Merge pull request #1 from mamoniot/combinator

switching to combinator architecture
This commit is contained in:
Monica Moniot
2022-10-26 19:52:23 -05:00
committed by GitHub
25 changed files with 972 additions and 472 deletions
+1 -1
View File
@@ -1,6 +1,6 @@
MIT License
Copyright (c) 2022 Monica Moniot
Copyright (c) 2022 Mami
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
+2 -1
View File
@@ -1,7 +1,8 @@
--By Mami
require("scripts.constants")
require("scripts.global")
require("scripts.controller")
require("scripts.layout")
require("scripts.gui")
require("scripts.main")
+13 -13
View File
@@ -6,20 +6,20 @@ require('prototypes.item')
require('prototypes.tech')
require('prototypes.entity')
require('prototypes.signal')
require('prototypes.misc')
data:extend({
cybersyn_depot_item,
cybersyn_station_item,
cybersyn_depot_recipe,
cybersyn_station_recipe,
combinator_entity,
combinator_out_entity,
combinator_item,
combinator_recipe,
cybersyn_tech,
cybersyn_depot_entity,
cybersyn_station_entity,
cybersyn_station_in,
cybersyn_station_out,
cybersyn_subgroup,
cybersyn_priority,
cybersyn_p_threshold,
cybersyn_r_threshold,
cybersyn_locked_slots,
subgroup_signal,
priority_signal,
p_threshold_signal,
r_threshold_signal,
locked_slots_signal,
missing_train_icon,
lost_train_icon,
nonempty_train_icon,
})

Before

Width:  |  Height:  |  Size: 2.5 KiB

After

Width:  |  Height:  |  Size: 2.5 KiB

Before

Width:  |  Height:  |  Size: 2.5 KiB

After

Width:  |  Height:  |  Size: 2.5 KiB

Before

Width:  |  Height:  |  Size: 2.5 KiB

After

Width:  |  Height:  |  Size: 2.5 KiB

Before

Width:  |  Height:  |  Size: 2.5 KiB

After

Width:  |  Height:  |  Size: 2.5 KiB

Before

Width:  |  Height:  |  Size: 2.5 KiB

After

Width:  |  Height:  |  Size: 2.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 505 B

