
||||
160
src/formatter.rs
Normal file
160
src/formatter.rs
Normal file
@@ -0,0 +1,160 @@
|
||||
//! Custom tracing formatter with tick counter integration
|
||||
|
||||
use std::fmt;
|
||||
use std::sync::atomic::{AtomicU64, Ordering};
|
||||
use time::macros::format_description;
|
||||
use time::{format_description::FormatItem, OffsetDateTime};
|
||||
use tracing::{Event, Level, Subscriber};
|
||||
use tracing_subscriber::fmt::format::Writer;
|
||||
use tracing_subscriber::fmt::{FmtContext, FormatEvent, FormatFields, FormattedFields};
|
||||
use tracing_subscriber::registry::LookupSpan;
|
||||
|
||||
/// Global atomic counter for tracking game ticks
|
||||
static TICK_COUNTER: AtomicU64 = AtomicU64::new(0);
|
||||
|
||||
/// Maximum value for tick counter display (16-bit hex)
|
||||
const TICK_DISPLAY_MASK: u64 = 0xFFFF;
|
||||
|
||||
/// Cached format description for timestamps
|
||||
/// Uses 3 subsecond digits on Emscripten, 5 otherwise for better performance
|
||||
#[cfg(target_os = "emscripten")]
|
||||
const TIMESTAMP_FORMAT: &[FormatItem<'static>] = format_description!("[hour]:[minute]:[second].[subsecond digits:3]");
|
||||
|
||||
#[cfg(not(target_os = "emscripten"))]
|
||||
const TIMESTAMP_FORMAT: &[FormatItem<'static>] = format_description!("[hour]:[minute]:[second].[subsecond digits:5]");
|
||||
|
||||
/// A custom formatter that includes both timestamp and tick counter in hexadecimal
|
||||
///
|
||||
/// Re-implementation of the Full formatter to add a tick counter and timestamp.
|
||||
pub struct CustomFormatter;
|
||||
|
||||
impl<S, N> FormatEvent<S, N> for CustomFormatter
|
||||
where
|
||||
S: Subscriber + for<'a> LookupSpan<'a>,
|
||||
N: for<'a> FormatFields<'a> + 'static,
|
||||
{
|
||||
fn format_event(&self, ctx: &FmtContext<'_, S, N>, mut writer: Writer<'_>, event: &Event<'_>) -> fmt::Result {
|
||||
let meta = event.metadata();
|
||||
|
||||
// 1) Timestamp (dimmed when ANSI)
|
||||
let now = OffsetDateTime::now_utc();
|
||||
let formatted_time = now.format(&TIMESTAMP_FORMAT).map_err(|e| {
|
||||
eprintln!("Failed to format timestamp: {}", e);
|
||||
fmt::Error
|
||||
})?;
|
||||
write_dimmed(&mut writer, formatted_time)?;
|
||||
writer.write_char(' ')?;
|
||||
|
||||
// 2) Tick counter, dim when ANSI
|
||||
let tick_count = get_tick_count() & TICK_DISPLAY_MASK;
|
||||
if writer.has_ansi_escapes() {
|
||||
write!(writer, "\x1b[2m0x{:04X}\x1b[0m ", tick_count)?;
|
||||
} else {
|
||||
write!(writer, "0x{:04X} ", tick_count)?;
|
||||
}
|
||||
|
||||
// 3) Colored 5-char level like Full
|
||||
write_colored_level(&mut writer, meta.level())?;
|
||||
writer.write_char(' ')?;
|
||||
|
||||
// 4) Span scope chain (bold names, fields in braces, dimmed ':')
|
||||
if let Some(scope) = ctx.event_scope() {
|
||||
let mut saw_any = false;
|
||||
for span in scope.from_root() {
|
||||
write_bold(&mut writer, span.metadata().name())?;
|
||||
saw_any = true;
|
||||
let ext = span.extensions();
|
||||
if let Some(fields) = &ext.get::<FormattedFields<N>>() {
|
||||
if !fields.is_empty() {
|
||||
write_bold(&mut writer, "{")?;
|
||||
write!(writer, "{}", fields)?;
|
||||
write_bold(&mut writer, "}")?;
|
||||
}
|
||||
}
|
||||
if writer.has_ansi_escapes() {
|
||||
write!(writer, "\x1b[2m:\x1b[0m")?;
|
||||
} else {
|
||||
writer.write_char(':')?;
|
||||
}
|
||||
}
|
||||
if saw_any {
|
||||
writer.write_char(' ')?;
|
||||
}
|
||||
}
|
||||
|
||||
// 5) Target (dimmed), then a space
|
||||
if writer.has_ansi_escapes() {
|
||||
write!(writer, "\x1b[2m{}\x1b[0m\x1b[2m:\x1b[0m ", meta.target())?;
|
||||
} else {
|
||||
write!(writer, "{}: ", meta.target())?;
|
||||
}
|
||||
|
||||
// 6) Event fields
|
||||
ctx.format_fields(writer.by_ref(), event)?;
|
||||
|
||||
// 7) Newline
|
||||
writeln!(writer)
|
||||
}
|
||||
}
|
||||
|
||||
/// Write the verbosity level with the same coloring/alignment as the Full formatter.
|
||||
fn write_colored_level(writer: &mut Writer<'_>, level: &Level) -> fmt::Result {
|
||||
if writer.has_ansi_escapes() {
|
||||
// Basic ANSI color sequences; reset with \x1b[0m
|
||||
let (color, text) = match *level {
|
||||
Level::TRACE => ("\x1b[35m", "TRACE"), // purple
|
||||
Level::DEBUG => ("\x1b[34m", "DEBUG"), // blue
|
||||
Level::INFO => ("\x1b[32m", " INFO"), // green, note leading space
|
||||
Level::WARN => ("\x1b[33m", " WARN"), // yellow, note leading space
|
||||
Level::ERROR => ("\x1b[31m", "ERROR"), // red
|
||||
};
|
||||
write!(writer, "{}{}\x1b[0m", color, text)
|
||||
} else {
|
||||
// Right-pad to width 5 like Full's non-ANSI mode
|
||||
match *level {
|
||||
Level::TRACE => write!(writer, "{:>5}", "TRACE"),
|
||||
Level::DEBUG => write!(writer, "{:>5}", "DEBUG"),
|
||||
Level::INFO => write!(writer, "{:>5}", " INFO"),
|
||||
Level::WARN => write!(writer, "{:>5}", " WARN"),
|
||||
Level::ERROR => write!(writer, "{:>5}", "ERROR"),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn write_dimmed(writer: &mut Writer<'_>, s: impl fmt::Display) -> fmt::Result {
|
||||
if writer.has_ansi_escapes() {
|
||||
write!(writer, "\x1b[2m{}\x1b[0m", s)
|
||||
} else {
|
||||
write!(writer, "{}", s)
|
||||
}
|
||||
}
|
||||
|
||||
fn write_bold(writer: &mut Writer<'_>, s: impl fmt::Display) -> fmt::Result {
|
||||
if writer.has_ansi_escapes() {
|
||||
write!(writer, "\x1b[1m{}\x1b[0m", s)
|
||||
} else {
|
||||
write!(writer, "{}", s)
|
||||
}
|
||||
}
|
||||
|
||||
/// Increment the global tick counter by 1
|
||||
///
|
||||
/// This should be called once per game tick/frame from the main game loop
|
||||
pub fn increment_tick() {
|
||||
TICK_COUNTER.fetch_add(1, Ordering::Relaxed);
|
||||
}
|
||||
|
||||
/// Get the current tick count
|
||||
///
|
||||
/// Returns the current value of the global tick counter
|
||||
pub fn get_tick_count() -> u64 {
|
||||
TICK_COUNTER.load(Ordering::Relaxed)
|
||||
}
|
||||
|
||||
/// Reset the tick counter to 0
|
||||
///
|
||||
/// This can be used for testing or when restarting the game
|
||||
#[allow(dead_code)]
|
||||
pub fn reset_tick_counter() {
|
||||
TICK_COUNTER.store(0, Ordering::Relaxed);
|
||||
}
|
||||
458
src/game.rs
458
src/game.rs
@@ -5,33 +5,37 @@ include!(concat!(env!("OUT_DIR"), "/atlas_data.rs"));
|
||||
use std::collections::HashMap;
|
||||
|
||||
use crate::constants::{self, animation, MapTile, CANVAS_SIZE};
|
||||
use crate::error::{GameError, GameResult, TextureError};
|
||||
use crate::error::{GameError, GameResult};
|
||||
use crate::events::GameEvent;
|
||||
use crate::map::builder::Map;
|
||||
use crate::map::direction::Direction;
|
||||
use crate::systems::blinking::Blinking;
|
||||
use crate::systems::components::{GhostAnimation, GhostState, LastAnimationState};
|
||||
use crate::systems::movement::{BufferedDirection, Position, Velocity};
|
||||
use crate::systems::profiling::SystemId;
|
||||
use crate::systems::profiling::{SystemId, Timing};
|
||||
use crate::systems::render::touch_ui_render_system;
|
||||
use crate::systems::render::RenderDirty;
|
||||
use crate::systems::{self, ghost_collision_system, present_system, Hidden, LinearAnimation, MovementModifiers, NodeId};
|
||||
use crate::systems::{
|
||||
audio_system, blinking_system, collision_system, debug_render_system, directional_render_system, dirty_render_system,
|
||||
eaten_ghost_system, ghost_movement_system, ghost_state_system, hud_render_system, item_system, linear_render_system, profile,
|
||||
render_system, AudioEvent, AudioResource, AudioState, BackbufferResource, Collider, DebugState, DebugTextureResource,
|
||||
DeltaTime, DirectionalAnimation, EntityType, Frozen, Ghost, GhostAnimations, GhostBundle, GhostCollider, GlobalState,
|
||||
ItemBundle, ItemCollider, MapTextureResource, PacmanCollider, PlayerBundle, PlayerControlled, Renderable, ScoreResource,
|
||||
StartupSequence, SystemTimings,
|
||||
self, combined_render_system, ghost_collision_system, present_system, Hidden, LinearAnimation, MovementModifiers, NodeId,
|
||||
TouchState,
|
||||
};
|
||||
use crate::systems::{
|
||||
audio_system, blinking_system, collision_system, directional_render_system, dirty_render_system, eaten_ghost_system,
|
||||
ghost_movement_system, ghost_state_system, hud_render_system, item_system, linear_render_system, profile, AudioEvent,
|
||||
AudioResource, AudioState, BackbufferResource, Collider, DebugState, DebugTextureResource, DeltaTime, DirectionalAnimation,
|
||||
EntityType, Frozen, Ghost, GhostAnimations, GhostBundle, GhostCollider, GlobalState, ItemBundle, ItemCollider,
|
||||
MapTextureResource, PacmanCollider, PlayerBundle, PlayerControlled, Renderable, ScoreResource, StartupSequence,
|
||||
SystemTimings,
|
||||
};
|
||||
use crate::texture::animated::{DirectionalTiles, TileSequence};
|
||||
use crate::texture::sprite::AtlasTile;
|
||||
use crate::texture::sprites::{FrightenedColor, GameSprite, GhostSprite, MazeSprite, PacmanSprite};
|
||||
use bevy_ecs::event::EventRegistry;
|
||||
use bevy_ecs::observer::Trigger;
|
||||
use bevy_ecs::schedule::common_conditions::resource_changed;
|
||||
use bevy_ecs::schedule::{Condition, IntoScheduleConfigs, Schedule, SystemSet};
|
||||
use bevy_ecs::system::{Local, ResMut};
|
||||
use bevy_ecs::world::World;
|
||||
use glam::UVec2;
|
||||
use sdl2::event::EventType;
|
||||
use sdl2::image::LoadTexture;
|
||||
use sdl2::render::{BlendMode, Canvas, ScaleMode, TextureCreator};
|
||||
@@ -85,10 +89,55 @@ impl Game {
|
||||
/// errors, or entity initialization issues.
|
||||
pub fn new(
|
||||
mut canvas: Canvas<Window>,
|
||||
ttf_context: sdl2::ttf::Sdl2TtfContext,
|
||||
texture_creator: TextureCreator<WindowContext>,
|
||||
mut event_pump: EventPump,
|
||||
) -> GameResult<Game> {
|
||||
// Disable uninteresting events
|
||||
Self::disable_sdl_events(&mut event_pump);
|
||||
|
||||
let (backbuffer, mut map_texture, debug_texture, ttf_atlas) =
|
||||
Self::setup_textures_and_fonts(&mut canvas, &texture_creator, ttf_context)?;
|
||||
|
||||
let audio = crate::audio::Audio::new();
|
||||
|
||||
let (mut atlas, map_tiles) = Self::load_atlas_and_map_tiles(&texture_creator)?;
|
||||
canvas
|
||||
.with_texture_canvas(&mut map_texture, |map_canvas| {
|
||||
MapRenderer::render_map(map_canvas, &mut atlas, &map_tiles);
|
||||
})
|
||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||
|
||||
let map = Map::new(constants::RAW_BOARD)?;
|
||||
|
||||
let (player_animation, player_start_sprite) = Self::create_player_animations(&atlas)?;
|
||||
let player_bundle = Self::create_player_bundle(&map, player_animation, player_start_sprite);
|
||||
|
||||
let mut world = World::default();
|
||||
let mut schedule = Schedule::default();
|
||||
|
||||
Self::setup_ecs(&mut world);
|
||||
Self::insert_resources(
|
||||
&mut world,
|
||||
map,
|
||||
audio,
|
||||
atlas,
|
||||
event_pump,
|
||||
canvas,
|
||||
backbuffer,
|
||||
map_texture,
|
||||
debug_texture,
|
||||
ttf_atlas,
|
||||
)?;
|
||||
Self::configure_schedule(&mut schedule);
|
||||
|
||||
world.spawn(player_bundle).insert((Frozen, Hidden));
|
||||
Self::spawn_ghosts(&mut world)?;
|
||||
Self::spawn_items(&mut world)?;
|
||||
|
||||
Ok(Game { world, schedule })
|
||||
}
|
||||
|
||||
fn disable_sdl_events(event_pump: &mut EventPump) {
|
||||
for event_type in [
|
||||
EventType::JoyAxisMotion,
|
||||
EventType::JoyBallMotion,
|
||||
@@ -106,9 +155,6 @@ impl Game {
|
||||
EventType::ControllerTouchpadDown,
|
||||
EventType::ControllerTouchpadMotion,
|
||||
EventType::ControllerTouchpadUp,
|
||||
EventType::FingerDown,
|
||||
EventType::FingerUp,
|
||||
EventType::FingerMotion,
|
||||
EventType::DollarGesture,
|
||||
EventType::DollarRecord,
|
||||
EventType::MultiGesture,
|
||||
@@ -125,12 +171,7 @@ impl Game {
|
||||
EventType::TextInput,
|
||||
EventType::TextEditing,
|
||||
EventType::Display,
|
||||
EventType::Window,
|
||||
EventType::MouseWheel,
|
||||
// EventType::MouseMotion,
|
||||
EventType::MouseButtonDown,
|
||||
EventType::MouseButtonUp,
|
||||
EventType::MouseButtonDown,
|
||||
EventType::AppDidEnterBackground,
|
||||
EventType::AppWillEnterForeground,
|
||||
EventType::AppWillEnterBackground,
|
||||
@@ -142,8 +183,18 @@ impl Game {
|
||||
] {
|
||||
event_pump.disable_event(event_type);
|
||||
}
|
||||
}
|
||||
|
||||
let ttf_context = Box::leak(Box::new(sdl2::ttf::init().map_err(|e| GameError::Sdl(e.to_string()))?));
|
||||
fn setup_textures_and_fonts(
|
||||
canvas: &mut Canvas<Window>,
|
||||
texture_creator: &TextureCreator<WindowContext>,
|
||||
ttf_context: sdl2::ttf::Sdl2TtfContext,
|
||||
) -> GameResult<(
|
||||
sdl2::render::Texture,
|
||||
sdl2::render::Texture,
|
||||
sdl2::render::Texture,
|
||||
crate::texture::ttf::TtfAtlas,
|
||||
)> {
|
||||
let mut backbuffer = texture_creator
|
||||
.create_texture_target(None, CANVAS_SIZE.x, CANVAS_SIZE.y)
|
||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||
@@ -154,31 +205,26 @@ impl Game {
|
||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||
map_texture.set_scale_mode(ScaleMode::Nearest);
|
||||
|
||||
// Create debug texture at output resolution for crisp debug rendering
|
||||
let output_size = canvas.output_size().unwrap();
|
||||
let output_size = constants::LARGE_CANVAS_SIZE;
|
||||
let mut debug_texture = texture_creator
|
||||
.create_texture_target(None, output_size.0, output_size.1)
|
||||
.create_texture_target(Some(sdl2::pixels::PixelFormatEnum::ARGB8888), output_size.x, output_size.y)
|
||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||
|
||||
// Debug texture is copied over the backbuffer, it requires transparency abilities
|
||||
debug_texture.set_blend_mode(BlendMode::Blend);
|
||||
debug_texture.set_scale_mode(ScaleMode::Nearest);
|
||||
|
||||
// Create debug text atlas for efficient debug rendering
|
||||
let font_data: &'static [u8] = get_asset_bytes(Asset::Font)?.to_vec().leak();
|
||||
let font_asset = RWops::from_bytes(font_data).map_err(|_| GameError::Sdl("Failed to load font".to_string()))?;
|
||||
let debug_font = ttf_context
|
||||
.load_font_from_rwops(font_asset, constants::ui::DEBUG_FONT_SIZE)
|
||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||
|
||||
let mut ttf_atlas = crate::texture::ttf::TtfAtlas::new(&texture_creator, &debug_font)?;
|
||||
// Populate the atlas with actual character data
|
||||
ttf_atlas.populate_atlas(&mut canvas, &texture_creator, &debug_font)?;
|
||||
let mut ttf_atlas = crate::texture::ttf::TtfAtlas::new(texture_creator, &debug_font)?;
|
||||
ttf_atlas.populate_atlas(canvas, texture_creator, &debug_font)?;
|
||||
|
||||
// Initialize audio system
|
||||
let audio = crate::audio::Audio::new();
|
||||
Ok((backbuffer, map_texture, debug_texture, ttf_atlas))
|
||||
}
|
||||
|
||||
// Load atlas and create map texture
|
||||
fn load_atlas_and_map_tiles(texture_creator: &TextureCreator<WindowContext>) -> GameResult<(SpriteAtlas, Vec<AtlasTile>)> {
|
||||
let atlas_bytes = get_asset_bytes(Asset::AtlasImage)?;
|
||||
let atlas_texture = texture_creator.load_texture_bytes(&atlas_bytes).map_err(|e| {
|
||||
if e.to_string().contains("format") || e.to_string().contains("unsupported") {
|
||||
@@ -193,57 +239,44 @@ impl Game {
|
||||
let atlas_mapper = AtlasMapper {
|
||||
frames: ATLAS_FRAMES.into_iter().map(|(k, v)| (k.to_string(), *v)).collect(),
|
||||
};
|
||||
let mut atlas = SpriteAtlas::new(atlas_texture, atlas_mapper);
|
||||
let atlas = SpriteAtlas::new(atlas_texture, atlas_mapper);
|
||||
|
||||
// Create map tiles
|
||||
let mut map_tiles = Vec::with_capacity(35);
|
||||
for i in 0..35 {
|
||||
let tile_name = format!("maze/tiles/{}.png", i);
|
||||
let tile = atlas.get_tile(&tile_name).unwrap();
|
||||
let tile_name = GameSprite::Maze(MazeSprite::Tile(i)).to_path();
|
||||
let tile = atlas.get_tile(&tile_name)?;
|
||||
map_tiles.push(tile);
|
||||
}
|
||||
|
||||
// Render map to texture
|
||||
canvas
|
||||
.with_texture_canvas(&mut map_texture, |map_canvas| {
|
||||
MapRenderer::render_map(map_canvas, &mut atlas, &map_tiles);
|
||||
})
|
||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||
Ok((atlas, map_tiles))
|
||||
}
|
||||
|
||||
let map = Map::new(constants::RAW_BOARD)?;
|
||||
|
||||
// Create directional animated textures for Pac-Man
|
||||
fn create_player_animations(atlas: &SpriteAtlas) -> GameResult<(DirectionalAnimation, AtlasTile)> {
|
||||
let up_moving_tiles = [
|
||||
SpriteAtlas::get_tile(&atlas, "pacman/up_a.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/up_a.png".to_string())))?,
|
||||
SpriteAtlas::get_tile(&atlas, "pacman/up_b.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/up_b.png".to_string())))?,
|
||||
SpriteAtlas::get_tile(&atlas, "pacman/full.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/full.png".to_string())))?,
|
||||
SpriteAtlas::get_tile(atlas, &GameSprite::Pacman(PacmanSprite::Moving(Direction::Up, 0)).to_path())?,
|
||||
SpriteAtlas::get_tile(atlas, &GameSprite::Pacman(PacmanSprite::Moving(Direction::Up, 1)).to_path())?,
|
||||
SpriteAtlas::get_tile(atlas, &GameSprite::Pacman(PacmanSprite::Full).to_path())?,
|
||||
];
|
||||
let down_moving_tiles = [
|
||||
SpriteAtlas::get_tile(&atlas, "pacman/down_a.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/down_a.png".to_string())))?,
|
||||
SpriteAtlas::get_tile(&atlas, "pacman/down_b.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/down_b.png".to_string())))?,
|
||||
SpriteAtlas::get_tile(&atlas, "pacman/full.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/full.png".to_string())))?,
|
||||
SpriteAtlas::get_tile(atlas, &GameSprite::Pacman(PacmanSprite::Moving(Direction::Down, 0)).to_path())?,
|
||||
SpriteAtlas::get_tile(atlas, &GameSprite::Pacman(PacmanSprite::Moving(Direction::Down, 1)).to_path())?,
|
||||
SpriteAtlas::get_tile(atlas, &GameSprite::Pacman(PacmanSprite::Full).to_path())?,
|
||||
];
|
||||
let left_moving_tiles = [
|
||||
SpriteAtlas::get_tile(&atlas, "pacman/left_a.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/left_a.png".to_string())))?,
|
||||
SpriteAtlas::get_tile(&atlas, "pacman/left_b.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/left_b.png".to_string())))?,
|
||||
SpriteAtlas::get_tile(&atlas, "pacman/full.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/full.png".to_string())))?,
|
||||
SpriteAtlas::get_tile(atlas, &GameSprite::Pacman(PacmanSprite::Moving(Direction::Left, 0)).to_path())?,
|
||||
SpriteAtlas::get_tile(atlas, &GameSprite::Pacman(PacmanSprite::Moving(Direction::Left, 1)).to_path())?,
|
||||
SpriteAtlas::get_tile(atlas, &GameSprite::Pacman(PacmanSprite::Full).to_path())?,
|
||||
];
|
||||
let right_moving_tiles = [
|
||||
SpriteAtlas::get_tile(&atlas, "pacman/right_a.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/right_a.png".to_string())))?,
|
||||
SpriteAtlas::get_tile(&atlas, "pacman/right_b.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/right_b.png".to_string())))?,
|
||||
SpriteAtlas::get_tile(&atlas, "pacman/full.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/full.png".to_string())))?,
|
||||
SpriteAtlas::get_tile(
|
||||
atlas,
|
||||
&GameSprite::Pacman(PacmanSprite::Moving(Direction::Right, 0)).to_path(),
|
||||
)?,
|
||||
SpriteAtlas::get_tile(
|
||||
atlas,
|
||||
&GameSprite::Pacman(PacmanSprite::Moving(Direction::Right, 1)).to_path(),
|
||||
)?,
|
||||
SpriteAtlas::get_tile(atlas, &GameSprite::Pacman(PacmanSprite::Full).to_path())?,
|
||||
];
|
||||
|
||||
let moving_tiles = DirectionalTiles::new(
|
||||
@@ -253,14 +286,16 @@ impl Game {
|
||||
TileSequence::new(&right_moving_tiles),
|
||||
);
|
||||
|
||||
let up_stopped_tile = SpriteAtlas::get_tile(&atlas, "pacman/up_b.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/up_b.png".to_string())))?;
|
||||
let down_stopped_tile = SpriteAtlas::get_tile(&atlas, "pacman/down_b.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/down_b.png".to_string())))?;
|
||||
let left_stopped_tile = SpriteAtlas::get_tile(&atlas, "pacman/left_b.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/left_b.png".to_string())))?;
|
||||
let right_stopped_tile = SpriteAtlas::get_tile(&atlas, "pacman/right_b.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/right_b.png".to_string())))?;
|
||||
let up_stopped_tile =
|
||||
SpriteAtlas::get_tile(atlas, &GameSprite::Pacman(PacmanSprite::Moving(Direction::Up, 1)).to_path())?;
|
||||
let down_stopped_tile =
|
||||
SpriteAtlas::get_tile(atlas, &GameSprite::Pacman(PacmanSprite::Moving(Direction::Down, 1)).to_path())?;
|
||||
let left_stopped_tile =
|
||||
SpriteAtlas::get_tile(atlas, &GameSprite::Pacman(PacmanSprite::Moving(Direction::Left, 1)).to_path())?;
|
||||
let right_stopped_tile = SpriteAtlas::get_tile(
|
||||
atlas,
|
||||
&GameSprite::Pacman(PacmanSprite::Moving(Direction::Right, 1)).to_path(),
|
||||
)?;
|
||||
|
||||
let stopped_tiles = DirectionalTiles::new(
|
||||
TileSequence::new(&[up_stopped_tile]),
|
||||
@@ -269,7 +304,14 @@ impl Game {
|
||||
TileSequence::new(&[right_stopped_tile]),
|
||||
);
|
||||
|
||||
let player = PlayerBundle {
|
||||
let player_animation = DirectionalAnimation::new(moving_tiles, stopped_tiles, 5);
|
||||
let player_start_sprite = SpriteAtlas::get_tile(atlas, &GameSprite::Pacman(PacmanSprite::Full).to_path())?;
|
||||
|
||||
Ok((player_animation, player_start_sprite))
|
||||
}
|
||||
|
||||
fn create_player_bundle(map: &Map, player_animation: DirectionalAnimation, player_start_sprite: AtlasTile) -> PlayerBundle {
|
||||
PlayerBundle {
|
||||
player: PlayerControlled,
|
||||
position: Position::Stopped {
|
||||
node: map.start_positions.pacman,
|
||||
@@ -281,53 +323,22 @@ impl Game {
|
||||
movement_modifiers: MovementModifiers::default(),
|
||||
buffered_direction: BufferedDirection::None,
|
||||
sprite: Renderable {
|
||||
sprite: SpriteAtlas::get_tile(&atlas, "pacman/full.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/full.png".to_string())))?,
|
||||
sprite: player_start_sprite,
|
||||
layer: 0,
|
||||
},
|
||||
directional_animation: DirectionalAnimation::new(moving_tiles, stopped_tiles, 5),
|
||||
directional_animation: player_animation,
|
||||
entity_type: EntityType::Player,
|
||||
collider: Collider {
|
||||
size: constants::collider::PLAYER_GHOST_SIZE,
|
||||
},
|
||||
pacman_collider: PacmanCollider,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
let mut world = World::default();
|
||||
let mut schedule = Schedule::default();
|
||||
|
||||
EventRegistry::register_event::<GameError>(&mut world);
|
||||
EventRegistry::register_event::<GameEvent>(&mut world);
|
||||
EventRegistry::register_event::<AudioEvent>(&mut world);
|
||||
|
||||
let scale =
|
||||
(UVec2::from(canvas.output_size().unwrap()).as_vec2() / UVec2::from(canvas.logical_size()).as_vec2()).min_element();
|
||||
|
||||
world.insert_resource(BatchedLinesResource::new(&map, scale));
|
||||
world.insert_resource(Self::create_ghost_animations(&atlas)?);
|
||||
world.insert_resource(map);
|
||||
world.insert_resource(GlobalState { exit: false });
|
||||
world.insert_resource(ScoreResource(0));
|
||||
world.insert_resource(SystemTimings::default());
|
||||
world.insert_resource(Bindings::default());
|
||||
world.insert_resource(DeltaTime(0f32));
|
||||
world.insert_resource(RenderDirty::default());
|
||||
world.insert_resource(DebugState::default());
|
||||
world.insert_resource(AudioState::default());
|
||||
world.insert_resource(CursorPosition::default());
|
||||
world.insert_resource(StartupSequence::new(
|
||||
constants::startup::STARTUP_FRAMES,
|
||||
constants::startup::STARTUP_TICKS_PER_FRAME,
|
||||
));
|
||||
|
||||
world.insert_non_send_resource(atlas);
|
||||
world.insert_non_send_resource(event_pump);
|
||||
world.insert_non_send_resource::<&mut Canvas<Window>>(Box::leak(Box::new(canvas)));
|
||||
world.insert_non_send_resource(BackbufferResource(backbuffer));
|
||||
world.insert_non_send_resource(MapTextureResource(map_texture));
|
||||
world.insert_non_send_resource(DebugTextureResource(debug_texture));
|
||||
world.insert_non_send_resource(TtfAtlasResource(ttf_atlas));
|
||||
world.insert_non_send_resource(AudioResource(audio));
|
||||
fn setup_ecs(world: &mut World) {
|
||||
EventRegistry::register_event::<GameError>(world);
|
||||
EventRegistry::register_event::<GameEvent>(world);
|
||||
EventRegistry::register_event::<AudioEvent>(world);
|
||||
|
||||
world.add_observer(
|
||||
|event: Trigger<GameEvent>, mut state: ResMut<GlobalState>, _score: ResMut<ScoreResource>| {
|
||||
@@ -336,7 +347,53 @@ impl Game {
|
||||
}
|
||||
},
|
||||
);
|
||||
}
|
||||
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
fn insert_resources(
|
||||
world: &mut World,
|
||||
map: Map,
|
||||
audio: crate::audio::Audio,
|
||||
atlas: SpriteAtlas,
|
||||
event_pump: EventPump,
|
||||
canvas: Canvas<Window>,
|
||||
backbuffer: sdl2::render::Texture,
|
||||
map_texture: sdl2::render::Texture,
|
||||
debug_texture: sdl2::render::Texture,
|
||||
ttf_atlas: crate::texture::ttf::TtfAtlas,
|
||||
) -> GameResult<()> {
|
||||
world.insert_non_send_resource(atlas);
|
||||
world.insert_resource(Self::create_ghost_animations(world.non_send_resource::<SpriteAtlas>())?);
|
||||
|
||||
world.insert_resource(BatchedLinesResource::new(&map, constants::LARGE_SCALE));
|
||||
world.insert_resource(map);
|
||||
world.insert_resource(GlobalState { exit: false });
|
||||
world.insert_resource(ScoreResource(0));
|
||||
world.insert_resource(SystemTimings::default());
|
||||
world.insert_resource(Timing::default());
|
||||
world.insert_resource(Bindings::default());
|
||||
world.insert_resource(DeltaTime { seconds: 0.0, ticks: 0 });
|
||||
world.insert_resource(RenderDirty::default());
|
||||
world.insert_resource(DebugState::default());
|
||||
world.insert_resource(AudioState::default());
|
||||
world.insert_resource(CursorPosition::default());
|
||||
world.insert_resource(TouchState::default());
|
||||
world.insert_resource(StartupSequence::new(
|
||||
constants::startup::STARTUP_FRAMES,
|
||||
constants::startup::STARTUP_TICKS_PER_FRAME,
|
||||
));
|
||||
|
||||
world.insert_non_send_resource(event_pump);
|
||||
world.insert_non_send_resource::<&mut Canvas<Window>>(Box::leak(Box::new(canvas)));
|
||||
world.insert_non_send_resource(BackbufferResource(backbuffer));
|
||||
world.insert_non_send_resource(MapTextureResource(map_texture));
|
||||
world.insert_non_send_resource(DebugTextureResource(debug_texture));
|
||||
world.insert_non_send_resource(TtfAtlasResource(ttf_atlas));
|
||||
world.insert_non_send_resource(AudioResource(audio));
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn configure_schedule(schedule: &mut Schedule) {
|
||||
let input_system = profile(SystemId::Input, systems::input::input_system);
|
||||
let player_control_system = profile(SystemId::PlayerControls, systems::player_control_system);
|
||||
let player_movement_system = profile(SystemId::PlayerMovement, systems::player_movement_system);
|
||||
@@ -352,9 +409,7 @@ impl Game {
|
||||
let directional_render_system = profile(SystemId::DirectionalRender, directional_render_system);
|
||||
let linear_render_system = profile(SystemId::LinearRender, linear_render_system);
|
||||
let dirty_render_system = profile(SystemId::DirtyRender, dirty_render_system);
|
||||
let render_system = profile(SystemId::Render, render_system);
|
||||
let hud_render_system = profile(SystemId::HudRender, hud_render_system);
|
||||
let debug_render_system = profile(SystemId::DebugRender, debug_render_system);
|
||||
let present_system = profile(SystemId::Present, present_system);
|
||||
let unified_ghost_state_system = profile(SystemId::GhostStateAnimation, ghost_state_system);
|
||||
|
||||
@@ -386,26 +441,25 @@ impl Game {
|
||||
directional_render_system,
|
||||
linear_render_system,
|
||||
dirty_render_system,
|
||||
render_system,
|
||||
combined_render_system,
|
||||
hud_render_system,
|
||||
debug_render_system,
|
||||
touch_ui_render_system,
|
||||
present_system,
|
||||
)
|
||||
.chain(),
|
||||
));
|
||||
}
|
||||
|
||||
// Spawn player and attach initial state bundle
|
||||
world.spawn(player).insert((Frozen, Hidden));
|
||||
fn spawn_items(world: &mut World) -> GameResult<()> {
|
||||
let pellet_sprite = SpriteAtlas::get_tile(
|
||||
world.non_send_resource::<SpriteAtlas>(),
|
||||
&GameSprite::Maze(MazeSprite::Pellet).to_path(),
|
||||
)?;
|
||||
let energizer_sprite = SpriteAtlas::get_tile(
|
||||
world.non_send_resource::<SpriteAtlas>(),
|
||||
&GameSprite::Maze(MazeSprite::Energizer).to_path(),
|
||||
)?;
|
||||
|
||||
// Spawn ghosts
|
||||
Self::spawn_ghosts(&mut world)?;
|
||||
|
||||
let pellet_sprite = SpriteAtlas::get_tile(world.non_send_resource::<SpriteAtlas>(), "maze/pellet.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("maze/pellet.png".to_string())))?;
|
||||
let energizer_sprite = SpriteAtlas::get_tile(world.non_send_resource::<SpriteAtlas>(), "maze/energizer.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("maze/energizer.png".to_string())))?;
|
||||
|
||||
// Build a list of item entities to spawn from the map
|
||||
let nodes: Vec<(NodeId, EntityType, AtlasTile, f32)> = world
|
||||
.resource::<Map>()
|
||||
.iter_nodes()
|
||||
@@ -421,7 +475,6 @@ impl Game {
|
||||
})
|
||||
.collect();
|
||||
|
||||
// Construct and spawn the item entities
|
||||
for (id, item_type, sprite, size) in nodes {
|
||||
let mut item = world.spawn(ItemBundle {
|
||||
position: Position::Stopped { node: id },
|
||||
@@ -431,13 +484,11 @@ impl Game {
|
||||
item_collider: ItemCollider,
|
||||
});
|
||||
|
||||
// Make power pellets blink
|
||||
if item_type == EntityType::PowerPellet {
|
||||
item.insert((Frozen, Blinking::new(constants::ui::POWER_PELLET_BLINK_RATE)));
|
||||
}
|
||||
}
|
||||
|
||||
Ok(Game { world, schedule })
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// Creates and spawns all four ghosts with unique AI personalities and directional animations.
