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14 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| c90f221c73 | |||
| 841943e121 | |||
| 83d665123c | |||
| ffc21c8622 | |||
| b46a51bc76 | |||
| 443afb1223 | |||
| 724878dc17 | |||
| 274404b9ea | |||
| 2214a5541f | |||
| 64de5fb732 | |||
| 4a4e6e40a9 | |||
| ccde1b6538 | |||
| d90785a61a | |||
| 227c603ffe |
15
Cargo.lock
generated
15
Cargo.lock
generated
@@ -2,13 +2,6 @@
|
||||
# It is not intended for manual editing.
|
||||
version = 3
|
||||
|
||||
[[package]]
|
||||
name = "Pac-Man"
|
||||
version = "0.1.0"
|
||||
dependencies = [
|
||||
"sdl2",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "bitflags"
|
||||
version = "1.3.2"
|
||||
@@ -33,6 +26,14 @@ version = "0.2.147"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "b4668fb0ea861c1df094127ac5f1da3409a82116a4ba74fca2e58ef927159bb3"
|
||||
|
||||
[[package]]
|
||||
name = "pacman"
|
||||
version = "0.1.0"
|
||||
dependencies = [
|
||||
"lazy_static",
|
||||
"sdl2",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "sdl2"
|
||||
version = "0.35.2"
|
||||
|
||||
@@ -1,9 +1,10 @@
|
||||
[package]
|
||||
name = "Pac-Man"
|
||||
name = "pacman"
|
||||
version = "0.1.0"
|
||||
edition = "2021"
|
||||
|
||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||
|
||||
[dependencies]
|
||||
lazy_static = "1.4.0"
|
||||
sdl2 = { version = "0.35", features = ["image", "ttf", "mixer"] }
|
||||
|
||||
35
IMPLEMENTATION.md
Normal file
35
IMPLEMENTATION.md
Normal file
@@ -0,0 +1,35 @@
|
||||
# Implementation
|
||||
|
||||
A document detailing the implementation the project from rendering, to game logic, to build systems.
|
||||
|
||||
## Rendering
|
||||
|
||||
1. Map
|
||||
- May require procedural text generation later on (cacheable?)
|
||||
2. Pacman
|
||||
3. Ghosts
|
||||
- Requires colors
|
||||
4. Items
|
||||
5. Interface
|
||||
- Requires fonts
|
||||
|
||||
## Grid System
|
||||
|
||||
1. How does the grid system work?
|
||||
|
||||
The grid is 28 x 36 (although, the map texture is 28 x 37), and each cell is 24x24 (pixels).
|
||||
Many of the walls in the map texture only occupy a portion of the cell, so some items are able to render across multiple cells.
|
||||
24x24 assets include pellets, the energizer, and the map itself ()
|
||||
|
||||
2. What constraints must be enforced on Ghosts and PacMan?
|
||||
|
||||
3. How do movement transitions work?
|
||||
|
||||
All entities store a precise position, and a direction. This position is only used for animation, rendering, and collision purposes. Otherwise, a separate 'cell position' (which is 24 times less precise, owing to the fact that it is based on the entity's position within the grid).
|
||||
|
||||
When an entity is transitioning between cells, movement directions are acknowledged, but won't take effect until the next cell has been entered completely.
|
||||
|
||||
4. Between transitions, how does collision detection work?
|
||||
|
||||
It appears the original implementation used cell-level detection.
|
||||
I worry this may be prone to division errors. Make sure to use rounding (50% >=).
