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2 changed files with 94 additions and 0 deletions

53
src/animation.rs Normal file
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use sdl2::{
rect::Rect,
render::{Canvas, Texture},
video::Window,
};
pub struct AnimatedTexture<'a> {
raw_texture: &'a Texture<'a>,
current_frame: u32,
frame_count: u32,
frame_width: u32,
frame_height: u32,
}
impl<'a> AnimatedTexture<'a> {
pub fn new(
texture: &'a Texture<'a>,
frame_count: u32,
frame_width: u32,
frame_height: u32,
) -> Self {
AnimatedTexture {
raw_texture: texture,
current_frame: 0,
frame_count,
frame_width,
frame_height,
}
}
fn next_frame(&mut self) {
self.current_frame = (self.current_frame + 1) % self.frame_count;
}
fn get_frame_rect(&self) -> Rect {
Rect::new(
(self.current_frame * self.frame_width) as i32,
0,
self.frame_width,
self.frame_height,
)
}
pub fn render(&mut self, canvas: &mut Canvas<Window>, position: (i32, i32)) {
let frame_rect = self.get_frame_rect();
let position_rect = Rect::new(position.0, position.1, self.frame_width, self.frame_height);
canvas
.copy(&self.raw_texture, frame_rect, position_rect)
.expect("Could not render sprite on canvas");
self.next_frame();
}
}

41
src/pacman.rs Normal file
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use sdl2::{render::{Canvas, Texture}, video::Window};
use crate::{direction::Direction, entity::Entity, animation::AnimatedTexture};
pub struct Pacman<'a> {
// Absolute position on the board (precise)
pub position: (i32, i32),
pub direction: Direction,
sprite: AnimatedTexture<'a>,
}
impl Pacman<'_> {
pub fn new<'a>(starting_position: Option<(i32, i32)>, atlas: &'a Texture<'a>) -> Pacman<'a> {
Pacman {
position: starting_position.unwrap_or((0i32, 0i32)),
direction: Direction::Right,
sprite: AnimatedTexture::new(atlas, 2, 24, 24),
}
}
pub fn render(&mut self, canvas: &mut Canvas<Window>) {
self.sprite.render(canvas, self.position);
}
}
impl Entity for Pacman<'_> {
fn is_colliding(&self, other: &dyn Entity) -> bool {
let (x, y) = self.position();
let (other_x, other_y) = other.position();
x == other_x && y == other_y
}
fn position(&self) -> (i32, i32) {
self.position
}
fn cell_position(&self) -> (u32, u32) {
let (x, y) = self.position();
(x as u32 / 24, y as u32 / 24)
}
}