|
||||
@@ -463,6 +514,7 @@ impl Game {
|
||||
let ghost = {
|
||||
let animations = *world.resource::<GhostAnimations>().get_normal(&ghost_type).unwrap();
|
||||
let atlas = world.non_send_resource::<SpriteAtlas>();
|
||||
let sprite_path = GameSprite::Ghost(GhostSprite::Normal(ghost_type, Direction::Left, 0)).to_path();
|
||||
|
||||
GhostBundle {
|
||||
ghost: ghost_type,
|
||||
@@ -472,14 +524,7 @@ impl Game {
|
||||
direction: Direction::Left,
|
||||
},
|
||||
sprite: Renderable {
|
||||
sprite: SpriteAtlas::get_tile(atlas, &format!("ghost/{}/left_a.png", ghost_type.as_str())).ok_or_else(
|
||||
|| {
|
||||
GameError::Texture(TextureError::AtlasTileNotFound(format!(
|
||||
"ghost/{}/left_a.png",
|
||||
ghost_type.as_str()
|
||||
)))
|
||||
},
|
||||
)?,
|
||||
sprite: SpriteAtlas::get_tile(atlas, &sprite_path)?,
|
||||
layer: 0,
|
||||
},
|
||||
directional_animation: animations,
|
||||
@@ -501,18 +546,10 @@ impl Game {
|
||||
|
||||
fn create_ghost_animations(atlas: &SpriteAtlas) -> GameResult<GhostAnimations> {
|
||||
// Eaten (eyes) animations - single tile per direction
|
||||
let up_eye = atlas
|
||||
.get_tile("ghost/eyes/up.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("ghost/eyes/up.png".to_string())))?;
|
||||
let down_eye = atlas
|
||||
.get_tile("ghost/eyes/down.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("ghost/eyes/down.png".to_string())))?;
|
||||
let left_eye = atlas
|
||||
.get_tile("ghost/eyes/left.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("ghost/eyes/left.png".to_string())))?;
|
||||
let right_eye = atlas
|
||||
.get_tile("ghost/eyes/right.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("ghost/eyes/right.png".to_string())))?;
|
||||
let up_eye = atlas.get_tile(&GameSprite::Ghost(GhostSprite::Eyes(Direction::Up)).to_path())?;
|
||||
let down_eye = atlas.get_tile(&GameSprite::Ghost(GhostSprite::Eyes(Direction::Down)).to_path())?;
|
||||
let left_eye = atlas.get_tile(&GameSprite::Ghost(GhostSprite::Eyes(Direction::Left)).to_path())?;
|
||||
let right_eye = atlas.get_tile(&GameSprite::Ghost(GhostSprite::Eyes(Direction::Right)).to_path())?;
|
||||
|
||||
let eyes_tiles = DirectionalTiles::new(
|
||||
TileSequence::new(&[up_eye]),
|
||||
@@ -527,76 +564,20 @@ impl Game {
|
||||
for ghost_type in [Ghost::Blinky, Ghost::Pinky, Ghost::Inky, Ghost::Clyde] {
|
||||
// Normal animations - create directional tiles for each direction
|
||||
let up_tiles = [
|
||||
atlas
|
||||
.get_tile(&format!("ghost/{}/up_a.png", ghost_type.as_str()))
|
||||
.ok_or_else(|| {
|
||||
GameError::Texture(TextureError::AtlasTileNotFound(format!(
|
||||
"ghost/{}/up_a.png",
|
||||
ghost_type.as_str()
|
||||
)))
|
||||
})?,
|
||||
atlas
|
||||
.get_tile(&format!("ghost/{}/up_b.png", ghost_type.as_str()))
|
||||
.ok_or_else(|| {
|
||||
GameError::Texture(TextureError::AtlasTileNotFound(format!(
|
||||
"ghost/{}/up_b.png",
|
||||
ghost_type.as_str()
|
||||
)))
|
||||
})?,
|
||||
atlas.get_tile(&GameSprite::Ghost(GhostSprite::Normal(ghost_type, Direction::Up, 0)).to_path())?,
|
||||
atlas.get_tile(&GameSprite::Ghost(GhostSprite::Normal(ghost_type, Direction::Up, 1)).to_path())?,
|
||||
];
|
||||
let down_tiles = [
|
||||
atlas
|
||||
.get_tile(&format!("ghost/{}/down_a.png", ghost_type.as_str()))
|
||||
.ok_or_else(|| {
|
||||
GameError::Texture(TextureError::AtlasTileNotFound(format!(
|
||||
"ghost/{}/down_a.png",
|
||||
ghost_type.as_str()
|
||||
)))
|
||||
})?,
|
||||
atlas
|
||||
.get_tile(&format!("ghost/{}/down_b.png", ghost_type.as_str()))
|
||||
.ok_or_else(|| {
|
||||
GameError::Texture(TextureError::AtlasTileNotFound(format!(
|
||||
"ghost/{}/down_b.png",
|
||||
ghost_type.as_str()
|
||||
)))
|
||||
})?,
|
||||
atlas.get_tile(&GameSprite::Ghost(GhostSprite::Normal(ghost_type, Direction::Down, 0)).to_path())?,
|
||||
atlas.get_tile(&GameSprite::Ghost(GhostSprite::Normal(ghost_type, Direction::Down, 1)).to_path())?,
|
||||
];
|
||||
let left_tiles = [
|
||||
atlas
|
||||
.get_tile(&format!("ghost/{}/left_a.png", ghost_type.as_str()))
|
||||
.ok_or_else(|| {
|
||||
GameError::Texture(TextureError::AtlasTileNotFound(format!(
|
||||
"ghost/{}/left_a.png",
|
||||
ghost_type.as_str()
|
||||
)))
|
||||
})?,
|
||||
atlas
|
||||
.get_tile(&format!("ghost/{}/left_b.png", ghost_type.as_str()))
|
||||
.ok_or_else(|| {
|
||||
GameError::Texture(TextureError::AtlasTileNotFound(format!(
|
||||
"ghost/{}/left_b.png",
|
||||
ghost_type.as_str()
|
||||
)))
|
||||
})?,
|
||||
atlas.get_tile(&GameSprite::Ghost(GhostSprite::Normal(ghost_type, Direction::Left, 0)).to_path())?,
|
||||
atlas.get_tile(&GameSprite::Ghost(GhostSprite::Normal(ghost_type, Direction::Left, 1)).to_path())?,
|
||||
];
|
||||
let right_tiles = [
|
||||
atlas
|
||||
.get_tile(&format!("ghost/{}/right_a.png", ghost_type.as_str()))
|
||||
.ok_or_else(|| {
|
||||
GameError::Texture(TextureError::AtlasTileNotFound(format!(
|
||||
"ghost/{}/right_a.png",
|
||||
ghost_type.as_str()
|
||||
)))
|
||||
})?,
|
||||
atlas
|
||||
.get_tile(&format!("ghost/{}/right_b.png", ghost_type.as_str()))
|
||||
.ok_or_else(|| {
|
||||
GameError::Texture(TextureError::AtlasTileNotFound(format!(
|
||||
"ghost/{}/right_b.png",
|
||||
ghost_type.as_str()
|
||||
)))
|
||||
})?,
|
||||
atlas.get_tile(&GameSprite::Ghost(GhostSprite::Normal(ghost_type, Direction::Right, 0)).to_path())?,
|
||||
atlas.get_tile(&GameSprite::Ghost(GhostSprite::Normal(ghost_type, Direction::Right, 1)).to_path())?,
|
||||
];
|
||||
|
||||
let normal_moving = DirectionalTiles::new(
|
||||
@@ -612,18 +593,14 @@ impl Game {
|
||||
|
||||
let (frightened, frightened_flashing) = {
|
||||
// Load frightened animation tiles (same for all ghosts)
|
||||
let frightened_blue_a = atlas
|
||||
.get_tile("ghost/frightened/blue_a.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("ghost/frightened/blue_a.png".to_string())))?;
|
||||
let frightened_blue_b = atlas
|
||||
.get_tile("ghost/frightened/blue_b.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("ghost/frightened/blue_b.png".to_string())))?;
|
||||
let frightened_white_a = atlas
|
||||
.get_tile("ghost/frightened/white_a.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("ghost/frightened/white_a.png".to_string())))?;
|
||||
let frightened_white_b = atlas
|
||||
.get_tile("ghost/frightened/white_b.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("ghost/frightened/white_b.png".to_string())))?;
|
||||
let frightened_blue_a =
|
||||
atlas.get_tile(&GameSprite::Ghost(GhostSprite::Frightened(FrightenedColor::Blue, 0)).to_path())?;
|
||||
let frightened_blue_b =
|
||||
atlas.get_tile(&GameSprite::Ghost(GhostSprite::Frightened(FrightenedColor::Blue, 1)).to_path())?;
|
||||
let frightened_white_a =
|
||||
atlas.get_tile(&GameSprite::Ghost(GhostSprite::Frightened(FrightenedColor::White, 0)).to_path())?;
|
||||
let frightened_white_b =
|
||||
atlas.get_tile(&GameSprite::Ghost(GhostSprite::Frightened(FrightenedColor::White, 1)).to_path())?;
|
||||
|
||||
(
|
||||
LinearAnimation::new(
|
||||
@@ -656,10 +633,23 @@ impl Game {
|
||||
///
|
||||
/// `true` if the game should terminate (exit command received), `false` to continue
|
||||
pub fn tick(&mut self, dt: f32) -> bool {
|
||||
self.world.insert_resource(DeltaTime(dt));
|
||||
self.world.insert_resource(DeltaTime { seconds: dt, ticks: 1 });
|
||||
|
||||
// Run all systems
|
||||
// Note: We don't need to read the current tick here since we increment it after running systems
|
||||
|
||||
// Measure total frame time including all systems
|
||||
let start = std::time::Instant::now();
|
||||
self.schedule.run(&mut self.world);
|
||||
let total_duration = start.elapsed();
|
||||
|
||||
// Increment tick counter and record the total timing
|
||||
if let (Some(timings), Some(timing)) = (
|
||||
self.world.get_resource::<systems::profiling::SystemTimings>(),
|
||||
self.world.get_resource::<Timing>(),
|
||||
) {
|
||||
let new_tick = timing.increment_tick();
|
||||
timings.add_total_timing(total_duration, new_tick);
|
||||
}
|
||||
|
||||
let state = self
|
||||
.world
|
||||
|
||||
@@ -6,6 +6,7 @@ pub mod audio;
|
||||
pub mod constants;
|
||||
pub mod error;
|
||||
pub mod events;
|
||||
pub mod formatter;
|
||||
pub mod game;
|
||||
pub mod map;
|
||||
pub mod platform;
|
||||
|
||||
19
src/main.rs
19
src/main.rs
@@ -2,7 +2,7 @@
|
||||
#![windows_subsystem = "windows"]
|
||||
|
||||
use crate::{app::App, constants::LOOP_TIME};
|
||||
use tracing::{debug, info, warn};
|
||||
use tracing::info;
|
||||
|
||||
mod app;
|
||||
mod asset;
|
||||
@@ -11,6 +11,7 @@ mod constants;
|
||||
|
||||
mod error;
|
||||
mod events;
|
||||
mod formatter;
|
||||
mod game;
|
||||
mod map;
|
||||
mod platform;
|
||||
@@ -22,19 +23,9 @@ mod texture;
|
||||
/// This function initializes SDL, the window, the game state, and then enters
|
||||
/// the main game loop.
|
||||
pub fn main() {
|
||||
if platform::requires_console() {
|
||||
// Setup buffered tracing subscriber that will buffer logs until console is ready
|
||||
let switchable_writer = platform::tracing_buffer::setup_switchable_subscriber();
|
||||
|
||||
// Initialize platform-specific console
|
||||
platform::init_console().expect("Could not initialize console");
|
||||
|
||||
// Now that console is initialized, flush buffered logs and switch to direct output
|
||||
debug!("Switching to direct logging mode and flushing buffer...");
|
||||
if let Err(error) = switchable_writer.switch_to_direct_mode() {
|
||||
warn!("Failed to flush buffered logs to console: {error:?}");
|
||||
}
|
||||
}
|
||||
// On Windows, this connects output streams to the console dynamically
|
||||
// On Emscripten, this connects the subscriber to the browser console
|
||||
platform::init_console().expect("Could not initialize console");
|
||||
|
||||
let mut app = App::new().expect("Could not create app");
|
||||
|
||||
|
||||
@@ -359,12 +359,7 @@ impl Map {
|
||||
+ IVec2::from(Direction::Left.as_ivec2()).as_vec2() * (CELL_SIZE as f32 * 2.0),
|
||||
},
|
||||
)
|
||||
.map_err(|e| {
|
||||
MapError::InvalidConfig(format!(
|
||||
"Failed to connect left tunnel entrance to left tunnel hidden node: {}",
|
||||
e
|
||||
))
|
||||
})?
|
||||
.expect("Failed to connect left tunnel entrance to left tunnel hidden node")
|
||||
};
|
||||
|
||||
// Create the right tunnel nodes
|
||||
@@ -384,12 +379,7 @@ impl Map {
|
||||
+ IVec2::from(Direction::Right.as_ivec2()).as_vec2() * (CELL_SIZE as f32 * 2.0),
|
||||
},
|
||||
)
|
||||
.map_err(|e| {
|
||||
MapError::InvalidConfig(format!(
|
||||
"Failed to connect right tunnel entrance to right tunnel hidden node: {}",
|
||||
e
|
||||
))
|
||||
})?
|
||||
.expect("Failed to connect right tunnel entrance to right tunnel hidden node")
|
||||
};
|
||||
|
||||
// Connect the left tunnel hidden node to the right tunnel hidden node
|
||||
@@ -401,12 +391,7 @@ impl Map {
|
||||
Some(0.0),
|
||||
Direction::Left,
|
||||
)
|
||||
.map_err(|e| {
|
||||
MapError::InvalidConfig(format!(
|
||||
"Failed to connect left tunnel hidden node to right tunnel hidden node: {}",
|
||||
e
|
||||
))
|
||||
})?;
|
||||
.expect("Failed to connect left tunnel hidden node to right tunnel hidden node");
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
@@ -1,55 +0,0 @@
|
||||
//! Buffered writer for tracing logs that can store logs before console attachment.
|
||||
|
||||
use parking_lot::Mutex;
|
||||
use std::io::{self, Write};
|
||||
use std::sync::Arc;
|
||||
|
||||
/// A thread-safe buffered writer that stores logs in memory until flushed.
|
||||
#[derive(Clone)]
|
||||
pub struct BufferedWriter {
|
||||
buffer: Arc<Mutex<Vec<u8>>>,
|
||||
}
|
||||
|
||||
impl BufferedWriter {
|
||||
/// Creates a new buffered writer.
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
buffer: Arc::new(Mutex::new(Vec::new())),
|
||||
}
|
||||
}
|
||||
|
||||
/// Flushes all buffered content to the provided writer and clears the buffer.
|
||||
pub fn flush_to<W: Write>(&self, mut writer: W) -> io::Result<()> {
|
||||
let mut buffer = self.buffer.lock();
|
||||
if !buffer.is_empty() {
|
||||
writer.write_all(&buffer)?;
|
||||
writer.flush()?;
|
||||
buffer.clear();
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// Returns the current buffer size in bytes.
|
||||
pub fn buffer_size(&self) -> usize {
|
||||
self.buffer.lock().len()
|
||||
}
|
||||
}
|
||||
|
||||
impl Write for BufferedWriter {
|
||||
fn write(&mut self, buf: &[u8]) -> io::Result<usize> {
|
||||
let mut buffer = self.buffer.lock();
|
||||
buffer.extend_from_slice(buf);
|
||||
Ok(buf.len())
|
||||
}
|
||||
|
||||
fn flush(&mut self) -> io::Result<()> {
|
||||
// For buffered writer, flush is a no-op since we're storing in memory
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for BufferedWriter {
|
||||
fn default() -> Self {
|
||||
Self::new()
|
||||
}
|
||||
}
|
||||
@@ -20,9 +20,13 @@ pub fn sleep(duration: Duration, focused: bool) {
|
||||
pub fn init_console() -> Result<(), PlatformError> {
|
||||
#[cfg(windows)]
|
||||
{
|
||||
use crate::platform::tracing_buffer::setup_switchable_subscriber;
|
||||
use tracing::{debug, info};
|
||||
use windows::Win32::System::Console::GetConsoleWindow;
|
||||
|
||||
// Setup buffered tracing subscriber that will buffer logs until console is ready
|
||||
let switchable_writer = setup_switchable_subscriber();
|
||||
|
||||
// Check if we already have a console window
|
||||
if unsafe { !GetConsoleWindow().0.is_null() } {
|
||||
debug!("Already have a console window");
|
||||
@@ -40,15 +44,19 @@ pub fn init_console() -> Result<(), PlatformError> {
|
||||
attach_to_parent_console()?;
|
||||
info!("Successfully attached to parent console");
|
||||
}
|
||||
|
||||
// Now that console is initialized, flush buffered logs and switch to direct output
|
||||
debug!("Switching to direct logging mode and flushing buffer...");
|
||||
if let Err(error) = switchable_writer.switch_to_direct_mode() {
|
||||
use tracing::warn;
|
||||
|
||||
warn!("Failed to flush buffered logs to console: {error:?}");
|
||||
}
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn requires_console() -> bool {
|
||||
cfg!(windows)
|
||||
}
|
||||
|
||||
pub fn get_asset_bytes(asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
|
||||
match asset {
|
||||
Asset::Wav1 => Ok(Cow::Borrowed(include_bytes!("../../assets/game/sound/waka/1.ogg"))),
|
||||
|
||||
@@ -1,18 +1,22 @@
|
||||
//! Emscripten platform implementation.
|
||||
|
||||
use std::borrow::Cow;
|
||||
use std::time::Duration;
|
||||
|
||||
use crate::asset::Asset;
|
||||
use crate::error::{AssetError, PlatformError};
|
||||
use crate::formatter::CustomFormatter;
|
||||
use rand::{rngs::SmallRng, SeedableRng};
|
||||
use sdl2::rwops::RWops;
|
||||
use std::borrow::Cow;
|
||||
use std::ffi::CString;
|
||||
use std::io::{self, Read, Write};
|
||||
use std::time::Duration;
|
||||
|
||||
// Emscripten FFI functions
|
||||
#[allow(dead_code)]
|
||||
extern "C" {
|
||||
fn emscripten_get_now() -> f64;
|
||||
fn emscripten_sleep(ms: u32);
|
||||
fn emscripten_get_element_css_size(target: *const u8, width: *mut f64, height: *mut f64) -> i32;
|
||||
// Standard C functions that Emscripten redirects to console
|
||||
fn printf(format: *const u8, ...) -> i32;
|
||||
}
|
||||
|
||||
pub fn sleep(duration: Duration, _focused: bool) {
|
||||
@@ -22,13 +26,46 @@ pub fn sleep(duration: Duration, _focused: bool) {
|
||||
}
|
||||
|
||||
pub fn init_console() -> Result<(), PlatformError> {
|
||||
Ok(()) // No-op for Emscripten
|
||||
use tracing_subscriber::{fmt, layer::SubscriberExt, EnvFilter};
|
||||
|
||||
// Set up a custom tracing subscriber that writes directly to emscripten console
|
||||
let subscriber = tracing_subscriber::registry()
|
||||
.with(
|
||||
fmt::layer()
|
||||
.with_writer(|| EmscriptenConsoleWriter)
|
||||
.with_ansi(false)
|
||||
.event_format(CustomFormatter),
|
||||
)
|
||||
.with(EnvFilter::try_from_default_env().unwrap_or_else(|_| EnvFilter::new("debug")));
|
||||
|
||||
tracing::subscriber::set_global_default(subscriber)
|
||||
.map_err(|e| PlatformError::ConsoleInit(format!("Failed to set tracing subscriber: {}", e)))?;
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn requires_console() -> bool {
|
||||
false
|
||||
/// A writer that outputs to the browser console via printf (redirected by emscripten)
|
||||
struct EmscriptenConsoleWriter;
|
||||
|
||||
impl Write for EmscriptenConsoleWriter {
|
||||
fn write(&mut self, buf: &[u8]) -> io::Result<usize> {
|
||||
if let Ok(s) = std::str::from_utf8(buf) {
|
||||
if let Ok(cstr) = CString::new(s.trim_end_matches('\n')) {
|
||||
let format_str = CString::new("%s\n").unwrap();
|
||||
unsafe {
|
||||
printf(format_str.as_ptr().cast(), cstr.as_ptr());
|
||||
}
|
||||
}
|
||||
}
|
||||
Ok(buf.len())
|
||||
}
|
||||
|
||||
fn flush(&mut self) -> io::Result<()> {
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
#[allow(dead_code)]
|
||||
pub fn get_canvas_size() -> Option<(u32, u32)> {
|
||||
let mut width = 0.0;
|
||||
let mut height = 0.0;
|
||||
@@ -43,18 +80,13 @@ pub fn get_canvas_size() -> Option<(u32, u32)> {
|
||||
}
|
||||
|
||||
pub fn get_asset_bytes(asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
|
||||
use sdl2::rwops::RWops;
|
||||
use std::io::Read;
|
||||
|
||||
let path = format!("assets/game/{}", asset.path());
|
||||
let mut rwops = RWops::from_file(&path, "rb").map_err(|_| AssetError::NotFound(asset.path().to_string()))?;
|
||||
|
||||
let len = rwops.len().ok_or_else(|| AssetError::NotFound(asset.path().to_string()))?;
|
||||
|
||||
let mut buf = vec![0u8; len];
|
||||
rwops
|
||||
.read_exact(&mut buf)
|
||||
.map_err(|e| AssetError::Io(std::io::Error::other(e)))?;
|
||||
rwops.read_exact(&mut buf).map_err(|e| AssetError::Io(io::Error::other(e)))?;
|
||||
|
||||
Ok(Cow::Owned(buf))
|
||||
}
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
//! Platform abstraction layer for cross-platform functionality.
|
||||
pub mod buffered_writer;
|
||||
pub mod tracing_buffer;
|
||||
|
||||
#[cfg(not(target_os = "emscripten"))]
|
||||
mod desktop;
|
||||
#[cfg(not(target_os = "emscripten"))]
|
||||
pub mod tracing_buffer;
|
||||
#[cfg(not(target_os = "emscripten"))]
|
||||
pub use desktop::*;
|
||||
|
||||
#[cfg(target_os = "emscripten")]
|
||||
|
||||
@@ -1,12 +1,66 @@
|
||||
#![allow(dead_code)]
|
||||
//! Buffered tracing setup for handling logs before console attachment.
|
||||
|
||||
use crate::platform::buffered_writer::BufferedWriter;
|
||||
use crate::formatter::CustomFormatter;
|
||||
use parking_lot::Mutex;
|
||||
use std::io;
|
||||
use std::io::Write;
|
||||
use std::sync::Arc;
|
||||
use tracing::{debug, Level};
|
||||
use tracing_error::ErrorLayer;
|
||||
use tracing_subscriber::fmt::MakeWriter;
|
||||
use tracing_subscriber::layer::SubscriberExt;
|
||||
|
||||
/// A thread-safe buffered writer that stores logs in memory until flushed.
|
||||
#[derive(Clone)]
|
||||
pub struct BufferedWriter {
|
||||
buffer: Arc<Mutex<Vec<u8>>>,
|
||||
}
|
||||
|
||||
impl BufferedWriter {
|
||||
/// Creates a new buffered writer.
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
buffer: Arc::new(Mutex::new(Vec::new())),
|
||||
}
|
||||
}
|
||||
|
||||
/// Flushes all buffered content to the provided writer and clears the buffer.
|
||||
pub fn flush_to<W: Write>(&self, mut writer: W) -> io::Result<()> {
|
||||
let mut buffer = self.buffer.lock();
|
||||
if !buffer.is_empty() {
|
||||
writer.write_all(&buffer)?;
|
||||
writer.flush()?;
|
||||
buffer.clear();
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// Returns the current buffer size in bytes.
|
||||
pub fn buffer_size(&self) -> usize {
|
||||
self.buffer.lock().len()
|
||||
}
|
||||
}
|
||||
|
||||
impl Write for BufferedWriter {
|
||||
fn write(&mut self, buf: &[u8]) -> io::Result<usize> {
|
||||
let mut buffer = self.buffer.lock();
|
||||
buffer.extend_from_slice(buf);
|
||||
Ok(buf.len())
|
||||
}
|
||||
|
||||
fn flush(&mut self) -> io::Result<()> {
|
||||
// For buffered writer, flush is a no-op since we're storing in memory
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for BufferedWriter {
|
||||
fn default() -> Self {
|
||||
Self::new()
|
||||
}
|
||||
}
|
||||
|
||||
/// A writer that can switch between buffering and direct output.
|
||||
#[derive(Clone, Default)]
|
||||
pub struct SwitchableWriter {
|
||||
@@ -88,6 +142,7 @@ pub fn setup_switchable_subscriber() -> SwitchableWriter {
|
||||
let _subscriber = tracing_subscriber::fmt()
|
||||
.with_ansi(cfg!(not(target_os = "emscripten")))
|
||||
.with_max_level(Level::DEBUG)
|
||||
.event_format(CustomFormatter)
|
||||
.with_writer(make_writer)
|
||||
.finish()
|
||||
.with(ErrorLayer::default());
|
||||
|
||||
@@ -12,20 +12,24 @@ use crate::systems::{
|
||||
|
||||
#[derive(Component, Debug)]
|
||||
pub struct Blinking {
|
||||
pub timer: f32,
|
||||
pub interval: f32,
|
||||
pub tick_timer: u32,
|
||||
pub interval_ticks: u32,
|
||||
}
|
||||
|
||||
impl Blinking {
|
||||
pub fn new(interval: f32) -> Self {
|
||||
Self { timer: 0.0, interval }
|
||||
pub fn new(interval_ticks: u32) -> Self {
|
||||
Self {
|
||||
tick_timer: 0,
|
||||
interval_ticks,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Updates blinking entities by toggling their visibility at regular intervals.
|
||||
///
|
||||
/// This system manages entities that have both `Blinking` and `Renderable` components,
|
||||
/// accumulating time and toggling visibility when the specified interval is reached.
|
||||
/// accumulating ticks and toggling visibility when the specified interval is reached.
|
||||
/// Uses integer arithmetic for deterministic behavior.
|
||||
#[allow(clippy::type_complexity)]
|
||||
pub fn blinking_system(
|
||||
mut commands: Commands,
|
||||
@@ -42,22 +46,40 @@ pub fn blinking_system(
|
||||
continue;
|
||||
}
|
||||
|
||||
// Increase the timer by the delta time
|
||||
blinking.timer += time.0;
|
||||
// Increase the timer by the delta ticks
|
||||
blinking.tick_timer += time.ticks;
|
||||
|
||||
// If the timer is less than the interval, there's nothing to do yet
|
||||
if blinking.timer < blinking.interval {
|
||||
// Handle zero interval case (immediate toggling)
|
||||
if blinking.interval_ticks == 0 {
|
||||
if time.ticks > 0 {
|
||||
if hidden {
|
||||
commands.entity(entity).remove::<Hidden>();
|
||||
} else {
|
||||
commands.entity(entity).insert(Hidden);
|
||||
}
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
// Subtract the interval (allows for the timer to retain partial interval progress)
|
||||
blinking.timer -= blinking.interval;
|
||||
// Calculate how many complete intervals have passed
|
||||
let complete_intervals = blinking.tick_timer / blinking.interval_ticks;
|
||||
|
||||
// Toggle the Hidden component
|
||||
if hidden {
|
||||
commands.entity(entity).remove::<Hidden>();
|
||||
} else {
|
||||
commands.entity(entity).insert(Hidden);
|
||||
// If no complete intervals have passed, there's nothing to do yet
|
||||
if complete_intervals == 0 {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Update the timer to the remainder after complete intervals
|
||||
blinking.tick_timer %= blinking.interval_ticks;
|
||||
|
||||
// Toggle the Hidden component for each complete interval
|
||||
// Since toggling twice is a no-op, we only need to toggle if the count is odd
|
||||
if complete_intervals % 2 == 1 {
|
||||
if hidden {
|
||||
commands.entity(entity).remove::<Hidden>();
|
||||
} else {
|
||||
commands.entity(entity).insert(Hidden);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -142,8 +142,6 @@ pub fn ghost_collision_system(
|
||||
events.write(AudioEvent::PlayEat);
|
||||
} else {
|
||||
// Pac-Man dies (this would need a death system)
|
||||
// For now, just log it
|
||||
tracing::warn!("Pac-Man collided with ghost while not frightened!");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -162,7 +162,35 @@ pub struct GlobalState {
|
||||
pub struct ScoreResource(pub u32);
|
||||
|
||||
#[derive(Resource)]
|
||||
pub struct DeltaTime(pub f32);
|
||||
pub struct DeltaTime {
|
||||
/// Floating-point delta time in seconds
|
||||
pub seconds: f32,
|
||||
/// Integer tick delta (usually 1, but can be different for testing)
|
||||
pub ticks: u32,
|
||||
}
|
||||
|
||||
#[allow(dead_code)]
|
||||
impl DeltaTime {
|
||||
/// Creates a new DeltaTime from a floating-point delta time in seconds
|
||||
///
|
||||
/// While this method exists as a helper, it does not mean that seconds and ticks are interchangeable.
|
||||
pub fn from_seconds(seconds: f32) -> Self {
|
||||
Self {
|
||||
seconds,
|
||||
ticks: (seconds * 60.0).round() as u32,
|
||||
}
|
||||
}
|
||||
|
||||
/// Creates a new DeltaTime from an integer tick delta
|
||||
///
|
||||
/// While this method exists as a helper, it does not mean that seconds and ticks are interchangeable.
|
||||
pub fn from_ticks(ticks: u32) -> Self {
|
||||
Self {
|
||||
seconds: ticks as f32 / 60.0,
|
||||
ticks,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Movement modifiers that can affect Pac-Man's speed or handling.
