mirror of
https://github.com/Xevion/Pac-Man.git
synced 2025-12-06 07:15:41 -06:00
Compare commits
30 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| eaa4ab37f9 | |||
| 076275158e | |||
| 9f9ace0b16 | |||
| 2cc47d5904 | |||
| 11e89a63d0 | |||
| 50afd8c09f | |||
| 06841fd0d7 | |||
| 4365639a1d | |||
| 7744c06046 | |||
| 978752f0f3 | |||
| f024ce7a54 | |||
| 0196282a78 | |||
| 785a760343 | |||
| de1a89b9b0 | |||
| 66b6cdf01b | |||
| 5a48e83b1a | |||
| df8f858651 | |||
| 1fa7a0807f | |||
| 6d3d3bf49c | |||
| 0a46f64866 | |||
| fd7eecf53e | |||
| f540dc5373 | |||
| f51a3ddeb0 | |||
| 9f7c460369 | |||
| 2c0df99dea | |||
| cf12a04c69 | |||
| fa7e985c0d | |||
| f5ff90cb11 | |||
| a0f65b551c | |||
| 8808a1aa3b |
@@ -1,10 +1,12 @@
|
||||
[target.wasm32-unknown-emscripten]
|
||||
[target.'cfg(target_os = "emscripten")']
|
||||
# TODO: Document what the fuck this is.
|
||||
rustflags = [
|
||||
"-O", "-C", "link-args=-O2 --profiling",
|
||||
# "-O", "-C", "link-args=-O2 --profiling",
|
||||
#"-C", "link-args=-O3 --closure 1",
|
||||
# "-C", "link-args=-g -gsource-map",
|
||||
"-C", "link-args=-sASYNCIFY -sALLOW_MEMORY_GROWTH=1",
|
||||
"-C", "link-args=-sUSE_SDL=2 -sUSE_SDL_IMAGE=2 -sSDL2_IMAGE_FORMATS=['png']",
|
||||
# "-C", "link-args=-sALLOW_MEMORY_GROWTH=1",
|
||||
"-C", "link-args=-sUSE_SDL=2 -sUSE_SDL_IMAGE=2 -sUSE_SDL_MIXER=2 -sUSE_OGG=1 -sUSE_SDL_GFX=2 -sUSE_SDL_TTF=2 -sSDL2_IMAGE_FORMATS=['png']",
|
||||
# USE_OGG, USE_VORBIS for OGG/VORBIS usage
|
||||
"-C", "link-args=--preload-file assets/",
|
||||
]
|
||||
]
|
||||
1
.gitattributes
vendored
Normal file
1
.gitattributes
vendored
Normal file
@@ -0,0 +1 @@
|
||||
* text=auto eol=lf
|
||||
5
.gitignore
vendored
5
.gitignore
vendored
@@ -1,4 +1,7 @@
|
||||
/target
|
||||
/dist
|
||||
.idea
|
||||
*.dll
|
||||
*.dll
|
||||
rust-sdl2-emscripten/
|
||||
assets/build.css
|
||||
emsdk/
|
||||
22
.pre-commit-config.yaml
Normal file
22
.pre-commit-config.yaml
Normal file
@@ -0,0 +1,22 @@
|
||||
repos:
|
||||
- repo: https://github.com/pre-commit/pre-commit-hooks
|
||||
rev: v5.0.0
|
||||
hooks:
|
||||
- id: trailing-whitespace
|
||||
- id: end-of-file-fixer
|
||||
- id: check-added-large-files
|
||||
- id: check-merge-conflict
|
||||
- id: check-case-conflict
|
||||
- id: check-toml
|
||||
- id: check-yaml
|
||||
- id: forbid-submodules
|
||||
- id: mixed-line-ending
|
||||
|
||||
- repo: local
|
||||
hooks:
|
||||
- id: cargo-fmt
|
||||
name: cargo fmt
|
||||
entry: cargo fmt --all --
|
||||
language: system
|
||||
types: [rust]
|
||||
pass_filenames: false
|
||||
406
Cargo.lock
generated
406
Cargo.lock
generated
@@ -1,22 +1,40 @@
|
||||
# This file is automatically @generated by Cargo.
|
||||
# It is not intended for manual editing.
|
||||
version = 3
|
||||
version = 4
|
||||
|
||||
[[package]]
|
||||
name = "aho-corasick"
|
||||
version = "1.0.2"
|
||||
version = "1.1.3"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "43f6cb1bf222025340178f382c426f13757b2960e89779dfcb319c32542a5a41"
|
||||
checksum = "8e60d3430d3a69478ad0993f19238d2df97c507009a52b3c10addcd7f6bcb916"
|
||||
dependencies = [
|
||||
"memchr",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "anyhow"
|
||||
version = "1.0.98"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "e16d2d3311acee920a9eb8d33b8cbc1787ce4a264e85f964c2404b969bdcd487"
|
||||
|
||||
[[package]]
|
||||
name = "autocfg"
|
||||
version = "1.5.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "c08606f8c3cbf4ce6ec8e28fb0014a2c086708fe954eaa885384a6165172e7e8"
|
||||
|
||||
[[package]]
|
||||
name = "bitflags"
|
||||
version = "1.3.2"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "bef38d45163c2f1dde094a7dfd33ccf595c92905c8f8f4fdc18d06fb1037718a"
|
||||
|
||||
[[package]]
|
||||
name = "bitflags"
|
||||
version = "2.9.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "1b8e56985ec62d17e9c1001dc89c88ecd7dc08e47eba5ec7c29c7b5eeecde967"
|
||||
|
||||
[[package]]
|
||||
name = "c_vec"
|
||||
version = "2.0.0"
|
||||
@@ -30,16 +48,71 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "baf1de4339761588bc0619e3cbc0120ee582ebb74b53b4efbf79117bd2da40fd"
|
||||
|
||||
[[package]]
|
||||
name = "lazy_static"
|
||||
version = "1.4.0"
|
||||
name = "deprecate-until"
|
||||
version = "0.1.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "e2abad23fbc42b3700f2f279844dc832adb2b2eb069b2df918f455c4e18cc646"
|
||||
checksum = "7a3767f826efbbe5a5ae093920b58b43b01734202be697e1354914e862e8e704"
|
||||
dependencies = [
|
||||
"proc-macro2",
|
||||
"quote",
|
||||
"semver",
|
||||
"syn",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "equivalent"
|
||||
version = "1.0.2"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "877a4ace8713b0bcf2a4e7eec82529c029f1d0619886d18145fea96c3ffe5c0f"
|
||||
|
||||
[[package]]
|
||||
name = "getrandom"
|
||||
version = "0.3.3"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "26145e563e54f2cadc477553f1ec5ee650b00862f0a58bcd12cbdc5f0ea2d2f4"
|
||||
dependencies = [
|
||||
"cfg-if",
|
||||
"libc",
|
||||
"r-efi",
|
||||
"wasi",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "hashbrown"
|
||||
version = "0.15.4"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "5971ac85611da7067dbfcabef3c70ebb5606018acd9e2a3903a0da507521e0d5"
|
||||
|
||||
[[package]]
|
||||
name = "indexmap"
|
||||
version = "2.10.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "fe4cd85333e22411419a0bcae1297d25e58c9443848b11dc6a86fefe8c78a661"
|
||||
dependencies = [
|
||||
"equivalent",
|
||||
"hashbrown",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "integer-sqrt"
|
||||
version = "0.1.5"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "276ec31bcb4a9ee45f58bec6f9ec700ae4cf4f4f8f2fa7e06cb406bd5ffdd770"
|
||||
dependencies = [
|
||||
"num-traits",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "lazy_static"
|
||||
version = "1.5.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "bbd2bcb4c963f2ddae06a2efc7e9f3591312473c50c6685e1f298068316e66fe"
|
||||
|
||||
[[package]]
|
||||
name = "libc"
|
||||
version = "0.2.147"
|
||||
version = "0.2.174"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "b4668fb0ea861c1df094127ac5f1da3409a82116a4ba74fca2e58ef927159bb3"
|
||||
checksum = "1171693293099992e19cddea4e8b849964e9846f4acee11b3948bcc337be8776"
|
||||
|
||||
[[package]]
|
||||
name = "log"
|
||||
@@ -58,9 +131,9 @@ dependencies = [
|
||||
|
||||
[[package]]
|
||||
name = "memchr"
|
||||
version = "2.5.0"
|
||||
version = "2.7.5"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "2dffe52ecf27772e601905b7522cb4ef790d2cc203488bbd0e2fe85fcb74566d"
|
||||
checksum = "32a282da65faaf38286cf3be983213fcf1d2e2a58700e808f83f4ea9a4804bc0"
|
||||
|
||||
[[package]]
|
||||
name = "nu-ansi-term"
|
||||
@@ -73,10 +146,19 @@ dependencies = [
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "once_cell"
|
||||
version = "1.18.0"
|
||||
name = "num-traits"
|
||||
version = "0.2.19"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "dd8b5dd2ae5ed71462c540258bedcb51965123ad7e7ccf4b9a8cafaa4a63576d"
|
||||
checksum = "071dfc062690e90b734c0b2273ce72ad0ffa95f0c74596bc250dcfd960262841"
|
||||
dependencies = [
|
||||
"autocfg",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "once_cell"
|
||||
version = "1.21.3"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "42f5e15c9953c5e4ccceeb2e7382a716482c34515315f7b03532b8b4e8393d2d"
|
||||
|
||||
[[package]]
|
||||
name = "overload"
|
||||
@@ -88,12 +170,33 @@ checksum = "b15813163c1d831bf4a13c3610c05c0d03b39feb07f7e09fa234dac9b15aaf39"
|
||||
name = "pacman"
|
||||
version = "0.1.0"
|
||||
dependencies = [
|
||||
"anyhow",
|
||||
"lazy_static",
|
||||
"libc",
|
||||
"once_cell",
|
||||
"pathfinding",
|
||||
"rand",
|
||||
"sdl2",
|
||||
"spin_sleep",
|
||||
"thiserror 1.0.69",
|
||||
"tracing",
|
||||
"tracing-error",
|
||||
"tracing-subscriber",
|
||||
"winapi",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "pathfinding"
|
||||
version = "4.14.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "59ac35caa284c08f3721fb33c2741b5f763decaf42d080c8a6a722154347017e"
|
||||
dependencies = [
|
||||
"deprecate-until",
|
||||
"indexmap",
|
||||
"integer-sqrt",
|
||||
"num-traits",
|
||||
"rustc-hash",
|
||||
"thiserror 2.0.12",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
@@ -103,33 +206,77 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "8afb450f006bf6385ca15ef45d71d2288452bc3683ce2e2cacc0d18e4be60b58"
|
||||
|
||||
[[package]]
|
||||
name = "proc-macro2"
|
||||
version = "1.0.66"
|
||||
name = "ppv-lite86"
|
||||
version = "0.2.21"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "18fb31db3f9bddb2ea821cde30a9f70117e3f119938b5ee630b7403aa6e2ead9"
|
||||
checksum = "85eae3c4ed2f50dcfe72643da4befc30deadb458a9b590d720cde2f2b1e97da9"
|
||||
dependencies = [
|
||||
"zerocopy",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "proc-macro2"
|
||||
version = "1.0.95"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "02b3e5e68a3a1a02aad3ec490a98007cbc13c37cbe84a3cd7b8e406d76e7f778"
|
||||
dependencies = [
|
||||
"unicode-ident",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "quote"
|
||||
version = "1.0.33"
|
||||
version = "1.0.40"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "5267fca4496028628a95160fc423a33e8b2e6af8a5302579e322e4b520293cae"
|
||||
checksum = "1885c039570dc00dcb4ff087a89e185fd56bae234ddc7f056a945bf36467248d"
|
||||
dependencies = [
|
||||
"proc-macro2",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "regex"
|
||||
version = "1.9.1"
|
||||
name = "r-efi"
|
||||
version = "5.3.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "b2eae68fc220f7cf2532e4494aded17545fce192d59cd996e0fe7887f4ceb575"
|
||||
checksum = "69cdb34c158ceb288df11e18b4bd39de994f6657d83847bdffdbd7f346754b0f"
|
||||
|
||||
[[package]]
|
||||
name = "rand"
|
||||
version = "0.9.2"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "6db2770f06117d490610c7488547d543617b21bfa07796d7a12f6f1bd53850d1"
|
||||
dependencies = [
|
||||
"rand_chacha",
|
||||
"rand_core",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "rand_chacha"
|
||||
version = "0.9.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "d3022b5f1df60f26e1ffddd6c66e8aa15de382ae63b3a0c1bfc0e4d3e3f325cb"
|
||||
dependencies = [
|
||||
"ppv-lite86",
|
||||
"rand_core",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "rand_core"
|
||||
version = "0.9.3"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "99d9a13982dcf210057a8a78572b2217b667c3beacbf3a0d8b454f6f82837d38"
|
||||
dependencies = [
|
||||
"getrandom",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "regex"
|
||||
version = "1.11.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "b544ef1b4eac5dc2db33ea63606ae9ffcfac26c1416a2806ae0bf5f56b201191"
|
||||
dependencies = [
|
||||
"aho-corasick",
|
||||
"memchr",
|
||||
"regex-automata 0.3.3",
|
||||
"regex-syntax 0.7.4",
|
||||
"regex-automata 0.4.9",
|
||||
"regex-syntax 0.8.5",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
@@ -143,13 +290,13 @@ dependencies = [
|
||||
|
||||
[[package]]
|
||||
name = "regex-automata"
|
||||
version = "0.3.3"
|
||||
version = "0.4.9"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "39354c10dd07468c2e73926b23bb9c2caca74c5501e38a35da70406f1d923310"
|
||||
checksum = "809e8dc61f6de73b46c85f4c96486310fe304c434cfa43669d7b40f711150908"
|
||||
dependencies = [
|
||||
"aho-corasick",
|
||||
"memchr",
|
||||
"regex-syntax 0.7.4",
|
||||
"regex-syntax 0.8.5",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
@@ -160,9 +307,15 @@ checksum = "f162c6dd7b008981e4d40210aca20b4bd0f9b60ca9271061b07f78537722f2e1"
|
||||
|
||||
[[package]]
|
||||
name = "regex-syntax"
|
||||
version = "0.7.4"
|
||||
version = "0.8.5"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "e5ea92a5b6195c6ef2a0295ea818b312502c6fc94dde986c5553242e18fd4ce2"
|
||||
checksum = "2b15c43186be67a4fd63bee50d0303afffcef381492ebe2c5d87f324e1b8815c"
|
||||
|
||||
[[package]]
|
||||
name = "rustc-hash"
|
||||
version = "2.1.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "357703d41365b4b27c590e3ed91eabb1b663f07c4c084095e60cbed4362dff0d"
|
||||
|
||||
[[package]]
|
||||
name = "sdl2"
|
||||
@@ -170,7 +323,7 @@ version = "0.38.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "2d42407afc6a8ab67e36f92e80b8ba34cbdc55aaeed05249efe9a2e8d0e9feef"
|
||||
dependencies = [
|
||||
"bitflags",
|
||||
"bitflags 1.3.2",
|
||||
"c_vec",
|
||||
"lazy_static",
|
||||
"libc",
|
||||
@@ -189,6 +342,12 @@ dependencies = [
|
||||
"version-compare",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "semver"
|
||||
version = "1.0.26"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "56e6fa9c48d24d85fb3de5ad847117517440f6beceb7798af16b4a87d616b8d0"
|
||||
|
||||
[[package]]
|
||||
name = "sharded-slab"
|
||||
version = "0.1.4"
|
||||
@@ -206,25 +365,64 @@ checksum = "62bb4feee49fdd9f707ef802e22365a35de4b7b299de4763d44bfea899442ff9"
|
||||
|
||||
[[package]]
|
||||
name = "spin_sleep"
|
||||
version = "1.1.1"
|
||||
version = "1.3.2"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "cafa7900db085f4354dbc7025e25d7a839a14360ea13b5fc4fd717f2d3b23134"
|
||||
checksum = "14ac0e4b54d028c2000a13895bcd84cd02a1d63c4f78e08e4ec5ec8f53efd4b9"
|
||||
dependencies = [
|
||||
"once_cell",
|
||||
"winapi",
|
||||
"windows-sys",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "syn"
|
||||
version = "2.0.31"
|
||||
version = "2.0.104"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "718fa2415bcb8d8bd775917a1bf12a7931b6dfa890753378538118181e0cb398"
|
||||
checksum = "17b6f705963418cdb9927482fa304bc562ece2fdd4f616084c50b7023b435a40"
|
||||
dependencies = [
|
||||
"proc-macro2",
|
||||
"quote",
|
||||
"unicode-ident",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "thiserror"
|
||||
version = "1.0.69"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "b6aaf5339b578ea85b50e080feb250a3e8ae8cfcdff9a461c9ec2904bc923f52"
|
||||
dependencies = [
|
||||
"thiserror-impl 1.0.69",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "thiserror"
|
||||
version = "2.0.12"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "567b8a2dae586314f7be2a752ec7474332959c6460e02bde30d702a66d488708"
|
||||
dependencies = [
|
||||
"thiserror-impl 2.0.12",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "thiserror-impl"
|
||||
version = "1.0.69"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "4fee6c4efc90059e10f81e6d42c60a18f76588c3d74cb83a0b242a2b6c7504c1"
|
||||
dependencies = [
|
||||
"proc-macro2",
|
||||
"quote",
|
||||
"syn",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "thiserror-impl"
|
||||
version = "2.0.12"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "7f7cf42b4507d8ea322120659672cf1b9dbb93f8f2d4ecfd6e51350ff5b17a1d"
|
||||
dependencies = [
|
||||
"proc-macro2",
|
||||
"quote",
|
||||
"syn",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "thread_local"
|
||||
version = "1.1.7"
|
||||
@@ -237,11 +435,10 @@ dependencies = [
|
||||
|
||||
[[package]]
|
||||
name = "tracing"
|
||||
version = "0.1.37"
|
||||
version = "0.1.41"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "8ce8c33a8d48bd45d624a6e523445fd21ec13d3653cd51f681abf67418f54eb8"
|
||||
checksum = "784e0ac535deb450455cbfa28a6f0df145ea1bb7ae51b821cf5e7927fdcfbdd0"