+25 -18
View File
@@ -1,32 +1,26 @@
[mod-setting-name]
cybersyn-ticks-per-second=Dispatcher ticks per second
cybersyn-requester-threshold=Default requester threshold
cybersyn-provider-threshold=Default provider threshold
cybersyn-request-threshold=Default requester threshold
cybersyn-provide-threshold=Default provider threshold
[mod-setting-description]
cybersyn-ticks-per-second=How many times per second to check all stations for possible deliveries. This value will be rounded up to a divisor of 60.
cybersyn-requester-threshold=When a requester threshold signal is not recieved by a station it will default to this value.
cybersyn-provider-threshold=When a provider threshold signal is not recieved by a station it will default to this value.
cybersyn-request-threshold=When a requester threshold signal is not recieved by a station it will default to this value.
cybersyn-provide-threshold=When a provider threshold signal is not recieved by a station it will default to this value.
[item-name]
cybersyn-depot=Cybersyn depot
cybersyn-station=Cybersyn station
cybersyn-combinator=Cybernetic combinator
[item-description]
cybersyn-depot=Cybersyn depot
cybersyn-station=Cybersyn station
cybersyn-combinator=Cybernetic combinator
[entity-name]
cybersyn-depot=Cybersyn depot
cybersyn-station=Cybersyn station
cybersyn-station-out=Cybersyn station output
cybersyn-station-in=Cybersyn station input
cybersyn-combinator=Cybernetic combinator
cybersyn-combinator-output=NA
[entity-description]
cybersyn-depot=Cybersyn depot
cybersyn-station=Cybersyn station
cybersyn-station-out=Cybersyn station output
cybersyn-station-in=Cybersyn station input
cybersyn-combinator=Cybersyn depot
cybersyn-combinator-output=NA
[technology-name]
cybersyn-train-network=Cybernetic train network
@@ -36,6 +30,19 @@ cybersyn-train-network=Cybernetic train network
[virtual-signal-name]
cybersyn-priority=Station priority
cybersyn-p_threshold=Provide threshold
cybersyn-r_threshold=Request threshold
cybersyn-provide-threshold=Provide threshold
cybersyn-request-threshold=Request threshold
cybersyn-locked-slots=Locked slots per cargo wagon
[cybersyn-messages]
missing-trains=No trains available to make a delivery from station __2__ to station __1__
lost-train=A train has become lost
nonempty-train=A train has parked in a depot while still containing items; it cannot be dispatched until it is empty
[cybersyn-gui]
operation=Choose combinator type
comb1=Primary controller
comb2=Secondary station control
depot=Depot
wagon-manifest=Wagon
combinator-title=Cybernetic combinator
+44 -36
View File
@@ -1,39 +1,47 @@
--By Mami
cybersyn_station_entity = flib.copy_prototype(data.raw["train-stop"]["train-stop"], BUFFER_STATION_NAME)
cybersyn_station_entity.icon = "__cybersyn__/graphics/icons/station.png"
cybersyn_station_entity.icon_size = 64
cybersyn_station_entity.icon_mipmaps = 4
cybersyn_station_entity.next_upgrade = nil
cybersyn_station_entity.color = {.5, .1, .9}
combinator_entity = flib.copy_prototype(data.raw["arithmetic-combinator"]["arithmetic-combinator"], COMBINATOR_NAME)
combinator_entity.icon = "__cybersyn__/graphics/icons/combinator.png"
combinator_entity.radius_visualisation_specification = {
sprite = {
filename = "__cybersyn__/graphics/icons/combinator.png",
tint = {r = 1, g = 1, b = .25, a = 1},
height = 64,
width = 64,
},
distance = 1,
}
cybersyn_depot_entity = flib.copy_prototype(data.raw["train-stop"]["train-stop"], DEPOT_STATION_NAME)
cybersyn_depot_entity.icon = "__cybersyn__/graphics/icons/depot.png"
cybersyn_depot_entity.icon_size = 64
cybersyn_depot_entity.icon_mipmaps = 4
cybersyn_depot_entity.next_upgrade = nil
cybersyn_depot_entity.color = {1, .9, .9}
combinator_out_entity = flib.copy_prototype(data.raw["constant-combinator"]["constant-combinator"], COMBINATOR_OUT_NAME)
combinator_out_entity.icon = nil
combinator_out_entity.icon_size = nil
combinator_out_entity.icon_mipmaps = nil
combinator_out_entity.next_upgrade = nil
combinator_out_entity.minable = nil
combinator_out_entity.selection_box = nil
combinator_out_entity.collision_box = nil
combinator_out_entity.collision_mask = {}
combinator_out_entity.item_slot_count = 500
combinator_out_entity.circuit_wire_max_distance = 3
combinator_out_entity.flags = {"not-blueprintable", "not-deconstructable", "placeable-off-grid"}
cybersyn_station_in = flib.copy_prototype(data.raw["lamp"]["small-lamp"], STATION_IN_NAME)
cybersyn_station_in.icon = "__cybersyn__/graphics/icons/station.png"
cybersyn_station_in.icon_size = 64
cybersyn_station_in.icon_mipmaps = 4
cybersyn_station_in.next_upgrade = nil
cybersyn_station_in.minable = nil
cybersyn_station_in.selection_box = {{-0.5, -0.5}, {0.5, 0.5}}
cybersyn_station_in.selection_priority = 60
cybersyn_station_in.collision_box = {{-0.15, -0.15}, {0.15, 0.15}}
cybersyn_station_in.collision_mask = {"rail-layer"}
cybersyn_station_in.energy_usage_per_tick = "10W"
cybersyn_station_in.light = {intensity = 1, size = 6}
cybersyn_station_in.energy_source = {type="void"}
cybersyn_station_out = flib.copy_prototype(data.raw["constant-combinator"]["constant-combinator"],STATION_OUT_NAME)
cybersyn_station_out.icon = "__cybersyn__/graphics/icons/station.png"
cybersyn_station_out.icon_size = 64
cybersyn_station_out.icon_mipmaps = 4
cybersyn_station_out.next_upgrade = nil
cybersyn_station_out.minable = nil
cybersyn_station_out.selection_box = {{-0.5, -0.5}, {0.5, 0.5}}
cybersyn_station_out.selection_priority = 60
cybersyn_station_out.collision_box = {{-0.15, -0.15}, {0.15, 0.15}}
cybersyn_station_out.collision_mask = {"rail-layer"}
local origin = {0.0, 0.0}
local invisible_sprite = {filename = "__cybersyn__/graphics/invisible.png", width = 1, height = 1}
local wire_con1 = {
red = origin,
green = origin
}
local wire_con0 = {wire = wire_con1, shadow = wire_con1}
combinator_out_entity.sprites = invisible_sprite
combinator_out_entity.activity_led_sprites = invisible_sprite
combinator_out_entity.activity_led_light = {
intensity = 0,
size = 0,
}
combinator_out_entity.activity_led_light_offsets = {origin, origin, origin, origin}
combinator_out_entity.draw_circuit_wires = false
combinator_out_entity.circuit_wire_connection_points = {
wire_con0,
wire_con0,
wire_con0,
wire_con0
}
+5 -11
View File
@@ -1,12 +1,6 @@
--By Mami
cybersyn_station_item = flib.copy_prototype(data.raw["item"]["train-stop"], BUFFER_STATION_NAME)
cybersyn_station_item.icon = "__cybersyn__/graphics/icons/station.png"
cybersyn_station_item.icon_size = 64
cybersyn_station_item.icon_mipmaps = 4
cybersyn_station_item.order = cybersyn_station_item.order.."-c"
cybersyn_depot_item = flib.copy_prototype(data.raw["item"]["train-stop"], DEPOT_STATION_NAME)
cybersyn_depot_item.icon = "__cybersyn__/graphics/icons/depot.png"
cybersyn_depot_item.icon_size = 64
cybersyn_depot_item.icon_mipmaps = 4
cybersyn_depot_item.order = cybersyn_depot_item.order.."-d"
combinator_item = flib.copy_prototype(data.raw["item"]["arithmetic-combinator"], COMBINATOR_NAME)
combinator_item.icon = "__cybersyn__/graphics/icons/combinator.png"
combinator_item.icon_size = 64
combinator_item.icon_mipmaps = 4
combinator_item.order = combinator_item.order.."-c"
+24
View File
@@ -0,0 +1,24 @@
missing_train_icon = flib.copy_prototype(data.raw["fluid"]["water"], MISSING_TRAIN_NAME)
missing_train_icon.icon = "__cybersyn__/graphics/icons/missing-train.png"
missing_train_icon.icon_size = 64
missing_train_icon.icon_mipmaps = 0
missing_train_icon.hidden = true
missing_train_icon.auto_barrel = false
missing_train_icon.subgroup = "cybersyn-signal"
lost_train_icon = flib.copy_prototype(data.raw["fluid"]["water"], LOST_TRAIN_NAME)
lost_train_icon.icon = "__cybersyn__/graphics/icons/lost-train.png"
lost_train_icon.icon_size = 64
lost_train_icon.icon_mipmaps = 0
lost_train_icon.hidden = true
lost_train_icon.auto_barrel = false
lost_train_icon.subgroup = "cybersyn-signal"
nonempty_train_icon = flib.copy_prototype(data.raw["fluid"]["water"], NONEMPTY_TRAIN_NAME)
nonempty_train_icon.icon = "__cybersyn__/graphics/icons/nonempty-train.png"
nonempty_train_icon.icon_size = 64
nonempty_train_icon.icon_mipmaps = 0
nonempty_train_icon.hidden = true
nonempty_train_icon.auto_barrel = false
nonempty_train_icon.subgroup = "cybersyn-signal"
+8 -8
View File
@@ -1,11 +1,11 @@
--By Mami
cybersyn_subgroup = {
subgroup_signal = {
type = "item-subgroup",
name = "cybersyn-signal",
group = "signals",
order = "cybersyn0[cybersyn-signal]"
}
cybersyn_priority = {
priority_signal = {
type = "virtual-signal",
name = SIGNAL_PRIORITY,
icon = "__cybersyn__/graphics/icons/priority.png",
@@ -13,26 +13,26 @@ cybersyn_priority = {
subgroup = "cybersyn-signal",
order = "a-a"
}
cybersyn_p_threshold = {
p_threshold_signal = {
type = "virtual-signal",
name = PROVIDE_THRESHOLD,
icon = "__cybersyn__/graphics/icons/p_threshold.png",
icon = "__cybersyn__/graphics/icons/provide-threshold.png",
icon_size = 64,
subgroup = "cybersyn-signal",
order = "a-b"
}
cybersyn_r_threshold = {
r_threshold_signal = {
type = "virtual-signal",
name = REQUEST_THRESHOLD,
icon = "__cybersyn__/graphics/icons/r_threshold.png",
icon = "__cybersyn__/graphics/icons/request-threshold.png",
icon_size = 64,
subgroup = "cybersyn-signal",
order = "a-c"
}
cybersyn_locked_slots = {
locked_slots_signal = {
type = "virtual-signal",
name = LOCKED_SLOTS,
icon = "__cybersyn__/graphics/icons/locked_slots.png",
icon = "__cybersyn__/graphics/icons/locked-slots.png",
