mirror of
https://github.com/Xevion/Pac-Man.git
synced 2025-12-06 01:15:42 -06:00
Compare commits
9 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
42e309a46b | ||
|
|
a38423f006 | ||
|
|
07bd127596 | ||
|
|
da42d017e7 | ||
|
|
8b623ffabe | ||
|
|
af81390e30 | ||
|
|
2fabd5d7a2 | ||
|
|
bcd9865430 | ||
|
|
ed16da1e8f |
52
Cargo.lock
generated
52
Cargo.lock
generated
@@ -301,6 +301,15 @@ dependencies = [
|
||||
"syn",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "deranged"
|
||||
version = "0.5.3"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "d630bccd429a5bb5a64b5e94f693bfc48c9f8566418fda4c494cc94f911f87cc"
|
||||
dependencies = [
|
||||
"powerfmt",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "derive_more"
|
||||
version = "1.0.0"
|
||||
@@ -561,6 +570,12 @@ dependencies = [
|
||||
"windows-sys 0.52.0",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "num-conv"
|
||||
version = "0.1.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "51d515d32fb182ee37cda2ccdcb92950d6a3c2893aa280e540671c2cd0f3b1d9"
|
||||
|
||||
[[package]]
|
||||
name = "num-traits"
|
||||
version = "0.2.19"
|
||||
@@ -608,6 +623,7 @@ dependencies = [
|
||||
"strum_macros",
|
||||
"thiserror",
|
||||
"thousands",
|
||||
"time",
|
||||
"tracing",
|
||||
"tracing-error",
|
||||
"tracing-subscriber",
|
||||
@@ -722,6 +738,12 @@ dependencies = [
|
||||
"portable-atomic",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "powerfmt"
|
||||
version = "0.2.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "439ee305def115ba05938db6eb1644ff94165c5ab5e9420d1c1bcedbba909391"
|
||||
|
||||
[[package]]
|
||||
name = "ppv-lite86"
|
||||
version = "0.2.21"
|
||||
@@ -1032,6 +1054,36 @@ dependencies = [
|
||||
"once_cell",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "time"
|
||||
version = "0.3.43"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "83bde6f1ec10e72d583d91623c939f623002284ef622b87de38cfd546cbf2031"
|
||||
dependencies = [
|
||||
"deranged",
|
||||
"num-conv",
|
||||
"powerfmt",
|
||||
"serde",
|
||||
"time-core",
|
||||
"time-macros",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "time-core"
|
||||
version = "0.1.6"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "40868e7c1d2f0b8d73e4a8c7f0ff63af4f6d19be117e90bd73eb1d62cf831c6b"
|
||||
|
||||
[[package]]
|
||||
name = "time-macros"
|
||||
version = "0.2.24"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "30cfb0125f12d9c277f35663a0a33f8c30190f4e4574868a330595412d34ebf3"
|
||||
dependencies = [
|
||||
"num-conv",
|
||||
"time-core",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "toml_datetime"
|
||||
version = "0.6.11"
|
||||
|
||||
@@ -24,6 +24,7 @@ pathfinding = "4.14"
|
||||
tracing = { version = "0.1.41", features = ["max_level_debug", "release_max_level_debug"]}
|
||||
tracing-error = "0.2.0"
|
||||
tracing-subscriber = {version = "0.3.20", features = ["env-filter"]}
|
||||
time = { version = "0.3.43", features = ["formatting", "macros"] }
|
||||
thiserror = "2.0.16"
|
||||
anyhow = "1.0"
|
||||
smallvec = "1.15.1"
|
||||
|
||||
17
src/app.rs
17
src/app.rs
@@ -4,6 +4,7 @@ use std::time::{Duration, Instant};
|
||||
use crate::error::{GameError, GameResult};
|
||||
|
||||
use crate::constants::{CANVAS_SIZE, LOOP_TIME, SCALE};
|
||||
use crate::formatter;
|
||||
use crate::game::Game;
|
||||
use crate::platform;
|
||||
use sdl2::pixels::PixelFormatEnum;
|
||||
@@ -12,10 +13,6 @@ use sdl2::{AudioSubsystem, Sdl};
|
||||
use tracing::debug;
|
||||
|
||||
/// Main application wrapper that manages SDL initialization, window lifecycle, and the game loop.
|
||||
///
|
||||
/// Handles platform-specific setup, maintains consistent frame timing, and delegates
|
||||
/// game logic to the contained `Game` instance. The app manages focus state to
|
||||
/// optimize CPU usage when the window loses focus.
|
||||
pub struct App {
|
||||
pub game: Game,
|
||||
last_tick: Instant,
|
||||
@@ -28,19 +25,15 @@ pub struct App {
|
||||
impl App {
|
||||
/// Initializes SDL subsystems, creates the game window, and sets up the game state.
|
||||
///
|
||||
/// Performs comprehensive initialization including video/audio subsystems,
|
||||
/// window creation with proper scaling, and canvas configuration. All SDL
|
||||
/// resources are leaked to maintain 'static lifetimes required by the game architecture.
|
||||
///
|
||||
/// # Errors
|
||||
///
|
||||
/// Returns `GameError::Sdl` if any SDL initialization step fails, or propagates
|
||||
/// errors from `Game::new()` during game state setup.
|
||||
pub fn new() -> GameResult<Self> {
|
||||
let sdl_context = sdl2::init().map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||
let ttf_context = sdl2::ttf::init().map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||
let video_subsystem = sdl_context.video().map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||
let audio_subsystem = sdl_context.audio().map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||
// TTF context is initialized within Game::new where it is leaked for font usage
|
||||
let event_pump = sdl_context.event_pump().map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||
|
||||
let window = video_subsystem
|
||||
@@ -102,8 +95,7 @@ impl App {
|
||||
|
||||
let texture_creator = canvas.texture_creator();
|
||||
|
||||
let game = Game::new(canvas, texture_creator, event_pump)?;
|
||||
// game.audio.set_mute(cfg!(debug_assertions));
|
||||
let game = Game::new(canvas, ttf_context, texture_creator, event_pump)?;
|
||||
|
||||
Ok(App {
|
||||
game,
|
||||
@@ -131,6 +123,9 @@ impl App {
|
||||
let dt = self.last_tick.elapsed().as_secs_f32();
|
||||
self.last_tick = start;
|
||||
|
||||
// Increment the global tick counter for tracing
|
||||
formatter::increment_tick();
|
||||
|
||||
let exit = self.game.tick(dt);
|
||||
|
||||
if exit {
|
||||
|
||||
94
src/formatter.rs
Normal file
94
src/formatter.rs
Normal file
@@ -0,0 +1,94 @@
|
||||
//! Custom tracing formatter with tick counter integration
|
||||
|
||||
use std::fmt;
|
||||
use std::sync::atomic::{AtomicU64, Ordering};
|
||||
use time::macros::format_description;
|
||||
use time::{format_description::FormatItem, OffsetDateTime};
|
||||
use tracing::{Event, Subscriber};
|
||||
use tracing_subscriber::fmt::format::Writer;
|
||||
use tracing_subscriber::fmt::{FmtContext, FormatEvent, FormatFields};
|
||||
use tracing_subscriber::registry::LookupSpan;
|
||||
|
||||
/// Global atomic counter for tracking game ticks
|
||||
static TICK_COUNTER: AtomicU64 = AtomicU64::new(0);
|
||||
|
||||
/// Maximum value for tick counter display (16-bit hex)
|
||||
const TICK_DISPLAY_MASK: u64 = 0xFFFF;
|
||||
|
||||
/// Cached format description for timestamps
|
||||
/// Uses 3 subsecond digits on Emscripten, 5 otherwise for better performance
|
||||
#[cfg(target_os = "emscripten")]
|
||||
const TIMESTAMP_FORMAT: &[FormatItem<'static>] = format_description!("[hour]:[minute]:[second].[subsecond digits:3]");
|
||||
|
||||
#[cfg(not(target_os = "emscripten"))]
|
||||
const TIMESTAMP_FORMAT: &[FormatItem<'static>] = format_description!("[hour]:[minute]:[second].[subsecond digits:5]");
|
||||
|
||||
/// A custom formatter that includes both timestamp and tick counter in hexadecimal
|
||||
///
|
||||
/// This formatter provides:
|
||||
/// - High-precision timestamps (HH:MM:SS.mmm on Emscripten, HH:MM:SS.mmmmm otherwise)
|
||||
/// - Hexadecimal tick counter for frame correlation
|
||||
/// - Standard log level and target information
|
||||
///
|
||||
/// Performance considerations:
|
||||
/// - Timestamp format is cached at compile time
|
||||
/// - Tick counter access is atomic and very fast
|
||||
/// - Combined formatting operations for efficiency
|
||||
pub struct CustomFormatter;
|
||||
|
||||
impl<S, N> FormatEvent<S, N> for CustomFormatter
|
||||
where
|
||||
S: Subscriber + for<'a> LookupSpan<'a>,
|
||||
N: for<'a> FormatFields<'a> + 'static,
|
||||
{
|
||||
fn format_event(&self, ctx: &FmtContext<'_, S, N>, mut writer: Writer<'_>, event: &Event<'_>) -> fmt::Result {
|
||||
// Format timestamp using cached format description
|
||||
let now = OffsetDateTime::now_utc();
|
||||
let formatted_time = now.format(&TIMESTAMP_FORMAT).map_err(|e| {
|
||||
// Preserve the original error information for debugging
|
||||
eprintln!("Failed to format timestamp: {}", e);
|
||||
fmt::Error
|
||||
})?;
|
||||
|
||||
// Get tick count and format everything together
|
||||
let tick_count = get_tick_count();
|
||||
let metadata = event.metadata();
|
||||
|
||||
// Combined formatting: timestamp, tick counter, level, and target in one write
|
||||
write!(
|
||||
writer,
|
||||
"{} 0x{:04X} {:5} {}: ",
|
||||
formatted_time,
|
||||
tick_count & TICK_DISPLAY_MASK,
|
||||
metadata.level(),
|
||||
metadata.target()
|
||||
)?;
|
||||
|
||||
// Format the fields (the actual log message)
|
||||
ctx.field_format().format_fields(writer.by_ref(), event)?;
|
||||
|
||||
writeln!(writer)
|
||||
}
|
||||
}
|
||||
|
||||
/// Increment the global tick counter by 1
|
||||
///
|
||||
/// This should be called once per game tick/frame from the main game loop
|
||||
pub fn increment_tick() {
|
||||
TICK_COUNTER.fetch_add(1, Ordering::Relaxed);
|
||||
}
|
||||
|
||||
/// Get the current tick count
|
||||
///
|
||||
/// Returns the current value of the global tick counter
|
||||
pub fn get_tick_count() -> u64 {
|
||||
TICK_COUNTER.load(Ordering::Relaxed)
|
||||
}
|
||||
|
||||
/// Reset the tick counter to 0
|
||||
///
|
||||
/// This can be used for testing or when restarting the game
|
||||
#[allow(dead_code)]
|
||||
pub fn reset_tick_counter() {
|
||||
TICK_COUNTER.store(0, Ordering::Relaxed);
|
||||
}
|
||||
429
src/game.rs
429
src/game.rs
@@ -5,18 +5,19 @@ include!(concat!(env!("OUT_DIR"), "/atlas_data.rs"));
|
||||
use std::collections::HashMap;
|
||||
|
||||
use crate::constants::{self, animation, MapTile, CANVAS_SIZE};
|
||||
use crate::error::{GameError, GameResult, TextureError};
|
||||
use crate::error::{GameError, GameResult};
|
||||
use crate::events::GameEvent;
|
||||
use crate::map::builder::Map;
|
||||
use crate::map::direction::Direction;
|
||||
use crate::systems::blinking::Blinking;
|
||||
use crate::systems::components::{GhostAnimation, GhostState, LastAnimationState};
|
||||
use crate::systems::movement::{BufferedDirection, Position, Velocity};
|
||||
use crate::systems::profiling::SystemId;
|
||||
use crate::systems::profiling::{SystemId, Timing};
|
||||
use crate::systems::render::touch_ui_render_system;
|
||||
use crate::systems::render::RenderDirty;
|
||||
use crate::systems::{
|
||||
self, combined_render_system, ghost_collision_system, present_system, Hidden, LinearAnimation, MovementModifiers, NodeId,
|
||||
TouchState,
|
||||
};
|
||||
use crate::systems::{
|
||||
audio_system, blinking_system, collision_system, directional_render_system, dirty_render_system, eaten_ghost_system,
|
||||
@@ -28,13 +29,13 @@ use crate::systems::{
|
||||
};
|
||||
use crate::texture::animated::{DirectionalTiles, TileSequence};
|
||||
use crate::texture::sprite::AtlasTile;
|
||||
use crate::texture::sprites::{FrightenedColor, GameSprite, GhostSprite, MazeSprite, PacmanSprite};
|
||||
use bevy_ecs::event::EventRegistry;
|
||||
use bevy_ecs::observer::Trigger;
|
||||
use bevy_ecs::schedule::common_conditions::resource_changed;
|
||||
use bevy_ecs::schedule::{Condition, IntoScheduleConfigs, Schedule, SystemSet};
|
||||
use bevy_ecs::system::{Local, ResMut};
|
||||
use bevy_ecs::world::World;
|
||||
use glam::UVec2;
|
||||
use sdl2::event::EventType;
|
||||
use sdl2::image::LoadTexture;
|
||||
use sdl2::render::{BlendMode, Canvas, ScaleMode, TextureCreator};
|
||||
@@ -88,10 +89,55 @@ impl Game {
|
||||
/// errors, or entity initialization issues.