|
||||
#[derive(Component, Debug, Clone, Copy)]
|
||||
|
||||
@@ -1,13 +1,13 @@
|
||||
//! Debug rendering system
|
||||
use std::cmp::Ordering;
|
||||
|
||||
use crate::constants::BOARD_PIXEL_OFFSET;
|
||||
use crate::constants::{self, BOARD_PIXEL_OFFSET};
|
||||
use crate::map::builder::Map;
|
||||
use crate::systems::{Collider, CursorPosition, NodeId, Position, SystemTimings};
|
||||
use crate::texture::ttf::{TtfAtlas, TtfRenderer};
|
||||
use bevy_ecs::resource::Resource;
|
||||
use bevy_ecs::system::{NonSendMut, Query, Res};
|
||||
use glam::{IVec2, UVec2, Vec2};
|
||||
use bevy_ecs::system::{Query, Res};
|
||||
use glam::{IVec2, Vec2};
|
||||
use sdl2::pixels::Color;
|
||||
use sdl2::rect::{Point, Rect};
|
||||
use sdl2::render::{Canvas, Texture};
|
||||
@@ -152,11 +152,12 @@ fn transform_position_with_offset(pos: Vec2, scale: f32) -> IVec2 {
|
||||
fn render_timing_display(
|
||||
canvas: &mut Canvas<Window>,
|
||||
timings: &SystemTimings,
|
||||
current_tick: u64,
|
||||
text_renderer: &TtfRenderer,
|
||||
atlas: &mut TtfAtlas,
|
||||
) {
|
||||
// Format timing information using the formatting module
|
||||
let lines = timings.format_timing_display();
|
||||
let lines = timings.format_timing_display(current_tick);
|
||||
let line_height = text_renderer.text_height(atlas) as i32 + 2; // Add 2px line spacing
|
||||
let padding = 10;
|
||||
|
||||
@@ -203,140 +204,135 @@ fn render_timing_display(
|
||||
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
pub fn debug_render_system(
|
||||
mut canvas: NonSendMut<&mut Canvas<Window>>,
|
||||
mut debug_texture: NonSendMut<DebugTextureResource>,
|
||||
mut ttf_atlas: NonSendMut<TtfAtlasResource>,
|
||||
batched_lines: Res<BatchedLinesResource>,
|
||||
debug_state: Res<DebugState>,
|
||||
timings: Res<SystemTimings>,
|
||||
map: Res<Map>,
|
||||
colliders: Query<(&Collider, &Position)>,
|
||||
cursor: Res<CursorPosition>,
|
||||
canvas: &mut Canvas<Window>,
|
||||
ttf_atlas: &mut TtfAtlasResource,
|
||||
batched_lines: &Res<BatchedLinesResource>,
|
||||
debug_state: &Res<DebugState>,
|
||||
timings: &Res<SystemTimings>,
|
||||
timing: &Res<crate::systems::profiling::Timing>,
|
||||
map: &Res<Map>,
|
||||
colliders: &Query<(&Collider, &Position)>,
|
||||
cursor: &Res<CursorPosition>,
|
||||
) {
|
||||
if !debug_state.enabled {
|
||||
return;
|
||||
}
|
||||
let scale =
|
||||
(UVec2::from(canvas.output_size().unwrap()).as_vec2() / UVec2::from(canvas.logical_size()).as_vec2()).min_element();
|
||||
|
||||
// Create debug text renderer
|
||||
let text_renderer = TtfRenderer::new(1.0);
|
||||
|
||||
let cursor_world_pos = match *cursor {
|
||||
let cursor_world_pos = match &**cursor {
|
||||
CursorPosition::None => None,
|
||||
CursorPosition::Some { position, .. } => Some(position - BOARD_PIXEL_OFFSET.as_vec2()),
|
||||
};
|
||||
|
||||
// Draw debug info on the high-resolution debug texture
|
||||
canvas
|
||||
.with_texture_canvas(&mut debug_texture.0, |debug_canvas| {
|
||||
// Clear the debug canvas
|
||||
debug_canvas.set_draw_color(Color::RGBA(0, 0, 0, 0));
|
||||
debug_canvas.clear();
|
||||
// Clear the debug canvas
|
||||
canvas.set_draw_color(Color::RGBA(0, 0, 0, 0));
|
||||
canvas.clear();
|
||||
|
||||
// Find the closest node to the cursor
|
||||
let closest_node = if let Some(cursor_world_pos) = cursor_world_pos {
|
||||
map.graph
|
||||
.nodes()
|
||||
.map(|node| node.position.distance(cursor_world_pos))
|
||||
.enumerate()
|
||||
.min_by(|(_, a), (_, b)| a.partial_cmp(b).unwrap_or(Ordering::Less))
|
||||
.map(|(id, _)| id)
|
||||
} else {
|
||||
None
|
||||
};
|
||||
// Find the closest node to the cursor
|
||||
let closest_node = if let Some(cursor_world_pos) = cursor_world_pos {
|
||||
map.graph
|
||||
.nodes()
|
||||
.map(|node| node.position.distance(cursor_world_pos))
|
||||
.enumerate()
|
||||
.min_by(|(_, a), (_, b)| a.partial_cmp(b).unwrap_or(Ordering::Less))
|
||||
.map(|(id, _)| id)
|
||||
} else {
|
||||
None
|
||||
};
|
||||
|
||||
debug_canvas.set_draw_color(Color::GREEN);
|
||||
{
|
||||
let rects = colliders
|
||||
.iter()
|
||||
.map(|(collider, position)| {
|
||||
let pos = position.get_pixel_position(&map.graph).unwrap();
|
||||
canvas.set_draw_color(Color::GREEN);
|
||||
{
|
||||
let rects = colliders
|
||||
.iter()
|
||||
.map(|(collider, position)| {
|
||||
let pos = position.get_pixel_position(&map.graph).unwrap();
|
||||
|
||||
// Transform position and size using common methods
|
||||
let pos = (pos * scale).as_ivec2();
|
||||
let size = (collider.size * scale) as u32;
|
||||
// Transform position and size using common methods
|
||||
let pos = (pos * constants::LARGE_SCALE).as_ivec2();
|
||||
let size = (collider.size * constants::LARGE_SCALE) as u32;
|
||||
|
||||
Rect::from_center(Point::from((pos.x, pos.y)), size, size)
|
||||
})
|
||||
.collect::<SmallVec<[Rect; 100]>>();
|
||||
if rects.len() > rects.capacity() {
|
||||
warn!(
|
||||
capacity = rects.capacity(),
|
||||
count = rects.len(),
|
||||
"Collider rects capacity exceeded"
|
||||
);
|
||||
}
|
||||
debug_canvas.draw_rects(&rects).unwrap();
|
||||
}
|
||||
Rect::from_center(Point::from((pos.x, pos.y)), size, size)
|
||||
})
|
||||
.collect::<SmallVec<[Rect; 100]>>();
|
||||
if rects.len() > rects.capacity() {
|
||||
warn!(
|
||||
capacity = rects.capacity(),
|
||||
count = rects.len(),
|
||||
"Collider rects capacity exceeded"
|
||||
);
|
||||
}
|
||||
canvas.draw_rects(&rects).unwrap();
|
||||
}
|
||||
|
||||
debug_canvas.set_draw_color(Color {
|
||||
a: f32_to_u8(0.6),
|
||||
..Color::RED
|
||||
});
|
||||
debug_canvas.set_blend_mode(sdl2::render::BlendMode::Blend);
|
||||
canvas.set_draw_color(Color {
|
||||
a: f32_to_u8(0.65),
|
||||
..Color::RED
|
||||
});
|
||||
canvas.set_blend_mode(sdl2::render::BlendMode::Blend);
|
||||
|
||||
// Use cached batched line segments
|
||||
batched_lines.render(debug_canvas);
|
||||
// Use cached batched line segments
|
||||
batched_lines.render(canvas);
|
||||
|
||||
{
|
||||
let rects: Vec<_> = map
|
||||
.graph
|
||||
.nodes()
|
||||
.enumerate()
|
||||
.filter_map(|(id, node)| {
|
||||
let pos = transform_position_with_offset(node.position, scale);
|
||||
let size = (2.0 * scale) as u32;
|
||||
let rect = Rect::new(pos.x - (size as i32 / 2), pos.y - (size as i32 / 2), size, size);
|
||||
{
|
||||
let rects: Vec<_> = map
|
||||
.graph
|
||||
.nodes()
|
||||
.enumerate()
|
||||
.filter_map(|(id, node)| {
|
||||
let pos = transform_position_with_offset(node.position, constants::LARGE_SCALE);
|
||||
let size = (2.0 * constants::LARGE_SCALE) as u32;
|
||||
let rect = Rect::new(pos.x - (size as i32 / 2), pos.y - (size as i32 / 2), size, size);
|
||||
|
||||
// If the node is the one closest to the cursor, draw it immediately
|
||||
if closest_node == Some(id) {
|
||||
debug_canvas.set_draw_color(Color::YELLOW);
|
||||
debug_canvas.fill_rect(rect).unwrap();
|
||||
return None;
|
||||
}
|
||||
|
||||
Some(rect)
|
||||
})
|
||||
.collect();
|
||||
|
||||
if rects.len() > rects.capacity() {
|
||||
warn!(
|
||||
capacity = rects.capacity(),
|
||||
count = rects.len(),
|
||||
"Node rects capacity exceeded"
|
||||
);
|
||||
// If the node is the one closest to the cursor, draw it immediately
|
||||
if closest_node == Some(id) {
|
||||
canvas.set_draw_color(Color::YELLOW);
|
||||
canvas.fill_rect(rect).unwrap();
|
||||
return None;
|
||||
}
|
||||
|
||||
// Draw the non-closest nodes all at once in blue
|
||||
debug_canvas.set_draw_color(Color::BLUE);
|
||||
debug_canvas.fill_rects(&rects).unwrap();
|
||||
}
|
||||
Some(rect)
|
||||
})
|
||||
.collect();
|
||||
|
||||
// Render node ID if a node is highlighted
|
||||
if let Some(closest_node_id) = closest_node {
|
||||
let node = map.graph.get_node(closest_node_id as NodeId).unwrap();
|
||||
let pos = transform_position_with_offset(node.position, scale);
|
||||
if rects.len() > rects.capacity() {
|
||||
warn!(
|
||||
capacity = rects.capacity(),
|
||||
count = rects.len(),
|
||||
"Node rects capacity exceeded"
|
||||
);
|
||||
}
|
||||
|
||||
let node_id_text = closest_node_id.to_string();
|
||||
let text_pos = Vec2::new((pos.x + 10) as f32, (pos.y - 5) as f32);
|
||||
// Draw the non-closest nodes all at once in blue
|
||||
canvas.set_draw_color(Color::BLUE);
|
||||
canvas.fill_rects(&rects).unwrap();
|
||||
}
|
||||
|
||||
text_renderer
|
||||
.render_text(
|
||||
debug_canvas,
|
||||
&mut ttf_atlas.0,
|
||||
&node_id_text,
|
||||
text_pos,
|
||||
Color {
|
||||
a: f32_to_u8(0.4),
|
||||
..Color::WHITE
|
||||
},
|
||||
)
|
||||
.unwrap();
|
||||
}
|
||||
// Render node ID if a node is highlighted
|
||||
if let Some(closest_node_id) = closest_node {
|
||||
let node = map.graph.get_node(closest_node_id as NodeId).unwrap();
|
||||
let pos = transform_position_with_offset(node.position, constants::LARGE_SCALE);
|
||||
|
||||
// Render timing information in the top-left corner
|
||||
render_timing_display(debug_canvas, &timings, &text_renderer, &mut ttf_atlas.0);
|
||||
})
|
||||
.unwrap();
|
||||
let node_id_text = closest_node_id.to_string();
|
||||
let text_pos = Vec2::new((pos.x + 10) as f32, (pos.y - 5) as f32);
|
||||
|
||||
text_renderer
|
||||
.render_text(
|
||||
canvas,
|
||||
&mut ttf_atlas.0,
|
||||
&node_id_text,
|
||||
text_pos,
|
||||
Color {
|
||||
a: f32_to_u8(0.9),
|
||||
..Color::WHITE
|
||||
},
|
||||
)
|
||||
.unwrap();
|
||||
}
|
||||
|
||||
// Render timing information in the top-left corner
|
||||
// Use previous tick since current tick is incomplete (frame is still running)
|
||||
let current_tick = timing.get_current_tick();
|
||||
let previous_tick = current_tick.saturating_sub(1);
|
||||
render_timing_display(canvas, timings, previous_tick, &text_renderer, &mut ttf_atlas.0);
|
||||
}
|
||||
|
||||
@@ -25,7 +25,7 @@ pub fn ghost_movement_system(
|
||||
mut ghosts: Query<(&Ghost, &mut Velocity, &mut Position), Without<Frozen>>,
|
||||
) {
|
||||
for (_ghost, mut velocity, mut position) in ghosts.iter_mut() {
|
||||
let mut distance = velocity.speed * 60.0 * delta_time.0;
|
||||
let mut distance = velocity.speed * 60.0 * delta_time.seconds;
|
||||
loop {
|
||||
match *position {
|
||||
Position::Stopped { node: current_node } => {
|
||||
@@ -111,7 +111,7 @@ pub fn eaten_ghost_system(
|
||||
}
|
||||
}
|
||||
Position::Moving { to, .. } => {
|
||||
let distance = velocity.speed * 60.0 * delta_time.0;
|
||||
let distance = velocity.speed * 60.0 * delta_time.seconds;
|
||||
if let Some(_overflow) = position.tick(distance) {
|
||||
// Reached target node, check if we're at ghost house center
|
||||
if to == ghost_house_center {
|
||||
|
||||
@@ -6,7 +6,11 @@ use bevy_ecs::{
|
||||
system::{NonSendMut, Res, ResMut},
|
||||
};
|
||||
use glam::Vec2;
|
||||
use sdl2::{event::Event, keyboard::Keycode, EventPump};
|
||||
use sdl2::{
|
||||
event::{Event, WindowEvent},
|
||||
keyboard::Keycode,
|
||||
EventPump,
|
||||
};
|
||||
use smallvec::{smallvec, SmallVec};
|
||||
|
||||
use crate::systems::components::DeltaTime;
|
||||
@@ -15,6 +19,12 @@ use crate::{
|
||||
map::direction::Direction,
|
||||
};
|
||||
|
||||
// Touch input constants
|
||||
pub const TOUCH_DIRECTION_THRESHOLD: f32 = 10.0;
|
||||
pub const TOUCH_EASING_DISTANCE_THRESHOLD: f32 = 1.0;
|
||||
pub const MAX_TOUCH_MOVEMENT_SPEED: f32 = 100.0;
|
||||
pub const TOUCH_EASING_FACTOR: f32 = 1.5;
|
||||
|
||||
#[derive(Resource, Default, Debug, Copy, Clone)]
|
||||
pub enum CursorPosition {
|
||||
#[default]
|
||||
@@ -25,6 +35,30 @@ pub enum CursorPosition {
|
||||
},
|
||||
}
|
||||
|
||||
#[derive(Resource, Default, Debug, Clone)]
|
||||
pub struct TouchState {
|
||||
pub active_touch: Option<TouchData>,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct TouchData {
|
||||
pub finger_id: i64,
|
||||
pub start_pos: Vec2,
|
||||
pub current_pos: Vec2,
|
||||
pub current_direction: Option<Direction>,
|
||||
}
|
||||
|
||||
impl TouchData {
|
||||
pub fn new(finger_id: i64, start_pos: Vec2) -> Self {
|
||||
Self {
|
||||
finger_id,
|
||||
start_pos,
|
||||
current_pos: start_pos,
|
||||
current_direction: None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Resource, Debug, Clone)]
|
||||
pub struct Bindings {
|
||||
key_bindings: HashMap<Keycode, GameCommand>,
|
||||
@@ -125,27 +159,67 @@ pub fn process_simple_key_events(bindings: &mut Bindings, frame_events: &[Simple
|
||||
emitted_events
|
||||
}
|
||||
|
||||
/// Calculates the primary direction from a 2D vector delta
|
||||
pub fn calculate_direction_from_delta(delta: Vec2) -> Direction {
|
||||
if delta.x.abs() > delta.y.abs() {
|
||||
if delta.x > 0.0 {
|
||||
Direction::Right
|
||||
} else {
|
||||
Direction::Left
|
||||
}
|
||||
} else if delta.y > 0.0 {
|
||||
Direction::Down
|
||||
} else {
|
||||
Direction::Up
|
||||
}
|
||||
}
|
||||
|
||||
/// Updates the touch reference position with easing
|
||||
///
|
||||
/// This slowly moves the start_pos towards the current_pos, with the speed
|
||||
/// decreasing as the distance gets smaller. The maximum movement speed is capped.
|
||||
/// Returns the delta vector and its length for reuse by the caller.
|
||||
pub fn update_touch_reference_position(touch_data: &mut TouchData, delta_time: f32) -> (Vec2, f32) {
|
||||
// Calculate the vector from start to current position
|
||||
let delta = touch_data.current_pos - touch_data.start_pos;
|
||||
let distance = delta.length();
|
||||
|
||||
// If there's no significant distance, nothing to do
|
||||
if distance < TOUCH_EASING_DISTANCE_THRESHOLD {
|
||||
return (delta, distance);
|
||||
}
|
||||
|
||||
// Calculate speed based on distance (slower as it gets closer)
|
||||
// The easing function creates a curve where movement slows down as it approaches the target
|
||||
let speed = (distance / TOUCH_EASING_FACTOR).min(MAX_TOUCH_MOVEMENT_SPEED);
|
||||
|
||||
// Calculate movement distance for this frame
|
||||
let movement_amount = speed * delta_time;
|
||||
|
||||
// If the movement would overshoot, just set to target
|
||||
if movement_amount >= distance {
|
||||
touch_data.start_pos = touch_data.current_pos;
|
||||
} else {
|
||||
// Use direct vector scaling instead of normalization
|
||||
let scale_factor = movement_amount / distance;
|
||||
touch_data.start_pos += delta * scale_factor;
|
||||
}
|
||||
|
||||
(delta, distance)
|
||||
}
|
||||
|
||||
pub fn input_system(
|
||||
delta_time: Res<DeltaTime>,
|
||||
mut bindings: ResMut<Bindings>,
|
||||
mut writer: EventWriter<GameEvent>,
|
||||
mut pump: NonSendMut<EventPump>,
|
||||
mut cursor: ResMut<CursorPosition>,
|
||||
mut touch_state: ResMut<TouchState>,
|
||||
) {
|
||||
let mut cursor_seen = false;
|
||||
// Collect all events for this frame.
|
||||
let frame_events: SmallVec<[Event; 3]> = pump.poll_iter().collect();
|
||||
|
||||
// Warn if the smallvec was heap allocated due to exceeding stack capacity
|
||||
#[cfg(debug_assertions)]
|
||||
if frame_events.len() > frame_events.capacity() {
|
||||
tracing::warn!(
|
||||
"More than {} events in a frame, consider adjusting stack capacity: {:?}",
|
||||
frame_events.capacity(),
|
||||
frame_events
|
||||
);
|
||||
}
|
||||
|
||||
// Handle non-keyboard events inline and build a simplified keyboard event stream.
|
||||
let mut simple_key_events: SmallVec<[SimpleKeyEvent; 3]> = smallvec![];
|
||||
for event in &frame_events {
|
||||
@@ -159,6 +233,43 @@ pub fn input_system(
|
||||
remaining_time: 0.20,
|
||||
};
|
||||
cursor_seen = true;
|
||||
|
||||
// Handle mouse motion as touch motion for desktop testing
|
||||
if let Some(ref mut touch_data) = touch_state.active_touch {
|
||||
touch_data.current_pos = Vec2::new(x as f32, y as f32);
|
||||
}
|
||||
}
|
||||
// Handle mouse events as touch for desktop testing
|
||||
Event::MouseButtonDown { x, y, .. } => {
|
||||
let pos = Vec2::new(x as f32, y as f32);
|
||||
touch_state.active_touch = Some(TouchData::new(0, pos)); // Use ID 0 for mouse
|
||||
}
|
||||
Event::MouseButtonUp { .. } => {
|
||||
touch_state.active_touch = None;
|
||||
}
|
||||
// Handle actual touch events for mobile
|
||||
Event::FingerDown { finger_id, x, y, .. } => {
|
||||
// Convert normalized coordinates (0.0-1.0) to screen coordinates
|
||||
let screen_x = x * crate::constants::CANVAS_SIZE.x as f32;
|
||||
let screen_y = y * crate::constants::CANVAS_SIZE.y as f32;
|
||||
let pos = Vec2::new(screen_x, screen_y);
|
||||
touch_state.active_touch = Some(TouchData::new(finger_id, pos));
|
||||
}
|
||||
Event::FingerMotion { finger_id, x, y, .. } => {
|
||||
if let Some(ref mut touch_data) = touch_state.active_touch {
|
||||
if touch_data.finger_id == finger_id {
|
||||
let screen_x = x * crate::constants::CANVAS_SIZE.x as f32;
|
||||
let screen_y = y * crate::constants::CANVAS_SIZE.y as f32;
|
||||
touch_data.current_pos = Vec2::new(screen_x, screen_y);
|
||||
}
|
||||
}
|
||||
}
|
||||
Event::FingerUp { finger_id, .. } => {
|
||||
if let Some(ref touch_data) = touch_state.active_touch {
|
||||
if touch_data.finger_id == finger_id {
|
||||
touch_state.active_touch = None;
|
||||
}
|
||||
}
|
||||
}
|
||||
Event::KeyDown { keycode, repeat, .. } => {
|
||||
if let Some(key) = keycode {
|
||||
@@ -176,8 +287,15 @@ pub fn input_system(
|
||||
simple_key_events.push(SimpleKeyEvent::KeyUp(key));
|
||||
}
|
||||
}
|
||||
Event::Window { win_event, .. } => {
|
||||
if let WindowEvent::Resized(w, h) = win_event {
|
||||
tracing::info!(width = w, height = h, event = ?win_event, "Window Resized");
|
||||
}
|
||||
}
|
||||
// Despite disabling this event, it's still received, so we ignore it explicitly.
|
||||
Event::RenderTargetsReset { .. } => {}
|
||||
_ => {
|
||||
tracing::warn!("Unhandled event, consider disabling: {:?}", event);
|
||||
tracing::warn!(event = ?event, "Unhandled Event");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -188,8 +306,27 @@ pub fn input_system(
|
||||
writer.write(event);
|
||||
}
|
||||
|
||||
// Update touch reference position with easing
|
||||
if let Some(ref mut touch_data) = touch_state.active_touch {
|
||||
// Apply easing to the reference position and get the delta for direction calculation
|
||||
let (delta, distance) = update_touch_reference_position(touch_data, delta_time.seconds);
|
||||
|
||||
// Check for direction based on updated reference position
|
||||
if distance >= TOUCH_DIRECTION_THRESHOLD {
|
||||
let direction = calculate_direction_from_delta(delta);
|
||||
|
||||
// Only send command if direction has changed
|
||||
if touch_data.current_direction != Some(direction) {
|
||||
touch_data.current_direction = Some(direction);
|
||||
writer.write(GameEvent::Command(GameCommand::MovePlayer(direction)));
|
||||
}
|
||||
} else if touch_data.current_direction.is_some() {
|
||||
touch_data.current_direction = None;
|
||||
}
|
||||
}
|
||||
|
||||
if let (false, CursorPosition::Some { remaining_time, .. }) = (cursor_seen, &mut *cursor) {
|
||||
*remaining_time -= delta_time.0;
|
||||
*remaining_time -= delta_time.seconds;
|
||||
if *remaining_time <= 0.0 {
|
||||
*cursor = CursorPosition::None;
|
||||
}
|
||||
|
||||
@@ -99,12 +99,12 @@ pub fn player_movement_system(
|
||||
} else {
|
||||
*buffered_direction = BufferedDirection::Some {
|
||||
direction,
|
||||
remaining_time: remaining_time - delta_time.0,
|
||||
remaining_time: remaining_time - delta_time.seconds,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
let mut distance = velocity.speed * modifiers.speed_multiplier * 60.0 * delta_time.0;
|
||||
let mut distance = velocity.speed * modifiers.speed_multiplier * 60.0 * delta_time.seconds;
|
||||
|
||||
loop {
|
||||
match *position {
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
use bevy_ecs::system::IntoSystem;
|
||||
use bevy_ecs::{resource::Resource, system::System};
|
||||
use circular_buffer::CircularBuffer;
|
||||
use micromap::Map;
|
||||
use num_width::NumberWidth;
|
||||
use parking_lot::Mutex;
|
||||
use smallvec::SmallVec;
|
||||
use std::fmt::Display;
|
||||
use std::sync::atomic::{AtomicU64, Ordering};
|
||||
use std::time::Duration;
|
||||
use strum::{EnumCount, IntoEnumIterator};
|
||||
use strum_macros::{EnumCount, EnumIter, IntoStaticStr};
|
||||
@@ -16,8 +16,127 @@ const MAX_SYSTEMS: usize = SystemId::COUNT;
|
||||
/// The number of durations to keep in the circular buffer.
|
||||
const TIMING_WINDOW_SIZE: usize = 30;
|
||||
|
||||
/// A timing buffer that tracks durations and automatically inserts zero durations for skipped ticks.
|
||||
#[derive(Debug, Default)]
|
||||
pub struct TimingBuffer {
|
||||
/// Circular buffer storing timing durations
|
||||
buffer: CircularBuffer<TIMING_WINDOW_SIZE, Duration>,
|
||||
/// The last tick when this buffer was updated
|
||||
last_tick: u64,
|
||||
}
|
||||
|
||||
impl TimingBuffer {
|
||||
/// Adds a timing duration for the current tick.
|
||||
///
|
||||
/// # Panics
|
||||
///
|
||||
/// Panics if `current_tick` is less than `last_tick`, indicating time went backwards.
|
||||
pub fn add_timing(&mut self, duration: Duration, current_tick: u64) {
|
||||
if current_tick < self.last_tick {
|
||||
panic!(
|
||||
"Time went backwards: current_tick ({}) < last_tick ({})",
|
||||
current_tick, self.last_tick
|
||||
);
|
||||
}
|
||||
|
||||
// Insert zero durations for any skipped ticks (but not the current tick)
|
||||
if current_tick > self.last_tick {
|
||||
let skipped_ticks = current_tick - self.last_tick - 1;
|
||||
for _ in 0..skipped_ticks {
|
||||
self.buffer.push_back(Duration::ZERO);
|
||||
}
|
||||
}
|
||||
|
||||
// Add the actual timing
|
||||
self.buffer.push_back(duration);
|
||||
self.last_tick = current_tick;
|
||||
}
|
||||
|
||||
/// Gets statistics for this timing buffer.
|
||||
///
|
||||
/// # Panics
|
||||
///
|
||||
/// Panics if `current_tick` is less than `last_tick`, indicating time went backwards.
|
||||
pub fn get_stats(&mut self, current_tick: u64) -> (Duration, Duration) {
|
||||
// Insert zero durations for any skipped ticks since last update (but not the current tick)
|
||||
if current_tick > self.last_tick {
|
||||
let skipped_ticks = current_tick - self.last_tick - 1;
|
||||
for _ in 0..skipped_ticks {
|
||||
self.buffer.push_back(Duration::ZERO);
|
||||
}
|
||||
self.last_tick = current_tick;
|
||||
}
|
||||
|
||||
// Calculate statistics using Welford's algorithm
|
||||
let mut sample_count = 0u16;
|
||||
let mut running_mean = 0.0;
|
||||
let mut sum_squared_diff = 0.0;
|
||||
|
||||
let skip = self.last_tick.saturating_sub(current_tick);
|
||||
for duration in self.buffer.iter().skip(skip as usize) {
|
||||
let duration_secs = duration.as_secs_f32();
|
||||
sample_count += 1;
|
||||
|
||||
let diff_from_mean = duration_secs - running_mean;
|
||||
running_mean += diff_from_mean / sample_count as f32;
|
||||
|
||||
let diff_from_new_mean = duration_secs - running_mean;
|
||||
sum_squared_diff += diff_from_mean * diff_from_new_mean;
|
||||
}
|
||||
|
||||
if sample_count > 0 {
|
||||
let variance = if sample_count > 1 {
|
||||
sum_squared_diff / (sample_count - 1) as f32
|
||||
} else {
|
||||
0.0
|
||||
};
|
||||
|
||||
(
|
||||
Duration::from_secs_f32(running_mean),
|
||||
Duration::from_secs_f32(variance.sqrt()),
|
||||
)
|
||||
} else {
|
||||
(Duration::ZERO, Duration::ZERO)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// A resource that tracks the current game tick using an atomic counter.
|
||||
/// This ensures thread-safe access to the tick counter across systems.
|
||||
#[derive(Resource, Debug)]
|
||||
pub struct Timing {
|
||||
/// Atomic counter for the current game tick
|
||||
current_tick: AtomicU64,
|
||||
}
|
||||
|
||||
impl Timing {
|
||||
/// Creates a new Timing resource starting at tick 0
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
current_tick: AtomicU64::new(0),
|
||||
}
|
||||
}
|
||||
|
||||
/// Gets the current tick value
|
||||
pub fn get_current_tick(&self) -> u64 {
|
||||
self.current_tick.load(Ordering::Relaxed)
|
||||
}
|
||||
|
||||
/// Increments the tick counter and returns the new value
|
||||
pub fn increment_tick(&self) -> u64 {
|
||||
self.current_tick.fetch_add(1, Ordering::Relaxed) + 1
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for Timing {
|
||||
fn default() -> Self {
|
||||
Self::new()
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(EnumCount, EnumIter, IntoStaticStr, Debug, PartialEq, Eq, Hash, Copy, Clone)]
|
||||
pub enum SystemId {
|
||||
Total,
|
||||
Input,
|
||||
PlayerControls,
|
||||
Ghost,
|
||||
@@ -42,33 +161,24 @@ pub enum SystemId {
|
||||
|
||||
impl Display for SystemId {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
// Use strum_macros::IntoStaticStr to get the static string
|
||||
write!(f, "{}", Into::<&'static str>::into(self).to_ascii_lowercase())
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Resource, Debug)]
|
||||
pub struct SystemTimings {
|
||||
/// Map of system names to a queue of durations, using a circular buffer.
|
||||
///
|
||||
/// Uses a RwLock to allow multiple readers for the HashMap, and a Mutex on the circular buffer for exclusive access.
|
||||
/// This is probably overkill, but it's fun to play with.
|
||||
///
|
||||
/// Also, we use a micromap::Map as the number of systems is generally quite small.
|
||||
/// Just make sure to set the capacity appropriately, or it will panic.
|
||||
///
|
||||
/// Pre-populated with all SystemId variants during initialization to avoid runtime allocations
|
||||
/// and allow systems to have default zero timings when they don't submit data.
|
||||
pub timings: Map<SystemId, Mutex<CircularBuffer<TIMING_WINDOW_SIZE, Duration>>, MAX_SYSTEMS>,
|
||||
/// Statically sized map of system names to timing buffers.
|
||||
pub timings: micromap::Map<SystemId, Mutex<TimingBuffer>, MAX_SYSTEMS>,
|
||||
}
|
||||
|
||||
impl Default for SystemTimings {
|
||||
fn default() -> Self {
|
||||
let mut timings = Map::new();
|
||||
let mut timings = micromap::Map::new();
|
||||
|
||||
// Pre-populate with all SystemId variants to avoid runtime allocations
|
||||
// and provide default zero timings for systems that don't submit data
|
||||
for id in SystemId::iter() {
|
||||
timings.insert(id, Mutex::new(CircularBuffer::new()));
|
||||
timings.insert(id, Mutex::new(TimingBuffer::default()));
|
||||
}
|
||||
|
||||
Self { timings }
|
||||
@@ -76,94 +186,61 @@ impl Default for SystemTimings {
|
||||
}
|
||||
|
||||
impl SystemTimings {
|
||||
pub fn add_timing(&self, id: SystemId, duration: Duration) {
|
||||
pub fn add_timing(&self, id: SystemId, duration: Duration, current_tick: u64) {
|
||||
// Since all SystemId variants are pre-populated, we can use a simple read lock
|
||||
let queue = self
|
||||
let buffer = self
|
||||
.timings
|
||||
.get(&id)
|
||||
.expect("SystemId not found in pre-populated map - this is a bug");
|
||||
queue.lock().push_back(duration);
|
||||
buffer.lock().add_timing(duration, current_tick);
|
||||
}
|
||||
|
||||
pub fn get_stats(&self) -> Map<SystemId, (Duration, Duration), MAX_SYSTEMS> {
|
||||
let mut stats = Map::new();
|
||||
/// Add timing for the Total system (total frame time including scheduler.run)
|
||||
pub fn add_total_timing(&self, duration: Duration, current_tick: u64) {
|
||||
self.add_timing(SystemId::Total, duration, current_tick);
|
||||
}
|
||||
|
||||
pub fn get_stats(&self, current_tick: u64) -> micromap::Map<SystemId, (Duration, Duration), MAX_SYSTEMS> {
|
||||
let mut stats = micromap::Map::new();
|
||||
|
||||
// Iterate over all SystemId variants to ensure every system has an entry
|
||||
for id in SystemId::iter() {
|
||||
let queue = self
|
||||
let buffer = self
|
||||
.timings
|
||||
.get(&id)
|
||||
.expect("SystemId not found in pre-populated map - this is a bug");
|
||||
|
||||
let queue_guard = queue.lock();
|
||||
if queue_guard.is_empty() {
|
||||
// Return zero timing for systems that haven't submitted any data
|
||||
stats.insert(id, (Duration::ZERO, Duration::ZERO));
|
||||
continue;
|
||||
}
|
||||
|
||||
let durations: Vec<f64> = queue_guard.iter().map(|d| d.as_secs_f64() * 1000.0).collect();
|
||||
let count = durations.len() as f64;
|
||||
|
||||
let sum: f64 = durations.iter().sum();
|
||||
let mean = sum / count;
|
||||
|
||||
let variance = durations.iter().map(|x| (x - mean).powi(2)).sum::<f64>() / (count - 1.0).max(1.0);
|
||||
let std_dev = variance.sqrt();
|
||||
|
||||
stats.insert(
|
||||
id,
|
||||
(
|
||||
Duration::from_secs_f64(mean / 1000.0),
|
||||
Duration::from_secs_f64(std_dev / 1000.0),
|
||||
),
|
||||
);
|
||||
let (average, standard_deviation) = buffer.lock().get_stats(current_tick);
|
||||
stats.insert(id, (average, standard_deviation));
|
||||
}
|
||||
|
||||
stats
|
||||
}
|
||||
|
||||
pub fn get_total_stats(&self) -> (Duration, Duration) {
|
||||
let duration_sums = {
|
||||
self.timings
|
||||
.iter()
|
||||
.map(|(_, queue)| queue.lock().iter().sum::<Duration>())
|
||||
.collect::<Vec<_>>()
|
||||
};
|
||||
pub fn format_timing_display(&self, current_tick: u64) -> SmallVec<[String; SystemId::COUNT]> {
|
||||
let stats = self.get_stats(current_tick);
|
||||
|
||||
let mean = duration_sums.iter().sum::<Duration>() / duration_sums.len() as u32;
|
||||
let variance = duration_sums
|
||||
.iter()
|
||||
.map(|x| {
|
||||
let diff_secs = x.as_secs_f64() - mean.as_secs_f64();
|
||||
diff_secs * diff_secs
|
||||
})
|
||||
.sum::<f64>()
|
||||
/ (duration_sums.len() - 1).max(1) as f64;
|
||||
let std_dev_secs = variance.sqrt();
|
||||
|
||||
(mean, Duration::from_secs_f64(std_dev_secs))
|
||||
}
|
||||
|
||||
pub fn format_timing_display(&self) -> SmallVec<[String; SystemId::COUNT]> {
|
||||
let stats = self.get_stats();
|
||||
let (total_avg, total_std) = self.get_total_stats();
|
||||
// Get the Total system metrics instead of averaging all systems
|
||||
let (total_avg, total_std) = stats
|
||||
.get(&SystemId::Total)
|
||||
.copied()
|
||||
.unwrap_or((Duration::ZERO, Duration::ZERO));
|
||||
|
||||
let effective_fps = match 1.0 / total_avg.as_secs_f64() {
|
||||
f if f > 100.0 => (f as u32).separate_with_commas(),
|
||||
f if f > 100.0 => format!("{:>5} FPS", (f as u32).separate_with_commas()),
|
||||
f if f < 10.0 => format!("{:.1} FPS", f),
|
||||
f => format!("{:.0} FPS", f),
|
||||
f => format!("{:5.0} FPS", f),
|
||||
};
|
||||
|
||||
// Collect timing data for formatting
|
||||
let mut timing_data = vec![(effective_fps, total_avg, total_std)];
|
||||
|
||||
// Sort the stats by average duration
|
||||
let mut sorted_stats: Vec<_> = stats.iter().collect();
|
||||
// Sort the stats by average duration, excluding the Total system
|
||||
let mut sorted_stats: Vec<_> = stats.iter().filter(|(id, _)| **id != SystemId::Total).collect();
|
||||
sorted_stats.sort_by(|a, b| b.1 .0.cmp(&a.1 .0));
|
||||
|
||||
// Add the top 5 most expensive systems
|
||||
for (name, (avg, std_dev)) in sorted_stats.iter().take(7) {
|
||||
// Add the top 7 most expensive systems (excluding Total)
|
||||
for (name, (avg, std_dev)) in sorted_stats.iter().take(9) {
|
||||
timing_data.push((name.to_string(), *avg, *std_dev));
|
||||
}
|
||||
|
||||
@@ -188,8 +265,9 @@ where
|
||||
system.run((), world);
|
||||
let duration = start.elapsed();
|
||||
|
||||
if let Some(timings) = world.get_resource::<SystemTimings>() {
|
||||
timings.add_timing(id, duration);
|
||||
if let (Some(timings), Some(timing)) = (world.get_resource::<SystemTimings>(), world.get_resource::<Timing>()) {
|
||||
let current_tick = timing.get_current_tick();
|
||||
timings.add_timing(id, duration, current_tick);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,9 +1,11 @@
|
||||
use crate::constants::CANVAS_SIZE;
|
||||
use crate::error::{GameError, TextureError};
|
||||
use crate::map::builder::Map;
|
||||
use crate::systems::input::TouchState;
|
||||
use crate::systems::{
|
||||
DebugState, DebugTextureResource, DeltaTime, DirectionalAnimation, LinearAnimation, Position, Renderable, ScoreResource,
|
||||
StartupSequence, Velocity,
|
||||
debug_render_system, BatchedLinesResource, Collider, CursorPosition, DebugState, DebugTextureResource, DeltaTime,
|
||||
DirectionalAnimation, LinearAnimation, Position, Renderable, ScoreResource, StartupSequence, SystemId, SystemTimings,
|
||||
TtfAtlasResource, Velocity,
|
||||
};
|
||||
use crate::texture::sprite::SpriteAtlas;
|
||||
use crate::texture::text::TextTexture;
|
||||
@@ -18,6 +20,7 @@ use sdl2::pixels::Color;
|
||||
use sdl2::rect::{Point, Rect};
|
||||
use sdl2::render::{BlendMode, Canvas, Texture};
|
||||
use sdl2::video::Window;
|
||||
use std::time::Instant;
|
||||
|
||||
#[derive(Resource, Default)]
|
||||
pub struct RenderDirty(pub bool);
|
||||
@@ -25,6 +28,13 @@ pub struct RenderDirty(pub bool);
|
||||
#[derive(Component)]
|
||||
pub struct Hidden;
|
||||
|
||||
/// Enum to identify which texture is being rendered to in the combined render system
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
enum RenderTarget {
|
||||
Backbuffer,
|
||||
Debug,
|
||||
}
|
||||
|
||||
#[allow(clippy::type_complexity)]
|
||||
pub fn dirty_render_system(
|
||||
mut dirty: ResMut<RenderDirty>,
|
||||
@@ -45,7 +55,7 @@ pub fn directional_render_system(
|
||||
dt: Res<DeltaTime>,
|
||||
mut query: Query<(&Position, &Velocity, &mut DirectionalAnimation, &mut Renderable)>,
|
||||
) {
|
||||
let ticks = (dt.0 * 60.0).round() as u16; // Convert from seconds to ticks at 60 ticks/sec
|
||||
let ticks = (dt.seconds * 60.0).round() as u16; // Convert from seconds to ticks at 60 ticks/sec
|
||||
|
||||
for (position, velocity, mut anim, mut renderable) in query.iter_mut() {
|
||||
let stopped = matches!(position, Position::Stopped { .. });
|
||||
@@ -80,7 +90,7 @@ pub fn directional_render_system(
|
||||
///
|
||||
/// This system handles entities that use LinearAnimation component for simple frame cycling.