|
||||
dependencies = [
|
||||
"cfg-if",
|
||||
"pin-project-lite",
|
||||
"tracing-attributes",
|
||||
"tracing-core",
|
||||
@@ -249,9 +446,9 @@ dependencies = [
|
||||
|
||||
[[package]]
|
||||
name = "tracing-attributes"
|
||||
version = "0.1.26"
|
||||
version = "0.1.30"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "5f4f31f56159e98206da9efd823404b79b6ef3143b4a7ab76e67b1751b25a4ab"
|
||||
checksum = "81383ab64e72a7a8b8e13130c49e3dab29def6d0c7d76a03087b3cf71c5c6903"
|
||||
dependencies = [
|
||||
"proc-macro2",
|
||||
"quote",
|
||||
@@ -260,9 +457,9 @@ dependencies = [
|
||||
|
||||
[[package]]
|
||||
name = "tracing-core"
|
||||
version = "0.1.31"
|
||||
version = "0.1.34"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "0955b8137a1df6f1a2e9a37d8a6656291ff0297c1a97c24e0d8425fe2312f79a"
|
||||
checksum = "b9d12581f227e93f094d3af2ae690a574abb8a2b9b7a96e7cfe9647b2b617678"
|
||||
dependencies = [
|
||||
"once_cell",
|
||||
"valuable",
|
||||
@@ -270,9 +467,9 @@ dependencies = [
|
||||
|
||||
[[package]]
|
||||
name = "tracing-error"
|
||||
version = "0.2.0"
|
||||
version = "0.2.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "d686ec1c0f384b1277f097b2f279a2ecc11afe8c133c1aabf036a27cb4cd206e"
|
||||
checksum = "8b1581020d7a273442f5b45074a6a57d5757ad0a47dac0e9f0bd57b81936f3db"
|
||||
dependencies = [
|
||||
"tracing",
|
||||
"tracing-subscriber",
|
||||
@@ -280,20 +477,20 @@ dependencies = [
|
||||
|
||||
[[package]]
|
||||
name = "tracing-log"
|
||||
version = "0.1.3"
|
||||
version = "0.2.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "78ddad33d2d10b1ed7eb9d1f518a5674713876e97e5bb9b7345a7984fbb4f922"
|
||||
checksum = "ee855f1f400bd0e5c02d150ae5de3840039a3f54b025156404e34c23c03f47c3"
|
||||
dependencies = [
|
||||
"lazy_static",
|
||||
"log",
|
||||
"once_cell",
|
||||
"tracing-core",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "tracing-subscriber"
|
||||
version = "0.3.17"
|
||||
version = "0.3.19"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "30a651bc37f915e81f087d86e62a18eec5f79550c7faff886f7090b4ea757c77"
|
||||
checksum = "e8189decb5ac0fa7bc8b96b7cb9b2701d60d48805aca84a238004d665fcc4008"
|
||||
dependencies = [
|
||||
"matchers",
|
||||
"nu-ansi-term",
|
||||
@@ -331,6 +528,15 @@ version = "0.1.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "579a42fc0b8e0c63b76519a339be31bed574929511fa53c1a3acae26eb258f29"
|
||||
|
||||
[[package]]
|
||||
name = "wasi"
|
||||
version = "0.14.2+wasi-0.2.4"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "9683f9a5a998d873c0d21fcbe3c083009670149a8fab228644b8bd36b2c48cb3"
|
||||
dependencies = [
|
||||
"wit-bindgen-rt",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "winapi"
|
||||
version = "0.3.9"
|
||||
@@ -352,3 +558,105 @@ name = "winapi-x86_64-pc-windows-gnu"
|
||||
version = "0.4.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "712e227841d057c1ee1cd2fb22fa7e5a5461ae8e48fa2ca79ec42cfc1931183f"
|
||||
|
||||
[[package]]
|
||||
name = "windows-sys"
|
||||
version = "0.60.2"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "f2f500e4d28234f72040990ec9d39e3a6b950f9f22d3dba18416c35882612bcb"
|
||||
dependencies = [
|
||||
"windows-targets",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "windows-targets"
|
||||
version = "0.53.2"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "c66f69fcc9ce11da9966ddb31a40968cad001c5bedeb5c2b82ede4253ab48aef"
|
||||
dependencies = [
|
||||
"windows_aarch64_gnullvm",
|
||||
"windows_aarch64_msvc",
|
||||
"windows_i686_gnu",
|
||||
"windows_i686_gnullvm",
|
||||
"windows_i686_msvc",
|
||||
"windows_x86_64_gnu",
|
||||
"windows_x86_64_gnullvm",
|
||||
"windows_x86_64_msvc",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "windows_aarch64_gnullvm"
|
||||
version = "0.53.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "86b8d5f90ddd19cb4a147a5fa63ca848db3df085e25fee3cc10b39b6eebae764"
|
||||
|
||||
[[package]]
|
||||
name = "windows_aarch64_msvc"
|
||||
version = "0.53.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "c7651a1f62a11b8cbd5e0d42526e55f2c99886c77e007179efff86c2b137e66c"
|
||||
|
||||
[[package]]
|
||||
name = "windows_i686_gnu"
|
||||
version = "0.53.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "c1dc67659d35f387f5f6c479dc4e28f1d4bb90ddd1a5d3da2e5d97b42d6272c3"
|
||||
|
||||
[[package]]
|
||||
name = "windows_i686_gnullvm"
|
||||
version = "0.53.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "9ce6ccbdedbf6d6354471319e781c0dfef054c81fbc7cf83f338a4296c0cae11"
|
||||
|
||||
[[package]]
|
||||
name = "windows_i686_msvc"
|
||||
version = "0.53.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "581fee95406bb13382d2f65cd4a908ca7b1e4c2f1917f143ba16efe98a589b5d"
|
||||
|
||||
[[package]]
|
||||
name = "windows_x86_64_gnu"
|
||||
version = "0.53.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "2e55b5ac9ea33f2fc1716d1742db15574fd6fc8dadc51caab1c16a3d3b4190ba"
|
||||
|
||||
[[package]]
|
||||
name = "windows_x86_64_gnullvm"
|
||||
version = "0.53.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "0a6e035dd0599267ce1ee132e51c27dd29437f63325753051e71dd9e42406c57"
|
||||
|
||||
[[package]]
|
||||
name = "windows_x86_64_msvc"
|
||||
version = "0.53.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "271414315aff87387382ec3d271b52d7ae78726f5d44ac98b4f4030c91880486"
|
||||
|
||||
[[package]]
|
||||
name = "wit-bindgen-rt"
|
||||
version = "0.39.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "6f42320e61fe2cfd34354ecb597f86f413484a798ba44a8ca1165c58d42da6c1"
|
||||
dependencies = [
|
||||
"bitflags 2.9.1",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "zerocopy"
|
||||
version = "0.8.26"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "1039dd0d3c310cf05de012d8a39ff557cb0d23087fd44cad61df08fc31907a2f"
|
||||
dependencies = [
|
||||
"zerocopy-derive",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "zerocopy-derive"
|
||||
version = "0.8.26"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "9ecf5b4cc5364572d7f4c329661bcc82724222973f2cab6f050a4e5c22f75181"
|
||||
dependencies = [
|
||||
"proc-macro2",
|
||||
"quote",
|
||||
"syn",
|
||||
]
|
||||
|
||||
30
Cargo.toml
30
Cargo.toml
@@ -6,13 +6,29 @@ edition = "2021"
|
||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||
|
||||
[dependencies]
|
||||
lazy_static = "1.4.0"
|
||||
spin_sleep = "1.1.1"
|
||||
tracing = { version = "0.1.37", features = ["max_level_debug", "release_max_level_warn"]}
|
||||
tracing = { version = "0.1.40", features = ["max_level_debug", "release_max_level_debug"]}
|
||||
tracing-error = "0.2.0"
|
||||
tracing-subscriber = {version = "0.3.17", features = ["env-filter"]}
|
||||
lazy_static = "1.5.0"
|
||||
sdl2 = { version = "0.38.0", features = ["image", "ttf"] }
|
||||
spin_sleep = "1.3.2"
|
||||
rand = "0.9.2"
|
||||
pathfinding = "4.14"
|
||||
once_cell = "1.21.3"
|
||||
thiserror = "1.0"
|
||||
anyhow = "1.0"
|
||||
|
||||
[dependencies.sdl2]
|
||||
[target.'cfg(target_os = "windows")'.dependencies.winapi]
|
||||
version = "0.3"
|
||||
features = ["consoleapi", "fileapi", "handleapi", "processenv", "winbase", "wincon", "winnt", "winuser", "windef", "minwindef"]
|
||||
|
||||
|
||||
[target.'cfg(target_os = "emscripten")'.dependencies.sdl2]
|
||||
version = "0.38"
|
||||
default-features = false
|
||||
features = ["ttf","image","gfx","mixer"]
|
||||
|
||||
[target.'cfg(not(target_os = "emscripten"))'.dependencies.sdl2]
|
||||
version = "0.38"
|
||||
default-features = false
|
||||
features = ["ttf","image","gfx","mixer","static-link","use-vcpkg"]
|
||||
@@ -23,4 +39,8 @@ git = "https://github.com/microsoft/vcpkg"
|
||||
rev = "2024.05.24" # release 2024.05.24 # to check for a new one, check https://github.com/microsoft/vcpkg/releases
|
||||
|
||||
[package.metadata.vcpkg.target]
|
||||
x86_64-pc-windows-msvc = { triplet = "x64-windows-static-md" }
|
||||
x86_64-pc-windows-msvc = { triplet = "x64-windows-static-md" }
|
||||
stable-x86_64-unknown-linux-gnu = { triplet = "x86_64-unknown-linux-gnu" }
|
||||
|
||||
[target.'cfg(target_os = "emscripten")'.dependencies]
|
||||
libc = "0.2.16"
|
||||
|
||||
BIN
assets/TerminalVector.ttf
Normal file
BIN
assets/TerminalVector.ttf
Normal file
Binary file not shown.
BIN
assets/favicon.ico
Normal file
BIN
assets/favicon.ico
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 1.1 KiB |
@@ -1,27 +1,65 @@
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0"/>
|
||||
</head>
|
||||
<style>
|
||||
body {
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
background: #000;
|
||||
}
|
||||
canvas {
|
||||
display: block;
|
||||
margin: 0 auto;
|
||||
background: #000;
|
||||
}
|
||||
</style>
|
||||
<body>
|
||||
<canvas id="canvas"></canvas>
|
||||
<script>
|
||||
var Module = {
|
||||
'canvas': document.getElementById('canvas'),
|
||||
};
|
||||
<head>
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
|
||||
<title>Pac-Man Arcade</title>
|
||||
<link rel="stylesheet" href="build.css" />
|
||||
<style>
|
||||
</style>
|
||||
</head>
|
||||
<body class="bg-black text-yellow-400 text-center">
|
||||
<a
|
||||
href="https://github.com/Xevion/Pac-Man"
|
||||
class="absolute top-0 right-0"
|
||||
aria-label="View source on GitHub"
|
||||
>
|
||||
<svg
|
||||
width="80"
|
||||
height="80"
|
||||
viewBox="0 0 250 250"
|
||||
class="fill-yellow-400 text-black"
|
||||
aria-hidden="true"
|
||||
>
|
||||
<path d="M0,0 L115,115 L130,115 L142,142 L250,250 L250,0 Z"></path>
|
||||
<path
|
||||
d="M128.3,109.0 C113.8,99.7 119.0,89.6 119.0,89.6 C122.0,82.7 120.5,78.6 120.5,78.6 C119.2,72.0 123.4,76.3 123.4,76.3 C127.3,80.9 125.5,87.3 125.5,87.3 C122.9,97.6 130.6,101.9 134.4,103.2"
|
||||
class="octo-arm"
|
||||
></path>
|
||||
<path
|
||||
d="M115.0,115.0 C114.9,115.1 118.7,116.5 119.8,115.4 L133.7,101.6 C136.9,99.2 139.9,98.4 142.2,98.6 C133.8,88.0 127.5,74.4 143.8,58.0 C148.5,53.4 154.0,51.2 159.7,51.0 C160.3,49.4 163.2,43.6 171.4,40.1 C171.4,40.1 176.1,42.5 178.8,56.2 C183.1,58.6 187.2,61.8 190.9,65.4 C194.5,69.0 197.7,73.2 200.1,77.6 C213.8,80.2 216.3,84.9 216.3,84.9 C212.7,93.1 206.9,96.0 205.4,96.6 C205.1,102.4 203.0,107.8 198.3,112.5 C181.9,128.9 168.3,122.5 157.7,114.1 C157.9,116.9 156.7,120.9 152.7,124.9 L141.0,136.5 C139.8,137.7 141.6,141.9 141.8,141.8 Z"
|
||||
class="octo-body"
|
||||
></path>
|
||||
</svg>
|
||||
</a>
|
||||
<h1 class="text-4xl mt-10 scaled-text">Pac-Man Arcade</h1>
|
||||
<p class="text-lg mt-5 scaled-text">
|
||||
Welcome to the Pac-Man Arcade! Use the controls below to play.
|
||||
</p>
|
||||
<canvas
|
||||
id="canvas"
|
||||
class="block mx-auto mt-5"
|
||||
width="800"
|
||||
height="600"
|
||||
></canvas>
|
||||
<div class="mt-10">
|
||||
<span
|
||||
class="inline-block mx-2 px-4 py-2 bg-yellow-400 text-black rounded scaled-text"
|
||||
>← ↑ → ↓ Move</span
|
||||
>
|
||||
<span
|
||||
class="inline-block mx-2 px-4 py-2 bg-yellow-400 text-black rounded scaled-text"
|
||||
>Space Change Sprite</span
|
||||
>
|
||||
<span
|
||||
class="inline-block mx-2 px-4 py-2 bg-yellow-400 text-black rounded scaled-text"
|
||||
>Shift + ↑↓ Change Volume</span
|
||||
>
|
||||
</div>
|
||||
<script type="text/javascript">
|
||||
var Module = {
|
||||
canvas: document.getElementById("canvas"),
|
||||
};
|
||||
</script>
|
||||
<script src="pacman.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
<script type="text/javascript" src="pacman.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
|
||||
21
assets/styles.scss
Normal file
21
assets/styles.scss
Normal file
@@ -0,0 +1,21 @@
|
||||
@tailwind base;
|
||||
@tailwind components;
|
||||
@tailwind utilities;
|
||||
|
||||
@font-face {
|
||||
font-family: "Liberation Mono";
|
||||
src:
|
||||
url("LiberationMono.woff2") format("woff2"),
|
||||
url("LiberationMono.woff") format("woff");
|
||||
font-weight: normal;
|
||||
font-style: normal;
|
||||
font-display: swap;
|
||||
}
|
||||
|
||||
canvas {
|
||||
@apply w-full h-[65vh] min-h-[200px] block mx-auto bg-black;
|
||||
}
|
||||
|
||||
.code {
|
||||
@apply px-1 rounded font-mono bg-zinc-900 border border-zinc-700 lowercase;
|
||||
}
|
||||
BIN
assets/wav/1.ogg
Normal file
BIN
assets/wav/1.ogg
Normal file
Binary file not shown.
BIN
assets/wav/2.ogg
Normal file
BIN
assets/wav/2.ogg
Normal file
Binary file not shown.
BIN
assets/wav/3.ogg
Normal file
BIN
assets/wav/3.ogg
Normal file
Binary file not shown.
BIN
assets/wav/4.ogg
Normal file
BIN
assets/wav/4.ogg
Normal file
Binary file not shown.
BIN
assets/wav/eating.wav
Normal file
BIN
assets/wav/eating.wav
Normal file
Binary file not shown.
BIN
assets/wav/waka_ka.wav
Normal file
BIN
assets/wav/waka_ka.wav
Normal file
Binary file not shown.
BIN
assets/wav/waka_wa.wav
Normal file
BIN
assets/wav/waka_wa.wav
Normal file
Binary file not shown.
@@ -38,7 +38,7 @@ fi
|
||||
if [ "$skip_emsdk" = 'false' ]; then
|
||||
echo "Activating Emscripten"
|
||||
# SDL2-TTF requires 3.1.43, fails to build on latest
|
||||
./../emsdk/emsdk activate 3.1.43
|
||||
../emsdk/emsdk activate 3.1.43
|
||||
source ../emsdk/emsdk_env.sh
|
||||
fi
|
||||
|
||||
@@ -59,15 +59,15 @@ mkdir -p dist
|
||||
output_folder="target/wasm32-unknown-emscripten/$build_type"
|
||||
cp assets/index.html dist
|
||||
|
||||
cp assets/*.woff* dist
|
||||
# cp assets/*.woff* dist
|
||||
cp assets/build.css dist
|
||||
cp assets/favicon.ico dist
|
||||
cp $output_folder/spiritus.wasm dist
|
||||
cp $output_folder/spiritus.js dist
|
||||
cp $output_folder/pacman.wasm dist
|
||||
cp $output_folder/pacman.js dist
|
||||
# only if .data file exists
|
||||
cp $output_folder/deps/spiritus.data dist
|
||||
if [ -f $output_folder/spiritus.wasm.map ]; then
|
||||
cp $output_folder/spiritus.wasm.map dist
|
||||
cp $output_folder/deps/pacman.data dist
|
||||
if [ -f $output_folder/pacman.wasm.map ]; then
|
||||
cp $output_folder/pacman.wasm.map dist
|
||||
fi
|
||||
|
||||
if [ "$serve" = 'true' ]; then
|
||||
194
build.ts
Normal file
194
build.ts
Normal file
@@ -0,0 +1,194 @@
|
||||
import { $ } from "bun";
|
||||
|
||||
// This is a bun script, run with `bun run build.ts`
|
||||
|
||||
import * as path from "path";
|
||||
import * as fs from "fs/promises";
|
||||
|
||||
async function clean() {
|
||||
console.log("Cleaning...");
|
||||
await $`cargo clean`;
|
||||
await $`rm -rf ./dist/`;
|
||||
console.log("Cleaned...");
|
||||
}
|
||||
|
||||
async function setupEmscripten() {
|
||||
const emsdkDir = "./emsdk";
|
||||
const emsdkExists = await fs
|
||||
.access(emsdkDir)
|
||||
.then(() => true)
|
||||
.catch(() => false);
|
||||
|
||||
if (!emsdkExists) {
|
||||
console.log("Cloning Emscripten SDK...");
|
||||
await $`git clone https://github.com/emscripten-core/emsdk.git`;
|
||||
} else {
|
||||
console.log("Emscripten SDK already exists, skipping clone.");
|
||||
}
|
||||
|
||||
const emscriptenToolchainPath = path.join(emsdkDir, "upstream", "emscripten");
|
||||
const toolchainInstalled = await fs
|
||||
.access(emscriptenToolchainPath)
|
||||
.then(() => true)
|
||||
.catch(() => false);
|
||||
|
||||
if (!toolchainInstalled) {
|
||||
console.log("Installing Emscripten toolchain...");
|
||||
await $`./emsdk/emsdk install 3.1.43`;
|
||||
} else {
|
||||
console.log(
|
||||
"Emscripten toolchain 3.1.43 already installed, skipping install."
