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4 Commits

5 changed files with 167 additions and 7 deletions

53
src/animation.rs Normal file
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use sdl2::{
rect::Rect,
render::{Canvas, Texture},
video::Window,
};
pub struct AnimatedTexture<'a> {
raw_texture: &'a Texture<'a>,
current_frame: u32,
frame_count: u32,
frame_width: u32,
frame_height: u32,
}
impl<'a> AnimatedTexture<'a> {
pub fn new(
texture: &'a Texture<'a>,
frame_count: u32,
frame_width: u32,
frame_height: u32,
) -> Self {
AnimatedTexture {
raw_texture: texture,
current_frame: 0,
frame_count,
frame_width,
frame_height,
}
}
fn next_frame(&mut self) {
self.current_frame = (self.current_frame + 1) % self.frame_count;
}
fn get_frame_rect(&self) -> Rect {
Rect::new(
(self.current_frame * self.frame_width) as i32,
0,
self.frame_width,
self.frame_height,
)
}
pub fn render(&mut self, canvas: &mut Canvas<Window>, position: (i32, i32)) {
let frame_rect = self.get_frame_rect();
let position_rect = Rect::new(position.0, position.1, self.frame_width, self.frame_height);
canvas
.copy(&self.raw_texture, frame_rect, position_rect)
.expect("Could not render sprite on canvas");
self.next_frame();
}
}

6
src/direction.rs Normal file
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pub enum Direction {
Up,
Down,
Left,
Right,
}

8
src/entity.rs Normal file
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pub trait Entity {
// Returns true if the entity is colliding with the other entity
fn is_colliding(&self, other: &dyn Entity) -> bool;
// Returns the absolute position of the entity
fn position(&self) -> (i32, i32);
// Returns the cell position of the entity (XY position within the grid)
fn cell_position(&self) -> (u32, u32);
}

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@@ -1,11 +1,63 @@
pub struct Game {}
use sdl2::{pixels::Color, render::Canvas, video::Window};
impl Game {
pub fn new() -> Game {
Game {}
use crate::constants::{MapTile, BOARD, BOARD_HEIGHT, BOARD_WIDTH};
use crate::pacman::Pacman;
use crate::textures::TextureManager;
pub struct Game<'a> {
pub textures: TextureManager<'a>,
canvas: &'a mut Canvas<Window>,
pacman: Pacman<'a>,
debug: bool,
}
impl Game<'_> {
pub fn new<'a>(
canvas: &'a mut Canvas<Window>,
texture_manager: TextureManager<'a>,
) -> Game<'a> {
let pacman = Pacman::new(None, &texture_manager.pacman);
Game {
canvas,
textures: texture_manager,
pacman: pacman,
debug: true,
}
}
pub fn tick() {}
pub fn tick(&mut self) {}
pub fn draw() {}
}
pub fn draw(&mut self) {
// Clear the screen (black)
self.canvas.set_draw_color(Color::RGB(0, 0, 0));
self.canvas.clear();
self.canvas
.copy(&self.textures.map, None, None)
.expect("Could not render texture on canvas");
// Draw a grid
for x in 0..BOARD_WIDTH {
for y in 0..BOARD_HEIGHT {
let tile = BOARD[x as usize][y as usize];
let color = match tile {
MapTile::Empty => None,
MapTile::Wall => Some(Color::BLUE),
MapTile::Pellet => Some(Color::RED),
MapTile::PowerPellet => Some(Color::MAGENTA),
MapTile::StartingPosition(_) => Some(Color::GREEN),
};
if let Some(color) = color {
self.canvas.set_draw_color(color);
self.canvas
.draw_rect(sdl2::rect::Rect::new(x as i32 * 24, y as i32 * 24, 24, 24))
.expect("Could not draw rectangle");
}
}
}
self.canvas.present();
}
}

41
src/pacman.rs Normal file
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use sdl2::{render::{Canvas, Texture}, video::Window};
use crate::{direction::Direction, entity::Entity, animation::AnimatedTexture};
pub struct Pacman<'a> {
// Absolute position on the board (precise)
pub position: (i32, i32),
pub direction: Direction,
sprite: AnimatedTexture<'a>,
}
impl Pacman<'_> {
pub fn new<'a>(starting_position: Option<(i32, i32)>, atlas: &'a Texture<'a>) -> Pacman<'a> {
Pacman {
position: starting_position.unwrap_or((0i32, 0i32)),
direction: Direction::Right,
sprite: AnimatedTexture::new(atlas, 2, 24, 24),
}
}
pub fn render(&mut self, canvas: &mut Canvas<Window>) {
self.sprite.render(canvas, self.position);
}
}
impl Entity for Pacman<'_> {
fn is_colliding(&self, other: &dyn Entity) -> bool {
let (x, y) = self.position();
let (other_x, other_y) = other.position();
x == other_x && y == other_y
}
fn position(&self) -> (i32, i32) {
self.position
}
fn cell_position(&self) -> (u32, u32) {
let (x, y) = self.position();
(x as u32 / 24, y as u32 / 24)
}
}