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https://github.com/Xevion/Pac-Man.git
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feat: atlas texture, animated sprite management
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53
src/animation.rs
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53
src/animation.rs
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use sdl2::{
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rect::Rect,
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render::{Canvas, Texture},
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video::Window,
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};
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pub struct AnimatedTexture<'a> {
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raw_texture: &'a Texture<'a>,
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current_frame: u32,
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frame_count: u32,
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frame_width: u32,
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frame_height: u32,
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}
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impl<'a> AnimatedTexture<'a> {
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pub fn new(
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texture: &'a Texture<'a>,
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frame_count: u32,
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frame_width: u32,
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frame_height: u32,
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) -> Self {
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AnimatedTexture {
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raw_texture: texture,
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current_frame: 0,
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frame_count,
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frame_width,
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frame_height,
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}
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}
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fn next_frame(&mut self) {
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self.current_frame = (self.current_frame + 1) % self.frame_count;
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}
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fn get_frame_rect(&self) -> Rect {
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Rect::new(
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(self.current_frame * self.frame_width) as i32,
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0,
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self.frame_width,
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self.frame_height,
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)
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}
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pub fn render(&mut self, canvas: &mut Canvas<Window>, position: (i32, i32)) {
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let frame_rect = self.get_frame_rect();
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let position_rect = Rect::new(position.0, position.1, self.frame_width, self.frame_height);
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canvas
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.copy(&self.raw_texture, frame_rect, position_rect)
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.expect("Could not render sprite on canvas");
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self.next_frame();
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}
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}
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