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https://github.com/Xevion/Pac-Man.git
synced 2025-12-06 17:15:47 -06:00
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7 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| c90f221c73 | |||
| 841943e121 | |||
| 83d665123c | |||
| ffc21c8622 | |||
| b46a51bc76 | |||
| 443afb1223 | |||
| 724878dc17 |
90
src/animation.rs
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90
src/animation.rs
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@@ -0,0 +1,90 @@
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use sdl2::{
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rect::Rect,
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render::{Canvas, Texture},
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video::Window,
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};
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use crate::direction::Direction;
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pub struct AnimatedTexture<'a> {
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raw_texture: Texture<'a>,
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ticker: u32,
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reversed: bool,
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ticks_per_frame: u32,
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frame_count: u32,
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frame_width: u32,
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frame_height: u32,
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}
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impl<'a> AnimatedTexture<'a> {
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pub fn new(
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texture: Texture<'a>,
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ticks_per_frame: u32,
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frame_count: u32,
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frame_width: u32,
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frame_height: u32,
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) -> Self {
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AnimatedTexture {
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raw_texture: texture,
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ticker: 0,
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reversed: false,
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ticks_per_frame,
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frame_count,
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frame_width,
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frame_height,
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}
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}
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fn current_frame(&self) -> u32 {
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self.ticker / self.ticks_per_frame
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}
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fn next_frame(&mut self) {
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if self.reversed {
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self.ticker -= 1;
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if self.ticker == 0 {
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self.reversed = !self.reversed;
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}
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} else {
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self.ticker += 1;
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if self.ticker + 1 == self.ticks_per_frame * self.frame_count {
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self.reversed = !self.reversed;
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}
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}
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}
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fn get_frame_rect(&self) -> Rect {
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Rect::new(
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self.current_frame() as i32 * self.frame_width as i32,
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0,
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self.frame_width,
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self.frame_height,
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)
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}
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pub fn render(
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&mut self,
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canvas: &mut Canvas<Window>,
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position: (i32, i32),
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direction: Direction,
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) {
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let frame_rect = self.get_frame_rect();
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let position_rect = Rect::new(position.0, position.1, self.frame_width, self.frame_height);
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canvas
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.copy_ex(
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&self.raw_texture,
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Some(frame_rect),
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Some(position_rect),
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direction.angle(),
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None,
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false,
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false,
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)
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.expect("Could not render texture on canvas");
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self.next_frame();
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}
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}
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@@ -1,6 +1,18 @@
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#[derive(Debug, Copy, Clone, PartialEq)]
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pub enum Direction {
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Up,
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Down,
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Left,
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Right,
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}
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impl Direction {
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pub fn angle(&self) -> f64 {
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match self {
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Direction::Right => 0f64,
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Direction::Down => 90f64,
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Direction::Left => 180f64,
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Direction::Up => 270f64,
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}
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}
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}
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@@ -5,4 +5,6 @@ pub trait Entity {
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fn position(&self) -> (i32, i32);
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// Returns the cell position of the entity (XY position within the grid)
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fn cell_position(&self) -> (u32, u32);
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// Tick the entity (move it, perform collision checks, etc)
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fn tick(&mut self);
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}
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52
src/game.rs
52
src/game.rs
@@ -1,12 +1,17 @@
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use sdl2::image::LoadTexture;
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use sdl2::keyboard::Keycode;
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use sdl2::render::{TextureCreator, Texture};
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use sdl2::video::WindowContext;
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use sdl2::{pixels::Color, render::Canvas, video::Window};
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use crate::constants::{MapTile, BOARD, BOARD_HEIGHT, BOARD_WIDTH};
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use crate::pacman::Pacman;
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use crate::textures::TextureManager;
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use crate::direction::Direction;
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use crate::entity::Entity;
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use crate::pacman::{Pacman};
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pub struct Game<'a> {
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pub textures: TextureManager<'a>,
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canvas: &'a mut Canvas<Window>,
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map_texture: Texture<'a>,
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pacman: Pacman<'a>,
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debug: bool,
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}
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@@ -14,19 +19,47 @@ pub struct Game<'a> {
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impl Game<'_> {
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pub fn new<'a>(
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canvas: &'a mut Canvas<Window>,
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texture_manager: TextureManager<'a>,
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texture_creator: &'a TextureCreator<WindowContext>,
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) -> Game<'a> {
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let pacman = Pacman::new(None, &texture_manager.pacman);
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let pacman_atlas = texture_creator
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.load_texture("assets/32/pacman.png")
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.expect("Could not load pacman texture");
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let pacman = Pacman::new(None, pacman_atlas);
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Game {
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canvas,
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textures: texture_manager,
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pacman: pacman,
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debug: true,
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map_texture: texture_creator
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.load_texture("assets/map.png")