|
||||
90
src/animation.rs
Normal file
90
src/animation.rs
Normal file
@@ -0,0 +1,90 @@
|
||||
use sdl2::{
|
||||
rect::Rect,
|
||||
render::{Canvas, Texture},
|
||||
video::Window,
|
||||
};
|
||||
|
||||
use crate::direction::Direction;
|
||||
|
||||
pub struct AnimatedTexture<'a> {
|
||||
raw_texture: Texture<'a>,
|
||||
ticker: u32,
|
||||
reversed: bool,
|
||||
ticks_per_frame: u32,
|
||||
frame_count: u32,
|
||||
frame_width: u32,
|
||||
frame_height: u32,
|
||||
}
|
||||
|
||||
impl<'a> AnimatedTexture<'a> {
|
||||
pub fn new(
|
||||
texture: Texture<'a>,
|
||||
ticks_per_frame: u32,
|
||||
frame_count: u32,
|
||||
frame_width: u32,
|
||||
frame_height: u32,
|
||||
) -> Self {
|
||||
AnimatedTexture {
|
||||
raw_texture: texture,
|
||||
ticker: 0,
|
||||
reversed: false,
|
||||
ticks_per_frame,
|
||||
frame_count,
|
||||
frame_width,
|
||||
frame_height,
|
||||
}
|
||||
}
|
||||
|
||||
fn current_frame(&self) -> u32 {
|
||||
self.ticker / self.ticks_per_frame
|
||||
}
|
||||
|
||||
fn next_frame(&mut self) {
|
||||
if self.reversed {
|
||||
self.ticker -= 1;
|
||||
|
||||
if self.ticker == 0 {
|
||||
self.reversed = !self.reversed;
|
||||
}
|
||||
} else {
|
||||
self.ticker += 1;
|
||||
|
||||
if self.ticker + 1 == self.ticks_per_frame * self.frame_count {
|
||||
self.reversed = !self.reversed;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn get_frame_rect(&self) -> Rect {
|
||||
Rect::new(
|
||||
self.current_frame() as i32 * self.frame_width as i32,
|
||||
0,
|
||||
self.frame_width,
|
||||
self.frame_height,
|
||||
)
|
||||
}
|
||||
|
||||
pub fn render(
|
||||
&mut self,
|
||||
canvas: &mut Canvas<Window>,
|
||||
position: (i32, i32),
|
||||
direction: Direction,
|
||||
) {
|
||||
let frame_rect = self.get_frame_rect();
|
||||
let position_rect = Rect::new(position.0, position.1, self.frame_width, self.frame_height);
|
||||
|
||||
canvas
|
||||
.copy_ex(
|
||||
&self.raw_texture,
|
||||
Some(frame_rect),
|
||||
Some(position_rect),
|
||||
direction.angle(),
|
||||
None,
|
||||
false,
|
||||
false,
|
||||
)
|
||||
.expect("Could not render texture on canvas");
|
||||
|
||||
self.next_frame();
|
||||
}
|
||||
}
|
||||
127
src/constants.rs
127
src/constants.rs
@@ -1,44 +1,95 @@
|
||||
use lazy_static::lazy_static;
|
||||
|
||||
pub const BOARD_WIDTH: u32 = 28;
|
||||
pub const BOARD_HEIGHT: u32 = 36;
|
||||
pub const BLOCK_SIZE_24: u32 = 24;
|
||||
pub const BLOCK_SIZE_32: u32 = 32;
|
||||
pub const BOARD_HEIGHT: u32 = 37; // Adjusted to fit map texture?
|
||||
pub const CELL_SIZE: u32 = 24;
|
||||
|
||||
pub const WINDOW_WIDTH: u32 = BLOCK_SIZE_24 * BOARD_WIDTH;
|
||||
pub const WINDOW_HEIGHT: u32 = BLOCK_SIZE_24 * BOARD_HEIGHT;
|
||||
pub const WINDOW_WIDTH: u32 = CELL_SIZE * BOARD_WIDTH;
|
||||
pub const WINDOW_HEIGHT: u32 = CELL_SIZE * BOARD_HEIGHT;
|
||||
|
||||
pub const RAW_BOARD: &str = r###"
|
||||
#[derive(Debug, Copy, Clone, PartialEq)]
|
||||
pub enum MapTile {
|
||||
Empty,
|
||||
Wall,
|
||||
Pellet,
|
||||
PowerPellet,
|
||||
StartingPosition(u8),
|
||||
}
|
||||
|
||||
pub const RAW_BOARD: [&str; BOARD_HEIGHT as usize] = [
|
||||
" ",
|
||||
" ",
|
||||
" ",
|
||||
"############################",
|
||||
"#............##............#",
|
||||
