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2
.github/workflows/build.yaml
vendored
@@ -151,7 +151,7 @@ jobs:
|
|||||||
done
|
done
|
||||||
|
|
||||||
- name: Upload Artifact
|
- name: Upload Artifact
|
||||||
uses: actions/upload-pages-artifact@v3
|
uses: actions/upload-pages-artifact@v4
|
||||||
if: github.ref == 'refs/heads/master' && github.event_name == 'push'
|
if: github.ref == 'refs/heads/master' && github.event_name == 'push'
|
||||||
with:
|
with:
|
||||||
path: "./dist/"
|
path: "./dist/"
|
||||||
|
|||||||
40
.github/workflows/coverage.yaml
vendored
@@ -9,6 +9,8 @@ env:
|
|||||||
jobs:
|
jobs:
|
||||||
coverage:
|
coverage:
|
||||||
runs-on: ubuntu-latest
|
runs-on: ubuntu-latest
|
||||||
|
env:
|
||||||
|
COVERALLS_REPO_TOKEN: ${{ secrets.COVERALLS_REPO_TOKEN }}
|
||||||
steps:
|
steps:
|
||||||
- name: Checkout code
|
- name: Checkout code
|
||||||
uses: actions/checkout@v5
|
uses: actions/checkout@v5
|
||||||
@@ -42,15 +44,39 @@ jobs:
|
|||||||
|
|
||||||
- uses: taiki-e/install-action@cargo-llvm-cov
|
- uses: taiki-e/install-action@cargo-llvm-cov
|
||||||
- uses: taiki-e/install-action@nextest
|
- uses: taiki-e/install-action@nextest
|
||||||
|
- uses: taiki-e/install-action@just
|
||||||
|
|
||||||
# Note: We manually link zlib. This should be synchronized with the flags set for Linux in .cargo/config.toml.
|
|
||||||
- name: Generate coverage report
|
- name: Generate coverage report
|
||||||
run: |
|
run: |
|
||||||
cargo llvm-cov --no-fail-fast --lcov --output-path lcov.info nextest
|
just coverage
|
||||||
|
|
||||||
|
- name: Download Coveralls CLI
|
||||||
|
if: ${{ env.COVERALLS_REPO_TOKEN != '' }}
|
||||||
|
run: |
|
||||||
|
# use GitHub Releases URL instead of coveralls.io because they can't maintain their own files; it 404s
|
||||||
|
curl -L https://github.com/coverallsapp/coverage-reporter/releases/download/v0.6.15/coveralls-linux-x86_64.tar.gz | tar -xz -C /usr/local/bin
|
||||||
|
|
||||||
- name: Upload coverage to Coveralls
|
- name: Upload coverage to Coveralls
|
||||||
uses: coverallsapp/github-action@v2
|
if: ${{ env.COVERALLS_REPO_TOKEN != '' }}
|
||||||
with:
|
run: |
|
||||||
files: ./lcov.info
|
if [ ! -f "lcov.info" ]; then
|
||||||
format: lcov
|
echo "Error: lcov.info file not found. Coverage generation may have failed."
|
||||||
allow-empty: false
|
exit 1
|
||||||
|
fi
|
||||||
|
|
||||||
|
for i in {1..10}; do
|
||||||
|
echo "Attempt $i: Uploading coverage to Coveralls..."
|
||||||
|
if coveralls -n report lcov.info; then
|
||||||
|
echo "Successfully uploaded coverage report."
|
||||||
|
exit 0
|
||||||
|
fi
|
||||||
|
|
||||||
|
if [ $i -lt 10 ]; then
|
||||||
|
delay=$((2**i))
|
||||||
|
echo "Attempt $i failed. Retrying in $delay seconds..."
|
||||||
|
sleep $delay
|
||||||
|
fi
|
||||||
|
done
|
||||||
|
|
||||||
|
echo "Failed to upload coverage report after 10 attempts."
|
||||||
|
exit 1
|
||||||
|
|||||||
19
.gitignore
vendored
@@ -1,8 +1,21 @@
|
|||||||
|
# IDE, Other files
|
||||||
|
.vscode
|
||||||
|
.idea
|
||||||
|
rust-sdl2-emscripten/
|
||||||
|
|
||||||
|
# Build files
|
||||||
target/
|
target/
|
||||||
dist/
|
dist/
|
||||||
emsdk/
|
emsdk/
|
||||||
.idea
|
|
||||||
rust-sdl2-emscripten/
|
# Site build f iles
|
||||||
assets/site/build.css
|
|
||||||
tailwindcss-*
|
tailwindcss-*
|
||||||
|
assets/site/build.css
|
||||||
|
|
||||||
|
# Coverage reports
|
||||||
lcov.info
|
lcov.info
|
||||||
|
coverage.html
|
||||||
|
|
||||||
|
# Profiling output
|
||||||
|
flamegraph.svg
|
||||||
|
/profile.*
|
||||||
|
|||||||
@@ -20,3 +20,15 @@ repos:
|
|||||||
language: system
|
language: system
|
||||||
types: [rust]
|
types: [rust]
|
||||||
pass_filenames: false
|
pass_filenames: false
|
||||||
|
- id: cargo-check
|
||||||
|
name: cargo check
|
||||||
|
entry: cargo check --all-targets
|
||||||
|
language: system
|
||||||
|
types_or: [rust, cargo, cargo-lock]
|
||||||
|
pass_filenames: false
|
||||||
|
- id: cargo-check-wasm
|
||||||
|
name: cargo check for wasm32-unknown-emscripten
|
||||||
|
entry: cargo check --all-targets --target=wasm32-unknown-emscripten
|
||||||
|
language: system
|
||||||
|
types_or: [rust, cargo, cargo-lock]
|
||||||
|
pass_filenames: false
|
||||||
|
|||||||
1089
Cargo.lock
generated
104
Cargo.toml
@@ -1,59 +1,99 @@
|
|||||||
[package]
|
[package]
|
||||||
name = "pacman"
|
name = "pacman"
|
||||||
version = "0.2.0"
|
version = "0.2.0"
|
||||||
|
authors = ["Xevion"]
|
||||||
edition = "2021"
|
edition = "2021"
|
||||||
|
rust-version = "1.86.0"
|
||||||
|
description = "A cross-platform retro Pac-Man clone, written in Rust and supported by SDL2"
|
||||||
|
readme = true
|
||||||
|
homepage = "https://pacman.xevion.dev"
|
||||||
|
repository = "https://github.com/Xevion/Pac-Man"
|
||||||
|
license = "GPL-3.0-or-later"
|
||||||
|
keywords = ["game", "pacman", "arcade", "sdl2"]
|
||||||
|
categories = ["games", "emulators"]
|
||||||
|
publish = false
|
||||||
|
exclude = ["/assets/unpacked/**", "/assets/site/**", "/bacon.toml", "/Justfile"]
|
||||||
|
default-run = "pacman"
|
||||||
|
|
||||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||||
|
|
||||||
[dependencies]
|
[dependencies]
|
||||||
tracing = { version = "0.1.40", features = ["max_level_debug", "release_max_level_debug"]}
|
bevy_ecs = "0.16.1"
|
||||||
tracing-error = "0.2.0"
|
glam = "0.30.5"
|
||||||
tracing-subscriber = {version = "0.3.17", features = ["env-filter"]}
|
|
||||||
lazy_static = "1.5.0"
|
|
||||||
sdl2 = { version = "0.38.0", features = ["image", "ttf"] }
|
|
||||||
spin_sleep = "1.3.2"
|
|
||||||
rand = { version = "0.9.2", default-features = false, features = ["small_rng", "os_rng"] }
|
|
||||||
pathfinding = "4.14"
|
pathfinding = "4.14"
|
||||||
once_cell = "1.21.3"
|
tracing = { version = "0.1.41", features = ["max_level_debug", "release_max_level_debug"]}
|
||||||
thiserror = "2.0"
|
tracing-error = "0.2.0"
|
||||||
|
tracing-subscriber = {version = "0.3.20", features = ["env-filter"]}
|
||||||
|
time = { version = "0.3.43", features = ["formatting", "macros"] }
|
||||||
|
thiserror = "2.0.16"
|
||||||
anyhow = "1.0"
|
anyhow = "1.0"
|
||||||
glam = { version = "0.30.5", features = [] }
|
|
||||||
serde = { version = "1.0.219", features = ["derive"] }
|
|
||||||
serde_json = "1.0.142"
|
|
||||||
smallvec = "1.15.1"
|
smallvec = "1.15.1"
|
||||||
|
bitflags = "2.9.4"
|
||||||
|
micromap = "0.1.0"
|
||||||
|
circular-buffer = "1.1.0"
|
||||||
|
parking_lot = "0.12.3"
|
||||||
strum = "0.27.2"
|
strum = "0.27.2"
|
||||||
strum_macros = "0.27.2"
|
strum_macros = "0.27.2"
|
||||||
|
thousands = "0.2.0"
|
||||||
|
num-width = "0.1.0"
|
||||||
|
# While not actively used in code, `build.rs` generates code that relies on this. Keep the versions synchronized.
|
||||||
|
phf = { version = "0.13.1", features = ["macros"] }
|
||||||
|
|
||||||
|
# Windows-specific dependencies
|
||||||
|
[target.'cfg(target_os = "windows")'.dependencies]
|
||||||
|
# Used for customizing console output on Windows; both are required due to the `windows` crate having poor Result handling with `GetStdHandle`.
|
||||||
|
windows = { version = "0.61.3", features = ["Win32_Security", "Win32_Storage_FileSystem", "Win32_System_Console"] }
|
||||||
|
windows-sys = { version = "0.60.2", features = ["Win32_System_Console"] }
|
||||||
|
|
||||||
|
# Desktop-specific dependencies
|
||||||
|
[target.'cfg(not(target_os = "emscripten"))'.dependencies]
|
||||||
|
# On desktop platforms, build SDL2 with cargo-vcpkg
|
||||||
|
sdl2 = { version = "0.38", default-features = false, features = ["image", "ttf", "gfx", "mixer", "unsafe_textures", "static-link", "use-vcpkg"] }
|
||||||
|
rand = { version = "0.9.2", default-features = false, features = ["thread_rng"] }
|
||||||
|
spin_sleep = "1.3.2"
|
||||||
|
|
||||||
|
# Browser-specific dependencies
|
||||||
|
[target.'cfg(target_os = "emscripten")'.dependencies]
|
||||||
|
# On Emscripten, we don't use cargo-vcpkg
|
||||||
|
sdl2 = { version = "0.38", default-features = false, features = ["image", "ttf", "gfx", "mixer", "unsafe_textures"] }
|
||||||
|
# TODO: Document why Emscripten cannot use `os_rng`.
|
||||||
|
rand = { version = "0.9.2", default-features = false, features = ["small_rng", "os_rng"] }
|
||||||
|
libc = "0.2.175" # TODO: Describe why this is required.
