mirror of
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synced 2025-12-06 17:15:47 -06:00
Compare commits
17 Commits
| Author | SHA1 | Date | |
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b34c63cf9c |
52
Cargo.lock
generated
52
Cargo.lock
generated
@@ -301,6 +301,15 @@ dependencies = [
|
|||||||
"syn",
|
"syn",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "deranged"
|
||||||
|
version = "0.5.3"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "d630bccd429a5bb5a64b5e94f693bfc48c9f8566418fda4c494cc94f911f87cc"
|
||||||
|
dependencies = [
|
||||||
|
"powerfmt",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "derive_more"
|
name = "derive_more"
|
||||||
version = "1.0.0"
|
version = "1.0.0"
|
||||||
@@ -561,6 +570,12 @@ dependencies = [
|
|||||||
"windows-sys 0.52.0",
|
"windows-sys 0.52.0",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "num-conv"
|
||||||
|
version = "0.1.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "51d515d32fb182ee37cda2ccdcb92950d6a3c2893aa280e540671c2cd0f3b1d9"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "num-traits"
|
name = "num-traits"
|
||||||
version = "0.2.19"
|
version = "0.2.19"
|
||||||
@@ -608,6 +623,7 @@ dependencies = [
|
|||||||
"strum_macros",
|
"strum_macros",
|
||||||
"thiserror",
|
"thiserror",
|
||||||
"thousands",
|
"thousands",
|
||||||
|
"time",
|
||||||
"tracing",
|
"tracing",
|
||||||
"tracing-error",
|
"tracing-error",
|
||||||
"tracing-subscriber",
|
"tracing-subscriber",
|
||||||
@@ -722,6 +738,12 @@ dependencies = [
|
|||||||
"portable-atomic",
|
"portable-atomic",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "powerfmt"
|
||||||
|
version = "0.2.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "439ee305def115ba05938db6eb1644ff94165c5ab5e9420d1c1bcedbba909391"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "ppv-lite86"
|
name = "ppv-lite86"
|
||||||
version = "0.2.21"
|
version = "0.2.21"
|
||||||
@@ -1032,6 +1054,36 @@ dependencies = [
|
|||||||
"once_cell",
|
"once_cell",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "time"
|
||||||
|
version = "0.3.43"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "83bde6f1ec10e72d583d91623c939f623002284ef622b87de38cfd546cbf2031"
|
||||||
|
dependencies = [
|
||||||
|
"deranged",
|
||||||
|
"num-conv",
|
||||||
|
"powerfmt",
|
||||||
|
"serde",
|
||||||
|
"time-core",
|
||||||
|
"time-macros",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "time-core"
|
||||||
|
version = "0.1.6"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "40868e7c1d2f0b8d73e4a8c7f0ff63af4f6d19be117e90bd73eb1d62cf831c6b"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "time-macros"
|
||||||
|
version = "0.2.24"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "30cfb0125f12d9c277f35663a0a33f8c30190f4e4574868a330595412d34ebf3"
|
||||||
|
dependencies = [
|
||||||
|
"num-conv",
|
||||||
|
"time-core",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "toml_datetime"
|
name = "toml_datetime"
|
||||||
version = "0.6.11"
|
version = "0.6.11"
|
||||||
|
|||||||
@@ -24,6 +24,7 @@ pathfinding = "4.14"
|
|||||||
tracing = { version = "0.1.41", features = ["max_level_debug", "release_max_level_debug"]}
|
tracing = { version = "0.1.41", features = ["max_level_debug", "release_max_level_debug"]}
|
||||||
tracing-error = "0.2.0"
|
tracing-error = "0.2.0"
|
||||||
tracing-subscriber = {version = "0.3.20", features = ["env-filter"]}
|
tracing-subscriber = {version = "0.3.20", features = ["env-filter"]}
|
||||||
|
time = { version = "0.3.43", features = ["formatting", "macros"] }
|
||||||
thiserror = "2.0.16"
|
thiserror = "2.0.16"
|
||||||
anyhow = "1.0"
|
anyhow = "1.0"
|
||||||
smallvec = "1.15.1"
|
smallvec = "1.15.1"
|
||||||
|
|||||||
7
Justfile
7
Justfile
@@ -3,7 +3,7 @@ set windows-shell := ["powershell.exe", "-NoLogo", "-Command"]
|
|||||||
|
|
||||||
# Regex to exclude files from coverage report, double escapes for Justfile + CLI
|
# Regex to exclude files from coverage report, double escapes for Justfile + CLI
|
||||||
# You can use src\\\\..., but the filename alone is acceptable too
|
# You can use src\\\\..., but the filename alone is acceptable too
|
||||||
coverage_exclude_pattern := "src\\\\app.rs|audio.rs|src\\\\error.rs|platform\\\\emscripten.rs"
|
coverage_exclude_pattern := "src\\\\app\\.rs|audio\\.rs|src\\\\error\\.rs|platform\\\\emscripten\\.rs|bin\\\\.+\\.rs|main\\.rs|platform\\\\desktop\\.rs|platform\\\\tracing_buffer\\.rs|platform\\\\buffered_writer\\.rs|systems\\\\debug\\.rs|systems\\\\profiling\\.rs"
|
||||||
|
|
||||||
binary_extension := if os() == "windows" { ".exe" } else { "" }
|
binary_extension := if os() == "windows" { ".exe" } else { "" }
|
||||||
|
|
||||||
@@ -40,5 +40,6 @@ samply:
|
|||||||
samply record ./target/profile/pacman{{ binary_extension }}
|
samply record ./target/profile/pacman{{ binary_extension }}
|
||||||
|
|
||||||
# Build the project for Emscripten
|
# Build the project for Emscripten
|
||||||
web:
|
web *args:
|
||||||
bun run web.build.ts; caddy file-server --root dist
|
bun run web.build.ts {{args}};
|
||||||
|
caddy file-server --root dist
|
||||||
|
|||||||
57
src/app.rs
57
src/app.rs
@@ -1,17 +1,18 @@
|
|||||||
|
use std::collections::HashMap;
|
||||||
use std::time::{Duration, Instant};
|
use std::time::{Duration, Instant};
|
||||||
|
|
||||||
use crate::error::{GameError, GameResult};
|
use crate::error::{GameError, GameResult};
|
||||||
|
|
||||||
use crate::constants::{CANVAS_SIZE, LOOP_TIME, SCALE};
|
use crate::constants::{CANVAS_SIZE, LOOP_TIME, SCALE};
|
||||||
|
use crate::formatter;
|
||||||
use crate::game::Game;
|
use crate::game::Game;
|
||||||
use crate::platform;
|
use crate::platform;
|
||||||
|
use sdl2::pixels::PixelFormatEnum;
|
||||||
|
use sdl2::render::RendererInfo;
|
||||||
use sdl2::{AudioSubsystem, Sdl};
|
use sdl2::{AudioSubsystem, Sdl};
|
||||||
|
use tracing::debug;
|
||||||
|
|
||||||
/// Main application wrapper that manages SDL initialization, window lifecycle, and the game loop.
|
/// Main application wrapper that manages SDL initialization, window lifecycle, and the game loop.
|
||||||
///
|
|
||||||
/// Handles platform-specific setup, maintains consistent frame timing, and delegates
|
|
||||||
/// game logic to the contained `Game` instance. The app manages focus state to
|
|
||||||
/// optimize CPU usage when the window loses focus.
|
|
||||||
pub struct App {
|
pub struct App {
|
||||||
pub game: Game,
|
pub game: Game,
|
||||||
last_tick: Instant,
|
last_tick: Instant,
|
||||||
@@ -24,19 +25,15 @@ pub struct App {
|
|||||||
impl App {
|
impl App {
|
||||||
/// Initializes SDL subsystems, creates the game window, and sets up the game state.
|
/// Initializes SDL subsystems, creates the game window, and sets up the game state.
|
||||||
///
|
///
|
||||||
/// Performs comprehensive initialization including video/audio subsystems,
|
|
||||||
/// window creation with proper scaling, and canvas configuration. All SDL
|
|
||||||
/// resources are leaked to maintain 'static lifetimes required by the game architecture.