icon_size = 64,
subgroup = "cybersyn-signal",
order = "a-d"
+6 -17
View File
@@ -1,17 +1,10 @@
--By Mami
cybersyn_station_recipe = flib.copy_prototype(data.raw["recipe"]["train-stop"], BUFFER_STATION_NAME)
cybersyn_station_recipe.ingredients = {
{"train-stop", 1},
combinator_recipe = flib.copy_prototype(data.raw["recipe"]["train-stop"], COMBINATOR_NAME)
combinator_recipe.ingredients = {
{"copper-cable", 5},
{"advanced-circuit", 5},
}
cybersyn_station_recipe.enabled = false
cybersyn_depot_recipe = flib.copy_prototype(data.raw["recipe"]["train-stop"], DEPOT_STATION_NAME)
cybersyn_depot_recipe.ingredients = {
{"train-stop", 1},
{"electronic-circuit", 5},
}
cybersyn_depot_recipe.enabled = false
combinator_recipe.enabled = false
cybersyn_tech = {
type = "technology",
@@ -27,11 +20,7 @@ cybersyn_tech = {
effects = {
{
type = "unlock-recipe",
recipe = BUFFER_STATION_NAME
},
{
type = "unlock-recipe",
recipe = DEPOT_STATION_NAME
recipe = COMBINATOR_NAME
},
},
unit = {
@@ -39,7 +28,7 @@ cybersyn_tech = {
{"automation-science-pack", 1},
{"logistic-science-pack", 1}
},
count = 300,
count = 400,
time = 30
},
order = "c-g-c"
+48
View File
@@ -0,0 +1,48 @@
--By Mami
local send_missing_train_alert_for_stop_icon = {name = MISSING_TRAIN_NAME, type = "fluid"}
---@param r_stop LuaEntity
---@param p_stop LuaEntity
function send_missing_train_alert_for_stops(r_stop, p_stop)
for _, player in pairs(r_stop.force.players) do
player.add_custom_alert(
r_stop,
send_missing_train_alert_for_stop_icon,
{"cybersyn-messages.missing-trains", r_stop.backer_name, p_stop.backer_name},
true
)
end
end
local send_lost_train_alert_icon = {name = LOST_TRAIN_NAME, type = "fluid"}
---@param train LuaTrain
function send_lost_train_alert(train)
local loco = train.front_stock or train.back_stock
if loco then
for _, player in pairs(loco.force.players) do
player.add_custom_alert(
loco,
send_lost_train_alert_icon,
{"cybersyn-messages.lost-train"},
true
)
end
end
end
local send_nonempty_train_in_depot_alert_icon = {name = NONEMPTY_TRAIN_NAME, type = "fluid"}
---@param train LuaTrain
function send_nonempty_train_in_depot_alert(train)
local loco = train.front_stock or train.back_stock
if loco then
for _, player in pairs(loco.force.players) do
player.add_custom_alert(
loco,
send_nonempty_train_in_depot_alert_icon,
{"cybersyn-messages.nonempty-train"},
true
)
end
end
end
+18 -12
View File
@@ -1,14 +1,21 @@
--By Mami
MISSING_TRAIN_NAME = "cybersyn-missing-train"
LOST_TRAIN_NAME = "cybersyn-lost-train"
NONEMPTY_TRAIN_NAME = "cybersyn-nonempty-train"
SIGNAL_PRIORITY = "cybersyn-priority"
REQUEST_THRESHOLD = "cybersyn-r_threshold"
PROVIDE_THRESHOLD = "cybersyn-p_threshold"
REQUEST_THRESHOLD = "cybersyn-request-threshold"
PROVIDE_THRESHOLD = "cybersyn-provide-threshold"
LOCKED_SLOTS = "cybersyn-locked-slots"
STATION_IN_NAME = "cybersyn-station-in"
STATION_OUT_NAME = "cybersyn-station-out"
BUFFER_STATION_NAME = "cybersyn-station"
DEPOT_STATION_NAME = "cybersyn-depot"
COMBINATOR_NAME = "cybersyn-combinator"
COMBINATOR_OUT_NAME = "cybersyn-combinator-output"
OPERATION_PRIMARY_IO = "*"
OPERATION_SECONDARY_IO = "/"
OPERATION_DEPOT = "+"
OPERATION_WAGON_MANIFEST = "-"
DELTA = 1/2048
@@ -23,13 +30,12 @@ TRAIN_LAYOUT_NA = "N"
TRAIN_LAYOUT_CARGO = "C"
TRAIN_LAYOUT_FLUID = "F"
--TRAIN_LAYOUT_ARTILLERY = "A"
STATION_LAYOUT_NA = "N"
STATION_LAYOUT_CARGO = "C"
STATION_LAYOUT_FLUID = "F"
STATION_LAYOUT_BOTH = "."
STATION_LAYOUT_ALL = "."
STATION_LAYOUT_NOT_FLUID = "[NC]"
STATION_LAYOUT_NOT_CARGO = "[NF]"
LONGEST_INSERTER_REACH = 2
TRAIN_CLASS_ALL = "all"
TRAIN_CLASS_AUTO = "auto"
TRAIN_CLASS_ALL = {name = "all", type = "virtual"}
TRAIN_CLASS_AUTO = {name = "auto", type = "virtual"}
+133 -33
View File
@@ -4,6 +4,8 @@ local math = math
local INF = math.huge
local create_loading_order_condition = {type = "inactivity", compare_type = "and", ticks = 120}
---@param stop LuaEntity
---@param manifest Manifest
function create_loading_order(stop, manifest)
local condition = {}
for _, item in ipairs(manifest) do
@@ -25,24 +27,31 @@ function create_loading_order(stop, manifest)
end
local create_unloading_order_condition = {{type = "empty", compare_type = "and"}}
---@param stop LuaEntity
function create_unloading_order(stop)
return {station = stop.backer_name, wait_conditions = create_unloading_order_condition}
end
local create_inactivity_order_condition = {{type = "inactivity", compare_type = "and", ticks = 120}}
---@param depot_name string
function create_inactivity_order(depot_name)
return {station = depot_name, wait_conditions = create_inactivity_order_condition}
end
local create_direct_to_station_order_condition = {{type = "time", compare_type = "and", ticks = 0}}
---@param stop LuaEntity
local function create_direct_to_station_order(stop)
return {rail = stop.connected_rail, rail_direction = stop.connected_rail_direction}
end
---@param depot_name string
function create_depot_schedule(depot_name)
return {current = 1, records = {create_inactivity_order(depot_name)}}
end
---@param depot_name string
---@param p_stop LuaEntity
---@param r_stop LuaEntity
---@param manifest Manifest
function create_manifest_schedule(depot_name, p_stop, r_stop, manifest)
return {current = 1, records = {
create_inactivity_order(depot_name),
@@ -53,27 +62,103 @@ function create_manifest_schedule(depot_name, p_stop, r_stop, manifest)
}}
end
---@param station Station
local function get_signals(station)
local signals = station.entity_in.get_merged_signals()
return signals
if station.entity_comb1.valid then
local signals = station.entity_comb1.get_merged_signals(defines.circuit_connector_id.combinator_input)
return signals
else
return nil
end
end
---@param map_data MapData
---@param comb LuaEntity
---@param signals ConstantCombinatorParameters[]?
function set_combinator_output(map_data, comb, signals)
if comb.valid then
local out = map_data.to_output[comb.unit_number]
if out.valid then
out.get_or_create_control_behavior().parameters = signals
else
--TODO: error logging?
end
else
--TODO: error logging?
end
end
---@param map_data MapData
---@param station Station
local function set_comb2(map_data, station)
if station.entity_comb2 then
local deliveries = station.deliveries
local signals = {}
for item_name, count in pairs(deliveries) do
local i = #signals + 1
local item_type = game.item_prototypes[item_name].type
signals[i] = {index = i, signal = {type = item_type, name = item_name}, count = count}
end
set_combinator_output(map_data, station.entity_comb2, signals)
end
end
---@param map_data MapData
---@param station Station
---@param manifest Manifest
function remove_manifest(map_data, station, manifest, sign)
local deliveries = station.deliveries
for i, item in ipairs(manifest) do
deliveries[item.name] = deliveries[item.name] + sign*item.count
if deliveries[item.name] == 0 then
deliveries[item.name] = nil
end
end
set_comb2(map_data, station)
station.deliveries_total = station.deliveries_total - 1
end
---@param map_data MapData
---@param station Station
---@param signal SignalID
local function get_thresholds(map_data, station, signal)
local comb2 = station.entity_comb2
if comb2 and comb2.valid then
local count = comb2.get_merged_signal(signal, defines.circuit_connector_id.combinator_input)
if count > 0 then
return station.r_threshold, count
elseif count < 0 then
return -count, station.p_threshold
end
end
return station.r_threshold, station.p_threshold
end
---@param stop0 LuaEntity
---@param stop1 LuaEntity
local function get_stop_dist(stop0, stop1)
return get_distance(stop0.position, stop1.position)
end
---@param station Station
---@param layout_id uint
local function station_accepts_layout(station, layout_id)
return true
end
---@param map_data MapData
---@param r_station_id uint
---@param p_station_id uint
---@param item_type string
local function get_valid_train(map_data, r_station_id, p_station_id, item_type)
--NOTE: this code is the critical section for run-time optimization
local r_station = map_data.stations[r_station_id]
local p_station = map_data.stations[p_station_id]
local p_to_r_dist = get_stop_dist(p_station.entity, r_station.entity)
local p_to_r_dist = get_stop_dist(p_station.entity_stop, r_station.entity_stop)
if p_to_r_dist == INF then
return nil, INF
end
@@ -96,7 +181,7 @@ local function get_valid_train(map_data, r_station_id, p_station_id, item_type)
valid_train_exists = true
--check if exists valid path
--check if path is shortest so we prioritize locality
local d_to_p_dist = get_stop_dist(train.entity.station, p_station.entity)
local d_to_p_dist = get_stop_dist(train.entity.station, p_station.entity_stop)
local dist = d_to_p_dist
if dist < best_dist then
@@ -113,6 +198,13 @@ local function get_valid_train(map_data, r_station_id, p_station_id, item_type)
end
end
---@param map_data MapData
---@param r_station_id uint
---@param p_station_id uint
---@param train Train
---@param primary_item_name string
---@param economy Economy
local function send_train_between(map_data, r_station_id, p_station_id, train, primary_item_name, economy)
local r_station = map_data.stations[r_station_id]
local p_station = map_data.stations[p_station_id]
@@ -128,7 +220,8 @@ local function send_train_between(map_data, r_station_id, p_station_id, train, p
local item_type = v.signal.type
if item_name and item_type and item_type ~= "virtual" then
local effective_item_count = item_count + (r_station.deliveries[item_name] or 0)