|
||||||
|
|
||||||
|
[dev-dependencies]
|
||||||
|
pretty_assertions = "1.4.1"
|
||||||
|
|
||||||
|
[build-dependencies]
|
||||||
|
phf = { version = "0.13.1", features = ["macros"] }
|
||||||
|
serde = { version = "1.0", features = ["derive"] }
|
||||||
|
serde_json = "1.0.143"
|
||||||
|
|
||||||
|
# phf generates runtime code which machete will not detect
|
||||||
|
[package.metadata.cargo-machete]
|
||||||
|
ignored = ["phf"]
|
||||||
|
|
||||||
|
# Release profile for profiling (essentially the default 'release' profile with debug enabled)
|
||||||
|
[profile.profile]
|
||||||
|
inherits = "release"
|
||||||
|
debug = true
|
||||||
|
# Undo the customizations for our release profile
|
||||||
|
opt-level = 3
|
||||||
|
lto = false
|
||||||
|
panic = 'unwind'
|
||||||
|
|
||||||
|
# Optimized release profile for size
|
||||||
[profile.release]
|
[profile.release]
|
||||||
|
opt-level = "z"
|
||||||
lto = true
|
lto = true
|
||||||
panic = "abort"
|
panic = "abort"
|
||||||
opt-level = "z"
|
|
||||||
|
|
||||||
[target.'cfg(target_os = "windows")'.dependencies.winapi]
|
|
||||||
version = "0.3"
|
|
||||||
features = ["consoleapi", "fileapi", "handleapi", "processenv", "winbase", "wincon", "winnt", "winuser", "windef", "minwindef"]
|
|
||||||
|
|
||||||
|
|
||||||
[target.'cfg(target_os = "emscripten")'.dependencies.sdl2]
|
|
||||||
version = "0.38"
|
|
||||||
default-features = false
|
|
||||||
features = ["ttf","image","gfx","mixer"]
|
|
||||||
|
|
||||||
[target.'cfg(not(target_os = "emscripten"))'.dependencies.sdl2]
|
|
||||||
version = "0.38"
|
|
||||||
default-features = false
|
|
||||||
features = ["ttf","image","gfx","mixer","static-link","use-vcpkg"]
|
|
||||||
|
|
||||||
[package.metadata.vcpkg]
|
[package.metadata.vcpkg]
|
||||||
dependencies = ["sdl2", "sdl2-image", "sdl2-ttf", "sdl2-gfx", "sdl2-mixer"]
|
dependencies = ["sdl2", "sdl2-image", "sdl2-ttf", "sdl2-gfx", "sdl2-mixer"]
|
||||||
git = "https://github.com/microsoft/vcpkg"
|
git = "https://github.com/microsoft/vcpkg"
|
||||||
rev = "2024.05.24" # release 2024.05.24 # to check for a new one, check https://github.com/microsoft/vcpkg/releases
|
rev = "2024.05.24" # to check for a new one, check https://github.com/microsoft/vcpkg/releases
|
||||||
|
|
||||||
[package.metadata.vcpkg.target]
|
[package.metadata.vcpkg.target]
|
||||||
x86_64-pc-windows-msvc = { triplet = "x64-windows-static-md" }
|
x86_64-pc-windows-msvc = { triplet = "x64-windows-static-md" }
|
||||||
x86_64-unknown-linux-gnu = { triplet = "x64-linux" }
|
x86_64-unknown-linux-gnu = { triplet = "x64-linux" }
|
||||||
x86_64-apple-darwin = { triplet = "x64-osx" }
|
x86_64-apple-darwin = { triplet = "x64-osx" }
|
||||||
aarch64-apple-darwin = { triplet = "arm64-osx" }
|
aarch64-apple-darwin = { triplet = "arm64-osx" }
|
||||||
|
|
||||||
[target.'cfg(target_os = "emscripten")'.dependencies]
|
|
||||||
libc = "0.2.175"
|
|
||||||
|
|||||||
45
Justfile
Normal file
@@ -0,0 +1,45 @@
|
|||||||
|
set shell := ["bash", "-c"]
|
||||||
|
set windows-shell := ["powershell.exe", "-NoLogo", "-Command"]
|
||||||
|
|
||||||
|
# Regex to exclude files from coverage report, double escapes for Justfile + CLI
|
||||||
|
# You can use src\\\\..., but the filename alone is acceptable too
|
||||||
|
coverage_exclude_pattern := "src\\\\app\\.rs|audio\\.rs|src\\\\error\\.rs|platform\\\\emscripten\\.rs|bin\\\\.+\\.rs|main\\.rs|platform\\\\desktop\\.rs|platform\\\\tracing_buffer\\.rs|platform\\\\buffered_writer\\.rs|systems\\\\debug\\.rs|systems\\\\profiling\\.rs"
|
||||||
|
|
||||||
|
binary_extension := if os() == "windows" { ".exe" } else { "" }
|
||||||
|
|
||||||
|
# !!! --ignore-filename-regex should be used on both reports & coverage testing
|
||||||
|
# !!! --remap-path-prefix prevents the absolute path from being used in the generated report
|
||||||
|
|
||||||
|
# Generate HTML report (for humans, source line inspection)
|
||||||
|
html: coverage
|
||||||
|
cargo llvm-cov report \
|
||||||
|
--remap-path-prefix \
|
||||||
|
--ignore-filename-regex "{{ coverage_exclude_pattern }}" \
|
||||||
|
--html \
|
||||||
|
--open
|
||||||
|
|
||||||
|
# Display report (for humans)
|
||||||
|
report-coverage: coverage
|
||||||
|
cargo llvm-cov report \
|
||||||
|
--remap-path-prefix \
|
||||||
|
--ignore-filename-regex "{{ coverage_exclude_pattern }}"
|
||||||
|
|
||||||
|
# Run & generate report (for CI)
|
||||||
|
coverage:
|
||||||
|
cargo llvm-cov \
|
||||||
|
--lcov \
|
||||||
|
--remap-path-prefix \
|
||||||
|
--ignore-filename-regex "{{ coverage_exclude_pattern }}" \
|
||||||
|
--output-path lcov.info \
|
||||||
|
--profile coverage \
|
||||||
|
--no-fail-fast nextest
|
||||||
|
|
||||||
|
# Profile the project using 'samply'
|
||||||
|
samply:
|
||||||
|
cargo build --profile profile
|
||||||
|
samply record ./target/profile/pacman{{ binary_extension }}
|
||||||
|
|
||||||
|
# Build the project for Emscripten
|
||||||
|
web *args:
|
||||||
|
bun run web.build.ts {{args}};
|
||||||
|
caddy file-server --root dist
|
||||||
675
LICENSE
Normal file
@@ -0,0 +1,675 @@
|
|||||||
|
# GNU GENERAL PUBLIC LICENSE
|
||||||
|
|
||||||
|
Version 3, 29 June 2007
|
||||||
|
|
||||||
|
Copyright (C) 2007 Free Software Foundation, Inc.
|
||||||
|
<https://fsf.org/>
|
||||||
|
|
||||||
|
Everyone is permitted to copy and distribute verbatim copies of this
|
||||||
|
license document, but changing it is not allowed.
|
||||||
|
|
||||||
|
## Preamble
|
||||||
|
|
||||||
|
The GNU General Public License is a free, copyleft license for
|
||||||
|
software and other kinds of works.
|
||||||
|
|
||||||
|
The licenses for most software and other practical works are designed
|
||||||
|
to take away your freedom to share and change the works. By contrast,
|
||||||
|
the GNU General Public License is intended to guarantee your freedom
|
||||||
|
to share and change all versions of a program--to make sure it remains
|
||||||
|
free software for all its users. We, the Free Software Foundation, use
|
||||||
|
the GNU General Public License for most of our software; it applies
|
||||||
|
also to any other work released this way by its authors. You can apply
|
||||||
|
it to your programs, too.
|
||||||
|
|
||||||
|
When we speak of free software, we are referring to freedom, not
|
||||||
|
price. Our General Public Licenses are designed to make sure that you
|
||||||
|
have the freedom to distribute copies of free software (and charge for
|
||||||
|
them if you wish), that you receive source code or can get it if you
|
||||||
|
want it, that you can change the software or use pieces of it in new
|
||||||
|
free programs, and that you know you can do these things.
|
||||||
|
|
||||||
|
To protect your rights, we need to prevent others from denying you
|
||||||
|
these rights or asking you to surrender the rights. Therefore, you
|
||||||
|
have certain responsibilities if you distribute copies of the
|
||||||
|
software, or if you modify it: responsibilities to respect the freedom
|
||||||
|
of others.
|
||||||
|
|
||||||
|
For example, if you distribute copies of such a program, whether
|
||||||
|
gratis or for a fee, you must pass on to the recipients the same
|
||||||
|
freedoms that you received. You must make sure that they, too, receive
|
||||||
|
or can get the source code. And you must show them these terms so they
|
||||||
|
know their rights.
|
||||||
|
|
||||||
|
Developers that use the GNU GPL protect your rights with two steps:
|
||||||
|
(1) assert copyright on the software, and (2) offer you this License
|
||||||
|
giving you legal permission to copy, distribute and/or modify it.
|
||||||
|
|
||||||
|
For the developers' and authors' protection, the GPL clearly explains
|
||||||
|
that there is no warranty for this free software. For both users' and
|
||||||
|
authors' sake, the GPL requires that modified versions be marked as
|
||||||
|
changed, so that their problems will not be attributed erroneously to
|
||||||
|
authors of previous versions.
|
||||||
|
|
||||||
|
Some devices are designed to deny users access to install or run
|
||||||
|
modified versions of the software inside them, although the
|
||||||
|
manufacturer can do so. This is fundamentally incompatible with the
|
||||||
|
aim of protecting users' freedom to change the software. The
|
||||||
|
systematic pattern of such abuse occurs in the area of products for
|
||||||
|
individuals to use, which is precisely where it is most unacceptable.
|
||||||
|
Therefore, we have designed this version of the GPL to prohibit the
|
||||||
|
practice for those products. If such problems arise substantially in
|
||||||
|
other domains, we stand ready to extend this provision to those
|
||||||
|
domains in future versions of the GPL, as needed to protect the
|
||||||
|
freedom of users.
|
||||||
|
|
||||||
|
Finally, every program is threatened constantly by software patents.
|
||||||
|
States should not allow patents to restrict development and use of
|
||||||
|
software on general-purpose computers, but in those that do, we wish
|
||||||
|
to avoid the special danger that patents applied to a free program
|
||||||
|
could make it effectively proprietary. To prevent this, the GPL
|
||||||
|
assures that patents cannot be used to render the program non-free.
|
||||||
|
|
||||||
|
The precise terms and conditions for copying, distribution and
|
||||||
|
modification follow.
|
||||||
|
|
||||||
|
## TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
### 0. Definitions.
|
||||||
|
|
||||||
|
"This License" refers to version 3 of the GNU General Public License.
|
||||||
|
|
||||||
|
"Copyright" also means copyright-like laws that apply to other kinds
|
||||||
|
of works, such as semiconductor masks.
|
||||||
|
|
||||||
|
"The Program" refers to any copyrightable work licensed under this
|
||||||
|
License. Each licensee is addressed as "you". "Licensees" and
|
||||||
|
"recipients" may be individuals or organizations.
|
||||||
|
|
||||||
|
To "modify" a work means to copy from or adapt all or part of the work
|
||||||
|
in a fashion requiring copyright permission, other than the making of
|
||||||
|
an exact copy. The resulting work is called a "modified version" of
|
||||||
|
the earlier work or a work "based on" the earlier work.
|
||||||
|
|
||||||
|
A "covered work" means either the unmodified Program or a work based
|
||||||
|
on the Program.
|
||||||
|
|
||||||
|
To "propagate" a work means to do anything with it that, without
|
||||||
|
permission, would make you directly or secondarily liable for
|
||||||
|
infringement under applicable copyright law, except executing it on a
|
||||||
|
computer or modifying a private copy. Propagation includes copying,
|
||||||
|
distribution (with or without modification), making available to the
|
||||||
|
public, and in some countries other activities as well.
|
||||||
|
|
||||||
|
To "convey" a work means any kind of propagation that enables other
|
||||||
|
parties to make or receive copies. Mere interaction with a user
|
||||||
|
through a computer network, with no transfer of a copy, is not
|
||||||
|
conveying.
|
||||||
|
|
||||||
|
An interactive user interface displays "Appropriate Legal Notices" to
|
||||||
|
the extent that it includes a convenient and prominently visible
|
||||||
|
feature that (1) displays an appropriate copyright notice, and (2)
|
||||||
|
tells the user that there is no warranty for the work (except to the
|
||||||
|
extent that warranties are provided), that licensees may convey the
|
||||||
|
work under this License, and how to view a copy of this License. If
|
||||||
|
the interface presents a list of user commands or options, such as a
|
||||||
|
menu, a prominent item in the list meets this criterion.
|
||||||
|
|
||||||
|
### 1. Source Code.
|
||||||
|
|
||||||
|
The "source code" for a work means the preferred form of the work for
|
||||||
|
making modifications to it. "Object code" means any non-source form of
|
||||||
|
a work.
|
||||||
|
|
||||||
|
A "Standard Interface" means an interface that either is an official
|
||||||
|
standard defined by a recognized standards body, or, in the case of
|
||||||
|
interfaces specified for a particular programming language, one that
|
||||||
|
is widely used among developers working in that language.
|
||||||
|
|
||||||
|
The "System Libraries" of an executable work include anything, other
|
||||||
|
than the work as a whole, that (a) is included in the normal form of
|
||||||
|
packaging a Major Component, but which is not part of that Major
|
||||||
|
Component, and (b) serves only to enable use of the work with that
|
||||||
|
Major Component, or to implement a Standard Interface for which an
|
||||||
|
implementation is available to the public in source code form. A
|
||||||
|
"Major Component", in this context, means a major essential component
|
||||||
|
(kernel, window system, and so on) of the specific operating system
|
||||||
|
(if any) on which the executable work runs, or a compiler used to
|
||||||
|
produce the work, or an object code interpreter used to run it.
|
||||||
|
|
||||||
|
The "Corresponding Source" for a work in object code form means all
|
||||||
|
the source code needed to generate, install, and (for an executable
|
||||||
|
work) run the object code and to modify the work, including scripts to
|
||||||
|
control those activities. However, it does not include the work's
|
||||||
|
System Libraries, or general-purpose tools or generally available free
|
||||||
|
programs which are used unmodified in performing those activities but
|
||||||
|
which are not part of the work. For example, Corresponding Source
|
||||||
|
includes interface definition files associated with source files for
|
||||||
|
the work, and the source code for shared libraries and dynamically
|
||||||
|
linked subprograms that the work is specifically designed to require,
|
||||||
|
such as by intimate data communication or control flow between those
|
||||||
|
subprograms and other parts of the work.