|
||||
pub fn linear_render_system(dt: Res<DeltaTime>, mut query: Query<(&mut LinearAnimation, &mut Renderable)>) {
|
||||
let ticks = (dt.0 * 60.0).round() as u16; // Convert from seconds to ticks at 60 ticks/sec
|
||||
let ticks = (dt.seconds * 60.0).round() as u16; // Convert from seconds to ticks at 60 ticks/sec
|
||||
|
||||
for (mut anim, mut renderable) in query.iter_mut() {
|
||||
// Tick animation
|
||||
@@ -105,6 +115,79 @@ pub struct MapTextureResource(pub Texture);
|
||||
/// A non-send resource for the backbuffer texture. This just wraps the texture with a type so it can be differentiated when exposed as a resource.
|
||||
pub struct BackbufferResource(pub Texture);
|
||||
|
||||
/// Renders touch UI overlay for mobile/testing.
|
||||
pub fn touch_ui_render_system(
|
||||
mut backbuffer: NonSendMut<BackbufferResource>,
|
||||
mut canvas: NonSendMut<&mut Canvas<Window>>,
|
||||
touch_state: Res<TouchState>,
|
||||
mut errors: EventWriter<GameError>,
|
||||
) {
|
||||
if let Some(ref touch_data) = touch_state.active_touch {
|
||||
let _ = canvas.with_texture_canvas(&mut backbuffer.0, |canvas| {
|
||||
// Set blend mode for transparency
|
||||
canvas.set_blend_mode(BlendMode::Blend);
|
||||
|
||||
// Draw semi-transparent circle at touch start position
|
||||
canvas.set_draw_color(Color::RGBA(255, 255, 255, 100));
|
||||
let center = Point::new(touch_data.start_pos.x as i32, touch_data.start_pos.y as i32);
|
||||
|
||||
// Draw a simple circle by drawing filled rectangles (basic approach)
|
||||
let radius = 30;
|
||||
for dy in -radius..=radius {
|
||||
for dx in -radius..=radius {
|
||||
if dx * dx + dy * dy <= radius * radius {
|
||||
let point = Point::new(center.x + dx, center.y + dy);
|
||||
if let Err(e) = canvas.draw_point(point) {
|
||||
errors.write(TextureError::RenderFailed(format!("Touch UI render error: {}", e)).into());
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Draw direction indicator if we have a direction
|
||||
if let Some(direction) = touch_data.current_direction {
|
||||
canvas.set_draw_color(Color::RGBA(0, 255, 0, 150));
|
||||
|
||||
// Draw arrow indicating direction
|
||||
let arrow_length = 40;
|
||||
let (dx, dy) = match direction {
|
||||
crate::map::direction::Direction::Up => (0, -arrow_length),
|
||||
crate::map::direction::Direction::Down => (0, arrow_length),
|
||||
crate::map::direction::Direction::Left => (-arrow_length, 0),
|
||||
crate::map::direction::Direction::Right => (arrow_length, 0),
|
||||
};
|
||||
|
||||
let end_point = Point::new(center.x + dx, center.y + dy);
|
||||
if let Err(e) = canvas.draw_line(center, end_point) {
|
||||
errors.write(TextureError::RenderFailed(format!("Touch arrow render error: {}", e)).into());
|
||||
}
|
||||
|
||||
// Draw arrowhead (simple approach)
|
||||
let arrow_size = 8;
|
||||
match direction {
|
||||
crate::map::direction::Direction::Up => {
|
||||
let _ = canvas.draw_line(end_point, Point::new(end_point.x - arrow_size, end_point.y + arrow_size));
|
||||
let _ = canvas.draw_line(end_point, Point::new(end_point.x + arrow_size, end_point.y + arrow_size));
|
||||
}
|
||||
crate::map::direction::Direction::Down => {
|
||||
let _ = canvas.draw_line(end_point, Point::new(end_point.x - arrow_size, end_point.y - arrow_size));
|
||||
let _ = canvas.draw_line(end_point, Point::new(end_point.x + arrow_size, end_point.y - arrow_size));
|
||||
}
|
||||
crate::map::direction::Direction::Left => {
|
||||
let _ = canvas.draw_line(end_point, Point::new(end_point.x + arrow_size, end_point.y - arrow_size));
|
||||
let _ = canvas.draw_line(end_point, Point::new(end_point.x + arrow_size, end_point.y + arrow_size));
|
||||
}
|
||||
crate::map::direction::Direction::Right => {
|
||||
let _ = canvas.draw_line(end_point, Point::new(end_point.x - arrow_size, end_point.y - arrow_size));
|
||||
let _ = canvas.draw_line(end_point, Point::new(end_point.x - arrow_size, end_point.y + arrow_size));
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/// Renders the HUD (score, lives, etc.) on top of the game.
|
||||
pub fn hud_render_system(
|
||||
mut backbuffer: NonSendMut<BackbufferResource>,
|
||||
@@ -172,59 +255,142 @@ pub fn hud_render_system(
|
||||
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
pub fn render_system(
|
||||
canvas: &mut Canvas<Window>,
|
||||
map_texture: &NonSendMut<MapTextureResource>,
|
||||
atlas: &mut SpriteAtlas,
|
||||
map: &Res<Map>,
|
||||
dirty: &Res<RenderDirty>,
|
||||
renderables: &Query<(Entity, &Renderable, &Position), Without<Hidden>>,
|
||||
errors: &mut EventWriter<GameError>,
|
||||
) {
|
||||
if !dirty.0 {
|
||||
return;
|
||||
}
|
||||
|
||||
// Clear the backbuffer
|
||||
canvas.set_draw_color(sdl2::pixels::Color::BLACK);
|
||||
canvas.clear();
|
||||
|
||||
// Copy the pre-rendered map texture to the backbuffer
|
||||
if let Err(e) = canvas.copy(&map_texture.0, None, None) {
|
||||
errors.write(TextureError::RenderFailed(e.to_string()).into());
|
||||
}
|
||||
|
||||
// Render all entities to the backbuffer
|
||||
for (_, renderable, position) in renderables
|
||||
.iter()
|
||||
.sort_by_key::<(Entity, &Renderable, &Position), _>(|(_, renderable, _)| renderable.layer)
|
||||
.rev()
|
||||
{
|
||||
let pos = position.get_pixel_position(&map.graph);
|
||||
match pos {
|
||||
Ok(pos) => {
|
||||
let dest = Rect::from_center(
|
||||
Point::from((pos.x as i32, pos.y as i32)),
|
||||
renderable.sprite.size.x as u32,
|
||||
renderable.sprite.size.y as u32,
|
||||
);
|
||||
|
||||
renderable
|
||||
.sprite
|
||||
.render(canvas, atlas, dest)
|
||||
.err()
|
||||
.map(|e| errors.write(TextureError::RenderFailed(e.to_string()).into()));
|
||||
}
|
||||
Err(e) => {
|
||||
errors.write(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Combined render system that renders to both backbuffer and debug textures in a single
|
||||
/// with_multiple_texture_canvas call for reduced overhead
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
pub fn combined_render_system(
|
||||
mut canvas: NonSendMut<&mut Canvas<Window>>,
|
||||
map_texture: NonSendMut<MapTextureResource>,
|
||||
mut backbuffer: NonSendMut<BackbufferResource>,
|
||||
mut debug_texture: NonSendMut<DebugTextureResource>,
|
||||
mut atlas: NonSendMut<SpriteAtlas>,
|
||||
mut ttf_atlas: NonSendMut<TtfAtlasResource>,
|
||||
batched_lines: Res<BatchedLinesResource>,
|
||||
debug_state: Res<DebugState>,
|
||||
timings: Res<SystemTimings>,
|
||||
timing: Res<crate::systems::profiling::Timing>,
|
||||
map: Res<Map>,
|
||||
dirty: Res<RenderDirty>,
|
||||
renderables: Query<(Entity, &Renderable, &Position), Without<Hidden>>,
|
||||
colliders: Query<(&Collider, &Position)>,
|
||||
cursor: Res<CursorPosition>,
|
||||
mut errors: EventWriter<GameError>,
|
||||
) {
|
||||
if !dirty.0 {
|
||||
return;
|
||||
}
|
||||
// Render to backbuffer
|
||||
canvas
|
||||
.with_texture_canvas(&mut backbuffer.0, |backbuffer_canvas| {
|
||||
// Clear the backbuffer
|
||||
backbuffer_canvas.set_draw_color(sdl2::pixels::Color::BLACK);
|
||||
backbuffer_canvas.clear();
|
||||
|
||||
// Copy the pre-rendered map texture to the backbuffer
|
||||
if let Err(e) = backbuffer_canvas.copy(&map_texture.0, None, None) {
|
||||
errors.write(TextureError::RenderFailed(e.to_string()).into());
|
||||
// Prepare textures and render targets
|
||||
let textures = [
|
||||
(&mut backbuffer.0, RenderTarget::Backbuffer),
|
||||
(&mut debug_texture.0, RenderTarget::Debug),
|
||||
];
|
||||
|
||||
// Record timing for each system independently
|
||||
let mut render_duration = None;
|
||||
let mut debug_render_duration = None;
|
||||
|
||||
let result = canvas.with_multiple_texture_canvas(textures.iter(), |texture_canvas, render_target| match render_target {
|
||||
RenderTarget::Backbuffer => {
|
||||
let start_time = Instant::now();
|
||||
|
||||
render_system(
|
||||
texture_canvas,
|
||||
&map_texture,
|
||||
&mut atlas,
|
||||
&map,
|
||||
&dirty,
|
||||
&renderables,
|
||||
&mut errors,
|
||||
);
|
||||
|
||||
render_duration = Some(start_time.elapsed());
|
||||
}
|
||||
RenderTarget::Debug => {
|
||||
if !debug_state.enabled {
|
||||
return;
|
||||
}
|
||||
|
||||
// Render all entities to the backbuffer
|
||||
for (_, renderable, position) in renderables
|
||||
.iter()
|
||||
.sort_by_key::<(Entity, &Renderable, &Position), _>(|(_, renderable, _)| renderable.layer)
|
||||
.rev()
|
||||
{
|
||||
let pos = position.get_pixel_position(&map.graph);
|
||||
match pos {
|
||||
Ok(pos) => {
|
||||
let dest = Rect::from_center(
|
||||
Point::from((pos.x as i32, pos.y as i32)),
|
||||
renderable.sprite.size.x as u32,
|
||||
renderable.sprite.size.y as u32,
|
||||
);
|
||||
let start_time = Instant::now();
|
||||
|
||||
renderable
|
||||
.sprite
|
||||
.render(backbuffer_canvas, &mut atlas, dest)
|
||||
.err()
|
||||
.map(|e| errors.write(TextureError::RenderFailed(e.to_string()).into()));
|
||||
}
|
||||
Err(e) => {
|
||||
errors.write(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
})
|
||||
.err()
|
||||
.map(|e| errors.write(TextureError::RenderFailed(e.to_string()).into()));
|
||||
debug_render_system(
|
||||
texture_canvas,
|
||||
&mut ttf_atlas,
|
||||
&batched_lines,
|
||||
&debug_state,
|
||||
&timings,
|
||||
&timing,
|
||||
&map,
|
||||
&colliders,
|
||||
&cursor,
|
||||
);
|
||||
|
||||
debug_render_duration = Some(start_time.elapsed());
|
||||
}
|
||||
});
|
||||
|
||||
if let Err(e) = result {
|
||||
errors.write(TextureError::RenderFailed(e.to_string()).into());
|
||||
}
|
||||
|
||||
// Record timings for each system independently
|
||||
let current_tick = timing.get_current_tick();
|
||||
|
||||
if let Some(duration) = render_duration {
|
||||
timings.add_timing(SystemId::Render, duration, current_tick);
|
||||
}
|
||||
if let Some(duration) = debug_render_duration {
|
||||
timings.add_timing(SystemId::DebugRender, duration, current_tick);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn present_system(
|
||||
|
||||
@@ -1,46 +0,0 @@
|
||||
#![allow(dead_code)]
|
||||
use crate::texture::sprite::AtlasTile;
|
||||
|
||||
#[derive(Clone)]
|
||||
pub struct BlinkingTexture {
|
||||
tile: AtlasTile,
|
||||
blink_duration: f32,
|
||||
time_bank: f32,
|
||||
is_on: bool,
|
||||
}
|
||||
|
||||
impl BlinkingTexture {
|
||||
pub fn new(tile: AtlasTile, blink_duration: f32) -> Self {
|
||||
Self {
|
||||
tile,
|
||||
blink_duration,
|
||||
time_bank: 0.0,
|
||||
is_on: true,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn tick(&mut self, dt: f32) {
|
||||
self.time_bank += dt;
|
||||
if self.time_bank >= self.blink_duration {
|
||||
self.time_bank -= self.blink_duration;
|
||||
self.is_on = !self.is_on;
|
||||
}
|
||||
}
|
||||
|
||||
pub fn is_on(&self) -> bool {
|
||||
self.is_on
|
||||
}
|
||||
|
||||
pub fn tile(&self) -> &AtlasTile {
|
||||
&self.tile
|
||||
}
|
||||
|
||||
// Helper methods for testing
|
||||
pub fn time_bank(&self) -> f32 {
|
||||
self.time_bank
|
||||
}
|
||||
|
||||
pub fn blink_duration(&self) -> f32 {
|
||||
self.blink_duration
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
pub mod animated;
|
||||
pub mod blinking;
|
||||
pub mod sprite;
|
||||
pub mod sprites;
|
||||
pub mod text;
|
||||
pub mod ttf;
|
||||
|
||||
@@ -20,7 +20,8 @@ pub struct MapperFrame {
|
||||
pub size: U16Vec2,
|
||||
}
|
||||
|
||||
#[derive(Copy, Clone, Debug, PartialEq)]
|
||||
/// A single tile within a sprite atlas, defined by its position and size.
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Default)]
|
||||
pub struct AtlasTile {
|
||||
pub pos: U16Vec2,
|
||||
pub size: U16Vec2,
|
||||
@@ -89,9 +90,11 @@ pub struct SpriteAtlas {
|
||||
|
||||
impl SpriteAtlas {
|
||||
pub fn new(texture: Texture, mapper: AtlasMapper) -> Self {
|
||||
let tiles = mapper.frames.into_iter().collect();
|
||||
|
||||
Self {
|
||||
texture,
|
||||
tiles: mapper.frames,
|
||||
tiles,
|
||||
default_color: None,
|
||||
last_modulation: None,
|
||||
}
|
||||
@@ -103,11 +106,15 @@ impl SpriteAtlas {
|
||||
/// for the named sprite, or `None` if the sprite name is not found in the
|
||||
/// atlas. The returned tile can be used for immediate rendering or stored
|
||||
/// for repeated use in animations and entity sprites.
|
||||
pub fn get_tile(&self, name: &str) -> Option<AtlasTile> {
|
||||
self.tiles.get(name).map(|frame| AtlasTile {
|
||||
pub fn get_tile(&self, name: &str) -> Result<AtlasTile, TextureError> {
|
||||
let frame = self
|
||||
.tiles
|
||||
.get(name)
|
||||
.ok_or_else(|| TextureError::AtlasTileNotFound(name.to_string()))?;
|
||||
Ok(AtlasTile {
|
||||
pos: frame.pos,
|
||||
size: frame.size,
|
||||
color: None,
|
||||
color: self.default_color,
|
||||
})
|
||||
}
|
||||
|
||||
|
||||
104
src/texture/sprites.rs
Normal file
104
src/texture/sprites.rs
Normal file
@@ -0,0 +1,104 @@
|
||||
//! A structured representation of all sprite assets in the game.
|
||||
//!
|
||||
//! This module provides a set of enums to represent every sprite, allowing for
|
||||
//! type-safe access to asset paths and avoiding the use of raw strings.
|
||||
//! The `GameSprite` enum is the main entry point, and its `to_path` method
|
||||
//! generates the correct path for a given sprite in the texture atlas.
|
||||
|
||||
use crate::map::direction::Direction;
|
||||
use crate::systems::components::Ghost;
|
||||
|
||||
/// Represents the different sprites for Pac-Man.
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
|
||||
pub enum PacmanSprite {
|
||||
/// A moving Pac-Man sprite for a given direction and animation frame.
|
||||
Moving(Direction, u8),
|
||||
/// The full, closed-mouth Pac-Man sprite.
|
||||
Full,
|
||||
}
|
||||
|
||||
/// Represents the color of a frightened ghost.
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
|
||||
pub enum FrightenedColor {
|
||||
Blue,
|
||||
White,
|
||||
}
|
||||
|
||||
/// Represents the different sprites for ghosts.
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
|
||||
pub enum GhostSprite {
|
||||
/// The normal appearance of a ghost for a given type, direction, and animation frame.
|
||||
Normal(Ghost, Direction, u8),
|
||||
/// The frightened appearance of a ghost, with a specific color and animation frame.
|
||||
Frightened(FrightenedColor, u8),
|
||||
/// The "eyes only" appearance of a ghost after being eaten.
|
||||
Eyes(Direction),
|
||||
}
|
||||
|
||||
/// Represents the different sprites for the maze and collectibles.
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
|
||||
pub enum MazeSprite {
|
||||
/// A specific tile of the maze.
|
||||
Tile(u8),
|
||||
/// A standard pellet.
|
||||
Pellet,
|
||||
/// An energizer/power pellet.
|
||||
Energizer,
|
||||
}
|
||||
|
||||
/// A top-level enum that encompasses all game sprites.
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
|
||||
pub enum GameSprite {
|
||||
Pacman(PacmanSprite),
|
||||
Ghost(GhostSprite),
|
||||
Maze(MazeSprite),
|
||||
}
|
||||
|
||||
impl GameSprite {
|
||||
/// Generates the asset path for the sprite.
|
||||
///
|
||||
/// This path corresponds to the filename in the texture atlas JSON file.
|
||||
pub fn to_path(self) -> String {
|
||||
match self {
|
||||
GameSprite::Pacman(sprite) => match sprite {
|
||||
PacmanSprite::Moving(dir, frame) => {
|
||||
let frame_char = match frame {
|
||||
0 => 'a',
|
||||
1 => 'b',
|
||||
_ => panic!("Invalid animation frame"),
|
||||
};
|
||||
format!("pacman/{}_{}.png", dir.as_ref().to_lowercase(), frame_char)
|
||||
}
|
||||
PacmanSprite::Full => "pacman/full.png".to_string(),
|
||||
},
|
||||
GameSprite::Ghost(sprite) => match sprite {
|
||||
GhostSprite::Normal(ghost, dir, frame) => {
|
||||
let frame_char = match frame {
|
||||
0 => 'a',
|
||||
1 => 'b',
|
||||
_ => panic!("Invalid animation frame"),
|
||||
};
|
||||
format!("ghost/{}/{}_{}.png", ghost.as_str(), dir.as_ref().to_lowercase(), frame_char)
|
||||
}
|
||||
GhostSprite::Frightened(color, frame) => {
|
||||
let frame_char = match frame {
|
||||
0 => 'a',
|
||||
1 => 'b',
|
||||
_ => panic!("Invalid animation frame"),
|
||||
};
|
||||
let color_str = match color {
|
||||
FrightenedColor::Blue => "blue",
|
||||
FrightenedColor::White => "white",
|
||||
};
|
||||
format!("ghost/frightened/{}_{}.png", color_str, frame_char)
|
||||
}
|
||||
GhostSprite::Eyes(dir) => format!("ghost/eyes/{}.png", dir.as_ref().to_lowercase()),
|
||||
},
|
||||
GameSprite::Maze(sprite) => match sprite {
|
||||
MazeSprite::Tile(index) => format!("maze/tiles/{}.png", index),
|
||||
MazeSprite::Pellet => "maze/pellet.png".to_string(),
|
||||
MazeSprite::Energizer => "maze/energizer.png".to_string(),
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -60,10 +60,7 @@ use sdl2::pixels::Color;
|
||||
use sdl2::render::{Canvas, RenderTarget};
|
||||
use std::collections::HashMap;
|
||||
|
||||
use crate::{
|
||||
error::{GameError, TextureError},
|
||||
texture::sprite::{AtlasTile, SpriteAtlas},
|
||||
};
|
||||
use crate::texture::sprite::{AtlasTile, SpriteAtlas};
|
||||
|
||||
/// Converts a character to its tile name in the atlas.
|
||||
fn char_to_tile_name(c: char) -> Option<String> {
|
||||
@@ -122,9 +119,7 @@ impl TextTexture {
|
||||
}
|
||||
|
||||
if let Some(tile_name) = char_to_tile_name(c) {
|
||||
let tile = atlas
|
||||
.get_tile(&tile_name)
|
||||
.ok_or(GameError::Texture(TextureError::AtlasTileNotFound(tile_name)))?;
|
||||
let tile = atlas.get_tile(&tile_name)?;
|
||||
self.char_map.insert(c, tile);
|
||||
Ok(self.char_map.get(&c))
|
||||
} else {
|
||||
|
||||
@@ -1,57 +0,0 @@
|
||||
// use glam::U16Vec2;
|
||||
// use pacman::error::{AnimatedTextureError, GameError, TextureError};
|
||||
// use pacman::texture::sprite::AtlasTile;
|
||||
// use sdl2::pixels::Color;
|
||||
// use smallvec::smallvec;
|
||||
|
||||
// fn mock_atlas_tile(id: u32) -> AtlasTile {
|
||||
// AtlasTile {
|
||||
// pos: U16Vec2::new(0, 0),
|
||||
// size: U16Vec2::new(16, 16),
|
||||
// color: Some(Color::RGB(id as u8, 0, 0)),
|
||||
// }
|
||||
// }
|
||||
|
||||
// #[test]
|
||||
// fn test_animated_texture_creation_errors() {
|
||||
// let tiles = smallvec![mock_atlas_tile(1), mock_atlas_tile(2)];
|
||||
|
||||
// assert!(matches!(
|
||||
// AnimatedTexture::new(tiles.clone(), 0).unwrap_err(),
|
||||
// GameError::Texture(TextureError::Animated(AnimatedTextureError::InvalidFrameDuration(0)))
|
||||
// ));
|
||||
// }
|
||||
|
||||
// #[test]
|
||||
// fn test_animated_texture_advancement() {
|
||||
// let tiles = smallvec![mock_atlas_tile(1), mock_atlas_tile(2), mock_atlas_tile(3)];
|
||||
// let mut texture = AnimatedTexture::new(tiles, 10).unwrap();
|
||||
|
||||
// assert_eq!(texture.current_frame(), 0);
|
||||
|
||||
// texture.tick(25);
|
||||
// assert_eq!(texture.current_frame(), 2);
|
||||
// assert_eq!(texture.time_bank(), 5);
|
||||
// }
|
||||
|
||||
// #[test]
|
||||
// fn test_animated_texture_wrap_around() {
|
||||
// let tiles = smallvec![mock_atlas_tile(1), mock_atlas_tile(2)];
|
||||
// let mut texture = AnimatedTexture::new(tiles, 10).unwrap();
|
||||
|
||||
// texture.tick(10);
|
||||
// assert_eq!(texture.current_frame(), 1);
|
||||
|
||||
// texture.tick(10);
|
||||
// assert_eq!(texture.current_frame(), 0);
|
||||
// }
|
||||
|
||||
// #[test]
|
||||
// fn test_animated_texture_single_frame() {
|
||||
// let tiles = smallvec![mock_atlas_tile(1)];
|
||||
// let mut texture = AnimatedTexture::new(tiles, 10).unwrap();
|
||||
|
||||
// texture.tick(10);
|
||||
// assert_eq!(texture.current_frame(), 0);
|
||||
// assert_eq!(texture.current_tile().color.unwrap().r, 1);
|
||||
// }
|
||||
17
tests/asset.rs
Normal file
17
tests/asset.rs
Normal file
@@ -0,0 +1,17 @@
|
||||
use pacman::asset::Asset;
|
||||
use speculoos::prelude::*;
|
||||
use strum::IntoEnumIterator;
|
||||
|
||||
#[test]
|
||||
fn all_asset_paths_exist() {
|
||||
for asset in Asset::iter() {
|
||||
let path = asset.path();
|
||||
let full_path = format!("assets/game/{}", path);
|
||||
|
||||
let metadata = std::fs::metadata(&full_path)
|
||||
.map_err(|e| format!("Error getting metadata for {}: {}", full_path, e))
|
||||
.unwrap();
|
||||
assert_that(&metadata.is_file()).is_true();
|
||||
assert_that(&metadata.len()).is_greater_than(1024);
|
||||
}
|
||||
}
|
||||
@@ -1,49 +1,316 @@
|
||||
use glam::U16Vec2;
|
||||
use pacman::texture::blinking::BlinkingTexture;
|
||||
use pacman::texture::sprite::AtlasTile;
|
||||
use sdl2::pixels::Color;
|
||||
use bevy_ecs::{entity::Entity, system::RunSystemOnce, world::World};
|
||||
use pacman::systems::{
|
||||
blinking::{blinking_system, Blinking},
|
||||
components::{DeltaTime, Renderable},
|
||||
Frozen, Hidden,
|
||||
};
|
||||
use speculoos::prelude::*;
|
||||
|
||||
fn mock_atlas_tile(id: u32) -> AtlasTile {
|
||||
AtlasTile {
|
||||
pos: U16Vec2::new(0, 0),
|
||||
size: U16Vec2::new(16, 16),
|
||||
color: Some(Color::RGB(id as u8, 0, 0)),
|
||||
}
|
||||
mod common;
|
||||
|
||||
/// Creates a test world with blinking system resources
|
||||
fn create_blinking_test_world() -> World {
|
||||
let mut world = World::new();
|
||||
world.insert_resource(DeltaTime::from_ticks(1));
|
||||
world
|
||||
}
|
||||
|
||||
/// Spawns a test entity with blinking and renderable components
|
||||
fn spawn_blinking_entity(world: &mut World, interval_ticks: u32) -> Entity {
|
||||
world
|
||||
.spawn((
|
||||
Blinking::new(interval_ticks),
|
||||
Renderable {
|
||||
sprite: common::mock_atlas_tile(1),
|
||||
layer: 0,
|
||||
},
|
||||
))
|
||||
.id()
|
||||
}
|
||||
|
||||
/// Spawns a test entity with blinking, renderable, and hidden components
|
||||
fn spawn_hidden_blinking_entity(world: &mut World, interval_ticks: u32) -> Entity {
|
||||
world
|
||||
.spawn((
|
||||
Blinking::new(interval_ticks),
|
||||
Renderable {
|
||||
sprite: common::mock_atlas_tile(1),
|
||||
layer: 0,
|
||||
},
|
||||
Hidden,
|
||||
))
|
||||
.id()
|
||||
}
|
||||
|
||||
/// Spawns a test entity with blinking, renderable, and frozen components
|
||||
fn spawn_frozen_blinking_entity(world: &mut World, interval_ticks: u32) -> Entity {
|
||||
world
|
||||
.spawn((
|
||||
Blinking::new(interval_ticks),
|
||||
Renderable {
|
||||
sprite: common::mock_atlas_tile(1),
|
||||
layer: 0,
|
||||
},
|
||||
Frozen,
|
||||
))
|
||||
.id()
|
||||
}
|
||||
|
||||
/// Spawns a test entity with blinking, renderable, hidden, and frozen components
|
||||
fn spawn_frozen_hidden_blinking_entity(world: &mut World, interval_ticks: u32) -> Entity {
|
||||
world
|
||||
.spawn((
|
||||
Blinking::new(interval_ticks),
|
||||
Renderable {
|
||||
sprite: common::mock_atlas_tile(1),
|
||||
layer: 0,
|
||||
},
|
||||
Hidden,
|
||||
Frozen,
|
||||
))
|
||||
.id()
|
||||
}
|
||||
|
||||
/// Runs the blinking system with the given delta time
|
||||
fn run_blinking_system(world: &mut World, delta_ticks: u32) {
|
||||
world.resource_mut::<DeltaTime>().ticks = delta_ticks;
|
||||
world.run_system_once(blinking_system).unwrap();
|
||||
}
|
||||
|
||||
/// Checks if an entity has the Hidden component
|
||||
fn has_hidden_component(world: &World, entity: Entity) -> bool {
|
||||
world.entity(entity).contains::<Hidden>()
|
||||
}
|
||||
|
||||
/// Checks if an entity has the Frozen component
|
||||
fn has_frozen_component(world: &World, entity: Entity) -> bool {
|
||||
world.entity(entity).contains::<Frozen>()
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_blinking_texture() {
|
||||
let tile = mock_atlas_tile(1);
|
||||
let mut texture = BlinkingTexture::new(tile, 0.5);
|
||||
fn test_blinking_component_creation() {
|
||||
let blinking = Blinking::new(10);
|
||||
|
||||
assert!(texture.is_on());
|
||||
|
||||
texture.tick(0.5);
|
||||
assert!(!texture.is_on());
|
||||
|
||||
texture.tick(0.5);
|
||||
assert!(texture.is_on());
|
||||
|
||||
texture.tick(0.5);
|
||||
assert!(!texture.is_on());
|
||||
assert_that(&blinking.tick_timer).is_equal_to(0);
|
||||
assert_that(&blinking.interval_ticks).is_equal_to(10);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_blinking_texture_partial_duration() {
|
||||
let tile = mock_atlas_tile(1);
|
||||
let mut texture = BlinkingTexture::new(tile, 0.5);
|
||||
fn test_blinking_system_normal_interval_no_toggle() {
|
||||
let mut world = create_blinking_test_world();
|
||||
let entity = spawn_blinking_entity(&mut world, 5);
|
||||
|
||||
texture.tick(0.625);
|
||||
assert!(!texture.is_on());
|
||||
assert_eq!(texture.time_bank(), 0.125);
|
||||
// Run system with 3 ticks (less than interval)
|
||||
run_blinking_system(&mut world, 3);
|
||||
|
||||
// Entity should not be hidden yet
|
||||
assert_that(&has_hidden_component(&world, entity)).is_false();
|
||||
|
||||
// Check that timer was updated
|
||||
let blinking = world.entity(entity).get::<Blinking>().unwrap();
|
||||
assert_that(&blinking.tick_timer).is_equal_to(3);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_blinking_texture_negative_time() {
|
||||
let tile = mock_atlas_tile(1);
|
||||
let mut texture = BlinkingTexture::new(tile, 0.5);
|
||||
fn test_blinking_system_normal_interval_first_toggle() {
|
||||
let mut world = create_blinking_test_world();
|
||||
let entity = spawn_blinking_entity(&mut world, 5);
|
||||
|
||||
texture.tick(-0.1);
|
||||
assert!(texture.is_on());
|
||||
assert_eq!(texture.time_bank(), -0.1);
|
||||
// Run system with 5 ticks (exactly one interval)
|
||||
run_blinking_system(&mut world, 5);
|
||||
|
||||
// Entity should now be hidden
|
||||
assert_that(&has_hidden_component(&world, entity)).is_true();
|
||||
|
||||
// Check that timer was reset
|
||||
let blinking = world.entity(entity).get::<Blinking>().unwrap();
|
||||
assert_that(&blinking.tick_timer).is_equal_to(0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_blinking_system_normal_interval_second_toggle() {
|
||||
let mut world = create_blinking_test_world();
|
||||
let entity = spawn_blinking_entity(&mut world, 5);
|
||||
|
||||
// First toggle: 5 ticks
|
||||
run_blinking_system(&mut world, 5);
|
||||
assert_that(&has_hidden_component(&world, entity)).is_true();
|
||||
|
||||
// Second toggle: another 5 ticks
|
||||
run_blinking_system(&mut world, 5);
|
||||
assert_that(&has_hidden_component(&world, entity)).is_false();
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_blinking_system_normal_interval_multiple_intervals() {
|
||||
let mut world = create_blinking_test_world();
|
||||
let entity = spawn_blinking_entity(&mut world, 3);
|
||||
|
||||
// Run system with 7 ticks (2 complete intervals + 1 remainder)
|
||||
run_blinking_system(&mut world, 7);
|
||||
|
||||
// Should toggle twice (even number), so back to original state (not hidden)
|
||||
assert_that(&has_hidden_component(&world, entity)).is_false();
|
||||
|
||||
// Check that timer was updated to remainder
|
||||
let blinking = world.entity(entity).get::<Blinking>().unwrap();
|
||||
assert_that(&blinking.tick_timer).is_equal_to(1);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_blinking_system_normal_interval_odd_intervals() {
|
||||
let mut world = create_blinking_test_world();
|
||||
let entity = spawn_blinking_entity(&mut world, 2);
|
||||
|
||||
// Run system with 5 ticks (2 complete intervals + 1 remainder)
|
||||
run_blinking_system(&mut world, 5);
|
||||
|
||||
// Should toggle twice (even number), so back to original state (not hidden)
|
||||
assert_that(&has_hidden_component(&world, entity)).is_false();
|
||||
|
||||
// Check that timer was updated to remainder
|
||||
let blinking = world.entity(entity).get::<Blinking>().unwrap();
|
||||
assert_that(&blinking.tick_timer).is_equal_to(1);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_blinking_system_zero_interval_with_ticks() {
|
||||
let mut world = create_blinking_test_world();
|
||||
let entity = spawn_blinking_entity(&mut world, 0);
|
||||
|
||||
// Run system with any positive ticks
|
||||
run_blinking_system(&mut world, 1);
|
||||
|
||||
// Entity should be hidden immediately
|
||||
assert_that(&has_hidden_component(&world, entity)).is_true();
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_blinking_system_zero_interval_no_ticks() {
|
||||
let mut world = create_blinking_test_world();
|
||||
let entity = spawn_blinking_entity(&mut world, 0);
|
||||
|
||||
// Run system with 0 ticks
|
||||
run_blinking_system(&mut world, 0);
|
||||
|
||||
// Entity should not be hidden (no time passed)
|
||||
assert_that(&has_hidden_component(&world, entity)).is_false();
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_blinking_system_zero_interval_toggle_back() {
|
||||
let mut world = create_blinking_test_world();
|
||||
let entity = spawn_hidden_blinking_entity(&mut world, 0);
|
||||
|
||||
// Run system with any positive ticks
|
||||
run_blinking_system(&mut world, 1);
|
||||
|
||||
// Entity should be unhidden
|
||||
assert_that(&has_hidden_component(&world, entity)).is_false();
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_blinking_system_frozen_entity_unhidden() {
|
||||
let mut world = create_blinking_test_world();
|
||||
let entity = spawn_frozen_hidden_blinking_entity(&mut world, 5);
|
||||
|
||||
// Run system with ticks
|
||||
run_blinking_system(&mut world, 10);
|
||||
|
||||
// Frozen entity should be unhidden and stay unhidden
|
||||
assert_that(&has_hidden_component(&world, entity)).is_false();
|
||||
assert_that(&has_frozen_component(&world, entity)).is_true();
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_blinking_system_frozen_entity_no_blinking() {
|
||||
let mut world = create_blinking_test_world();
|
||||
let entity = spawn_frozen_blinking_entity(&mut world, 5);
|
||||
|
||||
// Run system with ticks
|
||||
run_blinking_system(&mut world, 10);
|
||||
|
||||
// Frozen entity should not be hidden (blinking disabled)
|
||||
assert_that(&has_hidden_component(&world, entity)).is_false();
|
||||
assert_that(&has_frozen_component(&world, entity)).is_true();
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_blinking_system_frozen_entity_timer_not_updated() {
|
||||
let mut world = create_blinking_test_world();
|
||||
let entity = spawn_frozen_blinking_entity(&mut world, 5);
|
||||
|
||||
// Run system with ticks
|
||||
run_blinking_system(&mut world, 10);
|
||||
|
||||
// Timer should not be updated for frozen entities
|
||||
let blinking = world.entity(entity).get::<Blinking>().unwrap();
|
||||
assert_that(&blinking.tick_timer).is_equal_to(0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_blinking_system_entity_without_renderable_ignored() {
|
||||
let mut world = create_blinking_test_world();
|
||||
|
||||
// Spawn entity with only Blinking component (no Renderable)
|
||||
let entity = world.spawn(Blinking::new(5)).id();
|
||||
|
||||
// Run system
|
||||
run_blinking_system(&mut world, 10);
|
||||
|
||||
// Entity should not be affected (not in query)
|
||||
assert_that(&has_hidden_component(&world, entity)).is_false();
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_blinking_system_entity_without_blinking_ignored() {
|
||||
let mut world = create_blinking_test_world();
|
||||
|
||||
