mirror of
https://github.com/Xevion/project-cybersyn.git
synced 2025-12-09 10:08:15 -06:00
finished gui
This commit is contained in:
@@ -2,6 +2,7 @@
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---@class MapData
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---@field public total_ticks uint
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---@field public layout_top_id uint
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---@field public to_comb {[uint]: LuaEntity}
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---@field public to_output {[uint]: LuaEntity}
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---@field public to_stop {[uint]: LuaEntity}
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---@field public stations {[uint]: Station}
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@@ -56,6 +57,7 @@ mod_settings.r_threshold = settings.global["cybersyn-request-threshold"].value
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mod_settings.p_threshold = settings.global["cybersyn-provide-threshold"].value
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global.total_ticks = 0
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global.to_comb = {}
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global.to_output = {}
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global.to_stop = {}
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global.stations = {}
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@@ -1,5 +1,6 @@
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--By Mami
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local gui = require("__flib__.gui")
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local flib_gui = require("__flib__.gui")
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local flib_event = require("__flib__.event")
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local RED = "utility/status_not_working"
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local GREEN = "utility/status_working"
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@@ -25,11 +26,24 @@ STATUS_NAMES[defines.entity_status.disabled_by_script] = "entity-status.disabled
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STATUS_NAMES[defines.entity_status.marked_for_deconstruction] = "entity-status.marked-for-deconstruction"
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STATUS_NAMES_DEFAULT = "entity-status.disabled"
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---@param entity LuaEntity
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function gui_opened(entity, player)
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---@param comb LuaEntity
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---@param player LuaPlayer
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function gui_opened(comb, player)
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local rootgui = player.gui.screen
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local window = gui.build(rootgui, {
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{type="frame", direction="vertical", ref={"main_window"}, name=COMBINATOR_NAME, tags={unit_number=entity.unit_number}, actions={
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local selected_index = 0
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local control = comb.get_or_create_control_behavior().parameters
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if control.operation == OPERATION_PRIMARY_IO then
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selected_index = 1
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elseif control.operation == OPERATION_SECONDARY_IO then
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selected_index = 2
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elseif control.operation == OPERATION_DEPOT then
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selected_index = 3
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elseif control.operation == OPERATION_WAGON_MANIFEST then
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selected_index = 4
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end
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local window = flib_gui.build(rootgui, {
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{type="frame", direction="vertical", ref={"main_window"}, name=COMBINATOR_NAME, actions={
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on_close = {"test"}
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}, children={
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--title bar
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@@ -37,15 +51,15 @@ function gui_opened(entity, player)
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{type="label", style="frame_title", caption={"cybersyn-gui.combinator-title"}, elem_mods={ignored_by_interaction=true}},
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{type="empty-widget", style="flib_titlebar_drag_handle", elem_mods={ignored_by_interaction=true}},
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{type="sprite-button", style="frame_action_button", mouse_button_filter={"left"}, sprite="utility/close_white", hovered_sprite="utility/close_black", name=COMBINATOR_NAME, actions={
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on_click = {"test"}
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on_click = {"close", comb.unit_number}
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}}
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}},
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{type="frame", style="inside_shallow_frame_with_padding", style_mods={padding=8}, children={
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{type="flow", direction="vertical", style_mods={horizontal_align="left"}, children={
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--status
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{type="flow", style = "status_flow", direction = "horizontal", style_mods={vertical_align="center", horizontally_stretchable=true}, children={
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{type="sprite", sprite=STATUS_SPRITES[entity.status] or STATUS_SPRITES_DEFAULT, style="status_image", ref={"status_icon"}, style_mods={stretch_image_to_widget_size=true}},
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{type="label", caption={STATUS_NAMES[entity.status] or STATUS_NAMES_DEFAULT}, ref={"status_label"}}
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{type="sprite", sprite=STATUS_SPRITES[comb.status] or STATUS_SPRITES_DEFAULT, style="status_image", ref={"status_icon"}, style_mods={stretch_image_to_widget_size=true}},
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{type="label", caption={STATUS_NAMES[comb.status] or STATUS_NAMES_DEFAULT}, ref={"status_label"}}
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}},
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--preview
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{type="frame", style="deep_frame_in_shallow_frame", style_mods={minimal_width=0, horizontally_stretchable=true, padding=0}, children={
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@@ -53,8 +67,8 @@ function gui_opened(entity, player)
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}},
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{type="label", caption={"cybersyn-gui.operation"}, style_mods={top_padding=8}},
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{type="drop-down", ref={"operation"}, actions={
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on_selection_state_changed = {"test"}
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}, items={
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on_selection_state_changed = {"drop-down", comb.unit_number}
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}, selected_index=selected_index, items={
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{"cybersyn-gui.comb1"},