|
||||||
|
|
||||||
|
The Corresponding Source need not include anything that users can
|
||||||
|
regenerate automatically from other parts of the Corresponding Source.
|
||||||
|
|
||||||
|
The Corresponding Source for a work in source code form is that same
|
||||||
|
work.
|
||||||
|
|
||||||
|
### 2. Basic Permissions.
|
||||||
|
|
||||||
|
All rights granted under this License are granted for the term of
|
||||||
|
copyright on the Program, and are irrevocable provided the stated
|
||||||
|
conditions are met. This License explicitly affirms your unlimited
|
||||||
|
permission to run the unmodified Program. The output from running a
|
||||||
|
covered work is covered by this License only if the output, given its
|
||||||
|
content, constitutes a covered work. This License acknowledges your
|
||||||
|
rights of fair use or other equivalent, as provided by copyright law.
|
||||||
|
|
||||||
|
You may make, run and propagate covered works that you do not convey,
|
||||||
|
without conditions so long as your license otherwise remains in force.
|
||||||
|
You may convey covered works to others for the sole purpose of having
|
||||||
|
them make modifications exclusively for you, or provide you with
|
||||||
|
facilities for running those works, provided that you comply with the
|
||||||
|
terms of this License in conveying all material for which you do not
|
||||||
|
control copyright. Those thus making or running the covered works for
|
||||||
|
you must do so exclusively on your behalf, under your direction and
|
||||||
|
control, on terms that prohibit them from making any copies of your
|
||||||
|
copyrighted material outside their relationship with you.
|
||||||
|
|
||||||
|
Conveying under any other circumstances is permitted solely under the
|
||||||
|
conditions stated below. Sublicensing is not allowed; section 10 makes
|
||||||
|
it unnecessary.
|
||||||
|
|
||||||
|
### 3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||||
|
|
||||||
|
No covered work shall be deemed part of an effective technological
|
||||||
|
measure under any applicable law fulfilling obligations under article
|
||||||
|
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||||
|
similar laws prohibiting or restricting circumvention of such
|
||||||
|
measures.
|
||||||
|
|
||||||
|
When you convey a covered work, you waive any legal power to forbid
|
||||||
|
circumvention of technological measures to the extent such
|
||||||
|
circumvention is effected by exercising rights under this License with
|
||||||
|
respect to the covered work, and you disclaim any intention to limit
|
||||||
|
operation or modification of the work as a means of enforcing, against
|
||||||
|
the work's users, your or third parties' legal rights to forbid
|
||||||
|
circumvention of technological measures.
|
||||||
|
|
||||||
|
### 4. Conveying Verbatim Copies.
|
||||||
|
|
||||||
|
You may convey verbatim copies of the Program's source code as you
|
||||||
|
receive it, in any medium, provided that you conspicuously and
|
||||||
|
appropriately publish on each copy an appropriate copyright notice;
|
||||||
|
keep intact all notices stating that this License and any
|
||||||
|
non-permissive terms added in accord with section 7 apply to the code;
|
||||||
|
keep intact all notices of the absence of any warranty; and give all
|
||||||
|
recipients a copy of this License along with the Program.
|
||||||
|
|
||||||
|
You may charge any price or no price for each copy that you convey,
|
||||||
|
and you may offer support or warranty protection for a fee.
|
||||||
|
|
||||||
|
### 5. Conveying Modified Source Versions.
|
||||||
|
|
||||||
|
You may convey a work based on the Program, or the modifications to
|
||||||
|
produce it from the Program, in the form of source code under the
|
||||||
|
terms of section 4, provided that you also meet all of these
|
||||||
|
conditions:
|
||||||
|
|
||||||
|
- a) The work must carry prominent notices stating that you modified
|
||||||
|
it, and giving a relevant date.
|
||||||
|
- b) The work must carry prominent notices stating that it is
|
||||||
|
released under this License and any conditions added under
|
||||||
|
section 7. This requirement modifies the requirement in section 4
|
||||||
|
to "keep intact all notices".
|
||||||
|
- c) You must license the entire work, as a whole, under this
|
||||||
|
License to anyone who comes into possession of a copy. This
|
||||||
|
License will therefore apply, along with any applicable section 7
|
||||||
|
additional terms, to the whole of the work, and all its parts,
|
||||||
|
regardless of how they are packaged. This License gives no
|
||||||
|
permission to license the work in any other way, but it does not
|
||||||
|
invalidate such permission if you have separately received it.
|
||||||
|
- d) If the work has interactive user interfaces, each must display
|
||||||
|
Appropriate Legal Notices; however, if the Program has interactive
|
||||||
|
interfaces that do not display Appropriate Legal Notices, your
|
||||||
|
work need not make them do so.
|
||||||
|
|
||||||
|
A compilation of a covered work with other separate and independent
|
||||||
|
works, which are not by their nature extensions of the covered work,
|
||||||
|
and which are not combined with it such as to form a larger program,
|
||||||
|
in or on a volume of a storage or distribution medium, is called an
|
||||||
|
"aggregate" if the compilation and its resulting copyright are not
|
||||||
|
used to limit the access or legal rights of the compilation's users
|
||||||
|
beyond what the individual works permit. Inclusion of a covered work
|
||||||
|
in an aggregate does not cause this License to apply to the other
|
||||||
|
parts of the aggregate.
|
||||||
|
|
||||||
|
### 6. Conveying Non-Source Forms.
|
||||||
|
|
||||||
|
You may convey a covered work in object code form under the terms of
|
||||||
|
sections 4 and 5, provided that you also convey the machine-readable
|
||||||
|
Corresponding Source under the terms of this License, in one of these
|
||||||
|
ways:
|
||||||
|
|
||||||
|
- a) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by the
|
||||||
|
Corresponding Source fixed on a durable physical medium
|
||||||
|
customarily used for software interchange.
|
||||||
|
- b) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by a
|
||||||
|
written offer, valid for at least three years and valid for as
|
||||||
|
long as you offer spare parts or customer support for that product
|
||||||
|
model, to give anyone who possesses the object code either (1) a
|
||||||
|
copy of the Corresponding Source for all the software in the
|
||||||
|
product that is covered by this License, on a durable physical
|
||||||
|
medium customarily used for software interchange, for a price no
|
||||||
|
more than your reasonable cost of physically performing this
|
||||||
|
conveying of source, or (2) access to copy the Corresponding
|
||||||
|
Source from a network server at no charge.
|
||||||
|
- c) Convey individual copies of the object code with a copy of the
|
||||||
|
written offer to provide the Corresponding Source. This
|
||||||
|
alternative is allowed only occasionally and noncommercially, and
|
||||||
|
only if you received the object code with such an offer, in accord
|
||||||
|
with subsection 6b.
|
||||||
|
- d) Convey the object code by offering access from a designated
|
||||||
|
place (gratis or for a charge), and offer equivalent access to the
|
||||||
|
Corresponding Source in the same way through the same place at no
|
||||||
|
further charge. You need not require recipients to copy the
|
||||||
|
Corresponding Source along with the object code. If the place to
|
||||||
|
copy the object code is a network server, the Corresponding Source
|
||||||
|
may be on a different server (operated by you or a third party)
|
||||||
|
that supports equivalent copying facilities, provided you maintain
|
||||||
|
clear directions next to the object code saying where to find the
|
||||||
|
Corresponding Source. Regardless of what server hosts the
|
||||||
|
Corresponding Source, you remain obligated to ensure that it is
|
||||||
|
available for as long as needed to satisfy these requirements.
|
||||||
|
- e) Convey the object code using peer-to-peer transmission,
|
||||||
|
provided you inform other peers where the object code and
|
||||||
|
Corresponding Source of the work are being offered to the general
|
||||||
|
public at no charge under subsection 6d.
|
||||||
|
|
||||||
|
A separable portion of the object code, whose source code is excluded
|
||||||
|
from the Corresponding Source as a System Library, need not be
|
||||||
|
included in conveying the object code work.
|
||||||
|
|
||||||
|
A "User Product" is either (1) a "consumer product", which means any
|
||||||
|
tangible personal property which is normally used for personal,
|
||||||
|
family, or household purposes, or (2) anything designed or sold for
|
||||||
|
incorporation into a dwelling. In determining whether a product is a
|
||||||
|
consumer product, doubtful cases shall be resolved in favor of
|
||||||
|
coverage. For a particular product received by a particular user,
|
||||||
|
"normally used" refers to a typical or common use of that class of
|
||||||
|
product, regardless of the status of the particular user or of the way
|
||||||
|
in which the particular user actually uses, or expects or is expected
|
||||||
|
to use, the product. A product is a consumer product regardless of
|
||||||
|
whether the product has substantial commercial, industrial or
|
||||||
|
non-consumer uses, unless such uses represent the only significant
|
||||||
|
mode of use of the product.
|
||||||
|
|
||||||
|
"Installation Information" for a User Product means any methods,
|
||||||
|
procedures, authorization keys, or other information required to
|
||||||
|
install and execute modified versions of a covered work in that User
|
||||||
|
Product from a modified version of its Corresponding Source. The
|
||||||
|
information must suffice to ensure that the continued functioning of
|
||||||
|
the modified object code is in no case prevented or interfered with
|
||||||
|
solely because modification has been made.
|
||||||
|
|
||||||
|
If you convey an object code work under this section in, or with, or
|
||||||
|
specifically for use in, a User Product, and the conveying occurs as
|
||||||
|
part of a transaction in which the right of possession and use of the
|
||||||
|
User Product is transferred to the recipient in perpetuity or for a
|
||||||
|
fixed term (regardless of how the transaction is characterized), the
|
||||||
|
Corresponding Source conveyed under this section must be accompanied
|
||||||
|
by the Installation Information. But this requirement does not apply
|
||||||
|
if neither you nor any third party retains the ability to install
|
||||||
|
modified object code on the User Product (for example, the work has
|
||||||
|
been installed in ROM).
|
||||||
|
|
||||||
|
The requirement to provide Installation Information does not include a
|
||||||
|
requirement to continue to provide support service, warranty, or
|
||||||
|
updates for a work that has been modified or installed by the
|
||||||
|
recipient, or for the User Product in which it has been modified or
|
||||||
|
installed. Access to a network may be denied when the modification
|
||||||
|
itself materially and adversely affects the operation of the network
|
||||||
|
or violates the rules and protocols for communication across the
|
||||||
|
network.
|
||||||
|
|
||||||
|
Corresponding Source conveyed, and Installation Information provided,
|
||||||
|
in accord with this section must be in a format that is publicly
|
||||||
|
documented (and with an implementation available to the public in
|
||||||
|
source code form), and must require no special password or key for
|
||||||
|
unpacking, reading or copying.
|
||||||
|
|
||||||
|
### 7. Additional Terms.
|
||||||
|
|
||||||
|
"Additional permissions" are terms that supplement the terms of this
|
||||||
|
License by making exceptions from one or more of its conditions.
|
||||||
|
Additional permissions that are applicable to the entire Program shall
|
||||||
|
be treated as though they were included in this License, to the extent
|
||||||
|
that they are valid under applicable law. If additional permissions
|
||||||
|
apply only to part of the Program, that part may be used separately
|
||||||
|
under those permissions, but the entire Program remains governed by
|
||||||
|
this License without regard to the additional permissions.
|
||||||
|
|
||||||
|
When you convey a copy of a covered work, you may at your option
|
||||||
|
remove any additional permissions from that copy, or from any part of
|
||||||
|
it. (Additional permissions may be written to require their own
|
||||||
|
removal in certain cases when you modify the work.) You may place
|
||||||
|
additional permissions on material, added by you to a covered work,
|
||||||
|
for which you have or can give appropriate copyright permission.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, for material you
|
||||||
|
add to a covered work, you may (if authorized by the copyright holders
|
||||||
|
of that material) supplement the terms of this License with terms:
|
||||||
|
|
||||||
|
- a) Disclaiming warranty or limiting liability differently from the
|
||||||
|
terms of sections 15 and 16 of this License; or
|
||||||
|
- b) Requiring preservation of specified reasonable legal notices or
|
||||||
|
author attributions in that material or in the Appropriate Legal
|
||||||
|
Notices displayed by works containing it; or
|
||||||
|
- c) Prohibiting misrepresentation of the origin of that material,
|
||||||
|
or requiring that modified versions of such material be marked in
|
||||||
|
reasonable ways as different from the original version; or
|
||||||
|
- d) Limiting the use for publicity purposes of names of licensors
|
||||||
|
or authors of the material; or
|
||||||
|
- e) Declining to grant rights under trademark law for use of some
|
||||||
|
trade names, trademarks, or service marks; or
|
||||||
|
- f) Requiring indemnification of licensors and authors of that
|
||||||
|
material by anyone who conveys the material (or modified versions
|
||||||
|
of it) with contractual assumptions of liability to the recipient,
|
||||||
|
for any liability that these contractual assumptions directly
|
||||||
|
impose on those licensors and authors.