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.expect("Could not load pacman texture"),
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}
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}
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pub fn tick(&mut self) {}
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pub fn keyboard_event(&mut self, keycode: Keycode) {
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match keycode {
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Keycode::D => {
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self.pacman.direction = Direction::Right;
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}
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Keycode::A => {
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self.pacman.direction = Direction::Left;
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}
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Keycode::W => {
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self.pacman.direction = Direction::Up;
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}
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Keycode::S => {
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self.pacman.direction = Direction::Down;
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}
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Keycode::Space => {
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self.debug = !self.debug;
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}
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_ => {}
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}
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}
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pub fn tick(&mut self) {
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self.pacman.tick();
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}
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pub fn draw(&mut self) {
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// Clear the screen (black)
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@@ -34,9 +67,12 @@ impl Game<'_> {
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self.canvas.clear();
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self.canvas
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.copy(&self.textures.map, None, None)
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.copy(&self.map_texture, None, None)
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.expect("Could not render texture on canvas");
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// Render the pacman
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self.pacman.render(self.canvas);
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// Draw a grid
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for x in 0..BOARD_WIDTH {
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for y in 0..BOARD_HEIGHT {
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23
src/main.rs
23
src/main.rs
@@ -46,7 +46,7 @@ pub fn main() {
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.expect("Could not set logical size");
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let texture_creator = canvas.texture_creator();
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let mut game = Game::new(&mut canvas, TextureManager::new(&texture_creator));
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let mut game = Game::new(&mut canvas, &texture_creator);
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let mut event_pump = sdl_context
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.event_pump()
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@@ -55,7 +55,11 @@ pub fn main() {
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game.draw();
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game.tick();
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let loop_time = Duration::from_millis(1000 / 60);
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let mut main_loop = || {
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let start = Instant::now();
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for event in event_pump.poll_iter() {
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match event {
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// Handle quitting keys or window close
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@@ -64,9 +68,9 @@ pub fn main() {
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keycode: Some(Keycode::Escape) | Some(Keycode::Q),
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..
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} => return false,
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event @ Event::KeyDown { .. } => {
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println!("{:?}", event);
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}
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Event::KeyDown { keycode , .. } => {
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game.keyboard_event(keycode.unwrap());
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},
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_ => {}
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}
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}
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@@ -83,15 +87,12 @@ pub fn main() {
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start.elapsed()
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};
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// Alert if tick time exceeds 10ms
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if tick_time > Duration::from_millis(3) {
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println!("Tick took: {:?}", tick_time);
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}
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if draw_time > Duration::from_millis(3) {
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println!("Draw took: {:?}", draw_time);
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if start.elapsed() < loop_time {
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::std::thread::sleep(loop_time - start.elapsed());
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} else {
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println!("Game loop behind schedule by: {:?}", start.elapsed() - loop_time);
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}
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::std::thread::sleep(Duration::from_millis(10));
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true
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};
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64
src/pacman.rs
Normal file
64
src/pacman.rs
Normal file
@@ -0,0 +1,64 @@
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use sdl2::{
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render::{Canvas, Texture},
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video::Window,
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};
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use crate::{animation::AnimatedTexture, direction::Direction, entity::Entity};
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pub struct Pacman<'a> {
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// Absolute position on the board (precise)
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pub position: (i32, i32),
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pub direction: Direction,
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speed: u32,
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sprite: AnimatedTexture<'a>,
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}
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impl Pacman<'_> {
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pub fn new<'a>(starting_position: Option<(i32, i32)>, atlas: Texture<'a>) -> Pacman<'a> {
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Pacman {
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position: starting_position.unwrap_or((0i32, 0i32)),
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direction: Direction::Right,
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speed: 2,
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sprite: AnimatedTexture::new(atlas, 4, 3, 32, 32),
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}
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}
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pub fn render(&mut self, canvas: &mut Canvas<Window>) {
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self.sprite.render(canvas, self.position, self.direction);
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}
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}
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impl Entity for Pacman<'_> {
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fn is_colliding(&self, other: &dyn Entity) -> bool {
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let (x, y) = self.position();
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let (other_x, other_y) = other.position();
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x == other_x && y == other_y
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}
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fn position(&self) -> (i32, i32) {
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self.position
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}
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fn cell_position(&self) -> (u32, u32) {
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let (x, y) = self.position();
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(x as u32 / 24, y as u32 / 24)
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}
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fn tick(&mut self) {
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let speed = self.speed as i32;
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match self.direction {
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Direction::Right => {
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self.position.0 += speed;
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}
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Direction::Left => {
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self.position.0 -= speed;
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}
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Direction::Up => {
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self.position.1 -= speed;
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}
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Direction::Down => {
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self.position.1 += speed;
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}
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}
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}
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}
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Reference in New Issue
Block a user