|
||||
);
|
||||
}
|
||||
|
||||
console.log("Activating Emscripten...");
|
||||
await $`./emsdk/emsdk activate 3.1.43`;
|
||||
console.log("Emscripten activated.");
|
||||
|
||||
// Set EMSDK environment variable for subsequent commands
|
||||
process.env.EMSDK = path.resolve(emsdkDir);
|
||||
|
||||
const emsdkPython = path.join(path.resolve(emsdkDir), "python");
|
||||
const emsdkNode = path.join(path.resolve(emsdkDir), "node", "16.20.0_64bit"); // Adjust node version if needed
|
||||
const emsdkBin = path.join(path.resolve(emsdkDir), "upstream", "emscripten");
|
||||
process.env.PATH = `${emsdkPython}:${emsdkNode}:${emsdkBin}:${process.env.PATH}`;
|
||||
}
|
||||
|
||||
async function buildWeb(release: boolean) {
|
||||
console.log("Building WASM with Emscripten...");
|
||||
if (release) {
|
||||
await $`cargo build --target=wasm32-unknown-emscripten --release`;
|
||||
} else {
|
||||
await $`cargo build --target=wasm32-unknown-emscripten`;
|
||||
}
|
||||
|
||||
console.log("Generating CSS...");
|
||||
await $`pnpx postcss-cli ./assets/styles.scss -o ./assets/build.css`;
|
||||
|
||||
console.log("Copying WASM files...");
|
||||
const buildType = release ? "release" : "debug";
|
||||
const outputFolder = `target/wasm32-unknown-emscripten/${buildType}`;
|
||||
await $`mkdir -p dist`;
|
||||
await $`cp assets/index.html dist`;
|
||||
await $`cp assets/*.woff* dist`;
|
||||
await $`cp assets/build.css dist`;
|
||||
await $`cp assets/favicon.ico dist`;
|
||||
await $`cp ${outputFolder}/spiritus.wasm dist`;
|
||||
await $`cp ${outputFolder}/spiritus.js dist`;
|
||||
|
||||
// Check if .data file exists before copying
|
||||
try {
|
||||
await fs.access(`${outputFolder}/deps/spiritus.data`);
|
||||
await $`cp ${outputFolder}/deps/spiritus.data dist`;
|
||||
} catch (e) {
|
||||
console.log("No spiritus.data file found, skipping copy.");
|
||||
}
|
||||
|
||||
// Check if .map file exists before copying
|
||||
try {
|
||||
await fs.access(`${outputFolder}/spiritus.wasm.map`);
|
||||
await $`cp ${outputFolder}/spiritus.wasm.map dist`;
|
||||
} catch (e) {
|
||||
console.log("No spiritus.wasm.map file found, skipping copy.");
|
||||
}
|
||||
|
||||
console.log("WASM files copied.");
|
||||
}
|
||||
|
||||
async function serve() {
|
||||
console.log("Serving WASM with Emscripten...");
|
||||
await $`python3 -m http.server -d ./dist/ 8080`;
|
||||
}
|
||||
|
||||
async function main() {
|
||||
const args = process.argv.slice(2);
|
||||
|
||||
let release = false;
|
||||
let serveFiles = false;
|
||||
let skipEmscriptenSetup = false;
|
||||
let cleanProject = false;
|
||||
let target = "web"; // Default target
|
||||
|
||||
for (const arg of args) {
|
||||
switch (arg) {
|
||||
case "-r":
|
||||
release = true;
|
||||
break;
|
||||
case "-s":
|
||||
serveFiles = true;
|
||||
break;
|
||||
case "-e":
|
||||
skipEmscriptenSetup = true;
|
||||
break;
|
||||
case "-c":
|
||||
cleanProject = true;
|
||||
break;
|
||||
case "--target=linux":
|
||||
target = "linux";
|
||||
break;
|
||||
case "--target=windows":
|
||||
target = "windows";
|
||||
break;
|
||||
case "--target=web":
|
||||
target = "web";
|
||||
break;
|
||||
case "-h":
|
||||
case "--help":
|
||||
console.log(`
|
||||
Usage: ts-node build.ts [options]
|
||||
|
||||
Options:
|
||||
-r Build in release mode
|
||||
-s Serve the WASM files once built (for web target)
|
||||
-e Skip EMSDK setup (GitHub workflow only)
|
||||
-c Clean the target/dist directory
|
||||
--target=[web|linux|windows] Specify target platform (default: web)
|
||||
-h, --help Show this help message
|
||||
`);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (cleanProject) {
|
||||
await clean();
|
||||
}
|
||||
|
||||
if (!skipEmscriptenSetup && target === "web") {
|
||||
await setupEmscripten();
|
||||
}
|
||||
|
||||
switch (target) {
|
||||
case "web":
|
||||
await buildWeb(release);
|
||||
if (serveFiles) {
|
||||
await serve();
|
||||
}
|
||||
break;
|
||||
case "linux":
|
||||
console.log("Building for Linux...");
|
||||
if (release) {
|
||||
await $`cargo build --release`;
|
||||
} else {
|
||||
await $`cargo build`;
|
||||
}
|
||||
console.log("Linux build complete.");
|
||||
break;
|
||||
case "windows":
|
||||
console.log("Building for Windows...");
|
||||
if (release) {
|
||||
await $`cargo build --release --target=x86_64-pc-windows-msvc`; // Assuming MSVC toolchain
|
||||
} else {
|
||||
await $`cargo build --target=x86_64-pc-windows-msvc`;
|
||||
}
|
||||
console.log("Windows build complete.");
|
||||
break;
|
||||
default:
|
||||
console.error("Invalid target specified.");
|
||||
process.exit(1);
|
||||
}
|
||||
}
|
||||
|
||||
main().catch((err) => {
|
||||
console.error(err);
|
||||
process.exit(1);
|
||||
});
|
||||
6
rustfmt.toml
Normal file
6
rustfmt.toml
Normal file
@@ -0,0 +1,6 @@
|
||||
# Rustfmt configuration
|
||||
edition = "2021"
|
||||
max_width = 130
|
||||
tab_spaces = 4
|
||||
newline_style = "Unix"
|
||||
use_small_heuristics = "Default"
|
||||
190
src/animation.rs
190
src/animation.rs
@@ -1,3 +1,4 @@
|
||||
//! This module provides a simple animation and atlas system for textures.
|
||||
use sdl2::{
|
||||
rect::Rect,
|
||||
render::{Canvas, Texture},
|
||||
@@ -6,31 +7,24 @@ use sdl2::{
|
||||
|
||||
use crate::direction::Direction;
|
||||
|
||||
pub struct AnimatedTexture<'a> {
|
||||
raw_texture: Texture<'a>,
|
||||
ticker: u32,
|
||||
reversed: bool,
|
||||
offset: (i32, i32),
|
||||
ticks_per_frame: u32,
|
||||
frame_count: u32,
|
||||
frame_width: u32,
|
||||
frame_height: u32,
|
||||
/// Trait for drawable atlas-based textures
|
||||
pub trait FrameDrawn {
|
||||
fn render(&self, canvas: &mut Canvas<Window>, position: (i32, i32), direction: Direction, frame: Option<u32>);
|
||||
}
|
||||
|
||||
impl<'a> AnimatedTexture<'a> {
|
||||
pub fn new(
|
||||
texture: Texture<'a>,
|
||||
ticks_per_frame: u32,
|
||||
frame_count: u32,
|
||||
frame_width: u32,
|
||||
frame_height: u32,
|
||||
offset: Option<(i32, i32)>,
|
||||
) -> Self {
|
||||
AnimatedTexture {
|
||||
/// A texture atlas abstraction for static (non-animated) rendering.
|
||||
pub struct AtlasTexture<'a> {
|
||||
pub raw_texture: Texture<'a>,
|
||||
pub offset: (i32, i32),
|
||||
pub frame_count: u32,
|
||||
pub frame_width: u32,
|
||||
pub frame_height: u32,
|
||||
}
|
||||
|
||||
impl<'a> AtlasTexture<'a> {
|
||||
pub fn new(texture: Texture<'a>, frame_count: u32, frame_width: u32, frame_height: u32, offset: Option<(i32, i32)>) -> Self {
|
||||
AtlasTexture {
|
||||
raw_texture: texture,
|
||||
ticker: 0,
|
||||
reversed: false,
|
||||
ticks_per_frame,
|
||||
frame_count,
|
||||
frame_width,
|
||||
frame_height,
|
||||
@@ -38,90 +32,37 @@ impl<'a> AnimatedTexture<'a> {
|
||||
}
|
||||
}
|
||||
|
||||
// Get the current frame number
|
||||
fn current_frame(&self) -> u32 {
|
||||
self.ticker / self.ticks_per_frame
|
||||
}
|
||||
|
||||
// Move to the next frame. If we are at the end of the animation, reverse the direction
|
||||
pub fn tick(&mut self) {
|
||||
if self.reversed {
|
||||
self.ticker -= 1;
|
||||
|
||||
if self.ticker == 0 {
|
||||
self.reversed = !self.reversed;
|
||||
}
|
||||
} else {
|
||||
self.ticker += 1;
|
||||
|
||||
if self.ticker + 1 == self.ticks_per_frame * self.frame_count {
|
||||
self.reversed = !self.reversed;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Calculate the frame rect (portion of the texture to render) for the given frame.
|
||||
fn get_frame_rect(&self, frame: u32) -> Rect {
|
||||
pub fn get_frame_rect(&self, frame: u32) -> Option<Rect> {
|
||||
if frame >= self.frame_count {
|
||||
panic!("Frame {} is out of bounds for this texture", frame);
|
||||
return None;
|
||||
}
|
||||
|
||||
Rect::new(
|
||||
Some(Rect::new(
|
||||
frame as i32 * self.frame_width as i32,
|
||||
0,
|
||||
self.frame_width,
|
||||
self.frame_height,
|
||||
)
|
||||
))
|
||||
}
|
||||
|
||||
pub fn render(
|
||||
&mut self,
|
||||
canvas: &mut Canvas<Window>,
|
||||
position: (i32, i32),
|
||||
direction: Direction,
|
||||
) {
|
||||
self.render_static(canvas, position, direction, Some(self.current_frame()));
|
||||
self.tick();
|
||||
pub fn set_color_modulation(&mut self, r: u8, g: u8, b: u8) {
|
||||
self.raw_texture.set_color_mod(r, g, b);
|
||||
}
|
||||
}
|
||||
|
||||
// Functions like render, but only ticks the animation until the given frame is reached.
|
||||
pub fn render_until(
|
||||
&mut self,
|
||||
canvas: &mut Canvas<Window>,
|
||||
position: (i32, i32),
|
||||
direction: Direction,
|
||||
frame: u32,
|
||||
) {
|
||||
// TODO: If the frame we're targeting is in the opposite direction (due to self.reverse), we should pre-emptively reverse.
|
||||
let current = self.current_frame();
|
||||
self.render_static(canvas, position, direction, Some(current));
|
||||
|
||||
if frame != current {
|
||||
self.tick();
|
||||
}
|
||||
}
|
||||
|
||||
// Renders a specific frame of the animation. Defaults to the current frame.
|
||||
pub fn render_static(
|
||||
&mut self,
|
||||
canvas: &mut Canvas<Window>,
|
||||
position: (i32, i32),
|
||||
direction: Direction,
|
||||
frame: Option<u32>,
|
||||
) {
|
||||
let frame_rect = self.get_frame_rect(frame.unwrap_or(self.current_frame()));
|
||||
let position_rect = Rect::new(
|
||||
impl<'a> FrameDrawn for AtlasTexture<'a> {
|
||||
fn render(&self, canvas: &mut Canvas<Window>, position: (i32, i32), direction: Direction, frame: Option<u32>) {
|
||||
let texture_source_frame_rect = self.get_frame_rect(frame.unwrap_or(0));
|
||||
let canvas_destination_rect = Rect::new(
|
||||
position.0 + self.offset.0,
|
||||
position.1 + self.offset.1,
|
||||
self.frame_width,
|
||||
self.frame_height,
|
||||
);
|
||||
|
||||
canvas
|
||||
.copy_ex(
|
||||
&self.raw_texture,
|
||||
Some(frame_rect),
|
||||
Some(position_rect),
|
||||
texture_source_frame_rect,
|
||||
Some(canvas_destination_rect),
|
||||
direction.angle(),
|
||||
None,
|
||||
false,
|
||||
@@ -130,3 +71,76 @@ impl<'a> AnimatedTexture<'a> {
|
||||
.expect("Could not render texture on canvas");
|
||||
}
|
||||
}
|
||||
|
||||
/// An animated texture using a texture atlas.
|
||||
pub struct AnimatedAtlasTexture<'a> {
|
||||
pub atlas: AtlasTexture<'a>,
|
||||
pub ticks_per_frame: u32,
|
||||
pub ticker: u32,
|
||||
pub reversed: bool,
|
||||
pub paused: bool,
|
||||
}
|
||||
|
||||
impl<'a> AnimatedAtlasTexture<'a> {
|
||||
pub fn new(
|
||||
texture: Texture<'a>,
|
||||
ticks_per_frame: u32,
|
||||
frame_count: u32,
|
||||
width: u32,
|
||||
height: u32,
|
||||
offset: Option<(i32, i32)>,
|
||||
) -> Self {
|
||||
AnimatedAtlasTexture {
|
||||
atlas: AtlasTexture::new(texture, frame_count, width, height, offset),
|
||||
ticks_per_frame,
|
||||
ticker: 0,
|
||||
reversed: false,
|
||||
paused: false,
|
||||
}
|
||||
}
|
||||
|
||||
fn current_frame(&self) -> u32 {
|
||||
self.ticker / self.ticks_per_frame
|
||||
}
|
||||
|
||||
/// Advances the animation by one tick, unless paused.
|
||||
pub fn tick(&mut self) {
|
||||
if self.paused {
|
||||
return;
|
||||
}
|
||||
if self.reversed {
|
||||
if self.ticker > 0 {
|
||||
self.ticker -= 1;
|
||||
}
|
||||
if self.ticker == 0 {
|
||||
self.reversed = !self.reversed;
|
||||
}
|
||||
} else {
|
||||
self.ticker += 1;
|
||||
if self.ticker + 1 == self.ticks_per_frame * self.atlas.frame_count {
|
||||
self.reversed = !self.reversed;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn pause(&mut self) {
|
||||
self.paused = true;
|
||||
}
|
||||
pub fn resume(&mut self) {
|
||||
self.paused = false;
|
||||
}
|
||||
pub fn is_paused(&self) -> bool {
|
||||
self.paused
|
||||
}
|
||||
|
||||
pub fn set_color_modulation(&mut self, r: u8, g: u8, b: u8) {
|
||||
self.atlas.set_color_modulation(r, g, b);
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a> FrameDrawn for AnimatedAtlasTexture<'a> {
|
||||
fn render(&self, canvas: &mut Canvas<Window>, position: (i32, i32), direction: Direction, frame: Option<u32>) {
|
||||
let frame = frame.unwrap_or_else(|| self.current_frame());
|
||||
self.atlas.render(canvas, position, direction, Some(frame));
|
||||
}
|
||||
}
|
||||
|
||||
74
src/asset.rs
Normal file
74
src/asset.rs
Normal file
@@ -0,0 +1,74 @@
|
||||
//! Cross-platform asset loading abstraction.
|
||||
//! On desktop, assets are embedded using include_bytes!; on Emscripten, assets are loaded from the filesystem.
|
||||
|
||||
use std::borrow::Cow;
|
||||
use std::io;
|
||||
use thiserror::Error;
|
||||
|
||||
#[derive(Error, Debug)]
|
||||
pub enum AssetError {
|
||||
#[error("IO error: {0}")]
|
||||
Io(#[from] io::Error),
|
||||
#[error("Asset not found: {0}")]
|
||||
NotFound(String),
|
||||
#[error("Invalid asset format: {0}")]
|
||||
InvalidFormat(String),
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
|
||||
pub enum Asset {
|
||||
Wav1,
|
||||
Wav2,
|
||||
Wav3,
|
||||
Wav4,
|
||||
Pacman,
|
||||
Pellet,
|
||||
Energizer,
|
||||
Map,
|
||||
FontKonami,
|
||||
GhostBody,
|
||||
GhostEyes,
|
||||
// Add more as needed
|
||||
}
|
||||
|
||||
#[cfg(not(target_os = "emscripten"))]
|
||||
mod imp {
|
||||
use super::*;
|
||||
macro_rules! asset_bytes_enum {
|
||||
( $asset:expr ) => {
|
||||
match $asset {
|
||||
Asset::Wav1 => Cow::Borrowed(include_bytes!("../assets/wav/1.ogg")),
|
||||
Asset::Wav2 => Cow::Borrowed(include_bytes!("../assets/wav/2.ogg")),
|
||||
Asset::Wav3 => Cow::Borrowed(include_bytes!("../assets/wav/3.ogg")),
|
||||
Asset::Wav4 => Cow::Borrowed(include_bytes!("../assets/wav/4.ogg")),
|
||||
Asset::Pacman => Cow::Borrowed(include_bytes!("../assets/32/pacman.png")),
|
||||
Asset::Pellet => Cow::Borrowed(include_bytes!("../assets/24/pellet.png")),
|
||||
Asset::Energizer => Cow::Borrowed(include_bytes!("../assets/24/energizer.png")),
|
||||
Asset::Map => Cow::Borrowed(include_bytes!("../assets/map.png")),
|
||||
Asset::FontKonami => Cow::Borrowed(include_bytes!("../assets/font/konami.ttf")),
|
||||
Asset::GhostBody => Cow::Borrowed(include_bytes!("../assets/32/ghost_body.png")),
|
||||
Asset::GhostEyes => Cow::Borrowed(include_bytes!("../assets/32/ghost_eyes.png")),
|
||||
}
|
||||
};
|
||||
}
|
||||
pub fn get_asset_bytes(asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
|
||||
Ok(asset_bytes_enum!(asset))
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(target_os = "emscripten")]
|
||||
mod imp {
|
||||
use super::*;
|
||||
use std::fs;
|
||||
use std::path::Path;
|
||||
pub fn get_asset_bytes(asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
|
||||
let path = Path::new("assets").join(asset.path());
|
||||
if !path.exists() {
|
||||
return Err(AssetError::NotFound(asset.path().to_string()));
|
||||
}
|
||||
let bytes = fs::read(&path)?;
|
||||
Ok(Cow::Owned(bytes))
|
||||
}
|
||||
}
|
||||
|
||||
pub use imp::get_asset_bytes;
|
||||
87
src/audio.rs
Normal file
87
src/audio.rs
Normal file
@@ -0,0 +1,87 @@
|
||||
//! This module handles the audio playback for the game.
|
||||
use crate::asset::{get_asset_bytes, Asset};
|
||||
use sdl2::{
|
||||
mixer::{self, Chunk, InitFlag, LoaderRWops, DEFAULT_FORMAT},
|
||||
rwops::RWops,
|
||||
};
|
||||
|
||||
const SOUND_ASSETS: [Asset; 4] = [Asset::Wav1, Asset::Wav2, Asset::Wav3, Asset::Wav4];
|
||||
|
||||
/// The audio system for the game.