|
||||||
|
|
||||||
|
All other non-permissive additional terms are considered "further
|
||||||
|
restrictions" within the meaning of section 10. If the Program as you
|
||||||
|
received it, or any part of it, contains a notice stating that it is
|
||||||
|
governed by this License along with a term that is a further
|
||||||
|
restriction, you may remove that term. If a license document contains
|
||||||
|
a further restriction but permits relicensing or conveying under this
|
||||||
|
License, you may add to a covered work material governed by the terms
|
||||||
|
of that license document, provided that the further restriction does
|
||||||
|
not survive such relicensing or conveying.
|
||||||
|
|
||||||
|
If you add terms to a covered work in accord with this section, you
|
||||||
|
must place, in the relevant source files, a statement of the
|
||||||
|
additional terms that apply to those files, or a notice indicating
|
||||||
|
where to find the applicable terms.
|
||||||
|
|
||||||
|
Additional terms, permissive or non-permissive, may be stated in the
|
||||||
|
form of a separately written license, or stated as exceptions; the
|
||||||
|
above requirements apply either way.
|
||||||
|
|
||||||
|
### 8. Termination.
|
||||||
|
|
||||||
|
You may not propagate or modify a covered work except as expressly
|
||||||
|
provided under this License. Any attempt otherwise to propagate or
|
||||||
|
modify it is void, and will automatically terminate your rights under
|
||||||
|
this License (including any patent licenses granted under the third
|
||||||
|
paragraph of section 11).
|
||||||
|
|
||||||
|
However, if you cease all violation of this License, then your license
|
||||||
|
from a particular copyright holder is reinstated (a) provisionally,
|
||||||
|
unless and until the copyright holder explicitly and finally
|
||||||
|
terminates your license, and (b) permanently, if the copyright holder
|
||||||
|
fails to notify you of the violation by some reasonable means prior to
|
||||||
|
60 days after the cessation.
|
||||||
|
|
||||||
|
Moreover, your license from a particular copyright holder is
|
||||||
|
reinstated permanently if the copyright holder notifies you of the
|
||||||
|
violation by some reasonable means, this is the first time you have
|
||||||
|
received notice of violation of this License (for any work) from that
|
||||||
|
copyright holder, and you cure the violation prior to 30 days after
|
||||||
|
your receipt of the notice.
|
||||||
|
|
||||||
|
Termination of your rights under this section does not terminate the
|
||||||
|
licenses of parties who have received copies or rights from you under
|
||||||
|
this License. If your rights have been terminated and not permanently
|
||||||
|
reinstated, you do not qualify to receive new licenses for the same
|
||||||
|
material under section 10.
|
||||||
|
|
||||||
|
### 9. Acceptance Not Required for Having Copies.
|
||||||
|
|
||||||
|
You are not required to accept this License in order to receive or run
|
||||||
|
a copy of the Program. Ancillary propagation of a covered work
|
||||||
|
occurring solely as a consequence of using peer-to-peer transmission
|
||||||
|
to receive a copy likewise does not require acceptance. However,
|
||||||
|
nothing other than this License grants you permission to propagate or
|
||||||
|
modify any covered work. These actions infringe copyright if you do
|
||||||
|
not accept this License. Therefore, by modifying or propagating a
|
||||||
|
covered work, you indicate your acceptance of this License to do so.
|
||||||
|
|
||||||
|
### 10. Automatic Licensing of Downstream Recipients.
|
||||||
|
|
||||||
|
Each time you convey a covered work, the recipient automatically
|
||||||
|
receives a license from the original licensors, to run, modify and
|
||||||
|
propagate that work, subject to this License. You are not responsible
|
||||||
|
for enforcing compliance by third parties with this License.
|
||||||
|
|
||||||
|
An "entity transaction" is a transaction transferring control of an
|
||||||
|
organization, or substantially all assets of one, or subdividing an
|
||||||
|
organization, or merging organizations. If propagation of a covered
|
||||||
|
work results from an entity transaction, each party to that
|
||||||
|
transaction who receives a copy of the work also receives whatever
|
||||||
|
licenses to the work the party's predecessor in interest had or could
|
||||||
|
give under the previous paragraph, plus a right to possession of the
|
||||||
|
Corresponding Source of the work from the predecessor in interest, if
|
||||||
|
the predecessor has it or can get it with reasonable efforts.
|
||||||
|
|
||||||
|
You may not impose any further restrictions on the exercise of the
|
||||||
|
rights granted or affirmed under this License. For example, you may
|
||||||
|
not impose a license fee, royalty, or other charge for exercise of
|
||||||
|
rights granted under this License, and you may not initiate litigation
|
||||||
|
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||||
|
any patent claim is infringed by making, using, selling, offering for
|
||||||
|
sale, or importing the Program or any portion of it.
|
||||||
|
|
||||||
|
### 11. Patents.
|
||||||
|
|
||||||
|
A "contributor" is a copyright holder who authorizes use under this
|
||||||
|
License of the Program or a work on which the Program is based. The
|
||||||
|
work thus licensed is called the contributor's "contributor version".
|
||||||
|
|
||||||
|
A contributor's "essential patent claims" are all patent claims owned
|
||||||
|
or controlled by the contributor, whether already acquired or
|
||||||
|
hereafter acquired, that would be infringed by some manner, permitted
|
||||||
|
by this License, of making, using, or selling its contributor version,
|
||||||
|
but do not include claims that would be infringed only as a
|
||||||
|
consequence of further modification of the contributor version. For
|
||||||
|
purposes of this definition, "control" includes the right to grant
|
||||||
|
patent sublicenses in a manner consistent with the requirements of
|
||||||
|
this License.
|
||||||
|
|
||||||
|
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||||
|
patent license under the contributor's essential patent claims, to
|
||||||
|
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||||
|
propagate the contents of its contributor version.
|
||||||
|
|
||||||
|
In the following three paragraphs, a "patent license" is any express
|
||||||
|
agreement or commitment, however denominated, not to enforce a patent
|
||||||
|
(such as an express permission to practice a patent or covenant not to
|
||||||
|
sue for patent infringement). To "grant" such a patent license to a
|
||||||
|
party means to make such an agreement or commitment not to enforce a
|
||||||
|
patent against the party.
|
||||||
|
|
||||||
|
If you convey a covered work, knowingly relying on a patent license,
|
||||||
|
and the Corresponding Source of the work is not available for anyone
|
||||||
|
to copy, free of charge and under the terms of this License, through a
|
||||||
|
publicly available network server or other readily accessible means,
|
||||||
|
then you must either (1) cause the Corresponding Source to be so
|
||||||
|
available, or (2) arrange to deprive yourself of the benefit of the
|
||||||
|
patent license for this particular work, or (3) arrange, in a manner
|
||||||
|
consistent with the requirements of this License, to extend the patent
|
||||||
|
license to downstream recipients. "Knowingly relying" means you have
|
||||||
|
actual knowledge that, but for the patent license, your conveying the
|
||||||
|
covered work in a country, or your recipient's use of the covered work
|
||||||
|
in a country, would infringe one or more identifiable patents in that
|
||||||
|
country that you have reason to believe are valid.
|
||||||
|
|
||||||
|
If, pursuant to or in connection with a single transaction or
|
||||||
|
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||||
|
covered work, and grant a patent license to some of the parties
|
||||||
|
receiving the covered work authorizing them to use, propagate, modify
|
||||||
|
or convey a specific copy of the covered work, then the patent license
|
||||||
|
you grant is automatically extended to all recipients of the covered
|
||||||
|
work and works based on it.
|
||||||
|
|
||||||
|
A patent license is "discriminatory" if it does not include within the
|
||||||
|
scope of its coverage, prohibits the exercise of, or is conditioned on
|
||||||
|
the non-exercise of one or more of the rights that are specifically
|
||||||
|
granted under this License. You may not convey a covered work if you
|
||||||
|
are a party to an arrangement with a third party that is in the
|
||||||
|
business of distributing software, under which you make payment to the
|
||||||
|
third party based on the extent of your activity of conveying the
|
||||||
|
work, and under which the third party grants, to any of the parties
|
||||||
|
who would receive the covered work from you, a discriminatory patent
|
||||||
|
license (a) in connection with copies of the covered work conveyed by
|
||||||
|
you (or copies made from those copies), or (b) primarily for and in
|
||||||
|
connection with specific products or compilations that contain the
|
||||||
|
covered work, unless you entered into that arrangement, or that patent
|
||||||
|
license was granted, prior to 28 March 2007.
|
||||||
|
|
||||||
|
Nothing in this License shall be construed as excluding or limiting
|
||||||
|
any implied license or other defenses to infringement that may
|
||||||
|
otherwise be available to you under applicable patent law.
|
||||||
|
|
||||||
|
### 12. No Surrender of Others' Freedom.
|
||||||
|
|
||||||
|
If conditions are imposed on you (whether by court order, agreement or
|
||||||
|
otherwise) that contradict the conditions of this License, they do not
|
||||||
|
excuse you from the conditions of this License. If you cannot convey a
|
||||||
|
covered work so as to satisfy simultaneously your obligations under
|
||||||
|
this License and any other pertinent obligations, then as a
|
||||||
|
consequence you may not convey it at all. For example, if you agree to
|
||||||
|
terms that obligate you to collect a royalty for further conveying
|
||||||
|
from those to whom you convey the Program, the only way you could
|
||||||
|
satisfy both those terms and this License would be to refrain entirely
|
||||||
|
from conveying the Program.
|
||||||
|
|
||||||
|
### 13. Use with the GNU Affero General Public License.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, you have
|
||||||
|
permission to link or combine any covered work with a work licensed
|
||||||
|
under version 3 of the GNU Affero General Public License into a single
|
||||||
|
combined work, and to convey the resulting work. The terms of this
|
||||||
|
License will continue to apply to the part which is the covered work,
|
||||||
|
but the special requirements of the GNU Affero General Public License,
|
||||||
|
section 13, concerning interaction through a network will apply to the
|
||||||
|
combination as such.
|
||||||
|
|
||||||
|
### 14. Revised Versions of this License.
|
||||||
|
|
||||||
|
The Free Software Foundation may publish revised and/or new versions
|
||||||
|
of the GNU General Public License from time to time. Such new versions
|
||||||
|
will be similar in spirit to the present version, but may differ in
|
||||||
|
detail to address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the Program
|
||||||
|
specifies that a certain numbered version of the GNU General Public
|
||||||
|
License "or any later version" applies to it, you have the option of
|
||||||
|
following the terms and conditions either of that numbered version or
|
||||||
|
of any later version published by the Free Software Foundation. If the
|
||||||
|
Program does not specify a version number of the GNU General Public
|
||||||
|
License, you may choose any version ever published by the Free
|
||||||
|
Software Foundation.
|
||||||
|
|
||||||
|
If the Program specifies that a proxy can decide which future versions
|
||||||
|
of the GNU General Public License can be used, that proxy's public
|
||||||
|
statement of acceptance of a version permanently authorizes you to
|
||||||
|
choose that version for the Program.
|
||||||
|
|
||||||
|
Later license versions may give you additional or different
|
||||||
|
permissions. However, no additional obligations are imposed on any
|
||||||
|
author or copyright holder as a result of your choosing to follow a
|
||||||
|
later version.
|
||||||
|
|
||||||
|
### 15. Disclaimer of Warranty.
|
||||||
|
|
||||||
|
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||||
|
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||||
|
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT
|
||||||
|
WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT
|
||||||
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
|
A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND
|
||||||
|
PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE
|
||||||
|
DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR
|
||||||
|
CORRECTION.
|
||||||
|
|
||||||
|
### 16. Limitation of Liability.
|
||||||
|
|
||||||
|
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||||
|
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR
|
||||||
|
CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
|
||||||
|
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES
|
||||||
|
ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT
|
||||||
|
NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR
|
||||||
|
LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM
|
||||||
|
TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER
|
||||||
|
PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
|
||||||
|
|
||||||
|
### 17. Interpretation of Sections 15 and 16.
|
||||||
|
|
||||||
|
If the disclaimer of warranty and limitation of liability provided
|
||||||
|
above cannot be given local legal effect according to their terms,
|
||||||
|
reviewing courts shall apply local law that most closely approximates
|
||||||
|
an absolute waiver of all civil liability in connection with the
|
||||||
|
Program, unless a warranty or assumption of liability accompanies a
|
||||||
|
copy of the Program in return for a fee.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
## How to Apply These Terms to Your New Programs
|
||||||
|
|
||||||
|
If you develop a new program, and you want it to be of the greatest
|
||||||
|
possible use to the public, the best way to achieve this is to make it
|
||||||
|
free software which everyone can redistribute and change under these
|
||||||
|
terms.
|
||||||
|
|
||||||
|
To do so, attach the following notices to the program. It is safest to
|
||||||
|
attach them to the start of each source file to most effectively state
|
||||||
|
the exclusion of warranty; and each file should have at least the
|
||||||
|
"copyright" line and a pointer to where the full notice is found.
|
||||||
|
|
||||||
|
<one line to give the program's name and a brief idea of what it does.>
|
||||||
|
Copyright (C) <year> <name of author>
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper
|
||||||
|
mail.
|
||||||
|
|
||||||
|
If the program does terminal interaction, make it output a short
|
||||||
|
notice like this when it starts in an interactive mode:
|
||||||
|
|
||||||
|
<program> Copyright (C) <year> <name of author>
|
||||||
|
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||||
|
This is free software, and you are welcome to redistribute it
|
||||||
|
under certain conditions; type `show c' for details.
|
||||||
|
|
||||||
|
The hypothetical commands \`show w' and \`show c' should show the
|
||||||
|
appropriate parts of the General Public License. Of course, your
|
||||||
|
program's commands might be different; for a GUI interface, you would
|
||||||
|
use an "about box".