|
||||
pub fn new(
|
||||
mut canvas: Canvas<Window>,
|
||||
ttf_context: sdl2::ttf::Sdl2TtfContext,
|
||||
texture_creator: TextureCreator<WindowContext>,
|
||||
mut event_pump: EventPump,
|
||||
) -> GameResult<Game> {
|
||||
// Disable uninteresting events
|
||||
Self::disable_sdl_events(&mut event_pump);
|
||||
|
||||
let (backbuffer, mut map_texture, debug_texture, ttf_atlas) =
|
||||
Self::setup_textures_and_fonts(&mut canvas, &texture_creator, ttf_context)?;
|
||||
|
||||
let audio = crate::audio::Audio::new();
|
||||
|
||||
let (mut atlas, map_tiles) = Self::load_atlas_and_map_tiles(&texture_creator)?;
|
||||
canvas
|
||||
.with_texture_canvas(&mut map_texture, |map_canvas| {
|
||||
MapRenderer::render_map(map_canvas, &mut atlas, &map_tiles);
|
||||
})
|
||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||
|
||||
let map = Map::new(constants::RAW_BOARD)?;
|
||||
|
||||
let (player_animation, player_start_sprite) = Self::create_player_animations(&atlas)?;
|
||||
let player_bundle = Self::create_player_bundle(&map, player_animation, player_start_sprite);
|
||||
|
||||
let mut world = World::default();
|
||||
let mut schedule = Schedule::default();
|
||||
|
||||
Self::setup_ecs(&mut world);
|
||||
Self::insert_resources(
|
||||
&mut world,
|
||||
map,
|
||||
audio,
|
||||
atlas,
|
||||
event_pump,
|
||||
canvas,
|
||||
backbuffer,
|
||||
map_texture,
|
||||
debug_texture,
|
||||
ttf_atlas,
|
||||
)?;
|
||||
Self::configure_schedule(&mut schedule);
|
||||
|
||||
world.spawn(player_bundle).insert((Frozen, Hidden));
|
||||
Self::spawn_ghosts(&mut world)?;
|
||||
Self::spawn_items(&mut world)?;
|
||||
|
||||
Ok(Game { world, schedule })
|
||||
}
|
||||
|
||||
fn disable_sdl_events(event_pump: &mut EventPump) {
|
||||
for event_type in [
|
||||
EventType::JoyAxisMotion,
|
||||
EventType::JoyBallMotion,
|
||||
@@ -109,9 +155,6 @@ impl Game {
|
||||
EventType::ControllerTouchpadDown,
|
||||
EventType::ControllerTouchpadMotion,
|
||||
EventType::ControllerTouchpadUp,
|
||||
// EventType::FingerDown, // Enable for touch controls
|
||||
// EventType::FingerUp, // Enable for touch controls
|
||||
// EventType::FingerMotion, // Enable for touch controls
|
||||
EventType::DollarGesture,
|
||||
EventType::DollarRecord,
|
||||
EventType::MultiGesture,
|
||||
@@ -128,11 +171,7 @@ impl Game {
|
||||
EventType::TextInput,
|
||||
EventType::TextEditing,
|
||||
EventType::Display,
|
||||
// EventType::Window,
|
||||
EventType::MouseWheel,
|
||||
// EventType::MouseMotion,
|
||||
// EventType::MouseButtonDown, // Enable for desktop touch testing
|
||||
// EventType::MouseButtonUp, // Enable for desktop touch testing
|
||||
EventType::AppDidEnterBackground,
|
||||
EventType::AppWillEnterForeground,
|
||||
EventType::AppWillEnterBackground,
|
||||
@@ -144,8 +183,18 @@ impl Game {
|
||||
] {
|
||||
event_pump.disable_event(event_type);
|
||||
}
|
||||
}
|
||||
|
||||
let ttf_context = Box::leak(Box::new(sdl2::ttf::init().map_err(|e| GameError::Sdl(e.to_string()))?));
|
||||
fn setup_textures_and_fonts(
|
||||
canvas: &mut Canvas<Window>,
|
||||
texture_creator: &TextureCreator<WindowContext>,
|
||||
ttf_context: sdl2::ttf::Sdl2TtfContext,
|
||||
) -> GameResult<(
|
||||
sdl2::render::Texture,
|
||||
sdl2::render::Texture,
|
||||
sdl2::render::Texture,
|
||||
crate::texture::ttf::TtfAtlas,
|
||||
)> {
|
||||
let mut backbuffer = texture_creator
|
||||
.create_texture_target(None, CANVAS_SIZE.x, CANVAS_SIZE.y)
|
||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||
@@ -156,31 +205,26 @@ impl Game {
|
||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||
map_texture.set_scale_mode(ScaleMode::Nearest);
|
||||
|
||||
// Create debug texture at output resolution for crisp debug rendering
|
||||
let output_size = constants::LARGE_CANVAS_SIZE;
|
||||
let mut debug_texture = texture_creator
|
||||
.create_texture_target(Some(sdl2::pixels::PixelFormatEnum::ARGB8888), output_size.x, output_size.y)
|
||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||
|
||||
// Debug texture is copied over the backbuffer, it requires transparency abilities
|
||||
debug_texture.set_blend_mode(BlendMode::Blend);
|
||||
debug_texture.set_scale_mode(ScaleMode::Nearest);
|
||||
|
||||
// Create debug text atlas for efficient debug rendering
|
||||
let font_data: &'static [u8] = get_asset_bytes(Asset::Font)?.to_vec().leak();
|
||||
let font_asset = RWops::from_bytes(font_data).map_err(|_| GameError::Sdl("Failed to load font".to_string()))?;
|
||||
let debug_font = ttf_context
|
||||
.load_font_from_rwops(font_asset, constants::ui::DEBUG_FONT_SIZE)
|
||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||
|
||||
let mut ttf_atlas = crate::texture::ttf::TtfAtlas::new(&texture_creator, &debug_font)?;
|
||||
// Populate the atlas with actual character data
|
||||
ttf_atlas.populate_atlas(&mut canvas, &texture_creator, &debug_font)?;
|
||||
let mut ttf_atlas = crate::texture::ttf::TtfAtlas::new(texture_creator, &debug_font)?;
|
||||
ttf_atlas.populate_atlas(canvas, texture_creator, &debug_font)?;
|
||||
|
||||
// Initialize audio system
|
||||
let audio = crate::audio::Audio::new();
|
||||
Ok((backbuffer, map_texture, debug_texture, ttf_atlas))
|
||||
}
|
||||
|
||||
// Load atlas and create map texture
|
||||
fn load_atlas_and_map_tiles(texture_creator: &TextureCreator<WindowContext>) -> GameResult<(SpriteAtlas, Vec<AtlasTile>)> {
|
||||
let atlas_bytes = get_asset_bytes(Asset::AtlasImage)?;
|
||||
let atlas_texture = texture_creator.load_texture_bytes(&atlas_bytes).map_err(|e| {
|
||||
if e.to_string().contains("format") || e.to_string().contains("unsupported") {
|
||||
@@ -195,57 +239,44 @@ impl Game {
|
||||
let atlas_mapper = AtlasMapper {
|
||||
frames: ATLAS_FRAMES.into_iter().map(|(k, v)| (k.to_string(), *v)).collect(),
|
||||
};
|
||||
let mut atlas = SpriteAtlas::new(atlas_texture, atlas_mapper);
|
||||
let atlas = SpriteAtlas::new(atlas_texture, atlas_mapper);
|
||||
|
||||
// Create map tiles
|
||||
let mut map_tiles = Vec::with_capacity(35);
|
||||
for i in 0..35 {
|
||||
let tile_name = format!("maze/tiles/{}.png", i);
|
||||
let tile = atlas.get_tile(&tile_name).unwrap();
|
||||
let tile_name = GameSprite::Maze(MazeSprite::Tile(i)).to_path();
|
||||
let tile = atlas.get_tile(&tile_name)?;
|
||||
map_tiles.push(tile);
|
||||
}
|
||||
|
||||
// Render map to texture
|
||||
canvas
|
||||
.with_texture_canvas(&mut map_texture, |map_canvas| {
|
||||
MapRenderer::render_map(map_canvas, &mut atlas, &map_tiles);
|
||||
})
|
||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||
Ok((atlas, map_tiles))
|
||||
}
|
||||
|
||||
let map = Map::new(constants::RAW_BOARD)?;
|
||||
|
||||
// Create directional animated textures for Pac-Man
|
||||
fn create_player_animations(atlas: &SpriteAtlas) -> GameResult<(DirectionalAnimation, AtlasTile)> {
|
||||
let up_moving_tiles = [
|
||||
SpriteAtlas::get_tile(&atlas, "pacman/up_a.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/up_a.png".to_string())))?,
|
||||
SpriteAtlas::get_tile(&atlas, "pacman/up_b.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/up_b.png".to_string())))?,
|
||||
SpriteAtlas::get_tile(&atlas, "pacman/full.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/full.png".to_string())))?,
|
||||
SpriteAtlas::get_tile(atlas, &GameSprite::Pacman(PacmanSprite::Moving(Direction::Up, 0)).to_path())?,
|
||||
SpriteAtlas::get_tile(atlas, &GameSprite::Pacman(PacmanSprite::Moving(Direction::Up, 1)).to_path())?,
|
||||
SpriteAtlas::get_tile(atlas, &GameSprite::Pacman(PacmanSprite::Full).to_path())?,
|
||||
];
|
||||
let down_moving_tiles = [
|
||||
SpriteAtlas::get_tile(&atlas, "pacman/down_a.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/down_a.png".to_string())))?,
|
||||
SpriteAtlas::get_tile(&atlas, "pacman/down_b.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/down_b.png".to_string())))?,
|
||||
SpriteAtlas::get_tile(&atlas, "pacman/full.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/full.png".to_string())))?,
|
||||
SpriteAtlas::get_tile(atlas, &GameSprite::Pacman(PacmanSprite::Moving(Direction::Down, 0)).to_path())?,