if -effective_item_count >= r_station.r_threshold then
local r_threshold, p_threshold = get_thresholds(map_data, r_station, v.signal)
if -effective_item_count >= r_threshold then
requests[item_name] = -effective_item_count
end
end
@@ -143,7 +236,8 @@ local function send_train_between(map_data, r_station_id, p_station_id, train, p
local item_type = v.signal.type
if item_name and item_type and item_type ~= "virtual" then
local effective_item_count = item_count + (p_station.deliveries[item_name] or 0)
if effective_item_count >= p_station.p_threshold then
local r_threshold, p_threshold = get_thresholds(map_data, r_station, v.signal)
if effective_item_count >= p_threshold then
local r = requests[item_name]
if r then
local item = {name = item_name, count = math.min(r, effective_item_count), type = item_type}
@@ -229,10 +323,12 @@ local function send_train_between(map_data, r_station_id, p_station_id, train, p
train.r_station_id = r_station_id
train.manifest = manifest
train.entity.schedule = create_manifest_schedule(train.depot_name, p_station.entity, r_station.entity, manifest)
train.entity.schedule = create_manifest_schedule(train.depot_name, p_station.entity_stop, r_station.entity_stop, manifest)
set_comb2(map_data, p_station)
set_comb2(map_data, r_station)
end
---@param map_data MapData
function tick(map_data, mod_settings)
local total_ticks = map_data.total_ticks
local stations = map_data.stations
@@ -247,7 +343,7 @@ function tick(map_data, mod_settings)
local all_items = economy.all_items
for station_id, station in pairs(stations) do
if station.deliveries_total < station.entity.trains_limit then
if station.deliveries_total < station.entity_stop.trains_limit then
station.r_threshold = mod_settings.r_threshold
station.p_threshold = mod_settings.p_threshold
station.priority = 0
@@ -279,30 +375,33 @@ function tick(map_data, mod_settings)
local item_name = v.signal.name
local item_count = v.count
local effective_item_count = item_count + (station.deliveries[item_name] or 0)
local r_threshold, p_threshold = get_thresholds(map_data, station, v.signal)
if -effective_item_count >= station.r_threshold then
if r_stations_all[item_name] == nil then
r_stations_all[item_name] = {}
p_stations_all[item_name] = {}
all_items[#all_items + 1] = item_name
all_items[#all_items + 1] = v.signal.type
if item_name then
if -effective_item_count >= r_threshold then
if r_stations_all[item_name] == nil then
r_stations_all[item_name] = {}
p_stations_all[item_name] = {}
all_items[#all_items + 1] = item_name
all_items[#all_items + 1] = v.signal.type
end
table.insert(r_stations_all[item_name], station_id)
elseif effective_item_count >= p_threshold then
if r_stations_all[item_name] == nil then
r_stations_all[item_name] = {}
p_stations_all[item_name] = {}
all_items[#all_items + 1] = item_name
all_items[#all_items + 1] = v.signal.type
end
table.insert(p_stations_all[item_name], station_id)
end
table.insert(r_stations_all[item_name], station_id)
elseif effective_item_count >= station.p_threshold then
if r_stations_all[item_name] == nil then
r_stations_all[item_name] = {}
p_stations_all[item_name] = {}
all_items[#all_items + 1] = item_name
all_items[#all_items + 1] = v.signal.type
end
table.insert(p_stations_all[item_name], station_id)
end
end
end
end
end
local failed_because_missing_trains_total = 0
local failed_because_missing_trains = {}
--we do not dispatch more than one train per station per tick
--psuedo-randomize what item (and what station) to check first so if trains available is low they choose orders psuedo-randomly
local start_i = 2*(total_ticks%(#all_items/2)) + 1
@@ -336,13 +435,14 @@ function tick(map_data, mod_settings)
highest_prior = prior
elseif d < INF then
could_have_been_serviced = true
best = j
end
end
end
if best > 0 then
if best_train then
send_train_between(map_data, r_station_id, p_stations[best], best_train, item_name, economy)
elseif could_have_been_serviced then
failed_because_missing_trains_total = failed_because_missing_trains_total + 1
send_missing_train_alert_for_stops(stations[r_station_id].entity_stop, p_stations[best].entity_stop)
end
until #r_stations == 0
else
@@ -368,17 +468,17 @@ function tick(map_data, mod_settings)
highest_prior = prior
elseif d < INF then
could_have_been_serviced = true
best = i
end
end
end
if best > 0 then
if best_train then
send_train_between(map_data, r_stations[best], p_station_id, best_train, item_name, economy)
elseif could_have_been_serviced then
failed_because_missing_trains_total = failed_because_missing_trains_total + 1
send_missing_train_alert_for_stops(stations[best].entity_stop, p_stations[p_station_id].entity_stop)
end
until #p_stations == 0
end
end
end
--TODO: add alert for missing trains
end
+54 -50
View File
@@ -1,61 +1,65 @@
--By Mami
---@class MapData
---@field public total_ticks uint
---@field public layout_top_id uint
---@field public to_output {[uint]: LuaEntity}
---@field public to_stop {[uint]: LuaEntity}
---@field public stations {[uint]: Station}
---@field public depots {[uint]: LuaEntity}
---@field public trains {[uint]: Train}
---@field public trains_available {[uint]: boolean}
---@field public layouts {[uint]: string}
---@field public layout_train_count {[uint]: int}
---@field public train_classes {[string]: TrainClass}
---@class Station
---@field public deliveries_total int
---@field public priority int
---@field public last_delivery_tick int
---@field public r_threshold int >= 0
---@field public p_threshold int >= 0
---@field public locked_slots int >= 0
---@field public entity_stop LuaEntity
---@field public entity_comb1 LuaEntity
---@field public entity_comb2 LuaEntity?
---@field public wagon_combs {[int]: LuaEntity}?--NOTE: allowed to be invalid entities or combinators with the wrong operation, these must be checked and lazy deleted when found
---@field public deliveries {[string]: int}
---@field public train_class SignalID?
---@field public accepted_layouts TrainClass
---@field public layout_pattern string?
---@class Train
---@field public entity LuaTrain
---@field public layout_id uint
---@field public item_slot_capacity int
---@field public fluid_capacity int
---@field public depot_name string
---@field public status int
---@field public p_station_id uint
---@field public r_station_id uint
---@field public manifest Manifest
---@alias Manifest {}[]
---@alias TrainClass {[uint]: boolean}
---@alias cybersyn.global MapData
---@class Economy
---@field public r_stations_all {[string]: uint[]}
---@field public p_stations_all {[string]: uint[]}
---@field public all_items string[]
---@field public total_ticks uint
--[[
global: {
total_ticks: int
layout_top_id: int
stations: {[stop_id]: Station}
trains: {[train_id]: Train}
trains_available: {[train_id]: bool}
layouts: {[layout_id]: Layout}
layout_train_count: {[layout_id]: int}
train_classes: {[string]: TrainClass}
}
Station: {
deliveries_total: int
priority: int
last_delivery_tick: int
r_threshold: int >= 0
p_threshold: int >= 0
locked_slots: int >= 0
entity: LuaEntity
entity_in: LuaEntity
entity_out: LuaEntity
deliveries: {
[item_name]: int
}
train_class: string
accepted_layouts: TrainClass
layout_pattern: string|nil
}
Train: {
entity: LuaEntity
layout_id: int
item_slot_capacity: int
fluid_capacity: int
depot_name: string
status: int
p_station_id: stop_id
r_station_id: stop_id
manifest: [{
name: string
type: string
count: int
}]
}
TrainClass: {
[layout_id]: bool
}
Layout: string
]]
--TODO: only init once
mod_settings = {}
mod_settings.tps = settings.global["cybersyn-ticks-per-second"].value
mod_settings.r_threshold = settings.global["cybersyn-requester-threshold"].value
mod_settings.p_threshold = settings.global["cybersyn-provider-threshold"].value
mod_settings.r_threshold = settings.global["cybersyn-request-threshold"].value
mod_settings.p_threshold = settings.global["cybersyn-provide-threshold"].value
global.total_ticks = 0
global.to_output = {}
global.to_stop = {}
global.stations = {}
global.depots = {}
global.trains = {}
global.trains_available = {}
global.layouts = {}
+98
View File
@@ -0,0 +1,98 @@
--By Mami
local gui = require("__flib__.gui")
local RED = "utility/status_not_working"
local GREEN = "utility/status_working"
local YELLOW = "utility/status_yellow"
local STATUS_SPRITES = {}
STATUS_SPRITES[defines.entity_status.working] = GREEN
STATUS_SPRITES[defines.entity_status.normal] = GREEN
STATUS_SPRITES[defines.entity_status.no_power] = RED
STATUS_SPRITES[defines.entity_status.low_power] = YELLOW
STATUS_SPRITES[defines.entity_status.disabled_by_control_behavior] = RED
STATUS_SPRITES[defines.entity_status.disabled_by_script] = RED
STATUS_SPRITES[defines.entity_status.marked_for_deconstruction] = RED
local STATUS_SPRITES_DEFAULT = RED
local STATUS_NAMES = {}
STATUS_NAMES[defines.entity_status.working] = "entity-status.working"
STATUS_NAMES[defines.entity_status.normal] = "entity-status.normal"
STATUS_NAMES[defines.entity_status.no_power] = "entity-status.no-power"
STATUS_NAMES[defines.entity_status.low_power] = "entity-status.low-power"
STATUS_NAMES[defines.entity_status.disabled_by_control_behavior] = "entity-status.disabled"
STATUS_NAMES[defines.entity_status.disabled_by_script] = "entity-status.disabled-by-script"
STATUS_NAMES[defines.entity_status.marked_for_deconstruction] = "entity-status.marked-for-deconstruction"
STATUS_NAMES_DEFAULT = "entity-status.disabled"