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or
|
||||||
|
school, if any, to sign a "copyright disclaimer" for the program, if
|
||||||
|
necessary. For more information on this, and how to apply and follow
|
||||||
|
the GNU GPL, see <https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
The GNU General Public License does not permit incorporating your
|
||||||
|
program into proprietary programs. If your program is a subroutine
|
||||||
|
library, you may consider it more useful to permit linking proprietary
|
||||||
|
applications with the library. If this is what you want to do, use the
|
||||||
|
GNU Lesser General Public License instead of this License. But first,
|
||||||
|
please read <https://www.gnu.org/licenses/why-not-lgpl.html>.
|
||||||
@@ -1,6 +1,6 @@
|
|||||||
# Pac-Man
|
# Pac-Man
|
||||||
|
|
||||||
[![Tests Status][badge-test]][test] [![Build Status][badge-build]][build] [![Code Coverage][badge-coverage]][coverage] [![Online Demo][badge-online-demo]][demo] [![Last Commit][badge-last-commit]][commits]
|
[![Tests Status][badge-test]][test] [![Build Status][badge-build]][build] [![If you're seeing this, Coveralls.io is broken again and it's not my fault.][badge-coverage]][coverage] [![Online Demo][badge-online-demo]][demo] [![Last Commit][badge-last-commit]][commits]
|
||||||
|
|
||||||
[badge-test]: https://github.com/Xevion/Pac-Man/actions/workflows/tests.yaml/badge.svg
|
[badge-test]: https://github.com/Xevion/Pac-Man/actions/workflows/tests.yaml/badge.svg
|
||||||
[badge-build]: https://github.com/Xevion/Pac-Man/actions/workflows/build.yaml/badge.svg
|
[badge-build]: https://github.com/Xevion/Pac-Man/actions/workflows/build.yaml/badge.svg
|
||||||
|
|||||||
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
Before Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 2.7 KiB |
|
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|
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|
Before Width: | Height: | Size: 2.6 KiB |
|
Before Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 2.6 KiB |
|
Before Width: | Height: | Size: 2.6 KiB |
|
Before Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 2.7 KiB |
BIN
assets/unpacked/maze/tiles/0.png
Normal file
|
After Width: | Height: | Size: 102 B |
BIN
assets/unpacked/maze/tiles/1.png
Normal file
|
After Width: | Height: | Size: 79 B |
BIN
assets/unpacked/maze/tiles/10.png
Normal file
|
After Width: | Height: | Size: 84 B |
BIN
assets/unpacked/maze/tiles/11.png
Normal file
|
After Width: | Height: | Size: 77 B |
BIN
assets/unpacked/maze/tiles/12.png
Normal file
|
After Width: | Height: | Size: 80 B |
BIN
assets/unpacked/maze/tiles/13.png
Normal file
|
After Width: | Height: | Size: 87 B |
BIN
assets/unpacked/maze/tiles/14.png
Normal file
|
After Width: | Height: | Size: 79 B |
BIN
assets/unpacked/maze/tiles/15.png
Normal file
|
After Width: | Height: | Size: 89 B |
BIN
assets/unpacked/maze/tiles/16.png
Normal file
|
After Width: | Height: | Size: 91 B |
BIN
assets/unpacked/maze/tiles/17.png
Normal file
|
After Width: | Height: | Size: 87 B |
BIN
assets/unpacked/maze/tiles/18.png
Normal file
|
After Width: | Height: | Size: 107 B |
BIN
assets/unpacked/maze/tiles/19.png
Normal file
|
After Width: | Height: | Size: 77 B |
BIN
assets/unpacked/maze/tiles/2.png
Normal file
|
After Width: | Height: | Size: 93 B |
BIN
assets/unpacked/maze/tiles/20.png
Normal file
|
After Width: | Height: | Size: 91 B |
BIN
assets/unpacked/maze/tiles/21.png
Normal file
|
After Width: | Height: | Size: 97 B |
BIN
assets/unpacked/maze/tiles/22.png
Normal file
|
After Width: | Height: | Size: 107 B |
BIN
assets/unpacked/maze/tiles/23.png
Normal file
|
After Width: | Height: | Size: 88 B |
BIN
assets/unpacked/maze/tiles/24.png
Normal file
|
After Width: | Height: | Size: 82 B |
BIN
assets/unpacked/maze/tiles/25.png
Normal file
|
After Width: | Height: | Size: 80 B |
BIN
assets/unpacked/maze/tiles/26.png
Normal file
|
After Width: | Height: | Size: 82 B |
BIN
assets/unpacked/maze/tiles/27.png
Normal file
|
After Width: | Height: | Size: 93 B |
BIN
assets/unpacked/maze/tiles/28.png
Normal file
|
After Width: | Height: | Size: 89 B |
BIN
assets/unpacked/maze/tiles/29.png
Normal file
|
After Width: | Height: | Size: 90 B |
BIN
assets/unpacked/maze/tiles/3.png
Normal file
|
After Width: | Height: | Size: 87 B |
BIN
assets/unpacked/maze/tiles/30.png
Normal file
|
After Width: | Height: | Size: 79 B |
BIN
assets/unpacked/maze/tiles/31.png
Normal file
|
After Width: | Height: | Size: 100 B |
BIN
assets/unpacked/maze/tiles/32.png
Normal file
|
After Width: | Height: | Size: 98 B |
BIN
assets/unpacked/maze/tiles/33.png
Normal file
|
After Width: | Height: | Size: 96 B |
BIN
assets/unpacked/maze/tiles/34.png
Normal file
|
After Width: | Height: | Size: 100 B |
BIN
assets/unpacked/maze/tiles/4.png
Normal file
|
After Width: | Height: | Size: 105 B |
BIN
assets/unpacked/maze/tiles/5.png
Normal file
|
After Width: | Height: | Size: 82 B |
BIN
assets/unpacked/maze/tiles/6.png
Normal file
|
After Width: | Height: | Size: 71 B |
BIN
assets/unpacked/maze/tiles/7.png
Normal file
|
After Width: | Height: | Size: 82 B |
BIN
assets/unpacked/maze/tiles/8.png
Normal file
|
After Width: | Height: | Size: 82 B |
BIN
assets/unpacked/maze/tiles/9.png
Normal file
|
After Width: | Height: | Size: 82 B |
|
Before Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 2.6 KiB |
|
Before Width: | Height: | Size: 2.6 KiB |
|
Before Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 2.7 KiB |
10
bacon.toml
@@ -36,7 +36,7 @@ analyzer = "nextest"
|
|||||||
|
|
||||||
[jobs.coverage]
|
[jobs.coverage]
|
||||||
command = [
|
command = [
|
||||||
"cargo", "llvm-cov", "--profile", "coverage", "--color", "always", "--no-fail-fast", "nextest", "--no-capture", "--summary-only", "--"
|
"just", "report-coverage"
|
||||||
]
|
]
|
||||||
need_stdout = true
|
need_stdout = true
|
||||||
ignored_lines = [
|
ignored_lines = [
|
||||||
@@ -49,8 +49,14 @@ ignored_lines = [
|
|||||||
"[─]+",
|
"[─]+",
|
||||||
"test.+ok",
|
"test.+ok",
|
||||||
"PASS|START",
|
"PASS|START",
|
||||||
"Starting \\d+ test"
|
"Starting \\d+ test",
|
||||||
|
"\\s*#",
|
||||||
|
"\\s*Finished.+in \\d+",
|
||||||
|
"\\s*Summary\\s+\\[",
|
||||||
|
"\\s*Blocking",
|
||||||
|
"Finished report saved to"
|
||||||
]
|
]
|
||||||
|
on_change_strategy = "wait_then_restart"
|
||||||
|
|
||||||
[jobs.doc]
|
[jobs.doc]
|
||||||
command = ["cargo", "doc", "--no-deps"]
|
command = ["cargo", "doc", "--no-deps"]
|
||||||
|
|||||||
54
build.rs
Normal file
@@ -0,0 +1,54 @@
|
|||||||
|
use std::collections::HashMap;
|
||||||
|
use std::env;
|
||||||
|
use std::fs::File;
|
||||||
|
use std::io::{BufWriter, Write};
|
||||||
|
use std::path::Path;
|
||||||
|
|
||||||
|
use serde::Deserialize;
|
||||||
|
|
||||||
|
#[derive(Debug, Deserialize)]
|
||||||
|
struct AtlasMapper {
|
||||||
|
frames: HashMap<String, MapperFrame>,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Copy, Clone, Debug, Deserialize)]
|
||||||
|
struct MapperFrame {
|
||||||
|
x: u16,
|
||||||
|
y: u16,
|
||||||
|
width: u16,
|
||||||
|
height: u16,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl MapperFrame {
|
||||||
|
fn to_u16vec2_format(self) -> String {
|
||||||
|
format!(
|
||||||
|
"MapperFrame {{ pos: glam::U16Vec2::new({}, {}), size: glam::U16Vec2::new({}, {}) }}",
|
||||||
|
self.x, self.y, self.width, self.height
|
||||||
|
)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn main() {
|
||||||
|
let path = Path::new(&env::var("OUT_DIR").unwrap()).join("atlas_data.rs");
|
||||||
|
let mut file = BufWriter::new(File::create(&path).unwrap());
|
||||||
|
|
||||||
|
let atlas_json = include_str!("./assets/game/atlas.json");
|
||||||
|
let atlas_mapper: AtlasMapper = serde_json::from_str(atlas_json).unwrap();
|
||||||
|
|
||||||
|
writeln!(&mut file, "use phf::phf_map;").unwrap();
|
||||||
|
|
||||||
|
writeln!(&mut file, "use crate::texture::sprite::MapperFrame;").unwrap();
|
||||||
|
|
||||||
|
writeln!(
|
||||||
|
&mut file,
|
||||||
|
"pub static ATLAS_FRAMES: phf::Map<&'static str, MapperFrame> = phf_map! {{"
|
||||||
|
)
|
||||||
|
.unwrap();
|
||||||
|
|
||||||
|
for (name, frame) in atlas_mapper.frames {
|
||||||
|
writeln!(&mut file, " \"{}\" => {},", name, frame.to_u16vec2_format()).unwrap();
|
||||||
|
}
|
||||||
|
|
||||||
|
writeln!(&mut file, "}};").unwrap();
|
||||||
|
println!("cargo:rerun-if-changed=assets/game/atlas.json");
|
||||||
|
}
|
||||||
207
src/app.rs
@@ -1,44 +1,40 @@
|
|||||||
|
use std::collections::HashMap;
|
||||||
use std::time::{Duration, Instant};
|
use std::time::{Duration, Instant};
|
||||||
|
|
||||||
use glam::Vec2;
|
|
||||||
use sdl2::event::{Event, WindowEvent};
|
|
||||||
use sdl2::keyboard::Keycode;
|
|
||||||
use sdl2::render::{Canvas, ScaleMode, Texture, TextureCreator};
|
|
||||||
use sdl2::ttf::Sdl2TtfContext;
|
|
||||||
use sdl2::video::{Window, WindowContext};
|
|
||||||
use sdl2::{AudioSubsystem, EventPump, Sdl, VideoSubsystem};
|
|
||||||
use tracing::{error, event};
|
|
||||||
|
|
||||||
use crate::error::{GameError, GameResult};
|
use crate::error::{GameError, GameResult};
|
||||||
|
|
||||||
use crate::constants::{CANVAS_SIZE, LOOP_TIME, SCALE};
|
use crate::constants::{CANVAS_SIZE, LOOP_TIME, SCALE};
|
||||||
|
use crate::formatter;
|
||||||
use crate::game::Game;
|
use crate::game::Game;
|
||||||
use crate::platform::get_platform;
|
use crate::platform;
|
||||||
|
use sdl2::pixels::PixelFormatEnum;
|
||||||
|
use sdl2::render::RendererInfo;
|
||||||
|
use sdl2::{AudioSubsystem, Sdl};
|
||||||
|
use tracing::debug;
|
||||||
|
|
||||||
|
/// Main application wrapper that manages SDL initialization, window lifecycle, and the game loop.