// Spawn entity with only Renderable component (no Blinking)
|
||||
let entity = world
|
||||
.spawn(Renderable {
|
||||
sprite: common::mock_atlas_tile(1),
|
||||
layer: 0,
|
||||
})
|
||||
.id();
|
||||
|
||||
// Run system
|
||||
run_blinking_system(&mut world, 10);
|
||||
|
||||
// Entity should not be affected (not in query)
|
||||
assert_that(&has_hidden_component(&world, entity)).is_false();
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_blinking_system_large_interval() {
|
||||
let mut world = create_blinking_test_world();
|
||||
let entity = spawn_blinking_entity(&mut world, 1000);
|
||||
|
||||
// Run system with 500 ticks (less than interval)
|
||||
run_blinking_system(&mut world, 500);
|
||||
|
||||
// Entity should not be hidden yet
|
||||
assert_that(&has_hidden_component(&world, entity)).is_false();
|
||||
|
||||
// Check that timer was updated
|
||||
let blinking = world.entity(entity).get::<Blinking>().unwrap();
|
||||
assert_that(&blinking.tick_timer).is_equal_to(500);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_blinking_system_very_small_interval() {
|
||||
let mut world = create_blinking_test_world();
|
||||
let entity = spawn_blinking_entity(&mut world, 1);
|
||||
|
||||
// Run system with 1 tick
|
||||
run_blinking_system(&mut world, 1);
|
||||
|
||||
// Entity should be hidden
|
||||
assert_that(&has_hidden_component(&world, entity)).is_true();
|
||||
|
||||
// Run system with another 1 tick
|
||||
run_blinking_system(&mut world, 1);
|
||||
|
||||
// Entity should be unhidden
|
||||
assert_that(&has_hidden_component(&world, entity)).is_false();
|
||||
}
|
||||
|
||||
@@ -1,73 +1,8 @@
|
||||
use bevy_ecs::{entity::Entity, event::Events, system::RunSystemOnce, world::World};
|
||||
use bevy_ecs::system::RunSystemOnce;
|
||||
use pacman::systems::{check_collision, collision_system, Collider, EntityType, GhostState, Position};
|
||||
use speculoos::prelude::*;
|
||||
|
||||
use pacman::{
|
||||
error::GameError,
|
||||
events::GameEvent,
|
||||
map::builder::Map,
|
||||
systems::{
|
||||
check_collision, collision_system, Collider, EntityType, Ghost, GhostCollider, ItemCollider, NodeId, PacmanCollider,
|
||||
Position,
|
||||
},
|
||||
};
|
||||
|
||||
fn create_test_world() -> World {
|
||||
let mut world = World::new();
|
||||
|
||||
// Add required resources
|
||||
world.insert_resource(Events::<GameEvent>::default());
|
||||
world.insert_resource(Events::<GameError>::default());
|
||||
|
||||
// Add a minimal test map
|
||||
world.insert_resource(create_test_map());
|
||||
|
||||
world
|
||||
}
|
||||
|
||||
fn create_test_map() -> Map {
|
||||
use pacman::constants::RAW_BOARD;
|
||||
Map::new(RAW_BOARD).expect("Failed to create test map")
|
||||
}
|
||||
|
||||
fn spawn_test_pacman(world: &mut World) -> Entity {
|
||||
world
|
||||
.spawn((Position::Stopped { node: 0 }, Collider { size: 10.0 }, PacmanCollider))
|
||||
.id()
|
||||
}
|
||||
|
||||
fn spawn_test_item(world: &mut World) -> Entity {
|
||||
world
|
||||
.spawn((
|
||||
Position::Stopped { node: 0 },
|
||||
Collider { size: 8.0 },
|
||||
ItemCollider,
|
||||
EntityType::Pellet,
|
||||
))
|
||||
.id()
|
||||
}
|
||||
|
||||
fn spawn_test_ghost(world: &mut World) -> Entity {
|
||||
world
|
||||
.spawn((
|
||||
Position::Stopped { node: 0 },
|
||||
Collider { size: 12.0 },
|
||||
GhostCollider,
|
||||
Ghost::Blinky,
|
||||
EntityType::Ghost,
|
||||
))
|
||||
.id()
|
||||
}
|
||||
|
||||
fn spawn_test_ghost_at_node(world: &mut World, node: usize) -> Entity {
|
||||
world
|
||||
.spawn((
|
||||
Position::Stopped { node: node as NodeId },
|
||||
Collider { size: 12.0 },
|
||||
GhostCollider,
|
||||
Ghost::Blinky,
|
||||
EntityType::Ghost,
|
||||
))
|
||||
.id()
|
||||
}
|
||||
mod common;
|
||||
|
||||
#[test]
|
||||
fn test_collider_collision_detection() {
|
||||
@@ -75,13 +10,13 @@ fn test_collider_collision_detection() {
|
||||
let collider2 = Collider { size: 8.0 };
|
||||
|
||||
// Test collision detection
|
||||
assert!(collider1.collides_with(collider2.size, 5.0)); // Should collide (distance < 9.0)
|
||||
assert!(!collider1.collides_with(collider2.size, 15.0)); // Should not collide (distance > 9.0)
|
||||
assert_that(&collider1.collides_with(collider2.size, 5.0)).is_true(); // Should collide (distance < 9.0)
|
||||
assert_that(&collider1.collides_with(collider2.size, 15.0)).is_false(); // Should not collide (distance > 9.0)
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_check_collision_helper() {
|
||||
let map = create_test_map();
|
||||
let map = common::create_test_map();
|
||||
let pos1 = Position::Stopped { node: 0 };
|
||||
let pos2 = Position::Stopped { node: 0 }; // Same position
|
||||
let collider1 = Collider { size: 10.0 };
|
||||
@@ -89,21 +24,21 @@ fn test_check_collision_helper() {
|
||||
|
||||
// Test collision at same position
|
||||
let result = check_collision(&pos1, &collider1, &pos2, &collider2, &map);
|
||||
assert!(result.is_ok());
|
||||
assert!(result.unwrap()); // Should collide at same position
|
||||
assert_that(&result.is_ok()).is_true();
|
||||
assert_that(&result.unwrap()).is_true(); // Should collide at same position
|
||||
|
||||
// Test collision at different positions
|
||||
let pos3 = Position::Stopped { node: 1 }; // Different position
|
||||
let result = check_collision(&pos1, &collider1, &pos3, &collider2, &map);
|
||||
assert!(result.is_ok());
|
||||
assert_that(&result.is_ok()).is_true();
|
||||
// May or may not collide depending on actual node positions
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_collision_system_pacman_item() {
|
||||
let mut world = create_test_world();
|
||||
let _pacman = spawn_test_pacman(&mut world);
|
||||
let _item = spawn_test_item(&mut world);
|
||||
let mut world = common::create_test_world();
|
||||
let _pacman = common::spawn_test_pacman(&mut world, 0);
|
||||
let _item = common::spawn_test_item(&mut world, 0, EntityType::Pellet);
|
||||
|
||||
// Run collision system - should not panic
|
||||
world
|
||||
@@ -113,9 +48,9 @@ fn test_collision_system_pacman_item() {
|
||||
|
||||
#[test]
|
||||
fn test_collision_system_pacman_ghost() {
|
||||
let mut world = create_test_world();
|
||||
let _pacman = spawn_test_pacman(&mut world);
|
||||
let _ghost = spawn_test_ghost(&mut world);
|
||||
let mut world = common::create_test_world();
|
||||
let _pacman = common::spawn_test_pacman(&mut world, 0);
|
||||
let _ghost = common::spawn_test_ghost(&mut world, 0, GhostState::Normal);
|
||||
|
||||
// Run collision system - should not panic
|
||||
world
|
||||
@@ -125,9 +60,9 @@ fn test_collision_system_pacman_ghost() {
|
||||
|
||||
#[test]
|
||||
fn test_collision_system_no_collision() {
|
||||
let mut world = create_test_world();
|
||||
let _pacman = spawn_test_pacman(&mut world);
|
||||
let _ghost = spawn_test_ghost_at_node(&mut world, 1); // Different node
|
||||
let mut world = common::create_test_world();
|
||||
let _pacman = common::spawn_test_pacman(&mut world, 0);
|
||||
let _ghost = common::spawn_test_ghost(&mut world, 1, GhostState::Normal); // Different node
|
||||
|
||||
// Run collision system - should not panic
|
||||
world
|
||||
@@ -137,10 +72,10 @@ fn test_collision_system_no_collision() {
|
||||
|
||||
#[test]
|
||||
fn test_collision_system_multiple_entities() {
|
||||
let mut world = create_test_world();
|
||||
let _pacman = spawn_test_pacman(&mut world);
|
||||
let _item = spawn_test_item(&mut world);
|
||||
let _ghost = spawn_test_ghost(&mut world);
|
||||
let mut world = common::create_test_world();
|
||||
let _pacman = common::spawn_test_pacman(&mut world, 0);
|
||||
let _item = common::spawn_test_item(&mut world, 0, EntityType::Pellet);
|
||||
let _ghost = common::spawn_test_ghost(&mut world, 0, GhostState::Normal);
|
||||
|
||||
// Run collision system - should not panic
|
||||
world
|
||||
|
||||
@@ -1,12 +1,26 @@
|
||||
#![allow(dead_code)]
|
||||
|
||||
use bevy_ecs::{entity::Entity, event::Events, world::World};
|
||||
use glam::{U16Vec2, Vec2};
|
||||
use pacman::{
|
||||
asset::{get_asset_bytes, Asset},
|
||||
constants::RAW_BOARD,
|
||||
events::GameEvent,
|
||||
game::ATLAS_FRAMES,
|
||||
texture::sprite::{AtlasMapper, SpriteAtlas},
|
||||
map::{
|
||||
builder::Map,
|
||||
direction::Direction,
|
||||
graph::{Graph, Node},
|
||||
},
|
||||
systems::{
|
||||
AudioEvent, AudioState, BufferedDirection, Collider, DebugState, DeltaTime, EntityType, Ghost, GhostCollider, GhostState,
|
||||
GlobalState, ItemCollider, MovementModifiers, PacmanCollider, PlayerControlled, Position, ScoreResource, Velocity,
|
||||
},
|
||||
texture::sprite::{AtlasMapper, AtlasTile, SpriteAtlas},
|
||||
};
|
||||
use sdl2::{
|
||||
image::LoadTexture,
|
||||
pixels::Color,
|
||||
render::{Canvas, TextureCreator},
|
||||
video::{Window, WindowContext},
|
||||
Sdl,
|
||||
@@ -38,3 +52,125 @@ pub fn create_atlas(canvas: &mut sdl2::render::Canvas<sdl2::video::Window>) -> S
|
||||
|
||||
SpriteAtlas::new(texture, atlas_mapper)
|
||||
}
|
||||
|
||||
/// Creates a simple test graph with 3 connected nodes for testing
|
||||
pub fn create_test_graph() -> Graph {
|
||||
let mut graph = Graph::new();
|
||||
|
||||
let node0 = graph.add_node(Node {
|
||||
position: Vec2::new(0.0, 0.0),
|
||||
});
|
||||
let node1 = graph.add_node(Node {
|
||||
position: Vec2::new(16.0, 0.0),
|
||||
});
|
||||
let node2 = graph.add_node(Node {
|
||||
position: Vec2::new(0.0, 16.0),
|
||||
});
|
||||
|
||||
graph.connect(node0, node1, false, None, Direction::Right).unwrap();
|
||||
graph.connect(node0, node2, false, None, Direction::Down).unwrap();
|
||||
|
||||
graph
|
||||
}
|
||||
|
||||
/// Creates a basic test world with required resources for ECS systems
|
||||
pub fn create_test_world() -> World {
|
||||
let mut world = World::new();
|
||||
|
||||
// Add required resources
|
||||
world.insert_resource(Events::<GameEvent>::default());
|
||||
world.insert_resource(Events::<pacman::error::GameError>::default());
|
||||
world.insert_resource(Events::<AudioEvent>::default());
|
||||
world.insert_resource(ScoreResource(0));
|
||||
world.insert_resource(AudioState::default());
|
||||
world.insert_resource(GlobalState { exit: false });
|
||||
world.insert_resource(DebugState::default());
|
||||
world.insert_resource(DeltaTime {
|
||||
seconds: 1.0 / 60.0,
|
||||
ticks: 1,
|
||||
}); // 60 FPS
|
||||
world.insert_resource(create_test_map());
|
||||
|
||||
world
|
||||
}
|
||||
|
||||
/// Creates a test map using the default RAW_BOARD
|
||||
pub fn create_test_map() -> Map {
|
||||
Map::new(RAW_BOARD).expect("Failed to create test map")
|
||||
}
|
||||
|
||||
/// Spawns a test Pac-Man entity at the specified node
|
||||
pub fn spawn_test_pacman(world: &mut World, node: usize) -> Entity {
|
||||
world
|
||||
.spawn((
|
||||
Position::Stopped { node: node as u16 },
|
||||
Collider { size: 10.0 },
|
||||
PacmanCollider,
|
||||
EntityType::Player,
|
||||
))
|
||||
.id()
|
||||
}
|
||||
|
||||
/// Spawns a controllable test player entity
|
||||
pub fn spawn_test_player(world: &mut World, node: usize) -> Entity {
|
||||
world
|
||||
.spawn((
|
||||
PlayerControlled,
|
||||
Position::Stopped { node: node as u16 },
|
||||
Velocity {
|
||||
speed: 1.0,
|
||||
direction: Direction::Right,
|
||||
},
|
||||
BufferedDirection::None,
|
||||
EntityType::Player,
|
||||
MovementModifiers::default(),
|
||||
))
|
||||
.id()
|
||||
}
|
||||
|
||||
/// Spawns a test item entity at the specified node
|
||||
pub fn spawn_test_item(world: &mut World, node: usize, item_type: EntityType) -> Entity {
|
||||
world
|
||||
.spawn((
|
||||
Position::Stopped { node: node as u16 },
|
||||
Collider { size: 8.0 },
|
||||
ItemCollider,
|
||||
item_type,
|
||||
))
|
||||
.id()
|
||||
}
|
||||
|
||||
/// Spawns a test ghost entity at the specified node
|
||||
pub fn spawn_test_ghost(world: &mut World, node: usize, ghost_state: GhostState) -> Entity {
|
||||
world
|
||||
.spawn((
|
||||
Position::Stopped { node: node as u16 },
|
||||
Collider { size: 12.0 },
|
||||
GhostCollider,
|
||||
Ghost::Blinky,
|
||||
EntityType::Ghost,
|
||||
ghost_state,
|
||||
))
|
||||
.id()
|
||||
}
|
||||
|
||||
/// Sends a game event to the world
|
||||
pub fn send_game_event(world: &mut World, event: GameEvent) {
|
||||
let mut events = world.resource_mut::<Events<GameEvent>>();
|
||||
events.send(event);
|
||||
}
|
||||
|
||||
/// Sends a collision event between two entities
|
||||
pub fn send_collision_event(world: &mut World, entity1: Entity, entity2: Entity) {
|
||||
let mut events = world.resource_mut::<Events<GameEvent>>();
|
||||
events.send(GameEvent::Collision(entity1, entity2));
|
||||
}
|
||||
|
||||
/// Creates a mock atlas tile for testing
|
||||
pub fn mock_atlas_tile(id: u32) -> AtlasTile {
|
||||
AtlasTile {
|
||||
pos: U16Vec2::new(0, 0),
|
||||
size: U16Vec2::new(16, 16),
|
||||
color: Some(Color::RGB(id as u8, 0, 0)),
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,35 +0,0 @@
|
||||
use pacman::constants::*;
|
||||
|
||||
#[test]
|
||||
fn test_raw_board_structure() {
|
||||
// Test board dimensions match expected size
|
||||
assert_eq!(RAW_BOARD.len(), BOARD_CELL_SIZE.y as usize);
|
||||
for row in RAW_BOARD.iter() {
|
||||
assert_eq!(row.len(), BOARD_CELL_SIZE.x as usize);
|
||||
}
|
||||
|
||||
// Test boundaries are properly walled
|
||||
assert!(RAW_BOARD[0].chars().all(|c| c == '#'));
|
||||
assert!(RAW_BOARD[RAW_BOARD.len() - 1].chars().all(|c| c == '#'));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_raw_board_contains_required_elements() {
|
||||
// Test that essential game elements are present
|
||||
assert!(
|
||||
RAW_BOARD.iter().any(|row| row.contains('X')),
|
||||
"Board should contain Pac-Man start position"
|
||||
);
|
||||
assert!(
|
||||
RAW_BOARD.iter().any(|row| row.contains("==")),
|
||||
"Board should contain ghost house door"
|
||||
);
|
||||
assert!(
|
||||
RAW_BOARD.iter().any(|row| row.chars().any(|c| c == 'T')),
|
||||
"Board should contain tunnel entrances"
|
||||
);
|
||||
assert!(
|
||||
RAW_BOARD.iter().any(|row| row.chars().any(|c| c == 'o')),
|
||||
"Board should contain power pellets"
|
||||
);
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
use glam::I8Vec2;
|
||||
use pacman::map::direction::*;
|
||||
use speculoos::prelude::*;
|
||||
|
||||
#[test]
|
||||
fn test_direction_opposite() {
|
||||
@@ -11,21 +11,47 @@ fn test_direction_opposite() {
|
||||
];
|
||||
|
||||
for (dir, expected) in test_cases {
|
||||
assert_eq!(dir.opposite(), expected);
|
||||
assert_that(&dir.opposite()).is_equal_to(expected);
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_direction_as_ivec2() {
|
||||
let test_cases = [
|
||||
(Direction::Up, -I8Vec2::Y),
|
||||
(Direction::Down, I8Vec2::Y),
|
||||
(Direction::Left, -I8Vec2::X),
|
||||
(Direction::Right, I8Vec2::X),
|
||||
];
|
||||
|
||||
for (dir, expected) in test_cases {
|
||||
assert_eq!(dir.as_ivec2(), expected);
|
||||
assert_eq!(I8Vec2::from(dir), expected);
|
||||
fn test_direction_opposite_symmetry() {
|
||||
// Test that opposite() is symmetric: opposite(opposite(d)) == d
|
||||
for &dir in &Direction::DIRECTIONS {
|
||||
assert_that(&dir.opposite().opposite()).is_equal_to(dir);
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_direction_opposite_exhaustive() {
|
||||
// Test that every direction has a unique opposite
|
||||
let mut opposites = std::collections::HashSet::new();
|
||||
for &dir in &Direction::DIRECTIONS {
|
||||
let opposite = dir.opposite();
|
||||
assert_that(&opposites.insert(opposite)).is_true();
|
||||
}
|
||||
assert_that(&opposites).has_length(4);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_direction_as_usize_exhaustive() {
|
||||
// Test that as_usize() returns unique values for all directions
|
||||
let mut usizes = std::collections::HashSet::new();
|
||||
for &dir in &Direction::DIRECTIONS {
|
||||
let usize_val = dir.as_usize();
|
||||
assert_that(&usizes.insert(usize_val)).is_true();
|
||||
}
|
||||
assert_that(&usizes).has_length(4);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_direction_as_ivec2_exhaustive() {
|
||||
// Test that as_ivec2() returns unique values for all directions
|
||||
let mut ivec2s = std::collections::HashSet::new();
|
||||
for &dir in &Direction::DIRECTIONS {
|
||||
let ivec2_val = dir.as_ivec2();
|
||||
assert_that(&ivec2s.insert(ivec2_val)).is_true();
|
||||
}
|
||||
assert_that(&ivec2s).has_length(4);
|
||||
}
|
||||
|
||||
@@ -1,83 +1,15 @@
|
||||
use pacman::error::{
|
||||
AssetError, EntityError, GameError, GameResult, IntoGameError, MapError, OptionExt, ParseError, ResultExt, TextureError,
|
||||
};
|
||||
use pacman::error::{GameError, GameResult, IntoGameError, OptionExt, ResultExt};
|
||||
use speculoos::prelude::*;
|
||||
use std::io;
|
||||
|
||||
#[test]
|
||||
fn test_game_error_from_asset_error() {
|
||||
let asset_error = AssetError::NotFound("test.png".to_string());
|
||||
let game_error: GameError = asset_error.into();
|
||||
assert!(matches!(game_error, GameError::Asset(_)));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_game_error_from_parse_error() {
|
||||
let parse_error = ParseError::UnknownCharacter('Z');
|
||||
let game_error: GameError = parse_error.into();
|
||||
assert!(matches!(game_error, GameError::MapParse(_)));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_game_error_from_map_error() {
|
||||
let map_error = MapError::NodeNotFound(42);
|
||||
let game_error: GameError = map_error.into();
|
||||
assert!(matches!(game_error, GameError::Map(_)));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_game_error_from_texture_error() {
|
||||
let texture_error = TextureError::LoadFailed("Failed to load".to_string());
|
||||
let game_error: GameError = texture_error.into();
|
||||
assert!(matches!(game_error, GameError::Texture(_)));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_game_error_from_entity_error() {
|
||||
let entity_error = EntityError::NodeNotFound(10);
|
||||
let game_error: GameError = entity_error.into();
|
||||
assert!(matches!(game_error, GameError::Entity(_)));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_game_error_from_io_error() {
|
||||
let io_error = io::Error::new(io::ErrorKind::NotFound, "File not found");
|
||||
let game_error: GameError = io_error.into();
|
||||
assert!(matches!(game_error, GameError::Io(_)));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_asset_error_from_io_error() {
|
||||
let io_error = io::Error::new(io::ErrorKind::PermissionDenied, "Permission denied");
|
||||
let asset_error: AssetError = io_error.into();
|
||||
assert!(matches!(asset_error, AssetError::Io(_)));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_parse_error_display() {
|
||||
let error = ParseError::UnknownCharacter('!');
|
||||
assert_eq!(error.to_string(), "Unknown character in board: !");
|
||||
|
||||
let error = ParseError::InvalidHouseDoorCount(3);
|
||||
assert_eq!(error.to_string(), "House door must have exactly 2 positions, found 3");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_entity_error_display() {
|
||||
let error = EntityError::NodeNotFound(42);
|
||||
assert_eq!(error.to_string(), "Node not found in graph: 42");
|
||||
|
||||
let error = EntityError::EdgeNotFound { from: 1, to: 2 };
|
||||
assert_eq!(error.to_string(), "Edge not found: from 1 to 2");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_into_game_error_trait() {
|
||||
let result: Result<i32, io::Error> = Err(io::Error::new(io::ErrorKind::Other, "test error"));
|
||||
let game_result: GameResult<i32> = result.into_game_error();
|
||||
|
||||
assert!(game_result.is_err());
|
||||
assert_that(&game_result.is_err()).is_true();
|
||||
if let Err(GameError::InvalidState(msg)) = game_result {
|
||||
assert!(msg.contains("test error"));
|
||||
assert_that(&msg.contains("test error")).is_true();
|
||||
} else {
|
||||
panic!("Expected InvalidState error");
|
||||
}
|
||||
@@ -88,7 +20,7 @@ fn test_into_game_error_trait_success() {
|
||||
let result: Result<i32, io::Error> = Ok(42);
|
||||
let game_result: GameResult<i32> = result.into_game_error();
|
||||
|
||||
assert_eq!(game_result.unwrap(), 42);
|
||||
assert_that(&game_result.unwrap()).is_equal_to(42);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -96,7 +28,7 @@ fn test_option_ext_some() {
|
||||
let option: Option<i32> = Some(42);
|
||||
let result: GameResult<i32> = option.ok_or_game_error(|| GameError::InvalidState("Not found".to_string()));
|
||||
|
||||
assert_eq!(result.unwrap(), 42);
|
||||
assert_that(&result.unwrap()).is_equal_to(42);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -104,9 +36,9 @@ fn test_option_ext_none() {
|
||||
let option: Option<i32> = None;
|
||||
let result: GameResult<i32> = option.ok_or_game_error(|| GameError::InvalidState("Not found".to_string()));
|
||||
|
||||
assert!(result.is_err());
|
||||
assert_that(&result.is_err()).is_true();
|
||||
if let Err(GameError::InvalidState(msg)) = result {
|
||||
assert_eq!(msg, "Not found");
|
||||
assert_that(&msg).is_equal_to("Not found".to_string());
|
||||
} else {
|
||||
panic!("Expected InvalidState error");
|
||||
}
|
||||
@@ -117,7 +49,7 @@ fn test_result_ext_success() {
|
||||
let result: Result<i32, io::Error> = Ok(42);
|
||||
let game_result: GameResult<i32> = result.with_context(|_| GameError::InvalidState("Context".to_string()));
|
||||
|
||||
assert_eq!(game_result.unwrap(), 42);
|
||||
assert_that(&game_result.unwrap()).is_equal_to(42);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -125,9 +57,9 @@ fn test_result_ext_error() {
|
||||
let result: Result<i32, io::Error> = Err(io::Error::new(io::ErrorKind::Other, "original error"));
|
||||
let game_result: GameResult<i32> = result.with_context(|_| GameError::InvalidState("Context error".to_string()));
|
||||
|
||||
assert!(game_result.is_err());
|
||||
assert_that(&game_result.is_err()).is_true();
|
||||
if let Err(GameError::InvalidState(msg)) = game_result {
|
||||
assert_eq!(msg, "Context error");
|
||||
assert_that(&msg).is_equal_to("Context error".to_string());
|
||||
} else {
|
||||
panic!("Expected InvalidState error");
|
||||
}
|
||||
|
||||
@@ -1,19 +0,0 @@
|
||||
use pacman::events::{GameCommand, GameEvent};
|
||||
use pacman::map::direction::Direction;
|
||||
|
||||
#[test]
|
||||
fn test_game_command_to_game_event_conversion_all_variants() {
|
||||
let commands = vec![
|
||||
GameCommand::Exit,
|
||||
GameCommand::MovePlayer(Direction::Up),
|
||||
GameCommand::ToggleDebug,
|
||||
GameCommand::MuteAudio,
|
||||
GameCommand::ResetLevel,
|
||||
GameCommand::TogglePause,
|
||||
];
|
||||
|
||||
for command in commands {
|
||||
let event: GameEvent = command.into();
|
||||
assert_eq!(event, GameEvent::Command(command));
|
||||
}
|
||||
}
|
||||
@@ -1,8 +1,7 @@
|
||||
use pacman::systems::profiling::format_timing_display;
|
||||
use speculoos::prelude::*;
|
||||
use std::time::Duration;
|
||||
|
||||
use pretty_assertions::assert_eq;
|
||||
|
||||
fn get_timing_data() -> Vec<(String, Duration, Duration)> {
|
||||
vec![
|
||||
("total".to_string(), Duration::from_micros(1234), Duration::from_micros(570)),
|
||||
@@ -53,45 +52,25 @@ fn test_complex_formatting_alignment() {
|
||||
});
|
||||
|
||||
// Assert that all positions were found
|
||||
assert_eq!(
|
||||
[
|
||||
assert_that(
|
||||
&[
|
||||
&colon_positions,
|
||||
&first_decimal_positions,
|
||||
&second_decimal_positions,
|
||||
&first_unit_positions,
|
||||
&second_unit_positions
|
||||
&second_unit_positions,
|
||||
]
|
||||
.iter()
|
||||
.all(|p| p.len() == 6),
|
||||
true
|
||||
);
|
||||
)
|
||||
.is_true();
|
||||
|
||||
// Assert that all positions are the same
|
||||
assert!(
|
||||
colon_positions.iter().all(|&p| p == colon_positions[0]),
|
||||
"colon positions are not the same {:?}",
|
||||
colon_positions
|
||||
);
|
||||
assert!(
|
||||
first_decimal_positions.iter().all(|&p| p == first_decimal_positions[0]),
|
||||
"first decimal positions are not the same {:?}",
|
||||
first_decimal_positions
|
||||
);
|
||||
assert!(
|
||||
second_decimal_positions.iter().all(|&p| p == second_decimal_positions[0]),
|
||||
"second decimal positions are not the same {:?}",
|
||||
second_decimal_positions
|
||||
);
|
||||
assert!(
|
||||
first_unit_positions.iter().all(|&p| p == first_unit_positions[0]),
|
||||
"first unit positions are not the same {:?}",
|
||||
first_unit_positions
|
||||
);
|
||||
assert!(
|
||||
second_unit_positions.iter().all(|&p| p == second_unit_positions[0]),
|
||||
"second unit positions are not the same {:?}",
|
||||
second_unit_positions
|
||||
);
|
||||
assert_that(&colon_positions.iter().all(|&p| p == colon_positions[0])).is_true();
|
||||
assert_that(&first_decimal_positions.iter().all(|&p| p == first_decimal_positions[0])).is_true();
|
||||
assert_that(&second_decimal_positions.iter().all(|&p| p == second_decimal_positions[0])).is_true();
|
||||
assert_that(&first_unit_positions.iter().all(|&p| p == first_unit_positions[0])).is_true();
|
||||
assert_that(&second_unit_positions.iter().all(|&p| p == second_unit_positions[0])).is_true();
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -105,17 +84,17 @@ fn test_format_timing_display_basic() {
|
||||
let formatted = format_timing_display(timing_data);
|
||||
|
||||
// Should have 3 lines (one for each system)
|
||||
assert_eq!(formatted.len(), 3);
|
||||
assert_that(&formatted.len()).is_equal_to(3);
|
||||
|
||||
// Each line should contain the system name
|
||||
assert!(formatted.iter().any(|line| line.contains("render")));
|
||||
assert!(formatted.iter().any(|line| line.contains("input")));
|
||||
assert!(formatted.iter().any(|line| line.contains("physics")));
|
||||
assert_that(&formatted.iter().any(|line| line.contains("render"))).is_true();
|
||||
assert_that(&formatted.iter().any(|line| line.contains("input"))).is_true();
|
||||
assert_that(&formatted.iter().any(|line| line.contains("physics"))).is_true();
|
||||
|
||||
// Each line should contain timing information with proper units
|
||||
for line in formatted.iter() {
|
||||
assert!(line.contains(":"), "Line should contain colon separator: {}", line);
|
||||
assert!(line.contains("±"), "Line should contain ± symbol: {}", line);
|
||||
assert_that(&line.contains(":")).is_true();
|
||||
assert_that(&line.contains("±")).is_true();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -132,10 +111,10 @@ fn test_format_timing_display_units() {
|
||||
|
||||
// Check that appropriate units are used
|
||||
let all_lines = formatted.join(" ");
|
||||
assert!(all_lines.contains("s"), "Should contain seconds unit");
|
||||
assert!(all_lines.contains("ms"), "Should contain milliseconds unit");
|
||||
assert!(all_lines.contains("µs"), "Should contain microseconds unit");
|
||||
assert!(all_lines.contains("ns"), "Should contain nanoseconds unit");
|
||||
assert_that(&all_lines.contains("s")).is_true();
|
||||
assert_that(&all_lines.contains("ms")).is_true();
|
||||
assert_that(&all_lines.contains("µs")).is_true();
|
||||
assert_that(&all_lines.contains("ns")).is_true();
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -157,9 +136,6 @@ fn test_format_timing_display_alignment() {
|
||||
// All colons should be at the same position (aligned)
|
||||
if colon_positions.len() > 1 {
|
||||
let first_pos = colon_positions[0];
|
||||
assert!(
|
||||
colon_positions.iter().all(|&pos| pos == first_pos),
|
||||
"Colons should be aligned at the same position"
|
||||
);
|
||||
assert_that(&colon_positions.iter().all(|&pos| pos == first_pos)).is_true();
|
||||
}
|
||||
}
|
||||
|
||||
79
tests/game.rs
Normal file
79
tests/game.rs
Normal file
@@ -0,0 +1,79 @@
|
||||
use pacman::error::{GameError, GameResult};
|
||||
use pacman::game::Game;
|
||||
use speculoos::prelude::*;
|
||||
|
||||
mod common;
|
||||
|
||||
use common::setup_sdl;
|
||||
|
||||
#[test]
|
||||
fn test_game_30_seconds_60fps() -> GameResult<()> {
|
||||
let (canvas, texture_creator, _sdl_context) = setup_sdl().map_err(GameError::Sdl)?;
|
||||
let ttf_context = sdl2::ttf::init().map_err(GameError::Sdl)?;
|
||||
let event_pump = _sdl_context
|
||||
.event_pump()
|
||||
.map_err(|e| pacman::error::GameError::Sdl(e.to_string()))?;
|
||||
|
||||
let mut game = Game::new(canvas, ttf_context, texture_creator, event_pump)?;
|
||||
|
||||
// Run for 30 seconds at 60 FPS = 1800 frames
|
||||
let frame_time = 1.0 / 60.0;
|
||||
let total_frames = 1800;
|
||||
let mut frame_count = 0;
|
||||
|
||||
for _ in 0..total_frames {
|
||||
let should_exit = game.tick(frame_time);
|
||||
|
||||
if should_exit {
|
||||
break;
|
||||
}
|
||||
|
||||
frame_count += 1;
|
||||
}
|
||||
|
||||
assert_eq!(
|
||||
frame_count, total_frames,
|
||||
"Should have processed exactly {} frames",
|
||||
total_frames
|
||||
);
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// Test that runs the game for 30 seconds with variable frame timing
|
||||
#[test]
|
||||
fn test_game_30_seconds_variable_timing() -> GameResult<()> {
|
||||
let (canvas, texture_creator, _sdl_context) = setup_sdl().map_err(GameError::Sdl)?;
|
||||
let ttf_context = sdl2::ttf::init().map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||
let event_pump = _sdl_context
|
||||
.event_pump()
|
||||
.map_err(|e| pacman::error::GameError::Sdl(e.to_string()))?;
|
||||
|
||||
let mut game = Game::new(canvas, ttf_context, texture_creator, event_pump)?;
|
||||
|
||||
// Simulate 30 seconds with variable frame timing
|
||||
let mut total_time = 0.0;
|
||||
let target_time = 30.0;
|
||||
let mut frame_count = 0;
|
||||
|
||||
while total_time < target_time {
|
||||
// Alternate between different frame rates to simulate real gameplay
|
||||
let frame_time = match frame_count % 4 {
|
||||
0 => 1.0 / 60.0, // 60 FPS
|
||||
1 => 1.0 / 30.0, // 30 FPS (lag spike)
|
||||
2 => 1.0 / 120.0, // 120 FPS (very fast)
|
||||
_ => 1.0 / 60.0, // 60 FPS
|
||||
};
|
||||
|
||||
let should_exit = game.tick(frame_time);
|
||||
|
||||
if should_exit {
|
||||
break;
|
||||
}
|
||||
|
||||
total_time += frame_time;
|
||||
frame_count += 1;
|
||||
}
|
||||
|
||||
assert_that(&total_time).is_greater_than_or_equal_to(target_time);
|
||||
Ok(())
|
||||
}
|
||||
@@ -1,23 +1,8 @@
|
||||
use pacman::map::direction::Direction;
|
||||
use pacman::map::graph::{Graph, Node, TraversalFlags};
|
||||
use speculoos::prelude::*;
|
||||
|
||||
fn create_test_graph() -> Graph {
|
||||
let mut graph = Graph::new();
|
||||
let node1 = graph.add_node(Node {
|
||||
position: glam::Vec2::new(0.0, 0.0),
|
||||
});
|
||||
let node2 = graph.add_node(Node {
|
||||
position: glam::Vec2::new(16.0, 0.0),
|
||||
});
|
||||
let node3 = graph.add_node(Node {
|
||||
position: glam::Vec2::new(0.0, 16.0),
|
||||
});
|
||||
|
||||
graph.connect(node1, node2, false, None, Direction::Right).unwrap();
|
||||
graph.connect(node1, node3, false, None, Direction::Down).unwrap();
|
||||
|
||||
graph
|
||||
}
|
||||
mod common;
|
||||
|
||||
#[test]
|
||||
fn test_graph_basic_operations() {
|
||||
@@ -29,10 +14,10 @@ fn test_graph_basic_operations() {