|
||||
SpriteAtlas::get_tile(atlas, &GameSprite::Pacman(PacmanSprite::Moving(Direction::Down, 1)).to_path())?,
|
||||
SpriteAtlas::get_tile(atlas, &GameSprite::Pacman(PacmanSprite::Full).to_path())?,
|
||||
];
|
||||
let left_moving_tiles = [
|
||||
SpriteAtlas::get_tile(&atlas, "pacman/left_a.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/left_a.png".to_string())))?,
|
||||
SpriteAtlas::get_tile(&atlas, "pacman/left_b.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/left_b.png".to_string())))?,
|
||||
SpriteAtlas::get_tile(&atlas, "pacman/full.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/full.png".to_string())))?,
|
||||
SpriteAtlas::get_tile(atlas, &GameSprite::Pacman(PacmanSprite::Moving(Direction::Left, 0)).to_path())?,
|
||||
SpriteAtlas::get_tile(atlas, &GameSprite::Pacman(PacmanSprite::Moving(Direction::Left, 1)).to_path())?,
|
||||
SpriteAtlas::get_tile(atlas, &GameSprite::Pacman(PacmanSprite::Full).to_path())?,
|
||||
];
|
||||
let right_moving_tiles = [
|
||||
SpriteAtlas::get_tile(&atlas, "pacman/right_a.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/right_a.png".to_string())))?,
|
||||
SpriteAtlas::get_tile(&atlas, "pacman/right_b.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/right_b.png".to_string())))?,
|
||||
SpriteAtlas::get_tile(&atlas, "pacman/full.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/full.png".to_string())))?,
|
||||
SpriteAtlas::get_tile(
|
||||
atlas,
|
||||
&GameSprite::Pacman(PacmanSprite::Moving(Direction::Right, 0)).to_path(),
|
||||
)?,
|
||||
SpriteAtlas::get_tile(
|
||||
atlas,
|
||||
&GameSprite::Pacman(PacmanSprite::Moving(Direction::Right, 1)).to_path(),
|
||||
)?,
|
||||
SpriteAtlas::get_tile(atlas, &GameSprite::Pacman(PacmanSprite::Full).to_path())?,
|
||||
];
|
||||
|
||||
let moving_tiles = DirectionalTiles::new(
|
||||
@@ -255,14 +286,16 @@ impl Game {
|
||||
TileSequence::new(&right_moving_tiles),
|
||||
);
|
||||
|
||||
let up_stopped_tile = SpriteAtlas::get_tile(&atlas, "pacman/up_b.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/up_b.png".to_string())))?;
|
||||
let down_stopped_tile = SpriteAtlas::get_tile(&atlas, "pacman/down_b.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/down_b.png".to_string())))?;
|
||||
let left_stopped_tile = SpriteAtlas::get_tile(&atlas, "pacman/left_b.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/left_b.png".to_string())))?;
|
||||
let right_stopped_tile = SpriteAtlas::get_tile(&atlas, "pacman/right_b.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/right_b.png".to_string())))?;
|
||||
let up_stopped_tile =
|
||||
SpriteAtlas::get_tile(atlas, &GameSprite::Pacman(PacmanSprite::Moving(Direction::Up, 1)).to_path())?;
|
||||
let down_stopped_tile =
|
||||
SpriteAtlas::get_tile(atlas, &GameSprite::Pacman(PacmanSprite::Moving(Direction::Down, 1)).to_path())?;
|
||||
let left_stopped_tile =
|
||||
SpriteAtlas::get_tile(atlas, &GameSprite::Pacman(PacmanSprite::Moving(Direction::Left, 1)).to_path())?;
|
||||
let right_stopped_tile = SpriteAtlas::get_tile(
|
||||
atlas,
|
||||
&GameSprite::Pacman(PacmanSprite::Moving(Direction::Right, 1)).to_path(),
|
||||
)?;
|
||||
|
||||
let stopped_tiles = DirectionalTiles::new(
|
||||
TileSequence::new(&[up_stopped_tile]),
|
||||
@@ -271,7 +304,14 @@ impl Game {
|
||||
TileSequence::new(&[right_stopped_tile]),
|
||||
);
|
||||
|
||||
let player = PlayerBundle {
|
||||
let player_animation = DirectionalAnimation::new(moving_tiles, stopped_tiles, 5);
|
||||
let player_start_sprite = SpriteAtlas::get_tile(atlas, &GameSprite::Pacman(PacmanSprite::Full).to_path())?;
|
||||
|
||||
Ok((player_animation, player_start_sprite))
|
||||
}
|
||||
|
||||
fn create_player_bundle(map: &Map, player_animation: DirectionalAnimation, player_start_sprite: AtlasTile) -> PlayerBundle {
|
||||
PlayerBundle {
|
||||
player: PlayerControlled,
|
||||
position: Position::Stopped {
|
||||
node: map.start_positions.pacman,
|
||||
@@ -283,54 +323,22 @@ impl Game {
|
||||
movement_modifiers: MovementModifiers::default(),
|
||||
buffered_direction: BufferedDirection::None,
|
||||
sprite: Renderable {
|
||||
sprite: SpriteAtlas::get_tile(&atlas, "pacman/full.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/full.png".to_string())))?,
|
||||
sprite: player_start_sprite,
|
||||
layer: 0,
|
||||
},
|
||||
directional_animation: DirectionalAnimation::new(moving_tiles, stopped_tiles, 5),
|
||||
directional_animation: player_animation,
|
||||
entity_type: EntityType::Player,
|
||||
collider: Collider {
|
||||
size: constants::collider::PLAYER_GHOST_SIZE,
|
||||
},
|
||||
pacman_collider: PacmanCollider,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
let mut world = World::default();
|
||||
let mut schedule = Schedule::default();
|
||||
|
||||
EventRegistry::register_event::<GameError>(&mut world);
|
||||
EventRegistry::register_event::<GameEvent>(&mut world);
|
||||
EventRegistry::register_event::<AudioEvent>(&mut world);
|
||||
|
||||
let scale =
|
||||
(UVec2::from(canvas.output_size().unwrap()).as_vec2() / UVec2::from(canvas.logical_size()).as_vec2()).min_element();
|
||||
|
||||
world.insert_resource(BatchedLinesResource::new(&map, scale));
|
||||
world.insert_resource(Self::create_ghost_animations(&atlas)?);
|
||||
world.insert_resource(map);
|
||||
world.insert_resource(GlobalState { exit: false });
|
||||
world.insert_resource(ScoreResource(0));
|
||||
world.insert_resource(SystemTimings::default());
|
||||
world.insert_resource(Bindings::default());
|
||||
world.insert_resource(DeltaTime(0f32));
|
||||
world.insert_resource(RenderDirty::default());
|
||||
world.insert_resource(DebugState::default());
|
||||
world.insert_resource(AudioState::default());
|
||||
world.insert_resource(CursorPosition::default());
|
||||
world.insert_resource(systems::input::TouchState::default());
|
||||
world.insert_resource(StartupSequence::new(
|
||||
constants::startup::STARTUP_FRAMES,
|
||||
constants::startup::STARTUP_TICKS_PER_FRAME,
|
||||
));
|
||||
|
||||
world.insert_non_send_resource(atlas);
|
||||
world.insert_non_send_resource(event_pump);
|
||||
world.insert_non_send_resource::<&mut Canvas<Window>>(Box::leak(Box::new(canvas)));
|
||||
world.insert_non_send_resource(BackbufferResource(backbuffer));
|
||||
world.insert_non_send_resource(MapTextureResource(map_texture));
|
||||
world.insert_non_send_resource(DebugTextureResource(debug_texture));
|
||||
world.insert_non_send_resource(TtfAtlasResource(ttf_atlas));
|
||||
world.insert_non_send_resource(AudioResource(audio));
|
||||
fn setup_ecs(world: &mut World) {
|
||||
EventRegistry::register_event::<GameError>(world);
|
||||
EventRegistry::register_event::<GameEvent>(world);
|
||||
EventRegistry::register_event::<AudioEvent>(world);
|
||||
|
||||
world.add_observer(
|
||||
|event: Trigger<GameEvent>, mut state: ResMut<GlobalState>, _score: ResMut<ScoreResource>| {
|
||||
@@ -339,7 +347,53 @@ impl Game {
|
||||
}
|
||||
},
|
||||
);
|
||||
}
|
||||
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
fn insert_resources(
|
||||
world: &mut World,
|
||||
map: Map,
|
||||
audio: crate::audio::Audio,
|
||||
atlas: SpriteAtlas,
|
||||
event_pump: EventPump,
|
||||
canvas: Canvas<Window>,
|
||||
backbuffer: sdl2::render::Texture,
|
||||
map_texture: sdl2::render::Texture,
|
||||
debug_texture: sdl2::render::Texture,
|
||||
ttf_atlas: crate::texture::ttf::TtfAtlas,
|
||||
) -> GameResult<()> {
|
||||
world.insert_non_send_resource(atlas);
|
||||
world.insert_resource(Self::create_ghost_animations(world.non_send_resource::<SpriteAtlas>())?);
|
||||
|
||||
world.insert_resource(BatchedLinesResource::new(&map, constants::LARGE_SCALE));
|
||||
world.insert_resource(map);
|
||||
world.insert_resource(GlobalState { exit: false });
|
||||
world.insert_resource(ScoreResource(0));
|
||||
world.insert_resource(SystemTimings::default());
|
||||
world.insert_resource(Timing::default());
|
||||
world.insert_resource(Bindings::default());
|
||||
world.insert_resource(DeltaTime(0f32));
|
||||