---@param entity LuaEntity
function gui_opened(entity, player)
local rootgui = player.gui.screen
local window = gui.build(rootgui, {
{type="frame", direction="vertical", ref={"main_window"}, name=COMBINATOR_NAME, tags={unit_number=entity.unit_number}, actions={
on_close = {"test"}
}, children={
--title bar
{type="flow", ref={"titlebar"}, children={
{type="label", style="frame_title", caption={"cybersyn-gui.combinator-title"}, elem_mods={ignored_by_interaction=true}},
{type="empty-widget", style="flib_titlebar_drag_handle", elem_mods={ignored_by_interaction=true}},
{type="sprite-button", style="frame_action_button", mouse_button_filter={"left"}, sprite="utility/close_white", hovered_sprite="utility/close_black", name=COMBINATOR_NAME, actions={
on_click = {"test"}
}}
}},
{type="frame", style="inside_shallow_frame_with_padding", style_mods={padding=8}, children={
{type="flow", direction="vertical", style_mods={horizontal_align="left"}, children={
--status
{type="flow", style = "status_flow", direction = "horizontal", style_mods={vertical_align="center", horizontally_stretchable=true}, children={
{type="sprite", sprite=STATUS_SPRITES[entity.status] or STATUS_SPRITES_DEFAULT, style="status_image", ref={"status_icon"}, style_mods={stretch_image_to_widget_size=true}},
{type="label", caption={STATUS_NAMES[entity.status] or STATUS_NAMES_DEFAULT}, ref={"status_label"}}
}},
--preview
{type="frame", style="deep_frame_in_shallow_frame", style_mods={minimal_width=0, horizontally_stretchable=true, padding=0}, children={
{type="entity-preview", style="wide_entity_button", ref={"preview"}},
}},
{type="label", caption={"cybersyn-gui.operation"}, style_mods={top_padding=8}},
{type="drop-down", ref={"operation"}, actions={
on_selection_state_changed = {"test"}
}, items={
{"cybersyn-gui.comb1"},
{"cybersyn-gui.comb2"},
{"cybersyn-gui.depot"},
{"cybersyn-gui.wagon-manifest"},
}},
}}
}}
}}
})
window.preview.entity = entity
window.titlebar.drag_target = window.main_window
window.main_window.force_auto_center()
player.opened = window.main_window
end
local function o(event)
local entity = event.entity
if not entity or not entity.valid then return end
local player = game.get_player(event.player_index)
if not player then return end
local rootgui = player.gui.screen
if rootgui[COMBINATOR_NAME] then
--rootgui[COMBINATOR_NAME].destroy()
else
gui_opened(entity, player)
end
end
function register_gui_actions()
gui.hook_events(function(event)
local msg = gui.read_action(event)
if msg then
-- read the action to determine what to do
local hi = 2
end
end)
script.on_event(defines.events.on_gui_opened, o)
end
+142 -61
View File
@@ -1,6 +1,9 @@
--By Mami
local area = require("__flib__.area")
---@param map_data MapData
---@param train Train
---@param train_id uint
function remove_train(map_data, train, train_id)
map_data.trains[train_id] = nil
map_data.trains_available[train_id] = nil
@@ -18,6 +21,8 @@ function remove_train(map_data, train, train_id)
end
end
---@param map_data MapData
---@param train Train
function update_train_layout(map_data, train)
local carriages = train.entity.carriages
local layout = ""
@@ -68,54 +73,72 @@ function update_train_layout(map_data, train)
train.fluid_capacity = fluid_capacity
end
local function reset_station_layout(map_data, station)
--station.entity
local station_rail = station.entity.connected_rail
---@param map_data MapData
---@param station Station
---@param forbidden_entity LuaEntity?
local function reset_station_layout(map_data, station, forbidden_entity)
--NOTE: station must be in auto mode
local station_rail = station.entity_stop.connected_rail
if station_rail == nil then
--cannot accept deliveries
station.layout_pattern = "X"
station.accepted_layouts = {}
return
end
local rail_direction_from_station
if station.entity.connected_rail_direction == defines.rail_direction.front then
if station.entity_stop.connected_rail_direction == defines.rail_direction.front then
rail_direction_from_station = defines.rail_direction.back
else
rail_direction_from_station = defines.rail_direction.front
end
local station_direction = station.entity.direction
local surface = station.entity.surface
local station_direction = station.entity_stop.direction
local surface = station.entity_stop.surface
local middle_x = station_rail.position.x
local middle_y = station_rail.position.y
local reach = LONGEST_INSERTER_REACH + 1 - DELTA
local reach = LONGEST_INSERTER_REACH + 1
local search_area
local area_delta
local direction_filter
local is_ver
--local center_line
if station_direction == defines.direction.north then
search_area = {left_top = {x = middle_x - reach, y = middle_y}, right_bottom = {x = middle_x + reach, y = middle_y - 6}}
area_delta = {x = 0, y = -7}
direction_filter = {defines.direction.east, defines.direction.west}
elseif station_direction == defines.direction.east then
search_area = {left_top = {y = middle_y - reach, x = middle_x}, right_bottom = {y = middle_y + reach, x = middle_x - 6}}
area_delta = {y = 0, x = -7}
direction_filter = {defines.direction.north, defines.direction.south}
elseif station_direction == defines.direction.south then
search_area = {left_top = {x = middle_x - reach, y = middle_y + 6}, right_bottom = {x = middle_x + reach, y = middle_y}}
search_area = {left_top = {x = middle_x - reach, y = middle_y}, right_bottom = {x = middle_x + reach, y = middle_y + 6}}
area_delta = {x = 0, y = 7}
direction_filter = {defines.direction.east, defines.direction.west}
is_ver = true
elseif station_direction == defines.direction.east then
search_area = {left_top = {y = middle_y - reach, x = middle_x}, right_bottom = {y = middle_y + reach, x = middle_x - 6}}
area_delta = {x = -7, y = 0}
direction_filter = {defines.direction.north, defines.direction.south}
is_ver = false
elseif station_direction == defines.direction.south then
search_area = {left_top = {x = middle_x - reach, y = middle_y - 6}, right_bottom = {x = middle_x + reach, y = middle_y}}
area_delta = {x = 0, y = -7}
direction_filter = {defines.direction.east, defines.direction.west}
is_ver = true
elseif station_direction == defines.direction.west then
search_area = {left_top = {y = middle_y - reach, x = middle_x + 6}, right_bottom = {y = middle_y + reach, x = middle_x}}
area_delta = {y = 0, x = 7}
area_delta = {x = 7, y = 0}
direction_filter = {defines.direction.north, defines.direction.south}
is_ver = false
else
assert(false, "cybersyn: invalid station direction")
end
local length = 2
local pre_rail = station_rail
local layout_pattern = "^"
local layout_min_size = 10000
local type_filter = {"inserter", "pump"}
local type_filter = {"inserter", "pump", "arithmetic-combinator"}
local wagon_number = 0
local pattern_length = 1
for i = 1, 100 do
local rail, rail_direction, rail_connection_direction = pre_rail.get_connected_rail({rail_direction = rail_direction_from_station, rail_connection_direction = defines.rail_connection_direction.straight})
if rail_connection_direction ~= defines.rail_connection_direction.straight or not rail.valid then
if not rail or rail_connection_direction ~= defines.rail_connection_direction.straight or not rail.valid then
break
end
pre_rail = rail
length = length + 2
if length%7 <= 1 then
wagon_number = wagon_number + 1
local supports_cargo = false
local supports_fluid = false
local entities = surface.find_entities_filtered({
@@ -124,38 +147,73 @@ local function reset_station_layout(map_data, station)
direction = direction_filter,
})
for _, entity in pairs(entities) do
if entity.type == "inserter" then
--local pickup_pos = entity.prototype.inserter_pickup_position + entity.position
--local drop_pos = entity.prototype.inserter_drop_position + entity.position
--TODO: add further checks
supports_cargo = true
elseif entity.type == "pump" then
if entity.pump_rail_target then
supports_fluid = true
if entity.valid and entity ~= forbidden_entity then
if entity.type == "inserter" then
if not supports_cargo then
local pos = entity.pickup_position
local is_there
if is_ver then
is_there = middle_x - 1 <= pos.x and pos.x <= middle_x + 1
else
is_there = middle_y - 1 <= pos.y and pos.y <= middle_y + 1
end
if is_there then
supports_cargo = true
else
pos = entity.drop_position
if is_ver then
is_there = middle_x - 1 <= pos.x and pos.x <= middle_x + 1
else
is_there = middle_y - 1 <= pos.y and pos.y <= middle_y + 1
end
if is_there then
supports_cargo = true
end
end
end
elseif entity.type == "pump" then
if not supports_fluid and entity.pump_rail_target then
supports_fluid = true
end
elseif entity.name == COMBINATOR_NAME then
local control = entity.get_or_create_control_behavior().parameters
if control.operation == OPERATION_WAGON_MANIFEST then
local pos = entity.position
local is_there
if is_ver then
is_there = middle_x - 2.1 <= pos.x and pos.x <= middle_x + 2.1
else
is_there = middle_y - 2.1 <= pos.y and pos.y <= middle_y + 2.1
end
if is_there then
if not station.wagon_combs then
station.wagon_combs = {}
end
station.wagon_combs[wagon_number] = entity
end
end
end
end
end
if supports_cargo then
if supports_fluid then
layout_pattern = layout_pattern..STATION_LAYOUT_BOTH
layout_pattern = layout_pattern..STATION_LAYOUT_ALL
else
layout_pattern = layout_pattern..STATION_LAYOUT_CARGO
--TODO: needs to allow misc wagons as well
layout_pattern = layout_pattern..STATION_LAYOUT_NOT_FLUID
end
pattern_length = #layout_pattern
elseif supports_fluid then