|
||||
position: glam::Vec2::new(16.0, 0.0),
|
||||
});
|
||||
|
||||
assert_eq!(graph.nodes().count(), 2);
|
||||
assert!(graph.get_node(node1).is_some());
|
||||
assert!(graph.get_node(node2).is_some());
|
||||
assert!(graph.get_node(999).is_none());
|
||||
assert_that(&graph.nodes().count()).is_equal_to(2);
|
||||
assert_that(&graph.get_node(node1).is_some()).is_true();
|
||||
assert_that(&graph.get_node(node2).is_some()).is_true();
|
||||
assert_that(&graph.get_node(999).is_none()).is_true();
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -45,15 +30,15 @@ fn test_graph_connect() {
|
||||
position: glam::Vec2::new(16.0, 0.0),
|
||||
});
|
||||
|
||||
assert!(graph.connect(node1, node2, false, None, Direction::Right).is_ok());
|
||||
assert_that(&graph.connect(node1, node2, false, None, Direction::Right).is_ok()).is_true();
|
||||
|
||||
let edge1 = graph.find_edge_in_direction(node1, Direction::Right);
|
||||
let edge2 = graph.find_edge_in_direction(node2, Direction::Left);
|
||||
|
||||
assert!(edge1.is_some());
|
||||
assert!(edge2.is_some());
|
||||
assert_eq!(edge1.unwrap().target, node2);
|
||||
assert_eq!(edge2.unwrap().target, node1);
|
||||
assert_that(&edge1.is_some()).is_true();
|
||||
assert_that(&edge2.is_some()).is_true();
|
||||
assert_that(&edge1.unwrap().target).is_equal_to(node2);
|
||||
assert_that(&edge2.unwrap().target).is_equal_to(node1);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -63,8 +48,8 @@ fn test_graph_connect_errors() {
|
||||
position: glam::Vec2::new(0.0, 0.0),
|
||||
});
|
||||
|
||||
assert!(graph.connect(node1, 999, false, None, Direction::Right).is_err());
|
||||
assert!(graph.connect(999, node1, false, None, Direction::Right).is_err());
|
||||
assert_that(&graph.connect(node1, 999, false, None, Direction::Right).is_err()).is_true();
|
||||
assert_that(&graph.connect(999, node1, false, None, Direction::Right).is_err()).is_true();
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -82,7 +67,7 @@ fn test_graph_edge_permissions() {
|
||||
.unwrap();
|
||||
|
||||
let edge = graph.find_edge_in_direction(node1, Direction::Right).unwrap();
|
||||
assert_eq!(edge.traversal_flags, TraversalFlags::GHOST);
|
||||
assert_that(&edge.traversal_flags).is_equal_to(TraversalFlags::GHOST);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -102,10 +87,10 @@ fn should_add_connected_node() {
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
assert_eq!(graph.nodes().count(), 2);
|
||||
assert_that(&graph.nodes().count()).is_equal_to(2);
|
||||
let edge = graph.find_edge(node1, node2);
|
||||
assert!(edge.is_some());
|
||||
assert_eq!(edge.unwrap().direction, Direction::Right);
|
||||
assert_that(&edge.is_some()).is_true();
|
||||
assert_that(&edge.unwrap().direction).is_equal_to(Direction::Right);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -119,33 +104,33 @@ fn should_error_on_negative_edge_distance() {
|
||||
});
|
||||
|
||||
let result = graph.add_edge(node1, node2, false, Some(-1.0), Direction::Right, TraversalFlags::ALL);
|
||||
assert!(result.is_err());
|
||||
assert_that(&result.is_err()).is_true();
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn should_error_on_duplicate_edge_without_replace() {
|
||||
let mut graph = create_test_graph();
|
||||
let mut graph = common::create_test_graph();
|
||||
let result = graph.add_edge(0, 1, false, None, Direction::Right, TraversalFlags::ALL);
|
||||
assert!(result.is_err());
|
||||
assert_that(&result.is_err()).is_true();
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn should_allow_replacing_an_edge() {
|
||||
let mut graph = create_test_graph();
|
||||
let mut graph = common::create_test_graph();
|
||||
let result = graph.add_edge(0, 1, true, Some(42.0), Direction::Right, TraversalFlags::ALL);
|
||||
assert!(result.is_ok());
|
||||
assert_that(&result.is_ok()).is_true();
|
||||
|
||||
let edge = graph.find_edge(0, 1).unwrap();
|
||||
assert_eq!(edge.distance, 42.0);
|
||||
assert_that(&edge.distance).is_equal_to(42.0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn should_find_edge_between_nodes() {
|
||||
let graph = create_test_graph();
|
||||
let graph = common::create_test_graph();
|
||||
let edge = graph.find_edge(0, 1);
|
||||
assert!(edge.is_some());
|
||||
assert_eq!(edge.unwrap().target, 1);
|
||||
assert_that(&edge.is_some()).is_true();
|
||||
assert_that(&edge.unwrap().target).is_equal_to(1);
|
||||
|
||||
let non_existent_edge = graph.find_edge(0, 99);
|
||||
assert!(non_existent_edge.is_none());
|
||||
assert_that(&non_existent_edge.is_none()).is_true();
|
||||
}
|
||||
|
||||
26
tests/hud.rs
26
tests/hud.rs
@@ -1,26 +0,0 @@
|
||||
use bevy_ecs::{event::Events, world::World};
|
||||
|
||||
use pacman::{error::GameError, systems::components::ScoreResource};
|
||||
|
||||
fn create_test_world() -> World {
|
||||
let mut world = World::new();
|
||||
|
||||
// Add required resources
|
||||
world.insert_resource(Events::<GameError>::default());
|
||||
world.insert_resource(ScoreResource(1230)); // Test score
|
||||
|
||||
world
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_hud_render_system_runs_without_error() {
|
||||
let world = create_test_world();
|
||||
|
||||
// The HUD render system requires SDL2 resources that aren't available in tests,
|
||||
// but we can at least verify it doesn't panic when called
|
||||
// In a real test environment, we'd need to mock the SDL2 canvas and atlas
|
||||
|
||||
// For now, just verify the score resource is accessible
|
||||
let score = world.resource::<ScoreResource>();
|
||||
assert_eq!(score.0, 1230);
|
||||
}
|
||||
333
tests/input.rs
333
tests/input.rs
@@ -1,38 +1,321 @@
|
||||
use glam::Vec2;
|
||||
use pacman::events::{GameCommand, GameEvent};
|
||||
use pacman::map::direction::Direction;
|
||||
use pacman::systems::input::{process_simple_key_events, Bindings, SimpleKeyEvent};
|
||||
use pacman::systems::input::{
|
||||
calculate_direction_from_delta, process_simple_key_events, update_touch_reference_position, Bindings, CursorPosition,
|
||||
SimpleKeyEvent, TouchData, TouchState, TOUCH_DIRECTION_THRESHOLD, TOUCH_EASING_DISTANCE_THRESHOLD,
|
||||
};
|
||||
use sdl2::keyboard::Keycode;
|
||||
use speculoos::prelude::*;
|
||||
|
||||
#[test]
|
||||
fn resumes_previous_direction_when_secondary_key_released() {
|
||||
let mut bindings = Bindings::default();
|
||||
// Test modules for better organization
|
||||
mod keyboard_tests {
|
||||
use super::*;
|
||||
|
||||
// Frame 1: Press W (Up) => emits Move Up
|
||||
let events = process_simple_key_events(&mut bindings, &[SimpleKeyEvent::KeyDown(Keycode::W)]);
|
||||
assert!(events.contains(&GameEvent::Command(GameCommand::MovePlayer(Direction::Up))));
|
||||
#[test]
|
||||
fn key_down_emits_bound_command() {
|
||||
let mut bindings = Bindings::default();
|
||||
let events = process_simple_key_events(&mut bindings, &[SimpleKeyEvent::KeyDown(Keycode::W)]);
|
||||
assert_that(&events).contains(GameEvent::Command(GameCommand::MovePlayer(Direction::Up)));
|
||||
}
|
||||
|
||||
// Frame 2: Press D (Right) => emits Move Right
|
||||
let events = process_simple_key_events(&mut bindings, &[SimpleKeyEvent::KeyDown(Keycode::D)]);
|
||||
assert!(events.contains(&GameEvent::Command(GameCommand::MovePlayer(Direction::Right))));
|
||||
#[test]
|
||||
fn key_down_emits_non_movement_commands() {
|
||||
let mut bindings = Bindings::default();
|
||||
let events = process_simple_key_events(&mut bindings, &[SimpleKeyEvent::KeyDown(Keycode::P)]);
|
||||
assert_that(&events).contains(GameEvent::Command(GameCommand::TogglePause));
|
||||
}
|
||||
|
||||
// Frame 3: Release D, no new key this frame => should continue previous key W (Up)
|
||||
let events = process_simple_key_events(&mut bindings, &[SimpleKeyEvent::KeyUp(Keycode::D)]);
|
||||
assert!(events.contains(&GameEvent::Command(GameCommand::MovePlayer(Direction::Up))));
|
||||
#[test]
|
||||
fn unbound_key_emits_nothing() {
|
||||
let mut bindings = Bindings::default();
|
||||
let events = process_simple_key_events(&mut bindings, &[SimpleKeyEvent::KeyDown(Keycode::Z)]);
|
||||
assert_that(&events).is_empty();
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn movement_key_held_continues_across_frames() {
|
||||
let mut bindings = Bindings::default();
|
||||
process_simple_key_events(&mut bindings, &[SimpleKeyEvent::KeyDown(Keycode::Left)]);
|
||||
let events = process_simple_key_events(&mut bindings, &[]);
|
||||
assert_that(&events).contains(GameEvent::Command(GameCommand::MovePlayer(Direction::Left)));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn releasing_movement_key_stops_continuation() {
|
||||
let mut bindings = Bindings::default();
|
||||
process_simple_key_events(&mut bindings, &[SimpleKeyEvent::KeyDown(Keycode::Up)]);
|
||||
let events = process_simple_key_events(&mut bindings, &[SimpleKeyEvent::KeyUp(Keycode::Up)]);
|
||||
assert_that(&events).is_empty();
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn multiple_movement_keys_resumes_previous_when_current_released() {
|
||||
let mut bindings = Bindings::default();
|
||||
process_simple_key_events(&mut bindings, &[SimpleKeyEvent::KeyDown(Keycode::W)]);
|
||||
process_simple_key_events(&mut bindings, &[SimpleKeyEvent::KeyDown(Keycode::D)]);
|
||||
let events = process_simple_key_events(&mut bindings, &[SimpleKeyEvent::KeyUp(Keycode::D)]);
|
||||
assert_that(&events).contains(GameEvent::Command(GameCommand::MovePlayer(Direction::Up)));
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn holds_last_pressed_key_across_frames_when_no_new_input() {
|
||||
let mut bindings = Bindings::default();
|
||||
mod direction_calculation_tests {
|
||||
use super::*;
|
||||
|
||||
// Frame 1: Press Left
|
||||
let events = process_simple_key_events(&mut bindings, &[SimpleKeyEvent::KeyDown(Keycode::Left)]);
|
||||
assert!(events.contains(&GameEvent::Command(GameCommand::MovePlayer(Direction::Left))));
|
||||
#[test]
|
||||
fn prioritizes_horizontal_movement() {
|
||||
let test_cases = vec![
|
||||
(Vec2::new(6.0, 5.0), Direction::Right),
|
||||
(Vec2::new(-6.0, 5.0), Direction::Left),
|
||||
];
|
||||
|
||||
// Frame 2: No input => continues Left
|
||||
let events = process_simple_key_events(&mut bindings, &[]);
|
||||
assert!(events.contains(&GameEvent::Command(GameCommand::MovePlayer(Direction::Left))));
|
||||
for (delta, expected) in test_cases {
|
||||
assert_that(&calculate_direction_from_delta(delta)).is_equal_to(expected);
|
||||
}
|
||||
}
|
||||
|
||||
// Frame 3: Release Left, no input remains => nothing emitted
|
||||
let events = process_simple_key_events(&mut bindings, &[SimpleKeyEvent::KeyUp(Keycode::Left)]);
|
||||
assert!(events.is_empty());
|
||||
#[test]
|
||||
fn uses_vertical_when_dominant() {
|
||||
let test_cases = vec![
|
||||
(Vec2::new(3.0, 10.0), Direction::Down),
|
||||
(Vec2::new(3.0, -10.0), Direction::Up),
|
||||
];
|
||||
|
||||
for (delta, expected) in test_cases {
|
||||
assert_that(&calculate_direction_from_delta(delta)).is_equal_to(expected);
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn handles_zero_delta() {
|
||||
let delta = Vec2::ZERO;
|
||||
// Should default to Up when both components are zero
|
||||
assert_that(&calculate_direction_from_delta(delta)).is_equal_to(Direction::Up);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn handles_equal_magnitudes() {
|
||||
// When x and y have equal absolute values, should prioritize vertical
|
||||
let delta = Vec2::new(5.0, 5.0);
|
||||
assert_that(&calculate_direction_from_delta(delta)).is_equal_to(Direction::Down);
|
||||
|
||||
let delta = Vec2::new(-5.0, 5.0);
|
||||
assert_that(&calculate_direction_from_delta(delta)).is_equal_to(Direction::Down);
|
||||
}
|
||||
}
|
||||
|
||||
mod touch_easing_tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn easing_within_threshold_does_nothing() {
|
||||
let mut touch_data = TouchData::new(0, Vec2::new(100.0, 100.0));
|
||||
touch_data.current_pos = Vec2::new(100.0 + TOUCH_EASING_DISTANCE_THRESHOLD - 0.1, 100.0);
|
||||
|
||||
let (_delta, distance) = update_touch_reference_position(&mut touch_data, 0.016);
|
||||
|
||||
assert_that(&distance).is_less_than(TOUCH_EASING_DISTANCE_THRESHOLD);
|
||||
assert_that(&touch_data.start_pos).is_equal_to(Vec2::new(100.0, 100.0));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn easing_beyond_threshold_moves_towards_target() {
|
||||
let mut touch_data = TouchData::new(0, Vec2::new(100.0, 100.0));
|
||||
touch_data.current_pos = Vec2::new(150.0, 100.0);
|
||||
|
||||
let original_start_pos = touch_data.start_pos;
|
||||
let (_delta, distance) = update_touch_reference_position(&mut touch_data, 0.016);
|
||||
|
||||
assert_that(&distance).is_greater_than(TOUCH_EASING_DISTANCE_THRESHOLD);
|
||||
assert_that(&touch_data.start_pos.x).is_greater_than(original_start_pos.x);
|
||||
assert_that(&touch_data.start_pos.x).is_less_than(touch_data.current_pos.x);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn easing_overshoot_sets_to_target() {
|
||||
let mut touch_data = TouchData::new(0, Vec2::new(100.0, 100.0));
|
||||
touch_data.current_pos = Vec2::new(101.0, 100.0);
|
||||
|
||||
let (_delta, _distance) = update_touch_reference_position(&mut touch_data, 10.0);
|
||||
|
||||
assert_that(&touch_data.start_pos).is_equal_to(touch_data.current_pos);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn easing_returns_correct_delta() {
|
||||
let mut touch_data = TouchData::new(0, Vec2::new(100.0, 100.0));
|
||||
touch_data.current_pos = Vec2::new(120.0, 110.0);
|
||||
|
||||
let (delta, distance) = update_touch_reference_position(&mut touch_data, 0.016);
|
||||
|
||||
let expected_delta = Vec2::new(20.0, 10.0);
|
||||
let expected_distance = expected_delta.length();
|
||||
|
||||
assert_that(&delta).is_equal_to(expected_delta);
|
||||
assert_that(&distance).is_equal_to(expected_distance);
|
||||
}
|
||||
}
|
||||
|
||||
// Integration tests for the full input system
|
||||
mod integration_tests {
|
||||
use super::*;
|
||||
|
||||
fn mouse_motion_event(x: i32, y: i32) -> sdl2::event::Event {
|
||||
sdl2::event::Event::MouseMotion {
|
||||
x,
|
||||
y,
|
||||
xrel: 0,
|
||||
yrel: 0,
|
||||
mousestate: sdl2::mouse::MouseState::from_sdl_state(0),
|
||||
which: 0,
|
||||
window_id: 0,
|
||||
timestamp: 0,
|
||||
}
|
||||
}
|
||||
|
||||
fn mouse_button_down_event(x: i32, y: i32) -> sdl2::event::Event {
|
||||
sdl2::event::Event::MouseButtonDown {
|
||||
x,
|
||||
y,
|
||||
mouse_btn: sdl2::mouse::MouseButton::Left,
|
||||
clicks: 1,
|
||||
which: 0,
|
||||
window_id: 0,
|
||||
timestamp: 0,
|
||||
}
|
||||
}
|
||||
|
||||
fn mouse_button_up_event(x: i32, y: i32) -> sdl2::event::Event {
|
||||
sdl2::event::Event::MouseButtonUp {
|
||||
x,
|
||||
y,
|
||||
mouse_btn: sdl2::mouse::MouseButton::Left,
|
||||
clicks: 1,
|
||||
which: 0,
|
||||
window_id: 0,
|
||||
timestamp: 0,
|
||||
}
|
||||
}
|
||||
|
||||
// Simplified helper for testing SDL integration
|
||||
fn run_input_system_with_events(events: Vec<sdl2::event::Event>, delta_time: f32) -> (CursorPosition, TouchState) {
|
||||
use bevy_ecs::{event::Events, system::RunSystemOnce, world::World};
|
||||
use pacman::systems::components::DeltaTime;
|
||||
use pacman::systems::input::input_system;
|
||||
|
||||
let sdl_context = sdl2::init().expect("Failed to initialize SDL");
|
||||
let event_subsystem = sdl_context.event().expect("Failed to get event subsystem");
|
||||
let event_pump = sdl_context.event_pump().expect("Failed to create event pump");
|
||||
|
||||
let mut world = World::new();
|
||||
world.insert_resource(Events::<GameEvent>::default());
|
||||
world.insert_resource(DeltaTime {
|
||||
seconds: delta_time,
|
||||
ticks: 1,
|
||||
});
|
||||
world.insert_resource(Bindings::default());
|
||||
world.insert_resource(CursorPosition::None);
|
||||
world.insert_resource(TouchState::default());
|
||||
world.insert_non_send_resource(event_pump);
|
||||
|
||||
// Inject events into SDL's event queue
|
||||
for event in events {
|
||||
event_subsystem.push_event(event).expect("Failed to push event");
|
||||
}
|
||||
|
||||
// Run the real input system
|
||||
world
|
||||
.run_system_once(input_system)
|
||||
.expect("Input system should run successfully");
|
||||
|
||||
let cursor = *world.resource::<CursorPosition>();
|
||||
let touch_state = world.resource::<TouchState>().clone();
|
||||
|
||||
(cursor, touch_state)
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn mouse_motion_updates_cursor_position() {
|
||||
let events = vec![mouse_motion_event(100, 200)];
|
||||
let (cursor, _touch_state) = run_input_system_with_events(events, 0.016);
|
||||
|
||||
match cursor {
|
||||
CursorPosition::Some {
|
||||
position,
|
||||
remaining_time,
|
||||
} => {
|
||||
assert_that(&position).is_equal_to(Vec2::new(100.0, 200.0));
|
||||
assert_that(&remaining_time).is_equal_to(0.20);
|
||||
}
|
||||
CursorPosition::None => panic!("Expected cursor position to be set"),
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn mouse_button_down_starts_touch() {
|
||||
let events = vec![mouse_button_down_event(150, 250)];
|
||||
let (_cursor, touch_state) = run_input_system_with_events(events, 0.016);
|
||||
|
||||
assert_that(&touch_state.active_touch).is_some();
|
||||
if let Some(touch_data) = &touch_state.active_touch {
|
||||
assert_that(&touch_data.finger_id).is_equal_to(0);
|
||||
assert_that(&touch_data.start_pos).is_equal_to(Vec2::new(150.0, 250.0));
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn mouse_button_up_ends_touch() {
|
||||
let events = vec![mouse_button_down_event(150, 250), mouse_button_up_event(150, 250)];
|
||||
let (_cursor, touch_state) = run_input_system_with_events(events, 0.016);
|
||||
|
||||
assert_that(&touch_state.active_touch).is_none();
|
||||
}
|
||||
}
|
||||
|
||||
// Touch direction tests
|
||||
mod touch_direction_tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn movement_above_threshold_emits_direction() {
|
||||
let mut touch_data = TouchData::new(1, Vec2::new(100.0, 100.0));
|
||||
touch_data.current_pos = Vec2::new(100.0 + TOUCH_DIRECTION_THRESHOLD + 5.0, 100.0);
|
||||
|
||||
let (delta, distance) = update_touch_reference_position(&mut touch_data, 0.016);
|
||||
|
||||
assert_that(&distance).is_greater_than_or_equal_to(TOUCH_DIRECTION_THRESHOLD);
|
||||
let direction = calculate_direction_from_delta(delta);
|
||||
assert_that(&direction).is_equal_to(Direction::Right);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn movement_below_threshold_no_direction() {
|
||||
let mut touch_data = TouchData::new(1, Vec2::new(100.0, 100.0));
|
||||
touch_data.current_pos = Vec2::new(100.0 + TOUCH_DIRECTION_THRESHOLD - 1.0, 100.0);
|
||||
|
||||
let (_delta, distance) = update_touch_reference_position(&mut touch_data, 0.016);
|
||||
|
||||
assert_that(&distance).is_less_than(TOUCH_DIRECTION_THRESHOLD);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn all_directions_work_correctly() {
|
||||
let test_cases = vec![
|
||||
(Vec2::new(TOUCH_DIRECTION_THRESHOLD + 5.0, 0.0), Direction::Right),
|
||||
(Vec2::new(-TOUCH_DIRECTION_THRESHOLD - 5.0, 0.0), Direction::Left),
|
||||
(Vec2::new(0.0, TOUCH_DIRECTION_THRESHOLD + 5.0), Direction::Down),
|
||||
(Vec2::new(0.0, -TOUCH_DIRECTION_THRESHOLD - 5.0), Direction::Up),
|
||||
];
|
||||
|
||||
for (offset, expected_direction) in test_cases {
|
||||
let mut touch_data = TouchData::new(1, Vec2::new(100.0, 100.0));
|
||||
touch_data.current_pos = Vec2::new(100.0, 100.0) + offset;
|
||||
|
||||
let (delta, distance) = update_touch_reference_position(&mut touch_data, 0.016);
|
||||
|
||||
assert_that(&distance).is_greater_than_or_equal_to(TOUCH_DIRECTION_THRESHOLD);
|
||||
let direction = calculate_direction_from_delta(delta);
|
||||
assert_that(&direction).is_equal_to(expected_direction);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
199
tests/item.rs
199
tests/item.rs
@@ -1,112 +1,59 @@
|
||||
use bevy_ecs::{entity::Entity, event::Events, system::RunSystemOnce, world::World};
|
||||
use bevy_ecs::{entity::Entity, system::RunSystemOnce};
|
||||
use pacman::systems::{is_valid_item_collision, item_system, EntityType, GhostState, Position, ScoreResource};
|
||||
use speculoos::prelude::*;
|
||||
|
||||
use pacman::{
|
||||
events::GameEvent,
|
||||
map::builder::Map,
|
||||
systems::{
|
||||
is_valid_item_collision, item_system, AudioEvent, AudioState, EntityType, Ghost, GhostCollider, GhostState, ItemCollider,
|
||||
PacmanCollider, Position, ScoreResource,
|
||||
},
|
||||
};
|
||||
mod common;
|
||||
|
||||
#[test]
|
||||
fn test_calculate_score_for_item() {
|
||||
assert!(EntityType::Pellet.score_value() < EntityType::PowerPellet.score_value());
|
||||
assert!(EntityType::Pellet.score_value().is_some());
|
||||
assert!(EntityType::PowerPellet.score_value().is_some());
|
||||
assert!(EntityType::Player.score_value().is_none());
|
||||
assert!(EntityType::Ghost.score_value().is_none());
|
||||
assert_that(&(EntityType::Pellet.score_value() < EntityType::PowerPellet.score_value())).is_true();
|
||||
assert_that(&EntityType::Pellet.score_value().is_some()).is_true();
|
||||
assert_that(&EntityType::PowerPellet.score_value().is_some()).is_true();
|
||||
assert_that(&EntityType::Player.score_value().is_none()).is_true();
|
||||
assert_that(&EntityType::Ghost.score_value().is_none()).is_true();
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_is_collectible_item() {
|
||||
// Collectible
|
||||
assert!(EntityType::Pellet.is_collectible());
|
||||
assert!(EntityType::PowerPellet.is_collectible());
|
||||
assert_that(&EntityType::Pellet.is_collectible()).is_true();
|
||||
assert_that(&EntityType::PowerPellet.is_collectible()).is_true();
|
||||
|
||||
// Non-collectible
|
||||
assert!(!EntityType::Player.is_collectible());
|
||||
assert!(!EntityType::Ghost.is_collectible());
|
||||
assert_that(&EntityType::Player.is_collectible()).is_false();
|
||||
assert_that(&EntityType::Ghost.is_collectible()).is_false();
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_is_valid_item_collision() {
|
||||
// Player-item collisions should be valid
|
||||
assert!(is_valid_item_collision(EntityType::Player, EntityType::Pellet));
|
||||
assert!(is_valid_item_collision(EntityType::Player, EntityType::PowerPellet));
|
||||
assert!(is_valid_item_collision(EntityType::Pellet, EntityType::Player));
|
||||
assert!(is_valid_item_collision(EntityType::PowerPellet, EntityType::Player));
|
||||
assert_that(&is_valid_item_collision(EntityType::Player, EntityType::Pellet)).is_true();
|
||||
assert_that(&is_valid_item_collision(EntityType::Player, EntityType::PowerPellet)).is_true();
|
||||
assert_that(&is_valid_item_collision(EntityType::Pellet, EntityType::Player)).is_true();
|
||||
assert_that(&is_valid_item_collision(EntityType::PowerPellet, EntityType::Player)).is_true();
|
||||
|
||||
// Non-player-item collisions should be invalid
|
||||
assert!(!is_valid_item_collision(EntityType::Player, EntityType::Ghost));
|
||||
assert!(!is_valid_item_collision(EntityType::Ghost, EntityType::Pellet));
|
||||
assert!(!is_valid_item_collision(EntityType::Pellet, EntityType::PowerPellet));
|
||||
assert!(!is_valid_item_collision(EntityType::Player, EntityType::Player));
|
||||
}
|
||||
|
||||
fn create_test_world() -> World {
|
||||
let mut world = World::new();
|
||||
|
||||
// Add required resources
|
||||
world.insert_resource(ScoreResource(0));
|
||||
world.insert_resource(AudioState::default());
|
||||
world.insert_resource(Events::<GameEvent>::default());
|
||||
world.insert_resource(Events::<AudioEvent>::default());
|
||||
world.insert_resource(Events::<pacman::error::GameError>::default());
|
||||
|
||||
// Add a minimal test map
|
||||
world.insert_resource(create_test_map());
|
||||
|
||||
world
|
||||
}
|
||||
|
||||
fn create_test_map() -> Map {
|
||||
use pacman::constants::RAW_BOARD;
|
||||
Map::new(RAW_BOARD).expect("Failed to create test map")
|
||||
}
|
||||
|
||||
fn spawn_test_pacman(world: &mut World) -> Entity {
|
||||
world
|
||||
.spawn((Position::Stopped { node: 0 }, EntityType::Player, PacmanCollider))
|
||||
.id()
|
||||
}
|
||||
|
||||
fn spawn_test_item(world: &mut World, item_type: EntityType) -> Entity {
|
||||
world.spawn((Position::Stopped { node: 1 }, item_type, ItemCollider)).id()
|
||||
}
|
||||
|
||||
fn spawn_test_ghost(world: &mut World, ghost_state: GhostState) -> Entity {
|
||||
world
|
||||
.spawn((
|
||||
Position::Stopped { node: 2 },
|
||||
Ghost::Blinky,
|
||||
EntityType::Ghost,
|
||||
GhostCollider,
|
||||
ghost_state,
|
||||
))
|
||||
.id()
|
||||
}
|
||||
|
||||
fn send_collision_event(world: &mut World, entity1: Entity, entity2: Entity) {
|
||||
let mut events = world.resource_mut::<Events<GameEvent>>();
|
||||
events.send(GameEvent::Collision(entity1, entity2));
|
||||
assert_that(&is_valid_item_collision(EntityType::Player, EntityType::Ghost)).is_false();
|
||||
assert_that(&is_valid_item_collision(EntityType::Ghost, EntityType::Pellet)).is_false();
|
||||
assert_that(&is_valid_item_collision(EntityType::Pellet, EntityType::PowerPellet)).is_false();
|
||||
assert_that(&is_valid_item_collision(EntityType::Player, EntityType::Player)).is_false();
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_item_system_pellet_collection() {
|
||||
let mut world = create_test_world();
|
||||
let pacman = spawn_test_pacman(&mut world);
|
||||
let pellet = spawn_test_item(&mut world, EntityType::Pellet);
|
||||
let mut world = common::create_test_world();
|
||||
let pacman = common::spawn_test_pacman(&mut world, 0);
|
||||
let pellet = common::spawn_test_item(&mut world, 1, EntityType::Pellet);
|
||||
|
||||
// Send collision event
|
||||
send_collision_event(&mut world, pacman, pellet);
|
||||
common::send_collision_event(&mut world, pacman, pellet);
|
||||
|
||||
// Run the item system
|
||||
world.run_system_once(item_system).expect("System should run successfully");
|
||||
|
||||
// Check that score was updated
|
||||
let score = world.resource::<ScoreResource>();
|
||||
assert_eq!(score.0, 10);
|
||||
assert_that(&score.0).is_equal_to(10);
|
||||
|
||||
// Check that the pellet was despawned (query should return empty)
|
||||
let item_count = world
|
||||
@@ -114,22 +61,22 @@ fn test_item_system_pellet_collection() {
|
||||
.iter(&world)
|
||||
.filter(|&entity_type| matches!(entity_type, EntityType::Pellet))
|
||||
.count();
|
||||
assert_eq!(item_count, 0);
|
||||
assert_that(&item_count).is_equal_to(0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_item_system_power_pellet_collection() {
|
||||
let mut world = create_test_world();
|
||||
let pacman = spawn_test_pacman(&mut world);
|
||||
let power_pellet = spawn_test_item(&mut world, EntityType::PowerPellet);
|
||||
let mut world = common::create_test_world();
|
||||
let pacman = common::spawn_test_pacman(&mut world, 0);
|
||||
let power_pellet = common::spawn_test_item(&mut world, 1, EntityType::PowerPellet);
|
||||
|
||||
send_collision_event(&mut world, pacman, power_pellet);
|
||||
common::send_collision_event(&mut world, pacman, power_pellet);
|
||||
|
||||
world.run_system_once(item_system).expect("System should run successfully");
|
||||
|
||||
// Check that score was updated with power pellet value
|
||||
let score = world.resource::<ScoreResource>();
|
||||
assert_eq!(score.0, 50);
|
||||
assert_that(&score.0).is_equal_to(50);
|
||||
|
||||
// Check that the power pellet was despawned (query should return empty)
|
||||
let item_count = world
|
||||
@@ -137,27 +84,27 @@ fn test_item_system_power_pellet_collection() {
|
||||
.iter(&world)
|
||||
.filter(|&entity_type| matches!(entity_type, EntityType::PowerPellet))
|
||||
.count();
|
||||
assert_eq!(item_count, 0);
|
||||
assert_that(&item_count).is_equal_to(0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_item_system_multiple_collections() {
|
||||
let mut world = create_test_world();
|
||||
let pacman = spawn_test_pacman(&mut world);
|
||||
let pellet1 = spawn_test_item(&mut world, EntityType::Pellet);
|
||||
let pellet2 = spawn_test_item(&mut world, EntityType::Pellet);
|
||||
let power_pellet = spawn_test_item(&mut world, EntityType::PowerPellet);
|
||||
let mut world = common::create_test_world();
|
||||
let pacman = common::spawn_test_pacman(&mut world, 0);
|
||||
let pellet1 = common::spawn_test_item(&mut world, 1, EntityType::Pellet);
|
||||
let pellet2 = common::spawn_test_item(&mut world, 2, EntityType::Pellet);
|
||||
let power_pellet = common::spawn_test_item(&mut world, 3, EntityType::PowerPellet);
|
||||
|
||||
// Send multiple collision events
|
||||
send_collision_event(&mut world, pacman, pellet1);
|
||||
send_collision_event(&mut world, pacman, pellet2);
|
||||
send_collision_event(&mut world, pacman, power_pellet);
|
||||
common::send_collision_event(&mut world, pacman, pellet1);
|
||||
common::send_collision_event(&mut world, pacman, pellet2);
|
||||
common::send_collision_event(&mut world, pacman, power_pellet);
|
||||
|
||||
world.run_system_once(item_system).expect("System should run successfully");
|
||||
|
||||
// Check final score: 2 pellets (20) + 1 power pellet (50) = 70
|
||||
let score = world.resource::<ScoreResource>();
|
||||
assert_eq!(score.0, 70);
|
||||
assert_that(&score.0).is_equal_to(70);
|
||||
|
||||
// Check that all items were despawned
|
||||
let pellet_count = world
|
||||
@@ -170,14 +117,14 @@ fn test_item_system_multiple_collections() {
|
||||
.iter(&world)
|
||||
.filter(|&entity_type| matches!(entity_type, EntityType::PowerPellet))
|
||||
.count();
|
||||
assert_eq!(pellet_count, 0);
|
||||
assert_eq!(power_pellet_count, 0);
|
||||
assert_that(&pellet_count).is_equal_to(0);
|
||||
assert_that(&power_pellet_count).is_equal_to(0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_item_system_ignores_non_item_collisions() {
|
||||
let mut world = create_test_world();
|
||||
let pacman = spawn_test_pacman(&mut world);
|
||||
let mut world = common::create_test_world();
|
||||
let pacman = common::spawn_test_pacman(&mut world, 0);
|
||||
|
||||
// Create a ghost entity (not an item)
|
||||
let ghost = world.spawn((Position::Stopped { node: 2 }, EntityType::Ghost)).id();
|
||||
@@ -186,13 +133,13 @@ fn test_item_system_ignores_non_item_collisions() {
|
||||
let initial_score = world.resource::<ScoreResource>().0;
|
||||
|
||||
// Send collision event between pacman and ghost
|
||||
send_collision_event(&mut world, pacman, ghost);
|
||||
common::send_collision_event(&mut world, pacman, ghost);
|
||||
|
||||
world.run_system_once(item_system).expect("System should run successfully");
|
||||
|
||||
// Score should remain unchanged
|
||||
let score = world.resource::<ScoreResource>();
|
||||
assert_eq!(score.0, initial_score);
|
||||
assert_that(&score.0).is_equal_to(initial_score);
|
||||
|
||||
// Ghost should still exist (not despawned)
|
||||
let ghost_count = world
|
||||
@@ -200,14 +147,14 @@ fn test_item_system_ignores_non_item_collisions() {
|
||||
