Xevion
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44fb0f3bfe
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Add local/global flock toggling, fixed serialized field filled with nulls, made Rule division floating point, make GetFlock a LINQ expression
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2020-05-17 09:22:28 -05:00 |
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Xevion
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a4479aa653
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attempts to fix, more debug print/text/label statements & cleanup
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2020-05-17 00:39:41 -05:00 |
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Xevion
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505211b9dc
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make most Boid properties private, use Renderer check for Wrapping visibility, broke ScreenWrap functionality again, Boid GameObject sibling index based naming, many new comments
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2020-05-16 22:57:00 -05:00 |
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Xevion
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76beeb9095
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hide boidlist in inspector, fix ortho camera/rect implementation properly, move Boid movement functionality into Boid Update, get rid of NextUpdate
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2020-05-16 22:25:29 -05:00 |
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Xevion
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aaec1923eb
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More cleanup making code cleaner, made Rectangle Boundaries automatically size to camera's view, automatic random boid placement, value tweaking
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2020-05-16 22:01:15 -05:00 |
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Xevion
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2dffcdcf3b
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general cleanup, fix BoidController GetComponent referencing/performance issues, readying for feature implementation
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2020-05-16 21:17:56 -05:00 |
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Xevion
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855aa23a0b
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fixed wrapping, prototype 'working'
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2020-05-16 20:46:22 -05:00 |
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Xevion
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1dd037839e
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Major work with new Boid prefrab, configuring rules and attempt at camera wrapping - getting close to working prototype
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2020-05-16 18:22:59 -05:00 |
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Xevion
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5b049f2f24
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fix access modifiers, start and update functions
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2020-05-16 11:35:53 -05:00 |
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Xevion
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e5588178eb
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basic Boids class setup
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2020-05-16 10:42:49 -05:00 |
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Xevion
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39af1b95f7
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add all files, project init
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2020-05-16 09:19:27 -05:00 |
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