|
||||||
pub struct App {
|
pub struct App {
|
||||||
game: Game,
|
pub game: Game,
|
||||||
canvas: Canvas<Window>,
|
|
||||||
event_pump: &'static mut EventPump,
|
|
||||||
backbuffer: Texture<'static>,
|
|
||||||
paused: bool,
|
|
||||||
last_tick: Instant,
|
last_tick: Instant,
|
||||||
cursor_pos: Vec2,
|
focused: bool,
|
||||||
|
// Keep SDL alive for the app lifetime so subsystems (audio) are not shut down
|
||||||
|
_sdl_context: Sdl,
|
||||||
|
_audio_subsystem: AudioSubsystem,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl App {
|
impl App {
|
||||||
|
/// Initializes SDL subsystems, creates the game window, and sets up the game state.
|
||||||
|
///
|
||||||
|
/// # Errors
|
||||||
|
///
|
||||||
|
/// Returns `GameError::Sdl` if any SDL initialization step fails, or propagates
|
||||||
|
/// errors from `Game::new()` during game state setup.
|
||||||
pub fn new() -> GameResult<Self> {
|
pub fn new() -> GameResult<Self> {
|
||||||
let sdl_context: &'static Sdl = Box::leak(Box::new(sdl2::init().map_err(|e| GameError::Sdl(e.to_string()))?));
|
let sdl_context = sdl2::init().map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
let video_subsystem: &'static VideoSubsystem =
|
let ttf_context = sdl2::ttf::init().map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
Box::leak(Box::new(sdl_context.video().map_err(|e| GameError::Sdl(e.to_string()))?));
|
let video_subsystem = sdl_context.video().map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
let _audio_subsystem: &'static AudioSubsystem =
|
let audio_subsystem = sdl_context.audio().map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
Box::leak(Box::new(sdl_context.audio().map_err(|e| GameError::Sdl(e.to_string()))?));
|
let event_pump = sdl_context.event_pump().map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
let _ttf_context: &'static Sdl2TtfContext =
|
|
||||||
Box::leak(Box::new(sdl2::ttf::init().map_err(|e| GameError::Sdl(e.to_string()))?));
|
|
||||||
let event_pump: &'static mut EventPump =
|
|
||||||
Box::leak(Box::new(sdl_context.event_pump().map_err(|e| GameError::Sdl(e.to_string()))?));
|
|
||||||
|
|
||||||
// Initialize platform-specific console
|
|
||||||
get_platform().init_console()?;
|
|
||||||
|
|
||||||
let window = video_subsystem
|
let window = video_subsystem
|
||||||
.window(
|
.window(
|
||||||
@@ -51,114 +47,97 @@ impl App {
|
|||||||
.build()
|
.build()
|
||||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
|
|
||||||
let mut canvas = window.into_canvas().build().map_err(|e| GameError::Sdl(e.to_string()))?;
|
#[derive(Debug)]
|
||||||
|
struct DriverDetail {
|
||||||
|
info: RendererInfo,
|
||||||
|
index: usize,
|
||||||
|
}
|
||||||
|
|
||||||
|
let drivers: HashMap<&'static str, DriverDetail> = sdl2::render::drivers()
|
||||||
|
.enumerate()
|
||||||
|
.map(|(index, d)| (d.name, DriverDetail { info: d, index }))
|
||||||
|
.collect::<HashMap<_, _>>();
|
||||||
|
|
||||||
|
let get_driver =
|
||||||
|
|name: &'static str| -> Option<u32> { drivers.get(name.to_lowercase().as_str()).map(|d| d.index as u32) };
|
||||||
|
|
||||||
|
{
|
||||||
|
let mut names = drivers.keys().collect::<Vec<_>>();
|
||||||
|
names.sort_by_key(|k| get_driver(k));
|
||||||
|
debug!("Drivers: {names:?}")
|
||||||
|
}
|
||||||
|
|
||||||
|
// Count the number of times each pixel format is supported by each driver
|
||||||
|
let pixel_format_counts: HashMap<PixelFormatEnum, usize> = drivers
|
||||||
|
.values()
|
||||||
|
.flat_map(|d| d.info.texture_formats.iter())
|
||||||
|
.fold(HashMap::new(), |mut counts, format| {
|
||||||
|
*counts.entry(*format).or_insert(0) += 1;
|
||||||
|
counts
|
||||||
|
});
|
||||||
|
|
||||||
|
debug!("Pixel format counts: {pixel_format_counts:?}");
|
||||||
|
|
||||||
|
let index = get_driver("direct3d");
|
||||||
|
debug!("Driver index: {index:?}");
|
||||||
|
|
||||||
|
let mut canvas = window
|
||||||
|
.into_canvas()
|
||||||
|
.accelerated()
|
||||||
|
// .index(index)
|
||||||
|
.build()
|
||||||
|
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
|
|
||||||
canvas
|
canvas
|
||||||
.set_logical_size(CANVAS_SIZE.x, CANVAS_SIZE.y)
|
.set_logical_size(CANVAS_SIZE.x, CANVAS_SIZE.y)
|
||||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
|
debug!("Renderer: {:?}", canvas.info());
|
||||||
|
|
||||||
let texture_creator: &'static TextureCreator<WindowContext> = Box::leak(Box::new(canvas.texture_creator()));
|
let texture_creator = canvas.texture_creator();
|
||||||
|
|
||||||
let mut game = Game::new(texture_creator)?;
|
let game = Game::new(canvas, ttf_context, texture_creator, event_pump)?;
|
||||||
// game.audio.set_mute(cfg!(debug_assertions));
|
|
||||||
|
|
||||||
let mut backbuffer = texture_creator
|
Ok(App {
|
||||||
.create_texture_target(None, CANVAS_SIZE.x, CANVAS_SIZE.y)
|
|
||||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
|
||||||
backbuffer.set_scale_mode(ScaleMode::Nearest);
|
|
||||||
|
|
||||||
// Initial draw
|
|
||||||
game.draw(&mut canvas, &mut backbuffer)
|
|
||||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
|
||||||
game.present_backbuffer(&mut canvas, &backbuffer, glam::Vec2::ZERO)
|
|
||||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
|
||||||
|
|
||||||
Ok(Self {
|
|
||||||
game,
|
game,
|
||||||
canvas,
|
focused: true,
|
||||||
event_pump,
|
|
||||||
backbuffer,
|
|
||||||
paused: false,
|
|
||||||
last_tick: Instant::now(),
|
last_tick: Instant::now(),
|
||||||
cursor_pos: Vec2::ZERO,
|
_sdl_context: sdl_context,
|
||||||
|
_audio_subsystem: audio_subsystem,
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Executes a single frame of the game loop with consistent timing and optional sleep.
|
||||||
|
///
|
||||||
|
/// Calculates delta time since the last frame, runs game logic via `game.tick()`,
|
||||||
|
/// and implements frame rate limiting by sleeping for remaining time if the frame
|
||||||
|
/// completed faster than the target `LOOP_TIME`. Sleep behavior varies based on
|
||||||
|
/// window focus to conserve CPU when the game is not active.
|
||||||
|
///
|
||||||
|
/// # Returns
|
||||||
|
///
|
||||||
|
/// `true` if the game should continue running, `false` if the game requested exit.
|
||||||
pub fn run(&mut self) -> bool {
|
pub fn run(&mut self) -> bool {
|
||||||
{
|
{
|
||||||
let start = Instant::now();
|
let start = Instant::now();
|
||||||
|
|
||||||
for event in self.event_pump.poll_iter() {
|
let dt = self.last_tick.elapsed().as_secs_f32();
|
||||||
match event {
|
self.last_tick = start;
|
||||||
Event::Window { win_event, .. } => match win_event {
|
|
||||||
WindowEvent::Hidden => {
|
// Increment the global tick counter for tracing
|
||||||
event!(tracing::Level::DEBUG, "Window hidden");
|
formatter::increment_tick();
|
||||||
}
|
|
||||||
WindowEvent::Shown => {
|
let exit = self.game.tick(dt);
|
||||||
event!(tracing::Level::DEBUG, "Window shown");
|
|
||||||
}
|
if exit {
|
||||||
_ => {}
|
|
||||||
},
|
|
||||||
// It doesn't really make sense to have this available in the browser
|
|
||||||
#[cfg(not(target_os = "emscripten"))]
|
|
||||||
Event::Quit { .. }
|
|
||||||
| Event::KeyDown {
|
|
||||||
keycode: Some(Keycode::Escape) | Some(Keycode::Q),
|
|
||||||
..
|
|
||||||
} => {
|
|
||||||
event!(tracing::Level::INFO, "Exit requested. Exiting...");
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
Event::KeyDown {
|
|
||||||
keycode: Some(Keycode::P),
|
|
||||||
..
|
|
||||||
} => {
|
|
||||||
self.paused = !self.paused;
|
|
||||||
event!(tracing::Level::INFO, "{}", if self.paused { "Paused" } else { "Unpaused" });
|
|
||||||
}
|
|
||||||
Event::KeyDown {
|
|
||||||
keycode: Some(Keycode::Space),
|
|
||||||
..
|
|
||||||
} => {
|
|
||||||
self.game.toggle_debug_mode();
|
|
||||||
}
|
|
||||||
Event::KeyDown { keycode: Some(key), .. } => {
|
|
||||||
self.game.keyboard_event(key);
|
|
||||||
}
|
|
||||||
Event::MouseMotion { x, y, .. } => {
|
|
||||||
// Convert window coordinates to logical coordinates
|
|
||||||
self.cursor_pos = Vec2::new(x as f32, y as f32);
|
|
||||||
}
|
|
||||||
_ => {}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
let dt = self.last_tick.elapsed().as_secs_f32();
|
|
||||||
self.last_tick = Instant::now();
|
|
||||||
|
|
||||||
if !self.paused {
|
|
||||||
self.game.tick(dt);
|
|
||||||
if let Err(e) = self.game.draw(&mut self.canvas, &mut self.backbuffer) {
|
|
||||||
error!("Failed to draw game: {}", e);
|
|
||||||
}
|
|
||||||
if let Err(e) = self
|
|
||||||
.game
|
|
||||||
.present_backbuffer(&mut self.canvas, &self.backbuffer, self.cursor_pos)
|
|
||||||
{
|
|
||||||
error!("Failed to present backbuffer: {}", e);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
// Sleep if we still have time left
|
||||||
if start.elapsed() < LOOP_TIME {
|
if start.elapsed() < LOOP_TIME {
|
||||||
let time = LOOP_TIME.saturating_sub(start.elapsed());
|
let time = LOOP_TIME.saturating_sub(start.elapsed());
|
||||||
if time != Duration::ZERO {
|
if time != Duration::ZERO {
|
||||||
get_platform().sleep(time);
|
platform::sleep(time, self.focused);
|
||||||
}
|
}
|
||||||
} else {
|
|
||||||
event!(
|
|
||||||
tracing::Level::WARN,
|
|
||||||
"Game loop behind schedule by: {:?}",
|
|
||||||
start.elapsed() - LOOP_TIME
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
true
|
true
|
||||||
|
|||||||
38
src/asset.rs
@@ -3,19 +3,30 @@
|
|||||||
//! On desktop, assets are embedded using include_bytes!; on Emscripten, assets are loaded from the filesystem.
|
//! On desktop, assets are embedded using include_bytes!; on Emscripten, assets are loaded from the filesystem.
|
||||||
|
|
||||||
use std::borrow::Cow;
|
use std::borrow::Cow;
|
||||||
|
use strum_macros::EnumIter;
|
||||||
|
|
||||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
|
/// Enumeration of all game assets with cross-platform loading support.
|
||||||
|
///
|
||||||
|
/// Each variant corresponds to a specific file that can be loaded either from
|
||||||
|
/// binary-embedded data or embedded filesystem (Emscripten).
