got gui to work

This commit is contained in:
Monica Moniot
2022-10-26 20:51:23 -04:00
parent 7e502cf4f7
commit b80e85eb41
5 changed files with 125 additions and 17 deletions

View File

@@ -4,4 +4,5 @@ require("scripts.constants")
require("scripts.global")
require("scripts.controller")
require("scripts.layout")
require("scripts.gui")
require("scripts.main")

View File

@@ -38,3 +38,11 @@ cybersyn-locked-slots=Locked slots per cargo wagon
missing-trains=No trains available to make a delivery from station __2__ to station __1__
lost-train=A train has become lost
nonempty-train=A train has parked in a depot while still containing items; it cannot be dispatched until it is empty
[cybersyn-gui]
operation=Choose combinator type
comb1=Primary controller
comb2=Secondary station control
depot=Depot
wagon-manifest=Wagon
combinator-title=Cybernetic combinator

98
cybersyn/scripts/gui.lua Normal file
View File

@@ -0,0 +1,98 @@
--By Mami
local gui = require("__flib__.gui")
local RED = "utility/status_not_working"
local GREEN = "utility/status_working"
local YELLOW = "utility/status_yellow"
local STATUS_SPRITES = {}
STATUS_SPRITES[defines.entity_status.working] = GREEN
STATUS_SPRITES[defines.entity_status.normal] = GREEN
STATUS_SPRITES[defines.entity_status.no_power] = RED
STATUS_SPRITES[defines.entity_status.low_power] = YELLOW
STATUS_SPRITES[defines.entity_status.disabled_by_control_behavior] = RED
STATUS_SPRITES[defines.entity_status.disabled_by_script] = RED
STATUS_SPRITES[defines.entity_status.marked_for_deconstruction] = RED
local STATUS_SPRITES_DEFAULT = RED
local STATUS_NAMES = {}
STATUS_NAMES[defines.entity_status.working] = "entity-status.working"
STATUS_NAMES[defines.entity_status.normal] = "entity-status.normal"
STATUS_NAMES[defines.entity_status.no_power] = "entity-status.no-power"
STATUS_NAMES[defines.entity_status.low_power] = "entity-status.low-power"
STATUS_NAMES[defines.entity_status.disabled_by_control_behavior] = "entity-status.disabled"
STATUS_NAMES[defines.entity_status.disabled_by_script] = "entity-status.disabled-by-script"
STATUS_NAMES[defines.entity_status.marked_for_deconstruction] = "entity-status.marked-for-deconstruction"
STATUS_NAMES_DEFAULT = "entity-status.disabled"
---@param entity LuaEntity
function gui_opened(entity, player)
local rootgui = player.gui.screen
local window = gui.build(rootgui, {
{type="frame", direction="vertical", ref={"main_window"}, name=COMBINATOR_NAME, tags={unit_number=entity.unit_number}, actions={
on_close = {"test"}
}, children={
--title bar
{type="flow", ref={"titlebar"}, children={
{type="label", style="frame_title", caption={"cybersyn-gui.combinator-title"}, elem_mods={ignored_by_interaction=true}},
{type="empty-widget", style="flib_titlebar_drag_handle", elem_mods={ignored_by_interaction=true}},
{type="sprite-button", style="frame_action_button", mouse_button_filter={"left"}, sprite="utility/close_white", hovered_sprite="utility/close_black", name=COMBINATOR_NAME, actions={
on_click = {"test"}
}}
}},
{type="frame", style="inside_shallow_frame_with_padding", style_mods={padding=8}, children={
{type="flow", direction="vertical", style_mods={horizontal_align="left"}, children={
--status
{type="flow", style = "status_flow", direction = "horizontal", style_mods={vertical_align="center", horizontally_stretchable=true}, children={
{type="sprite", sprite=STATUS_SPRITES[entity.status] or STATUS_SPRITES_DEFAULT, style="status_image", ref={"status_icon"}, style_mods={stretch_image_to_widget_size=true}},
{type="label", caption={STATUS_NAMES[entity.status] or STATUS_NAMES_DEFAULT}, ref={"status_label"}}
}},
--preview
{type="frame", style="deep_frame_in_shallow_frame", style_mods={minimal_width=0, horizontally_stretchable=true, padding=0}, children={
{type="entity-preview", style="wide_entity_button", ref={"preview"}},
}},
{type="label", caption={"cybersyn-gui.operation"}, style_mods={top_padding=8}},
{type="drop-down", ref={"operation"}, actions={
on_selection_state_changed = {"test"}
}, items={
{"cybersyn-gui.comb1"},
{"cybersyn-gui.comb2"},
{"cybersyn-gui.depot"},
{"cybersyn-gui.wagon-manifest"},
}},
}}
}}
}}
})
window.preview.entity = entity
window.titlebar.drag_target = window.main_window
window.main_window.force_auto_center()
player.opened = window.main_window
end
local function o(event)
local entity = event.entity
if not entity or not entity.valid then return end
local player = game.get_player(event.player_index)
if not player then return end
local rootgui = player.gui.screen
if rootgui[COMBINATOR_NAME] then
--rootgui[COMBINATOR_NAME].destroy()
else
gui_opened(entity, player)
end
end
function register_gui_actions()
gui.hook_events(function(event)
local msg = gui.read_action(event)
if msg then
-- read the action to determine what to do
local hi = 2
end
end)
script.on_event(defines.events.on_gui_opened, o)
end

