Files
Boids/Assets/BoidController.cs

51 lines
1.6 KiB
C#

using System.Collections.Generic;
using UnityEngine;
using Random = UnityEngine.Random;
public class BoidController : MonoBehaviour {
// Controller Attributes
public Rect space = new Rect(new Vector2(0, 0), new Vector2(24000, 14000));
// Swarm Attributes
public int boidCount = 50;
public float boidGroupRange = 1.0f;
// Bias changes how different rules influence individual Boids more or less
public float separationBias = 1.0f;
public float alignmentBias = 1.0f;
public float cohesionBias = 1.0f;
public GameObject boidObject;
public List<Boid> boids = new List<Boid>();
private void OnDrawGizmos() {
Gizmos.DrawWireCube(space.center, space.size);
}
void Start() {
for (int i = 0; i < boidCount; i++) {
var position = new Vector2(Random.Range(-15, 15), Random.Range(-15, 15));
var boid = Instantiate(boidObject, position, Quaternion.identity);
boid.transform.parent = transform;
boids.Add(boid.GetComponent<Boid>());
boids[boids.Count - 1].position = position;
}
}
void Update() {
// foreach (Boid boid in boids) {
// if (!space.Contains(boid.position))
// boid.position = transform.position;
// }
float[] magnitudes = {cohesionBias, separationBias, alignmentBias};
// Update all Boid positions
foreach (Boid boid in boids) {
Vector2 next = boid.NextPosition(boids, magnitudes);
boid.position = next;
boid.transform.position = new Vector3(next.x, next.y, 0);
}
}
}