|
||||||
|
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, EnumIter)]
|
||||||
pub enum Asset {
|
pub enum Asset {
|
||||||
Wav1,
|
Wav1,
|
||||||
Wav2,
|
Wav2,
|
||||||
Wav3,
|
Wav3,
|
||||||
Wav4,
|
Wav4,
|
||||||
Atlas,
|
/// Main sprite atlas containing all game graphics (atlas.png)
|
||||||
AtlasJson,
|
AtlasImage,
|
||||||
// Add more as needed
|
/// Terminal Vector font for text rendering (TerminalVector.ttf)
|
||||||
|
Font,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Asset {
|
impl Asset {
|
||||||
|
/// Returns the relative file path for this asset within the game's asset directory.
|
||||||
|
///
|
||||||
|
/// Paths are consistent across platforms and used by the Emscripten backend
|
||||||
|
/// for filesystem loading. Desktop builds embed assets directly and don't
|
||||||
|
/// use these paths at runtime.
|
||||||
#[allow(dead_code)]
|
#[allow(dead_code)]
|
||||||
pub fn path(&self) -> &str {
|
pub fn path(&self) -> &str {
|
||||||
use Asset::*;
|
use Asset::*;
|
||||||
@@ -24,8 +35,8 @@ impl Asset {
|
|||||||
Wav2 => "sound/waka/2.ogg",
|
Wav2 => "sound/waka/2.ogg",
|
||||||
Wav3 => "sound/waka/3.ogg",
|
Wav3 => "sound/waka/3.ogg",
|
||||||
Wav4 => "sound/waka/4.ogg",
|
Wav4 => "sound/waka/4.ogg",
|
||||||
Atlas => "atlas.png",
|
AtlasImage => "atlas.png",
|
||||||
AtlasJson => "atlas.json",
|
Font => "TerminalVector.ttf",
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -33,10 +44,21 @@ impl Asset {
|
|||||||
mod imp {
|
mod imp {
|
||||||
use super::*;
|
use super::*;
|
||||||
use crate::error::AssetError;
|
use crate::error::AssetError;
|
||||||
use crate::platform::get_platform;
|
use crate::platform;
|
||||||
|
|
||||||
|
/// Loads asset bytes using the appropriate platform-specific method.
|
||||||
|
///
|
||||||
|
/// On desktop platforms, returns embedded compile-time data via `include_bytes!`.
|
||||||
|
/// On Emscripten, loads from the filesystem using the asset's path. The returned
|
||||||
|
/// `Cow` allows zero-copy access to embedded data while supporting owned data
|
||||||
|
/// when loaded from disk.
|
||||||
|
///
|
||||||
|
/// # Errors
|
||||||
|
///
|
||||||
|
/// Returns `AssetError::NotFound` if the asset file cannot be located (Emscripten only),
|
||||||
|
/// or `AssetError::Io` for filesystem I/O failures.
|
||||||
pub fn get_asset_bytes(asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
|
pub fn get_asset_bytes(asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
|
||||||
get_platform().get_asset_bytes(asset)
|
platform::get_asset_bytes(asset)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
23
src/audio.rs
@@ -114,9 +114,11 @@ impl Audio {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Plays the "eat" sound effect.
|
/// Plays the next waka eating sound in the cycle of four variants.
|
||||||
///
|
///
|
||||||
/// If audio is disabled or muted, this function does nothing.
|
/// Automatically rotates through the four eating sound assets. The sound plays on channel 0 and the internal sound index
|
||||||
|
/// advances to the next variant. Silently returns if audio is disabled, muted,
|
||||||
|
/// or no sounds were loaded successfully.
|
||||||
#[allow(dead_code)]
|
#[allow(dead_code)]
|
||||||
pub fn eat(&mut self) {
|
pub fn eat(&mut self) {
|
||||||
if self.disabled || self.muted || self.sounds.is_empty() {
|
if self.disabled || self.muted || self.sounds.is_empty() {
|
||||||
@@ -136,9 +138,11 @@ impl Audio {
|
|||||||
self.next_sound_index = (self.next_sound_index + 1) % self.sounds.len();
|
self.next_sound_index = (self.next_sound_index + 1) % self.sounds.len();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Instantly mute or unmute all channels.
|
/// Instantly mutes or unmutes all audio channels by adjusting their volume.
|
||||||
///
|
///
|
||||||
/// If audio is disabled, this function does nothing.
|
/// Sets all 4 mixer channels to zero volume when muting, or restores them to
|
||||||
|
/// their default volume (32) when unmuting. The mute state is tracked internally
|
||||||
|
/// regardless of whether audio is disabled, allowing the state to be preserved.
|
||||||
pub fn set_mute(&mut self, mute: bool) {
|
pub fn set_mute(&mut self, mute: bool) {
|
||||||
if !self.disabled {
|
if !self.disabled {
|
||||||
let channels = 4;
|
let channels = 4;
|
||||||
@@ -151,12 +155,19 @@ impl Audio {
|
|||||||
self.muted = mute;
|
self.muted = mute;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Returns `true` if the audio is muted.
|
/// Returns the current mute state regardless of whether audio is functional.
|
||||||
|
///
|
||||||
|
/// This tracks the user's mute preference and will return `true` if muted
|
||||||
|
/// even when the audio system is disabled due to initialization failures.
|
||||||
pub fn is_muted(&self) -> bool {
|
pub fn is_muted(&self) -> bool {
|
||||||
self.muted
|
self.muted
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Returns `true` if the audio system is disabled.
|
/// Returns whether the audio system failed to initialize and is non-functional.
|
||||||
|
///
|
||||||
|
/// Audio can be disabled due to SDL2_mixer initialization failures, missing
|
||||||
|
/// audio device, or failure to load any sound assets. When disabled, all
|
||||||
|
/// audio operations become no-ops.
|
||||||
#[allow(dead_code)]
|
#[allow(dead_code)]
|
||||||
pub fn is_disabled(&self) -> bool {
|
pub fn is_disabled(&self) -> bool {
|
||||||
self.disabled
|
self.disabled
|
||||||
|
|||||||
130
src/bin/aspect_demo.rs
Normal file
@@ -0,0 +1,130 @@
|
|||||||
|
use std::time::{Duration, Instant};
|
||||||
|
|
||||||
|
use sdl2::event::Event;
|
||||||
|
use sdl2::keyboard::Keycode;
|
||||||
|
use sdl2::pixels::Color;
|
||||||
|
use sdl2::rect::Rect;
|
||||||
|
|
||||||
|
// A self-contained SDL2 demo showing how to keep a consistent aspect ratio
|
||||||
|
// with letterboxing/pillarboxing in a resizable window.
|
||||||
|
//
|
||||||
|
// This uses SDL2's logical size feature, which automatically sets a viewport
|
||||||
|
// to preserve the target aspect ratio and adds black bars as needed.
|
||||||
|
// We also clear the full window to black and then clear the logical viewport
|
||||||
|
// to a content color, so bars remain visibly black.
|
||||||
|
|
||||||
|
const LOGICAL_WIDTH: u32 = 320; // target content width
|
||||||
|
const LOGICAL_HEIGHT: u32 = 180; // target content height (16:9)
|
||||||
|
|
||||||
|
fn main() -> Result<(), String> {
|
||||||
|
// Initialize SDL2
|
||||||
|
let sdl = sdl2::init()?;
|
||||||
|
let video = sdl.video()?;
|
||||||
|
|
||||||
|
// Create a resizable window
|
||||||
|
let window = video
|
||||||
|
.window("SDL2 Aspect Ratio Demo", 960, 540)
|
||||||
|
.resizable()
|
||||||
|
.position_centered()
|
||||||
|
.build()
|
||||||
|
.map_err(|e| e.to_string())?;
|
||||||
|
|
||||||
|
let mut canvas = window.into_canvas().build().map_err(|e| e.to_string())?;
|
||||||
|
|
||||||
|
// Set the desired logical (virtual) resolution. SDL will letterbox/pillarbox
|
||||||
|
// as needed to preserve this aspect ratio when the window is resized.
|
||||||
|
canvas
|
||||||
|
.set_logical_size(LOGICAL_WIDTH, LOGICAL_HEIGHT)
|
||||||
|
.map_err(|e| e.to_string())?;
|
||||||
|
// Optional: uncomment to enforce integer scaling only (more retro look)
|
||||||
|
// canvas.set_integer_scale(true)?;
|
||||||
|
|
||||||
|
let mut events = sdl.event_pump()?;
|
||||||
|
|
||||||
|
let mut running = true;
|
||||||
|
let start = Instant::now();
|
||||||
|
let mut last_log = Instant::now();
|
||||||
|
|
||||||
|
while running {
|
||||||
|
for event in events.poll_iter() {
|
||||||
|
match event {
|
||||||
|
Event::Quit { .. }
|
||||||
|
| Event::KeyDown {
|
||||||
|
keycode: Some(Keycode::Escape),
|
||||||
|
..
|
||||||
|
} => {
|
||||||
|
running = false;
|
||||||
|
}
|
||||||
|
Event::Window { win_event, .. } => {
|
||||||
|
// Periodically log window size and the computed viewport
|
||||||
|
// to demonstrate how letterboxing/pillarboxing behaves.
|
||||||
|
use sdl2::event::WindowEvent;
|
||||||
|
match win_event {
|
||||||
|
WindowEvent::Resized(_, _)
|
||||||
|
| WindowEvent::SizeChanged(_, _)
|
||||||
|
| WindowEvent::Maximized
|
||||||
|
| WindowEvent::Restored => {
|
||||||
|
if last_log.elapsed() > Duration::from_millis(250) {
|
||||||
|
let out_size = canvas.output_size()?;
|
||||||
|
let viewport = canvas.viewport();
|
||||||
|
println!(
|
||||||
|
"window={}x{}, viewport x={}, y={}, w={}, h={}",
|
||||||
|
out_size.0,
|
||||||
|
out_size.1,
|
||||||
|
viewport.x(),
|
||||||
|
viewport.y(),
|
||||||
|
viewport.width(),
|
||||||
|
viewport.height()
|
||||||
|
);
|
||||||
|
last_log = Instant::now();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
_ => {}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
_ => {}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 1) Clear the entire window to black (no viewport) so the bars are black
|
||||||
|
canvas.set_viewport(None);
|
||||||
|
canvas.set_draw_color(Color::RGB(0, 0, 0));
|
||||||
|
canvas.clear();
|
||||||
|
|
||||||
|
// 2) Re-apply logical size so SDL sets a viewport that preserves aspect
|
||||||
|
// ratio. Clearing now only affects the letterboxed content area.
|
||||||
|
canvas
|
||||||
|
.set_logical_size(LOGICAL_WIDTH, LOGICAL_HEIGHT)
|
||||||
|
.map_err(|e| e.to_string())?;
|
||||||
|
|
||||||
|
// Fill the content area with a background color to differentiate from bars
|
||||||
|
canvas.set_draw_color(Color::RGB(30, 30, 40));
|
||||||
|
canvas.clear();
|
||||||
|
|
||||||
|
// Draw a simple grid to visualize scaling clearly
|
||||||
|
canvas.set_draw_color(Color::RGB(60, 60, 90));
|
||||||
|
let step = 20i32;
|
||||||
|
for x in (0..=LOGICAL_WIDTH as i32).step_by(step as usize) {
|
||||||
|
let _ = canvas.draw_line(sdl2::rect::Point::new(x, 0), sdl2::rect::Point::new(x, LOGICAL_HEIGHT as i32));
|
||||||
|
}
|
||||||
|
for y in (0..=LOGICAL_HEIGHT as i32).step_by(step as usize) {
|
||||||
|
let _ = canvas.draw_line(sdl2::rect::Point::new(0, y), sdl2::rect::Point::new(LOGICAL_WIDTH as i32, y));
|
||||||
|
}
|
||||||
|
|
||||||
|
// Draw a border around the logical content area
|
||||||
|
canvas.set_draw_color(Color::RGB(200, 200, 220));
|
||||||
|
let border = Rect::new(0, 0, LOGICAL_WIDTH, LOGICAL_HEIGHT);
|
||||||
|
canvas.draw_rect(border)?;
|
||||||
|
|
||||||
|
// Draw a moving box to demonstrate dynamic content staying within aspect
|
||||||
|
let elapsed_ms = start.elapsed().as_millis() as i32;
|
||||||
|
let t = (elapsed_ms / 8) % LOGICAL_WIDTH as i32;
|
||||||
|
let box_rect = Rect::new(t - 10, (LOGICAL_HEIGHT as i32 / 2) - 10, 20, 20);
|
||||||
|
canvas.set_draw_color(Color::RGB(255, 140, 0));
|
||||||
|
canvas.fill_rect(box_rect).ok();
|
||||||
|
|
||||||
|
canvas.present();
|
||||||
|
}
|
||||||
|
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
91
src/bin/timing_demo.rs
Normal file
@@ -0,0 +1,91 @@
|
|||||||
|
use circular_buffer::CircularBuffer;
|
||||||
|
use pacman::constants::CANVAS_SIZE;
|
||||||
|
use sdl2::event::Event;
|
||||||
|
use sdl2::keyboard::Keycode;
|
||||||
|
use sdl2::pixels::Color;
|
||||||
|
use std::time::{Duration, Instant};
|
||||||
|
|
||||||
|
fn main() -> Result<(), String> {
|
||||||
|
let sdl_context = sdl2::init()?;
|
||||||
|
let video_subsystem = sdl_context.video()?;
|
||||||
|
|
||||||
|
let window = video_subsystem
|
||||||
|
.window("SDL2 Timing Demo", CANVAS_SIZE.x, CANVAS_SIZE.y)
|
||||||
|
.opengl()
|
||||||
|
.position_centered()
|
||||||
|
.build()
|
||||||
|
.map_err(|e| e.to_string())?;
|
||||||
|
|
||||||
|
let mut canvas = window.into_canvas().accelerated().build().map_err(|e| e.to_string())?;
|
||||||
|
canvas
|
||||||
|
.set_logical_size(CANVAS_SIZE.x, CANVAS_SIZE.y)
|
||||||
|
.map_err(|e| e.to_string())?;
|
||||||
|
|
||||||
|
let mut event_pump = sdl_context.event_pump()?;
|
||||||
|
|
||||||
|
// Store frame timings in milliseconds
|
||||||
|
let mut frame_timings = CircularBuffer::<20_000, f64>::new();
|
||||||
|
let mut last_report_time = Instant::now();
|
||||||
|
let report_interval = Duration::from_millis(500);
|
||||||
|
|
||||||
|
'running: loop {
|
||||||
|
let frame_start_time = Instant::now();
|
||||||
|
|
||||||
|
for event in event_pump.poll_iter() {
|
||||||
|
match event {
|
||||||
|
Event::Quit { .. }
|
||||||
|
| Event::KeyDown {
|
||||||
|
keycode: Some(Keycode::Escape),
|
||||||
|
..
