# Microsoft Developer Studio Project File - Name="LZMA" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=LZMA - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "LZMA.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "LZMA.mak" CFG="LZMA - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "LZMA - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "LZMA - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "LZMA - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 1 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LZMA_EXPORTS" /YX /FD /c # ADD CPP /nologo /Gz /MD /W3 /GX /O1 /I "../../../" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LZMA_EXPORTS" /D "COMPRESS_MF_MT" /D "_7ZIP_LARGE_PAGES" /Yu"StdAfx.h" /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x419 /d "NDEBUG" # ADD RSC /l 0x419 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /out:"C:\Program Files\7-zip\Codecs\LZMA.dll" /opt:NOWIN98 # SUBTRACT LINK32 /pdb:none /debug !ELSEIF "$(CFG)" == "LZMA - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 1 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LZMA_EXPORTS" /YX /FD /GZ /c # ADD CPP /nologo /Gz /MTd /W3 /Gm /GX /ZI /Od /I "../../../" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LZMA_EXPORTS" /D "COMPRESS_MF_MT" /D "_7ZIP_LARGE_PAGES" /Yu"StdAfx.h" /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x419 /d "_DEBUG" # ADD RSC /l 0x419 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /out:"C:\Program Files\7-zip\Codecs\LZMA.dll" /pdbtype:sept !ENDIF # Begin Target # Name "LZMA - Win32 Release" # Name "LZMA - Win32 Debug" # Begin Group "Spec" # PROP Default_Filter "" # Begin Source File SOURCE=..\Codec.def # End Source File # Begin Source File SOURCE=..\CodecExports.cpp # End Source File # Begin Source File SOURCE=..\DllExports.cpp # End Source File # Begin Source File SOURCE=.\resource.rc # End Source File # Begin Source File SOURCE=.\StdAfx.cpp # ADD CPP /Yc"StdAfx.h" # End Source File # Begin Source File SOURCE=.\StdAfx.h # End Source File # End Group # Begin Group "7-zip Common" # PROP Default_Filter "" # Begin Source File SOURCE=..\..\Common\InBuffer.cpp # End Source File # Begin Source File SOURCE=..\..\Common\InBuffer.h # End Source File # Begin Source File SOURCE=..\..\Common\OutBuffer.cpp # End Source File # Begin Source File SOURCE=..\..\Common\OutBuffer.h # End Source File # Begin Source File SOURCE=..\..\Common\StreamUtils.cpp # End Source File # Begin Source File SOURCE=..\..\Common\StreamUtils.h # End Source File # End Group # Begin Group "RangeCoder" # PROP Default_Filter "" # Begin Source File SOURCE=..\RangeCoder\RangeCoder.h # End Source File # Begin Source File SOURCE=..\RangeCoder\RangeCoderBit.cpp # End Source File # Begin Source File SOURCE=..\RangeCoder\RangeCoderBit.h # End Source File # Begin Source File SOURCE=..\RangeCoder\RangeCoderBitTree.h # End Source File # Begin Source File SOURCE=..\RangeCoder\RangeCoderOpt.h # End Source File # End Group # Begin Group "Interface" # PROP Default_Filter "" # Begin Source File SOURCE=..\..\ICoder.h # End Source File # Begin Source File SOURCE=..\..\IStream.h # End Source File # End Group # Begin Group "LZ" # PROP Default_Filter "" # Begin Source File SOURCE=..\LZ\LZOutWindow.cpp # End Source File # Begin Source File SOURCE=..\LZ\LZOutWindow.h # End Source File # End Group # Begin Group "Common" # PROP Default_Filter "" # Begin Source File SOURCE=..\..\..\Common\ComTry.h # End Source File # Begin Source File SOURCE=..\..\..\Common\Defs.h # End Source File # Begin Source File SOURCE=..\..\..\Common\Exception.h # End Source File # Begin Source File SOURCE=..\..\..\Common\MyCom.h # End Source File # Begin Source File SOURCE=..\..\..\Common\MyUnknown.h # End Source File # Begin Source File SOURCE=..\..\..\Common\MyWindows.h # End Source File # End Group # Begin Group "C" # PROP Default_Filter "" # Begin Group "C_Lz" # PROP Default_Filter "" # Begin Source File SOURCE=..\..\..\..\C\Compress\Lz\LzHash.h # End Source File # Begin Source File SOURCE=..\..\..\..\C\Compress\Lz\MatchFinder.c !IF "$(CFG)" == "LZMA - Win32 Release" # ADD CPP /O2 # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "LZMA - Win32 Debug" # SUBTRACT CPP /YX /Yc /Yu !ENDIF # End Source File # Begin Source File SOURCE=..\..\..\..\C\Compress\Lz\MatchFinder.h # End Source File # Begin Source File SOURCE=..\..\..\..\C\Compress\Lz\MatchFinderMt.c !IF "$(CFG)" == "LZMA - Win32 Release" # ADD CPP /O2 # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "LZMA - Win32 Debug" # SUBTRACT CPP /YX /Yc /Yu !ENDIF # End Source File # Begin Source File SOURCE=..\..\..\..\C\Compress\Lz\MatchFinderMt.h # End Source File # End Group # Begin Source File SOURCE=..\..\..\..\C\7zCrc.c !IF "$(CFG)" == "LZMA - Win32 Release" # ADD CPP /O2 # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "LZMA - Win32 Debug" # SUBTRACT CPP /YX /Yc /Yu !ENDIF # End Source File # Begin Source File SOURCE=..\..\..\..\C\7zCrc.h # End Source File # Begin Source File SOURCE=..\..\..\..\C\Alloc.c # SUBTRACT CPP /YX /Yc /Yu # End Source File # Begin Source File SOURCE=..\..\..\..\C\Alloc.h # End Source File # Begin Source File SOURCE=..\..\..\..\C\IStream.h # End Source File # Begin Source File SOURCE=..\..\..\..\C\Threads.c # SUBTRACT CPP /YX /Yc /Yu # End Source File # Begin Source File SOURCE=..\..\..\..\C\Threads.h # End Source File # Begin Source File SOURCE=..\..\..\..\C\Types.h # End Source File # End Group # Begin Source File SOURCE=.\LZMA.h # End Source File # Begin Source File SOURCE=.\LZMADecoder.cpp !IF "$(CFG)" == "LZMA - Win32 Release" # ADD CPP /O2 # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "LZMA - Win32 Debug" !ENDIF # End Source File # Begin Source File SOURCE=.\LZMADecoder.h # End Source File # Begin Source File SOURCE=.\LZMAEncoder.cpp !IF "$(CFG)" == "LZMA - Win32 Release" # ADD CPP /O2 /FAs # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "LZMA - Win32 Debug" !ENDIF # End Source File # Begin Source File SOURCE=.\LZMAEncoder.h # End Source File # Begin Source File SOURCE=.\LZMARegister.cpp # End Source File # End Target # End Project