world.insert_resource(RenderDirty::default());
|
||||
world.insert_resource(DebugState::default());
|
||||
world.insert_resource(AudioState::default());
|
||||
world.insert_resource(CursorPosition::default());
|
||||
world.insert_resource(TouchState::default());
|
||||
world.insert_resource(StartupSequence::new(
|
||||
constants::startup::STARTUP_FRAMES,
|
||||
constants::startup::STARTUP_TICKS_PER_FRAME,
|
||||
));
|
||||
|
||||
world.insert_non_send_resource(event_pump);
|
||||
world.insert_non_send_resource::<&mut Canvas<Window>>(Box::leak(Box::new(canvas)));
|
||||
world.insert_non_send_resource(BackbufferResource(backbuffer));
|
||||
world.insert_non_send_resource(MapTextureResource(map_texture));
|
||||
world.insert_non_send_resource(DebugTextureResource(debug_texture));
|
||||
world.insert_non_send_resource(TtfAtlasResource(ttf_atlas));
|
||||
world.insert_non_send_resource(AudioResource(audio));
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn configure_schedule(schedule: &mut Schedule) {
|
||||
let input_system = profile(SystemId::Input, systems::input::input_system);
|
||||
let player_control_system = profile(SystemId::PlayerControls, systems::player_control_system);
|
||||
let player_movement_system = profile(SystemId::PlayerMovement, systems::player_movement_system);
|
||||
@@ -394,19 +448,18 @@ impl Game {
|
||||
)
|
||||
.chain(),
|
||||
));
|
||||
}
|
||||
|
||||
// Spawn player and attach initial state bundle
|
||||
world.spawn(player).insert((Frozen, Hidden));
|
||||
fn spawn_items(world: &mut World) -> GameResult<()> {
|
||||
let pellet_sprite = SpriteAtlas::get_tile(
|
||||
world.non_send_resource::<SpriteAtlas>(),
|
||||
&GameSprite::Maze(MazeSprite::Pellet).to_path(),
|
||||
)?;
|
||||
let energizer_sprite = SpriteAtlas::get_tile(
|
||||
world.non_send_resource::<SpriteAtlas>(),
|
||||
&GameSprite::Maze(MazeSprite::Energizer).to_path(),
|
||||
)?;
|
||||
|
||||
// Spawn ghosts
|
||||
Self::spawn_ghosts(&mut world)?;
|
||||
|
||||
let pellet_sprite = SpriteAtlas::get_tile(world.non_send_resource::<SpriteAtlas>(), "maze/pellet.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("maze/pellet.png".to_string())))?;
|
||||
let energizer_sprite = SpriteAtlas::get_tile(world.non_send_resource::<SpriteAtlas>(), "maze/energizer.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("maze/energizer.png".to_string())))?;
|
||||
|
||||
// Build a list of item entities to spawn from the map
|
||||
let nodes: Vec<(NodeId, EntityType, AtlasTile, f32)> = world
|
||||
.resource::<Map>()
|
||||
.iter_nodes()
|
||||
@@ -422,7 +475,6 @@ impl Game {
|
||||
})
|
||||
.collect();
|
||||
|
||||
// Construct and spawn the item entities
|
||||
for (id, item_type, sprite, size) in nodes {
|
||||
let mut item = world.spawn(ItemBundle {
|
||||
position: Position::Stopped { node: id },
|
||||
@@ -432,13 +484,11 @@ impl Game {
|
||||
item_collider: ItemCollider,
|
||||
});
|
||||
|
||||
// Make power pellets blink
|
||||
if item_type == EntityType::PowerPellet {
|
||||
item.insert((Frozen, Blinking::new(constants::ui::POWER_PELLET_BLINK_RATE)));
|
||||
}
|
||||
}
|
||||
|
||||
Ok(Game { world, schedule })
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// Creates and spawns all four ghosts with unique AI personalities and directional animations.
|
||||
@@ -464,6 +514,7 @@ impl Game {
|
||||
let ghost = {
|
||||
let animations = *world.resource::<GhostAnimations>().get_normal(&ghost_type).unwrap();
|
||||
let atlas = world.non_send_resource::<SpriteAtlas>();
|
||||
let sprite_path = GameSprite::Ghost(GhostSprite::Normal(ghost_type, Direction::Left, 0)).to_path();
|
||||
|
||||
GhostBundle {
|
||||
ghost: ghost_type,
|
||||
@@ -473,14 +524,7 @@ impl Game {
|
||||
direction: Direction::Left,
|
||||
},
|
||||
sprite: Renderable {
|
||||
sprite: SpriteAtlas::get_tile(atlas, &format!("ghost/{}/left_a.png", ghost_type.as_str())).ok_or_else(
|
||||
|| {
|
||||
GameError::Texture(TextureError::AtlasTileNotFound(format!(
|
||||
"ghost/{}/left_a.png",
|
||||
ghost_type.as_str()
|
||||
)))
|
||||
},
|
||||
)?,
|
||||
sprite: SpriteAtlas::get_tile(atlas, &sprite_path)?,
|
||||
layer: 0,
|
||||
},
|
||||
directional_animation: animations,
|
||||
@@ -502,18 +546,10 @@ impl Game {
|
||||
|
||||
fn create_ghost_animations(atlas: &SpriteAtlas) -> GameResult<GhostAnimations> {
|
||||
// Eaten (eyes) animations - single tile per direction
|
||||
let up_eye = atlas
|
||||
.get_tile("ghost/eyes/up.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("ghost/eyes/up.png".to_string())))?;
|
||||
let down_eye = atlas
|
||||
.get_tile("ghost/eyes/down.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("ghost/eyes/down.png".to_string())))?;
|
||||
let left_eye = atlas
|
||||
.get_tile("ghost/eyes/left.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("ghost/eyes/left.png".to_string())))?;
|
||||
let right_eye = atlas
|
||||
.get_tile("ghost/eyes/right.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("ghost/eyes/right.png".to_string())))?;
|
||||
let up_eye = atlas.get_tile(&GameSprite::Ghost(GhostSprite::Eyes(Direction::Up)).to_path())?;
|
||||
let down_eye = atlas.get_tile(&GameSprite::Ghost(GhostSprite::Eyes(Direction::Down)).to_path())?;
|
||||
let left_eye = atlas.get_tile(&GameSprite::Ghost(GhostSprite::Eyes(Direction::Left)).to_path())?;
|
||||
let right_eye = atlas.get_tile(&GameSprite::Ghost(GhostSprite::Eyes(Direction::Right)).to_path())?;
|
||||
|
||||
let eyes_tiles = DirectionalTiles::new(
|
||||
TileSequence::new(&[up_eye]),
|
||||
@@ -528,76 +564,20 @@ impl Game {
|
||||
for ghost_type in [Ghost::Blinky, Ghost::Pinky, Ghost::Inky, Ghost::Clyde] {
|
||||
// Normal animations - create directional tiles for each direction
|
||||
let up_tiles = [
|
||||
atlas
|
||||
.get_tile(&format!("ghost/{}/up_a.png", ghost_type.as_str()))
|
||||
.ok_or_else(|| {
|
||||
GameError::Texture(TextureError::AtlasTileNotFound(format!(
|
||||
"ghost/{}/up_a.png",
|
||||
ghost_type.as_str()
|
||||
)))
|
||||
})?,
|
||||
atlas
|
||||
.get_tile(&format!("ghost/{}/up_b.png", ghost_type.as_str()))
|
||||
.ok_or_else(|| {
|
||||
GameError::Texture(TextureError::AtlasTileNotFound(format!(
|
||||
"ghost/{}/up_b.png",
|
||||
ghost_type.as_str()
|
||||
)))
|
||||
})?,
|
||||
atlas.get_tile(&GameSprite::Ghost(GhostSprite::Normal(ghost_type, Direction::Up, 0)).to_path())?,
|
||||
atlas.get_tile(&GameSprite::Ghost(GhostSprite::Normal(ghost_type, Direction::Up, 1)).to_path())?,
|
||||
];
|
||||
let down_tiles = [
|
||||
atlas
|
||||
.get_tile(&format!("ghost/{}/down_a.png", ghost_type.as_str()))
|
||||
.ok_or_else(|| {
|
||||
GameError::Texture(TextureError::AtlasTileNotFound(format!(
|
||||
"ghost/{}/down_a.png",
|
||||
ghost_type.as_str()
|
||||
)))
|
||||
})?,
|
||||
atlas
|
||||
.get_tile(&format!("ghost/{}/down_b.png", ghost_type.as_str()))
|
||||
.ok_or_else(|| {
|
||||
GameError::Texture(TextureError::AtlasTileNotFound(format!(
|
||||
"ghost/{}/down_b.png",
|
||||
ghost_type.as_str()
|
||||
)))
|
||||
})?,
|
||||
atlas.get_tile(&GameSprite::Ghost(GhostSprite::Normal(ghost_type, Direction::Down, 0)).to_path())?,
|
||||
atlas.get_tile(&GameSprite::Ghost(GhostSprite::Normal(ghost_type, Direction::Down, 1)).to_path())?,
|
||||
];
|
||||
let left_tiles = [
|
||||
atlas
|
||||
.get_tile(&format!("ghost/{}/left_a.png", ghost_type.as_str()))
|
||||
.ok_or_else(|| {
|
||||
GameError::Texture(TextureError::AtlasTileNotFound(format!(
|
||||
"ghost/{}/left_a.png",
|
||||
ghost_type.as_str()
|
||||
)))
|
||||
})?,
|
||||
atlas
|
||||
.get_tile(&format!("ghost/{}/left_b.png", ghost_type.as_str()))
|
||||
.ok_or_else(|| {
|
||||
GameError::Texture(TextureError::AtlasTileNotFound(format!(
|
||||
"ghost/{}/left_b.png",
|
||||
ghost_type.as_str()
|
||||
)))
|
||||
})?,
|
||||
atlas.get_tile(&GameSprite::Ghost(GhostSprite::Normal(ghost_type, Direction::Left, 0)).to_path())?,
|
||||
atlas.get_tile(&GameSprite::Ghost(GhostSprite::Normal(ghost_type, Direction::Left, 1)).to_path())?,
|
||||
];
|
||||
let right_tiles = [
|
||||
atlas
|
||||
.get_tile(&format!("ghost/{}/right_a.png", ghost_type.as_str()))
