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changed bullet speed and size, final format check
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@@ -211,7 +211,8 @@ class Game(arcade.Window):
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# If the bullet flies off-screen, remove it. TEMP change to range calc
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if (bullet.bottom < self.view_bottom or bullet.top > self.view_bottom+Config.SCREEN_HEIGHT
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or bullet.right > self.view_left+Config.SCREEN_WIDTH or bullet.left < self.view_left):
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bullet.remove_from_sprite_lists()
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bullet.remove_from_sprite_lists()
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def main() -> None:
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"""
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