layout_pattern = layout_pattern..STATION_LAYOUT_FLUID
layout_pattern = layout_pattern..STATION_LAYOUT_NOT_CARGO
pattern_length = #layout_pattern
else
layout_pattern = layout_pattern..STATION_LAYOUT_NA
end
if layout_min_size <= 0 then
layout_pattern = layout_pattern.."?"
else
layout_min_size = layout_min_size - 1
end
search_area = area.move(search_area, area_delta)
end
end
layout_pattern = layout_pattern..STATION_LAYOUT_NA.."*$"
layout_pattern = string.sub(layout_pattern, 1, pattern_length)..STATION_LAYOUT_NA.."*$"
station.layout_pattern = layout_pattern
local accepted_layouts = station.accepted_layouts
for id, layout in pairs(map_data.layouts) do
@@ -167,52 +225,75 @@ local function reset_station_layout(map_data, station)
end
end
function set_station_train_class(map_data, station, train_class_name)
if train_class_name == TRAIN_CLASS_AUTO then
if station.train_class ~= TRAIN_CLASS_AUTO then
---@param map_data MapData
---@param station Station
---@param train_class SignalID
function set_station_train_class(map_data, station, train_class)
if train_class.name == TRAIN_CLASS_AUTO.name then
if station.train_class.name ~= TRAIN_CLASS_AUTO.name then
station.train_class = TRAIN_CLASS_AUTO
station.accepted_layouts = {}
end
reset_station_layout(map_data, station)
reset_station_layout(map_data, station, nil)
else
station.train_class = train_class_name
station.accepted_layouts = map_data.train_classes[train_class_name]
station.train_class = train_class
station.accepted_layouts = map_data.train_classes[train_class.name]
assert(station.accepted_layouts ~= nil)
station.layout_pattern = nil
end
end
function update_station_if_auto(map_data, station)
if station.train_class == TRAIN_CLASS_AUTO then
reset_station_layout(map_data, station)
---@param map_data MapData
---@param station Station
---@param forbidden_entity LuaEntity?
function update_station_if_auto(map_data, station, forbidden_entity)
if station.train_class.name == TRAIN_CLASS_AUTO.name then
reset_station_layout(map_data, station, forbidden_entity)
end
end
function update_station_from_rail(map_data, rail)
--TODO: search further?
local entity = rail.get_rail_segment_entity(nil, false)
if entity.name == BUFFER_STATION_NAME then
update_station_if_auto(map_data, map_data.stations[entity.unit_number])
---@param map_data MapData
---@param rail LuaEntity
---@param forbidden_entity LuaEntity?
function update_station_from_rail(map_data, rail, forbidden_entity)
--TODO: search further or better?
local entity = rail.get_rail_segment_entity(defines.rail_direction.back, false)
if entity and entity.valid and entity.name == "train-stop" then
local station = map_data.stations[entity.unit_number]
if station then
update_station_if_auto(map_data, station, forbidden_entity)
end
else
entity = rail.get_rail_segment_entity(defines.rail_direction.front, false)
if entity and entity.valid and entity.name == "train-stop" then
local station = map_data.stations[entity.unit_number]
if station then
update_station_if_auto(map_data, station, forbidden_entity)
end
end
end
end
function update_station_from_pump(map_data, pump)
---@param map_data MapData
---@param pump LuaEntity
---@param forbidden_entity LuaEntity?
function update_station_from_pump(map_data, pump, forbidden_entity)
if pump.pump_rail_target then
update_station_from_rail(map_data, pump.pump_rail_target)
update_station_from_rail(map_data, pump.pump_rail_target, forbidden_entity)
end
end
function update_station_from_inserter(map_data, inserter)
---@param map_data MapData
---@param inserter LuaEntity
---@param forbidden_entity LuaEntity?
function update_station_from_inserter(map_data, inserter, forbidden_entity)
--TODO: check if correct
local surface = inserter.surface
local pos = inserter.position
local pickup_pos = inserter.prototype.inserter_pickup_position
local drop_pos = inserter.prototype.inserter_drop_position
local rail = surface.find_entity("straight-rail", {pos.x + pickup_pos.x, pos.y + pickup_pos.y})
local rail = surface.find_entity("straight-rail", inserter.pickup_position)
if rail then
update_station_from_rail(map_data, rail)
update_station_from_rail(map_data, rail, forbidden_entity)
end
rail = surface.find_entity("straight-rail", {pos.x + drop_pos.x, pos.y + drop_pos.y})
rail = surface.find_entity("straight-rail", inserter.drop_position)
if rail then
update_station_from_rail(map_data, rail)
update_station_from_rail(map_data, rail, forbidden_entity)
end
end
+348 -208
View File
@@ -1,38 +1,23 @@
--By Mami
local function set_station_output_empty(station)
--change circuit outputs
station.entity_out.get_control_behavior().parameters = nil
end
---@param map_data MapData
---@param train Train
local function on_failed_delivery(map_data, train)
--NOTE: must change train status to STATUS_D or remove it from tracked trains after this call
local is_p_delivery_made = train.status ~= STATUS_D_TO_P and train.status ~= STATUS_P
if not is_p_delivery_made then
local station = map_data.stations[train.p_station_id]
for i, item in ipairs(train.manifest) do
station.deliveries[item.name] = station.deliveries[item.name] + item.count
if station.deliveries[item.name] == 0 then
station.deliveries[item.name] = nil
end
end
station.deliveries_total = station.deliveries_total - 1
remove_manifest(map_data, station, train.manifest, 1)
if train.status == STATUS_P then
set_station_output_empty(station)
set_combinator_output(map_data, station.entity_comb1, nil)
end
end
local is_r_delivery_made = train.status == STATUS_R_TO_D
if not is_r_delivery_made then
local station = map_data.stations[train.r_station_id]
for i, item in ipairs(train.manifest) do
station.deliveries[item.name] = station.deliveries[item.name] - item.count
if station.deliveries[item.name] == 0 then
station.deliveries[item.name] = nil
end
end
station.deliveries_total = station.deliveries_total - 1
remove_manifest(map_data, station, train.manifest, -1)
if train.status == STATUS_R then
set_station_output_empty(station)
set_combinator_output(map_data, station.entity_comb1, nil)
end
end
train.r_station_id = 0
@@ -40,91 +25,16 @@ local function on_failed_delivery(map_data, train)
train.manifest = nil
end
local function on_station_built(map_data, stop)
local pos_x = stop.position.x
local pos_y = stop.position.y
local in_pos
local out_pos
local search_area
if stop.direction == 0 then
in_pos = {pos_x, pos_y - 1}
out_pos = {pos_x - 1, pos_y - 1}
search_area = {
{pos_x + DELTA - 1, pos_y + DELTA - 1},
{pos_x - DELTA + 1, pos_y - DELTA}
}
elseif stop.direction == 2 then
in_pos = {pos_x, pos_y}
out_pos = {pos_x, pos_y - 1}
search_area = {
{pos_x + DELTA, pos_y + DELTA - 1},
{pos_x - DELTA + 1, pos_y - DELTA + 1}
}
elseif stop.direction == 4 then
in_pos = {pos_x - 1, pos_y}
out_pos = {pos_x, pos_y}
search_area = {
{pos_x + DELTA - 1, pos_y + DELTA},
{pos_x - DELTA + 1, pos_y - DELTA + 1}
}
elseif stop.direction == 6 then
in_pos = {pos_x - 1, pos_y - 1}
out_pos = {pos_x - 1, pos_y}
search_area = {
{pos_x + DELTA - 1, pos_y + DELTA - 1},
{pos_x - DELTA, pos_y - DELTA + 1}
}
else
assert(false, "cybersyn: invalid direction of train stop")
end
local entity_in = nil
local entity_out = nil
local entities = stop.surface.find_entities(search_area)
for _, cur_entity in pairs(entities) do
if cur_entity.valid then
if cur_entity.name == "entity-ghost" then
if cur_entity.ghost_name == STATION_IN_NAME then
_, entity_in = cur_entity.silent_revive()
elseif cur_entity.ghost_name == STATION_OUT_NAME then
_, entity_out = cur_entity.silent_revive()
end
elseif cur_entity.name == STATION_IN_NAME then
entity_in = cur_entity
elseif cur_entity.name == STATION_OUT_NAME then
entity_out = cur_entity
end
end
end
if entity_in == nil then
entity_in = stop.surface.create_entity({
name = STATION_IN_NAME,
position = in_pos,
force = stop.force
})
end
entity_in.operable = false
entity_in.minable = false
entity_in.destructible = false
if entity_out == nil then
entity_out = stop.surface.create_entity({
name = STATION_OUT_NAME,
position = out_pos,
direction = stop.direction,
force = stop.force
})
end
entity_out.operable = false
entity_out.minable = false
entity_out.destructible = false
---@param map_data MapData
---@param stop LuaEntity
---@param comb1 LuaEntity
---@param comb2 LuaEntity
local function on_station_built(map_data, stop, comb1, comb2)
local station = {
entity = stop,
entity_in = entity_in,
entity_out = entity_out,
entity_stop = stop,
entity_comb1 = comb1,
entity_comb2 = comb2,
wagon_combs = nil,
deliveries_total = 0,
last_delivery_tick = 0,
priority = 0,
@@ -138,13 +48,14 @@ local function on_station_built(map_data, stop)
}
map_data.stations[stop.unit_number] = station
update_station_if_auto(map_data, station)
update_station_if_auto(map_data, station, nil)
end
local function on_station_broken(map_data, stop)
--search for trains coming to the destroyed station
local station_id = stop.unit_number
local station = map_data.stations[station_id]
---@param map_data MapData
---@param station_id uint
---@param station Station
local function on_station_broken(map_data, station_id, station)
if station.deliveries_total > 0 then
--search for trains coming to the destroyed station
for train_id, train in pairs(map_data.trains) do
local is_r = train.r_station_id == station_id
local is_p = train.p_station_id == station_id
@@ -156,18 +67,239 @@ local function on_station_broken(map_data, stop)
on_failed_delivery(map_data, train)