|
||||
///
|
||||
/// This struct is responsible for initializing the audio device, loading sounds,
|
||||
/// and playing them.
|
||||
pub struct Audio {
|
||||
_mixer_context: mixer::Sdl2MixerContext,
|
||||
sounds: Vec<Chunk>,
|
||||
next_sound_index: usize,
|
||||
muted: bool,
|
||||
}
|
||||
|
||||
impl Audio {
|
||||
/// Creates a new `Audio` instance.
|
||||
pub fn new() -> Self {
|
||||
let frequency = 44100;
|
||||
let format = DEFAULT_FORMAT;
|
||||
let channels = 4;
|
||||
let chunk_size = 128;
|
||||
|
||||
mixer::open_audio(frequency, format, 1, chunk_size).expect("Failed to open audio");
|
||||
mixer::allocate_channels(channels);
|
||||
|
||||
// set channel volume
|
||||
for i in 0..channels {
|
||||
mixer::Channel(i).set_volume(32);
|
||||
}
|
||||
|
||||
let mixer_context = mixer::init(InitFlag::OGG).expect("Failed to initialize SDL2_mixer");
|
||||
|
||||
let sounds: Vec<Chunk> = SOUND_ASSETS
|
||||
.iter()
|
||||
.enumerate()
|
||||
.map(|(i, asset)| {
|
||||
let data = get_asset_bytes(*asset).expect("Failed to load sound asset");
|
||||
let rwops = RWops::from_bytes(&data).unwrap_or_else(|_| panic!("Failed to create RWops for sound {}", i + 1));
|
||||
rwops
|
||||
.load_wav()
|
||||
.unwrap_or_else(|_| panic!("Failed to load sound {} from asset API", i + 1))
|
||||
})
|
||||
.collect();
|
||||
|
||||
Audio {
|
||||
_mixer_context: mixer_context,
|
||||
sounds,
|
||||
next_sound_index: 0,
|
||||
muted: false,
|
||||
}
|
||||
}
|
||||
|
||||
/// Plays the "eat" sound effect.
|
||||
pub fn eat(&mut self) {
|
||||
if let Some(chunk) = self.sounds.get(self.next_sound_index) {
|
||||
match mixer::Channel(0).play(chunk, 0) {
|
||||
Ok(channel) => {
|
||||
tracing::trace!("Playing sound #{} on channel {:?}", self.next_sound_index + 1, channel);
|
||||
}
|
||||
Err(e) => {
|
||||
tracing::warn!("Could not play sound #{}: {}", self.next_sound_index + 1, e);
|
||||
}
|
||||
}
|
||||
}
|
||||
self.next_sound_index = (self.next_sound_index + 1) % self.sounds.len();
|
||||
}
|
||||
|
||||
/// Instantly mute or unmute all channels.
|
||||
pub fn set_mute(&mut self, mute: bool) {
|
||||
let channels = 4;
|
||||
let volume = if mute { 0 } else { 32 };
|
||||
for i in 0..channels {
|
||||
mixer::Channel(i).set_volume(volume);
|
||||
}
|
||||
self.muted = mute;
|
||||
}
|
||||
|
||||
pub fn is_muted(&self) -> bool {
|
||||
self.muted
|
||||
}
|
||||
}
|
||||
@@ -1,21 +1,94 @@
|
||||
//! This module contains all the constants used in the game.
|
||||
|
||||
/// The width of the game board, in cells.
|
||||
pub const BOARD_WIDTH: u32 = 28;
|
||||
pub const BOARD_HEIGHT: u32 = 31; // Adjusted to fit map texture?
|
||||
/// The height of the game board, in cells.
|
||||
pub const BOARD_HEIGHT: u32 = 31;
|
||||
/// The size of each cell, in pixels.
|
||||
pub const CELL_SIZE: u32 = 24;
|
||||
|
||||
pub const BOARD_OFFSET: (u32, u32) = (0, 3); // Relative cell offset for where map text / grid starts
|
||||
/// The offset of the game board from the top-left corner of the window, in
|
||||
/// cells.
|
||||
pub const BOARD_OFFSET: (u32, u32) = (0, 3);
|
||||
|
||||
/// The width of the window, in pixels.
|
||||
pub const WINDOW_WIDTH: u32 = CELL_SIZE * BOARD_WIDTH;
|
||||
pub const WINDOW_HEIGHT: u32 = CELL_SIZE * (BOARD_HEIGHT + 6); // Map texture is 6 cells taller (3 above, 3 below) than the grid
|
||||
/// The height of the window, in pixels.
|
||||
///
|
||||
/// The map texture is 6 cells taller than the grid (3 above, 3 below), so we
|
||||
/// add 6 to the board height to get the window height.
|
||||
pub const WINDOW_HEIGHT: u32 = CELL_SIZE * (BOARD_HEIGHT + 6);
|
||||
|
||||
#[derive(Debug, Copy, Clone, PartialEq)]
|
||||
/// An enum representing the different types of tiles on the map.
|
||||
#[derive(Debug, Clone, Copy, PartialEq)]
|
||||
pub enum MapTile {
|
||||
/// An empty tile.
|
||||
Empty,
|
||||
/// A wall tile.
|
||||
Wall,
|
||||
/// A regular pellet.
|
||||
Pellet,
|
||||
/// A power pellet.
|
||||
PowerPellet,
|
||||
/// A starting position for an entity.
|
||||
StartingPosition(u8),
|
||||
/// A tunnel tile.
|
||||
Tunnel,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
|
||||
#[repr(u8)]
|
||||
pub enum FruitType {
|
||||
Cherry,
|
||||
Strawberry,
|
||||
Orange,
|
||||
Apple,
|
||||
Melon,
|
||||
Galaxian,
|
||||
Bell,
|
||||
Key,
|
||||
}
|
||||
|
||||
impl FruitType {
|
||||
pub const ALL: [FruitType; 8] = [
|
||||
FruitType::Cherry,
|
||||
FruitType::Strawberry,
|
||||
FruitType::Orange,
|
||||
FruitType::Apple,
|
||||
FruitType::Melon,
|
||||
FruitType::Galaxian,
|
||||
FruitType::Bell,
|
||||
FruitType::Key,
|
||||
];
|
||||
|
||||
pub fn score(self) -> u32 {
|
||||
match self {
|
||||
FruitType::Cherry => 100,
|
||||
FruitType::Strawberry => 300,
|
||||
FruitType::Orange => 500,
|
||||
FruitType::Apple => 700,
|
||||
FruitType::Melon => 1000,
|
||||
FruitType::Galaxian => 2000,
|
||||
FruitType::Bell => 3000,
|
||||
FruitType::Key => 5000,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn index(self) -> usize {
|
||||
match self {
|
||||
FruitType::Cherry => 0,
|
||||
FruitType::Strawberry => 1,
|
||||
FruitType::Orange => 2,
|
||||
FruitType::Apple => 3,
|
||||
FruitType::Melon => 4,
|
||||
FruitType::Galaxian => 5,
|
||||
FruitType::Bell => 6,
|
||||
FruitType::Key => 7,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// The raw layout of the game board, as a 2D array of characters.
|
||||
pub const RAW_BOARD: [&str; BOARD_HEIGHT as usize] = [
|
||||
"############################",
|
||||
"#............##............#",
|
||||
@@ -31,7 +104,7 @@ pub const RAW_BOARD: [&str; BOARD_HEIGHT as usize] = [
|
||||
" #.## 1 ##.# ",
|
||||
" #.## ###==### ##.# ",
|
||||
"######.## # # ##.######",
|
||||
" . #2 3 4 # . ",
|
||||
"T . #2 3 4 # . T",
|
||||
"######.## # # ##.######",
|
||||
" #.## ######## ##.# ",
|
||||
" #.## ##.# ",
|
||||
|
||||
74
src/debug.rs
Normal file
74
src/debug.rs
Normal file
@@ -0,0 +1,74 @@
|
||||
//! Debug rendering utilities for Pac-Man.
|
||||
use crate::{
|
||||
constants::{MapTile, BOARD_HEIGHT, BOARD_WIDTH},
|
||||
ghosts::blinky::Blinky,
|
||||
map::Map,
|
||||
};
|
||||
use sdl2::{pixels::Color, render::Canvas, video::Window};
|
||||
|
||||
#[derive(PartialEq, Eq, Clone, Copy)]
|
||||
pub enum DebugMode {
|
||||
None,
|
||||
Grid,
|
||||
Pathfinding,
|
||||
ValidPositions,
|
||||
}
|
||||
|
||||
pub struct DebugRenderer;
|
||||
|
||||
impl DebugRenderer {
|
||||
pub fn draw_cell(canvas: &mut Canvas<Window>, _map: &Map, cell: (u32, u32), color: Color) {
|
||||
let position = Map::cell_to_pixel(cell);
|
||||
canvas.set_draw_color(color);
|
||||
canvas
|
||||
.draw_rect(sdl2::rect::Rect::new(position.0, position.1, 24, 24))
|
||||
.expect("Could not draw rectangle");
|
||||
}
|
||||
|
||||
pub fn draw_debug_grid(canvas: &mut Canvas<Window>, map: &Map, pacman_cell: (u32, u32)) {
|
||||
for x in 0..BOARD_WIDTH {
|
||||
for y in 0..BOARD_HEIGHT {
|
||||
let tile = map.get_tile((x as i32, y as i32)).unwrap_or(MapTile::Empty);
|
||||
let mut color = None;
|
||||
if (x, y) == pacman_cell {
|
||||
Self::draw_cell(canvas, map, (x, y), Color::CYAN);
|
||||
} else {
|
||||
color = match tile {
|
||||
MapTile::Empty => None,
|
||||
MapTile::Wall => Some(Color::BLUE),
|
||||
MapTile::Pellet => Some(Color::RED),
|
||||
MapTile::PowerPellet => Some(Color::MAGENTA),
|
||||
MapTile::StartingPosition(_) => Some(Color::GREEN),
|
||||
MapTile::Tunnel => Some(Color::CYAN),
|
||||
};
|
||||
}
|
||||
if let Some(color) = color {
|
||||
Self::draw_cell(canvas, map, (x, y), color);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn draw_next_cell(canvas: &mut Canvas<Window>, map: &Map, next_cell: (u32, u32)) {
|
||||
Self::draw_cell(canvas, map, next_cell, Color::YELLOW);
|
||||
}
|
||||
|
||||
pub fn draw_valid_positions(canvas: &mut Canvas<Window>, map: &mut Map) {
|
||||
let valid_positions_vec = map.get_valid_playable_positions().clone();
|
||||
for &pos in &valid_positions_vec {
|
||||
Self::draw_cell(canvas, map, (pos.x, pos.y), Color::RGB(255, 140, 0));
|
||||
// ORANGE
|
||||
}
|
||||
}
|
||||
|
||||
pub fn draw_pathfinding(canvas: &mut Canvas<Window>, blinky: &Blinky, map: &Map) {
|
||||
if let Some((path, _)) = blinky.get_path_to_target({
|
||||
let (tx, ty) = blinky.get_target_tile();
|
||||
(tx as u32, ty as u32)
|
||||
}) {
|
||||
for &(x, y) in &path {
|
||||
Self::draw_cell(canvas, map, (x, y), Color::YELLOW);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,8 @@
|
||||
//! This module defines the `Direction` enum, which is used to represent the
|
||||
//! direction of an entity.
|
||||
use sdl2::keyboard::Keycode;
|
||||
|
||||
/// An enum representing the direction of an entity.
|
||||
#[derive(Debug, Copy, Clone, PartialEq)]
|
||||
pub enum Direction {
|
||||
Up,
|
||||
@@ -9,6 +12,7 @@ pub enum Direction {
|
||||
}
|
||||
|
||||
impl Direction {
|
||||
/// Returns the angle of the direction in degrees.
|
||||
pub fn angle(&self) -> f64 {
|
||||
match self {
|
||||
Direction::Right => 0f64,
|
||||
@@ -18,6 +22,7 @@ impl Direction {
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns the offset of the direction as a tuple of (x, y).
|
||||
pub fn offset(&self) -> (i32, i32) {
|
||||
match self {
|
||||
Direction::Right => (1, 0),
|
||||
@@ -27,16 +32,27 @@ impl Direction {
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns the opposite direction.
|
||||
pub fn opposite(&self) -> Direction {
|
||||
match self {
|
||||
Direction::Right => Direction::Left,
|
||||
Direction::Down => Direction::Up,
|
||||
Direction::Left => Direction::Right,
|
||||
Direction::Up => Direction::Down,
|
||||
}
|
||||
}
|
||||
|
||||
/// Creates a `Direction` from a `Keycode`.
|
||||
///
|
||||
/// # Arguments
|
||||
///
|
||||
/// * `keycode` - The keycode to convert.
|
||||
pub fn from_keycode(keycode: Keycode) -> Option<Direction> {
|
||||
match keycode {
|
||||
Keycode::D => Some(Direction::Right),
|
||||
Keycode::Right => Some(Direction::Right),
|
||||
Keycode::A => Some(Direction::Left),
|
||||
Keycode::Left => Some(Direction::Left),
|
||||
Keycode::W => Some(Direction::Up),
|
||||
Keycode::Up => Some(Direction::Up),
|
||||
Keycode::S => Some(Direction::Down),
|
||||
Keycode::Down => Some(Direction::Down),
|
||||
Keycode::D | Keycode::Right => Some(Direction::Right),
|
||||
Keycode::A | Keycode::Left => Some(Direction::Left),
|
||||
Keycode::W | Keycode::Up => Some(Direction::Up),
|
||||
Keycode::S | Keycode::Down => Some(Direction::Down),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
|
||||
78
src/edible.rs
Normal file
78
src/edible.rs
Normal file
@@ -0,0 +1,78 @@
|
||||
//! Edible entity for Pac-Man: pellets, power pellets, and fruits.
|
||||
use crate::animation::{AtlasTexture, FrameDrawn};
|
||||
use crate::constants::{FruitType, MapTile, BOARD_HEIGHT, BOARD_WIDTH};
|
||||
use crate::direction::Direction;
|
||||
use crate::entity::{Entity, Renderable, StaticEntity};
|
||||
use crate::map::Map;
|
||||
use sdl2::{render::Canvas, video::Window};
|
||||
use std::cell::RefCell;
|
||||
use std::rc::Rc;
|
||||
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
pub enum EdibleKind {
|
||||
Pellet,
|
||||
PowerPellet,
|
||||
Fruit(FruitType),
|
||||
}
|
||||
|
||||
pub struct Edible<'a> {
|
||||
pub base: StaticEntity,
|
||||
pub kind: EdibleKind,
|
||||
pub sprite: Rc<AtlasTexture<'a>>,
|
||||
}
|
||||
|
||||
impl<'a> Edible<'a> {
|
||||
pub fn new(kind: EdibleKind, cell_position: (u32, u32), sprite: Rc<AtlasTexture<'a>>) -> Self {
|
||||
let pixel_position = Map::cell_to_pixel(cell_position);
|
||||
Edible {
|
||||
base: StaticEntity::new(pixel_position, cell_position),
|
||||
kind,
|
||||
sprite,
|
||||
}
|
||||
}
|
||||
|
||||
/// Checks collision with Pac-Man (or any entity)
|
||||
pub fn collide(&self, pacman: &dyn Entity) -> bool {
|
||||
self.base.is_colliding(pacman)
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a> Entity for Edible<'a> {
|
||||
fn base(&self) -> &StaticEntity {
|
||||
&self.base
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a> Renderable for Edible<'a> {
|
||||
fn render(&self, canvas: &mut Canvas<Window>) {
|
||||
self.sprite
|
||||
.render(canvas, self.base.pixel_position, Direction::Right, Some(0));
|
||||
}
|
||||
}
|
||||
|
||||
/// Reconstruct all edibles from the original map layout
|
||||
pub fn reconstruct_edibles<'a>(
|
||||
map: Rc<RefCell<Map>>,
|
||||
pellet_sprite: Rc<AtlasTexture<'a>>,
|
||||
power_pellet_sprite: Rc<AtlasTexture<'a>>,
|
||||
_fruit_sprite: Rc<AtlasTexture<'a>>,
|
||||
) -> Vec<Edible<'a>> {
|
||||
let mut edibles = Vec::new();
|
||||
for x in 0..BOARD_WIDTH {
|
||||
for y in 0..BOARD_HEIGHT {
|
||||
let tile = map.borrow().get_tile((x as i32, y as i32));
|
||||
let cell = (x, y);
|
||||
match tile {
|
||||
Some(MapTile::Pellet) => {
|
||||
edibles.push(Edible::new(EdibleKind::Pellet, cell, Rc::clone(&pellet_sprite)));
|
||||
}
|
||||
Some(MapTile::PowerPellet) => {
|
||||
edibles.push(Edible::new(EdibleKind::PowerPellet, cell, Rc::clone(&power_pellet_sprite)));
|
||||
}
|
||||
// Fruits can be added here if you have fruit positions
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
edibles
|
||||
}
|
||||
176
src/entity.rs
176
src/entity.rs
@@ -1,11 +1,169 @@
|
||||
use crate::{
|
||||
constants::{MapTile, BOARD_OFFSET, BOARD_WIDTH, CELL_SIZE},
|
||||
direction::Direction,
|
||||
map::Map,
|
||||
modulation::SimpleTickModulator,
|
||||
};
|
||||
use std::cell::RefCell;
|
||||
use std::rc::Rc;
|
||||
|
||||
/// A trait for game objects that can be moved and rendered.
|
||||
pub trait Entity {
|
||||
// Returns true if the entity is colliding with the other entity
|
||||
fn is_colliding(&self, other: &dyn Entity) -> bool;
|
||||
// Returns the absolute position of the entity
|
||||
fn position(&self) -> (i32, i32);
|
||||
// Returns the cell position of the entity (XY position within the grid)
|
||||
fn cell_position(&self) -> (u32, u32);
|
||||
fn internal_position(&self) -> (u32, u32);
|
||||
// Tick the entity (move it, perform collision checks, etc)
|
||||
fn tick(&mut self);
|
||||
/// Returns a reference to the base entity (position, etc).
|
||||
fn base(&self) -> &StaticEntity;
|
||||
|
||||
/// Returns true if the entity is colliding with the other entity.
|
||||
fn is_colliding(&self, other: &dyn Entity) -> bool {
|
||||
let (x, y) = self.base().pixel_position;
|
||||
let (other_x, other_y) = other.base().pixel_position;
|
||||
x == other_x && y == other_y
|
||||
}
|
||||
}
|
||||
|
||||
/// A trait for entities that can move and interact with the map.