"#.####.#####.##.#####.####.#",
|
||||
"#o####.#####.##.#####.####o#",
|
||||
"#.####.#####.##.#####.####.#",
|
||||
"#..........................#",
|
||||
"#.####.##.########.##.####.#",
|
||||
"#.####.##.########.##.####.#",
|
||||
"#......##....##....##......#",
|
||||
"######.##### ## #####.######",
|
||||
" #.##### ## #####.# ",
|
||||
" #.## 1 ##.# ",
|
||||
" #.## ###==### ##.# ",
|
||||
"######.## # # ##.######",
|
||||
" . #2 3 4 # . ",
|
||||
"######.## # # ##.######",
|
||||
" #.## ######## ##.# ",
|
||||
" #.## ##.# ",
|
||||
" #.## ######## ##.# ",
|
||||
"######.## ######## ##.######",
|
||||
"#............##............#",
|
||||
"#.####.#####.##.#####.####.#",
|
||||
"#.####.#####.##.#####.####.#",
|
||||
"#o..##.......0 .......##..o#",
|
||||
"###.##.##.########.##.##.###",
|
||||
"###.##.##.########.##.##.###",
|
||||
"#......##....##....##......#",
|
||||
"#.##########.##.##########.#",
|
||||
"#.##########.##.##########.#",
|
||||
"#..........................#",
|
||||
"############################",
|
||||
" ",
|
||||
" ",
|
||||
" ",
|
||||
];
|
||||
|
||||
############################
|
||||
#............##............#
|
||||
#.####.#####.##.#####.####.#
|
||||
#o####.#####.##.#####.####o#
|
||||
#.####.#####.##.#####.####.#
|
||||
#..........................#
|
||||
#.####.##.########.##.####.#
|
||||
#.####.##.########.##.####.#
|
||||
#......##....##....##......#
|
||||
######.##### ## #####.######
|
||||
#.##### ## #####.#
|
||||
#.## 1 ##.#
|
||||
#.## ###==### ##.#
|
||||
######.## # # ##.######
|
||||
. #2 3 4 # .
|
||||
######.## # # ##.######
|
||||
#.## ######## ##.#
|
||||
#.## ##.#
|
||||
#.## ######## ##.#
|
||||
######.## ######## ##.######
|
||||
#............##............#
|
||||
#.####.#####.##.#####.####.#
|
||||
#.####.#####.##.#####.####.#
|
||||
#o..##.......0 .......##..o#
|
||||
###.##.##.########.##.##.###
|
||||
###.##.##.########.##.##.###
|
||||
#......##....##....##......#
|
||||
#.##########.##.##########.#
|
||||
#.##########.##.##########.#
|
||||
#..........................#
|
||||
############################
|
||||
lazy_static! {
|
||||
pub static ref BOARD: [[MapTile; BOARD_HEIGHT as usize]; BOARD_HEIGHT as usize] = {
|
||||
let mut board = [[MapTile::Empty; BOARD_HEIGHT as usize]; BOARD_HEIGHT as usize];
|
||||
|
||||
"###;
|
||||
for y in 0..BOARD_HEIGHT as usize {
|
||||
let line = RAW_BOARD[y];
|
||||
|
||||
for x in 0..BOARD_WIDTH as usize {
|
||||
if x >= line.len() {
|
||||
break;
|
||||
}
|
||||
|
||||
let i = (y * (BOARD_WIDTH as usize) + x) as usize;
|
||||
let character = line
|
||||
.chars()
|
||||
.nth(x as usize)
|
||||
.unwrap_or_else(|| panic!("Could not get character at {} = ({}, {})", i, x, y));
|
||||
|
||||
let tile = match character {
|
||||
'#' => MapTile::Wall,
|
||||
'.' => MapTile::Pellet,
|
||||
'o' => MapTile::PowerPellet,
|
||||
' ' => MapTile::Empty,
|
||||
c @ '0' | c @ '1' | c @ '2' | c @ '3' | c @ '4' => {
|
||||
MapTile::StartingPosition(c.to_digit(10).unwrap() as u8)
|
||||
},
|
||||
'=' => MapTile::Empty,
|
||||
_ => panic!("Unknown character in board: {}", character),
|
||||
};
|
||||
|
||||
board[x as usize][y as usize] = tile;
|
||||
}
|
||||
}
|
||||
|
||||
board
|
||||
};
|
||||
}
|
||||
|
