refactor: fix unnecessary qualified imports

This commit is contained in:
2025-07-23 17:25:28 -05:00
parent 0196282a78
commit f024ce7a54
4 changed files with 55 additions and 61 deletions

View File

@@ -2,7 +2,7 @@
use crate::animation::{AtlasTexture, FrameDrawn};
use crate::constants::{FruitType, MapTile, BOARD_HEIGHT, BOARD_WIDTH};
use crate::direction::Direction;
use crate::entity::{Entity, Renderable};
use crate::entity::{Entity, Renderable, StaticEntity};
use crate::map::Map;
use sdl2::{render::Canvas, video::Window};
use std::cell::RefCell;
@@ -16,33 +16,29 @@ pub enum EdibleKind {
}
pub struct Edible<'a> {
pub base: crate::entity::StaticEntity,
pub base: StaticEntity,
pub kind: EdibleKind,
pub sprite: std::rc::Rc<AtlasTexture<'a>>,
pub sprite: Rc<AtlasTexture<'a>>,
}
impl<'a> Edible<'a> {
pub fn new(
kind: EdibleKind,
cell_position: (u32, u32),
sprite: std::rc::Rc<AtlasTexture<'a>>,
) -> Self {
let pixel_position = crate::map::Map::cell_to_pixel(cell_position);
pub fn new(kind: EdibleKind, cell_position: (u32, u32), sprite: Rc<AtlasTexture<'a>>) -> Self {
let pixel_position = Map::cell_to_pixel(cell_position);
Edible {
base: crate::entity::StaticEntity::new(pixel_position, cell_position),
base: StaticEntity::new(pixel_position, cell_position),
kind,
sprite,
}
}
/// Checks collision with Pac-Man (or any entity)
pub fn collide(&self, pacman: &dyn crate::entity::Entity) -> bool {
pub fn collide(&self, pacman: &dyn Entity) -> bool {
self.base.is_colliding(pacman)
}
}
impl<'a> Entity for Edible<'a> {
fn base(&self) -> &crate::entity::StaticEntity {
fn base(&self) -> &StaticEntity {
&self.base
}
}
@@ -57,9 +53,9 @@ impl<'a> Renderable for Edible<'a> {
/// Reconstruct all edibles from the original map layout
pub fn reconstruct_edibles<'a>(
map: Rc<RefCell<Map>>,
pellet_sprite: std::rc::Rc<AtlasTexture<'a>>,
power_pellet_sprite: std::rc::Rc<AtlasTexture<'a>>,
fruit_sprite: std::rc::Rc<AtlasTexture<'a>>,
pellet_sprite: Rc<AtlasTexture<'a>>,
power_pellet_sprite: Rc<AtlasTexture<'a>>,
fruit_sprite: Rc<AtlasTexture<'a>>,
) -> Vec<Edible<'a>> {
let mut edibles = Vec::new();
for x in 0..BOARD_WIDTH {

View File

@@ -13,16 +13,13 @@ use sdl2::{pixels::Color, render::Canvas, video::Window};
use tracing::event;
use crate::audio::Audio;
use crate::{
animation::{AtlasTexture, FrameDrawn},
constants::{MapTile, BOARD_HEIGHT, BOARD_WIDTH, RAW_BOARD},
direction::Direction,
entity::{Entity, Renderable},
ghosts::blinky::Blinky,
map::Map,
pacman::Pacman,
};
use crate::animation::{AtlasTexture, FrameDrawn};
use crate::constants::{MapTile, BOARD_HEIGHT, BOARD_WIDTH, RAW_BOARD};
use crate::direction::Direction;
use crate::entity::{Entity, Renderable};
use crate::ghosts::blinky::Blinky;
use crate::map::Map;
use crate::pacman::Pacman;
use crate::debug::{DebugMode, DebugRenderer};
use crate::edible::{reconstruct_edibles, Edible, EdibleKind};
@@ -48,10 +45,10 @@ pub struct Game<'a> {
power_pellet_texture: Rc<AtlasTexture<'a>>,
font: Font<'a, 'static>,
pacman: Rc<RefCell<Pacman<'a>>>,
map: Rc<std::cell::RefCell<Map>>,
map: Rc<RefCell<Map>>,
debug_mode: DebugMode,
score: u32,
audio: crate::audio::Audio,
audio: Audio,
blinky: Blinky<'a>,
edibles: Vec<Edible<'a>>,
}
@@ -71,13 +68,13 @@ impl Game<'_> {
ttf_context: &'a sdl2::ttf::Sdl2TtfContext,
_audio_subsystem: &'a sdl2::AudioSubsystem,
) -> Game<'a> {
let map = Rc::new(std::cell::RefCell::new(Map::new(RAW_BOARD)));
let map = Rc::new(RefCell::new(Map::new(RAW_BOARD)));
// Load Pacman texture from embedded data
let pacman_atlas = texture_creator
.load_texture_bytes(PACMAN_TEXTURE_DATA)
.expect("Could not load pacman texture from embedded data");
let pacman = Rc::new(std::cell::RefCell::new(Pacman::new(
let pacman = Rc::new(RefCell::new(Pacman::new(
(1, 1),
pacman_atlas,
Rc::clone(&map),