|
|
||||||
///
|
|
||||||
/// # Errors
|
/// # Errors
|
||||||
///
|
///
|
||||||
/// Returns `GameError::Sdl` if any SDL initialization step fails, or propagates
|
/// Returns `GameError::Sdl` if any SDL initialization step fails, or propagates
|
||||||
/// errors from `Game::new()` during game state setup.
|
/// errors from `Game::new()` during game state setup.
|
||||||
pub fn new() -> GameResult<Self> {
|
pub fn new() -> GameResult<Self> {
|
||||||
let sdl_context = sdl2::init().map_err(|e| GameError::Sdl(e.to_string()))?;
|
let sdl_context = sdl2::init().map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
|
let ttf_context = sdl2::ttf::init().map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
let video_subsystem = sdl_context.video().map_err(|e| GameError::Sdl(e.to_string()))?;
|
let video_subsystem = sdl_context.video().map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
let audio_subsystem = sdl_context.audio().map_err(|e| GameError::Sdl(e.to_string()))?;
|
let audio_subsystem = sdl_context.audio().map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
// TTF context is initialized within Game::new where it is leaked for font usage
|
|
||||||
let event_pump = sdl_context.event_pump().map_err(|e| GameError::Sdl(e.to_string()))?;
|
let event_pump = sdl_context.event_pump().map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
|
|
||||||
let window = video_subsystem
|
let window = video_subsystem
|
||||||
@@ -50,20 +47,55 @@ impl App {
|
|||||||
.build()
|
.build()
|
||||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
|
|
||||||
|
#[derive(Debug)]
|
||||||
|
struct DriverDetail {
|
||||||
|
info: RendererInfo,
|
||||||
|
index: usize,
|
||||||
|
}
|
||||||
|
|
||||||
|
let drivers: HashMap<&'static str, DriverDetail> = sdl2::render::drivers()
|
||||||
|
.enumerate()
|
||||||
|
.map(|(index, d)| (d.name, DriverDetail { info: d, index }))
|
||||||
|
.collect::<HashMap<_, _>>();
|
||||||
|
|
||||||
|
let get_driver =
|
||||||
|
|name: &'static str| -> Option<u32> { drivers.get(name.to_lowercase().as_str()).map(|d| d.index as u32) };
|
||||||
|
|
||||||
|
{
|
||||||
|
let mut names = drivers.keys().collect::<Vec<_>>();
|
||||||
|
names.sort_by_key(|k| get_driver(k));
|
||||||
|
debug!("Drivers: {names:?}")
|
||||||
|
}
|
||||||
|
|
||||||
|
// Count the number of times each pixel format is supported by each driver
|
||||||
|
let pixel_format_counts: HashMap<PixelFormatEnum, usize> = drivers
|
||||||
|
.values()
|
||||||
|
.flat_map(|d| d.info.texture_formats.iter())
|
||||||
|
.fold(HashMap::new(), |mut counts, format| {
|
||||||
|
*counts.entry(*format).or_insert(0) += 1;
|
||||||
|
counts
|
||||||
|
});
|
||||||
|
|
||||||
|
debug!("Pixel format counts: {pixel_format_counts:?}");
|
||||||
|
|
||||||
|
let index = get_driver("direct3d");
|
||||||
|
debug!("Driver index: {index:?}");
|
||||||
|
|
||||||
let mut canvas = window
|
let mut canvas = window
|
||||||
.into_canvas()
|
.into_canvas()
|
||||||
.accelerated()
|
.accelerated()
|
||||||
|
// .index(index)
|
||||||
.build()
|
.build()
|
||||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
|
|
||||||
canvas
|
canvas
|
||||||
.set_logical_size(CANVAS_SIZE.x, CANVAS_SIZE.y)
|
.set_logical_size(CANVAS_SIZE.x, CANVAS_SIZE.y)
|
||||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
|
debug!("Renderer: {:?}", canvas.info());
|
||||||
|
|
||||||
let texture_creator = canvas.texture_creator();
|
let texture_creator = canvas.texture_creator();
|
||||||
|
|
||||||
let game = Game::new(canvas, texture_creator, event_pump)?;
|
let game = Game::new(canvas, ttf_context, texture_creator, event_pump)?;
|
||||||
// game.audio.set_mute(cfg!(debug_assertions));
|
|
||||||
|
|
||||||
Ok(App {
|
Ok(App {
|
||||||
game,
|
game,
|
||||||
@@ -91,6 +123,9 @@ impl App {
|
|||||||
let dt = self.last_tick.elapsed().as_secs_f32();
|
let dt = self.last_tick.elapsed().as_secs_f32();
|
||||||
self.last_tick = start;
|
self.last_tick = start;
|
||||||
|
|
||||||
|
// Increment the global tick counter for tracing
|
||||||
|
formatter::increment_tick();
|
||||||
|
|
||||||
let exit = self.game.tick(dt);
|
let exit = self.game.tick(dt);
|
||||||
|
|
||||||
if exit {
|
if exit {
|
||||||
|
|||||||
130
src/bin/aspect_demo.rs
Normal file
130
src/bin/aspect_demo.rs
Normal file
@@ -0,0 +1,130 @@
|
|||||||
|
use std::time::{Duration, Instant};
|
||||||
|
|
||||||
|
use sdl2::event::Event;
|
||||||
|
use sdl2::keyboard::Keycode;
|
||||||
|
use sdl2::pixels::Color;
|
||||||
|
use sdl2::rect::Rect;
|
||||||
|
|
||||||
|
// A self-contained SDL2 demo showing how to keep a consistent aspect ratio
|
||||||
|
// with letterboxing/pillarboxing in a resizable window.
|
||||||
|
//
|
||||||
|
// This uses SDL2's logical size feature, which automatically sets a viewport
|
||||||
|
// to preserve the target aspect ratio and adds black bars as needed.
|
||||||
|
// We also clear the full window to black and then clear the logical viewport
|
||||||
|
// to a content color, so bars remain visibly black.
|
||||||
|
|
||||||
|
const LOGICAL_WIDTH: u32 = 320; // target content width
|
||||||
|
const LOGICAL_HEIGHT: u32 = 180; // target content height (16:9)
|
||||||
|
|
||||||
|
fn main() -> Result<(), String> {
|
||||||
|
// Initialize SDL2
|
||||||
|
let sdl = sdl2::init()?;
|
||||||
|
let video = sdl.video()?;
|
||||||
|
|
||||||
|
// Create a resizable window
|
||||||
|
let window = video
|
||||||
|
.window("SDL2 Aspect Ratio Demo", 960, 540)
|
||||||
|
.resizable()
|
||||||
|
.position_centered()
|
||||||
|
.build()
|
||||||
|
.map_err(|e| e.to_string())?;
|
||||||
|
|
||||||
|
let mut canvas = window.into_canvas().build().map_err(|e| e.to_string())?;
|
||||||
|
|
||||||
|
// Set the desired logical (virtual) resolution. SDL will letterbox/pillarbox
|
||||||
|
// as needed to preserve this aspect ratio when the window is resized.
|
||||||
|
canvas
|
||||||
|
.set_logical_size(LOGICAL_WIDTH, LOGICAL_HEIGHT)
|
||||||
|
.map_err(|e| e.to_string())?;
|
||||||
|
// Optional: uncomment to enforce integer scaling only (more retro look)
|
||||||
|
// canvas.set_integer_scale(true)?;
|
||||||
|
|
||||||
|
let mut events = sdl.event_pump()?;
|
||||||
|
|
||||||
|
let mut running = true;
|
||||||
|
let start = Instant::now();
|
||||||
|
let mut last_log = Instant::now();
|
||||||
|
|
||||||
|
while running {
|
||||||
|
for event in events.poll_iter() {
|
||||||
|
match event {
|
||||||
|
Event::Quit { .. }
|
||||||
|
| Event::KeyDown {
|
||||||
|
keycode: Some(Keycode::Escape),
|
||||||
|
..
|
||||||
|
} => {
|
||||||
|
running = false;
|
||||||
|
}
|
||||||
|
Event::Window { win_event, .. } => {
|
||||||
|
// Periodically log window size and the computed viewport
|
||||||
|
// to demonstrate how letterboxing/pillarboxing behaves.