|
||||
pub trait Moving {
|
||||
fn move_forward(&mut self);
|
||||
fn update_cell_position(&mut self);
|
||||
fn next_cell(&self, direction: Option<Direction>) -> (i32, i32);
|
||||
fn is_wall_ahead(&self, direction: Option<Direction>) -> bool;
|
||||
fn handle_tunnel(&mut self) -> bool;
|
||||
fn is_grid_aligned(&self) -> bool;
|
||||
fn set_direction_if_valid(&mut self, new_direction: Direction) -> bool;
|
||||
}
|
||||
|
||||
/// A struct for static (non-moving) entities with position only.
|
||||
pub struct StaticEntity {
|
||||
pub pixel_position: (i32, i32),
|
||||
pub cell_position: (u32, u32),
|
||||
}
|
||||
|
||||
impl StaticEntity {
|
||||
pub fn new(pixel_position: (i32, i32), cell_position: (u32, u32)) -> Self {
|
||||
Self {
|
||||
pixel_position,
|
||||
cell_position,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// A struct for movable game entities with position, direction, speed, and modulation.
|
||||
pub struct MovableEntity {
|
||||
pub base: StaticEntity,
|
||||
pub direction: Direction,
|
||||
pub speed: u32,
|
||||
pub modulation: SimpleTickModulator,
|
||||
pub in_tunnel: bool,
|
||||
pub map: Rc<RefCell<Map>>,
|
||||
}
|
||||
|
||||
impl MovableEntity {
|
||||
pub fn new(
|
||||
pixel_position: (i32, i32),
|
||||
cell_position: (u32, u32),
|
||||
direction: Direction,
|
||||
speed: u32,
|
||||
modulation: SimpleTickModulator,
|
||||
map: Rc<RefCell<Map>>,
|
||||
) -> Self {
|
||||
Self {
|
||||
base: StaticEntity::new(pixel_position, cell_position),
|
||||
direction,
|
||||
speed,
|
||||
modulation,
|
||||
in_tunnel: false,
|
||||
map,
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns the position within the current cell, in pixels.
|
||||
pub fn internal_position(&self) -> (u32, u32) {
|
||||
(
|
||||
self.base.pixel_position.0 as u32 % CELL_SIZE,
|
||||
self.base.pixel_position.1 as u32 % CELL_SIZE,
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
impl Entity for MovableEntity {
|
||||
fn base(&self) -> &StaticEntity {
|
||||
&self.base
|
||||
}
|
||||
}
|
||||
|
||||
impl Moving for MovableEntity {
|
||||
fn move_forward(&mut self) {
|
||||
let speed = self.speed as i32;
|
||||
match self.direction {
|
||||
Direction::Right => self.base.pixel_position.0 += speed,
|
||||
Direction::Left => self.base.pixel_position.0 -= speed,
|
||||
Direction::Up => self.base.pixel_position.1 -= speed,
|
||||
Direction::Down => self.base.pixel_position.1 += speed,
|
||||
}
|
||||
}
|
||||
fn update_cell_position(&mut self) {
|
||||
self.base.cell_position = (
|
||||
(self.base.pixel_position.0 as u32 / CELL_SIZE) - BOARD_OFFSET.0,
|
||||
(self.base.pixel_position.1 as u32 / CELL_SIZE) - BOARD_OFFSET.1,
|
||||
);
|
||||
}
|
||||
fn next_cell(&self, direction: Option<Direction>) -> (i32, i32) {
|
||||
let (x, y) = direction.unwrap_or(self.direction).offset();
|
||||
(self.base.cell_position.0 as i32 + x, self.base.cell_position.1 as i32 + y)
|
||||
}
|
||||
fn is_wall_ahead(&self, direction: Option<Direction>) -> bool {
|
||||
let next_cell = self.next_cell(direction);
|
||||
matches!(self.map.borrow().get_tile(next_cell), Some(MapTile::Wall))
|
||||
}
|
||||
fn handle_tunnel(&mut self) -> bool {
|
||||
if !self.in_tunnel {
|
||||
let current_tile = self
|
||||
.map
|
||||
.borrow()
|
||||
.get_tile((self.base.cell_position.0 as i32, self.base.cell_position.1 as i32));
|
||||
if matches!(current_tile, Some(MapTile::Tunnel)) {
|
||||
self.in_tunnel = true;
|
||||
}
|
||||
}
|
||||
if self.in_tunnel {
|
||||
if self.base.cell_position.0 == 0 {
|
||||
self.base.cell_position.0 = BOARD_WIDTH - 2;
|
||||
self.base.pixel_position = Map::cell_to_pixel((self.base.cell_position.0, self.base.cell_position.1));
|
||||
self.in_tunnel = false;
|
||||
true
|
||||
} else if self.base.cell_position.0 == BOARD_WIDTH - 1 {
|
||||
self.base.cell_position.0 = 1;
|
||||
self.base.pixel_position = Map::cell_to_pixel((self.base.cell_position.0, self.base.cell_position.1));
|
||||
self.in_tunnel = false;
|
||||
true
|
||||
} else {
|
||||
true
|
||||
}
|
||||
} else {
|
||||
false
|
||||
}
|
||||
}
|
||||
fn is_grid_aligned(&self) -> bool {
|
||||
self.internal_position() == (0, 0)
|
||||
}
|
||||
fn set_direction_if_valid(&mut self, new_direction: Direction) -> bool {
|
||||
if new_direction == self.direction {
|
||||
return false;
|
||||
}
|
||||
if self.is_wall_ahead(Some(new_direction)) {
|
||||
return false;
|
||||
}
|
||||
self.direction = new_direction;
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
impl Entity for StaticEntity {
|
||||
fn base(&self) -> &StaticEntity {
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
/// A trait for entities that can be rendered to the screen.
|
||||
pub trait Renderable {
|
||||
fn render(&self, canvas: &mut sdl2::render::Canvas<sdl2::video::Window>);
|
||||
}
|
||||
|
||||
383
src/game.rs
383
src/game.rs
@@ -1,92 +1,284 @@
|
||||
//! This module contains the main game logic and state.
|
||||
use std::cell::RefCell;
|
||||
use std::ops::Not;
|
||||
use std::rc::Rc;
|
||||
|
||||
use rand::seq::IteratorRandom;
|
||||
use sdl2::image::LoadTexture;
|
||||
use sdl2::keyboard::Keycode;
|
||||
use sdl2::render::{Texture, TextureCreator};
|
||||
use sdl2::ttf::{Font, FontStyle};
|
||||
use sdl2::rwops::RWops;
|
||||
use sdl2::ttf::Font;
|
||||
use sdl2::video::WindowContext;
|
||||
use sdl2::{pixels::Color, render::Canvas, video::Window};
|
||||
|
||||
use crate::constants::{MapTile, BOARD_HEIGHT, BOARD_WIDTH, RAW_BOARD};
|
||||
use crate::animation::AtlasTexture;
|
||||
use crate::asset::{get_asset_bytes, Asset};
|
||||
use crate::audio::Audio;
|
||||
use crate::constants::RAW_BOARD;
|
||||
use crate::debug::{DebugMode, DebugRenderer};
|
||||
use crate::direction::Direction;
|
||||
use crate::entity::Entity;
|
||||
use crate::edible::{reconstruct_edibles, Edible, EdibleKind};
|
||||
use crate::entity::Renderable;
|
||||
use crate::ghosts::blinky::Blinky;
|
||||
use crate::map::Map;
|
||||
use crate::pacman::Pacman;
|
||||
|
||||
/// The main game state.
|
||||
///
|
||||
/// This struct contains all the information necessary to run the game, including
|
||||
/// the canvas, textures, fonts, game objects, and the current score.
|
||||
pub struct Game<'a> {
|
||||
canvas: &'a mut Canvas<Window>,
|
||||
map_texture: Texture<'a>,
|
||||
pellet_texture: Texture<'a>,
|
||||
power_pellet_texture: Texture<'a>,
|
||||
pellet_texture: Rc<AtlasTexture<'a>>,
|
||||
power_pellet_texture: Rc<AtlasTexture<'a>>,
|
||||
font: Font<'a, 'static>,
|
||||
pacman: Pacman<'a>,
|
||||
map: Rc<Map>,
|
||||
debug: bool,
|
||||
pacman: Rc<RefCell<Pacman<'a>>>,
|
||||
map: Rc<RefCell<Map>>,
|
||||
debug_mode: DebugMode,
|
||||
score: u32,
|
||||
pub audio: Audio,
|
||||
blinky: Blinky<'a>,
|
||||
edibles: Vec<Edible<'a>>,
|
||||
}
|
||||
|
||||
impl Game<'_> {
|
||||
pub fn new<'a>(
|
||||
impl<'a> Game<'a> {
|
||||
/// Creates a new `Game` instance.
|
||||
///
|
||||
/// # Arguments
|
||||
///
|
||||
/// * `canvas` - The SDL canvas to render to.
|
||||
/// * `texture_creator` - The SDL texture creator.
|
||||
/// * `ttf_context` - The SDL TTF context.
|
||||
/// * `_audio_subsystem` - The SDL audio subsystem (currently unused).
|
||||
pub fn new(
|
||||
canvas: &'a mut Canvas<Window>,
|
||||
texture_creator: &'a TextureCreator<WindowContext>,
|
||||
ttf_context: &'a sdl2::ttf::Sdl2TtfContext,
|
||||
_audio_subsystem: &'a sdl2::AudioSubsystem,
|
||||
) -> Game<'a> {
|
||||
let map = Rc::new(Map::new(RAW_BOARD));
|
||||
let map = Rc::new(RefCell::new(Map::new(RAW_BOARD)));
|
||||
|
||||
// Load Pacman texture from asset API
|
||||
let pacman_bytes = get_asset_bytes(Asset::Pacman).expect("Failed to load asset");
|
||||
let pacman_atlas = texture_creator
|
||||
.load_texture("assets/32/pacman.png")
|
||||
.expect("Could not load pacman texture");
|
||||
let pacman = Pacman::new((1, 1), pacman_atlas, Rc::clone(&map));
|
||||
.load_texture_bytes(&pacman_bytes)
|
||||
.expect("Could not load pacman texture from asset API");
|
||||
let pacman = Rc::new(RefCell::new(Pacman::new((1, 1), pacman_atlas, Rc::clone(&map))));
|
||||
|
||||
let pellet_texture = texture_creator
|
||||
.load_texture("assets/24/pellet.png")
|
||||
.expect("Could not load pellet texture");
|
||||
let power_pellet_texture = texture_creator
|
||||
.load_texture("assets/24/energizer.png")
|
||||
.expect("Could not load power pellet texture");
|
||||
// Load ghost textures
|
||||
let ghost_body_bytes = get_asset_bytes(Asset::GhostBody).expect("Failed to load asset");
|
||||
let ghost_body = texture_creator
|
||||
.load_texture_bytes(&ghost_body_bytes)
|
||||
.expect("Could not load ghost body texture from asset API");
|
||||
let ghost_eyes_bytes = get_asset_bytes(Asset::GhostEyes).expect("Failed to load asset");
|
||||
let ghost_eyes = texture_creator
|
||||
.load_texture_bytes(&ghost_eyes_bytes)
|
||||
.expect("Could not load ghost eyes texture from asset API");
|
||||
|
||||
let font = ttf_context
|
||||
.load_font("assets/font/konami.ttf", 24)
|
||||
.expect("Could not load font");
|
||||
// Create Blinky
|
||||
let blinky = Blinky::new(
|
||||
(13, 11), // Starting position just above ghost house
|
||||
ghost_body,
|
||||
ghost_eyes,
|
||||
Rc::clone(&map),
|
||||
Rc::clone(&pacman),
|
||||
);
|
||||
|
||||
// Load pellet texture from asset API
|
||||
let pellet_bytes = get_asset_bytes(Asset::Pellet).expect("Failed to load asset");
|
||||
let pellet_texture = Rc::new(AtlasTexture::new(
|
||||
texture_creator
|
||||
.load_texture_bytes(&pellet_bytes)
|
||||
.expect("Could not load pellet texture from asset API"),
|
||||
1,
|
||||
24,
|
||||
24,
|
||||
None,
|
||||
));
|
||||
let power_pellet_bytes = get_asset_bytes(Asset::Energizer).expect("Failed to load asset");
|
||||
let power_pellet_texture = Rc::new(AtlasTexture::new(
|
||||
texture_creator
|
||||
.load_texture_bytes(&power_pellet_bytes)
|
||||
.expect("Could not load power pellet texture from asset API"),
|
||||
1,
|
||||
24,
|
||||
24,
|
||||
None,
|
||||
));
|
||||
|
||||
// Load map texture from asset API
|
||||
let map_bytes = get_asset_bytes(Asset::Map).expect("Failed to load asset");
|
||||
let mut map_texture = texture_creator
|
||||
.load_texture_bytes(&map_bytes)
|
||||
.expect("Could not load map texture from asset API");
|
||||
map_texture.set_color_mod(0, 0, 255);
|
||||
|
||||
let edibles = reconstruct_edibles(
|
||||
Rc::clone(&map),
|
||||
Rc::clone(&pellet_texture),
|
||||
Rc::clone(&power_pellet_texture),
|
||||
Rc::clone(&pellet_texture), // placeholder for fruit sprite
|
||||
);
|
||||
|
||||
// Load font from asset API
|
||||
let font = {
|
||||
let font_bytes = get_asset_bytes(Asset::FontKonami).expect("Failed to load asset").into_owned();
|
||||
let font_bytes_static: &'static [u8] = Box::leak(font_bytes.into_boxed_slice());
|
||||
let font_rwops = RWops::from_bytes(font_bytes_static).expect("Failed to create RWops for font");
|
||||
ttf_context
|
||||
.load_font_from_rwops(font_rwops, 24)
|
||||
.expect("Could not load font from asset API")
|
||||
};
|
||||
|
||||
let audio = Audio::new();
|
||||
|
||||
Game {
|
||||
canvas,
|
||||
pacman: pacman,
|
||||
debug: false,
|
||||
map: map,
|
||||
map_texture: texture_creator
|
||||
.load_texture("assets/map.png")
|
||||
.expect("Could not load map texture"),
|
||||
pacman,
|
||||
debug_mode: DebugMode::None,
|
||||
map,
|
||||
map_texture,
|
||||
pellet_texture,
|
||||
power_pellet_texture,
|
||||
font,
|
||||
score: 0,
|
||||
audio,
|
||||
blinky,
|
||||
edibles,
|
||||
}
|
||||
}
|
||||
|
||||
/// Handles a keyboard event.
|
||||
///
|
||||
/// # Arguments
|
||||
///
|
||||
/// * `keycode` - The keycode of the key that was pressed.
|
||||
pub fn keyboard_event(&mut self, keycode: Keycode) {
|
||||
// Change direction
|
||||
let direction = Direction::from_keycode(keycode);
|
||||
self.pacman.next_direction = direction;
|
||||
if direction.is_some() {
|
||||
self.pacman.borrow_mut().next_direction = direction;
|
||||
return;
|
||||
}
|
||||
|
||||
// Toggle debug mode
|
||||
if keycode == Keycode::Space {
|
||||
self.debug = !self.debug;
|
||||
self.debug_mode = match self.debug_mode {
|
||||
DebugMode::None => DebugMode::Grid,
|
||||
DebugMode::Grid => DebugMode::Pathfinding,
|
||||
DebugMode::Pathfinding => DebugMode::ValidPositions,
|
||||
DebugMode::ValidPositions => DebugMode::None,
|
||||
};
|
||||
return;
|
||||
}
|
||||
|
||||
// Test score increase
|
||||
if keycode == Keycode::S {
|
||||
self.add_score(10);
|
||||
// Toggle mute
|
||||
if keycode == Keycode::M {
|
||||
self.audio.set_mute(self.audio.is_muted().not());
|
||||
return;
|
||||
}
|
||||
|
||||
// Reset game
|
||||
if keycode == Keycode::R {
|
||||
self.reset();
|
||||
}
|
||||
}
|
||||
|
||||
/// Adds points to the score.
|
||||
///
|
||||
/// # Arguments
|
||||
///
|
||||
/// * `points` - The number of points to add.
|
||||
pub fn add_score(&mut self, points: u32) {
|
||||
self.score += points;
|
||||
}
|
||||
|
||||
pub fn tick(&mut self) {
|
||||
self.pacman.tick();
|
||||
/// Resets the game to its initial state.
|
||||
pub fn reset(&mut self) {
|
||||
// Reset the map to restore all pellets
|
||||
{
|
||||
let mut map = self.map.borrow_mut();
|
||||
map.reset();
|
||||
}
|
||||
|
||||
// Reset the score
|
||||
self.score = 0;
|
||||
|
||||
// Get valid positions from the cached flood fill and randomize positions in a single block
|
||||
{
|
||||
let mut map = self.map.borrow_mut();
|
||||
let valid_positions = map.get_valid_playable_positions();
|
||||
let mut rng = rand::rng();
|
||||
|
||||
// Randomize Pac-Man position
|
||||
if let Some(pos) = valid_positions.iter().choose(&mut rng) {
|
||||
let mut pacman = self.pacman.borrow_mut();
|
||||
pacman.base.base.pixel_position = Map::cell_to_pixel((pos.x, pos.y));
|
||||
pacman.base.base.cell_position = (pos.x, pos.y);
|
||||
pacman.base.in_tunnel = false;
|
||||
pacman.base.direction = Direction::Right;
|
||||
pacman.next_direction = None;
|
||||
pacman.stopped = false;
|
||||
}
|
||||
|
||||
// Randomize ghost position
|
||||
if let Some(pos) = valid_positions.iter().choose(&mut rng) {
|
||||
self.blinky.base.base.pixel_position = Map::cell_to_pixel((pos.x, pos.y));
|
||||
self.blinky.base.base.cell_position = (pos.x, pos.y);
|
||||
self.blinky.base.in_tunnel = false;
|
||||
self.blinky.base.direction = Direction::Left;
|
||||
self.blinky.mode = crate::ghost::GhostMode::Chase;
|
||||
}
|
||||
}
|
||||
|
||||
self.edibles = reconstruct_edibles(
|
||||
Rc::clone(&self.map),
|
||||
Rc::clone(&self.pellet_texture),
|
||||
Rc::clone(&self.power_pellet_texture),
|
||||
Rc::clone(&self.pellet_texture), // placeholder for fruit sprite
|
||||
);
|
||||
}
|
||||
|
||||
/// Advances the game by one tick.