|
||||
.ok_or_else(|| {
|
||||
GameError::Texture(TextureError::AtlasTileNotFound(format!(
|
||||
"ghost/{}/right_a.png",
|
||||
ghost_type.as_str()
|
||||
)))
|
||||
})?,
|
||||
atlas
|
||||
.get_tile(&format!("ghost/{}/right_b.png", ghost_type.as_str()))
|
||||
.ok_or_else(|| {
|
||||
GameError::Texture(TextureError::AtlasTileNotFound(format!(
|
||||
"ghost/{}/right_b.png",
|
||||
ghost_type.as_str()
|
||||
)))
|
||||
})?,
|
||||
atlas.get_tile(&GameSprite::Ghost(GhostSprite::Normal(ghost_type, Direction::Right, 0)).to_path())?,
|
||||
atlas.get_tile(&GameSprite::Ghost(GhostSprite::Normal(ghost_type, Direction::Right, 1)).to_path())?,
|
||||
];
|
||||
|
||||
let normal_moving = DirectionalTiles::new(
|
||||
@@ -613,18 +593,14 @@ impl Game {
|
||||
|
||||
let (frightened, frightened_flashing) = {
|
||||
// Load frightened animation tiles (same for all ghosts)
|
||||
let frightened_blue_a = atlas
|
||||
.get_tile("ghost/frightened/blue_a.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("ghost/frightened/blue_a.png".to_string())))?;
|
||||
let frightened_blue_b = atlas
|
||||
.get_tile("ghost/frightened/blue_b.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("ghost/frightened/blue_b.png".to_string())))?;
|
||||
let frightened_white_a = atlas
|
||||
.get_tile("ghost/frightened/white_a.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("ghost/frightened/white_a.png".to_string())))?;
|
||||
let frightened_white_b = atlas
|
||||
.get_tile("ghost/frightened/white_b.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("ghost/frightened/white_b.png".to_string())))?;
|
||||
let frightened_blue_a =
|
||||
atlas.get_tile(&GameSprite::Ghost(GhostSprite::Frightened(FrightenedColor::Blue, 0)).to_path())?;
|
||||
let frightened_blue_b =
|
||||
atlas.get_tile(&GameSprite::Ghost(GhostSprite::Frightened(FrightenedColor::Blue, 1)).to_path())?;
|
||||
let frightened_white_a =
|
||||
atlas.get_tile(&GameSprite::Ghost(GhostSprite::Frightened(FrightenedColor::White, 0)).to_path())?;
|
||||
let frightened_white_b =
|
||||
atlas.get_tile(&GameSprite::Ghost(GhostSprite::Frightened(FrightenedColor::White, 1)).to_path())?;
|
||||
|
||||
(
|
||||
LinearAnimation::new(
|
||||
@@ -659,8 +635,21 @@ impl Game {
|
||||
pub fn tick(&mut self, dt: f32) -> bool {
|
||||
self.world.insert_resource(DeltaTime(dt));
|
||||
|
||||
// Run all systems
|
||||
// Note: We don't need to read the current tick here since we increment it after running systems
|
||||
|
||||
// Measure total frame time including all systems
|
||||
let start = std::time::Instant::now();
|
||||
self.schedule.run(&mut self.world);
|
||||
let total_duration = start.elapsed();
|
||||
|
||||
// Increment tick counter and record the total timing
|
||||
if let (Some(timings), Some(timing)) = (
|
||||
self.world.get_resource::<systems::profiling::SystemTimings>(),
|
||||
self.world.get_resource::<Timing>(),
|
||||
) {
|
||||
let new_tick = timing.increment_tick();
|
||||
timings.add_total_timing(total_duration, new_tick);
|
||||
}
|
||||
|
||||
let state = self
|
||||
.world
|
||||
|
||||
@@ -6,6 +6,7 @@ pub mod audio;
|
||||
pub mod constants;
|
||||
pub mod error;
|
||||
pub mod events;
|
||||
pub mod formatter;
|
||||
pub mod game;
|
||||
pub mod map;
|
||||
pub mod platform;
|
||||
|
||||
@@ -11,6 +11,7 @@ mod constants;
|
||||
|
||||
mod error;
|
||||
mod events;
|
||||
mod formatter;
|
||||
mod game;
|
||||
mod map;
|
||||
mod platform;
|
||||
|
||||
@@ -1,57 +0,0 @@
|
||||
#![allow(dead_code)]
|
||||
|
||||
//! Buffered writer for tracing logs that can store logs before console attachment.
|
||||
|
||||
use parking_lot::Mutex;
|
||||
use std::io::{self, Write};
|
||||
use std::sync::Arc;
|
||||
|
||||
/// A thread-safe buffered writer that stores logs in memory until flushed.
|
||||
#[derive(Clone)]
|
||||
pub struct BufferedWriter {
|
||||
buffer: Arc<Mutex<Vec<u8>>>,
|
||||
}
|
||||
|
||||
impl BufferedWriter {
|
||||
/// Creates a new buffered writer.
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
buffer: Arc::new(Mutex::new(Vec::new())),
|
||||
}
|
||||
}
|
||||
|
||||
/// Flushes all buffered content to the provided writer and clears the buffer.
|
||||
pub fn flush_to<W: Write>(&self, mut writer: W) -> io::Result<()> {
|
||||
let mut buffer = self.buffer.lock();
|
||||
if !buffer.is_empty() {
|
||||
writer.write_all(&buffer)?;
|
||||
writer.flush()?;
|
||||
buffer.clear();
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// Returns the current buffer size in bytes.
|
||||
pub fn buffer_size(&self) -> usize {
|
||||
self.buffer.lock().len()
|
||||
}
|
||||
}
|
||||
|
||||
impl Write for BufferedWriter {
|
||||
fn write(&mut self, buf: &[u8]) -> io::Result<usize> {
|
||||
let mut buffer = self.buffer.lock();
|
||||
buffer.extend_from_slice(buf);
|
||||
Ok(buf.len())
|
||||
}
|
||||
|
||||
fn flush(&mut self) -> io::Result<()> {
|
||||
// For buffered writer, flush is a no-op since we're storing in memory
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for BufferedWriter {
|
||||
fn default() -> Self {
|
||||
Self::new()
|
||||
}
|
||||
}
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
use crate::asset::Asset;
|
||||
use crate::error::{AssetError, PlatformError};
|
||||
use crate::formatter::CustomFormatter;
|
||||
use rand::{rngs::SmallRng, SeedableRng};
|
||||
use sdl2::rwops::RWops;
|
||||
use std::borrow::Cow;
|
||||
@@ -33,8 +34,7 @@ pub fn init_console() -> Result<(), PlatformError> {
|
||||
fmt::layer()
|
||||
.with_writer(|| EmscriptenConsoleWriter)
|
||||
.with_ansi(false)
|
||||
.without_time()
|
||||
.with_target(false),
|
||||
.event_format(CustomFormatter),
|
||||
)
|
||||
.with(EnvFilter::try_from_default_env().unwrap_or_else(|_| EnvFilter::new("debug")));
|
||||
|
||||
|
||||
@@ -1,7 +1,5 @@
|
||||
//! Platform abstraction layer for cross-platform functionality.
|
||||
|
||||
#[cfg(not(target_os = "emscripten"))]
|
||||
pub mod buffered_writer;
|
||||
#[cfg(not(target_os = "emscripten"))]
|
||||
mod desktop;
|
||||
#[cfg(not(target_os = "emscripten"))]
|
||||
|
||||
@@ -1,14 +1,66 @@
|
||||
#![allow(dead_code)]
|
||||
|
||||
//! Buffered tracing setup for handling logs before console attachment.
|
||||
|
||||
use crate::platform::buffered_writer::BufferedWriter;
|
||||
use crate::formatter::CustomFormatter;
|
||||
use parking_lot::Mutex;
|
||||
use std::io;
|
||||
use std::io::Write;
|
||||
use std::sync::Arc;
|
||||
use tracing::{debug, Level};
|
||||
use tracing_error::ErrorLayer;
|
||||
use tracing_subscriber::fmt::MakeWriter;
|
||||
use tracing_subscriber::layer::SubscriberExt;
|
||||
|
||||
/// A thread-safe buffered writer that stores logs in memory until flushed.
|
||||
#[derive(Clone)]
|
||||
pub struct BufferedWriter {
|
||||
buffer: Arc<Mutex<Vec<u8>>>,
|
||||
}
|
||||
|
||||
impl BufferedWriter {
|
||||
/// Creates a new buffered writer.
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
buffer: Arc::new(Mutex::new(Vec::new())),
|
||||
}
|
||||
}
|
||||
|
||||
/// Flushes all buffered content to the provided writer and clears the buffer.
|
||||
pub fn flush_to<W: Write>(&self, mut writer: W) -> io::Result<()> {
|
||||
let mut buffer = self.buffer.lock();
|
||||
if !buffer.is_empty() {
|
||||
writer.write_all(&buffer)?;
|
||||
writer.flush()?;
|
||||
buffer.clear();
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// Returns the current buffer size in bytes.
|
||||
pub fn buffer_size(&self) -> usize {
|
||||
self.buffer.lock().len()
|
||||
}
|
||||
}
|
||||
|
||||
impl Write for BufferedWriter {
|
||||
fn write(&mut self, buf: &[u8]) -> io::Result<usize> {
|
||||
let mut buffer = self.buffer.lock();
|
||||
buffer.extend_from_slice(buf);
|
||||
Ok(buf.len())
|
||||
}
|
||||
|
||||
fn flush(&mut self) -> io::Result<()> {
|
||||
// For buffered writer, flush is a no-op since we're storing in memory
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for BufferedWriter {
|
||||
fn default() -> Self {
|
||||
Self::new()
|
||||
}
|
||||
}
|
||||
|
||||
/// A writer that can switch between buffering and direct output.