train.entity.schedule = nil
remove_train(map_data, train, train_id)
--TODO: mark train as lost in the alerts system
send_lost_train_alert(train.entity)
end
end
end
end
if station.entity_in.valid then station.entity_in.destroy() end
if station.entity_out.valid then station.entity_out.destroy() end
map_data.stations[station_id] = nil
end
---@param map_data MapData
---@param stop LuaEntity
---@param comb_operation string
---@param comb_forbidden LuaEntity?
local function search_for_station_combinator(map_data, stop, comb_operation, comb_forbidden)
local pos_x = stop.position.x
local pos_y = stop.position.y
--TODO: fix search area
local search_area = {
{pos_x - 2, pos_y - 2},
{pos_x + 2, pos_y + 2}
}
local entities = stop.surface.find_entities(search_area)
for _, entity in pairs(entities) do
if
entity.valid and entity.name == COMBINATOR_NAME and
entity ~= comb_forbidden and map_data.to_stop[entity.unit_number] == stop
then
local control = entity.get_or_create_control_behavior().parameters
if control.operation == comb_operation then
return entity
end
end
end
end
---@param map_data MapData
---@param comb LuaEntity
local function on_combinator_built(map_data, comb)
local pos_x = comb.position.x
local pos_y = comb.position.y
--TODO: fix search area
local search_area
if comb.direction == defines.direction.north or comb.direction == defines.direction.south then
search_area = {
{pos_x - 1.5, pos_y - 2},
{pos_x + 1.5, pos_y + 2}
}
else
search_area = {
{pos_x - 2, pos_y - 1.5},
{pos_x + 2, pos_y + 1.5}
}
end
local stop = nil
local rail = nil
local entities = comb.surface.find_entities(search_area)
for _, cur_entity in pairs(entities) do
if cur_entity.valid then
if cur_entity.name == "train-stop" then
--NOTE: if there are multiple stops we take the later one
stop = cur_entity
elseif cur_entity.name == "straight-rail" then
rail = cur_entity
end
end
end
local out = comb.surface.create_entity({
name = COMBINATOR_OUT_NAME,
position = comb.position,
force = comb.force
})
assert(out, "cybersyn: could not spawn combinator controller")
comb.connect_neighbour({
target_entity = out,
source_circuit_id = defines.circuit_connector_id.combinator_output,
wire = defines.wire_type.green,
})
comb.connect_neighbour({
target_entity = out,
source_circuit_id = defines.circuit_connector_id.combinator_output,
wire = defines.wire_type.red,
})
map_data.to_output[comb.unit_number] = out
map_data.to_stop[comb.unit_number] = stop
local control = comb.get_or_create_control_behavior().parameters
if control.operation == OPERATION_WAGON_MANIFEST then
if rail then
update_station_from_rail(map_data, rail, nil)
end
elseif control.operation == OPERATION_DEPOT then
if stop then
local station = map_data.stations[stop.unit_number]
local depot_comb = map_data.depots[stop.unit_number]
if depot_comb or station then
--NOTE: repeated combinators are ignored
else
map_data.depots[stop.unit_number] = comb
end
end
elseif control.operation == OPERATION_SECONDARY_IO then
if stop then
local station = map_data.stations[stop.unit_number]
if station and not station.entity_comb2 then
station.entity_comb2 = comb
end
end
elseif stop then
control.operation = OPERATION_PRIMARY_IO
local station = map_data.stations[stop.unit_number]
local depot_comb = map_data.depots[stop.unit_number]
if station then
--NOTE: repeated combinators are ignored
else
if depot_comb then
--NOTE: this will disrupt deliveries in progress that where dispatched from this station in a minor way
map_data.depots[stop.unit_number] = nil
end
--no station or depot
--add station
local comb2 = search_for_station_combinator(map_data, stop, OPERATION_SECONDARY_IO, comb)
on_station_built(map_data, stop, comb, comb2)
end
end
end
---@param map_data MapData
---@param comb LuaEntity
local function on_combinator_broken(map_data, comb)
--NOTE: we do not check for wagon manifest combinators and update their stations, it is assumed they will be lazy deleted later
local out = map_data.to_output[comb.unit_number]
local stop = map_data.to_stop[comb.unit_number]
if stop and stop.valid then
local station = map_data.stations[stop.unit_number]
if station then
if station.entity_comb1 == comb then
local comb1 = search_for_station_combinator(map_data, stop, OPERATION_PRIMARY_IO, comb)
if comb1 then
station.entity_comb1 = comb1
else
on_station_broken(map_data, stop.unit_number, station)
map_data.depots[stop.unit_number] = search_for_station_combinator(map_data, stop, OPERATION_DEPOT, nil)
end
elseif station.entity_comb2 == comb then
station.entity_comb2 = search_for_station_combinator(map_data, stop, OPERATION_SECONDARY_IO, comb)
end
else
local depot_comb = map_data.depots[stop.unit_number]
if depot_comb == comb then
--NOTE: this will disrupt deliveries in progress that where dispatched from this station in a minor way
map_data.depots[stop.unit_number] = search_for_station_combinator(map_data, stop, OPERATION_DEPOT, comb)
end
end
end
if out and out.valid then
out.destroy()
end
map_data.to_output[comb.unit_number] = nil
map_data.to_stop[comb.unit_number] = nil
end
---@param map_data MapData
---@param comb LuaEntity
local function on_combinator_updated(map_data, comb)
--NOTE: this is the lazy way to implement updates and puts strong restrictions on data validity on on_combinator_broken
on_combinator_broken(map_data, comb)
on_combinator_built(map_data, comb)
end
---@param map_data MapData
---@param stop LuaEntity
local function on_stop_built(map_data, stop)
local pos_x = stop.position.x
local pos_y = stop.position.y
--TODO: fix search area
local search_area = {
{pos_x - 2, pos_y - 2},
{pos_x + 2, pos_y + 2}
}
local comb2 = nil
local comb1 = nil
local depot_comb = nil
local entities = stop.surface.find_entities(search_area)
for _, entity in pairs(entities) do
if entity.valid and entity.name == COMBINATOR_NAME and map_data.to_stop[entity.unit_number] == nil then
map_data.to_stop[entity.unit_number] = stop
local control = entity.get_or_create_control_behavior().parameters
if control.operation == OPERATION_PRIMARY_IO then
comb1 = entity
elseif control.operation == OPERATION_SECONDARY_IO then
comb2 = entity
elseif control.operation == OPERATION_DEPOT then
depot_comb = entity
end
end
end
if comb1 then
on_station_built(map_data, stop, comb1, comb2)
elseif depot_comb then
map_data.depots[stop.unit_number] = depot_comb
end
end
---@param map_data MapData
---@param stop LuaEntity
local function on_stop_broken(map_data, stop)
local pos_x = stop.position.x
local pos_y = stop.position.y
--TODO: fix search area
local search_area = {
{pos_x - 2, pos_y - 2},
{pos_x + 2, pos_y + 2}
}
local entities = stop.surface.find_entities(search_area)
for _, entity in pairs(entities) do
if map_data.to_stop[entity.unit_number] == stop then
map_data.to_stop[entity.unit_number] = nil
end
end
local station = map_data.stations[stop.unit_number]
if station then
on_station_broken(map_data, stop.unit_number, station)
end
map_data.depots[stop.unit_number] = nil
end
---@param map_data MapData
---@param stop LuaEntity
local function on_station_rename(map_data, stop)
--search for trains coming to the renamed station
local station_id = stop.unit_number
@@ -183,7 +315,7 @@ local function on_station_rename(map_data, stop)
--train is attempting delivery to a stop that was renamed
local p_station = map_data.stations[train.p_station_id]
local r_station = map_data.stations[train.r_station_id]
local schedule = create_manifest_schedule(train.depot_name, p_station.entity, r_station.entity, train.manifest)
local schedule = create_manifest_schedule(train.depot_name, p_station.entity_stop, r_station.entity_stop, train.manifest)
schedule.current = train.entity.schedule.current
train.entity.schedule = schedule
end
@@ -193,53 +325,51 @@ local function on_station_rename(map_data, stop)
end
local function find_and_add_all_stations(map_data)
---@param map_data MapData
local function find_and_add_all_stations_from_nothing(map_data)
for _, surface in pairs(game.surfaces) do
local stops = surface.find_entities_filtered({type="train-stop"})
if stops then
for k, stop in pairs(stops) do
if stop.name == BUFFER_STATION_NAME then
local station = map_data.stations[stop.unit_number]
if not station then
on_station_built(map_data, stop)
end
end
local entities = surface.find_entities_filtered({name = COMBINATOR_NAME})
for k, comb in pairs(entities) do
if comb.valid then
on_combinator_built(map_data, comb)
end
end
end
end
---@param map_data MapData
---@param train_entity LuaTrain
local function on_train_arrives_depot(map_data, train_entity)
local contents = train_entity.get_contents()
local train = map_data.trains[train_entity.id]
if train then
if train.manifest then
if train.status == STATUS_R_TO_D then
--succeeded delivery
train.p_station_id = 0
train.r_station_id = 0
train.manifest = nil
train.depot_name = train_entity.station.backer_name
train.status = STATUS_D
train.entity.schedule = create_depot_schedule(train.depot_name)
map_data.trains_available[train_entity.id] = true
else
if train.manifest and train.status == STATUS_R_TO_D then
--succeeded delivery
train.p_station_id = 0
train.r_station_id = 0
train.manifest = nil
train.depot_name = train_entity.station.backer_name
train.status = STATUS_D
map_data.trains_available[train_entity.id] = true
else
if train.manifest then
on_failed_delivery(map_data, train)
local contents = train.entity.get_contents()
if next(contents) == nil then