|
||||
pub fn tick(&mut self) {
|
||||
// Advance animation frames for Pacman and Blinky
|
||||
self.pacman.borrow_mut().sprite.tick();
|
||||
self.blinky.body_sprite.tick();
|
||||
self.blinky.eyes_sprite.tick();
|
||||
|
||||
let pacman = self.pacman.borrow();
|
||||
let mut eaten_indices = vec![];
|
||||
for (i, edible) in self.edibles.iter().enumerate() {
|
||||
if edible.collide(&*pacman) {
|
||||
eaten_indices.push(i);
|
||||
}
|
||||
}
|
||||
drop(pacman); // Release immutable borrow before mutably borrowing self
|
||||
for &i in eaten_indices.iter().rev() {
|
||||
let edible = &self.edibles[i];
|
||||
match edible.kind {
|
||||
EdibleKind::Pellet => {
|
||||
self.add_score(10);
|
||||
self.audio.eat();
|
||||
}
|
||||
EdibleKind::PowerPellet => {
|
||||
self.add_score(50);
|
||||
self.audio.eat();
|
||||
}
|
||||
EdibleKind::Fruit(_fruit) => {
|
||||
self.add_score(100);
|
||||
self.audio.eat();
|
||||
}
|
||||
}
|
||||
self.edibles.remove(i);
|
||||
}
|
||||
self.pacman.borrow_mut().tick();
|
||||
self.blinky.tick();
|
||||
}
|
||||
|
||||
/// Draws the entire game to the canvas.
|
||||
pub fn draw(&mut self) {
|
||||
// Clear the screen (black)
|
||||
self.canvas.set_draw_color(Color::RGB(0, 0, 0));
|
||||
@@ -97,99 +289,44 @@ impl Game<'_> {
|
||||
.copy(&self.map_texture, None, None)
|
||||
.expect("Could not render texture on canvas");
|
||||
|
||||
// Render pellets
|
||||
self.render_pellets();
|
||||
// Render all edibles
|
||||
for edible in &self.edibles {
|
||||
edible.render(self.canvas);
|
||||
}
|
||||
|
||||
// Render the pacman
|
||||
self.pacman.render(self.canvas);
|
||||
// Render Pac-Man
|
||||
self.pacman.borrow().render(self.canvas);
|
||||
|
||||
// Render ghost
|
||||
self.blinky.render(self.canvas);
|
||||
|
||||
// Render score
|
||||
self.render_score();
|
||||
self.render_ui();
|
||||
|
||||
// Draw the debug grid
|
||||
if self.debug {
|
||||
for x in 0..BOARD_WIDTH {
|
||||
for y in 0..BOARD_HEIGHT {
|
||||
let tile = self
|
||||
.map
|
||||
.get_tile((x as i32, y as i32))
|
||||
.unwrap_or(MapTile::Empty);
|
||||
let mut color = None;
|
||||
|
||||
if (x, y) == self.pacman.cell_position() {
|
||||
self.draw_cell((x, y), Color::CYAN);
|
||||
} else {
|
||||
color = match tile {
|
||||
MapTile::Empty => None,
|
||||
MapTile::Wall => Some(Color::BLUE),
|
||||
MapTile::Pellet => Some(Color::RED),
|
||||
MapTile::PowerPellet => Some(Color::MAGENTA),
|
||||
MapTile::StartingPosition(_) => Some(Color::GREEN),
|
||||
};
|
||||
}
|
||||
|
||||
if let Some(color) = color {
|
||||
self.draw_cell((x, y), color);
|
||||
}
|
||||
}
|
||||
match self.debug_mode {
|
||||
DebugMode::Grid => {
|
||||
DebugRenderer::draw_debug_grid(self.canvas, &self.map.borrow(), self.pacman.borrow().base.base.cell_position);
|
||||
let next_cell = <Pacman as crate::entity::Moving>::next_cell(&*self.pacman.borrow(), None);
|
||||
DebugRenderer::draw_next_cell(self.canvas, &self.map.borrow(), (next_cell.0 as u32, next_cell.1 as u32));
|
||||
}
|
||||
|
||||
// Draw the next cell
|
||||
let next_cell = self.pacman.next_cell(None);
|
||||
self.draw_cell((next_cell.0 as u32, next_cell.1 as u32), Color::YELLOW);
|
||||
DebugMode::ValidPositions => {
|
||||
DebugRenderer::draw_valid_positions(self.canvas, &mut self.map.borrow_mut());
|
||||
}
|
||||
DebugMode::Pathfinding => {
|
||||
DebugRenderer::draw_pathfinding(self.canvas, &self.blinky, &self.map.borrow());
|
||||
}
|
||||
DebugMode::None => {}
|
||||
}
|
||||
|
||||
// Present the canvas
|
||||
self.canvas.present();
|
||||
}
|
||||
|
||||
fn draw_cell(&mut self, cell: (u32, u32), color: Color) {
|
||||
let position = Map::cell_to_pixel(cell);
|
||||
|
||||
self.canvas.set_draw_color(color);
|
||||
self.canvas
|
||||
.draw_rect(sdl2::rect::Rect::new(
|
||||
position.0 as i32,
|
||||
position.1 as i32,
|
||||
24,
|
||||
24,
|
||||
))
|
||||
.expect("Could not draw rectangle");
|
||||
}
|
||||
|
||||
fn render_pellets(&mut self) {
|
||||
for x in 0..BOARD_WIDTH {
|
||||
for y in 0..BOARD_HEIGHT {
|
||||
let tile = self
|
||||
.map
|
||||
.get_tile((x as i32, y as i32))
|
||||
.unwrap_or(MapTile::Empty);
|
||||
|
||||
match tile {
|
||||
MapTile::Pellet => {
|
||||
let position = Map::cell_to_pixel((x, y));
|
||||
let dst_rect = sdl2::rect::Rect::new(position.0, position.1, 24, 24);
|
||||
self.canvas
|
||||
.copy(&self.pellet_texture, None, Some(dst_rect))
|
||||
.expect("Could not render pellet");
|
||||
}
|
||||
MapTile::PowerPellet => {
|
||||
let position = Map::cell_to_pixel((x, y));
|
||||
let dst_rect = sdl2::rect::Rect::new(position.0, position.1, 24, 24);
|
||||
self.canvas
|
||||
.copy(&self.power_pellet_texture, None, Some(dst_rect))
|
||||
.expect("Could not render power pellet");
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn render_score(&mut self) {
|
||||
let score = 0;
|
||||
/// Renders the user interface, including the score and lives.
|
||||
fn render_ui(&mut self) {
|
||||
let lives = 3;
|
||||
let score_text = format!("{:02}", score);
|
||||
let score_text = format!("{:02}", self.score);
|
||||
|
||||
let x_offset = 12;
|
||||
let y_offset = 2;
|
||||
@@ -197,8 +334,9 @@ impl Game<'_> {
|
||||
let score_offset = 7 - (score_text.len() as i32);
|
||||
let gap_offset = 6;
|
||||
|
||||
// Render the score and high score
|
||||
self.render_text(
|
||||
&format!("{}UP HIGH SCORE ", lives),
|
||||
&format!("{lives}UP HIGH SCORE "),
|
||||
(24 * lives_offset + x_offset, y_offset),
|
||||
Color::WHITE,
|
||||
);
|
||||
@@ -209,22 +347,17 @@ impl Game<'_> {
|
||||
);
|
||||
}
|
||||
|
||||
/// Renders text to the screen at the given position.
|
||||
fn render_text(&mut self, text: &str, position: (i32, i32), color: Color) {
|
||||
let surface = self
|
||||
.font
|
||||
.render(text)
|
||||
.blended(color)
|
||||
.expect("Could not render text surface");
|
||||
let surface = self.font.render(text).blended(color).expect("Could not render text surface");
|
||||
|
||||
let texture_creator = self.canvas.texture_creator();
|
||||
let texture = texture_creator
|
||||
.create_texture_from_surface(&surface)
|
||||
.expect("Could not create texture from surface");
|
||||
|
||||
let query = texture.query();
|
||||
|
||||
let dst_rect =
|
||||
sdl2::rect::Rect::new(position.0, position.1, query.width + 4, query.height + 4);
|
||||
let dst_rect = sdl2::rect::Rect::new(position.0, position.1, query.width, query.height);
|
||||
|
||||
self.canvas
|
||||
.copy(&texture, None, Some(dst_rect))
|
||||
|
||||
306
src/ghost.rs
Normal file
306
src/ghost.rs
Normal file
@@ -0,0 +1,306 @@
|
||||
use pathfinding::prelude::dijkstra;
|
||||
use rand::Rng;
|
||||
|
||||
use crate::animation::{AnimatedAtlasTexture, FrameDrawn};
|
||||
use crate::constants::{MapTile, BOARD_WIDTH};
|
||||
use crate::direction::Direction;
|
||||
use crate::entity::{Entity, MovableEntity, Moving, Renderable};
|
||||
use crate::map::Map;
|
||||
use crate::modulation::{SimpleTickModulator, TickModulator};
|
||||
use crate::pacman::Pacman;
|
||||
use sdl2::pixels::Color;
|
||||
use sdl2::render::Texture;
|
||||
use std::cell::RefCell;
|
||||
use std::rc::Rc;
|
||||
|
||||
/// The different modes a ghost can be in
|
||||
#[derive(Debug, Clone, Copy, PartialEq)]
|
||||
pub enum GhostMode {
|
||||
/// Chase mode - ghost actively pursues Pac-Man using its unique strategy
|
||||
Chase,
|
||||
/// Scatter mode - ghost heads to its home corner
|
||||
Scatter,
|
||||
/// Frightened mode - ghost moves randomly and can be eaten
|
||||
Frightened,
|
||||
/// Eyes mode - ghost returns to the ghost house after being eaten
|
||||
Eyes,
|
||||
/// House mode - ghost is in the ghost house, waiting to exit
|
||||
House,
|
||||
}
|
||||
|
||||
/// The different ghost personalities
|
||||
#[derive(Debug, Clone, Copy, PartialEq)]
|
||||
pub enum GhostType {
|
||||
Blinky, // Red - Shadow
|
||||
Pinky, // Pink - Speedy
|
||||
Inky, // Cyan - Bashful
|
||||
Clyde, // Orange - Pokey
|
||||
}
|
||||
|
||||
impl GhostType {
|
||||
/// Returns the color of the ghost.
|
||||
pub fn color(&self) -> Color {
|
||||
match self {
|
||||
GhostType::Blinky => Color::RGB(255, 0, 0),
|
||||
GhostType::Pinky => Color::RGB(255, 184, 255),
|
||||
GhostType::Inky => Color::RGB(0, 255, 255),
|
||||
GhostType::Clyde => Color::RGB(255, 184, 82),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Base ghost struct that contains common functionality
|
||||
pub struct Ghost<'a> {
|
||||
/// Shared movement and position fields.
|
||||
pub base: MovableEntity,
|
||||
/// The current mode of the ghost
|
||||
pub mode: GhostMode,
|
||||
/// The type/personality of this ghost
|
||||
pub ghost_type: GhostType,
|
||||
/// Reference to Pac-Man for targeting
|
||||
pub pacman: Rc<RefCell<Pacman<'a>>>,
|
||||
pub body_sprite: AnimatedAtlasTexture<'a>,
|
||||
pub eyes_sprite: AnimatedAtlasTexture<'a>,
|
||||
}
|
||||
|
||||
impl Ghost<'_> {
|
||||
/// Creates a new ghost instance
|
||||
pub fn new<'a>(
|
||||
ghost_type: GhostType,
|
||||
starting_position: (u32, u32),
|
||||
body_texture: Texture<'a>,
|
||||
eyes_texture: Texture<'a>,
|
||||
map: Rc<RefCell<Map>>,
|
||||
pacman: Rc<RefCell<Pacman<'a>>>,
|
||||
) -> Ghost<'a> {
|
||||
let color = ghost_type.color();
|
||||
let mut body_sprite = AnimatedAtlasTexture::new(body_texture, 8, 2, 32, 32, Some((-4, -4)));
|
||||
body_sprite.set_color_modulation(color.r, color.g, color.b);
|
||||
let pixel_position = Map::cell_to_pixel(starting_position);
|
||||
Ghost {
|
||||
base: MovableEntity::new(
|
||||
pixel_position,
|
||||
starting_position,
|
||||
Direction::Left,
|
||||
3,
|
||||
SimpleTickModulator::new(1.0),
|
||||
map,
|
||||
),
|
||||
mode: GhostMode::Chase,
|
||||
ghost_type,
|
||||
pacman,
|
||||
body_sprite,
|
||||
eyes_sprite: AnimatedAtlasTexture::new(eyes_texture, 1, 4, 32, 32, Some((-4, -4))),
|
||||
}
|
||||
}
|
||||
|
||||
/// Gets the target tile for this ghost based on its current mode
|
||||
pub fn get_target_tile(&self) -> (i32, i32) {
|
||||
match self.mode {
|
||||
GhostMode::Scatter => self.get_scatter_target(),
|
||||
GhostMode::Chase => self.get_chase_target(),
|
||||
GhostMode::Frightened => self.get_random_target(),
|
||||
GhostMode::Eyes => self.get_house_target(),
|
||||
GhostMode::House => self.get_house_exit_target(),
|
||||
}
|
||||
}
|
||||
|
||||
/// Gets this ghost's home corner target for scatter mode
|
||||
fn get_scatter_target(&self) -> (i32, i32) {
|
||||
match self.ghost_type {
|
||||
GhostType::Blinky => (25, 0), // Top right
|
||||
GhostType::Pinky => (2, 0), // Top left
|
||||
GhostType::Inky => (27, 35), // Bottom right
|
||||
GhostType::Clyde => (0, 35), // Bottom left
|
||||
}
|
||||
}
|
||||
|
||||
/// Gets a random adjacent tile for frightened mode
|
||||
fn get_random_target(&self) -> (i32, i32) {
|
||||
let mut rng = rand::rng();
|
||||
let mut possible_moves = Vec::new();
|
||||
|
||||
// Check all four directions
|
||||
for dir in &[Direction::Up, Direction::Down, Direction::Left, Direction::Right] {
|
||||
// Don't allow reversing direction
|
||||
if *dir == self.base.direction.opposite() {
|
||||
continue;
|
||||
}
|
||||
|
||||
let next_cell = self.base.next_cell(Some(*dir));
|
||||
if !matches!(self.base.map.borrow().get_tile(next_cell), Some(MapTile::Wall)) {
|
||||
possible_moves.push(next_cell);
|
||||
}
|
||||
}
|
||||
|
||||
if possible_moves.is_empty() {
|
||||
// No valid moves, must reverse
|
||||
self.base.next_cell(Some(self.base.direction.opposite()))
|
||||
} else {
|
||||
// Choose a random valid move
|
||||
possible_moves[rng.random_range(0..possible_moves.len())]
|
||||
}
|
||||
}
|
||||
|
||||
/// Gets the ghost house target for returning eyes
|
||||
fn get_house_target(&self) -> (i32, i32) {
|
||||
(13, 14) // Center of ghost house
|
||||
}
|
||||
|
||||
/// Gets the exit point target when leaving house
|
||||
fn get_house_exit_target(&self) -> (i32, i32) {
|
||||
(13, 11) // Just above ghost house
|
||||
}
|
||||
|
||||
/// Gets this ghost's chase mode target (to be implemented by each ghost type)
|
||||
fn get_chase_target(&self) -> (i32, i32) {
|
||||
let pacman = self.pacman.borrow();
|
||||
let cell = pacman.base().cell_position;
|
||||
(cell.0 as i32, cell.1 as i32)
|
||||
}
|
||||
|
||||
/// Calculates the path to the target tile using the A* algorithm.