|
||||
#[derive(Clone, Default)]
|
||||
pub struct SwitchableWriter {
|
||||
@@ -90,6 +142,7 @@ pub fn setup_switchable_subscriber() -> SwitchableWriter {
|
||||
let _subscriber = tracing_subscriber::fmt()
|
||||
.with_ansi(cfg!(not(target_os = "emscripten")))
|
||||
.with_max_level(Level::DEBUG)
|
||||
.event_format(CustomFormatter)
|
||||
.with_writer(make_writer)
|
||||
.finish()
|
||||
.with(ErrorLayer::default());
|
||||
|
||||
@@ -152,11 +152,12 @@ fn transform_position_with_offset(pos: Vec2, scale: f32) -> IVec2 {
|
||||
fn render_timing_display(
|
||||
canvas: &mut Canvas<Window>,
|
||||
timings: &SystemTimings,
|
||||
current_tick: u64,
|
||||
text_renderer: &TtfRenderer,
|
||||
atlas: &mut TtfAtlas,
|
||||
) {
|
||||
// Format timing information using the formatting module
|
||||
let lines = timings.format_timing_display();
|
||||
let lines = timings.format_timing_display(current_tick);
|
||||
let line_height = text_renderer.text_height(atlas) as i32 + 2; // Add 2px line spacing
|
||||
let padding = 10;
|
||||
|
||||
@@ -208,6 +209,7 @@ pub fn debug_render_system(
|
||||
batched_lines: &Res<BatchedLinesResource>,
|
||||
debug_state: &Res<DebugState>,
|
||||
timings: &Res<SystemTimings>,
|
||||
timing: &Res<crate::systems::profiling::Timing>,
|
||||
map: &Res<Map>,
|
||||
colliders: &Query<(&Collider, &Position)>,
|
||||
cursor: &Res<CursorPosition>,
|
||||
@@ -329,5 +331,8 @@ pub fn debug_render_system(
|
||||
}
|
||||
|
||||
// Render timing information in the top-left corner
|
||||
render_timing_display(canvas, timings, &text_renderer, &mut ttf_atlas.0);
|
||||
// Use previous tick since current tick is incomplete (frame is still running)
|
||||
let current_tick = timing.get_current_tick();
|
||||
let previous_tick = current_tick.saturating_sub(1);
|
||||
render_timing_display(canvas, timings, previous_tick, &text_renderer, &mut ttf_atlas.0);
|
||||
}
|
||||
|
||||
@@ -12,7 +12,6 @@ use sdl2::{
|
||||
EventPump,
|
||||
};
|
||||
use smallvec::{smallvec, SmallVec};
|
||||
use tracing::{debug, info};
|
||||
|
||||
use crate::systems::components::DeltaTime;
|
||||
use crate::{
|
||||
@@ -298,19 +297,15 @@ pub fn input_system(
|
||||
simple_key_events.push(SimpleKeyEvent::KeyUp(key));
|
||||
}
|
||||
}
|
||||
Event::Window { win_event, .. } => match win_event {
|
||||
WindowEvent::Resized(w, h) => {
|
||||
info!("Window resized to {}x{}", w, h);
|
||||
Event::Window { win_event, .. } => {
|
||||
if let WindowEvent::Resized(w, h) = win_event {
|
||||
tracing::info!(width = w, height = h, event = ?win_event, "Window Resized");
|
||||
}
|
||||
_ => {
|
||||
debug!("Window event: {:?}", win_event);
|
||||
}
|
||||
},
|
||||
Event::RenderTargetsReset { .. } => {
|
||||
// No-op
|
||||
}
|
||||
// Despite disabling this event, it's still received, so we ignore it explicitly.
|
||||
Event::RenderTargetsReset { .. } => {}
|
||||
_ => {
|
||||
tracing::warn!("Unhandled event, consider disabling: {:?}", event);
|
||||
tracing::warn!(event = ?event, "Unhandled Event");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
use bevy_ecs::system::IntoSystem;
|
||||
use bevy_ecs::{resource::Resource, system::System};
|
||||
use circular_buffer::CircularBuffer;
|
||||
use micromap::Map;
|
||||
use num_width::NumberWidth;
|
||||
use parking_lot::Mutex;
|
||||
use smallvec::SmallVec;
|
||||
use std::fmt::Display;
|
||||
use std::sync::atomic::{AtomicU64, Ordering};
|
||||
use std::time::Duration;
|
||||
use strum::{EnumCount, IntoEnumIterator};
|
||||
use strum_macros::{EnumCount, EnumIter, IntoStaticStr};
|
||||
@@ -16,8 +16,127 @@ const MAX_SYSTEMS: usize = SystemId::COUNT;
|
||||
/// The number of durations to keep in the circular buffer.
|
||||
const TIMING_WINDOW_SIZE: usize = 30;
|
||||
|
||||
/// A timing buffer that tracks durations and automatically inserts zero durations for skipped ticks.
|
||||
#[derive(Debug, Default)]
|
||||
pub struct TimingBuffer {
|
||||
/// Circular buffer storing timing durations
|
||||
buffer: CircularBuffer<TIMING_WINDOW_SIZE, Duration>,
|
||||
/// The last tick when this buffer was updated
|
||||
last_tick: u64,
|
||||
}
|
||||
|
||||
impl TimingBuffer {
|
||||
/// Adds a timing duration for the current tick.
|
||||
///
|
||||
/// # Panics
|
||||
///
|
||||
/// Panics if `current_tick` is less than `last_tick`, indicating time went backwards.
|
||||
pub fn add_timing(&mut self, duration: Duration, current_tick: u64) {
|
||||
if current_tick < self.last_tick {
|
||||
panic!(
|
||||
"Time went backwards: current_tick ({}) < last_tick ({})",
|
||||
current_tick, self.last_tick
|
||||
);
|
||||
}
|
||||
|
||||
// Insert zero durations for any skipped ticks (but not the current tick)
|
||||
if current_tick > self.last_tick {
|
||||
let skipped_ticks = current_tick - self.last_tick - 1;
|
||||
for _ in 0..skipped_ticks {
|
||||
self.buffer.push_back(Duration::ZERO);
|
||||
}
|
||||
}
|
||||
|
||||
// Add the actual timing
|
||||
self.buffer.push_back(duration);
|
||||
self.last_tick = current_tick;
|
||||
}
|
||||
|
||||
/// Gets statistics for this timing buffer.
|
||||
///
|
||||
/// # Panics
|
||||
///
|
||||
/// Panics if `current_tick` is less than `last_tick`, indicating time went backwards.
|
||||
pub fn get_stats(&mut self, current_tick: u64) -> (Duration, Duration) {
|
||||
// Insert zero durations for any skipped ticks since last update (but not the current tick)
|
||||
if current_tick > self.last_tick {
|
||||
let skipped_ticks = current_tick - self.last_tick - 1;
|
||||
for _ in 0..skipped_ticks {
|
||||
self.buffer.push_back(Duration::ZERO);
|
||||
}
|
||||
self.last_tick = current_tick;
|
||||
}
|
||||
|
||||
// Calculate statistics using Welford's algorithm
|
||||
let mut sample_count = 0u16;
|
||||
let mut running_mean = 0.0;
|
||||
let mut sum_squared_diff = 0.0;
|
||||
|
||||
let skip = self.last_tick.saturating_sub(current_tick);
|
||||
for duration in self.buffer.iter().skip(skip as usize) {
|
||||
let duration_secs = duration.as_secs_f32();
|
||||
sample_count += 1;
|
||||
|
||||
let diff_from_mean = duration_secs - running_mean;
|
||||
running_mean += diff_from_mean / sample_count as f32;
|
||||
|
||||
let diff_from_new_mean = duration_secs - running_mean;
|
||||
sum_squared_diff += diff_from_mean * diff_from_new_mean;
|
||||
}
|
||||
|
||||
if sample_count > 0 {
|
||||
let variance = if sample_count > 1 {
|
||||
sum_squared_diff / (sample_count - 1) as f32
|
||||
} else {
|
||||
0.0
|
||||
};
|
||||
|
||||
(
|
||||
Duration::from_secs_f32(running_mean),
|
||||
Duration::from_secs_f32(variance.sqrt()),
|
||||
)
|
||||
} else {
|
||||
(Duration::ZERO, Duration::ZERO)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// A resource that tracks the current game tick using an atomic counter.
|
||||
/// This ensures thread-safe access to the tick counter across systems.
|
||||
#[derive(Resource, Debug)]
|
||||
pub struct Timing {
|
||||
/// Atomic counter for the current game tick
|
||||
current_tick: AtomicU64,
|
||||
}
|
||||
|
||||
impl Timing {
|
||||
/// Creates a new Timing resource starting at tick 0
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
current_tick: AtomicU64::new(0),
|
||||
}
|
||||
}
|
||||
|
||||
/// Gets the current tick value
|
||||
pub fn get_current_tick(&self) -> u64 {
|
||||
self.current_tick.load(Ordering::Relaxed)
|
||||
}
|
||||
|
||||
/// Increments the tick counter and returns the new value
|
||||
pub fn increment_tick(&self) -> u64 {
|
||||
self.current_tick.fetch_add(1, Ordering::Relaxed) + 1
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for Timing {
|
||||
fn default() -> Self {
|
||||
Self::new()
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(EnumCount, EnumIter, IntoStaticStr, Debug, PartialEq, Eq, Hash, Copy, Clone)]
|
||||
pub enum SystemId {
|
||||
Total,
|
||||
Input,
|
||||
PlayerControls,
|
||||
Ghost,
|
||||
@@ -42,33 +161,24 @@ pub enum SystemId {
|
||||
|
||||
impl Display for SystemId {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
// Use strum_macros::IntoStaticStr to get the static string
|
||||
write!(f, "{}", Into::<&'static str>::into(self).to_ascii_lowercase())
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Resource, Debug)]
|
||||
pub struct SystemTimings {
|
||||
/// Map of system names to a queue of durations, using a circular buffer.
|
||||
///
|
||||
/// Uses a RwLock to allow multiple readers for the HashMap, and a Mutex on the circular buffer for exclusive access.
|
||||
/// This is probably overkill, but it's fun to play with.
|
||||
///
|
||||
/// Also, we use a micromap::Map as the number of systems is generally quite small.
|
||||
/// Just make sure to set the capacity appropriately, or it will panic.
|
||||
///
|
||||
/// Pre-populated with all SystemId variants during initialization to avoid runtime allocations
|
||||
/// and allow systems to have default zero timings when they don't submit data.
|
||||
pub timings: Map<SystemId, Mutex<CircularBuffer<TIMING_WINDOW_SIZE, Duration>>, MAX_SYSTEMS>,
|
||||
/// Statically sized map of system names to timing buffers.
