From 6b74629a5767f570cd4f8b066d701bec311f26cb Mon Sep 17 00:00:00 2001 From: Cameron Smart Date: Mon, 20 Apr 2020 13:50:05 -0700 Subject: [PATCH] changed bullet speed and size, final format check --- triple-dungeon/main.py | 3 ++- triple-dungeon/projectiles.py | 4 ++-- 2 files changed, 4 insertions(+), 3 deletions(-) diff --git a/triple-dungeon/main.py b/triple-dungeon/main.py index a4170f8..46df4a9 100644 --- a/triple-dungeon/main.py +++ b/triple-dungeon/main.py @@ -211,7 +211,8 @@ class Game(arcade.Window): # If the bullet flies off-screen, remove it. TEMP change to range calc if (bullet.bottom < self.view_bottom or bullet.top > self.view_bottom+Config.SCREEN_HEIGHT or bullet.right > self.view_left+Config.SCREEN_WIDTH or bullet.left < self.view_left): - bullet.remove_from_sprite_lists() + bullet.remove_from_sprite_lists() + def main() -> None: """ diff --git a/triple-dungeon/projectiles.py b/triple-dungeon/projectiles.py index 39010e5..8cfa101 100644 --- a/triple-dungeon/projectiles.py +++ b/triple-dungeon/projectiles.py @@ -28,8 +28,8 @@ class Temp(Projectile): def __init__(self, *args, **kwargs) -> None: super(Temp, self).__init__(*args, **kwargs) self.texture = arcade.load_texture("resources/images/monsters/frog/frog1.png") - self.speed = 12 - self.scale = 4 + self.speed = 20 + self.scale = 1 # collision list for who/what to collide with: wall, player, enemy # Can place function for starting on player or enemy