|
||||
pub fn get_path_to_target(&self, target: (u32, u32)) -> Option<(Vec<(u32, u32)>, u32)> {
|
||||
let start = self.base.base.cell_position;
|
||||
let map = self.base.map.borrow();
|
||||
|
||||
dijkstra(
|
||||
&start,
|
||||
|&p| {
|
||||
let mut successors = vec![];
|
||||
let tile = map.get_tile((p.0 as i32, p.1 as i32));
|
||||
// Tunnel wrap: if currently in a tunnel, add the opposite exit as a neighbor
|
||||
if let Some(MapTile::Tunnel) = tile {
|
||||
if p.0 == 0 {
|
||||
successors.push(((BOARD_WIDTH - 2, p.1), 1));
|
||||
} else if p.0 == BOARD_WIDTH - 1 {
|
||||
successors.push(((1, p.1), 1));
|
||||
}
|
||||
}
|
||||
for dir in &[Direction::Up, Direction::Down, Direction::Left, Direction::Right] {
|
||||
let (dx, dy) = dir.offset();
|
||||
let next_p = (p.0 as i32 + dx, p.1 as i32 + dy);
|
||||
if let Some(tile) = map.get_tile(next_p) {
|
||||
if tile == MapTile::Wall {
|
||||
continue;
|
||||
}
|
||||
successors.push(((next_p.0 as u32, next_p.1 as u32), 1));
|
||||
}
|
||||
}
|
||||
successors
|
||||
},
|
||||
|&p| p == target,
|
||||
)
|
||||
}
|
||||
|
||||
/// Changes the ghost's mode and handles direction reversal
|
||||
pub fn set_mode(&mut self, new_mode: GhostMode) {
|
||||
// Don't reverse if going to/from frightened or if in house
|
||||
let should_reverse =
|
||||
self.mode != GhostMode::House && new_mode != GhostMode::Frightened && self.mode != GhostMode::Frightened;
|
||||
|
||||
self.mode = new_mode;
|
||||
|
||||
self.base.speed = match new_mode {
|
||||
GhostMode::Chase => 3,
|
||||
GhostMode::Scatter => 2,
|
||||
GhostMode::Frightened => 2,
|
||||
GhostMode::Eyes => 7,
|
||||
GhostMode::House => 0,
|
||||
};
|
||||
|
||||
if should_reverse {
|
||||
self.base.set_direction_if_valid(self.base.direction.opposite());
|
||||
}
|
||||
}
|
||||
|
||||
pub fn tick(&mut self) {
|
||||
if self.mode == GhostMode::House {
|
||||
// For now, do nothing in the house
|
||||
return;
|
||||
}
|
||||
|
||||
if self.base.is_grid_aligned() {
|
||||
self.base.update_cell_position();
|
||||
|
||||
if !self.base.handle_tunnel() {
|
||||
// Pathfinding logic (only if not in tunnel)
|
||||
let target_tile = self.get_target_tile();
|
||||
if let Some((path, _)) = self.get_path_to_target((target_tile.0 as u32, target_tile.1 as u32)) {
|
||||
if path.len() > 1 {
|
||||
let next_move = path[1];
|
||||
let (x, y) = self.base.base.cell_position;
|
||||
let dx = next_move.0 as i32 - x as i32;
|
||||
let dy = next_move.1 as i32 - y as i32;
|
||||
let new_direction = if dx > 0 {
|
||||
Direction::Right
|
||||
} else if dx < 0 {
|
||||
Direction::Left
|
||||
} else if dy > 0 {
|
||||
Direction::Down
|
||||
} else {
|
||||
Direction::Up
|
||||
};
|
||||
self.base.set_direction_if_valid(new_direction);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Don't move if the next tile is a wall
|
||||
if self.base.is_wall_ahead(None) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if self.base.modulation.next() {
|
||||
self.base.move_forward();
|
||||
|
||||
if self.base.is_grid_aligned() {
|
||||
self.base.update_cell_position();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a> Moving for Ghost<'a> {
|
||||
fn move_forward(&mut self) {
|
||||
self.base.move_forward();
|
||||
}
|
||||
fn update_cell_position(&mut self) {
|
||||
self.base.update_cell_position();
|
||||
}
|
||||
fn next_cell(&self, direction: Option<Direction>) -> (i32, i32) {
|
||||
self.base.next_cell(direction)
|
||||
}
|
||||
fn is_wall_ahead(&self, direction: Option<Direction>) -> bool {
|
||||
self.base.is_wall_ahead(direction)
|
||||
}
|
||||
fn handle_tunnel(&mut self) -> bool {
|
||||
self.base.handle_tunnel()
|
||||
}
|
||||
fn is_grid_aligned(&self) -> bool {
|
||||
self.base.is_grid_aligned()
|
||||
}
|
||||
fn set_direction_if_valid(&mut self, new_direction: Direction) -> bool {
|
||||
self.base.set_direction_if_valid(new_direction)
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a> Renderable for Ghost<'a> {
|
||||
fn render(&self, canvas: &mut sdl2::render::Canvas<sdl2::video::Window>) {
|
||||
let pos = self.base.base.pixel_position;
|
||||
self.body_sprite.render(canvas, pos, Direction::Right, None);
|
||||
// Inline the eye_frame logic here
|
||||
let eye_frame = if self.mode == GhostMode::Frightened {
|
||||
4 // Frightened frame
|
||||
} else {
|
||||
match self.base.direction {
|
||||
Direction::Right => 0,
|
||||
Direction::Up => 1,
|
||||
Direction::Left => 2,
|
||||
Direction::Down => 3,
|
||||
}
|
||||
};
|
||||
self.eyes_sprite.render(canvas, pos, Direction::Right, Some(eye_frame));
|
||||
}
|
||||
}
|
||||
95
src/ghosts/blinky.rs
Normal file
95
src/ghosts/blinky.rs
Normal file
@@ -0,0 +1,95 @@
|
||||
use std::cell::RefCell;
|
||||
use std::rc::Rc;
|
||||
|
||||
use sdl2::render::{Canvas, Texture};
|
||||
use sdl2::video::Window;
|
||||
|
||||
use crate::direction::Direction;
|
||||
use crate::entity::{Entity, Moving, Renderable, StaticEntity};
|
||||
use crate::ghost::{Ghost, GhostMode, GhostType};
|
||||
use crate::map::Map;
|
||||
use crate::pacman::Pacman;
|
||||
|
||||
pub struct Blinky<'a> {
|
||||
ghost: Ghost<'a>,
|
||||
}
|
||||
|
||||
impl<'a> Blinky<'a> {
|
||||
pub fn new(
|
||||
starting_position: (u32, u32),
|
||||
body_texture: Texture<'a>,
|
||||
eyes_texture: Texture<'a>,
|
||||
map: Rc<RefCell<Map>>,
|
||||
pacman: Rc<RefCell<Pacman<'a>>>,
|
||||
) -> Blinky<'a> {
|
||||
Blinky {
|
||||
ghost: Ghost::new(GhostType::Blinky, starting_position, body_texture, eyes_texture, map, pacman),
|
||||
}
|
||||
}
|
||||
|
||||
/// Gets Blinky's chase target - directly targets Pac-Man's current position
|
||||
fn get_chase_target(&self) -> (i32, i32) {
|
||||
let pacman = self.ghost.pacman.borrow();
|
||||
let cell = pacman.base().cell_position;
|
||||
(cell.0 as i32, cell.1 as i32)
|
||||
}
|
||||
|
||||
pub fn set_mode(&mut self, mode: GhostMode) {
|
||||
self.ghost.set_mode(mode);
|
||||
}
|
||||
|
||||
pub fn tick(&mut self) {
|
||||
self.ghost.tick();
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a> Entity for Blinky<'a> {
|
||||
fn base(&self) -> &StaticEntity {
|
||||
self.ghost.base.base()
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a> Renderable for Blinky<'a> {
|
||||
fn render(&self, canvas: &mut Canvas<Window>) {
|
||||
self.ghost.render(canvas);
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a> Moving for Blinky<'a> {
|
||||
fn move_forward(&mut self) {
|
||||
self.ghost.move_forward();
|
||||
}
|
||||
fn update_cell_position(&mut self) {
|
||||
self.ghost.update_cell_position();
|
||||
}
|
||||
fn next_cell(&self, direction: Option<Direction>) -> (i32, i32) {
|
||||
self.ghost.next_cell(direction)
|
||||
}
|
||||
fn is_wall_ahead(&self, direction: Option<Direction>) -> bool {
|
||||
self.ghost.is_wall_ahead(direction)
|
||||
}
|
||||
fn handle_tunnel(&mut self) -> bool {
|
||||
self.ghost.handle_tunnel()
|
||||
}
|
||||
fn is_grid_aligned(&self) -> bool {
|
||||
self.ghost.is_grid_aligned()
|
||||
}
|
||||
fn set_direction_if_valid(&mut self, new_direction: Direction) -> bool {
|
||||
self.ghost.set_direction_if_valid(new_direction)
|
||||
}
|
||||
}
|
||||
|
||||
// Allow direct access to ghost fields
|
||||
impl<'a> std::ops::Deref for Blinky<'a> {
|
||||
type Target = Ghost<'a>;
|
||||
|
||||
fn deref(&self) -> &Self::Target {
|
||||
&self.ghost
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a> std::ops::DerefMut for Blinky<'a> {
|
||||
fn deref_mut(&mut self) -> &mut Self::Target {
|
||||
&mut self.ghost
|
||||
}
|
||||
}
|
||||
1
src/ghosts/mod.rs
Normal file
1
src/ghosts/mod.rs
Normal file
@@ -0,0 +1 @@
|
||||
pub mod blinky;
|
||||
@@ -1,8 +1,10 @@
|
||||
//! This module contains helper functions that are used throughout the game.
|
||||
|
||||
/// Checks if two grid positions are adjacent to each other
|
||||
///
|
||||
/// # Arguments
|
||||
/// * `a` - First position as (x, y) coordinates
|
||||
/// * `b` - Second position as (x, y) coordinates
|
||||
/// * `b` - Second position as (x, y) coordinates
|
||||
/// * `diagonal` - Whether to consider diagonal adjacency (true) or only orthogonal (false)
|
||||
///
|
||||
/// # Returns
|
||||
@@ -11,16 +13,11 @@
|
||||
pub fn is_adjacent(a: (u32, u32), b: (u32, u32), diagonal: bool) -> bool {
|
||||
let (ax, ay) = a;
|
||||
let (bx, by) = b;
|
||||
|
||||
// Calculate absolute differences between coordinates
|
||||
let dx = if ax > bx { ax - bx } else { bx - ax };
|
||||
let dy = if ay > by { ay - by } else { by - ay };
|
||||
|
||||
let dx = ax.abs_diff(bx);
|
||||
let dy = ay.abs_diff(by);
|
||||
if diagonal {
|
||||
// For diagonal adjacency: both differences must be ≤ 1 and at least one > 0
|
||||
dx <= 1 && dy <= 1 && (dx + dy) > 0
|
||||
dx <= 1 && dy <= 1 && (dx != 0 || dy != 0)
|
||||
} else {
|
||||
// For orthogonal adjacency: exactly one difference must be 1, the other 0
|
||||
(dx == 1 && dy == 0) || (dx == 0 && dy == 1)
|
||||
}
|
||||
}
|
||||
@@ -97,14 +94,8 @@ mod tests {
|
||||
#[test]
|
||||
fn test_commutative_property() {
|
||||
// The function should work the same regardless of parameter order
|
||||
assert_eq!(
|
||||
is_adjacent((1, 2), (2, 2), false),
|
||||
is_adjacent((2, 2), (1, 2), false)
|
||||
);
|
||||
assert_eq!(is_adjacent((1, 2), (2, 2), false), is_adjacent((2, 2), (1, 2), false));
|
||||
|
||||
assert_eq!(
|
||||
is_adjacent((1, 2), (2, 3), true),
|
||||
is_adjacent((2, 3), (1, 2), true)
|
||||
);
|
||||
assert_eq!(is_adjacent((1, 2), (2, 3), true), is_adjacent((2, 3), (1, 2), true));
|
||||
}
|
||||
}
|
||||
|
||||
107
src/main.rs
107
src/main.rs
@@ -1,3 +1,5 @@
|
||||
#![windows_subsystem = "windows"]
|
||||
|
||||
use crate::constants::{WINDOW_HEIGHT, WINDOW_WIDTH};
|
||||
use crate::game::Game;
|
||||
use sdl2::event::{Event, WindowEvent};
|
||||
@@ -7,19 +9,79 @@ use tracing::event;
|
||||
use tracing_error::ErrorLayer;
|
||||
use tracing_subscriber::layer::SubscriberExt;
|
||||
|
||||
#[cfg(windows)]
|
||||
use winapi::{
|
||||
shared::ntdef::NULL,
|
||||
um::{
|
||||
fileapi::{CreateFileA, OPEN_EXISTING},
|
||||
handleapi::INVALID_HANDLE_VALUE,
|
||||
processenv::SetStdHandle,
|
||||
winbase::{STD_ERROR_HANDLE, STD_OUTPUT_HANDLE},
|
||||
wincon::{AttachConsole, GetConsoleWindow},
|
||||
winnt::{FILE_SHARE_READ, FILE_SHARE_WRITE, GENERIC_READ, GENERIC_WRITE},
|
||||
},
|
||||
};
|
||||
|
||||
/// Attaches the process to the parent console on Windows.
|
||||
///
|
||||
/// This allows the application to print to the console when run from a terminal,
|
||||
/// which is useful for debugging purposes. If the application is not run from a
|
||||
/// terminal, this function does nothing.
|
||||
#[cfg(windows)]
|
||||
unsafe fn attach_console() {
|
||||
if !std::ptr::eq(GetConsoleWindow(), std::ptr::null_mut()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if AttachConsole(winapi::um::wincon::ATTACH_PARENT_PROCESS) != 0 {
|
||||
let handle = CreateFileA(
|
||||
c"CONOUT$".as_ptr(),
|
||||
GENERIC_READ | GENERIC_WRITE,
|
||||
FILE_SHARE_READ | FILE_SHARE_WRITE,
|
||||
std::ptr::null_mut(),
|
||||
OPEN_EXISTING,
|
||||
0,
|
||||
NULL,
|
||||
);
|
||||
|
||||
if handle != INVALID_HANDLE_VALUE {
|
||||
SetStdHandle(STD_OUTPUT_HANDLE, handle);
|
||||
SetStdHandle(STD_ERROR_HANDLE, handle);
|
||||
}
|
||||
}
|
||||
// Do NOT call AllocConsole here - we don't want a console when launched from Explorer
|
||||
}
|
||||
|
||||
mod animation;
|
||||
mod asset;
|
||||
mod audio;
|
||||
mod constants;
|
||||
mod debug;
|
||||
mod direction;
|
||||
mod edible;
|
||||
mod entity;
|
||||
mod game;
|
||||
mod ghost;
|
||||
mod ghosts;
|
||||
mod helper;
|
||||
mod map;
|
||||
mod modulation;
|
||||
mod pacman;
|
||||
|
||||
/// The main entry point of the application.
|
||||
///
|
||||
/// This function initializes SDL, the window, the game state, and then enters
|
||||
/// the main game loop.
|
||||
pub fn main() {
|
||||
// Attaches the console on Windows for debugging purposes.
|
||||
#[cfg(windows)]
|
||||
unsafe {
|
||||
attach_console();
|
||||
}
|
||||
|
||||
let sdl_context = sdl2::init().unwrap();
|
||||
let video_subsystem = sdl_context.video().unwrap();
|
||||
let audio_subsystem = sdl_context.audio().unwrap();
|
||||
let ttf_context = sdl2::ttf::init().unwrap();
|
||||
|
||||
// Setup tracing
|
||||
@@ -37,33 +99,27 @@ pub fn main() {
|
||||
.build()
|
||||
.expect("Could not initialize window");
|
||||
|
||||
let mut canvas = window
|
||||
.into_canvas()
|
||||
.build()
|
||||
.expect("Could not build canvas");
|
||||
let mut canvas = window.into_canvas().build().expect("Could not build canvas");
|
||||
|
||||
canvas
|
||||
.set_logical_size(WINDOW_WIDTH, WINDOW_HEIGHT)
|
||||
.expect("Could not set logical size");
|
||||
|
||||
let texture_creator = canvas.texture_creator();
|
||||
let mut game = Game::new(&mut canvas, &texture_creator, &ttf_context);
|
||||
let mut game = Game::new(&mut canvas, &texture_creator, &ttf_context, &audio_subsystem);
|
||||
game.audio.set_mute(cfg!(debug_assertions));
|
||||
|
||||
let mut event_pump = sdl_context
|
||||
.event_pump()
|
||||
.expect("Could not get SDL EventPump");
|
||||
let mut event_pump = sdl_context.event_pump().expect("Could not get SDL EventPump");
|
||||
|
||||
// Initial draw and tick
|
||||
game.draw();
|
||||
game.tick();
|
||||
|
||||
// The target time for each frame of the game loop (60 FPS).
|
||||
let loop_time = Duration::from_secs(1) / 60;
|
||||
let mut tick_no = 0u32;
|
||||
|
||||
// The start of a period of time over which we average the frame time.
|
||||
let mut last_averaging_time = Instant::now();
|
||||
let mut sleep_time = Duration::ZERO;
|
||||
let mut paused = false;
|
||||
// Whether the window is currently shown.
|
||||
let mut shown = false;
|
||||
|
||||
event!(
|
||||
@@ -74,7 +130,9 @@ pub fn main() {
|
||||
let mut main_loop = || {
|
||||
let start = Instant::now();
|
||||
|
||||
// TODO: Fix key repeat delay issues by using VecDeque for instant key repeat
|
||||
// TODO: Fix key repeat delay issues by using a queue for keyboard events.
|
||||
// This would allow for instant key repeat without being affected by the
|
||||
// main loop's tick rate.
|
||||
for event in event_pump.poll_iter() {
|
||||
match event {
|
||||
Event::Window { win_event, .. } => match win_event {
|
||||
@@ -102,11 +160,7 @@ pub fn main() {
|
||||
..
|
||||
} => {
|
||||
paused = !paused;
|
||||
event!(
|
||||
tracing::Level::INFO,
|
||||
"{}",
|
||||
if paused { "Paused" } else { "Unpaused" }
|
||||
);
|
||||
event!(tracing::Level::INFO, "{}", if paused { "Paused" } else { "Unpaused" });
|
||||
}
|
||||
Event::KeyDown { keycode, .. } => {
|
||||
game.keyboard_event(keycode.unwrap());
|
||||
@@ -115,7 +169,8 @@ pub fn main() {
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: Proper pausing implementation that does not interfere with statistic gathering
|
||||
// TODO: Implement a proper pausing mechanism that does not interfere with
|
||||
// statistic gathering and other background tasks.
|
||||
if !paused {
|
||||
game.tick();
|
||||
game.draw();
|
||||
@@ -133,7 +188,6 @@ pub fn main() {
|
||||
std::thread::sleep(time);
|
||||
}
|
||||
}
|
||||
sleep_time += time;
|
||||
} else {
|
||||
event!(
|
||||
tracing::Level::WARN,
|
||||
@@ -142,19 +196,6 @@ pub fn main() {
|
||||
);
|
||||
}
|
||||
|
||||
tick_no += 1;
|
||||
|
||||
const PERIOD: u32 = 60 * 60;
|
||||
let tick_mod = tick_no % PERIOD;
|
||||
if tick_mod % PERIOD == 0 {
|
||||
let average_fps = PERIOD as f32 / last_averaging_time.elapsed().as_secs_f32();
|
||||
let average_sleep = sleep_time / PERIOD;
|
||||
let average_process = loop_time - average_sleep;
|
||||
|
||||
sleep_time = Duration::ZERO;
|
||||
last_averaging_time = Instant::now();
|
||||
}
|
||||
|
||||
true
|
||||
};
|
||||
|
||||
|
||||
200
src/map.rs
200
src/map.rs
@@ -1,47 +1,109 @@
|
||||
use crate::constants::MapTile;
|
||||
use crate::constants::{BOARD_HEIGHT, BOARD_WIDTH};
|
||||
//! This module defines the game map and provides functions for interacting with it.
|
||||
use rand::seq::IteratorRandom;
|
||||
|
||||
use crate::constants::{MapTile, BOARD_OFFSET, CELL_SIZE};
|
||||
use crate::constants::{BOARD_HEIGHT, BOARD_WIDTH};
|
||||
use once_cell::sync::OnceCell;
|
||||
use std::collections::{HashSet, VecDeque};
|
||||
use std::ops::Add;
|
||||
|
||||
#[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)]
|
||||
pub struct SignedPosition {
|
||||
pub x: i32,
|
||||
pub y: i32,
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)]
|
||||
pub struct Position {
|
||||
pub x: u32,
|
||||
pub y: u32,
|
||||
}
|
||||
|
||||
impl Add<SignedPosition> for Position {
|
||||
type Output = Position;
|
||||
fn add(self, rhs: SignedPosition) -> Self::Output {
|
||||
Position {
|
||||
x: (self.x as i32 + rhs.x) as u32,
|
||||
y: (self.y as i32 + rhs.y) as u32,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl PartialEq<(u32, u32)> for Position {
|
||||
fn eq(&self, other: &(u32, u32)) -> bool {
|
||||
self.x == other.0 && self.y == other.1
|
||||
}
|
||||
}
|
||||
|
||||
impl Position {
|
||||
pub fn as_i32(&self) -> (i32, i32) {
|
||||
(self.x as i32, self.y as i32)
|
||||
}
|
||||
pub fn wrapping_add(&self, dx: i32, dy: i32) -> Position {
|
||||
Position {
|
||||
x: (self.x as i32 + dx) as u32,
|
||||
y: (self.y as i32 + dy) as u32,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// The game map.
|
||||
///
|
||||
/// The map is represented as a 2D array of `MapTile`s. It also stores a copy of
|
||||
/// the original map, which can be used to reset the map to its initial state.
|
||||
pub struct Map {
|
||||
inner: [[MapTile; BOARD_HEIGHT as usize]; BOARD_WIDTH as usize],
|
||||
/// The current state of the map.
|
||||
current: [[MapTile; BOARD_HEIGHT as usize]; BOARD_WIDTH as usize],
|
||||
/// The default state of the map.
|
||||
default: [[MapTile; BOARD_HEIGHT as usize]; BOARD_WIDTH as usize],
|
||||
}
|
||||
|
||||
impl Map {
|
||||
/// Creates a new `Map` instance from a raw board layout.
|
||||
///
|
||||
/// # Arguments
|
||||
///
|
||||
/// * `raw_board` - A 2D array of characters representing the board layout.