||||
18
src/direction.rs
Normal file
18
src/direction.rs
Normal file
@@ -0,0 +1,18 @@
|
||||
#[derive(Debug, Copy, Clone, PartialEq)]
|
||||
pub enum Direction {
|
||||
Up,
|
||||
Down,
|
||||
Left,
|
||||
Right,
|
||||
}
|
||||
|
||||
impl Direction {
|
||||
pub fn angle(&self) -> f64 {
|
||||
match self {
|
||||
Direction::Right => 0f64,
|
||||
Direction::Down => 90f64,
|
||||
Direction::Left => 180f64,
|
||||
Direction::Up => 270f64,
|
||||
}
|
||||
}
|
||||
}
|
||||
10
src/entity.rs
Normal file
10
src/entity.rs
Normal file
@@ -0,0 +1,10 @@
|
||||
pub trait Entity {
|
||||
// Returns true if the entity is colliding with the other entity
|
||||
fn is_colliding(&self, other: &dyn Entity) -> bool;
|
||||
// Returns the absolute position of the entity
|
||||
fn position(&self) -> (i32, i32);
|
||||
// Returns the cell position of the entity (XY position within the grid)
|
||||
fn cell_position(&self) -> (u32, u32);
|
||||
// Tick the entity (move it, perform collision checks, etc)
|
||||
fn tick(&mut self);
|
||||
}
|
||||
102
src/game.rs
102
src/game.rs
@@ -1,11 +1,99 @@
|
||||
pub struct Game {}
|
||||
use sdl2::image::LoadTexture;
|
||||
use sdl2::keyboard::Keycode;
|
||||
use sdl2::render::{TextureCreator, Texture};
|
||||
use sdl2::video::WindowContext;
|
||||
use sdl2::{pixels::Color, render::Canvas, video::Window};
|
||||
|
||||
impl Game {
|
||||
pub fn new() -> Game {
|
||||
Game {}
|
||||
use crate::constants::{MapTile, BOARD, BOARD_HEIGHT, BOARD_WIDTH};
|
||||
use crate::direction::Direction;
|
||||
use crate::entity::Entity;
|
||||
use crate::pacman::{Pacman};
|
||||
|
||||
pub struct Game<'a> {
|
||||
canvas: &'a mut Canvas<Window>,
|
||||
map_texture: Texture<'a>,
|
||||
pacman: Pacman<'a>,
|
||||
debug: bool,
|
||||
}
|
||||
|
||||
impl Game<'_> {
|
||||
pub fn new<'a>(
|
||||
canvas: &'a mut Canvas<Window>,
|
||||
texture_creator: &'a TextureCreator<WindowContext>,
|
||||
) -> Game<'a> {
|
||||
let pacman_atlas = texture_creator
|
||||
.load_texture("assets/32/pacman.png")
|
||||
.expect("Could not load pacman texture");
|
||||
let pacman = Pacman::new(None, pacman_atlas);
|
||||
|
||||
Game {
|
||||
canvas,
|
||||
pacman: pacman,
|
||||
debug: true,
|
||||
map_texture: texture_creator
|
||||
.load_texture("assets/map.png")
|
||||
.expect("Could not load pacman texture"),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn tick() {}
|
||||
pub fn keyboard_event(&mut self, keycode: Keycode) {
|
||||
match keycode {
|
||||
Keycode::D => {
|
||||
self.pacman.direction = Direction::Right;
|
||||
}
|
||||
Keycode::A => {
|
||||
self.pacman.direction = Direction::Left;
|
||||
}
|
||||
Keycode::W => {
|
||||
self.pacman.direction = Direction::Up;
|
||||
}
|
||||
Keycode::S => {
|
||||
self.pacman.direction = Direction::Down;
|
||||
}
|
||||
Keycode::Space => {
|
||||
self.debug = !self.debug;
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn draw() {}
|
||||
}
|
||||
pub fn tick(&mut self) {
|
||||
self.pacman.tick();
|
||||
}
|
||||
|
||||
pub fn draw(&mut self) {
|
||||
// Clear the screen (black)
|
||||
self.canvas.set_draw_color(Color::RGB(0, 0, 0));
|
||||
self.canvas.clear();
|
||||
|
||||
self.canvas
|
||||
.copy(&self.map_texture, None, None)
|
||||