.iter(&world)
|
||||
.filter(|&entity_type| matches!(entity_type, EntityType::Ghost))
|
||||
.count();
|
||||
assert_eq!(ghost_count, 1);
|
||||
assert_that(&ghost_count).is_equal_to(1);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_item_system_no_collision_events() {
|
||||
let mut world = create_test_world();
|
||||
let _pacman = spawn_test_pacman(&mut world);
|
||||
let _pellet = spawn_test_item(&mut world, EntityType::Pellet);
|
||||
let mut world = common::create_test_world();
|
||||
let _pacman = common::spawn_test_pacman(&mut world, 0);
|
||||
let _pellet = common::spawn_test_item(&mut world, 1, EntityType::Pellet);
|
||||
|
||||
let initial_score = world.resource::<ScoreResource>().0;
|
||||
|
||||
@@ -216,24 +163,24 @@ fn test_item_system_no_collision_events() {
|
||||
|
||||
// Nothing should change
|
||||
let score = world.resource::<ScoreResource>();
|
||||
assert_eq!(score.0, initial_score);
|
||||
assert_that(&score.0).is_equal_to(initial_score);
|
||||
let pellet_count = world
|
||||
.query::<&EntityType>()
|
||||
.iter(&world)
|
||||
.filter(|&entity_type| matches!(entity_type, EntityType::Pellet))
|
||||
.count();
|
||||
assert_eq!(pellet_count, 1);
|
||||
assert_that(&pellet_count).is_equal_to(1);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_item_system_collision_with_missing_entity() {
|
||||
let mut world = create_test_world();
|
||||
let pacman = spawn_test_pacman(&mut world);
|
||||
let mut world = common::create_test_world();
|
||||
let pacman = common::spawn_test_pacman(&mut world, 0);
|
||||
|
||||
// Create a fake entity ID that doesn't exist
|
||||
let fake_entity = Entity::from_raw(999);
|
||||
|
||||
send_collision_event(&mut world, pacman, fake_entity);
|
||||
common::send_collision_event(&mut world, pacman, fake_entity);
|
||||
|
||||
// System should handle gracefully and not crash
|
||||
world
|
||||
@@ -242,47 +189,47 @@ fn test_item_system_collision_with_missing_entity() {
|
||||
|
||||
// Score should remain unchanged
|
||||
let score = world.resource::<ScoreResource>();
|
||||
assert_eq!(score.0, 0);
|
||||
assert_that(&score.0).is_equal_to(0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_item_system_preserves_existing_score() {
|
||||
let mut world = create_test_world();
|
||||
let mut world = common::create_test_world();
|
||||
|
||||
// Set initial score
|
||||
world.insert_resource(ScoreResource(100));
|
||||
|
||||
let pacman = spawn_test_pacman(&mut world);
|
||||
let pellet = spawn_test_item(&mut world, EntityType::Pellet);
|
||||
let pacman = common::spawn_test_pacman(&mut world, 0);
|
||||
let pellet = common::spawn_test_item(&mut world, 1, EntityType::Pellet);
|
||||
|
||||
send_collision_event(&mut world, pacman, pellet);
|
||||
common::send_collision_event(&mut world, pacman, pellet);
|
||||
|
||||
world.run_system_once(item_system).expect("System should run successfully");
|
||||
|
||||
// Score should be initial + pellet value
|
||||
let score = world.resource::<ScoreResource>();
|
||||
assert_eq!(score.0, 110);
|
||||
assert_that(&score.0).is_equal_to(110);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_power_pellet_does_not_affect_ghosts_in_eyes_state() {
|
||||
let mut world = create_test_world();
|
||||
let pacman = spawn_test_pacman(&mut world);
|
||||
let power_pellet = spawn_test_item(&mut world, EntityType::PowerPellet);
|
||||
let mut world = common::create_test_world();
|
||||
let pacman = common::spawn_test_pacman(&mut world, 0);
|
||||
let power_pellet = common::spawn_test_item(&mut world, 1, EntityType::PowerPellet);
|
||||
|
||||
// Spawn a ghost in Eyes state (returning to ghost house)
|
||||
let eyes_ghost = spawn_test_ghost(&mut world, GhostState::Eyes);
|
||||
let eyes_ghost = common::spawn_test_ghost(&mut world, 2, GhostState::Eyes);
|
||||
|
||||
// Spawn a ghost in Normal state
|
||||
let normal_ghost = spawn_test_ghost(&mut world, GhostState::Normal);
|
||||
let normal_ghost = common::spawn_test_ghost(&mut world, 3, GhostState::Normal);
|
||||
|
||||
send_collision_event(&mut world, pacman, power_pellet);
|
||||
common::send_collision_event(&mut world, pacman, power_pellet);
|
||||
|
||||
world.run_system_once(item_system).expect("System should run successfully");
|
||||
|
||||
// Check that the power pellet was collected and score updated
|
||||
let score = world.resource::<ScoreResource>();
|
||||
assert_eq!(score.0, 50);
|
||||
assert_that(&score.0).is_equal_to(50);
|
||||
|
||||
// Check that the power pellet was despawned
|
||||
let power_pellet_count = world
|
||||
@@ -290,13 +237,13 @@ fn test_power_pellet_does_not_affect_ghosts_in_eyes_state() {
|
||||
.iter(&world)
|
||||
.filter(|&entity_type| matches!(entity_type, EntityType::PowerPellet))
|
||||
.count();
|
||||
assert_eq!(power_pellet_count, 0);
|
||||
assert_that(&power_pellet_count).is_equal_to(0);
|
||||
|
||||
// Check that the Eyes ghost state was not changed
|
||||
let eyes_ghost_state = world.entity(eyes_ghost).get::<GhostState>().unwrap();
|
||||
assert!(matches!(*eyes_ghost_state, GhostState::Eyes));
|
||||
assert_that(&matches!(*eyes_ghost_state, GhostState::Eyes)).is_true();
|
||||
|
||||
// Check that the Normal ghost state was changed to Frightened
|
||||
let normal_ghost_state = world.entity(normal_ghost).get::<GhostState>().unwrap();
|
||||
assert!(matches!(*normal_ghost_state, GhostState::Frightened { .. }));
|
||||
assert_that(&matches!(*normal_ghost_state, GhostState::Frightened { .. })).is_true();
|
||||
}
|
||||
|
||||
@@ -1,13 +1,15 @@
|
||||
use glam::Vec2;
|
||||
use pacman::constants::{CELL_SIZE, RAW_BOARD};
|
||||
use pacman::map::builder::Map;
|
||||
use pacman::map::graph::TraversalFlags;
|
||||
use speculoos::prelude::*;
|
||||
|
||||
#[test]
|
||||
fn test_map_creation() {
|
||||
fn test_map_creation_success() {
|
||||
let map = Map::new(RAW_BOARD).unwrap();
|
||||
|
||||
assert!(map.graph.nodes().count() > 0);
|
||||
assert!(!map.grid_to_node.is_empty());
|
||||
assert_that(&map.graph.nodes().count()).is_greater_than(0);
|
||||
assert_that(&map.grid_to_node.is_empty()).is_false();
|
||||
|
||||
// Check that some connections were made
|
||||
let mut has_connections = false;
|
||||
@@ -17,11 +19,11 @@ fn test_map_creation() {
|
||||
break;
|
||||
}
|
||||
}
|
||||
assert!(has_connections);
|
||||
assert_that(&has_connections).is_true();
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_map_node_positions() {
|
||||
fn test_map_node_positions_accuracy() {
|
||||
let map = Map::new(RAW_BOARD).unwrap();
|
||||
|
||||
for (grid_pos, &node_id) in &map.grid_to_node {
|
||||
@@ -31,64 +33,57 @@ fn test_map_node_positions() {
|
||||
(grid_pos.y as i32 * CELL_SIZE as i32) as f32,
|
||||
) + Vec2::splat(CELL_SIZE as f32 / 2.0);
|
||||
|
||||
assert_eq!(node.position, expected_pos);
|
||||
assert_that(&node.position).is_equal_to(expected_pos);
|
||||
}
|
||||
}
|
||||
|
||||
// #[test]
|
||||
// fn test_generate_items() {
|
||||
// use pacman::texture::sprite::{AtlasMapper, MapperFrame, SpriteAtlas};
|
||||
// use std::collections::HashMap;
|
||||
#[test]
|
||||
fn test_start_positions_are_valid() {
|
||||
let map = Map::new(RAW_BOARD).unwrap();
|
||||
let positions = &map.start_positions;
|
||||
|
||||
// let map = Map::new(RAW_BOARD).unwrap();
|
||||
// All start positions should exist in the graph
|
||||
assert_that(&map.graph.get_node(positions.pacman)).is_some();
|
||||
assert_that(&map.graph.get_node(positions.blinky)).is_some();
|
||||
assert_that(&map.graph.get_node(positions.pinky)).is_some();
|
||||
assert_that(&map.graph.get_node(positions.inky)).is_some();
|
||||
assert_that(&map.graph.get_node(positions.clyde)).is_some();
|
||||
}
|
||||
|
||||
// // Create a minimal atlas for testing
|
||||
// let mut frames = HashMap::new();
|
||||
// frames.insert(
|
||||
// "maze/pellet.png".to_string(),
|
||||
// MapperFrame {
|
||||
// x: 0,
|
||||
// y: 0,
|
||||
// width: 8,
|
||||
// height: 8,
|
||||
// },
|
||||
// );
|
||||
// frames.insert(
|
||||
// "maze/energizer.png".to_string(),
|
||||
// MapperFrame {
|
||||
// x: 8,
|
||||
// y: 0,
|
||||
// width: 8,
|
||||
// height: 8,
|
||||
// },
|
||||
// );
|
||||
#[test]
|
||||
fn test_ghost_house_has_ghost_only_entrance() {
|
||||
let map = Map::new(RAW_BOARD).unwrap();
|
||||
|
||||
// let mapper = AtlasMapper { frames };
|
||||
// let texture = unsafe { std::mem::transmute::<usize, Texture<'static>>(0usize) };
|
||||
// let atlas = SpriteAtlas::new(texture, mapper);
|
||||
// Find the house entrance node
|
||||
let house_entrance = map.start_positions.blinky;
|
||||
|
||||
// let items = map.generate_items(&atlas).unwrap();
|
||||
// Check that there's a ghost-only connection from the house entrance
|
||||
let mut has_ghost_only_connection = false;
|
||||
for edge in map.graph.adjacency_list[house_entrance as usize].edges() {
|
||||
if edge.traversal_flags == TraversalFlags::GHOST {
|
||||
has_ghost_only_connection = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
assert_that(&has_ghost_only_connection).is_true();
|
||||
}
|
||||
|
||||
// // Verify we have items
|
||||
// assert!(!items.is_empty());
|
||||
#[test]
|
||||
fn test_tunnel_connections_exist() {
|
||||
let map = Map::new(RAW_BOARD).unwrap();
|
||||
|
||||
// // Count different types
|
||||
// let pellet_count = items
|
||||
// .iter()
|
||||
// .filter(|item| matches!(item.item_type, pacman::entity::item::ItemType::Pellet))
|
||||
// .count();
|
||||
// let energizer_count = items
|
||||
// .iter()
|
||||
// .filter(|item| matches!(item.item_type, pacman::entity::item::ItemType::Energizer))
|
||||
// .count();
|
||||
|
||||
// // Should have both types
|
||||
// assert_eq!(pellet_count, 240);
|
||||
// assert_eq!(energizer_count, 4);
|
||||
|
||||
// // All items should be uncollected initially
|
||||
// assert!(items.iter().all(|item| !item.is_collected()));
|
||||
|
||||
// // All items should have valid node indices
|
||||
// assert!(items.iter().all(|item| item.node_index < map.graph.node_count()));
|
||||
// }
|
||||
// Find tunnel nodes by looking for nodes with zero-distance connections
|
||||
let mut has_tunnel_connection = false;
|
||||
for intersection in &map.graph.adjacency_list {
|
||||
for edge in intersection.edges() {
|
||||
if edge.distance == 0.0f32 {
|
||||
has_tunnel_connection = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if has_tunnel_connection {
|
||||
break;
|
||||
}
|
||||
}
|
||||
assert_that(&has_tunnel_connection).is_true();
|
||||
}
|
||||
|
||||
@@ -1,28 +1,9 @@
|
||||
use glam::Vec2;
|
||||
use pacman::map::direction::Direction;
|
||||
use pacman::map::graph::{Graph, Node};
|
||||
use pacman::systems::movement::{BufferedDirection, Position, Velocity};
|
||||
use speculoos::prelude::*;
|
||||
|
||||
fn create_test_graph() -> Graph {
|
||||
let mut graph = Graph::new();
|
||||
|
||||
// Add a few test nodes
|
||||
let node0 = graph.add_node(Node {
|
||||
position: Vec2::new(0.0, 0.0),
|
||||
});
|
||||
let node1 = graph.add_node(Node {
|
||||
position: Vec2::new(16.0, 0.0),
|
||||
});
|
||||
let node2 = graph.add_node(Node {
|
||||
position: Vec2::new(0.0, 16.0),
|
||||
});
|
||||
|
||||
// Connect them
|
||||
graph.connect(node0, node1, false, None, Direction::Right).unwrap();
|
||||
graph.connect(node0, node2, false, None, Direction::Down).unwrap();
|
||||
|
||||
graph
|
||||
}
|
||||
mod common;
|
||||
|
||||
#[test]
|
||||
fn test_position_is_at_node() {
|
||||
@@ -33,8 +14,8 @@ fn test_position_is_at_node() {
|
||||
remaining_distance: 8.0,
|
||||
};
|
||||
|
||||
assert!(stopped_pos.is_at_node());
|
||||
assert!(!moving_pos.is_at_node());
|
||||
assert_that(&stopped_pos.is_at_node()).is_true();
|
||||
assert_that(&moving_pos.is_at_node()).is_false();
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -46,8 +27,8 @@ fn test_position_current_node() {
|
||||
remaining_distance: 12.0,
|
||||
};
|
||||
|
||||
assert_eq!(stopped_pos.current_node(), 5);
|
||||
assert_eq!(moving_pos.current_node(), 3);
|
||||
assert_that(&stopped_pos.current_node()).is_equal_to(5);
|
||||
assert_that(&moving_pos.current_node()).is_equal_to(3);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -55,8 +36,8 @@ fn test_position_tick_no_movement_when_stopped() {
|
||||
let mut pos = Position::Stopped { node: 0 };
|
||||
let result = pos.tick(5.0);
|
||||
|
||||
assert!(result.is_none());
|
||||
assert_eq!(pos, Position::Stopped { node: 0 });
|
||||
assert_that(&result.is_none()).is_true();
|
||||
assert_that(&pos).is_equal_to(Position::Stopped { node: 0 });
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -68,15 +49,12 @@ fn test_position_tick_no_movement_when_zero_distance() {
|
||||
};
|
||||
let result = pos.tick(0.0);
|
||||
|
||||
assert!(result.is_none());
|
||||
assert_eq!(
|
||||
pos,
|
||||
Position::Moving {
|
||||
from: 0,
|
||||
to: 1,
|
||||
remaining_distance: 10.0,
|
||||
}
|
||||
);
|
||||
assert_that(&result.is_none()).is_true();
|
||||
assert_that(&pos).is_equal_to(Position::Moving {
|
||||
from: 0,
|
||||
to: 1,
|
||||
remaining_distance: 10.0,
|
||||
});
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -88,15 +66,12 @@ fn test_position_tick_partial_movement() {
|
||||
};
|
||||
let result = pos.tick(3.0);
|
||||
|
||||
assert!(result.is_none());
|
||||
assert_eq!(
|
||||
pos,
|
||||
Position::Moving {
|
||||
from: 0,
|
||||
to: 1,
|
||||
remaining_distance: 7.0,
|
||||
}
|
||||
);
|
||||
assert_that(&result.is_none()).is_true();
|
||||
assert_that(&pos).is_equal_to(Position::Moving {
|
||||
from: 0,
|
||||
to: 1,
|
||||
remaining_distance: 7.0,
|
||||
});
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -108,8 +83,8 @@ fn test_position_tick_exact_arrival() {
|
||||
};
|
||||
let result = pos.tick(5.0);
|
||||
|
||||
assert!(result.is_none());
|
||||
assert_eq!(pos, Position::Stopped { node: 1 });
|
||||
assert_that(&result.is_none()).is_true();
|
||||
assert_that(&pos).is_equal_to(Position::Stopped { node: 1 });
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -121,13 +96,13 @@ fn test_position_tick_overshoot_with_overflow() {
|
||||
};
|
||||
let result = pos.tick(8.0);
|
||||
|
||||
assert_eq!(result, Some(5.0));
|
||||
assert_eq!(pos, Position::Stopped { node: 1 });
|
||||
assert_that(&result).is_equal_to(Some(5.0));
|
||||
assert_that(&pos).is_equal_to(Position::Stopped { node: 1 });
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_position_get_pixel_position_stopped() {
|
||||
let graph = create_test_graph();
|
||||
let graph = common::create_test_graph();
|
||||
let pos = Position::Stopped { node: 0 };
|
||||
|
||||
let pixel_pos = pos.get_pixel_position(&graph).unwrap();
|
||||
@@ -136,12 +111,12 @@ fn test_position_get_pixel_position_stopped() {
|
||||
0.0 + pacman::constants::BOARD_PIXEL_OFFSET.y as f32,
|
||||
);
|
||||
|
||||
assert_eq!(pixel_pos, expected);
|
||||
assert_that(&pixel_pos).is_equal_to(expected);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_position_get_pixel_position_moving() {
|
||||
let graph = create_test_graph();
|
||||
let graph = common::create_test_graph();
|
||||
let pos = Position::Moving {
|
||||
from: 0,
|
||||
to: 1,
|
||||
@@ -155,7 +130,7 @@ fn test_position_get_pixel_position_moving() {
|
||||
0.0 + pacman::constants::BOARD_PIXEL_OFFSET.y as f32,
|
||||
);
|
||||
|
||||
assert_eq!(pixel_pos, expected);
|
||||
assert_that(&pixel_pos).is_equal_to(expected);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -165,14 +140,14 @@ fn test_velocity_basic_properties() {
|
||||
direction: Direction::Up,
|
||||
};
|
||||
|
||||
assert_eq!(velocity.speed, 2.5);
|
||||
assert_eq!(velocity.direction, Direction::Up);
|
||||
assert_that(&velocity.speed).is_equal_to(2.5);
|
||||
assert_that(&velocity.direction).is_equal_to(Direction::Up);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_buffered_direction_none() {
|
||||
let buffered = BufferedDirection::None;
|
||||
assert_eq!(buffered, BufferedDirection::None);
|
||||
assert_that(&buffered).is_equal_to(BufferedDirection::None);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -187,8 +162,8 @@ fn test_buffered_direction_some() {
|
||||
remaining_time,
|
||||
} = buffered
|
||||
{
|
||||
assert_eq!(direction, Direction::Left);
|
||||
assert_eq!(remaining_time, 0.5);
|
||||
assert_that(&direction).is_equal_to(Direction::Left);
|
||||
assert_that(&remaining_time).is_equal_to(0.5);
|
||||
} else {
|
||||
panic!("Expected BufferedDirection::Some");
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
use pacman::constants::{BOARD_CELL_SIZE, RAW_BOARD};
|
||||
use pacman::error::ParseError;
|
||||
use pacman::map::parser::MapTileParser;
|
||||
use speculoos::prelude::*;
|
||||
|
||||
#[test]
|
||||
fn test_parse_character() {
|
||||
@@ -15,25 +16,25 @@ fn test_parse_character() {
|
||||
];
|
||||
|
||||
for (char, _expected) in test_cases {
|
||||
assert!(matches!(MapTileParser::parse_character(char).unwrap(), _expected));
|
||||
assert_that(&matches!(MapTileParser::parse_character(char).unwrap(), _expected)).is_true();
|
||||
}
|
||||
|
||||
assert!(MapTileParser::parse_character('Z').is_err());
|
||||
assert_that(&MapTileParser::parse_character('Z').is_err()).is_true();
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_parse_board() {
|
||||
let result = MapTileParser::parse_board(RAW_BOARD);
|
||||
assert!(result.is_ok());
|
||||
assert_that(&result.is_ok()).is_true();
|
||||
|
||||
let parsed = result.unwrap();
|
||||
assert_eq!(parsed.tiles.len(), BOARD_CELL_SIZE.x as usize);
|
||||
assert_eq!(parsed.tiles[0].len(), BOARD_CELL_SIZE.y as usize);
|
||||
assert!(parsed.house_door[0].is_some());
|
||||
assert!(parsed.house_door[1].is_some());
|
||||
assert!(parsed.tunnel_ends[0].is_some());
|
||||
assert!(parsed.tunnel_ends[1].is_some());
|
||||
assert!(parsed.pacman_start.is_some());
|
||||
assert_that(&parsed.tiles.len()).is_equal_to(BOARD_CELL_SIZE.x as usize);
|
||||
assert_that(&parsed.tiles[0].len()).is_equal_to(BOARD_CELL_SIZE.y as usize);
|
||||
assert_that(&parsed.house_door[0].is_some()).is_true();
|
||||
assert_that(&parsed.house_door[1].is_some()).is_true();
|
||||
assert_that(&parsed.tunnel_ends[0].is_some()).is_true();
|
||||
assert_that(&parsed.tunnel_ends[1].is_some()).is_true();
|
||||
assert_that(&parsed.pacman_start.is_some()).is_true();
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -42,6 +43,6 @@ fn test_parse_board_invalid_character() {
|
||||
invalid_board[0] = "###########################Z".to_string();
|
||||
|
||||
let result = MapTileParser::parse_board(invalid_board.each_ref().map(|s| s.as_str()));
|
||||
assert!(result.is_err());
|
||||
assert!(matches!(result.unwrap_err(), ParseError::UnknownCharacter('Z')));
|
||||
assert_that(&result.is_err()).is_true();
|
||||
assert_that(&matches!(result.unwrap_err(), ParseError::UnknownCharacter('Z'))).is_true();
|
||||
}
|
||||
|
||||
216
tests/player.rs
216
tests/player.rs
@@ -1,63 +1,18 @@
|
||||
use bevy_ecs::{entity::Entity, event::Events, system::RunSystemOnce, world::World};
|
||||
|
||||
use bevy_ecs::{event::Events, system::RunSystemOnce};
|
||||
use pacman::{
|
||||
events::{GameCommand, GameEvent},
|
||||
map::{
|
||||
builder::Map,
|
||||
direction::Direction,
|
||||
graph::{Edge, TraversalFlags},
|
||||
},
|
||||
systems::{
|
||||
can_traverse, player_control_system, player_movement_system, AudioState, BufferedDirection, DebugState, DeltaTime,
|
||||
EntityType, GlobalState, MovementModifiers, PlayerControlled, Position, Velocity,
|
||||
EntityType, GlobalState, Position, Velocity,
|
||||
},
|
||||
};
|
||||
use speculoos::prelude::*;
|
||||
|
||||
// Test helper functions for ECS setup
|
||||
fn create_test_world() -> World {
|
||||
let mut world = World::new();
|
||||
|
||||
// Add resources
|
||||
world.insert_resource(GlobalState { exit: false });
|
||||
world.insert_resource(DebugState::default());
|
||||
world.insert_resource(AudioState::default());
|
||||
world.insert_resource(DeltaTime(1.0 / 60.0)); // 60 FPS
|
||||
world.insert_resource(Events::<GameEvent>::default());
|
||||
world.insert_resource(Events::<pacman::error::GameError>::default());
|
||||
|
||||
// Create a simple test map with nodes and edges
|
||||
let test_map = create_test_map();
|
||||
world.insert_resource(test_map);
|
||||
|
||||
world
|
||||
}
|
||||
|
||||
fn create_test_map() -> Map {
|
||||
// Use the actual RAW_BOARD from constants.rs
|
||||
use pacman::constants::RAW_BOARD;
|
||||
Map::new(RAW_BOARD).expect("Failed to create test map")
|
||||
}
|
||||
|
||||
fn spawn_test_player(world: &mut World) -> Entity {
|
||||
world
|
||||
.spawn((
|
||||
PlayerControlled,
|
||||
Position::Stopped { node: 0 },
|
||||
Velocity {
|
||||
speed: 1.0,
|
||||
direction: Direction::Right,
|
||||
},
|
||||
BufferedDirection::None,
|
||||
EntityType::Player,
|
||||
MovementModifiers::default(),
|
||||
))
|
||||
.id()
|
||||
}
|
||||
|
||||
fn send_game_event(world: &mut World, command: GameCommand) {
|
||||
let mut events = world.resource_mut::<Events<GameEvent>>();
|
||||
events.send(GameEvent::Command(command));
|
||||
}
|
||||
mod common;
|
||||
|
||||
#[test]
|
||||
fn test_can_traverse_player_on_all_edges() {
|
||||
@@ -68,7 +23,7 @@ fn test_can_traverse_player_on_all_edges() {
|
||||
traversal_flags: TraversalFlags::ALL,
|
||||
};
|
||||
|
||||
assert!(can_traverse(EntityType::Player, edge));
|
||||
assert_that(&can_traverse(EntityType::Player, edge)).is_true();
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -80,7 +35,7 @@ fn test_can_traverse_player_on_pacman_only_edges() {
|
||||
traversal_flags: TraversalFlags::PACMAN,
|
||||
};
|
||||
|
||||
assert!(can_traverse(EntityType::Player, edge));
|
||||
assert_that(&can_traverse(EntityType::Player, edge)).is_true();
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -92,7 +47,7 @@ fn test_can_traverse_player_blocked_on_ghost_only_edges() {
|
||||
traversal_flags: TraversalFlags::GHOST,
|
||||
};
|
||||
|
||||
assert!(!can_traverse(EntityType::Player, edge));
|
||||
assert_that(&can_traverse(EntityType::Player, edge)).is_false();
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -104,7 +59,7 @@ fn test_can_traverse_ghost_on_all_edges() {
|
||||
traversal_flags: TraversalFlags::ALL,
|
||||
};
|
||||
|
||||
assert!(can_traverse(EntityType::Ghost, edge));
|
||||
assert_that(&can_traverse(EntityType::Ghost, edge)).is_true();
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -116,7 +71,7 @@ fn test_can_traverse_ghost_on_ghost_only_edges() {
|
||||
traversal_flags: TraversalFlags::GHOST,
|
||||
};
|
||||
|
||||
assert!(can_traverse(EntityType::Ghost, edge));
|
||||
assert_that(&can_traverse(EntityType::Ghost, edge)).is_true();
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -128,7 +83,7 @@ fn test_can_traverse_ghost_blocked_on_pacman_only_edges() {
|
||||
traversal_flags: TraversalFlags::PACMAN,
|
||||
};
|
||||
|
||||
assert!(!can_traverse(EntityType::Ghost, edge));
|
||||
assert_that(&can_traverse(EntityType::Ghost, edge)).is_false();
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -143,29 +98,25 @@ fn test_can_traverse_static_entities_flags() {
|
||||
// Static entities have empty traversal flags but can still "traverse"
|
||||
// in the sense that empty flags are contained in any flag set
|
||||
// This is the expected behavior since empty ⊆ any set
|
||||
assert!(can_traverse(EntityType::Pellet, edge));
|
||||
assert!(can_traverse(EntityType::PowerPellet, edge));
|
||||
assert_that(&can_traverse(EntityType::Pellet, edge)).is_true();
|
||||
assert_that(&can_traverse(EntityType::PowerPellet, edge)).is_true();
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_entity_type_traversal_flags() {
|
||||
assert_eq!(EntityType::Player.traversal_flags(), TraversalFlags::PACMAN);
|
||||
assert_eq!(EntityType::Ghost.traversal_flags(), TraversalFlags::GHOST);
|
||||
assert_eq!(EntityType::Pellet.traversal_flags(), TraversalFlags::empty());
|
||||
assert_eq!(EntityType::PowerPellet.traversal_flags(), TraversalFlags::empty());
|
||||
assert_that(&EntityType::Player.traversal_flags()).is_equal_to(TraversalFlags::PACMAN);
|
||||
assert_that(&EntityType::Ghost.traversal_flags()).is_equal_to(TraversalFlags::GHOST);
|
||||
assert_that(&EntityType::Pellet.traversal_flags()).is_equal_to(TraversalFlags::empty());
|
||||
assert_that(&EntityType::PowerPellet.traversal_flags()).is_equal_to(TraversalFlags::empty());
|
||||
}
|
||||
|
||||
// ============================================================================
|
||||
// ECS System Tests
|
||||
// ============================================================================
|
||||
|
||||
#[test]
|
||||
fn test_player_control_system_move_command() {
|
||||
let mut world = create_test_world();
|
||||
let _player = spawn_test_player(&mut world);
|
||||
let mut world = common::create_test_world();
|
||||
let _player = common::spawn_test_player(&mut world, 0);
|
||||
|
||||
// Send move command
|
||||
send_game_event(&mut world, GameCommand::MovePlayer(Direction::Up));
|
||||
common::send_game_event(&mut world, GameEvent::Command(GameCommand::MovePlayer(Direction::Up)));
|
||||
|
||||
// Run the system
|
||||
world
|
||||
@@ -181,8 +132,8 @@ fn test_player_control_system_move_command() {
|
||||
direction,
|
||||
remaining_time,
|
||||
} => {
|
||||
assert_eq!(direction, Direction::Up);
|
||||
assert_eq!(remaining_time, 0.25);
|
||||
assert_that(&direction).is_equal_to(Direction::Up);
|
||||
assert_that(&remaining_time).is_equal_to(0.25);
|
||||
}
|
||||
BufferedDirection::None => panic!("Expected buffered direction to be set"),
|
||||
}
|
||||
@@ -190,11 +141,11 @@ fn test_player_control_system_move_command() {
|
||||
|
||||
#[test]
|
||||
fn test_player_control_system_exit_command() {
|
||||
let mut world = create_test_world();
|
||||
let _player = spawn_test_player(&mut world);
|
||||
let mut world = common::create_test_world();
|
||||
let _player = common::spawn_test_player(&mut world, 0);
|
||||
|
||||
// Send exit command
|
||||
send_game_event(&mut world, GameCommand::Exit);
|
||||
common::send_game_event(&mut world, GameEvent::Command(GameCommand::Exit));
|
||||
|
||||
// Run the system
|
||||
world
|
||||
@@ -203,16 +154,16 @@ fn test_player_control_system_exit_command() {
|
||||
|
||||
// Check that exit flag was set
|
||||
let state = world.resource::<GlobalState>();
|
||||
assert!(state.exit);
|
||||
assert_that(&state.exit).is_true();
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_player_control_system_toggle_debug() {
|
||||
let mut world = create_test_world();
|
||||
let _player = spawn_test_player(&mut world);
|
||||
let mut world = common::create_test_world();
|
||||
let _player = common::spawn_test_player(&mut world, 0);
|
||||
|
||||
// Send toggle debug command
|
||||
send_game_event(&mut world, GameCommand::ToggleDebug);
|
||||
common::send_game_event(&mut world, GameEvent::Command(GameCommand::ToggleDebug));
|
||||
|
||||
// Run the system
|
||||
world
|
||||
@@ -221,16 +172,16 @@ fn test_player_control_system_toggle_debug() {
|
||||
|
||||
// Check that debug state changed
|
||||
let debug_state = world.resource::<DebugState>();
|
||||
assert!(debug_state.enabled);
|
||||
assert_that(&debug_state.enabled).is_true();
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_player_control_system_mute_audio() {
|
||||
let mut world = create_test_world();
|
||||
let _player = spawn_test_player(&mut world);
|
||||
let mut world = common::create_test_world();
|
||||
let _player = common::spawn_test_player(&mut world, 0);
|
||||
|
||||
// Send mute audio command
|
||||
send_game_event(&mut world, GameCommand::MuteAudio);
|
||||
common::send_game_event(&mut world, GameEvent::Command(GameCommand::MuteAudio));
|
||||
|
||||
// Run the system
|
||||
world
|
||||
@@ -239,26 +190,26 @@ fn test_player_control_system_mute_audio() {
|
||||
|
||||
// Check that audio was muted
|
||||
let audio_state = world.resource::<AudioState>();
|
||||
assert!(audio_state.muted);
|
||||
assert_that(&audio_state.muted).is_true();
|
||||
|
||||
// Send mute audio command again to unmute - need fresh events
|
||||
world.resource_mut::<Events<GameEvent>>().clear(); // Clear previous events
|
||||
send_game_event(&mut world, GameCommand::MuteAudio);
|
||||
common::send_game_event(&mut world, GameEvent::Command(GameCommand::MuteAudio));
|
||||
world
|
||||
.run_system_once(player_control_system)
|
||||
.expect("System should run successfully");
|
||||
|
||||
// Check that audio was unmuted
|
||||
let audio_state = world.resource::<AudioState>();
|
||||
assert!(!audio_state.muted, "Audio should be unmuted after second toggle");
|
||||
assert_that(&audio_state.muted).is_false();
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_player_control_system_no_player_entity() {
|
||||
let mut world = create_test_world();
|
||||
let mut world = common::create_test_world();
|
||||
// Don't spawn a player entity
|
||||
|
||||
send_game_event(&mut world, GameCommand::MovePlayer(Direction::Up));
|
||||
common::send_game_event(&mut world, GameEvent::Command(GameCommand::MovePlayer(Direction::Up)));
|
||||
|
||||
// Run the system - should write an error
|
||||
world
|
||||
@@ -272,8 +223,8 @@ fn test_player_control_system_no_player_entity() {
|
||||
|
||||
#[test]
|
||||
fn test_player_movement_system_buffered_direction_expires() {
|
||||
let mut world = create_test_world();
|
||||
let player = spawn_test_player(&mut world);
|
||||
let mut world = common::create_test_world();
|
||||
let player = common::spawn_test_player(&mut world, 0);
|
||||
|
||||
// Set a buffered direction with short time
|
||||
world.entity_mut(player).insert(BufferedDirection::Some {
|
||||
@@ -282,7 +233,7 @@ fn test_player_movement_system_buffered_direction_expires() {
|
||||
});
|
||||
|
||||
// Set delta time to expire the buffered direction
|
||||
world.insert_resource(DeltaTime(0.02));
|
||||
world.insert_resource(DeltaTime::from_seconds(0.02));
|
||||
|
||||
// Run the system
|
||||
world
|
||||
@@ -295,18 +246,15 @@ fn test_player_movement_system_buffered_direction_expires() {
|
||||
match *buffered_direction {
|
||||
BufferedDirection::None => {} // Expected - fully expired
|
||||
BufferedDirection::Some { remaining_time, .. } => {
|
||||
assert!(
|
||||
remaining_time <= 0.0,
|
||||
"Buffered direction should be expired or have non-positive time"
|
||||
);
|
||||
assert_that(&(remaining_time <= 0.0)).is_true();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_player_movement_system_start_moving_from_stopped() {
|
||||
let mut world = create_test_world();
|
||||
let _player = spawn_test_player(&mut world);
|
||||
let mut world = common::create_test_world();
|
||||
let _player = common::spawn_test_player(&mut world, 0);
|
||||
|
||||
// Player starts at node 0, facing right (towards node 1)
|
||||
// Should start moving when system runs
|
||||
@@ -321,7 +269,7 @@ fn test_player_movement_system_start_moving_from_stopped() {
|
||||
|
||||
match *position {
|
||||
Position::Moving { from, .. } => {
|
||||
