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c5ca7302c2
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refactor: separate map parsing into MapTileParser, get tests working
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2025-07-28 16:10:50 -05:00 |
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a27f85279e
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feat: working perfect tunnels with offset house positioning nodes
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2025-07-28 14:34:24 -05:00 |
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bea915b5c7
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docs: post-creation neighbor edges, no ignore result err
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2025-07-28 13:25:51 -05:00 |
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d743aee393
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refactor: better graph connection functions & creation method, debug render connections
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2025-07-28 13:23:12 -05:00 |
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59aba9f691
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fix: remove emscripten main_loop_callback targeted code
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2025-07-28 12:48:10 -05:00 |
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199b4dc939
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refactor: static intersection struct for calculating edges instead of smallvec
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2025-07-28 12:44:54 -05:00 |
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464d6f9ca6
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refactor: huge refactor into node/graph-based movement system
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2025-07-28 12:23:57 -05:00 |
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413f9f156f
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refactor: continue working on ghost house implementation, other stuff
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2025-07-27 12:15:11 -05:00 |
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4f87a116d5
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chore: remove unused code, resolve simple stuff
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2025-07-26 15:35:50 -05:00 |
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86ffc931e8
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fix: re-provide specific blue color to maze texture
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2025-07-26 15:31:15 -05:00 |
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d72f47d66c
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fix: fix tunneling logic
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2025-07-26 15:27:17 -05:00 |
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7a6182cb85
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feat: re-add board offset logic, fixup text rendering
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2025-07-26 15:26:37 -05:00 |
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a1d37a1a0b
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feat: atlas tile color modulation
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2025-07-26 15:06:27 -05:00 |
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9066b2cdbc
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chore: allow deadcode in asset.rs due to emscripten builds
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2025-07-26 14:43:43 -05:00 |
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238b5aac6a
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feat: non-ttf text rendering using original sprite text, remove black bg from assets
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2025-07-26 14:43:25 -05:00 |
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8e5ec9fef0
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refactor: huge refactor into atlas-based resources
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2025-07-26 14:42:12 -05:00 |
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6ca2e01fba
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feat: atlas decoding & frame acquisition
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2025-07-25 12:27:19 -05:00 |
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8cf30cd78d
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refactor: begin moving towards packed atlas configuration
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2025-07-25 12:24:40 -05:00 |
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9b441fa35c
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feat: shared blinking textures for power pellets
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2025-07-24 16:23:09 -05:00 |
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61ca537909
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fix: continue removing lifetime annotations
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2025-07-24 16:09:25 -05:00 |
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0a82aea922
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refactor: intentionally unsafe leak to drop annoying lifetimes, use IVec2 in all remaining spots
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2025-07-24 16:04:47 -05:00 |
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829462d3b6
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refactor: move direction & edible into entity submodule
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2025-07-24 12:48:39 -05:00 |
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002da46045
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refactor: split up and move texture-related code into src/texture submodule
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2025-07-24 12:48:39 -05:00 |
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cfa73c58a8
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refactor: move entity-related code into src/entity submodule
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2025-07-24 12:36:48 -05:00 |
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e925376b7a
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feat: setup emscripten module for api layer
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2025-07-24 02:37:41 -05:00 |
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2596034365
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feat: use smallrng for emscripten compat
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2025-07-24 02:37:27 -05:00 |
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163855b6e7
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fix(wasm): increase audio chunksize to 256 minimum for emscripten audio ctx
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2025-07-24 01:14:03 -05:00 |
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ec800a88fc
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fix: use sdl2 internal methods for loading resources for emscripten asset handling
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2025-07-24 01:07:22 -05:00 |
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b572729e9d
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feat: reorganize assets/ folder into web/ and game/
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2025-07-24 00:46:06 -05:00 |
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b66c9ce135
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fix: emscripten assets
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2025-07-23 22:18:54 -05:00 |
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0806fc744c
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chore: remove unused animation pausing methods
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2025-07-23 21:34:27 -05:00 |
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eead31d7fc
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refactor: add 'glam' for better positioning types, drop position types
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2025-07-23 21:24:47 -05:00 |
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eaa4ab37f9
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feat: add audio muting button, mute by default in debug builds
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2025-07-23 21:00:52 -05:00 |
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076275158e
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chore: lower audio tracing to trace level
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2025-07-23 20:36:56 -05:00 |
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9f9ace0b16
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chore: configure rustfmt, switch to LF line endings
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2025-07-23 20:15:54 -05:00 |
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11e89a63d0
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refactor: add thiserror/anyhow for asset error handling
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2025-07-23 19:47:44 -05:00 |
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50afd8c09f
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feat: improved emscripten-compatible asset loading api
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2025-07-23 18:02:19 -05:00 |
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06841fd0d7
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refactor: resolve clippy warnings, resolve shared reference with once_cell
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2025-07-23 17:38:27 -05:00 |
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4365639a1d
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chore: lifetimes
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2025-07-23 17:31:16 -05:00 |
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7744c06046
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chore: cargo fix
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2025-07-23 17:27:22 -05:00 |
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978752f0f3
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chore: add index for FruitType sprite
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2025-07-23 17:25:39 -05:00 |
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f024ce7a54
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refactor: fix unnecessary qualified imports
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2025-07-23 17:25:28 -05:00 |
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0196282a78
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fix: reset code borrows
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2025-07-23 17:20:12 -05:00 |
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785a760343
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feat: new edible type for pellet/powerpellet, fruits, separate static/moving entities
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2025-07-23 17:16:15 -05:00 |
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de1a89b9b0
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refactor: move debug related code into debug.rs
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2025-07-23 16:31:09 -05:00 |
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66b6cdf01b
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feat: split animated texture away from atlas texture details
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2025-07-23 16:25:40 -05:00 |
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5a48e83b1a
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feat: flood-filled based playable position with cache, debug mode
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2025-07-23 15:06:38 -05:00 |
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df8f858651
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refactor: continue improving MovableEntity shared implementation
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2025-07-23 15:06:09 -05:00 |
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1fa7a0807f
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refactor: abstract entity details into MovableEntity
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2025-07-23 14:08:28 -05:00 |
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6d3d3bf49c
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feat: tunnel implementation, pathfinding debug mode
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2025-07-22 14:37:26 -05:00 |
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