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Xevion.HydroponicsExpanded
Hydroponics Expanded
Xevion
- A work in progress. This description will be updated once I have something worth publishing.
+ Provides simple but powerful hydroponics that store plants underground at the cost of expensive components, lots of power, and research.
1.4
diff --git a/README.md b/README.md
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# RimWorld-Hydroponics-Expanded
+[![Hydroponics Expanded Banner][banner]][workshop-link]
+
+Provides simple but powerful hydroponics that store plants underground at the cost of expensive components, lots of
+power, and research.
+
+---
+
This mod is an expansion of the relatively unchanged [Hydroponics Basin][hydroponics-basin] for [RimWorld][rimworld].
-This mod is not meant to be perfectly balanced, but it is meant to be more balanced and more expensive than what came before.
+Compared to most mods in the RimWorld community, this may be somewhat overpowered, but I did my best to make it
+expensive both in resources & power usage.
## Features
- Compact Hydroponics for growing many plants in a small space.
- Balanced recipes with absurd power/recipe requirements for absurd density.
- Simple usage with relatively no changes compared to traditional Hydroponics.
+- Strong compatability with few changes to Vanilla RimWorld.
+
+## Compatibility
+
+This mod does not modify any core vanilla code or Defs, and only builds off of them.
+Therefore, other mods should have no problem with Hydroponics Expanded.
+
+That said, mods that add custom crops may have issues - especially if they have custom growth mechanics.
+A good example is a crop that, when harvested, does not get deleted. Typical hydroponic-grown crops in Vanilla RimWorld
+get deleted when harvested, and thus work fine. Trees however, are not, and do not get deleted once harvested.
+
+You can expect any crops like this to not work well within the basins added by Hydroponics Expanded.
+
+Feel free to provide details on what crops fail to grow properly, and I can provide patches, even if it's simply
+preventing the crop from being sown in the hydroponics in the first place (there is only so much I can do, after all).
## Recipes
- [Vanilla Hydroponics][hydroponics-basin] (for reference)
- - 100 steel, 1 component
- - 2,800 work, Construction 4
- - 4 plants, 280% fertility
+ - 100 steel, 1 component
+ - 2,800 work, Construction 4
+ - 1x4 Bay, 4 plants, 280% fertility
- Compact Hydroponics
- - 280 steel, 3 components @ 210 W
- - 4,200 work, Construction 6
- - 12 plants, 280% fertility
+ - 280 steel, 3 components @ 210 W
+ - 4,200 work, Construction 6
+ - 1x4 Bay, 12 plants, 280% fertility
- Dense Hydroponics
- - 600 steel, 80 plasteel, 6 components, 1 advanced component @ 750 W
- - 5,000 work, Construction 8
- - 28 plants, 300% fertility
+ - 600 steel, 80 plasteel, 6 components, 1 advanced component @ 750 W
+ - 5,000 work, Construction 8
+ - 2x6 Bay, 28 plants, 300% fertility
- Ultra Hydroponics
- - 850 steel, 120 plasteel 8 components, 3 advanced components @ 1,500 W
- - 7,000 work, Construction 10
- - 40 plants, 315% fertility
+ - 850 steel, 120 plasteel 8 components, 3 advanced components @ 1,500 W
+ - 7,000 work, Construction 10
+ - 1x4 Bay, 40 plants, 315% fertility
- Quantum Hydroponics
- - 1600 steel, 200 plasteel, 12 components, 5 advanced components @ 2,200 W
- - 9,500 work, Construction 12
- - 65 plants, 340% fertility
+ - 1600 steel, 200 plasteel, 12 components, 5 advanced components @ 2,200 W
+ - 9,500 work, Construction 12
+ - 2x6 Bay, 65 plants, 340% fertility
+
+[banner]: ./About/Preview.png
+
+[workshop-link]: https://steamcommunity.com/sharedfiles/filedetails/?id=3005196131
[hydroponics-basin]: https://rimworldwiki.com/wiki/Hydroponics_basin
+
[rimworld]: https://store.steampowered.com/app/294100/RimWorld/
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