Files
project-cybersyn/cybersyn/scripts/gui.lua
Monica Moniot b80e85eb41 got gui to work
2022-10-26 20:51:23 -04:00

99 lines
4.0 KiB
Lua

--By Mami
local gui = require("__flib__.gui")
local RED = "utility/status_not_working"
local GREEN = "utility/status_working"
local YELLOW = "utility/status_yellow"
local STATUS_SPRITES = {}
STATUS_SPRITES[defines.entity_status.working] = GREEN
STATUS_SPRITES[defines.entity_status.normal] = GREEN
STATUS_SPRITES[defines.entity_status.no_power] = RED
STATUS_SPRITES[defines.entity_status.low_power] = YELLOW
STATUS_SPRITES[defines.entity_status.disabled_by_control_behavior] = RED
STATUS_SPRITES[defines.entity_status.disabled_by_script] = RED
STATUS_SPRITES[defines.entity_status.marked_for_deconstruction] = RED
local STATUS_SPRITES_DEFAULT = RED
local STATUS_NAMES = {}
STATUS_NAMES[defines.entity_status.working] = "entity-status.working"
STATUS_NAMES[defines.entity_status.normal] = "entity-status.normal"
STATUS_NAMES[defines.entity_status.no_power] = "entity-status.no-power"
STATUS_NAMES[defines.entity_status.low_power] = "entity-status.low-power"
STATUS_NAMES[defines.entity_status.disabled_by_control_behavior] = "entity-status.disabled"
STATUS_NAMES[defines.entity_status.disabled_by_script] = "entity-status.disabled-by-script"
STATUS_NAMES[defines.entity_status.marked_for_deconstruction] = "entity-status.marked-for-deconstruction"
STATUS_NAMES_DEFAULT = "entity-status.disabled"
---@param entity LuaEntity
function gui_opened(entity, player)
local rootgui = player.gui.screen
local window = gui.build(rootgui, {
{type="frame", direction="vertical", ref={"main_window"}, name=COMBINATOR_NAME, tags={unit_number=entity.unit_number}, actions={
on_close = {"test"}
}, children={
--title bar
{type="flow", ref={"titlebar"}, children={
{type="label", style="frame_title", caption={"cybersyn-gui.combinator-title"}, elem_mods={ignored_by_interaction=true}},
{type="empty-widget", style="flib_titlebar_drag_handle", elem_mods={ignored_by_interaction=true}},
{type="sprite-button", style="frame_action_button", mouse_button_filter={"left"}, sprite="utility/close_white", hovered_sprite="utility/close_black", name=COMBINATOR_NAME, actions={
on_click = {"test"}
}}
}},
{type="frame", style="inside_shallow_frame_with_padding", style_mods={padding=8}, children={
{type="flow", direction="vertical", style_mods={horizontal_align="left"}, children={
--status
{type="flow", style = "status_flow", direction = "horizontal", style_mods={vertical_align="center", horizontally_stretchable=true}, children={
{type="sprite", sprite=STATUS_SPRITES[entity.status] or STATUS_SPRITES_DEFAULT, style="status_image", ref={"status_icon"}, style_mods={stretch_image_to_widget_size=true}},
{type="label", caption={STATUS_NAMES[entity.status] or STATUS_NAMES_DEFAULT}, ref={"status_label"}}
}},
--preview
{type="frame", style="deep_frame_in_shallow_frame", style_mods={minimal_width=0, horizontally_stretchable=true, padding=0}, children={
{type="entity-preview", style="wide_entity_button", ref={"preview"}},
}},
{type="label", caption={"cybersyn-gui.operation"}, style_mods={top_padding=8}},
{type="drop-down", ref={"operation"}, actions={
on_selection_state_changed = {"test"}
}, items={
{"cybersyn-gui.comb1"},
{"cybersyn-gui.comb2"},
{"cybersyn-gui.depot"},
{"cybersyn-gui.wagon-manifest"},
}},
}}
}}
}}
})
window.preview.entity = entity
window.titlebar.drag_target = window.main_window
window.main_window.force_auto_center()
player.opened = window.main_window
end
local function o(event)
local entity = event.entity
if not entity or not entity.valid then return end
local player = game.get_player(event.player_index)
if not player then return end
local rootgui = player.gui.screen
if rootgui[COMBINATOR_NAME] then
--rootgui[COMBINATOR_NAME].destroy()
else
gui_opened(entity, player)
end
end
function register_gui_actions()
gui.hook_events(function(event)
local msg = gui.read_action(event)
if msg then
-- read the action to determine what to do
local hi = 2
end
end)
script.on_event(defines.events.on_gui_opened, o)
end