mirror of
https://github.com/Xevion/easy7zip.git
synced 2025-12-08 06:06:59 -06:00
368 lines
8.2 KiB
Plaintext
Executable File
368 lines
8.2 KiB
Plaintext
Executable File
# Microsoft Developer Studio Project File - Name="LZMA" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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CFG=LZMA - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "LZMA.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "LZMA.mak" CFG="LZMA - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "LZMA - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "LZMA - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "LZMA - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Ignore_Export_Lib 1
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LZMA_EXPORTS" /YX /FD /c
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# ADD CPP /nologo /Gz /MD /W3 /GX /O1 /I "../../../" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LZMA_EXPORTS" /D "COMPRESS_MF_MT" /D "_7ZIP_LARGE_PAGES" /Yu"StdAfx.h" /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x419 /d "NDEBUG"
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# ADD RSC /l 0x419 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /out:"C:\Program Files\7-zip\Codecs\LZMA.dll" /opt:NOWIN98
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# SUBTRACT LINK32 /pdb:none /debug
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!ELSEIF "$(CFG)" == "LZMA - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Ignore_Export_Lib 1
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LZMA_EXPORTS" /YX /FD /GZ /c
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# ADD CPP /nologo /Gz /MTd /W3 /Gm /GX /ZI /Od /I "../../../" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LZMA_EXPORTS" /D "COMPRESS_MF_MT" /D "_7ZIP_LARGE_PAGES" /Yu"StdAfx.h" /FD /GZ /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x419 /d "_DEBUG"
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# ADD RSC /l 0x419 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /out:"C:\Program Files\7-zip\Codecs\LZMA.dll" /pdbtype:sept
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!ENDIF
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# Begin Target
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# Name "LZMA - Win32 Release"
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# Name "LZMA - Win32 Debug"
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# Begin Group "Spec"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=..\Codec.def
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# End Source File
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# Begin Source File
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SOURCE=..\CodecExports.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\DllExports.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\resource.rc
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# End Source File
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# Begin Source File
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SOURCE=.\StdAfx.cpp
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# ADD CPP /Yc"StdAfx.h"
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# End Source File
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# Begin Source File
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SOURCE=.\StdAfx.h
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# End Source File
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# End Group
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# Begin Group "7-zip Common"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=..\..\Common\InBuffer.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\Common\InBuffer.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\Common\OutBuffer.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\Common\OutBuffer.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\Common\StreamUtils.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\Common\StreamUtils.h
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# End Source File
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# End Group
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# Begin Group "RangeCoder"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=..\RangeCoder\RangeCoder.h
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# End Source File
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# Begin Source File
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SOURCE=..\RangeCoder\RangeCoderBit.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\RangeCoder\RangeCoderBit.h
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# End Source File
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# Begin Source File
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SOURCE=..\RangeCoder\RangeCoderBitTree.h
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# End Source File
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# Begin Source File
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SOURCE=..\RangeCoder\RangeCoderOpt.h
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# End Source File
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# End Group
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# Begin Group "Interface"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=..\..\ICoder.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\IStream.h
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# End Source File
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# End Group
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# Begin Group "LZ"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=..\LZ\LZOutWindow.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\LZ\LZOutWindow.h
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# End Source File
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# End Group
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# Begin Group "Common"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=..\..\..\Common\ComTry.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Common\Defs.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Common\Exception.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Common\MyCom.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Common\MyUnknown.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Common\MyWindows.h
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# End Source File
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# End Group
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# Begin Group "C"
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# PROP Default_Filter ""
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# Begin Group "C_Lz"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=..\..\..\..\C\Compress\Lz\LzHash.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\C\Compress\Lz\MatchFinder.c
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!IF "$(CFG)" == "LZMA - Win32 Release"
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# ADD CPP /O2
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# SUBTRACT CPP /YX /Yc /Yu
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!ELSEIF "$(CFG)" == "LZMA - Win32 Debug"
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# SUBTRACT CPP /YX /Yc /Yu
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\C\Compress\Lz\MatchFinder.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\C\Compress\Lz\MatchFinderMt.c
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!IF "$(CFG)" == "LZMA - Win32 Release"
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# ADD CPP /O2
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# SUBTRACT CPP /YX /Yc /Yu
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!ELSEIF "$(CFG)" == "LZMA - Win32 Debug"
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# SUBTRACT CPP /YX /Yc /Yu
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\C\Compress\Lz\MatchFinderMt.h
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# End Source File
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# End Group
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# Begin Source File
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SOURCE=..\..\..\..\C\7zCrc.c
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!IF "$(CFG)" == "LZMA - Win32 Release"
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# ADD CPP /O2
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# SUBTRACT CPP /YX /Yc /Yu
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!ELSEIF "$(CFG)" == "LZMA - Win32 Debug"
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# SUBTRACT CPP /YX /Yc /Yu
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\C\7zCrc.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\C\Alloc.c
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# SUBTRACT CPP /YX /Yc /Yu
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\C\Alloc.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\C\IStream.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\C\Threads.c
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# SUBTRACT CPP /YX /Yc /Yu
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\C\Threads.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\C\Types.h
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# End Source File
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# End Group
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# Begin Source File
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SOURCE=.\LZMA.h
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# End Source File
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# Begin Source File
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SOURCE=.\LZMADecoder.cpp
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!IF "$(CFG)" == "LZMA - Win32 Release"
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# ADD CPP /O2
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# SUBTRACT CPP /YX /Yc /Yu
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!ELSEIF "$(CFG)" == "LZMA - Win32 Debug"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\LZMADecoder.h
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# End Source File
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# Begin Source File
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SOURCE=.\LZMAEncoder.cpp
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!IF "$(CFG)" == "LZMA - Win32 Release"
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# ADD CPP /O2 /FAs
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# SUBTRACT CPP /YX /Yc /Yu
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!ELSEIF "$(CFG)" == "LZMA - Win32 Debug"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\LZMAEncoder.h
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# End Source File
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# Begin Source File
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SOURCE=.\LZMARegister.cpp
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# End Source File
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# End Target
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# End Project
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