train.depot_name = train_entity.station.backer_name
train.status = STATUS_D
train.entity.schedule = create_depot_schedule(train.depot_name)
map_data.trains_available[train_entity.id] = true
else--train still has cargo
train.entity.schedule = nil
remove_train(map_data, train, train_entity.id)
--TODO: mark train as lost in the alerts system
end
send_lost_train_alert(train.entity)
end
train.depot_name = train_entity.station.backer_name
train.status = STATUS_D
map_data.trains_available[train_entity.id] = true
end
else
if next(contents) ~= nil then
--train still has cargo
train_entity.schedule = nil
remove_train(map_data, train, train_entity.id)
send_nonempty_train_in_depot_alert(train_entity)
else
train_entity.schedule = create_depot_schedule(train.depot_name)
end
elseif next(contents) == nil then
train = {
depot_name = train_entity.station.backer_name,
status = STATUS_D,
@@ -251,15 +381,20 @@ local function on_train_arrives_depot(map_data, train_entity)
r_station_id = 0,
manifest = nil,
}
update_train_layout(global, train)
update_train_layout(map_data, train)
map_data.trains[train_entity.id] = train
map_data.trains_available[train_entity.id] = true
local schedule = create_depot_schedule(train.depot_name)
train_entity.schedule = schedule
else
send_nonempty_train_in_depot_alert(train_entity)
end
end
local function on_train_arrives_buffer(map_data, station_id, train)
---@param map_data MapData
---@param stop LuaEntity
---@param train Train
local function on_train_arrives_buffer(map_data, stop, train)
local station_id = stop.unit_number
if train.manifest then
if train.status == STATUS_D_TO_P then
if train.p_station_id == station_id then
@@ -270,7 +405,12 @@ local function on_train_arrives_buffer(map_data, station_id, train)
for i, item in ipairs(train.manifest) do
signals[i] = {index = i, signal = {type = item.type, name = item.name}, count = item.count}
end
station.entity_out.get_control_behavior().parameters = signals
set_combinator_output(map_data, station.comb1, signals)
if station.wagon_combs then
for i, entity in ipairs(station.wagon_combs) do
end
end
end
elseif train.status == STATUS_P_TO_R then
if train.r_station_id == station_id then
@@ -281,47 +421,40 @@ local function on_train_arrives_buffer(map_data, station_id, train)
for i, item in ipairs(train.manifest) do
signals[i] = {index = i, signal = {type = item.type, name = item.name}, count = -1}
end
station.entity_out.get_control_behavior().parameters = signals
set_combinator_output(map_data, station.comb1, signals)
end
else
on_failed_delivery(map_data, train)
remove_train(map_data, train, train.entity.id)
train.entity.schedule = nil
send_lost_train_alert(train.entity)
end
else
--train is lost somehow, probably from player intervention
remove_train(map_data, train, train.entity.id)
end
end
---@param map_data MapData
---@param train Train
local function on_train_leaves_station(map_data, train)
if train.manifest then
if train.status == STATUS_P then
train.status = STATUS_P_TO_R
local station = map_data.stations[train.p_station_id]
for i, item in ipairs(train.manifest) do
station.deliveries[item.name] = station.deliveries[item.name] + item.count
if station.deliveries[item.name] == 0 then
station.deliveries[item.name] = nil
end
end
station.deliveries_total = station.deliveries_total - 1
set_station_output_empty(station)
remove_manifest(map_data, station, train.manifest, 1)
set_combinator_output(map_data, station.entity_comb1, nil)
elseif train.status == STATUS_R then
train.status = STATUS_R_TO_D
local station = map_data.stations[train.r_station_id]
for i, item in ipairs(train.manifest) do
station.deliveries[item.name] = station.deliveries[item.name] - item.count
if station.deliveries[item.name] == 0 then
station.deliveries[item.name] = nil
end
end
station.deliveries_total = station.deliveries_total - 1
set_station_output_empty(station)
remove_manifest(map_data, station, train.manifest, -1)
set_combinator_output(map_data, station.entity_comb1, nil)
end
end
end
---@param map_data MapData
---@param train Train
local function on_train_broken(map_data, train)
if train.manifest then
on_failed_delivery(map_data, train)
@@ -331,7 +464,9 @@ local function on_train_broken(map_data, train)
end
end
end
---@param map_data MapData
---@param pre_train_id uint
---@param train_entity LuaEntity
local function on_train_modified(map_data, pre_train_id, train_entity)
local train = map_data.trains[pre_train_id]
if train then
@@ -347,8 +482,6 @@ local function on_train_modified(map_data, pre_train_id, train_entity)
end
local function on_tick(event)
tick(global, mod_settings)
global.total_ticks = global.total_ticks + 1
@@ -358,8 +491,10 @@ local function on_built(event)
local entity = event.entity or event.created_entity or event.destination
if not entity or not entity.valid then return end
if entity.name == BUFFER_STATION_NAME then
on_station_built(global, entity)
if entity.name == "train-stop" then
on_stop_built(global, entity)
elseif entity.name == COMBINATOR_NAME then
on_combinator_built(global, entity)
elseif entity.type == "inserter" then
update_station_from_inserter(global, entity)
elseif entity.type == "pump" then
@@ -377,33 +512,21 @@ local function on_broken(event)
if train then
on_train_broken(global, train)
end
elseif entity.name == BUFFER_STATION_NAME then
on_station_broken(global, entity)
elseif entity.name == "train-stop" then
on_stop_broken(global, entity)
elseif entity.name == COMBINATOR_NAME then
on_combinator_broken(global, entity)
elseif entity.type == "inserter" then
--NOTE: check if this works or if it needs to be delayed
update_station_from_inserter(global, entity)
update_station_from_inserter(global, entity, entity)
elseif entity.type == "pump" then
update_station_from_pump(global, entity)
update_station_from_pump(global, entity, entity)
elseif entity.type == "straight-rail" then
update_station_from_rail(global, entity)
update_station_from_rail(global, entity, nil)
end
end
local function on_train_changed(event)
local train_e = event.train
local train = global.trains[train_e.id]
if train_e.state == defines.train_state.wait_station and train_e.station ~= nil then
if train_e.station.name == DEPOT_STATION_NAME then
on_train_arrives_depot(global, train_e)
elseif train_e.station.name == BUFFER_STATION_NAME then
if train then
on_train_arrives_buffer(global, train_e.station.unit_number, train)
end
end
elseif event.old_state == defines.train_state.wait_station then
if train then
on_train_leaves_station(global, train)
end
local function on_rename(event)
if event.entity.name == "train-stop" then
on_station_rename(global, event.entity)
end
end
@@ -416,33 +539,48 @@ local function on_train_built(event)
on_train_modified(global, event.old_train_id_2, train_e)
end
end
local function on_train_changed(event)
local train_e = event.train
local train = global.trains[train_e.id]
if train_e.state == defines.train_state.wait_station then
local stop = train_e.station
if stop and stop.name == "train-stop" then
if global.stations[stop.unit_number] then
on_train_arrives_buffer(global, stop, train)
elseif global.depots[stop.unit_number] then
on_train_arrives_depot(global, train_e)
end
end
elseif event.old_state == defines.train_state.wait_station then
if train then
on_train_leaves_station(global, train)
end
end
end
local function on_surface_removed(event)
local surface = game.surfaces[event.surface_index]
if surface then
local train_stops = surface.find_entities_filtered({type = "train-stop"})
for _, entity in pairs(train_stops) do
if entity.name == BUFFER_STATION_NAME then
on_station_broken(global, entity)
if entity.name == "train-stop" then
on_stop_broken(global, entity)
end
end
end
end
local function on_rename(event)
if event.entity.name == BUFFER_STATION_NAME then
on_station_rename(global, event.entity)
end
end
local filter_built = {
{filter = "type", type = "train-stop"},
{filter = "type", type = "arithmetic-combinator"},
{filter = "type", type = "inserter"},
{filter = "type", type = "pump"},
{filter = "type", type = "straight-rail"},
}
local filter_broken = {
{filter = "type", type = "train-stop"},
{filter = "type", type = "arithmetic-combinator"},
{filter = "type", type = "inserter"},
{filter = "type", type = "pump"},
{filter = "type", type = "straight-rail"},
@@ -469,6 +607,8 @@ local function register_events()
script.on_event(defines.events.on_train_changed_state, on_train_changed)
script.on_event(defines.events.on_entity_renamed, on_rename)
register_gui_actions()
end
script.on_load(function()
@@ -477,12 +617,12 @@ end)
script.on_init(function()
--TODO: we are not checking changed cargo capacities
find_and_add_all_stations(global)
--find_and_add_all_stations(global)
register_events()
end)
script.on_configuration_changed(function(data)
--TODO: we are not checking changed cargo capacities
find_and_add_all_stations(global)
--find_and_add_all_stations(global)
register_events()
end)
+3 -3
View File
@@ -1,4 +1,4 @@
--By cybersyn
--By Mami
data:extend({
{
type = "int-setting",
@@ -11,7 +11,7 @@ data:extend({
},
{
type = "int-setting",
name = "cybersyn-requester-threshold",
name = "cybersyn-request-threshold",
order = "ab",
setting_type = "runtime-global",
default_value = 1000000000,
@@ -20,7 +20,7 @@ data:extend({
},
{
type = "int-setting",
name = "cybersyn-provider-threshold",
name = "cybersyn-provide-threshold",
order = "ac",
setting_type = "runtime-global",
default_value = 1000000000,