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{"cybersyn-gui.comb2"},
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{"cybersyn-gui.depot"},
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@@ -65,34 +79,71 @@ function gui_opened(entity, player)
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}}
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})
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window.preview.entity = entity
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window.preview.entity = comb
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window.titlebar.drag_target = window.main_window
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window.main_window.force_auto_center()
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player.opened = window.main_window
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end
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local function o(event)
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local function on_gui_opened(event)
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local entity = event.entity
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if not entity or not entity.valid then return end
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if not entity or not entity.valid or entity.name ~= COMBINATOR_NAME then return end
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local player = game.get_player(event.player_index)
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if not player then return end
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gui_opened(entity, player)
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end
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local function on_gui_closed(event)
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if not event.element or event.element.name ~= COMBINATOR_NAME then return end
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local player = game.get_player(event.player_index)
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if not player then return end
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local rootgui = player.gui.screen
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if rootgui[COMBINATOR_NAME] then
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--rootgui[COMBINATOR_NAME].destroy()
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else
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gui_opened(entity, player)
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rootgui[COMBINATOR_NAME].destroy()
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--TODO: play close sound to player
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end
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end
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function register_gui_actions()
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gui.hook_events(function(event)
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local msg = gui.read_action(event)
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flib_gui.hook_events(function(event)
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local msg = flib_gui.read_action(event)
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if msg then
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local player = game.get_player(event.player_index)
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if not player then return end
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local rootgui = player.gui.screen
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-- read the action to determine what to do
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local hi = 2
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if msg[1] == "close" then
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if rootgui[COMBINATOR_NAME] then
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rootgui[COMBINATOR_NAME].destroy()
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--TODO: play close sound to player
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end
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elseif msg[1] == "drop-down" then
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local element = event.element
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if not element then return end
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local comb = global.to_comb[msg[2]]
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if not comb or not comb.valid then return end
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local a = comb.get_or_create_control_behavior()
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local control = a.parameters
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if element.selected_index == 1 then
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control.operation = OPERATION_PRIMARY_IO
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elseif element.selected_index == 2 then
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control.operation = OPERATION_SECONDARY_IO
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elseif element.selected_index == 3 then
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control.operation = OPERATION_DEPOT
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elseif element.selected_index == 4 then
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control.operation = OPERATION_WAGON_MANIFEST
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else
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return
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end
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a.parameters = control
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on_combinator_updated(global, comb)
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end
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end
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end)
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script.on_event(defines.events.on_gui_opened, o)
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flib_event.register(defines.events.on_gui_opened, on_gui_opened)
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flib_event.register(defines.events.on_gui_closed, on_gui_closed)
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end
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@@ -107,7 +107,7 @@ local function reset_station_layout(map_data, station, forbidden_entity)
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direction_filter = {defines.direction.east, defines.direction.west}
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is_ver = true
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elseif station_direction == defines.direction.east then
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search_area = {left_top = {y = middle_y - reach, x = middle_x}, right_bottom = {y = middle_y + reach, x = middle_x - 6}}
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search_area = {left_top = {y = middle_y - reach, x = middle_x - 6}, right_bottom = {y = middle_y + reach, x = middle_x}}
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area_delta = {x = -7, y = 0}
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direction_filter = {defines.direction.north, defines.direction.south}
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is_ver = false
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@@ -117,7 +117,7 @@ local function reset_station_layout(map_data, station, forbidden_entity)
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direction_filter = {defines.direction.east, defines.direction.west}
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is_ver = true
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elseif station_direction == defines.direction.west then
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search_area = {left_top = {y = middle_y - reach, x = middle_x + 6}, right_bottom = {y = middle_y + reach, x = middle_x}}