|
||||||
|
use sdl2::event::WindowEvent;
|
||||||
|
match win_event {
|
||||||
|
WindowEvent::Resized(_, _)
|
||||||
|
| WindowEvent::SizeChanged(_, _)
|
||||||
|
| WindowEvent::Maximized
|
||||||
|
| WindowEvent::Restored => {
|
||||||
|
if last_log.elapsed() > Duration::from_millis(250) {
|
||||||
|
let out_size = canvas.output_size()?;
|
||||||
|
let viewport = canvas.viewport();
|
||||||
|
println!(
|
||||||
|
"window={}x{}, viewport x={}, y={}, w={}, h={}",
|
||||||
|
out_size.0,
|
||||||
|
out_size.1,
|
||||||
|
viewport.x(),
|
||||||
|
viewport.y(),
|
||||||
|
viewport.width(),
|
||||||
|
viewport.height()
|
||||||
|
);
|
||||||
|
last_log = Instant::now();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
_ => {}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
_ => {}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 1) Clear the entire window to black (no viewport) so the bars are black
|
||||||
|
canvas.set_viewport(None);
|
||||||
|
canvas.set_draw_color(Color::RGB(0, 0, 0));
|
||||||
|
canvas.clear();
|
||||||
|
|
||||||
|
// 2) Re-apply logical size so SDL sets a viewport that preserves aspect
|
||||||
|
// ratio. Clearing now only affects the letterboxed content area.
|
||||||
|
canvas
|
||||||
|
.set_logical_size(LOGICAL_WIDTH, LOGICAL_HEIGHT)
|
||||||
|
.map_err(|e| e.to_string())?;
|
||||||
|
|
||||||
|
// Fill the content area with a background color to differentiate from bars
|
||||||
|
canvas.set_draw_color(Color::RGB(30, 30, 40));
|
||||||
|
canvas.clear();
|
||||||
|
|
||||||
|
// Draw a simple grid to visualize scaling clearly
|
||||||
|
canvas.set_draw_color(Color::RGB(60, 60, 90));
|
||||||
|
let step = 20i32;
|
||||||
|
for x in (0..=LOGICAL_WIDTH as i32).step_by(step as usize) {
|
||||||
|
let _ = canvas.draw_line(sdl2::rect::Point::new(x, 0), sdl2::rect::Point::new(x, LOGICAL_HEIGHT as i32));
|
||||||
|
}
|
||||||
|
for y in (0..=LOGICAL_HEIGHT as i32).step_by(step as usize) {
|
||||||
|
let _ = canvas.draw_line(sdl2::rect::Point::new(0, y), sdl2::rect::Point::new(LOGICAL_WIDTH as i32, y));
|
||||||
|
}
|
||||||
|
|
||||||
|
// Draw a border around the logical content area
|
||||||
|
canvas.set_draw_color(Color::RGB(200, 200, 220));
|
||||||
|
let border = Rect::new(0, 0, LOGICAL_WIDTH, LOGICAL_HEIGHT);
|
||||||
|
canvas.draw_rect(border)?;
|
||||||
|
|
||||||
|
// Draw a moving box to demonstrate dynamic content staying within aspect
|
||||||
|
let elapsed_ms = start.elapsed().as_millis() as i32;
|
||||||
|
let t = (elapsed_ms / 8) % LOGICAL_WIDTH as i32;
|
||||||
|
let box_rect = Rect::new(t - 10, (LOGICAL_HEIGHT as i32 / 2) - 10, 20, 20);
|
||||||
|
canvas.set_draw_color(Color::RGB(255, 140, 0));
|
||||||
|
canvas.fill_rect(box_rect).ok();
|
||||||
|
|
||||||
|
canvas.present();
|
||||||
|
}
|
||||||
|
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
@@ -49,6 +49,13 @@ pub const CANVAS_SIZE: UVec2 = UVec2::new(
|
|||||||
(BOARD_CELL_SIZE.y + BOARD_CELL_OFFSET.y) * CELL_SIZE,
|
(BOARD_CELL_SIZE.y + BOARD_CELL_OFFSET.y) * CELL_SIZE,
|
||||||
);
|
);
|
||||||
|
|
||||||
|
pub const LARGE_SCALE: f32 = 2.6;
|
||||||
|
|
||||||
|
pub const LARGE_CANVAS_SIZE: UVec2 = UVec2::new(
|
||||||
|
(((BOARD_CELL_SIZE.x + BOARD_CELL_OFFSET.x) * CELL_SIZE) as f32 * LARGE_SCALE) as u32,
|
||||||
|
(((BOARD_CELL_SIZE.y + BOARD_CELL_OFFSET.y) * CELL_SIZE) as f32 * LARGE_SCALE) as u32,
|
||||||
|
);
|
||||||
|
|
||||||
/// Collider size constants for different entity types
|
/// Collider size constants for different entity types
|
||||||
pub mod collider {
|
pub mod collider {
|
||||||
use super::CELL_SIZE;
|
use super::CELL_SIZE;
|
||||||
|
|||||||
94
src/formatter.rs
Normal file
94
src/formatter.rs
Normal file
@@ -0,0 +1,94 @@
|
|||||||
|
//! Custom tracing formatter with tick counter integration
|
||||||
|
|
||||||
|
use std::fmt;
|
||||||
|
use std::sync::atomic::{AtomicU64, Ordering};
|
||||||
|
use time::macros::format_description;
|
||||||
|
use time::{format_description::FormatItem, OffsetDateTime};
|
||||||
|
use tracing::{Event, Subscriber};
|
||||||
|
use tracing_subscriber::fmt::format::Writer;
|
||||||
|
use tracing_subscriber::fmt::{FmtContext, FormatEvent, FormatFields};
|
||||||
|
use tracing_subscriber::registry::LookupSpan;
|
||||||
|
|
||||||
|
/// Global atomic counter for tracking game ticks
|
||||||
|
static TICK_COUNTER: AtomicU64 = AtomicU64::new(0);
|
||||||
|
|
||||||
|
/// Maximum value for tick counter display (16-bit hex)
|
||||||
|
const TICK_DISPLAY_MASK: u64 = 0xFFFF;
|
||||||
|
|
||||||
|
/// Cached format description for timestamps
|
||||||
|
/// Uses 3 subsecond digits on Emscripten, 5 otherwise for better performance
|
||||||
|
#[cfg(target_os = "emscripten")]
|
||||||
|
const TIMESTAMP_FORMAT: &[FormatItem<'static>] = format_description!("[hour]:[minute]:[second].[subsecond digits:3]");
|
||||||
|
|
||||||
|
#[cfg(not(target_os = "emscripten"))]
|
||||||
|
const TIMESTAMP_FORMAT: &[FormatItem<'static>] = format_description!("[hour]:[minute]:[second].[subsecond digits:5]");
|
||||||
|
|
||||||
|
/// A custom formatter that includes both timestamp and tick counter in hexadecimal
|
||||||
|
///
|
||||||
|
/// This formatter provides:
|
||||||
|
/// - High-precision timestamps (HH:MM:SS.mmm on Emscripten, HH:MM:SS.mmmmm otherwise)
|
||||||
|
/// - Hexadecimal tick counter for frame correlation
|
||||||
|
/// - Standard log level and target information
|
||||||
|
///
|
||||||
|
/// Performance considerations:
|
||||||
|
/// - Timestamp format is cached at compile time
|
||||||
|
/// - Tick counter access is atomic and very fast
|
||||||
|
/// - Combined formatting operations for efficiency
|
||||||
|
pub struct CustomFormatter;
|
||||||