|
||||
pub timings: micromap::Map<SystemId, Mutex<TimingBuffer>, MAX_SYSTEMS>,
|
||||
}
|
||||
|
||||
impl Default for SystemTimings {
|
||||
fn default() -> Self {
|
||||
let mut timings = Map::new();
|
||||
let mut timings = micromap::Map::new();
|
||||
|
||||
// Pre-populate with all SystemId variants to avoid runtime allocations
|
||||
// and provide default zero timings for systems that don't submit data
|
||||
for id in SystemId::iter() {
|
||||
timings.insert(id, Mutex::new(CircularBuffer::new()));
|
||||
timings.insert(id, Mutex::new(TimingBuffer::default()));
|
||||
}
|
||||
|
||||
Self { timings }
|
||||
@@ -76,94 +186,61 @@ impl Default for SystemTimings {
|
||||
}
|
||||
|
||||
impl SystemTimings {
|
||||
pub fn add_timing(&self, id: SystemId, duration: Duration) {
|
||||
pub fn add_timing(&self, id: SystemId, duration: Duration, current_tick: u64) {
|
||||
// Since all SystemId variants are pre-populated, we can use a simple read lock
|
||||
let queue = self
|
||||
let buffer = self
|
||||
.timings
|
||||
.get(&id)
|
||||
.expect("SystemId not found in pre-populated map - this is a bug");
|
||||
queue.lock().push_back(duration);
|
||||
buffer.lock().add_timing(duration, current_tick);
|
||||
}
|
||||
|
||||
pub fn get_stats(&self) -> Map<SystemId, (Duration, Duration), MAX_SYSTEMS> {
|
||||
let mut stats = Map::new();
|
||||
/// Add timing for the Total system (total frame time including scheduler.run)
|
||||
pub fn add_total_timing(&self, duration: Duration, current_tick: u64) {
|
||||
self.add_timing(SystemId::Total, duration, current_tick);
|
||||
}
|
||||
|
||||
pub fn get_stats(&self, current_tick: u64) -> micromap::Map<SystemId, (Duration, Duration), MAX_SYSTEMS> {
|
||||
let mut stats = micromap::Map::new();
|
||||
|
||||
// Iterate over all SystemId variants to ensure every system has an entry
|
||||
for id in SystemId::iter() {
|
||||
let queue = self
|
||||
let buffer = self
|
||||
.timings
|
||||
.get(&id)
|
||||
.expect("SystemId not found in pre-populated map - this is a bug");
|
||||
|
||||
let queue_guard = queue.lock();
|
||||
if queue_guard.is_empty() {
|
||||
// Return zero timing for systems that haven't submitted any data
|
||||
stats.insert(id, (Duration::ZERO, Duration::ZERO));
|
||||
continue;
|
||||
}
|
||||
|
||||
let durations: Vec<f64> = queue_guard.iter().map(|d| d.as_secs_f64() * 1000.0).collect();
|
||||
let count = durations.len() as f64;
|
||||
|
||||
let sum: f64 = durations.iter().sum();
|
||||
let mean = sum / count;
|
||||
|
||||
let variance = durations.iter().map(|x| (x - mean).powi(2)).sum::<f64>() / (count - 1.0).max(1.0);
|
||||
let std_dev = variance.sqrt();
|
||||
|
||||
stats.insert(
|
||||
id,
|
||||
(
|
||||
Duration::from_secs_f64(mean / 1000.0),
|
||||
Duration::from_secs_f64(std_dev / 1000.0),
|
||||
),
|
||||
);
|
||||
let (average, standard_deviation) = buffer.lock().get_stats(current_tick);
|
||||
stats.insert(id, (average, standard_deviation));
|
||||
}
|
||||
|
||||
stats
|
||||
}
|
||||
|
||||
pub fn get_total_stats(&self) -> (Duration, Duration) {
|
||||
let duration_sums = {
|
||||
self.timings
|
||||
.iter()
|
||||
.map(|(_, queue)| queue.lock().iter().sum::<Duration>())
|
||||
.collect::<Vec<_>>()
|
||||
};
|
||||
pub fn format_timing_display(&self, current_tick: u64) -> SmallVec<[String; SystemId::COUNT]> {
|
||||
let stats = self.get_stats(current_tick);
|
||||
|
||||
let mean = duration_sums.iter().sum::<Duration>() / duration_sums.len() as u32;
|
||||
let variance = duration_sums
|
||||
.iter()
|
||||
.map(|x| {
|
||||
let diff_secs = x.as_secs_f64() - mean.as_secs_f64();
|
||||
diff_secs * diff_secs
|
||||
})
|
||||
.sum::<f64>()
|
||||
/ (duration_sums.len() - 1).max(1) as f64;
|
||||
let std_dev_secs = variance.sqrt();
|
||||
|
||||
(mean, Duration::from_secs_f64(std_dev_secs))
|
||||
}
|
||||
|
||||
pub fn format_timing_display(&self) -> SmallVec<[String; SystemId::COUNT]> {
|
||||
let stats = self.get_stats();
|
||||
let (total_avg, total_std) = self.get_total_stats();
|
||||
// Get the Total system metrics instead of averaging all systems
|
||||
let (total_avg, total_std) = stats
|
||||
.get(&SystemId::Total)
|
||||
.copied()
|
||||
.unwrap_or((Duration::ZERO, Duration::ZERO));
|
||||
|
||||
let effective_fps = match 1.0 / total_avg.as_secs_f64() {
|
||||
f if f > 100.0 => (f as u32).separate_with_commas(),
|
||||
f if f > 100.0 => format!("{:>5} FPS", (f as u32).separate_with_commas()),
|
||||
f if f < 10.0 => format!("{:.1} FPS", f),
|
||||
f => format!("{:.0} FPS", f),
|
||||
f => format!("{:5.0} FPS", f),
|
||||
};
|
||||
|
||||
// Collect timing data for formatting
|
||||
let mut timing_data = vec![(effective_fps, total_avg, total_std)];
|
||||
|
||||
// Sort the stats by average duration
|
||||
let mut sorted_stats: Vec<_> = stats.iter().collect();
|
||||
// Sort the stats by average duration, excluding the Total system
|
||||
let mut sorted_stats: Vec<_> = stats.iter().filter(|(id, _)| **id != SystemId::Total).collect();
|
||||
sorted_stats.sort_by(|a, b| b.1 .0.cmp(&a.1 .0));
|
||||
|
||||
// Add the top 5 most expensive systems
|
||||
for (name, (avg, std_dev)) in sorted_stats.iter().take(7) {
|
||||
// Add the top 7 most expensive systems (excluding Total)
|
||||
for (name, (avg, std_dev)) in sorted_stats.iter().take(9) {
|
||||
timing_data.push((name.to_string(), *avg, *std_dev));
|
||||
}
|
||||
|
||||
@@ -188,8 +265,9 @@ where
|
||||
system.run((), world);
|
||||
let duration = start.elapsed();
|
||||
|
||||
if let Some(timings) = world.get_resource::<SystemTimings>() {
|
||||
timings.add_timing(id, duration);
|
||||
if let (Some(timings), Some(timing)) = (world.get_resource::<SystemTimings>(), world.get_resource::<Timing>()) {
|
||||
let current_tick = timing.get_current_tick();
|
||||
timings.add_timing(id, duration, current_tick);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -317,6 +317,7 @@ pub fn combined_render_system(
|
||||
batched_lines: Res<BatchedLinesResource>,
|
||||
debug_state: Res<DebugState>,
|
||||
timings: Res<SystemTimings>,
|
||||
timing: Res<crate::systems::profiling::Timing>,
|
||||
map: Res<Map>,
|
||||
dirty: Res<RenderDirty>,
|
||||
renderables: Query<(Entity, &Renderable, &Position), Without<Hidden>>,
|
||||
@@ -367,6 +368,7 @@ pub fn combined_render_system(
|
||||
&batched_lines,
|
||||
&debug_state,
|
||||
&timings,
|
||||
&timing,
|
||||
&map,
|
||||
&colliders,
|
||||
&cursor,
|
||||
@@ -381,11 +383,13 @@ pub fn combined_render_system(
|
||||
}
|
||||
|
||||
// Record timings for each system independently
|
||||
let current_tick = timing.get_current_tick();
|
||||
|
||||
if let Some(duration) = render_duration {
|
||||
timings.add_timing(SystemId::Render, duration);
|
||||
timings.add_timing(SystemId::Render, duration, current_tick);
|
||||
}
|
||||
if let Some(duration) = debug_render_duration {
|
||||
timings.add_timing(SystemId::DebugRender, duration);
|
||||
timings.add_timing(SystemId::DebugRender, duration, current_tick);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
pub mod animated;
|
||||
pub mod blinking;
|
||||
pub mod sprite;
|
||||
pub mod sprites;
|
||||
pub mod text;
|
||||
pub mod ttf;
|
||||
|
||||
@@ -20,7 +20,8 @@ pub struct MapperFrame {
|
||||
pub size: U16Vec2,
|
||||
}
|
||||
|
||||
#[derive(Copy, Clone, Debug, PartialEq)]
|
||||
/// A single tile within a sprite atlas, defined by its position and size.
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Default)]
|
||||
pub struct AtlasTile {
|
||||
pub pos: U16Vec2,
|
||||
pub size: U16Vec2,
|
||||
@@ -89,9 +90,11 @@ pub struct SpriteAtlas {
|
||||
|
||||
impl SpriteAtlas {
|
||||
pub fn new(texture: Texture, mapper: AtlasMapper) -> Self {
|
||||
let tiles = mapper.frames.into_iter().collect();
|
||||
|
||||
Self {
|
||||
texture,
|
||||
tiles: mapper.frames,
|
||||
tiles,
|
||||
default_color: None,
|
||||
last_modulation: None,
|
||||
}
|
||||
@@ -103,11 +106,15 @@ impl SpriteAtlas {
|
||||
/// for the named sprite, or `None` if the sprite name is not found in the
|
||||
/// atlas. The returned tile can be used for immediate rendering or stored
|
||||
/// for repeated use in animations and entity sprites.
|
||||
pub fn get_tile(&self, name: &str) -> Option<AtlasTile> {
|
||||
self.tiles.get(name).map(|frame| AtlasTile {
|
||||
pub fn get_tile(&self, name: &str) -> Result<AtlasTile, TextureError> {
|
||||
let frame = self
|
||||
.tiles
|
||||
.get(name)
|
||||
.ok_or_else(|| TextureError::AtlasTileNotFound(name.to_string()))?;
|
||||
Ok(AtlasTile {
|
||||
pos: frame.pos,
|
||||
size: frame.size,
|
||||
color: None,
|
||||
color: self.default_color,
|
||||
})
|
||||
}
|
||||
|
||||
|
||||
104
src/texture/sprites.rs
Normal file
104
src/texture/sprites.rs
Normal file
@@ -0,0 +1,104 @@
|
||||
//! A structured representation of all sprite assets in the game.
|
||||
//!
|
||||
//! This module provides a set of enums to represent every sprite, allowing for
|
||||
//! type-safe access to asset paths and avoiding the use of raw strings.
|
||||
//! The `GameSprite` enum is the main entry point, and its `to_path` method
|
||||
//! generates the correct path for a given sprite in the texture atlas.
|
||||
|
||||
use crate::map::direction::Direction;
|
||||
use crate::systems::components::Ghost;
|
||||
|
||||
/// Represents the different sprites for Pac-Man.
