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https://github.com/Xevion/Pac-Man.git
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4 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 443afb1223 | |||
| 724878dc17 | |||
| 274404b9ea | |||
| 2214a5541f |
53
src/animation.rs
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53
src/animation.rs
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@@ -0,0 +1,53 @@
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use sdl2::{
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rect::Rect,
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render::{Canvas, Texture},
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video::Window,
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};
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pub struct AnimatedTexture<'a> {
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raw_texture: &'a Texture<'a>,
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current_frame: u32,
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frame_count: u32,
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frame_width: u32,
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frame_height: u32,
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}
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impl<'a> AnimatedTexture<'a> {
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pub fn new(
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texture: &'a Texture<'a>,
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frame_count: u32,
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frame_width: u32,
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frame_height: u32,
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) -> Self {
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AnimatedTexture {
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raw_texture: texture,
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current_frame: 0,
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frame_count,
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frame_width,
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frame_height,
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}
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}
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fn next_frame(&mut self) {
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self.current_frame = (self.current_frame + 1) % self.frame_count;
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}
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fn get_frame_rect(&self) -> Rect {
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Rect::new(
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(self.current_frame * self.frame_width) as i32,
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0,
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self.frame_width,
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self.frame_height,
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)
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}
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pub fn render(&mut self, canvas: &mut Canvas<Window>, position: (i32, i32)) {
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let frame_rect = self.get_frame_rect();
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let position_rect = Rect::new(position.0, position.1, self.frame_width, self.frame_height);
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canvas
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.copy(&self.raw_texture, frame_rect, position_rect)
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.expect("Could not render sprite on canvas");
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self.next_frame();
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}
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}
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6
src/direction.rs
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6
src/direction.rs
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@@ -0,0 +1,6 @@
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pub enum Direction {
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Up,
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Down,
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Left,
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Right,
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}
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8
src/entity.rs
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8
src/entity.rs
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@@ -0,0 +1,8 @@
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pub trait Entity {
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// Returns true if the entity is colliding with the other entity
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fn is_colliding(&self, other: &dyn Entity) -> bool;
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// Returns the absolute position of the entity
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fn position(&self) -> (i32, i32);
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// Returns the cell position of the entity (XY position within the grid)
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fn cell_position(&self) -> (u32, u32);
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}
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66
src/game.rs
66
src/game.rs
@@ -1,11 +1,63 @@
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pub struct Game {}
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use sdl2::{pixels::Color, render::Canvas, video::Window};
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impl Game {
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pub fn new() -> Game {
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Game {}
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use crate::constants::{MapTile, BOARD, BOARD_HEIGHT, BOARD_WIDTH};
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use crate::pacman::Pacman;
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use crate::textures::TextureManager;
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pub struct Game<'a> {
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pub textures: TextureManager<'a>,
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canvas: &'a mut Canvas<Window>,
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pacman: Pacman<'a>,
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debug: bool,
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}
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impl Game<'_> {
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pub fn new<'a>(
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canvas: &'a mut Canvas<Window>,
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texture_manager: TextureManager<'a>,
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) -> Game<'a> {
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let pacman = Pacman::new(None, &texture_manager.pacman);
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Game {
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canvas,
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textures: texture_manager,
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pacman: pacman,
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debug: true,
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}
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}
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pub fn tick() {}
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pub fn tick(&mut self) {}
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pub fn draw() {}
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}
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pub fn draw(&mut self) {
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// Clear the screen (black)
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self.canvas.set_draw_color(Color::RGB(0, 0, 0));
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self.canvas.clear();
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self.canvas
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.copy(&self.textures.map, None, None)
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.expect("Could not render texture on canvas");
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// Draw a grid
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for x in 0..BOARD_WIDTH {
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for y in 0..BOARD_HEIGHT {
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let tile = BOARD[x as usize][y as usize];
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let color = match tile {
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MapTile::Empty => None,
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MapTile::Wall => Some(Color::BLUE),
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MapTile::Pellet => Some(Color::RED),
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MapTile::PowerPellet => Some(Color::MAGENTA),
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MapTile::StartingPosition(_) => Some(Color::GREEN),
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};
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if let Some(color) = color {
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self.canvas.set_draw_color(color);
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self.canvas
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.draw_rect(sdl2::rect::Rect::new(x as i32 * 24, y as i32 * 24, 24, 24))
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.expect("Could not draw rectangle");
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}
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}
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}
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self.canvas.present();
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}
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}
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41
src/pacman.rs
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41
src/pacman.rs
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@@ -0,0 +1,41 @@
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use sdl2::{render::{Canvas, Texture}, video::Window};
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use crate::{direction::Direction, entity::Entity, animation::AnimatedTexture};
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pub struct Pacman<'a> {
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// Absolute position on the board (precise)
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pub position: (i32, i32),
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pub direction: Direction,
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sprite: AnimatedTexture<'a>,
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}
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impl Pacman<'_> {
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pub fn new<'a>(starting_position: Option<(i32, i32)>, atlas: &'a Texture<'a>) -> Pacman<'a> {
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Pacman {
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position: starting_position.unwrap_or((0i32, 0i32)),
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direction: Direction::Right,
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sprite: AnimatedTexture::new(atlas, 2, 24, 24),
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}
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}
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pub fn render(&mut self, canvas: &mut Canvas<Window>) {
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self.sprite.render(canvas, self.position);
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}
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}
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impl Entity for Pacman<'_> {
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fn is_colliding(&self, other: &dyn Entity) -> bool {
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let (x, y) = self.position();
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let (other_x, other_y) = other.position();
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x == other_x && y == other_y
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}
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fn position(&self) -> (i32, i32) {
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self.position
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}
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fn cell_position(&self) -> (u32, u32) {
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let (x, y) = self.position();
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(x as u32 / 24, y as u32 / 24)
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}
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}
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