assert_eq!(from, 0, "Player should start from node 0");
|
||||
assert_that(&from).is_equal_to(0);
|
||||
// Don't assert exact target node since the real map has different connectivity
|
||||
}
|
||||
Position::Stopped { .. } => {} // May stay stopped if no valid edge in current direction
|
||||
@@ -330,8 +278,8 @@ fn test_player_movement_system_start_moving_from_stopped() {
|
||||
|
||||
#[test]
|
||||
fn test_player_movement_system_buffered_direction_change() {
|
||||
let mut world = create_test_world();
|
||||
let player = spawn_test_player(&mut world);
|
||||
let mut world = common::create_test_world();
|
||||
let player = common::spawn_test_player(&mut world, 0);
|
||||
|
||||
// Set a buffered direction to go down (towards node 2)
|
||||
world.entity_mut(player).insert(BufferedDirection::Some {
|
||||
@@ -349,8 +297,8 @@ fn test_player_movement_system_buffered_direction_change() {
|
||||
|
||||
match *position {
|
||||
Position::Moving { from, to, .. } => {
|
||||
assert_eq!(from, 0);
|
||||
assert_eq!(to, 2); // Should be moving to node 2 (down)
|
||||
assert_that(&from).is_equal_to(0);
|
||||
assert_that(&to).is_equal_to(2); // Should be moving to node 2 (down)
|
||||
}
|
||||
Position::Stopped { .. } => panic!("Player should have started moving"),
|
||||
}
|
||||
@@ -361,8 +309,8 @@ fn test_player_movement_system_buffered_direction_change() {
|
||||
|
||||
#[test]
|
||||
fn test_player_movement_system_no_valid_edge() {
|
||||
let mut world = create_test_world();
|
||||
let player = spawn_test_player(&mut world);
|
||||
let mut world = common::create_test_world();
|
||||
let player = common::spawn_test_player(&mut world, 0);
|
||||
|
||||
// Set velocity to direction with no edge
|
||||
world.entity_mut(player).insert(Velocity {
|
||||
@@ -379,15 +327,15 @@ fn test_player_movement_system_no_valid_edge() {
|
||||
let position = query.single(&world).expect("Player should exist");
|
||||
|
||||
match *position {
|
||||
Position::Stopped { node } => assert_eq!(node, 0),
|
||||
Position::Stopped { node } => assert_that(&node).is_equal_to(0),
|
||||
Position::Moving { .. } => panic!("Player shouldn't be able to move without valid edge"),
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_player_movement_system_continue_moving() {
|
||||
let mut world = create_test_world();
|
||||
let player = spawn_test_player(&mut world);
|
||||
let mut world = common::create_test_world();
|
||||
let player = common::spawn_test_player(&mut world, 0);
|
||||
|
||||
// Set player to already be moving
|
||||
world.entity_mut(player).insert(Position::Moving {
|
||||
@@ -406,7 +354,7 @@ fn test_player_movement_system_continue_moving() {
|
||||
|
||||
match *position {
|
||||
Position::Moving { remaining_distance, .. } => {
|
||||
assert!(remaining_distance < 50.0); // Should have moved
|
||||
assert_that(&(remaining_distance < 50.0)).is_true(); // Should have moved
|
||||
}
|
||||
Position::Stopped { .. } => {
|
||||
// If player reached destination, that's also valid
|
||||
@@ -414,17 +362,13 @@ fn test_player_movement_system_continue_moving() {
|
||||
}
|
||||
}
|
||||
|
||||
// ============================================================================
|
||||
// Integration Tests
|
||||
// ============================================================================
|
||||
|
||||
#[test]
|
||||
fn test_full_player_input_to_movement_flow() {
|
||||
let mut world = create_test_world();
|
||||
let _player = spawn_test_player(&mut world);
|
||||
let mut world = common::create_test_world();
|
||||
let _player = common::spawn_test_player(&mut world, 0);
|
||||
|
||||
// Send move command
|
||||
send_game_event(&mut world, GameCommand::MovePlayer(Direction::Down));
|
||||
common::send_game_event(&mut world, GameEvent::Command(GameCommand::MovePlayer(Direction::Down)));
|
||||
|
||||
// Run control system to process input
|
||||
world
|
||||
@@ -442,8 +386,8 @@ fn test_full_player_input_to_movement_flow() {
|
||||
|
||||
match *position {
|
||||
Position::Moving { from, to, .. } => {
|
||||
assert_eq!(from, 0);
|
||||
assert_eq!(to, 2); // Moving to node 2 (down)
|
||||
assert_that(&from).is_equal_to(0);
|
||||
assert_that(&to).is_equal_to(2); // Moving to node 2 (down)
|
||||
}
|
||||
Position::Stopped { .. } => panic!("Player should be moving"),
|
||||
}
|
||||
@@ -454,17 +398,17 @@ fn test_full_player_input_to_movement_flow() {
|
||||
|
||||
#[test]
|
||||
fn test_buffered_direction_timing() {
|
||||
let mut world = create_test_world();
|
||||
let _player = spawn_test_player(&mut world);
|
||||
let mut world = common::create_test_world();
|
||||
let _player = common::spawn_test_player(&mut world, 0);
|
||||
|
||||
// Send move command
|
||||
send_game_event(&mut world, GameCommand::MovePlayer(Direction::Up));
|
||||
common::send_game_event(&mut world, GameEvent::Command(GameCommand::MovePlayer(Direction::Up)));
|
||||
world
|
||||
.run_system_once(player_control_system)
|
||||
.expect("System should run successfully");
|
||||
|
||||
// Run movement system multiple times with small delta times
|
||||
world.insert_resource(DeltaTime(0.1)); // 0.1 seconds
|
||||
world.insert_resource(DeltaTime::from_seconds(0.1)); // 0.1 seconds
|
||||
|
||||
// First run - buffered direction should still be active
|
||||
world
|
||||
@@ -475,39 +419,39 @@ fn test_buffered_direction_timing() {
|
||||
|
||||
match *buffered_direction {
|
||||
BufferedDirection::Some { remaining_time, .. } => {
|
||||
assert!(remaining_time > 0.0);
|
||||
assert!(remaining_time < 0.25);
|
||||
assert_that(&(remaining_time > 0.0)).is_true();
|
||||
assert_that(&(remaining_time < 0.25)).is_true();
|
||||
}
|
||||
BufferedDirection::None => panic!("Buffered direction should still be active"),
|
||||
}
|
||||
|
||||
// Run again to fully expire the buffered direction
|
||||
world.insert_resource(DeltaTime(0.2)); // Total 0.3 seconds, should expire
|
||||
world.insert_resource(DeltaTime::from_seconds(0.2)); // Total 0.3 seconds, should expire
|
||||
world
|
||||
.run_system_once(player_movement_system)
|
||||
.expect("System should run successfully");
|
||||
|
||||
let buffered_direction = query.single(&world).expect("Player should exist");
|
||||
assert_eq!(*buffered_direction, BufferedDirection::None);
|
||||
assert_that(buffered_direction).is_equal_to(BufferedDirection::None);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_multiple_rapid_direction_changes() {
|
||||
let mut world = create_test_world();
|
||||
let _player = spawn_test_player(&mut world);
|
||||
let mut world = common::create_test_world();
|
||||
let _player = common::spawn_test_player(&mut world, 0);
|
||||
|
||||
// Send multiple rapid direction changes
|
||||
send_game_event(&mut world, GameCommand::MovePlayer(Direction::Up));
|
||||
common::send_game_event(&mut world, GameEvent::Command(GameCommand::MovePlayer(Direction::Up)));
|
||||
world
|
||||
.run_system_once(player_control_system)
|
||||
.expect("System should run successfully");
|
||||
|
||||
send_game_event(&mut world, GameCommand::MovePlayer(Direction::Down));
|
||||
common::send_game_event(&mut world, GameEvent::Command(GameCommand::MovePlayer(Direction::Down)));
|
||||
world
|
||||
.run_system_once(player_control_system)
|
||||
.expect("System should run successfully");
|
||||
|
||||
send_game_event(&mut world, GameCommand::MovePlayer(Direction::Left));
|
||||
common::send_game_event(&mut world, GameEvent::Command(GameCommand::MovePlayer(Direction::Left)));
|
||||
world
|
||||
.run_system_once(player_control_system)
|
||||
.expect("System should run successfully");
|
||||
@@ -518,7 +462,7 @@ fn test_multiple_rapid_direction_changes() {
|
||||
|
||||
match *buffered_direction {
|
||||
BufferedDirection::Some { direction, .. } => {
|
||||
assert_eq!(direction, Direction::Left);
|
||||
assert_that(&direction).is_equal_to(Direction::Left);
|
||||
}
|
||||
BufferedDirection::None => panic!("Expected buffered direction"),
|
||||
}
|
||||
@@ -526,15 +470,15 @@ fn test_multiple_rapid_direction_changes() {
|
||||
|
||||
#[test]
|
||||
fn test_player_state_persistence_across_systems() {
|
||||
let mut world = create_test_world();
|
||||
let _player = spawn_test_player(&mut world);
|
||||
let mut world = common::create_test_world();
|
||||
let _player = common::spawn_test_player(&mut world, 0);
|
||||
|
||||
// Test that multiple commands can be processed - but need to handle events properly
|
||||
// Clear any existing events first
|
||||
world.resource_mut::<Events<GameEvent>>().clear();
|
||||
|
||||
// Toggle debug mode
|
||||
send_game_event(&mut world, GameCommand::ToggleDebug);
|
||||
common::send_game_event(&mut world, GameEvent::Command(GameCommand::ToggleDebug));
|
||||
world
|
||||
.run_system_once(player_control_system)
|
||||
.expect("System should run successfully");
|
||||
@@ -542,7 +486,7 @@ fn test_player_state_persistence_across_systems() {
|
||||
|
||||
// Clear events and mute audio
|
||||
world.resource_mut::<Events<GameEvent>>().clear();
|
||||
send_game_event(&mut world, GameCommand::MuteAudio);
|
||||
common::send_game_event(&mut world, GameEvent::Command(GameCommand::MuteAudio));
|
||||
world
|
||||
.run_system_once(player_control_system)
|
||||
.expect("System should run successfully");
|
||||
@@ -550,7 +494,7 @@ fn test_player_state_persistence_across_systems() {
|
||||
|
||||
// Clear events and move player
|
||||
world.resource_mut::<Events<GameEvent>>().clear();
|
||||
send_game_event(&mut world, GameCommand::MovePlayer(Direction::Down));
|
||||
common::send_game_event(&mut world, GameEvent::Command(GameCommand::MovePlayer(Direction::Down)));
|
||||
world
|
||||
.run_system_once(player_control_system)
|
||||
.expect("System should run successfully");
|
||||
@@ -564,8 +508,8 @@ fn test_player_state_persistence_across_systems() {
|
||||
let position = *query.single(&world).expect("Player should exist");
|
||||
|
||||
// Check that the state changes persisted individually
|
||||
assert!(debug_state_after_toggle.enabled, "Debug state should have toggled");
|
||||
assert!(audio_muted_after_toggle, "Audio should be muted");
|
||||
assert_that(&debug_state_after_toggle.enabled).is_true();
|
||||
assert_that(&audio_muted_after_toggle).is_true();
|
||||
|
||||
// Player position depends on actual map connectivity
|
||||
match position {
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
use pacman::systems::profiling::{SystemId, SystemTimings};
|
||||
use speculoos::prelude::*;
|
||||
use std::time::Duration;
|
||||
use strum::IntoEnumIterator;
|
||||
|
||||
@@ -6,15 +7,7 @@ macro_rules! assert_close {
|
||||
($actual:expr, $expected:expr, $concern:expr) => {
|
||||
let tolerance = Duration::from_micros(500);
|
||||
let diff = $actual.abs_diff($expected);
|
||||
assert!(
|
||||
diff < tolerance,
|
||||
"Expected {expected:?} ± {tolerance:.0?}, got {actual:?}, off by {diff:?} ({concern})",
|
||||
concern = $concern,
|
||||
expected = $expected,
|
||||
actual = $actual,
|
||||
tolerance = tolerance,
|
||||
diff = diff
|
||||
);
|
||||
assert_that(&(diff < tolerance)).is_true();
|
||||
};
|
||||
}
|
||||
|
||||
@@ -22,33 +15,26 @@ macro_rules! assert_close {
|
||||
fn test_timing_statistics() {
|
||||
let timings = SystemTimings::default();
|
||||
|
||||
// 10ms average, 2ms std dev
|
||||
timings.add_timing(SystemId::PlayerControls, Duration::from_millis(10));
|
||||
timings.add_timing(SystemId::PlayerControls, Duration::from_millis(12));
|
||||
timings.add_timing(SystemId::PlayerControls, Duration::from_millis(8));
|
||||
// Add consecutive timing measurements (no skipped ticks to avoid zero padding)
|
||||
timings.add_timing(SystemId::PlayerControls, Duration::from_millis(10), 1);
|
||||
timings.add_timing(SystemId::PlayerControls, Duration::from_millis(12), 2);
|
||||
timings.add_timing(SystemId::PlayerControls, Duration::from_millis(8), 3);
|
||||
|
||||
// 2ms average, 1ms std dev
|
||||
timings.add_timing(SystemId::Blinking, Duration::from_millis(3));
|
||||
timings.add_timing(SystemId::Blinking, Duration::from_millis(2));
|
||||
timings.add_timing(SystemId::Blinking, Duration::from_millis(1));
|
||||
// Add consecutive timing measurements for another system
|
||||
timings.add_timing(SystemId::Blinking, Duration::from_millis(3), 1);
|
||||
timings.add_timing(SystemId::Blinking, Duration::from_millis(2), 2);
|
||||
timings.add_timing(SystemId::Blinking, Duration::from_millis(1), 3);
|
||||
|
||||
{
|
||||
let stats = timings.get_stats();
|
||||
let stats = timings.get_stats(3);
|
||||
let (avg, std_dev) = stats.get(&SystemId::PlayerControls).unwrap();
|
||||
|
||||
assert_close!(*avg, Duration::from_millis(10), "PlayerControls average timing");
|
||||
assert_close!(*std_dev, Duration::from_millis(2), "PlayerControls standard deviation timing");
|
||||
}
|
||||
|
||||
{
|
||||
let (total_avg, total_std) = timings.get_total_stats();
|
||||
assert_close!(total_avg, Duration::from_millis(2), "Total average timing across all systems");
|
||||
assert_close!(
|
||||
total_std,
|
||||
Duration::from_millis(7),
|
||||
"Total standard deviation timing across all systems"
|
||||
);
|
||||
}
|
||||
// Note: get_total_stats() was removed as we now use the Total system directly
|
||||
// This test now focuses on individual system statistics
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -56,22 +42,22 @@ fn test_default_zero_timing_for_unused_systems() {
|
||||
let timings = SystemTimings::default();
|
||||
|
||||
// Add timing data for only one system
|
||||
timings.add_timing(SystemId::PlayerControls, Duration::from_millis(5));
|
||||
timings.add_timing(SystemId::PlayerControls, Duration::from_millis(5), 1);
|
||||
|
||||
let stats = timings.get_stats();
|
||||
let stats = timings.get_stats(1);
|
||||
|
||||
// Verify all SystemId variants are present in the stats
|
||||
let expected_count = SystemId::iter().count();
|
||||
assert_eq!(stats.len(), expected_count, "All SystemId variants should be in stats");
|
||||
assert_that(&stats.len()).is_equal_to(expected_count);
|
||||
|
||||
// Verify that the system with data has non-zero timing
|
||||
let (avg, std_dev) = stats.get(&SystemId::PlayerControls).unwrap();
|
||||
assert_close!(*avg, Duration::from_millis(5), "System with data should have correct timing");
|
||||
assert_close!(*std_dev, Duration::ZERO, "Single measurement should have zero std dev");
|
||||
|
||||
// Verify that all other systems have zero timing
|
||||
// Verify that all other systems have zero timing (excluding Total which is special)
|
||||
for id in SystemId::iter() {
|
||||
if id != SystemId::PlayerControls {
|
||||
if id != SystemId::PlayerControls && id != SystemId::Total {
|
||||
let (avg, std_dev) = stats.get(&id).unwrap();
|
||||
assert_close!(
|
||||
*avg,
|
||||
@@ -88,23 +74,19 @@ fn test_default_zero_timing_for_unused_systems() {
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_pre_populated_timing_entries() {
|
||||
fn test_total_system_timing() {
|
||||
let timings = SystemTimings::default();
|
||||
|
||||
// Verify that we can add timing to any SystemId without panicking
|
||||
// (this would fail with the old implementation if the entry didn't exist)
|
||||
for id in SystemId::iter() {
|
||||
timings.add_timing(id, Duration::from_nanos(1));
|
||||
}
|
||||
// Add some timing data to the Total system
|
||||
timings.add_total_timing(Duration::from_millis(16), 1);
|
||||
timings.add_total_timing(Duration::from_millis(18), 2);
|
||||
timings.add_total_timing(Duration::from_millis(14), 3);
|
||||
|
||||
// Verify all systems now have non-zero timing
|
||||
let stats = timings.get_stats();
|
||||
for id in SystemId::iter() {
|
||||
let (avg, _) = stats.get(&id).unwrap();
|
||||
assert!(
|
||||
*avg > Duration::ZERO,
|
||||
"System {:?} should have non-zero timing after add_timing",
|
||||
id
|
||||
);
|
||||
}
|
||||
let stats = timings.get_stats(3);
|
||||
let (avg, std_dev) = stats.get(&SystemId::Total).unwrap();
|
||||
|
||||
// Should have 16ms average (16+18+14)/3 = 16ms
|
||||
assert_close!(*avg, Duration::from_millis(16), "Total system average timing");
|
||||
// Should have some standard deviation
|
||||
assert_that(&(*std_dev > Duration::ZERO)).is_true();
|
||||
}
|
||||
|
||||
@@ -1,14 +1,13 @@
|
||||
use glam::U16Vec2;
|
||||
use pacman::texture::sprite::{AtlasMapper, AtlasTile, MapperFrame, SpriteAtlas};
|
||||
use pacman::texture::sprite::{AtlasMapper, AtlasTile, MapperFrame};
|
||||
use sdl2::pixels::Color;
|
||||
use speculoos::prelude::*;
|
||||
use std::collections::HashMap;
|
||||
|
||||
fn mock_texture() -> sdl2::render::Texture {
|
||||
unsafe { std::mem::transmute(0usize) }
|
||||
}
|
||||
mod common;
|
||||
|
||||
#[test]
|
||||
fn test_sprite_atlas_basic() {
|
||||
fn test_atlas_mapper_frame_lookup() {
|
||||
let mut frames = HashMap::new();
|
||||
frames.insert(
|
||||
"test".to_string(),
|
||||
@@ -19,19 +18,17 @@ fn test_sprite_atlas_basic() {
|
||||
);
|
||||
|
||||
let mapper = AtlasMapper { frames };
|
||||
let texture = mock_texture();
|
||||
let atlas = SpriteAtlas::new(texture, mapper);
|
||||
|
||||
let tile = atlas.get_tile("test");
|
||||
assert!(tile.is_some());
|
||||
let tile = tile.unwrap();
|
||||
assert_eq!(tile.pos, glam::U16Vec2::new(10, 20));
|
||||
assert_eq!(tile.size, glam::U16Vec2::new(32, 64));
|
||||
assert_eq!(tile.color, None);
|
||||
// Test direct frame lookup
|
||||
let frame = mapper.frames.get("test");
|
||||
assert_that(&frame.is_some()).is_true();
|
||||
let frame = frame.unwrap();
|
||||
assert_that(&frame.pos).is_equal_to(U16Vec2::new(10, 20));
|
||||
assert_that(&frame.size).is_equal_to(U16Vec2::new(32, 64));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_sprite_atlas_multiple_tiles() {
|
||||
fn test_atlas_mapper_multiple_frames() {
|
||||
let mut frames = HashMap::new();
|
||||
frames.insert(
|
||||
"tile1".to_string(),
|
||||
@@ -49,27 +46,12 @@ fn test_sprite_atlas_multiple_tiles() {
|
||||
);
|
||||
|
||||
let mapper = AtlasMapper { frames };
|
||||
let texture = mock_texture();
|
||||
let atlas = SpriteAtlas::new(texture, mapper);
|
||||
|
||||
assert_eq!(atlas.tiles_count(), 2);
|
||||
assert!(atlas.has_tile("tile1"));
|
||||
assert!(atlas.has_tile("tile2"));
|
||||
assert!(!atlas.has_tile("tile3"));
|
||||
assert!(atlas.get_tile("nonexistent").is_none());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_sprite_atlas_color() {
|
||||
let mapper = AtlasMapper { frames: HashMap::new() };
|
||||
let texture = mock_texture();
|
||||
let mut atlas = SpriteAtlas::new(texture, mapper);
|
||||
|
||||
assert_eq!(atlas.default_color(), None);
|
||||
|
||||
let color = Color::RGB(255, 0, 0);
|
||||
atlas.set_color(color);
|
||||
assert_eq!(atlas.default_color(), Some(color));
|
||||
assert_that(&mapper.frames.len()).is_equal_to(2);
|
||||
assert_that(&mapper.frames.contains_key("tile1")).is_true();
|
||||
assert_that(&mapper.frames.contains_key("tile2")).is_true();
|
||||
assert_that(&mapper.frames.contains_key("tile3")).is_false();
|
||||
assert_that(&mapper.frames.contains_key("nonexistent")).is_false();
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -79,10 +61,10 @@ fn test_atlas_tile_new_and_with_color() {
|
||||
let color = Color::RGB(100, 150, 200);
|
||||
|
||||
let tile = AtlasTile::new(pos, size, None);
|
||||
assert_eq!(tile.pos, pos);
|
||||
assert_eq!(tile.size, size);
|
||||
assert_eq!(tile.color, None);
|
||||
assert_that(&tile.pos).is_equal_to(pos);
|
||||
assert_that(&tile.size).is_equal_to(size);
|
||||
assert_that(&tile.color).is_equal_to(None);
|
||||
|
||||
let tile_with_color = tile.with_color(color);
|
||||
assert_eq!(tile_with_color.color, Some(color));
|
||||
assert_that(&tile_with_color.color).is_equal_to(Some(color));
|
||||
}
|
||||
|
||||
@@ -1,9 +1,10 @@
|
||||
use pacman::texture::{sprite::SpriteAtlas, text::TextTexture};
|
||||
|
||||
use crate::common::create_atlas;
|
||||
use speculoos::prelude::*;
|
||||
|
||||
mod common;
|
||||
|
||||
use common::create_atlas;
|
||||
|
||||
/// Helper function to get all characters that should be in the atlas
|
||||
fn get_all_chars() -> String {
|
||||
let mut chars = Vec::new();
|
||||
@@ -16,22 +17,16 @@ fn get_all_chars() -> String {
|
||||
/// Helper function to check if a character is in the atlas and char_map
|
||||
fn check_char(text_texture: &mut TextTexture, atlas: &mut SpriteAtlas, c: char) {
|
||||
// Check that the character is not in the char_map yet
|
||||
assert!(
|
||||
!text_texture.get_char_map().contains_key(&c),
|
||||
"Character {c} should not yet be in char_map"
|
||||
);
|
||||
assert_that(&text_texture.get_char_map().contains_key(&c)).is_false();
|
||||
|
||||
// Get the tile from the atlas, which caches the tile in the char_map
|
||||
let tile = text_texture.get_tile(c, atlas);
|
||||
|
||||
assert!(tile.is_ok(), "Failed to get tile for character {c}");
|
||||
assert!(tile.unwrap().is_some(), "Tile for character {c} not found in atlas");
|
||||
assert_that(&tile.is_ok()).is_true();
|
||||
assert_that(&tile.unwrap().is_some()).is_true();
|
||||
|
||||
// Check that the tile is now cached in the char_map
|
||||
assert!(
|
||||
text_texture.get_char_map().contains_key(&c),
|
||||
"Tile for character {c} was not cached in char_map"
|
||||
);
|
||||
assert_that(&text_texture.get_char_map().contains_key(&c)).is_true();
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -74,8 +69,8 @@ fn test_text_width() -> Result<(), String> {
|
||||
let width = text_texture.text_width(&string);
|
||||
let height = text_texture.text_height();
|
||||
|
||||
assert!(width > 0, "Width for string {string} should be greater than 0");
|
||||
assert!(height > 0, "Height for string {string} should be greater than 0");
|
||||
assert_that(&(width > 0)).is_true();
|
||||
assert_that(&(height > 0)).is_true();
|
||||
}
|
||||
|
||||
Ok(())
|
||||
@@ -88,22 +83,22 @@ fn test_text_scale() -> Result<(), String> {
|
||||
|
||||
let mut text_texture = TextTexture::new(0.5);
|
||||
|
||||
assert_eq!(text_texture.scale(), 0.5);
|
||||
assert_eq!(text_texture.text_height(), 4);
|
||||
assert_eq!(text_texture.text_width(""), 0);
|
||||
assert_eq!(text_texture.text_width(string), base_width / 2);
|
||||
assert_that(&text_texture.scale()).is_equal_to(0.5);
|
||||
assert_that(&text_texture.text_height()).is_equal_to(4);
|
||||
assert_that(&text_texture.text_width("")).is_equal_to(0);
|
||||
assert_that(&text_texture.text_width(string)).is_equal_to(base_width / 2);
|
||||
|
||||
text_texture.set_scale(2.0);
|
||||
assert_eq!(text_texture.scale(), 2.0);
|
||||
assert_eq!(text_texture.text_height(), 16);
|
||||
assert_eq!(text_texture.text_width(string), base_width * 2);
|
||||
assert_eq!(text_texture.text_width(""), 0);
|
||||
assert_that(&text_texture.scale()).is_equal_to(2.0);
|
||||
assert_that(&text_texture.text_height()).is_equal_to(16);
|
||||
assert_that(&text_texture.text_width(string)).is_equal_to(base_width * 2);
|
||||
assert_that(&text_texture.text_width("")).is_equal_to(0);
|
||||
|
||||
text_texture.set_scale(1.0);
|
||||
assert_eq!(text_texture.scale(), 1.0);
|
||||
assert_eq!(text_texture.text_height(), 8);
|
||||
assert_eq!(text_texture.text_width(string), base_width);
|
||||
assert_eq!(text_texture.text_width(""), 0);
|
||||
assert_that(&text_texture.scale()).is_equal_to(1.0);
|
||||
assert_that(&text_texture.text_height()).is_equal_to(8);
|
||||
assert_that(&text_texture.text_width(string)).is_equal_to(base_width);
|
||||
assert_that(&text_texture.text_width("")).is_equal_to(0);
|
||||
|
||||
Ok(())
|
||||
}
|
||||
@@ -113,17 +108,17 @@ fn test_text_color() -> Result<(), String> {
|
||||
let mut text_texture = TextTexture::new(1.0);
|
||||
|
||||
// Test default color (should be None initially)
|
||||
assert_eq!(text_texture.color(), None);
|
||||
assert_that(&text_texture.color()).is_equal_to(None);
|
||||
|
||||
// Test setting color
|
||||
let test_color = sdl2::pixels::Color::YELLOW;
|
||||
text_texture.set_color(test_color);
|
||||
assert_eq!(text_texture.color(), Some(test_color));
|
||||
assert_that(&text_texture.color()).is_equal_to(Some(test_color));
|
||||
|
||||
// Test changing color
|
||||
let new_color = sdl2::pixels::Color::RED;
|
||||
text_texture.set_color(new_color);
|
||||
assert_eq!(text_texture.color(), Some(new_color));
|
||||
assert_that(&text_texture.color()).is_equal_to(Some(new_color));
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
@@ -1,19 +0,0 @@
|
||||
use pacman::platform::tracing_buffer::SwitchableWriter;
|
||||
use std::io::Write;
|
||||
|
||||
#[test]
|
||||
fn test_switchable_writer_buffering() {
|
||||
let mut writer = SwitchableWriter::default();
|
||||
|
||||
// Write some data while in buffered mode
|
||||
writer.write_all(b"Hello, ").unwrap();
|
||||
writer.write_all(b"world!").unwrap();
|
||||
writer.write_all(b"This is buffered content.\n").unwrap();
|
||||
|
||||
// Switch to direct mode (this should flush to stdout and show buffer size)
|
||||
// In a real test we can't easily capture stdout, so we'll just verify it doesn't panic
|
||||
writer.switch_to_direct_mode().unwrap();
|
||||
|
||||
// Write more data in direct mode
|
||||
writer.write_all(b"Direct output after flush\n").unwrap();
|
||||
}
|
||||
115
tests/ttf.rs
Normal file
115
tests/ttf.rs
Normal file
@@ -0,0 +1,115 @@
|
||||
use pacman::texture::ttf::{TtfAtlas, TtfRenderer};
|
||||
use sdl2::pixels::Color;
|
||||
|
||||
mod common;
|
||||
|
||||
#[test]
|
||||
fn text_width_calculates_correctly_for_empty_string() {
|
||||
let (mut canvas, texture_creator, _sdl) = common::setup_sdl().unwrap();
|
||||
let _ttf_context = sdl2::ttf::init().unwrap();
|
||||
let font = _ttf_context.load_font("assets/game/TerminalVector.ttf", 16).unwrap();
|
||||
|
||||
let mut atlas = TtfAtlas::new(&texture_creator, &font).unwrap();
|
||||
atlas.populate_atlas(&mut canvas, &texture_creator, &font).unwrap();
|
||||
|
||||
let renderer = TtfRenderer::new(1.0);
|
||||
let width = renderer.text_width(&atlas, "");
|
||||
|
||||
assert_eq!(width, 0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn text_width_calculates_correctly_for_single_character() {
|
||||
let (mut canvas, texture_creator, _sdl) = common::setup_sdl().unwrap();
|
||||
let _ttf_context = sdl2::ttf::init().unwrap();
|
||||
let font = _ttf_context.load_font("assets/game/TerminalVector.ttf", 16).unwrap();
|
||||
|
||||
let mut atlas = TtfAtlas::new(&texture_creator, &font).unwrap();
|
||||
atlas.populate_atlas(&mut canvas, &texture_creator, &font).unwrap();
|
||||
|
||||
let renderer = TtfRenderer::new(1.0);
|
||||
let width = renderer.text_width(&atlas, "A");
|
||||
|
||||
assert!(width > 0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn text_width_scales_correctly() {
|
||||
let (mut canvas, texture_creator, _sdl) = common::setup_sdl().unwrap();
|
||||
let _ttf_context = sdl2::ttf::init().unwrap();
|
||||
let font = _ttf_context.load_font("assets/game/TerminalVector.ttf", 16).unwrap();
|
||||
|
||||
let mut atlas = TtfAtlas::new(&texture_creator, &font).unwrap();
|
||||
atlas.populate_atlas(&mut canvas, &texture_creator, &font).unwrap();
|
||||
|
||||
let renderer1 = TtfRenderer::new(1.0);
|
||||
let renderer2 = TtfRenderer::new(2.0);
|
||||
|
||||
let width1 = renderer1.text_width(&atlas, "Test");
|
||||
let width2 = renderer2.text_width(&atlas, "Test");
|
||||
|
||||
assert_eq!(width2, width1 * 2);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn text_height_returns_non_zero_for_valid_atlas() {
|
||||
let (mut canvas, texture_creator, _sdl) = common::setup_sdl().unwrap();
|
||||
let _ttf_context = sdl2::ttf::init().unwrap();
|
||||
let font = _ttf_context.load_font("assets/game/TerminalVector.ttf", 16).unwrap();
|
||||
|
||||
let mut atlas = TtfAtlas::new(&texture_creator, &font).unwrap();
|
||||
atlas.populate_atlas(&mut canvas, &texture_creator, &font).unwrap();
|
||||
|
||||
let renderer = TtfRenderer::new(1.0);
|
||||
let height = renderer.text_height(&atlas);
|
||||
|
||||
assert!(height > 0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn text_height_scales_correctly() {
|
||||
let (mut canvas, texture_creator, _sdl) = common::setup_sdl().unwrap();
|
||||
let _ttf_context = sdl2::ttf::init().unwrap();
|
||||
let font = _ttf_context.load_font("assets/game/TerminalVector.ttf", 16).unwrap();
|
||||
|
||||
let mut atlas = TtfAtlas::new(&texture_creator, &font).unwrap();
|
||||
atlas.populate_atlas(&mut canvas, &texture_creator, &font).unwrap();
|
||||
|
||||
let renderer1 = TtfRenderer::new(1.0);
|
||||
let renderer2 = TtfRenderer::new(2.0);
|
||||
|
||||
let height1 = renderer1.text_height(&atlas);
|
||||
let height2 = renderer2.text_height(&atlas);
|
||||
|
||||
assert_eq!(height2, height1 * 2);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn render_text_handles_empty_string() {
|
||||
let (mut canvas, texture_creator, _sdl) = common::setup_sdl().unwrap();
|
||||
let _ttf_context = sdl2::ttf::init().unwrap();
|
||||
let font = _ttf_context.load_font("assets/game/TerminalVector.ttf", 16).unwrap();
|
||||
|
||||
let mut atlas = TtfAtlas::new(&texture_creator, &font).unwrap();
|
||||
atlas.populate_atlas(&mut canvas, &texture_creator, &font).unwrap();
|
||||
|
||||
let renderer = TtfRenderer::new(1.0);
|
||||
let result = renderer.render_text(&mut canvas, &mut atlas, "", glam::Vec2::new(0.0, 0.0), Color::WHITE);
|
||||
|
||||
assert!(result.is_ok());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn render_text_handles_single_character() {
|
||||
let (mut canvas, texture_creator, _sdl) = common::setup_sdl().unwrap();
|
||||
let _ttf_context = sdl2::ttf::init().unwrap();
|
||||
let font = _ttf_context.load_font("assets/game/TerminalVector.ttf", 16).unwrap();
|
||||
|
||||
let mut atlas = TtfAtlas::new(&texture_creator, &font).unwrap();
|
||||
atlas.populate_atlas(&mut canvas, &texture_creator, &font).unwrap();
|
||||
|
||||
let renderer = TtfRenderer::new(1.0);
|
||||
let result = renderer.render_text(&mut canvas, &mut atlas, "A", glam::Vec2::new(10.0, 10.0), Color::RED);
|
||||
|
||||
assert!(result.is_ok());
|
||||
}
|
||||
15
web.build.ts
15
web.build.ts
@@ -501,7 +501,6 @@ async function activateEmsdk(
|
||||
|
||||
return { vars };
|
||||
}
|
||||
|
||||
async function main() {
|
||||
// Print the OS detected
|
||||
logger.debug(
|
||||
@@ -515,7 +514,19 @@ async function main() {
|
||||
.exhaustive()
|
||||
);
|
||||
|
||||
const release = process.env.RELEASE !== "0";
|
||||
// Parse command line args for build mode
|
||||
const args = process.argv.slice(2);
|
||||
let release = true; // Default to release mode
|
||||
|
||||
for (let i = 0; i < args.length; i++) {
|
||||
const arg = args[i];
|
||||
if (arg === "-d" || arg === "--debug") {
|
||||
release = false;
|
||||
} else if (arg === "-r" || arg === "--release") {
|
||||
release = true;
|
||||
}
|
||||
}
|
||||
|
||||
const emsdkDir = resolve("./emsdk");
|
||||
|
||||
// Activate the Emscripten SDK (returns null if already activated)
|
||||
|
||||
Reference in New Issue
Block a user