|
|
||||||
|
impl<S, N> FormatEvent<S, N> for CustomFormatter
|
||||||
|
where
|
||||||
|
S: Subscriber + for<'a> LookupSpan<'a>,
|
||||||
|
N: for<'a> FormatFields<'a> + 'static,
|
||||||
|
{
|
||||||
|
fn format_event(&self, ctx: &FmtContext<'_, S, N>, mut writer: Writer<'_>, event: &Event<'_>) -> fmt::Result {
|
||||||
|
// Format timestamp using cached format description
|
||||||
|
let now = OffsetDateTime::now_utc();
|
||||||
|
let formatted_time = now.format(&TIMESTAMP_FORMAT).map_err(|e| {
|
||||||
|
// Preserve the original error information for debugging
|
||||||
|
eprintln!("Failed to format timestamp: {}", e);
|
||||||
|
fmt::Error
|
||||||
|
})?;
|
||||||
|
|
||||||
|
// Get tick count and format everything together
|
||||||
|
let tick_count = get_tick_count();
|
||||||
|
let metadata = event.metadata();
|
||||||
|
|
||||||
|
// Combined formatting: timestamp, tick counter, level, and target in one write
|
||||||
|
write!(
|
||||||
|
writer,
|
||||||
|
"{} 0x{:04X} {:5} {}: ",
|
||||||
|
formatted_time,
|
||||||
|
tick_count & TICK_DISPLAY_MASK,
|
||||||
|
metadata.level(),
|
||||||
|
metadata.target()
|
||||||
|
)?;
|
||||||
|
|
||||||
|
// Format the fields (the actual log message)
|
||||||
|
ctx.field_format().format_fields(writer.by_ref(), event)?;
|
||||||
|
|
||||||
|
writeln!(writer)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Increment the global tick counter by 1
|
||||||
|
///
|
||||||
|
/// This should be called once per game tick/frame from the main game loop
|
||||||
|
pub fn increment_tick() {
|
||||||
|
TICK_COUNTER.fetch_add(1, Ordering::Relaxed);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Get the current tick count
|
||||||
|
///
|
||||||
|
/// Returns the current value of the global tick counter
|
||||||
|
pub fn get_tick_count() -> u64 {
|
||||||
|
TICK_COUNTER.load(Ordering::Relaxed)
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Reset the tick counter to 0
|
||||||
|
///
|
||||||
|
/// This can be used for testing or when restarting the game
|
||||||
|
#[allow(dead_code)]
|
||||||
|
pub fn reset_tick_counter() {
|
||||||
|
TICK_COUNTER.store(0, Ordering::Relaxed);
|
||||||
|
}
|
||||||
433
src/game.rs
433
src/game.rs
@@ -5,18 +5,19 @@ include!(concat!(env!("OUT_DIR"), "/atlas_data.rs"));
|
|||||||
use std::collections::HashMap;
|
use std::collections::HashMap;
|
||||||
|
|
||||||
use crate::constants::{self, animation, MapTile, CANVAS_SIZE};
|
use crate::constants::{self, animation, MapTile, CANVAS_SIZE};
|
||||||
use crate::error::{GameError, GameResult, TextureError};
|
use crate::error::{GameError, GameResult};
|
||||||
use crate::events::GameEvent;
|
use crate::events::GameEvent;
|
||||||
use crate::map::builder::Map;
|
use crate::map::builder::Map;
|
||||||
use crate::map::direction::Direction;
|
use crate::map::direction::Direction;
|
||||||
use crate::systems::blinking::Blinking;
|
use crate::systems::blinking::Blinking;
|
||||||
use crate::systems::components::{GhostAnimation, GhostState, LastAnimationState};
|
use crate::systems::components::{GhostAnimation, GhostState, LastAnimationState};
|
||||||
use crate::systems::movement::{BufferedDirection, Position, Velocity};
|
use crate::systems::movement::{BufferedDirection, Position, Velocity};
|
||||||
use crate::systems::profiling::SystemId;
|
use crate::systems::profiling::{SystemId, Timing};
|
||||||
use crate::systems::render::touch_ui_render_system;
|
use crate::systems::render::touch_ui_render_system;
|
||||||
use crate::systems::render::RenderDirty;
|
use crate::systems::render::RenderDirty;
|
||||||
use crate::systems::{
|
use crate::systems::{
|
||||||
self, combined_render_system, ghost_collision_system, present_system, Hidden, LinearAnimation, MovementModifiers, NodeId,
|
self, combined_render_system, ghost_collision_system, present_system, Hidden, LinearAnimation, MovementModifiers, NodeId,
|
||||||
|
TouchState,
|
||||||
};
|
};
|
||||||
use crate::systems::{
|
use crate::systems::{
|
||||||
audio_system, blinking_system, collision_system, directional_render_system, dirty_render_system, eaten_ghost_system,
|
audio_system, blinking_system, collision_system, directional_render_system, dirty_render_system, eaten_ghost_system,
|
||||||
@@ -28,13 +29,13 @@ use crate::systems::{
|
|||||||
};
|
};
|
||||||
use crate::texture::animated::{DirectionalTiles, TileSequence};
|
use crate::texture::animated::{DirectionalTiles, TileSequence};
|
||||||
use crate::texture::sprite::AtlasTile;
|
use crate::texture::sprite::AtlasTile;
|
||||||
|
use crate::texture::sprites::{FrightenedColor, GameSprite, GhostSprite, MazeSprite, PacmanSprite};
|
||||||
use bevy_ecs::event::EventRegistry;
|
use bevy_ecs::event::EventRegistry;
|
||||||
use bevy_ecs::observer::Trigger;
|
use bevy_ecs::observer::Trigger;
|
||||||
use bevy_ecs::schedule::common_conditions::resource_changed;
|
use bevy_ecs::schedule::common_conditions::resource_changed;
|
||||||
use bevy_ecs::schedule::{Condition, IntoScheduleConfigs, Schedule, SystemSet};
|
use bevy_ecs::schedule::{Condition, IntoScheduleConfigs, Schedule, SystemSet};
|
||||||
use bevy_ecs::system::{Local, ResMut};
|
use bevy_ecs::system::{Local, ResMut};
|
||||||
use bevy_ecs::world::World;
|
use bevy_ecs::world::World;
|
||||||
use glam::UVec2;
|
|
||||||
use sdl2::event::EventType;
|
use sdl2::event::EventType;
|
||||||
use sdl2::image::LoadTexture;
|
use sdl2::image::LoadTexture;
|
||||||
use sdl2::render::{BlendMode, Canvas, ScaleMode, TextureCreator};
|
use sdl2::render::{BlendMode, Canvas, ScaleMode, TextureCreator};
|
||||||
@@ -88,10 +89,55 @@ impl Game {
|
|||||||
/// errors, or entity initialization issues.
|
/// errors, or entity initialization issues.