.expect("Could not render texture on canvas");
|
||||
|
||||
// Render the pacman
|
||||
self.pacman.render(self.canvas);
|
||||
|
||||
// Draw a grid
|
||||
for x in 0..BOARD_WIDTH {
|
||||
for y in 0..BOARD_HEIGHT {
|
||||
let tile = BOARD[x as usize][y as usize];
|
||||
let color = match tile {
|
||||
MapTile::Empty => None,
|
||||
MapTile::Wall => Some(Color::BLUE),
|
||||
MapTile::Pellet => Some(Color::RED),
|
||||
MapTile::PowerPellet => Some(Color::MAGENTA),
|
||||
MapTile::StartingPosition(_) => Some(Color::GREEN),
|
||||
};
|
||||
|
||||
if let Some(color) = color {
|
||||
self.canvas.set_draw_color(color);
|
||||
self.canvas
|
||||
.draw_rect(sdl2::rect::Rect::new(x as i32 * 24, y as i32 * 24, 24, 24))
|
||||
.expect("Could not draw rectangle");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
self.canvas.present();
|
||||
}
|
||||
}
|
||||
|
||||
69
src/main.rs
69
src/main.rs
@@ -1,17 +1,22 @@
|
||||
use crate::constants::{WINDOW_HEIGHT, WINDOW_WIDTH};
|
||||
use sdl2::event::{Event, WindowEvent};
|
||||
use sdl2::image::LoadTexture;
|
||||
use crate::game::Game;
|
||||
use crate::textures::TextureManager;
|
||||
use sdl2::event::{Event};
|
||||
use sdl2::keyboard::Keycode;
|
||||
use sdl2::pixels::Color;
|
||||
use sdl2::render::{Texture, Canvas};
|
||||
use std::time::Duration;
|
||||
use sdl2::render::{Canvas, Texture};
|
||||
use std::time::{Duration, Instant};
|
||||
|
||||
#[cfg(target_os = "emscripten")]
|
||||
pub mod emscripten;
|
||||
|
||||
mod board;
|
||||
mod constants;
|
||||
mod direction;
|
||||
mod game;
|
||||
mod pacman;
|
||||
mod textures;
|
||||
mod entity;
|
||||
mod animation;
|
||||
|
||||
fn redraw(canvas: &mut Canvas<sdl2::video::Window>, tex: &Texture, i: u8) {
|
||||
canvas.set_draw_color(Color::RGB(i, i, i));
|
||||
@@ -28,7 +33,6 @@ pub fn main() {
|
||||
let window = video_subsystem
|
||||
.window("Pac-Man", WINDOW_WIDTH, WINDOW_HEIGHT)
|
||||
.position_centered()
|
||||
.resizable()
|
||||
.build()
|
||||
.expect("Could not initialize window");
|
||||
|
||||
@@ -36,23 +40,26 @@ pub fn main() {
|
||||
.into_canvas()
|
||||
.build()
|
||||
.expect("Could not build canvas");
|
||||
let texture_creator = canvas.texture_creator();
|
||||
|
||||
let map_texture = texture_creator
|
||||
.load_texture("assets/map.png")
|
||||
.expect("Could not load pacman texture");
|
||||
|
||||
canvas
|
||||
.copy(&map_texture, None, None)
|
||||
.expect("Could not render texture on canvas");
|
||||
|
||||
let mut i = 0u8;
|
||||
.set_logical_size(WINDOW_WIDTH, WINDOW_HEIGHT)
|
||||
.expect("Could not set logical size");
|
||||
|
||||
let texture_creator = canvas.texture_creator();
|
||||
let mut game = Game::new(&mut canvas, &texture_creator);
|
||||
|
||||
let mut event_pump = sdl_context
|
||||
.event_pump()
|
||||
.expect("Could not get SDL EventPump");
|
||||
|
||||
game.draw();
|
||||
game.tick();
|
||||
|
||||
let loop_time = Duration::from_millis(1000 / 60);
|
||||
|
||||
let mut main_loop = || {
|
||||
let start = Instant::now();
|
||||
|
||||
for event in event_pump.poll_iter() {
|
||||
match event {
|
||||
// Handle quitting keys or window close
|
||||
@@ -61,23 +68,31 @@ pub fn main() {
|
||||
keycode: Some(Keycode::Escape) | Some(Keycode::Q),
|
||||
..