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
|
||||
pub enum PacmanSprite {
|
||||
/// A moving Pac-Man sprite for a given direction and animation frame.
|
||||
Moving(Direction, u8),
|
||||
/// The full, closed-mouth Pac-Man sprite.
|
||||
Full,
|
||||
}
|
||||
|
||||
/// Represents the color of a frightened ghost.
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
|
||||
pub enum FrightenedColor {
|
||||
Blue,
|
||||
White,
|
||||
}
|
||||
|
||||
/// Represents the different sprites for ghosts.
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
|
||||
pub enum GhostSprite {
|
||||
/// The normal appearance of a ghost for a given type, direction, and animation frame.
|
||||
Normal(Ghost, Direction, u8),
|
||||
/// The frightened appearance of a ghost, with a specific color and animation frame.
|
||||
Frightened(FrightenedColor, u8),
|
||||
/// The "eyes only" appearance of a ghost after being eaten.
|
||||
Eyes(Direction),
|
||||
}
|
||||
|
||||
/// Represents the different sprites for the maze and collectibles.
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
|
||||
pub enum MazeSprite {
|
||||
/// A specific tile of the maze.
|
||||
Tile(u8),
|
||||
/// A standard pellet.
|
||||
Pellet,
|
||||
/// An energizer/power pellet.
|
||||
Energizer,
|
||||
}
|
||||
|
||||
/// A top-level enum that encompasses all game sprites.
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
|
||||
pub enum GameSprite {
|
||||
Pacman(PacmanSprite),
|
||||
Ghost(GhostSprite),
|
||||
Maze(MazeSprite),
|
||||
}
|
||||
|
||||
impl GameSprite {
|
||||
/// Generates the asset path for the sprite.
|
||||
///
|
||||
/// This path corresponds to the filename in the texture atlas JSON file.
|
||||
pub fn to_path(self) -> String {
|
||||
match self {
|
||||
GameSprite::Pacman(sprite) => match sprite {
|
||||
PacmanSprite::Moving(dir, frame) => {
|
||||
let frame_char = match frame {
|
||||
0 => 'a',
|
||||
1 => 'b',
|
||||
_ => panic!("Invalid animation frame"),
|
||||
};
|
||||
format!("pacman/{}_{}.png", dir.as_ref().to_lowercase(), frame_char)
|
||||
}
|
||||
PacmanSprite::Full => "pacman/full.png".to_string(),
|
||||
},
|
||||
GameSprite::Ghost(sprite) => match sprite {
|
||||
GhostSprite::Normal(ghost, dir, frame) => {
|
||||
let frame_char = match frame {
|
||||
0 => 'a',
|
||||
1 => 'b',
|
||||
_ => panic!("Invalid animation frame"),
|
||||
};
|
||||
format!("ghost/{}/{}_{}.png", ghost.as_str(), dir.as_ref().to_lowercase(), frame_char)
|
||||
}
|
||||
GhostSprite::Frightened(color, frame) => {
|
||||
let frame_char = match frame {
|
||||
0 => 'a',
|
||||
1 => 'b',
|
||||
_ => panic!("Invalid animation frame"),
|
||||
};
|
||||
let color_str = match color {
|
||||
FrightenedColor::Blue => "blue",
|
||||
FrightenedColor::White => "white",
|
||||
};
|
||||
format!("ghost/frightened/{}_{}.png", color_str, frame_char)
|
||||
}
|
||||
GhostSprite::Eyes(dir) => format!("ghost/eyes/{}.png", dir.as_ref().to_lowercase()),
|
||||
},
|
||||
GameSprite::Maze(sprite) => match sprite {
|
||||
MazeSprite::Tile(index) => format!("maze/tiles/{}.png", index),
|
||||
MazeSprite::Pellet => "maze/pellet.png".to_string(),
|
||||
MazeSprite::Energizer => "maze/energizer.png".to_string(),
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -60,10 +60,7 @@ use sdl2::pixels::Color;
|
||||
use sdl2::render::{Canvas, RenderTarget};
|
||||
use std::collections::HashMap;
|
||||
|
||||
use crate::{
|
||||
error::{GameError, TextureError},
|
||||
texture::sprite::{AtlasTile, SpriteAtlas},
|
||||
};
|
||||
use crate::texture::sprite::{AtlasTile, SpriteAtlas};
|
||||
|
||||
/// Converts a character to its tile name in the atlas.
|
||||
fn char_to_tile_name(c: char) -> Option<String> {
|
||||
@@ -122,9 +119,7 @@ impl TextTexture {
|
||||
}
|
||||
|
||||
if let Some(tile_name) = char_to_tile_name(c) {
|
||||
let tile = atlas
|
||||
.get_tile(&tile_name)
|
||||
.ok_or(GameError::Texture(TextureError::AtlasTileNotFound(tile_name)))?;
|
||||
let tile = atlas.get_tile(&tile_name)?;
|
||||
self.char_map.insert(c, tile);
|
||||
Ok(self.char_map.get(&c))
|
||||
} else {
|
||||
|
||||
@@ -22,33 +22,26 @@ macro_rules! assert_close {
|
||||
fn test_timing_statistics() {
|
||||
let timings = SystemTimings::default();
|
||||
|
||||
// 10ms average, 2ms std dev
|
||||
timings.add_timing(SystemId::PlayerControls, Duration::from_millis(10));
|
||||
timings.add_timing(SystemId::PlayerControls, Duration::from_millis(12));
|
||||
timings.add_timing(SystemId::PlayerControls, Duration::from_millis(8));
|
||||
// Add consecutive timing measurements (no skipped ticks to avoid zero padding)
|
||||
timings.add_timing(SystemId::PlayerControls, Duration::from_millis(10), 1);
|
||||
timings.add_timing(SystemId::PlayerControls, Duration::from_millis(12), 2);
|
||||
timings.add_timing(SystemId::PlayerControls, Duration::from_millis(8), 3);
|
||||
|
||||
// 2ms average, 1ms std dev
|
||||
timings.add_timing(SystemId::Blinking, Duration::from_millis(3));
|
||||
timings.add_timing(SystemId::Blinking, Duration::from_millis(2));
|
||||
timings.add_timing(SystemId::Blinking, Duration::from_millis(1));
|
||||
// Add consecutive timing measurements for another system
|
||||
timings.add_timing(SystemId::Blinking, Duration::from_millis(3), 1);
|
||||
timings.add_timing(SystemId::Blinking, Duration::from_millis(2), 2);
|
||||
timings.add_timing(SystemId::Blinking, Duration::from_millis(1), 3);
|
||||
|
||||
{
|
||||
let stats = timings.get_stats();
|
||||
let stats = timings.get_stats(3);
|
||||
let (avg, std_dev) = stats.get(&SystemId::PlayerControls).unwrap();
|
||||
|
||||
assert_close!(*avg, Duration::from_millis(10), "PlayerControls average timing");
|
||||
assert_close!(*std_dev, Duration::from_millis(2), "PlayerControls standard deviation timing");
|
||||
}
|
||||
|
||||
{
|
||||
let (total_avg, total_std) = timings.get_total_stats();
|
||||
assert_close!(total_avg, Duration::from_millis(2), "Total average timing across all systems");
|
||||
assert_close!(
|
||||
total_std,
|
||||
Duration::from_millis(7),
|
||||
"Total standard deviation timing across all systems"
|
||||
);
|
||||
}
|
||||
// Note: get_total_stats() was removed as we now use the Total system directly
|
||||
// This test now focuses on individual system statistics
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -56,9 +49,9 @@ fn test_default_zero_timing_for_unused_systems() {
|
||||
let timings = SystemTimings::default();
|
||||
|
||||
// Add timing data for only one system
|
||||
timings.add_timing(SystemId::PlayerControls, Duration::from_millis(5));
|
||||
timings.add_timing(SystemId::PlayerControls, Duration::from_millis(5), 1);
|
||||
|
||||
let stats = timings.get_stats();
|
||||
let stats = timings.get_stats(1);
|
||||
|
||||
// Verify all SystemId variants are present in the stats
|
||||
let expected_count = SystemId::iter().count();
|
||||
@@ -69,9 +62,9 @@ fn test_default_zero_timing_for_unused_systems() {
|
||||
assert_close!(*avg, Duration::from_millis(5), "System with data should have correct timing");
|
||||
assert_close!(*std_dev, Duration::ZERO, "Single measurement should have zero std dev");
|
||||
|
||||
// Verify that all other systems have zero timing
|
||||
// Verify that all other systems have zero timing (excluding Total which is special)
|
||||
for id in SystemId::iter() {
|
||||
if id != SystemId::PlayerControls {
|
||||
if id != SystemId::PlayerControls && id != SystemId::Total {
|
||||
let (avg, std_dev) = stats.get(&id).unwrap();
|
||||
assert_close!(
|
||||
*avg,
|
||||
@@ -93,12 +86,13 @@ fn test_pre_populated_timing_entries() {
|
||||
|
||||
// Verify that we can add timing to any SystemId without panicking
|
||||
// (this would fail with the old implementation if the entry didn't exist)
|
||||
// Use the same tick for all systems to avoid zero-padding
|
||||
for id in SystemId::iter() {
|
||||
timings.add_timing(id, Duration::from_nanos(1));
|
||||
timings.add_timing(id, Duration::from_nanos(1), 1);
|
||||
}
|
||||
|
||||
// Verify all systems now have non-zero timing
|
||||
let stats = timings.get_stats();
|
||||
let stats = timings.get_stats(1);
|
||||
for id in SystemId::iter() {
|
||||
let (avg, _) = stats.get(&id).unwrap();
|
||||
assert!(
|
||||
@@ -108,3 +102,24 @@ fn test_pre_populated_timing_entries() {
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_total_system_timing() {
|
||||
let timings = SystemTimings::default();
|
||||
|
||||
// Add some timing data to the Total system
|
||||
timings.add_total_timing(Duration::from_millis(16), 1);
|
||||
timings.add_total_timing(Duration::from_millis(18), 2);
|
||||
timings.add_total_timing(Duration::from_millis(14), 3);
|
||||
|
||||
let stats = timings.get_stats(3);
|
||||
let (avg, std_dev) = stats.get(&SystemId::Total).unwrap();
|
||||
|
||||
// Should have 16ms average (16+18+14)/3 = 16ms
|
||||
assert_close!(*avg, Duration::from_millis(16), "Total system average timing");
|
||||
// Should have some standard deviation
|
||||
assert!(
|
||||
*std_dev > Duration::ZERO,
|
||||
"Total system should have non-zero std dev with multiple measurements"
|
||||
);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user