|
||||||
pub fn new(
|
pub fn new(
|
||||||
mut canvas: Canvas<Window>,
|
mut canvas: Canvas<Window>,
|
||||||
|
ttf_context: sdl2::ttf::Sdl2TtfContext,
|
||||||
texture_creator: TextureCreator<WindowContext>,
|
texture_creator: TextureCreator<WindowContext>,
|
||||||
mut event_pump: EventPump,
|
mut event_pump: EventPump,
|
||||||
) -> GameResult<Game> {
|
) -> GameResult<Game> {
|
||||||
// Disable uninteresting events
|
Self::disable_sdl_events(&mut event_pump);
|
||||||
|
|
||||||
|
let (backbuffer, mut map_texture, debug_texture, ttf_atlas) =
|
||||||
|
Self::setup_textures_and_fonts(&mut canvas, &texture_creator, ttf_context)?;
|
||||||
|
|
||||||
|
let audio = crate::audio::Audio::new();
|
||||||
|
|
||||||
|
let (mut atlas, map_tiles) = Self::load_atlas_and_map_tiles(&texture_creator)?;
|
||||||
|
canvas
|
||||||
|
.with_texture_canvas(&mut map_texture, |map_canvas| {
|
||||||
|
MapRenderer::render_map(map_canvas, &mut atlas, &map_tiles);
|
||||||
|
})
|
||||||
|
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
|
|
||||||
|
let map = Map::new(constants::RAW_BOARD)?;
|
||||||
|
|
||||||
|
let (player_animation, player_start_sprite) = Self::create_player_animations(&atlas)?;
|
||||||
|
let player_bundle = Self::create_player_bundle(&map, player_animation, player_start_sprite);
|
||||||
|
|
||||||
|
let mut world = World::default();
|
||||||
|
let mut schedule = Schedule::default();
|
||||||
|
|
||||||
|
Self::setup_ecs(&mut world);
|
||||||
|
Self::insert_resources(
|
||||||
|
&mut world,
|
||||||
|
map,
|
||||||
|
audio,
|
||||||
|
atlas,
|
||||||
|
event_pump,
|
||||||
|
canvas,
|
||||||
|
backbuffer,
|
||||||
|
map_texture,
|
||||||
|
debug_texture,
|
||||||
|
ttf_atlas,
|
||||||
|
)?;
|
||||||
|
Self::configure_schedule(&mut schedule);
|
||||||
|
|
||||||
|
world.spawn(player_bundle).insert((Frozen, Hidden));
|
||||||
|
Self::spawn_ghosts(&mut world)?;
|
||||||
|
Self::spawn_items(&mut world)?;
|
||||||
|
|
||||||
|
Ok(Game { world, schedule })
|
||||||
|
}
|
||||||
|
|
||||||
|
fn disable_sdl_events(event_pump: &mut EventPump) {
|
||||||
for event_type in [
|
for event_type in [
|
||||||
EventType::JoyAxisMotion,
|
EventType::JoyAxisMotion,
|
||||||
EventType::JoyBallMotion,
|
EventType::JoyBallMotion,
|
||||||
@@ -109,9 +155,6 @@ impl Game {
|
|||||||
EventType::ControllerTouchpadDown,
|
EventType::ControllerTouchpadDown,
|
||||||
EventType::ControllerTouchpadMotion,
|
EventType::ControllerTouchpadMotion,
|
||||||
EventType::ControllerTouchpadUp,
|
EventType::ControllerTouchpadUp,
|
||||||
// EventType::FingerDown, // Enable for touch controls
|
|
||||||
// EventType::FingerUp, // Enable for touch controls
|
|
||||||
// EventType::FingerMotion, // Enable for touch controls
|
|
||||||
EventType::DollarGesture,
|
EventType::DollarGesture,
|
||||||
EventType::DollarRecord,
|
EventType::DollarRecord,
|
||||||
EventType::MultiGesture,
|
EventType::MultiGesture,
|
||||||
@@ -128,11 +171,7 @@ impl Game {
|
|||||||
EventType::TextInput,
|
EventType::TextInput,
|
||||||
EventType::TextEditing,
|
EventType::TextEditing,
|
||||||
EventType::Display,
|
EventType::Display,
|
||||||
EventType::Window,
|
|
||||||
EventType::MouseWheel,
|
EventType::MouseWheel,
|
||||||
// EventType::MouseMotion,
|
|
||||||
// EventType::MouseButtonDown, // Enable for desktop touch testing
|
|
||||||
// EventType::MouseButtonUp, // Enable for desktop touch testing
|
|
||||||
EventType::AppDidEnterBackground,
|
EventType::AppDidEnterBackground,
|
||||||
EventType::AppWillEnterForeground,
|
EventType::AppWillEnterForeground,
|
||||||
EventType::AppWillEnterBackground,
|
EventType::AppWillEnterBackground,
|
||||||
@@ -144,8 +183,18 @@ impl Game {
|
|||||||
] {
|
] {
|
||||||
event_pump.disable_event(event_type);
|
event_pump.disable_event(event_type);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
let ttf_context = Box::leak(Box::new(sdl2::ttf::init().map_err(|e| GameError::Sdl(e.to_string()))?));
|
fn setup_textures_and_fonts(
|
||||||
|
canvas: &mut Canvas<Window>,
|
||||||
|
texture_creator: &TextureCreator<WindowContext>,
|
||||||
|
ttf_context: sdl2::ttf::Sdl2TtfContext,
|
||||||
|
) -> GameResult<(
|
||||||
|
sdl2::render::Texture,
|
||||||
|
sdl2::render::Texture,
|
||||||
|
sdl2::render::Texture,
|
||||||
|
crate::texture::ttf::TtfAtlas,
|
||||||
|
)> {
|
||||||
let mut backbuffer = texture_creator
|
let mut backbuffer = texture_creator
|
||||||
.create_texture_target(None, CANVAS_SIZE.x, CANVAS_SIZE.y)
|
.create_texture_target(None, CANVAS_SIZE.x, CANVAS_SIZE.y)
|
||||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
@@ -156,31 +205,26 @@ impl Game {
|
|||||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
map_texture.set_scale_mode(ScaleMode::Nearest);
|
map_texture.set_scale_mode(ScaleMode::Nearest);
|
||||||
|
|
||||||
// Create debug texture at output resolution for crisp debug rendering
|
let output_size = constants::LARGE_CANVAS_SIZE;
|
||||||
let output_size = canvas.output_size().unwrap();
|
|
||||||
let mut debug_texture = texture_creator
|
let mut debug_texture = texture_creator
|
||||||
.create_texture_target(Some(sdl2::pixels::PixelFormatEnum::ARGB8888), output_size.0, output_size.1)
|
.create_texture_target(Some(sdl2::pixels::PixelFormatEnum::ARGB8888), output_size.x, output_size.y)
|
||||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
|
|
||||||
// Debug texture is copied over the backbuffer, it requires transparency abilities
|
|
||||||
debug_texture.set_blend_mode(BlendMode::Blend);
|
debug_texture.set_blend_mode(BlendMode::Blend);
|
||||||
debug_texture.set_scale_mode(ScaleMode::Nearest);
|
debug_texture.set_scale_mode(ScaleMode::Nearest);
|
||||||
|
|
||||||
// Create debug text atlas for efficient debug rendering
|
|
||||||
let font_data: &'static [u8] = get_asset_bytes(Asset::Font)?.to_vec().leak();
|
let font_data: &'static [u8] = get_asset_bytes(Asset::Font)?.to_vec().leak();
|
||||||
let font_asset = RWops::from_bytes(font_data).map_err(|_| GameError::Sdl("Failed to load font".to_string()))?;
|
let font_asset = RWops::from_bytes(font_data).map_err(|_| GameError::Sdl("Failed to load font".to_string()))?;
|
||||||
let debug_font = ttf_context
|
let debug_font = ttf_context
|
||||||
.load_font_from_rwops(font_asset, constants::ui::DEBUG_FONT_SIZE)
|
.load_font_from_rwops(font_asset, constants::ui::DEBUG_FONT_SIZE)
|
||||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
|
|
||||||
let mut ttf_atlas = crate::texture::ttf::TtfAtlas::new(&texture_creator, &debug_font)?;
|
let mut ttf_atlas = crate::texture::ttf::TtfAtlas::new(texture_creator, &debug_font)?;
|
||||||
// Populate the atlas with actual character data
|
ttf_atlas.populate_atlas(canvas, texture_creator, &debug_font)?;
|
||||||
ttf_atlas.populate_atlas(&mut canvas, &texture_creator, &debug_font)?;
|
|
||||||
|
|
||||||
// Initialize audio system
|
Ok((backbuffer, map_texture, debug_texture, ttf_atlas))
|
||||||
let audio = crate::audio::Audio::new();
|
}
|
||||||
|
|
||||||