|
||||||
|
} => {
|
||||||
|
break 'running;
|
||||||
|
}
|
||||||
|
_ => {}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Clear the screen
|
||||||
|
canvas.set_draw_color(Color::RGB(0, 0, 0));
|
||||||
|
canvas.clear();
|
||||||
|
canvas.present();
|
||||||
|
|
||||||
|
// Record timing
|
||||||
|
let frame_duration = frame_start_time.elapsed();
|
||||||
|
frame_timings.push_back(frame_duration.as_secs_f64());
|
||||||
|
|
||||||
|
// Report stats every `report_interval`
|
||||||
|
let elapsed = last_report_time.elapsed();
|
||||||
|
if elapsed >= report_interval {
|
||||||
|
if !frame_timings.is_empty() {
|
||||||
|
let count = frame_timings.len() as f64;
|
||||||
|
let sum: f64 = frame_timings.iter().sum();
|
||||||
|
let mean = sum / count;
|
||||||
|
|
||||||
|
let variance = frame_timings
|
||||||
|
.iter()
|
||||||
|
.map(|value| {
|
||||||
|
let diff = mean - value;
|
||||||
|
diff * diff
|
||||||
|
})
|
||||||
|
.sum::<f64>()
|
||||||
|
/ count;
|
||||||
|
let std_dev = variance.sqrt();
|
||||||
|
|
||||||
|
println!(
|
||||||
|
"Rendered {count} frames at {fps:.1} fps (last {elapsed:.2?}): mean={mean:.3?}, std_dev={std_dev:.3?}",
|
||||||
|
count = frame_timings.len(),
|
||||||
|
fps = count / elapsed.as_secs_f64(),
|
||||||
|
elapsed = elapsed,
|
||||||
|
mean = Duration::from_secs_f64(mean),
|
||||||
|
std_dev = Duration::from_secs_f64(std_dev),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Reset for next interval
|
||||||
|
frame_timings.clear();
|
||||||
|
last_report_time = Instant::now();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
@@ -4,7 +4,12 @@ use std::time::Duration;
|
|||||||
|
|
||||||
use glam::UVec2;
|
use glam::UVec2;
|
||||||
|
|
||||||
pub const LOOP_TIME: Duration = Duration::from_nanos((1_000_000_000.0 / 60.0) as u64);
|
/// Target frame duration for 60 FPS game loop timing.
|
||||||
|
///
|
||||||
|
/// Calculated as 1/60th of a second (≈16.67ms).
|
||||||
|
///
|
||||||
|
/// Uses integer arithmetic to avoid floating-point precision loss.
|
||||||
|
pub const LOOP_TIME: Duration = Duration::from_nanos(1_000_000_000 / 60);
|
||||||
|
|
||||||
/// The size of each cell, in pixels.
|
/// The size of each cell, in pixels.
|
||||||
pub const CELL_SIZE: u32 = 8;
|
pub const CELL_SIZE: u32 = 8;
|
||||||
@@ -14,34 +19,81 @@ pub const BOARD_CELL_SIZE: UVec2 = UVec2::new(28, 31);
|
|||||||
/// The scale factor for the window (integer zoom)
|
/// The scale factor for the window (integer zoom)
|
||||||
pub const SCALE: f32 = 2.6;
|
pub const SCALE: f32 = 2.6;
|
||||||
|
|
||||||
/// The offset of the game board from the top-left corner of the window, in cells.
|
/// Game board offset from window origin to reserve space for HUD elements.
|
||||||
|
///
|
||||||
|
/// The 3-cell vertical offset (24 pixels) provides space at the top of the
|
||||||
|
/// screen for score display, player lives, and other UI elements.
|
||||||
pub const BOARD_CELL_OFFSET: UVec2 = UVec2::new(0, 3);
|
pub const BOARD_CELL_OFFSET: UVec2 = UVec2::new(0, 3);
|
||||||
/// The offset of the game board from the top-left corner of the window, in pixels.
|
|
||||||
|
/// Pixel-space equivalent of `BOARD_CELL_OFFSET` for rendering calculations.
|
||||||
|
///
|
||||||
|
/// Automatically calculated from the cell offset to maintain consistency
|
||||||
|
/// when the cell size changes. Used for positioning sprites and debug overlays.
|
||||||
pub const BOARD_PIXEL_OFFSET: UVec2 = UVec2::new(BOARD_CELL_OFFSET.x * CELL_SIZE, BOARD_CELL_OFFSET.y * CELL_SIZE);
|
pub const BOARD_PIXEL_OFFSET: UVec2 = UVec2::new(BOARD_CELL_OFFSET.x * CELL_SIZE, BOARD_CELL_OFFSET.y * CELL_SIZE);
|
||||||
/// The size of the game board, in pixels.
|
|
||||||
pub const BOARD_PIXEL_SIZE: UVec2 = UVec2::new(BOARD_CELL_SIZE.x * CELL_SIZE, BOARD_CELL_SIZE.y * CELL_SIZE);
|
/// Animation timing constants for ghost state management
|
||||||
|
pub mod animation {
|
||||||
|
/// Normal ghost movement animation speed (ticks per frame at 60 ticks/sec)
|
||||||
|
pub const GHOST_NORMAL_SPEED: u16 = 12;
|
||||||
|
/// Eaten ghost (eyes) animation speed (ticks per frame at 60 ticks/sec)
|
||||||
|
pub const GHOST_EATEN_SPEED: u16 = 6;
|
||||||
|
/// Frightened ghost animation speed (ticks per frame at 60 ticks/sec)
|
||||||
|
pub const GHOST_FRIGHTENED_SPEED: u16 = 12;
|
||||||
|
|
||||||
|
/// Time in ticks when frightened ghosts start flashing (2 seconds at 60 FPS)
|
||||||
|
pub const FRIGHTENED_FLASH_START_TICKS: u32 = 120;
|
||||||
|
}
|
||||||
/// The size of the canvas, in pixels.
|
/// The size of the canvas, in pixels.
|
||||||
pub const CANVAS_SIZE: UVec2 = UVec2::new(
|
pub const CANVAS_SIZE: UVec2 = UVec2::new(
|
||||||
(BOARD_CELL_SIZE.x + BOARD_CELL_OFFSET.x) * CELL_SIZE,
|
(BOARD_CELL_SIZE.x + BOARD_CELL_OFFSET.x) * CELL_SIZE,
|
||||||
(BOARD_CELL_SIZE.y + BOARD_CELL_OFFSET.y) * CELL_SIZE,
|
(BOARD_CELL_SIZE.y + BOARD_CELL_OFFSET.y) * CELL_SIZE,
|
||||||
);
|
);
|
||||||
|
|
||||||
/// An enum representing the different types of tiles on the map.
|
pub const LARGE_SCALE: f32 = 2.6;
|
||||||
|
|
||||||
|
pub const LARGE_CANVAS_SIZE: UVec2 = UVec2::new(
|
||||||
|
(((BOARD_CELL_SIZE.x + BOARD_CELL_OFFSET.x) * CELL_SIZE) as f32 * LARGE_SCALE) as u32,
|
||||||
|
(((BOARD_CELL_SIZE.y + BOARD_CELL_OFFSET.y) * CELL_SIZE) as f32 * LARGE_SCALE) as u32,
|
||||||
|
);
|
||||||
|
|
||||||
|
/// Collider size constants for different entity types
|
||||||
|
pub mod collider {
|
||||||
|
use super::CELL_SIZE;
|
||||||
|
|
||||||
|
/// Collider size for player and ghosts (1.375x cell size)
|
||||||
|
pub const PLAYER_GHOST_SIZE: f32 = CELL_SIZE as f32 * 1.375;
|
||||||
|
/// Collider size for pellets (0.4x cell size)
|
||||||
|
pub const PELLET_SIZE: f32 = CELL_SIZE as f32 * 0.4;
|
||||||
|
/// Collider size for power pellets/energizers (0.95x cell size)
|
||||||
|
pub const POWER_PELLET_SIZE: f32 = CELL_SIZE as f32 * 0.95;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// UI and rendering constants
|
||||||
|
pub mod ui {
|
||||||
|
/// Debug font size in points
|
||||||
|
pub const DEBUG_FONT_SIZE: u16 = 12;
|
||||||
|
/// Power pellet blink rate in seconds
|
||||||
|
pub const POWER_PELLET_BLINK_RATE: f32 = 0.2;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Map tile types that define gameplay behavior and collision properties.
|
||||||
#[derive(Debug, Clone, Copy, PartialEq)]
|
#[derive(Debug, Clone, Copy, PartialEq)]
|
||||||
pub enum MapTile {
|
pub enum MapTile {
|
||||||
/// An empty tile.
|
/// Traversable space with no collectible items
|
||||||
Empty,
|
Empty,
|
||||||
/// A wall tile.
|
|
||||||
Wall,
|
Wall,
|
||||||
/// A regular pellet.
|
/// Small collectible. Implicitly a traversable tile.
|
||||||
Pellet,
|
Pellet,
|
||||||
/// A power pellet.
|
/// Large collectible. Implicitly a traversable tile.
|
||||||
PowerPellet,
|
PowerPellet,
|
||||||
/// A tunnel tile.
|
/// Special traversable tile that connects to tunnel portals.
|
||||||
Tunnel,
|
Tunnel,
|
||||||
}
|
}
|
||||||
|
|
||||||
/// The raw layout of the game board, as a 2D array of characters.
|
/// ASCII art representation of the classic Pac-Man maze layout.
|
||||||
|
///
|
||||||
|
/// Uses character symbols to define the game world. This layout is parsed by `MapTileParser`
|
||||||
|
/// to generate the navigable graph and collision geometry.
|
||||||
pub const RAW_BOARD: [&str; BOARD_CELL_SIZE.y as usize] = [
|
pub const RAW_BOARD: [&str; BOARD_CELL_SIZE.y as usize] = [
|
||||||
"############################",
|
"############################",
|
||||||
"#............##............#",
|
"#............##............#",
|
||||||
@@ -75,3 +127,17 @@ pub const RAW_BOARD: [&str; BOARD_CELL_SIZE.y as usize] = [
|
|||||||
"#..........................#",
|
"#..........................#",
|
||||||
"############################",
|
"############################",
|
||||||
];
|
];
|
||||||
|
|
||||||
|
/// Game initialization constants
|
||||||
|
pub mod startup {
|
||||||
|
/// Number of frames for the startup sequence (3 seconds at 60 FPS)
|
||||||
|
pub const STARTUP_FRAMES: u32 = 60 * 3;
|
||||||
|
/// Number of ticks per frame during startup
|
||||||
|
pub const STARTUP_TICKS_PER_FRAME: u32 = 60;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Game mechanics constants
|
||||||
|
pub mod mechanics {
|
||||||
|
/// Player movement speed multiplier
|
||||||
|
pub const PLAYER_SPEED: f32 = 1.15;
|
||||||
|
}
|
||||||
|
|||||||