|
||||
pub fn new(raw_board: [&str; BOARD_HEIGHT as usize]) -> Map {
|
||||
let mut inner = [[MapTile::Empty; BOARD_HEIGHT as usize]; BOARD_WIDTH as usize];
|
||||
|
||||
for y in 0..BOARD_HEIGHT as usize {
|
||||
let line = raw_board[y];
|
||||
|
||||
for x in 0..BOARD_WIDTH as usize {
|
||||
if x >= line.len() {
|
||||
break;
|
||||
}
|
||||
|
||||
let i = (y * (BOARD_WIDTH as usize) + x) as usize;
|
||||
let character = line
|
||||
.chars()
|
||||
.nth(x as usize)
|
||||
.unwrap_or_else(|| panic!("Could not get character at {} = ({}, {})", i, x, y));
|
||||
let mut map = [[MapTile::Empty; BOARD_HEIGHT as usize]; BOARD_WIDTH as usize];
|
||||
|
||||
for (y, line) in raw_board.iter().enumerate().take(BOARD_HEIGHT as usize) {
|
||||
for (x, character) in line.chars().enumerate().take(BOARD_WIDTH as usize) {
|
||||
let tile = match character {
|
||||
'#' => MapTile::Wall,
|
||||
'.' => MapTile::Pellet,
|
||||
'o' => MapTile::PowerPellet,
|
||||
' ' => MapTile::Empty,
|
||||
c @ '0' | c @ '1' | c @ '2' | c @ '3' | c @ '4' => {
|
||||
MapTile::StartingPosition(c.to_digit(10).unwrap() as u8)
|
||||
}
|
||||
'T' => MapTile::Tunnel,
|
||||
c @ '0' | c @ '1' | c @ '2' | c @ '3' | c @ '4' => MapTile::StartingPosition(c.to_digit(10).unwrap() as u8),
|
||||
'=' => MapTile::Empty,
|
||||
_ => panic!("Unknown character in board: {}", character),
|
||||
_ => panic!("Unknown character in board: {character}"),
|
||||
};
|
||||
|
||||
inner[x as usize][y as usize] = tile;
|
||||
map[x][y] = tile;
|
||||
}
|
||||
}
|
||||
|
||||
Map { inner: inner }
|
||||
Map {
|
||||
current: map,
|
||||
default: map,
|
||||
}
|
||||
}
|
||||
|
||||
/// Resets the map to its original state.
|
||||
pub fn reset(&mut self) {
|
||||
// Restore the map to its original state
|
||||
for (x, col) in self.current.iter_mut().enumerate().take(BOARD_WIDTH as usize) {
|
||||
for (y, cell) in col.iter_mut().enumerate().take(BOARD_HEIGHT as usize) {
|
||||
*cell = self.default[x][y];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns the tile at the given cell coordinates.
|
||||
///
|
||||
/// # Arguments
|
||||
///
|
||||
/// * `cell` - The cell coordinates, in grid coordinates.
|
||||
pub fn get_tile(&self, cell: (i32, i32)) -> Option<MapTile> {
|
||||
let x = cell.0 as usize;
|
||||
let y = cell.1 as usize;
|
||||
@@ -50,10 +112,94 @@ impl Map {
|
||||
return None;
|
||||
}
|
||||
|
||||
Some(self.inner[x][y])
|
||||
Some(self.current[x][y])
|
||||
}
|
||||
|
||||
/// Sets the tile at the given cell coordinates.
|
||||
///
|
||||
/// # Arguments
|
||||
///
|
||||
/// * `cell` - The cell coordinates, in grid coordinates.
|
||||
/// * `tile` - The tile to set.
|
||||
pub fn set_tile(&mut self, cell: (i32, i32), tile: MapTile) -> bool {
|
||||
let x = cell.0 as usize;
|
||||
let y = cell.1 as usize;
|
||||
|
||||
if x >= BOARD_WIDTH as usize || y >= BOARD_HEIGHT as usize {
|
||||
return false;
|
||||
}
|
||||
|
||||
self.current[x][y] = tile;
|
||||
true
|
||||
}
|
||||
|
||||
/// Converts cell coordinates to pixel coordinates.
|
||||
///
|
||||
/// # Arguments
|
||||
///
|
||||
/// * `cell` - The cell coordinates, in grid coordinates.
|
||||
pub fn cell_to_pixel(cell: (u32, u32)) -> (i32, i32) {
|
||||
((cell.0 as i32) * 24, ((cell.1 + 3) as i32) * 24)
|
||||
((cell.0 * CELL_SIZE) as i32, ((cell.1 + BOARD_OFFSET.1) * CELL_SIZE) as i32)
|
||||
}
|
||||
|
||||
/// Returns a reference to a cached vector of all valid playable positions in the maze.
|
||||
/// This is computed once using a flood fill from a random pellet, and then cached.
|
||||
pub fn get_valid_playable_positions(&mut self) -> &Vec<Position> {
|
||||
use MapTile::*;
|
||||
static CACHE: OnceCell<Vec<Position>> = OnceCell::new();
|
||||
if let Some(cached) = CACHE.get() {
|
||||
return cached;
|
||||
}
|
||||
// Find a random starting pellet
|
||||
let mut pellet_positions = vec![];
|
||||
for (x, col) in self.current.iter().enumerate().take(BOARD_WIDTH as usize) {
|
||||
for (y, &cell) in col.iter().enumerate().take(BOARD_HEIGHT as usize) {
|
||||
match cell {
|
||||
Pellet | PowerPellet => pellet_positions.push(Position {
|
||||
x: x as u32,
|
||||
y: y as u32,
|
||||
}),
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
let mut rng = rand::rng();
|
||||
let &start = pellet_positions
|
||||
.iter()
|
||||
.choose(&mut rng)
|
||||
.expect("No pellet found for flood fill");
|
||||
// Flood fill
|
||||
let mut visited = HashSet::new();
|
||||
let mut queue = VecDeque::new();
|
||||
|
||||
queue.push_back(start);
|
||||
while let Some(pos) = queue.pop_front() {
|
||||
if !visited.insert(pos) {
|
||||
continue;
|
||||
}
|
||||
|
||||
match self.current[pos.x as usize][pos.y as usize] {
|
||||
Empty | Pellet | PowerPellet => {
|
||||
for offset in [
|
||||
SignedPosition { x: -1, y: 0 },
|
||||
SignedPosition { x: 1, y: 0 },
|
||||
SignedPosition { x: 0, y: -1 },
|
||||
SignedPosition { x: 0, y: 1 },
|
||||
] {
|
||||
let neighbor = pos + offset;
|
||||
if neighbor.x < BOARD_WIDTH && neighbor.y < BOARD_HEIGHT {
|
||||
let neighbor_tile = self.current[neighbor.x as usize][neighbor.y as usize];
|
||||
if matches!(neighbor_tile, Empty | Pellet | PowerPellet) {
|
||||
queue.push_back(neighbor);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
StartingPosition(_) | Wall | Tunnel => {}
|
||||
}
|
||||
}
|
||||
let mut result: Vec<Position> = visited.into_iter().collect();
|
||||
result.sort_unstable();
|
||||
CACHE.get_or_init(|| result)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
//! This module provides a tick modulator, which can be used to slow down
|
||||
//! operations by a percentage.
|
||||
/// A tick modulator allows you to slow down operations by a percentage.
|
||||
///
|
||||
/// Unfortunately, switching to floating point numbers for entities can induce floating point errors, slow down calculations
|
||||
@@ -12,17 +14,25 @@
|
||||
///
|
||||
/// For example, if we want to slow down the speed by 10%, we would need to skip every 10th tick.
|
||||
pub trait TickModulator {
|
||||
/// Creates a new tick modulator.
|
||||
///
|
||||
/// # Arguments
|
||||
///
|
||||
/// * `percent` - The percentage to slow down by, from 0.0 to 1.0.
|
||||
fn new(percent: f32) -> Self;
|
||||
/// Returns whether or not the operation should be performed on this tick.
|
||||
fn next(&mut self) -> bool;
|
||||
}
|
||||
|
||||
/// A simple tick modulator that skips every Nth tick.
|
||||
pub struct SimpleTickModulator {
|
||||
tick_count: u32,
|
||||
ticks_left: u32,
|
||||
}
|
||||
|
||||
// TODO: Add tests
|
||||
// TODO: Look into average precision, binary code modulation strategy
|
||||
// TODO: Add tests for the tick modulator to ensure that it is working correctly.
|
||||
// TODO: Look into average precision and binary code modulation strategies to see
|
||||
// if they would be a better fit for this use case.
|
||||
impl TickModulator for SimpleTickModulator {
|
||||
fn new(percent: f32) -> Self {
|
||||
let ticks_required: u32 = (1f32 / (1f32 - percent)).round() as u32;
|
||||
@@ -34,15 +44,12 @@ impl TickModulator for SimpleTickModulator {
|
||||
}
|
||||
|
||||
fn next(&mut self) -> bool {
|
||||
self.ticks_left -= 1;
|
||||
|
||||
// Return whether or not we should skip this tick
|
||||
if self.ticks_left == 0 {
|
||||
// We've reached the tick to skip, reset the counter
|
||||
self.ticks_left = self.tick_count;
|
||||
false
|
||||
} else {
|
||||
true
|
||||
return false;
|
||||
}
|
||||
|
||||
self.ticks_left -= 1;
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
197
src/pacman.rs
197
src/pacman.rs
@@ -1,147 +1,130 @@
|
||||
//! This module defines the Pac-Man entity, including its behavior and rendering.
|
||||
use std::cell::RefCell;
|
||||
use std::rc::Rc;
|
||||
|
||||
use sdl2::{
|
||||
render::{Canvas, Texture},
|
||||
video::Window,
|
||||
};
|
||||
use tracing::event;
|
||||
|
||||
use crate::{
|
||||
animation::AnimatedTexture,
|
||||
constants::MapTile,
|
||||
constants::{BOARD_OFFSET, CELL_SIZE},
|
||||
animation::{AnimatedAtlasTexture, FrameDrawn},
|
||||
direction::Direction,
|
||||
entity::Entity,
|
||||
entity::{Entity, MovableEntity, Moving, Renderable, StaticEntity},
|
||||
map::Map,
|
||||
modulation::{SimpleTickModulator, TickModulator},
|
||||
};
|
||||
|
||||
/// The Pac-Man entity.
|
||||
pub struct Pacman<'a> {
|
||||
// Absolute position on the board (precise)
|
||||
pub position: (i32, i32),
|
||||
pub direction: Direction,
|
||||
/// Shared movement and position fields.
|
||||
pub base: MovableEntity,
|
||||
/// The next direction of Pac-Man, which will be applied when Pac-Man is next aligned with the grid.
|
||||
pub next_direction: Option<Direction>,
|
||||
/// Whether Pac-Man is currently stopped.
|
||||
pub stopped: bool,
|
||||
map: Rc<Map>,
|
||||
speed: u32,
|
||||
modulation: SimpleTickModulator,
|
||||
sprite: AnimatedTexture<'a>,
|
||||
pub sprite: AnimatedAtlasTexture<'a>,
|
||||
}
|
||||
|
||||
impl<'a> Entity for Pacman<'a> {
|
||||
fn base(&self) -> &StaticEntity {
|
||||
&self.base.base
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a> Moving for Pacman<'a> {
|
||||
fn move_forward(&mut self) {
|
||||
self.base.move_forward();
|
||||
}
|
||||
fn update_cell_position(&mut self) {
|
||||
self.base.update_cell_position();
|
||||
}
|
||||
fn next_cell(&self, direction: Option<Direction>) -> (i32, i32) {
|
||||
self.base.next_cell(direction)
|
||||
}
|
||||
fn is_wall_ahead(&self, direction: Option<Direction>) -> bool {
|
||||
self.base.is_wall_ahead(direction)
|
||||
}
|
||||
fn handle_tunnel(&mut self) -> bool {
|
||||
self.base.handle_tunnel()
|
||||
}
|
||||
fn is_grid_aligned(&self) -> bool {
|
||||
self.base.is_grid_aligned()
|
||||
}
|
||||
fn set_direction_if_valid(&mut self, new_direction: Direction) -> bool {
|
||||
self.base.set_direction_if_valid(new_direction)
|
||||
}
|
||||
}
|
||||
|
||||
impl Pacman<'_> {
|
||||
pub fn new<'a>(starting_position: (u32, u32), atlas: Texture<'a>, map: Rc<Map>) -> Pacman<'a> {
|
||||
/// Creates a new `Pacman` instance.
|
||||
pub fn new<'a>(starting_position: (u32, u32), atlas: Texture<'a>, map: Rc<RefCell<Map>>) -> Pacman<'a> {
|
||||
let pixel_position = Map::cell_to_pixel(starting_position);
|
||||
Pacman {
|
||||
position: Map::cell_to_pixel(starting_position),
|
||||
direction: Direction::Right,
|
||||
base: MovableEntity::new(
|
||||
pixel_position,
|
||||
starting_position,
|
||||
Direction::Right,
|
||||
3,
|
||||
SimpleTickModulator::new(1.0),
|
||||
map,
|
||||
),
|
||||
next_direction: None,
|
||||
speed: 3,
|
||||
map,
|
||||
stopped: false,
|
||||
modulation: SimpleTickModulator::new(1.0),
|
||||
sprite: AnimatedTexture::new(atlas, 2, 3, 32, 32, Some((-4, -4))),
|
||||
sprite: AnimatedAtlasTexture::new(atlas, 2, 3, 32, 32, Some((-4, -4))),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn render(&mut self, canvas: &mut Canvas<Window>) {
|
||||
// When stopped, render the last frame of the animation
|
||||
if self.stopped {
|
||||
self.sprite
|
||||
.render_until(canvas, self.position, self.direction, 2);
|
||||
} else {
|
||||
self.sprite.render(canvas, self.position, self.direction);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn next_cell(&self, direction: Option<Direction>) -> (i32, i32) {
|
||||
let (x, y) = direction.unwrap_or(self.direction).offset();
|
||||
let cell = self.cell_position();
|
||||
(cell.0 as i32 + x, cell.1 as i32 + y)
|
||||
}
|
||||
|
||||
fn handle_requested_direction(&mut self) {
|
||||
if self.next_direction.is_none() {
|
||||
return;
|
||||
}
|
||||
if self.next_direction.unwrap() == self.direction {
|
||||
self.next_direction = None;
|
||||
return;
|
||||
}
|
||||
|
||||
let proposed_next_cell = self.next_cell(self.next_direction);
|
||||
let proposed_next_tile = self
|
||||
.map
|
||||
.get_tile(proposed_next_cell)
|
||||
.unwrap_or(MapTile::Empty);
|
||||
if proposed_next_tile != MapTile::Wall {
|
||||
self.direction = self.next_direction.unwrap();
|
||||
self.next_direction = None;
|
||||
/// Handles a requested direction change.
|
||||
fn handle_direction_change(&mut self) -> bool {
|
||||
match self.next_direction {
|
||||
None => return false,
|
||||
Some(next_direction) => {
|
||||
if <Pacman as Moving>::set_direction_if_valid(self, next_direction) {
|
||||
self.next_direction = None;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
false
|
||||
}
|
||||
|
||||
/// Returns the internal position of Pac-Man, rounded down to the nearest even number.
|
||||
fn internal_position_even(&self) -> (u32, u32) {
|
||||
let (x, y ) = self.internal_position();
|
||||
let (x, y) = self.base.internal_position();
|
||||
((x / 2u32) * 2u32, (y / 2u32) * 2u32)
|
||||
}
|
||||
}
|
||||
|
||||
impl Entity for Pacman<'_> {
|
||||
fn is_colliding(&self, other: &dyn Entity) -> bool {
|
||||
let (x, y) = self.position();
|
||||
let (other_x, other_y) = other.position();
|
||||
x == other_x && y == other_y
|
||||
}
|
||||
|
||||
fn position(&self) -> (i32, i32) {
|
||||
self.position
|
||||
}
|
||||
|
||||
fn cell_position(&self) -> (u32, u32) {
|
||||
let (x, y) = self.position;
|
||||
(
|
||||
(x as u32 / CELL_SIZE) - BOARD_OFFSET.0,
|
||||
(y as u32 / CELL_SIZE) - BOARD_OFFSET.1,
|
||||
)
|
||||
}
|
||||
|
||||
fn internal_position(&self) -> (u32, u32) {
|
||||
let (x, y) = self.position();
|
||||
(x as u32 % CELL_SIZE, y as u32 % CELL_SIZE)
|
||||
}
|
||||
|
||||
fn tick(&mut self) {
|
||||
pub fn tick(&mut self) {
|
||||
let can_change = self.internal_position_even() == (0, 0);
|
||||
|
||||
if can_change {
|
||||
self.handle_requested_direction();
|
||||
|
||||
let next = self.next_cell(None);
|
||||
let next_tile = self.map.get_tile(next).unwrap_or(MapTile::Empty);
|
||||
|
||||
if !self.stopped && next_tile == MapTile::Wall {
|
||||
event!(tracing::Level::DEBUG, "Wall collision. Stopping.");
|
||||
self.stopped = true;
|
||||
} else if self.stopped && next_tile != MapTile::Wall {
|
||||
event!(tracing::Level::DEBUG, "Wall collision resolved. Moving.");
|
||||
self.stopped = false;
|
||||
<Pacman as Moving>::update_cell_position(self);
|
||||
if !<Pacman as Moving>::handle_tunnel(self) {
|
||||
self.handle_direction_change();
|
||||
if !self.stopped && <Pacman as Moving>::is_wall_ahead(self, None) {
|
||||
self.stopped = true;
|
||||
} else if self.stopped && !<Pacman as Moving>::is_wall_ahead(self, None) {
|
||||
self.stopped = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if !self.stopped && self.modulation.next() {
|
||||
let speed = self.speed as i32;
|
||||
match self.direction {
|
||||
Direction::Right => {
|
||||
self.position.0 += speed;
|
||||
}
|
||||
Direction::Left => {
|
||||
self.position.0 -= speed;
|
||||
}
|
||||
Direction::Up => {
|
||||
self.position.1 -= speed;
|
||||
}
|
||||
Direction::Down => {
|
||||
self.position.1 += speed;
|
||||
}
|
||||
if !self.stopped && self.base.modulation.next() {
|
||||
<Pacman as Moving>::move_forward(self);
|
||||
if self.internal_position_even() == (0, 0) {
|
||||
<Pacman as Moving>::update_cell_position(self);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Renderable for Pacman<'_> {
|
||||
fn render(&self, canvas: &mut Canvas<Window>) {
|
||||
let pos = self.base.base.pixel_position;
|
||||
let dir = self.base.direction;
|
||||
if self.stopped {
|
||||
self.sprite.render(canvas, pos, dir, Some(2));
|
||||
} else {
|
||||
self.sprite.render(canvas, pos, dir, None);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user