// Load atlas and create map texture
|
fn load_atlas_and_map_tiles(texture_creator: &TextureCreator<WindowContext>) -> GameResult<(SpriteAtlas, Vec<AtlasTile>)> {
|
||||||
let atlas_bytes = get_asset_bytes(Asset::AtlasImage)?;
|
let atlas_bytes = get_asset_bytes(Asset::AtlasImage)?;
|
||||||
let atlas_texture = texture_creator.load_texture_bytes(&atlas_bytes).map_err(|e| {
|
let atlas_texture = texture_creator.load_texture_bytes(&atlas_bytes).map_err(|e| {
|
||||||
if e.to_string().contains("format") || e.to_string().contains("unsupported") {
|
if e.to_string().contains("format") || e.to_string().contains("unsupported") {
|
||||||
@@ -195,57 +239,44 @@ impl Game {
|
|||||||
let atlas_mapper = AtlasMapper {
|
let atlas_mapper = AtlasMapper {
|
||||||
frames: ATLAS_FRAMES.into_iter().map(|(k, v)| (k.to_string(), *v)).collect(),
|
frames: ATLAS_FRAMES.into_iter().map(|(k, v)| (k.to_string(), *v)).collect(),
|
||||||
};
|
};
|
||||||
let mut atlas = SpriteAtlas::new(atlas_texture, atlas_mapper);
|
let atlas = SpriteAtlas::new(atlas_texture, atlas_mapper);
|
||||||
|
|
||||||
// Create map tiles
|
|
||||||
let mut map_tiles = Vec::with_capacity(35);
|
let mut map_tiles = Vec::with_capacity(35);
|
||||||
for i in 0..35 {
|
for i in 0..35 {
|
||||||
let tile_name = format!("maze/tiles/{}.png", i);
|
let tile_name = GameSprite::Maze(MazeSprite::Tile(i)).to_path();
|
||||||
let tile = atlas.get_tile(&tile_name).unwrap();
|
let tile = atlas.get_tile(&tile_name)?;
|
||||||
map_tiles.push(tile);
|
map_tiles.push(tile);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Render map to texture
|
Ok((atlas, map_tiles))
|
||||||
canvas
|
}
|
||||||
.with_texture_canvas(&mut map_texture, |map_canvas| {
|
|
||||||
MapRenderer::render_map(map_canvas, &mut atlas, &map_tiles);
|
|
||||||
})
|
|
||||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
|
||||||
|
|
||||||
let map = Map::new(constants::RAW_BOARD)?;
|
fn create_player_animations(atlas: &SpriteAtlas) -> GameResult<(DirectionalAnimation, AtlasTile)> {
|
||||||
|
|
||||||
// Create directional animated textures for Pac-Man
|
|
||||||
let up_moving_tiles = [
|
let up_moving_tiles = [
|
||||||
SpriteAtlas::get_tile(&atlas, "pacman/up_a.png")
|
SpriteAtlas::get_tile(atlas, &GameSprite::Pacman(PacmanSprite::Moving(Direction::Up, 0)).to_path())?,
|
||||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/up_a.png".to_string())))?,
|
SpriteAtlas::get_tile(atlas, &GameSprite::Pacman(PacmanSprite::Moving(Direction::Up, 1)).to_path())?,
|
||||||
SpriteAtlas::get_tile(&atlas, "pacman/up_b.png")
|
SpriteAtlas::get_tile(atlas, &GameSprite::Pacman(PacmanSprite::Full).to_path())?,
|
||||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/up_b.png".to_string())))?,
|
|
||||||
SpriteAtlas::get_tile(&atlas, "pacman/full.png")
|
|
||||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/full.png".to_string())))?,
|
|
||||||
];
|
];
|
||||||
let down_moving_tiles = [
|
let down_moving_tiles = [
|
||||||
SpriteAtlas::get_tile(&atlas, "pacman/down_a.png")
|
SpriteAtlas::get_tile(atlas, &GameSprite::Pacman(PacmanSprite::Moving(Direction::Down, 0)).to_path())?,
|
||||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/down_a.png".to_string())))?,
|
SpriteAtlas::get_tile(atlas, &GameSprite::Pacman(PacmanSprite::Moving(Direction::Down, 1)).to_path())?,
|
||||||
SpriteAtlas::get_tile(&atlas, "pacman/down_b.png")
|
SpriteAtlas::get_tile(atlas, &GameSprite::Pacman(PacmanSprite::Full).to_path())?,
|
||||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/down_b.png".to_string())))?,
|
|
||||||
SpriteAtlas::get_tile(&atlas, "pacman/full.png")
|
|
||||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/full.png".to_string())))?,
|
|
||||||
];
|
];
|
||||||
let left_moving_tiles = [
|
let left_moving_tiles = [
|
||||||
SpriteAtlas::get_tile(&atlas, "pacman/left_a.png")
|
SpriteAtlas::get_tile(atlas, &GameSprite::Pacman(PacmanSprite::Moving(Direction::Left, 0)).to_path())?,
|
||||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/left_a.png".to_string())))?,
|
SpriteAtlas::get_tile(atlas, &GameSprite::Pacman(PacmanSprite::Moving(Direction::Left, 1)).to_path())?,
|
||||||
SpriteAtlas::get_tile(&atlas, "pacman/left_b.png")
|
SpriteAtlas::get_tile(atlas, &GameSprite::Pacman(PacmanSprite::Full).to_path())?,
|
||||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/left_b.png".to_string())))?,
|
|
||||||
SpriteAtlas::get_tile(&atlas, "pacman/full.png")
|
|
||||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/full.png".to_string())))?,
|
|
||||||
];
|
];
|
||||||
let right_moving_tiles = [
|
let right_moving_tiles = [
|
||||||
SpriteAtlas::get_tile(&atlas, "pacman/right_a.png")
|
SpriteAtlas::get_tile(
|
||||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/right_a.png".to_string())))?,
|
atlas,
|
||||||
SpriteAtlas::get_tile(&atlas, "pacman/right_b.png")
|
&GameSprite::Pacman(PacmanSprite::Moving(Direction::Right, 0)).to_path(),
|
||||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/right_b.png".to_string())))?,
|
)?,
|
||||||
SpriteAtlas::get_tile(&atlas, "pacman/full.png")
|
SpriteAtlas::get_tile(
|
||||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/full.png".to_string())))?,
|
atlas,
|
||||||
|
&GameSprite::Pacman(PacmanSprite::Moving(Direction::Right, 1)).to_path(),
|
||||||
|
)?,
|
||||||
|
SpriteAtlas::get_tile(atlas, &GameSprite::Pacman(PacmanSprite::Full).to_path())?,
|
||||||
];
|
];
|
||||||
|
|
||||||
let moving_tiles = DirectionalTiles::new(
|
let moving_tiles = DirectionalTiles::new(
|
||||||
@@ -255,14 +286,16 @@ impl Game {
|
|||||||
TileSequence::new(&right_moving_tiles),
|
TileSequence::new(&right_moving_tiles),
|
||||||
);
|
);
|
||||||
|
|
||||||
let up_stopped_tile = SpriteAtlas::get_tile(&atlas, "pacman/up_b.png")
|
let up_stopped_tile =
|
||||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/up_b.png".to_string())))?;
|
SpriteAtlas::get_tile(atlas, &GameSprite::Pacman(PacmanSprite::Moving(Direction::Up, 1)).to_path())?;
|
||||||
let down_stopped_tile = SpriteAtlas::get_tile(&atlas, "pacman/down_b.png")
|
let down_stopped_tile =
|
||||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/down_b.png".to_string())))?;
|
SpriteAtlas::get_tile(atlas, &GameSprite::Pacman(PacmanSprite::Moving(Direction::Down, 1)).to_path())?;
|
||||||
let left_stopped_tile = SpriteAtlas::get_tile(&atlas, "pacman/left_b.png")
|
let left_stopped_tile =
|
||||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/left_b.png".to_string())))?;
|
SpriteAtlas::get_tile(atlas, &GameSprite::Pacman(PacmanSprite::Moving(Direction::Left, 1)).to_path())?;
|
||||||
let right_stopped_tile = SpriteAtlas::get_tile(&atlas, "pacman/right_b.png")
|
let right_stopped_tile = SpriteAtlas::get_tile(
|
||||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/right_b.png".to_string())))?;
|
atlas,
|
||||||
|
&GameSprite::Pacman(PacmanSprite::Moving(Direction::Right, 1)).to_path(),
|
||||||
|
)?;
|
||||||
|
|
||||||
let stopped_tiles = DirectionalTiles::new(
|