View File

@@ -1,15 +1,17 @@
use pathfinding::prelude::dijkstra;
use rand::Rng;
use crate::{
animation::{AnimatedAtlasTexture, FrameDrawn},
constants::{MapTile, BOARD_WIDTH},
direction::Direction,
entity::{Entity, MovableEntity, Moving, Renderable, StaticEntity},
map::Map,
modulation::{SimpleTickModulator, TickModulator},
pacman::Pacman,
};
use crate::animation::{AnimatedAtlasTexture, FrameDrawn};
use crate::constants::{MapTile, BOARD_WIDTH};
use crate::direction::Direction;
use crate::entity::{Entity, MovableEntity, Moving, Renderable, StaticEntity};
use crate::map::Map;
use crate::modulation::{SimpleTickModulator, TickModulator};
use crate::pacman::Pacman;
use sdl2::pixels::Color;
use sdl2::render::Texture;
use std::cell::RefCell;
use std::rc::Rc;
/// The different modes a ghost can be in
#[derive(Debug, Clone, Copy, PartialEq)]
@@ -37,12 +39,12 @@ pub enum GhostType {
impl GhostType {
/// Returns the color of the ghost.
pub fn color(&self) -> sdl2::pixels::Color {
pub fn color(&self) -> Color {
match self {
GhostType::Blinky => sdl2::pixels::Color::RGB(255, 0, 0),
GhostType::Pinky => sdl2::pixels::Color::RGB(255, 184, 255),
GhostType::Inky => sdl2::pixels::Color::RGB(0, 255, 255),
GhostType::Clyde => sdl2::pixels::Color::RGB(255, 184, 82),
GhostType::Blinky => Color::RGB(255, 0, 0),
GhostType::Pinky => Color::RGB(255, 184, 255),
GhostType::Inky => Color::RGB(0, 255, 255),
GhostType::Clyde => Color::RGB(255, 184, 82),
}
}
}
@@ -56,7 +58,7 @@ pub struct Ghost<'a> {
/// The type/personality of this ghost
pub ghost_type: GhostType,
/// Reference to Pac-Man for targeting
pub pacman: std::rc::Rc<std::cell::RefCell<Pacman<'a>>>,
pub pacman: Rc<RefCell<Pacman<'a>>>,
pub body_sprite: AnimatedAtlasTexture<'a>,
pub eyes_sprite: AnimatedAtlasTexture<'a>,
}
@@ -66,10 +68,10 @@ impl Ghost<'_> {
pub fn new<'a>(
ghost_type: GhostType,
starting_position: (u32, u32),
body_texture: sdl2::render::Texture<'a>,
eyes_texture: sdl2::render::Texture<'a>,
map: std::rc::Rc<std::cell::RefCell<Map>>,
pacman: std::rc::Rc<std::cell::RefCell<Pacman<'a>>>,
body_texture: Texture<'a>,
eyes_texture: Texture<'a>,
map: Rc<RefCell<Map>>,
pacman: Rc<RefCell<Pacman<'a>>>,
) -> Ghost<'a> {
let color = ghost_type.color();
let mut body_sprite = AnimatedAtlasTexture::new(body_texture, 8, 2, 32, 32, Some((-4, -4)));

View File

@@ -4,12 +4,11 @@ use std::rc::Rc;
use sdl2::render::{Canvas, Texture};
use sdl2::video::Window;
use crate::{
entity::{Entity, MovableEntity, Renderable},
ghost::{Ghost, GhostMode, GhostType},
map::Map,
pacman::Pacman,
};
use crate::direction::Direction;
use crate::entity::{Entity, MovableEntity, Moving, Renderable, StaticEntity};
use crate::ghost::{Ghost, GhostMode, GhostType};
use crate::map::Map;
use crate::pacman::Pacman;
pub struct Blinky<'a> {
ghost: Ghost<'a>,
@@ -51,29 +50,29 @@ impl<'a> Blinky<'a> {
}
}
impl<'a> crate::entity::Entity for Blinky<'a> {
fn base(&self) -> &crate::entity::StaticEntity {
impl<'a> Entity for Blinky<'a> {
fn base(&self) -> &StaticEntity {
self.ghost.base.base()
}
}
impl<'a> crate::entity::Renderable for Blinky<'a> {
impl<'a> Renderable for Blinky<'a> {
fn render(&self, canvas: &mut Canvas<Window>) {
self.ghost.render(canvas);
}
}
impl<'a> crate::entity::Moving for Blinky<'a> {
impl<'a> Moving for Blinky<'a> {
fn move_forward(&mut self) {
self.ghost.move_forward();
}
fn update_cell_position(&mut self) {
self.ghost.update_cell_position();
}
fn next_cell(&self, direction: Option<crate::direction::Direction>) -> (i32, i32) {
fn next_cell(&self, direction: Option<Direction>) -> (i32, i32) {
self.ghost.next_cell(direction)
}
fn is_wall_ahead(&self, direction: Option<crate::direction::Direction>) -> bool {
fn is_wall_ahead(&self, direction: Option<Direction>) -> bool {
self.ghost.is_wall_ahead(direction)
}
fn handle_tunnel(&mut self) -> bool {
@@ -82,7 +81,7 @@ impl<'a> crate::entity::Moving for Blinky<'a> {
fn is_grid_aligned(&self) -> bool {
self.ghost.is_grid_aligned()
}
fn set_direction_if_valid(&mut self, new_direction: crate::direction::Direction) -> bool {
fn set_direction_if_valid(&mut self, new_direction: Direction) -> bool {
self.ghost.set_direction_if_valid(new_direction)
}
}