View File

@@ -127,9 +127,9 @@ local function reset_station_layout(map_data, station, forbidden_entity)
local length = 2
local pre_rail = station_rail
local layout_pattern = "^"
local layout_min_size = 10000
local type_filter = {"inserter", "pump", "arithmetic-combinator"}
local wagon_number = 0
local pattern_length = 1
for i = 1, 100 do
local rail, rail_direction, rail_connection_direction = pre_rail.get_connected_rail({rail_direction = rail_direction_from_station, rail_connection_direction = defines.rail_connection_direction.straight})
if not rail or rail_connection_direction ~= defines.rail_connection_direction.straight or not rail.valid then
@@ -203,20 +203,17 @@ local function reset_station_layout(map_data, station, forbidden_entity)
--TODO: needs to allow misc wagons as well
layout_pattern = layout_pattern..STATION_LAYOUT_NOT_FLUID
end
pattern_length = #layout_pattern
elseif supports_fluid then
layout_pattern = layout_pattern..STATION_LAYOUT_NOT_CARGO
pattern_length = #layout_pattern
else
layout_pattern = layout_pattern..STATION_LAYOUT_NA
end
if layout_min_size <= 0 then
layout_pattern = layout_pattern.."?"
else
layout_min_size = layout_min_size - 1
end
search_area = area.move(search_area, area_delta)
end
end
layout_pattern = layout_pattern..STATION_LAYOUT_NA.."*$"
layout_pattern = string.sub(layout_pattern, 1, pattern_length)..STATION_LAYOUT_NA.."*$"
station.layout_pattern = layout_pattern
local accepted_layouts = station.accepted_layouts
for id, layout in pairs(map_data.layouts) do
@@ -257,7 +254,7 @@ end
---@param map_data MapData
---@param rail LuaEntity
---@param forbidden_entity LuaEntity
---@param forbidden_entity LuaEntity?
function update_station_from_rail(map_data, rail, forbidden_entity)
--TODO: search further or better?
local entity = rail.get_rail_segment_entity(defines.rail_direction.back, false)
@@ -278,23 +275,25 @@ function update_station_from_rail(map_data, rail, forbidden_entity)
end
---@param map_data MapData
---@param pump LuaEntity
function update_station_from_pump(map_data, pump)
---@param forbidden_entity LuaEntity?
function update_station_from_pump(map_data, pump, forbidden_entity)
if pump.pump_rail_target then
update_station_from_rail(map_data, pump.pump_rail_target, pump)
update_station_from_rail(map_data, pump.pump_rail_target, forbidden_entity)
end
end
---@param map_data MapData
---@param inserter LuaEntity
function update_station_from_inserter(map_data, inserter)
---@param forbidden_entity LuaEntity?
function update_station_from_inserter(map_data, inserter, forbidden_entity)
--TODO: check if correct
local surface = inserter.surface
local rail = surface.find_entity("straight-rail", inserter.pickup_position)
if rail then
update_station_from_rail(map_data, rail, inserter)
update_station_from_rail(map_data, rail, forbidden_entity)
end
rail = surface.find_entity("straight-rail", inserter.drop_position)
if rail then
update_station_from_rail(map_data, rail, inserter)
update_station_from_rail(map_data, rail, forbidden_entity)
end
end

View File

@@ -128,7 +128,7 @@ local function on_combinator_built(map_data, comb)
if cur_entity.name == "train-stop" then
--NOTE: if there are multiple stops we take the later one
stop = cur_entity
elseif cur_entity.name == "rail-straight" then
elseif cur_entity.name == "straight-rail" then
rail = cur_entity
end
end
@@ -500,7 +500,7 @@ local function on_built(event)
elseif entity.type == "pump" then
update_station_from_pump(global, entity)
elseif entity.type == "straight-rail" then
update_station_from_rail(global, entity, nil)
update_station_from_rail(global, entity)
end
end
local function on_broken(event)
@@ -517,9 +517,9 @@ local function on_broken(event)
elseif entity.name == COMBINATOR_NAME then
on_combinator_broken(global, entity)
elseif entity.type == "inserter" then
update_station_from_inserter(global, entity)
update_station_from_inserter(global, entity, entity)
elseif entity.type == "pump" then
update_station_from_pump(global, entity)
update_station_from_pump(global, entity, entity)
elseif entity.type == "straight-rail" then
update_station_from_rail(global, entity, nil)
end
@@ -607,6 +607,8 @@ local function register_events()
script.on_event(defines.events.on_train_changed_state, on_train_changed)
script.on_event(defines.events.on_entity_renamed, on_rename)
register_gui_actions()
end
script.on_load(function()