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search_area = {left_top = {y = middle_y - reach, x = middle_x}, right_bottom = {y = middle_y + reach, x = middle_x + 6}}
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area_delta = {x = 7, y = 0}
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direction_filter = {defines.direction.north, defines.direction.south}
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is_ver = false
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@@ -1,4 +1,5 @@
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--By Mami
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local flib_event = require("__flib__.event")
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---@param map_data MapData
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---@param train Train
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@@ -151,6 +152,7 @@ local function on_combinator_built(map_data, comb)
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wire = defines.wire_type.red,
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})
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map_data.to_comb[comb.unit_number] = comb
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map_data.to_output[comb.unit_number] = out
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map_data.to_stop[comb.unit_number] = stop
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@@ -229,12 +231,13 @@ local function on_combinator_broken(map_data, comb)
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if out and out.valid then
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out.destroy()
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end
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map_data.to_comb[comb.unit_number] = nil
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map_data.to_output[comb.unit_number] = nil
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map_data.to_stop[comb.unit_number] = nil
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end
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---@param map_data MapData
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---@param comb LuaEntity
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local function on_combinator_updated(map_data, comb)
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function on_combinator_updated(map_data, comb)
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--NOTE: this is the lazy way to implement updates and puts strong restrictions on data validity on on_combinator_broken
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on_combinator_broken(map_data, comb)
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on_combinator_built(map_data, comb)
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@@ -588,40 +591,39 @@ local filter_broken = {
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}
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local function register_events()
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--NOTE: I have no idea if this correctly registers all events once in all situations
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script.on_event(defines.events.on_built_entity, on_built, filter_built)
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script.on_event(defines.events.on_robot_built_entity, on_built, filter_built)
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script.on_event({defines.events.script_raised_built, defines.events.script_raised_revive, defines.events.on_entity_cloned}, on_built)
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flib_event.register(defines.events.on_built_entity, on_built, filter_built)
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flib_event.register(defines.events.on_robot_built_entity, on_built, filter_built)
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flib_event.register({defines.events.script_raised_built, defines.events.script_raised_revive, defines.events.on_entity_cloned}, on_built)
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script.on_event(defines.events.on_pre_player_mined_item, on_broken, filter_broken)
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script.on_event(defines.events.on_robot_pre_mined, on_broken, filter_broken)
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script.on_event(defines.events.on_entity_died, on_broken, filter_broken)
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script.on_event(defines.events.script_raised_destroy, on_broken)
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flib_event.register(defines.events.on_pre_player_mined_item, on_broken, filter_broken)
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flib_event.register(defines.events.on_robot_pre_mined, on_broken, filter_broken)
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flib_event.register(defines.events.on_entity_died, on_broken, filter_broken)
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flib_event.register(defines.events.script_raised_destroy, on_broken)
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script.on_event({defines.events.on_pre_surface_deleted, defines.events.on_pre_surface_cleared}, on_surface_removed)
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flib_event.register({defines.events.on_pre_surface_deleted, defines.events.on_pre_surface_cleared}, on_surface_removed)
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local nth_tick = math.ceil(60/mod_settings.tps);
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script.on_nth_tick(nil)
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script.on_nth_tick(nth_tick, on_tick)
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flib_event.on_nth_tick(nth_tick, on_tick)
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script.on_event(defines.events.on_train_created, on_train_built)
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script.on_event(defines.events.on_train_changed_state, on_train_changed)
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flib_event.register(defines.events.on_train_created, on_train_built)
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flib_event.register(defines.events.on_train_changed_state, on_train_changed)
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script.on_event(defines.events.on_entity_renamed, on_rename)
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flib_event.register(defines.events.on_entity_renamed, on_rename)
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register_gui_actions()
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end
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script.on_load(function()
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flib_event.on_load(function()
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register_events()
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end)
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script.on_init(function()
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flib_event.on_init(function()
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--TODO: we are not checking changed cargo capacities
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--find_and_add_all_stations(global)
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register_events()
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end)
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script.on_configuration_changed(function(data)
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flib_event.on_configuration_changed(function(data)
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--TODO: we are not checking changed cargo capacities
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--find_and_add_all_stations(global)
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register_events()
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