let stopped_tiles = DirectionalTiles::new(
|
||||||
TileSequence::new(&[up_stopped_tile]),
|
TileSequence::new(&[up_stopped_tile]),
|
||||||
@@ -271,7 +304,14 @@ impl Game {
|
|||||||
TileSequence::new(&[right_stopped_tile]),
|
TileSequence::new(&[right_stopped_tile]),
|
||||||
);
|
);
|
||||||
|
|
||||||
let player = PlayerBundle {
|
let player_animation = DirectionalAnimation::new(moving_tiles, stopped_tiles, 5);
|
||||||
|
let player_start_sprite = SpriteAtlas::get_tile(atlas, &GameSprite::Pacman(PacmanSprite::Full).to_path())?;
|
||||||
|
|
||||||
|
Ok((player_animation, player_start_sprite))
|
||||||
|
}
|
||||||
|
|
||||||
|
fn create_player_bundle(map: &Map, player_animation: DirectionalAnimation, player_start_sprite: AtlasTile) -> PlayerBundle {
|
||||||
|
PlayerBundle {
|
||||||
player: PlayerControlled,
|
player: PlayerControlled,
|
||||||
position: Position::Stopped {
|
position: Position::Stopped {
|
||||||
node: map.start_positions.pacman,
|
node: map.start_positions.pacman,
|
||||||
@@ -283,54 +323,22 @@ impl Game {
|
|||||||
movement_modifiers: MovementModifiers::default(),
|
movement_modifiers: MovementModifiers::default(),
|
||||||
buffered_direction: BufferedDirection::None,
|
buffered_direction: BufferedDirection::None,
|
||||||
sprite: Renderable {
|
sprite: Renderable {
|
||||||
sprite: SpriteAtlas::get_tile(&atlas, "pacman/full.png")
|
sprite: player_start_sprite,
|
||||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/full.png".to_string())))?,
|
|
||||||
layer: 0,
|
layer: 0,
|
||||||
},
|
},
|
||||||
directional_animation: DirectionalAnimation::new(moving_tiles, stopped_tiles, 5),
|
directional_animation: player_animation,
|
||||||
entity_type: EntityType::Player,
|
entity_type: EntityType::Player,
|
||||||
collider: Collider {
|
collider: Collider {
|
||||||
size: constants::collider::PLAYER_GHOST_SIZE,
|
size: constants::collider::PLAYER_GHOST_SIZE,
|
||||||
},
|
},
|
||||||
pacman_collider: PacmanCollider,
|
pacman_collider: PacmanCollider,
|
||||||
};
|
}
|
||||||
|
}
|
||||||
|
|
||||||
let mut world = World::default();
|
fn setup_ecs(world: &mut World) {
|
||||||
let mut schedule = Schedule::default();
|
EventRegistry::register_event::<GameError>(world);
|
||||||
|
EventRegistry::register_event::<GameEvent>(world);
|
||||||
EventRegistry::register_event::<GameError>(&mut world);
|
EventRegistry::register_event::<AudioEvent>(world);
|
||||||
EventRegistry::register_event::<GameEvent>(&mut world);
|
|
||||||
EventRegistry::register_event::<AudioEvent>(&mut world);
|
|
||||||
|
|
||||||
let scale =
|
|
||||||
(UVec2::from(canvas.output_size().unwrap()).as_vec2() / UVec2::from(canvas.logical_size()).as_vec2()).min_element();
|
|
||||||
|
|
||||||
world.insert_resource(BatchedLinesResource::new(&map, scale));
|
|
||||||
world.insert_resource(Self::create_ghost_animations(&atlas)?);
|
|
||||||
world.insert_resource(map);
|
|
||||||
world.insert_resource(GlobalState { exit: false });
|
|
||||||
world.insert_resource(ScoreResource(0));
|
|
||||||
world.insert_resource(SystemTimings::default());
|
|
||||||
world.insert_resource(Bindings::default());
|
|
||||||
world.insert_resource(DeltaTime(0f32));
|
|
||||||
world.insert_resource(RenderDirty::default());
|
|
||||||
world.insert_resource(DebugState::default());
|
|
||||||
world.insert_resource(AudioState::default());
|
|
||||||
world.insert_resource(CursorPosition::default());
|
|
||||||
world.insert_resource(systems::input::TouchState::default());
|
|
||||||
world.insert_resource(StartupSequence::new(
|
|
||||||
constants::startup::STARTUP_FRAMES,
|
|
||||||
constants::startup::STARTUP_TICKS_PER_FRAME,
|
|
||||||
));
|
|
||||||
|
|
||||||
world.insert_non_send_resource(atlas);
|
|
||||||
world.insert_non_send_resource(event_pump);
|
|
||||||
world.insert_non_send_resource::<&mut Canvas<Window>>(Box::leak(Box::new(canvas)));
|
|
||||||
world.insert_non_send_resource(BackbufferResource(backbuffer));
|
|
||||||
world.insert_non_send_resource(MapTextureResource(map_texture));
|
|
||||||
world.insert_non_send_resource(DebugTextureResource(debug_texture));
|
|
||||||
world.insert_non_send_resource(TtfAtlasResource(ttf_atlas));
|
|
||||||
world.insert_non_send_resource(AudioResource(audio));
|
|
||||||
|
|
||||||
world.add_observer(
|
world.add_observer(
|
||||||
|event: Trigger<GameEvent>, mut state: ResMut<GlobalState>, _score: ResMut<ScoreResource>| {
|
|event: Trigger<GameEvent>, mut state: ResMut<GlobalState>, _score: ResMut<ScoreResource>| {
|
||||||
@@ -339,7 +347,53 @@ impl Game {
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
);
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[allow(clippy::too_many_arguments)]
|
||||||
|
fn insert_resources(
|
||||||
|
world: &mut World,
|
||||||
|
map: Map,
|
||||||
|
audio: crate::audio::Audio,
|
||||||
|
atlas: SpriteAtlas,
|
||||||
|
event_pump: EventPump,
|
||||||
|
canvas: Canvas<Window>,
|
||||||
|
backbuffer: sdl2::render::Texture,
|
||||||
|
map_texture: sdl2::render::Texture,
|
||||||
|
debug_texture: sdl2::render::Texture,
|
||||||
|
ttf_atlas: crate::texture::ttf::TtfAtlas,
|
||||||
|
) -> GameResult<()> {
|
||||||
|
world.insert_non_send_resource(atlas);
|
||||||
|
world.insert_resource(Self::create_ghost_animations(world.non_send_resource::<SpriteAtlas>())?);
|
||||||
|
|
||||||
|
world.insert_resource(BatchedLinesResource::new(&map, constants::LARGE_SCALE));
|
||||||
|
world.insert_resource(map);
|
||||||
|
world.insert_resource(GlobalState { exit: false });
|
||||||
|
world.insert_resource(ScoreResource(0));
|
||||||
|
world.insert_resource(SystemTimings::default());
|
||||||
|
world.insert_resource(Timing::default());
|
||||||
|
world.insert_resource(Bindings::default());
|
||||||
|
world.insert_resource(DeltaTime(0f32));
|
||||||
|
world.insert_resource(RenderDirty::default());
|
||||||
|
world.insert_resource(DebugState::default());
|
||||||
|
world.insert_resource(AudioState::default());
|
||||||
|
world.insert_resource(CursorPosition::default());
|
||||||
|
world.insert_resource(TouchState::default());
|
||||||
|
world.insert_resource(StartupSequence::new(
|
||||||
|
constants::startup::STARTUP_FRAMES,
|
||||||
|
constants::startup::STARTUP_TICKS_PER_FRAME,
|
||||||
|
));
|
||||||
|
|
||||||
|
world.insert_non_send_resource(event_pump);
|
||||||
|
world.insert_non_send_resource::<&mut Canvas<Window>>(Box::leak(Box::new(canvas)));
|
||||||
|
world.insert_non_send_resource(BackbufferResource(backbuffer));
|
||||||
|
world.insert_non_send_resource(MapTextureResource(map_texture));
|
||||||
|
world.insert_non_send_resource(DebugTextureResource(debug_texture));
|
||||||
|
world.insert_non_send_resource(TtfAtlasResource(ttf_atlas));
|
||||||
|
world.insert_non_send_resource(AudioResource(audio));
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
|
||||||
|
fn configure_schedule(schedule: &mut Schedule) {
|
||||||
let input_system = profile(SystemId::Input, systems::input::input_system);
|
let input_system = profile(SystemId::Input, systems::input::input_system);