|
||||
} => return false,
|
||||
event @ Event::KeyDown { .. } => {
|
||||
println!("{:?}", event);
|
||||
},
|
||||
Event::Window { win_event, .. } => {
|
||||
if let WindowEvent::Resized(width, height) = win_event {
|
||||
i = i.wrapping_add(1);
|
||||
|
||||
canvas.set_logical_size(width as u32, height as u32).unwrap();
|
||||
redraw(&mut canvas, &map_texture, i);
|
||||
}
|
||||
Event::KeyDown { keycode , .. } => {
|
||||
game.keyboard_event(keycode.unwrap());
|
||||
},
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
canvas.present();
|
||||
::std::thread::sleep(Duration::from_millis(10));
|
||||
let tick_time = {
|
||||
let start = Instant::now();
|
||||
game.tick();
|
||||
start.elapsed()
|
||||
};
|
||||
|
||||
let draw_time = {
|
||||
let start = Instant::now();
|
||||
game.draw();
|
||||
start.elapsed()
|
||||
};
|
||||
|
||||
if start.elapsed() < loop_time {
|
||||
::std::thread::sleep(loop_time - start.elapsed());
|
||||
} else {
|
||||
println!("Game loop behind schedule by: {:?}", start.elapsed() - loop_time);
|
||||
}
|
||||
|
||||
true
|
||||
};
|
||||
|
||||
|
||||
64
src/pacman.rs
Normal file
64
src/pacman.rs
Normal file
@@ -0,0 +1,64 @@
|
||||
use sdl2::{
|
||||
render::{Canvas, Texture},
|
||||
video::Window,
|
||||
};
|
||||
|
||||
use crate::{animation::AnimatedTexture, direction::Direction, entity::Entity};
|
||||
|
||||
pub struct Pacman<'a> {
|
||||
// Absolute position on the board (precise)
|
||||
pub position: (i32, i32),
|
||||
pub direction: Direction,
|
||||
speed: u32,
|
||||
sprite: AnimatedTexture<'a>,
|
||||
}
|
||||
|
||||
impl Pacman<'_> {
|
||||
pub fn new<'a>(starting_position: Option<(i32, i32)>, atlas: Texture<'a>) -> Pacman<'a> {
|
||||
Pacman {
|
||||
position: starting_position.unwrap_or((0i32, 0i32)),
|
||||
direction: Direction::Right,
|
||||
speed: 2,
|
||||
sprite: AnimatedTexture::new(atlas, 4, 3, 32, 32),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn render(&mut self, canvas: &mut Canvas<Window>) {
|
||||
self.sprite.render(canvas, self.position, self.direction);
|
||||
}
|
||||
}
|
||||
|
||||
impl Entity for Pacman<'_> {
|
||||
fn is_colliding(&self, other: &dyn Entity) -> bool {
|
||||
let (x, y) = self.position();
|
||||
let (other_x, other_y) = other.position();
|
||||
x == other_x && y == other_y
|
||||
}
|
||||
|
||||
fn position(&self) -> (i32, i32) {
|
||||
self.position
|
||||
}
|
||||
|
||||
fn cell_position(&self) -> (u32, u32) {
|
||||
let (x, y) = self.position();
|
||||
(x as u32 / 24, y as u32 / 24)
|
||||
}
|
||||
|
||||
fn tick(&mut self) {
|
||||
let speed = self.speed as i32;
|
||||
match self.direction {
|
||||
Direction::Right => {
|
||||
self.position.0 += speed;
|
||||
}
|
||||
Direction::Left => {
|
||||
self.position.0 -= speed;
|
||||
}
|
||||
Direction::Up => {
|
||||
self.position.1 -= speed;
|
||||
}
|
||||
Direction::Down => {
|
||||
self.position.1 += speed;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
29
src/textures.rs
Normal file
29
src/textures.rs
Normal file
@@ -0,0 +1,29 @@
|
||||
|
||||
use sdl2::{
|
||||
image::LoadTexture,
|
||||
render::{Texture, TextureCreator},
|
||||
video::WindowContext,
|
||||
};
|
||||
|
||||
pub struct TextureManager<'a> {
|
||||
pub map: Texture<'a>,
|
||||
pub pacman: Texture<'a>,
|
||||
}
|
||||
|
||||
impl<'a> TextureManager<'a> {
|
||||
pub fn new(texture_creator: &'a TextureCreator<WindowContext>) -> Self {
|
||||
let map_texture = texture_creator
|
||||
.load_texture("assets/map.png")
|
||||
.expect("Could not load pacman texture");
|
||||
|
||||
let pacman_atlas = texture_creator
|
||||
.load_texture("assets/pacman.png")
|
||||
.expect("Could not load pacman texture");
|
||||
|
||||
|
||||
TextureManager {
|
||||
map: map_texture,
|
||||
pacman: pacman_atlas,
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user