|
||||||
let player_control_system = profile(SystemId::PlayerControls, systems::player_control_system);
|
let player_control_system = profile(SystemId::PlayerControls, systems::player_control_system);
|
||||||
let player_movement_system = profile(SystemId::PlayerMovement, systems::player_movement_system);
|
let player_movement_system = profile(SystemId::PlayerMovement, systems::player_movement_system);
|
||||||
@@ -394,19 +448,18 @@ impl Game {
|
|||||||
)
|
)
|
||||||
.chain(),
|
.chain(),
|
||||||
));
|
));
|
||||||
|
}
|
||||||
|
|
||||||
// Spawn player and attach initial state bundle
|
fn spawn_items(world: &mut World) -> GameResult<()> {
|
||||||
world.spawn(player).insert((Frozen, Hidden));
|
let pellet_sprite = SpriteAtlas::get_tile(
|
||||||
|
world.non_send_resource::<SpriteAtlas>(),
|
||||||
|
&GameSprite::Maze(MazeSprite::Pellet).to_path(),
|
||||||
|
)?;
|
||||||
|
let energizer_sprite = SpriteAtlas::get_tile(
|
||||||
|
world.non_send_resource::<SpriteAtlas>(),
|
||||||
|
&GameSprite::Maze(MazeSprite::Energizer).to_path(),
|
||||||
|
)?;
|
||||||
|
|
||||||
// Spawn ghosts
|
|
||||||
Self::spawn_ghosts(&mut world)?;
|
|
||||||
|
|
||||||
let pellet_sprite = SpriteAtlas::get_tile(world.non_send_resource::<SpriteAtlas>(), "maze/pellet.png")
|
|
||||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("maze/pellet.png".to_string())))?;
|
|
||||||
let energizer_sprite = SpriteAtlas::get_tile(world.non_send_resource::<SpriteAtlas>(), "maze/energizer.png")
|
|
||||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("maze/energizer.png".to_string())))?;
|
|
||||||
|
|
||||||
// Build a list of item entities to spawn from the map
|
|
||||||
let nodes: Vec<(NodeId, EntityType, AtlasTile, f32)> = world
|
let nodes: Vec<(NodeId, EntityType, AtlasTile, f32)> = world
|
||||||
.resource::<Map>()
|
.resource::<Map>()
|
||||||
.iter_nodes()
|
.iter_nodes()
|
||||||
@@ -422,7 +475,6 @@ impl Game {
|
|||||||
})
|
})
|
||||||
.collect();
|
.collect();
|
||||||
|
|
||||||
// Construct and spawn the item entities
|
|
||||||
for (id, item_type, sprite, size) in nodes {
|
for (id, item_type, sprite, size) in nodes {
|
||||||
let mut item = world.spawn(ItemBundle {
|
let mut item = world.spawn(ItemBundle {
|
||||||
position: Position::Stopped { node: id },
|
position: Position::Stopped { node: id },
|
||||||
@@ -432,13 +484,11 @@ impl Game {
|
|||||||
item_collider: ItemCollider,
|
item_collider: ItemCollider,
|
||||||
});
|
});
|
||||||
|
|
||||||
// Make power pellets blink
|
|
||||||
if item_type == EntityType::PowerPellet {
|
if item_type == EntityType::PowerPellet {
|
||||||
item.insert((Frozen, Blinking::new(constants::ui::POWER_PELLET_BLINK_RATE)));
|
item.insert((Frozen, Blinking::new(constants::ui::POWER_PELLET_BLINK_RATE)));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Ok(())
|
||||||
Ok(Game { world, schedule })
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Creates and spawns all four ghosts with unique AI personalities and directional animations.
|
/// Creates and spawns all four ghosts with unique AI personalities and directional animations.
|
||||||
@@ -464,6 +514,7 @@ impl Game {
|
|||||||
let ghost = {
|
let ghost = {
|
||||||
let animations = *world.resource::<GhostAnimations>().get_normal(&ghost_type).unwrap();
|
let animations = *world.resource::<GhostAnimations>().get_normal(&ghost_type).unwrap();
|
||||||
let atlas = world.non_send_resource::<SpriteAtlas>();
|
let atlas = world.non_send_resource::<SpriteAtlas>();
|
||||||
|
let sprite_path = GameSprite::Ghost(GhostSprite::Normal(ghost_type, Direction::Left, 0)).to_path();
|
||||||
|
|
||||||
GhostBundle {
|
GhostBundle {
|
||||||
ghost: ghost_type,
|
ghost: ghost_type,
|
||||||
@@ -473,14 +524,7 @@ impl Game {
|
|||||||
direction: Direction::Left,
|
direction: Direction::Left,
|
||||||
},
|
},
|
||||||
sprite: Renderable {
|
sprite: Renderable {
|
||||||
sprite: SpriteAtlas::get_tile(atlas, &format!("ghost/{}/left_a.png", ghost_type.as_str())).ok_or_else(
|
sprite: SpriteAtlas::get_tile(atlas, &sprite_path)?,
|
||||||
|| {
|
|
||||||
GameError::Texture(TextureError::AtlasTileNotFound(format!(
|
|
||||||
"ghost/{}/left_a.png",
|
|
||||||
ghost_type.as_str()
|
|
||||||
)))
|
|
||||||
},
|
|
||||||
)?,
|
|
||||||
layer: 0,
|
layer: 0,
|
||||||
},
|
},
|
||||||
directional_animation: animations,
|
directional_animation: animations,
|
||||||
@@ -502,18 +546,10 @@ impl Game {
|
|||||||
|
|
||||||
fn create_ghost_animations(atlas: &SpriteAtlas) -> GameResult<GhostAnimations> {
|
fn create_ghost_animations(atlas: &SpriteAtlas) -> GameResult<GhostAnimations> {
|
||||||
// Eaten (eyes) animations - single tile per direction
|
// Eaten (eyes) animations - single tile per direction
|
||||||
let up_eye = atlas
|
let up_eye = atlas.get_tile(&GameSprite::Ghost(GhostSprite::Eyes(Direction::Up)).to_path())?;
|
||||||
.get_tile("ghost/eyes/up.png")
|
let down_eye = atlas.get_tile(&GameSprite::Ghost(GhostSprite::Eyes(Direction::Down)).to_path())?;
|
||||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("ghost/eyes/up.png".to_string())))?;
|
let left_eye = atlas.get_tile(&GameSprite::Ghost(GhostSprite::Eyes(Direction::Left)).to_path())?;
|
||||||
let down_eye = atlas
|
let right_eye = atlas.get_tile(&GameSprite::Ghost(GhostSprite::Eyes(Direction::Right)).to_path())?;
|
||||||
.get_tile("ghost/eyes/down.png")
|
|
||||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("ghost/eyes/down.png".to_string())))?;
|
|
||||||
let left_eye = atlas
|
|
||||||
.get_tile("ghost/eyes/left.png")
|
|
||||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("ghost/eyes/left.png".to_string())))?;
|
|
||||||
let right_eye = atlas
|
|
||||||
.get_tile("ghost/eyes/right.png")
|
|
||||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("ghost/eyes/right.png".to_string())))?;
|
|
||||||
|
|
||||||
let eyes_tiles = DirectionalTiles::new(
|
let eyes_tiles = DirectionalTiles::new(
|
||||||
TileSequence::new(&[up_eye]),
|
TileSequence::new(&[up_eye]),
|
||||||
@@ -528,76 +564,20 @@ impl Game {
|
|||||||
for ghost_type in [Ghost::Blinky, Ghost::Pinky, Ghost::Inky, Ghost::Clyde] {
|
for ghost_type in [Ghost::Blinky, Ghost::Pinky, Ghost::Inky, Ghost::Clyde] {
|
||||||
// Normal animations - create directional tiles for each direction
|
// Normal animations - create directional tiles for each direction
|
||||||
let up_tiles = [
|
let up_tiles = [
|
||||||
atlas
|
atlas.get_tile(&GameSprite::Ghost(GhostSprite::Normal(ghost_type, Direction::Up, 0)).to_path())?,
|
||||||
.get_tile(&format!("ghost/{}/up_a.png", ghost_type.as_str()))
|
atlas.get_tile(&GameSprite::Ghost(GhostSprite::Normal(ghost_type, Direction::Up, 1)).to_path())?,
|
||||||
.ok_or_else(|| {
|
|
||||||
GameError::Texture(TextureError::AtlasTileNotFound(format!(
|
|
||||||
"ghost/{}/up_a.png",
|
|
||||||
ghost_type.as_str()
|
|
||||||
)))
|
|
||||||
})?,
|
|
||||||
atlas
|
|
||||||
.get_tile(&format!("ghost/{}/up_b.png", ghost_type.as_str()))
|
|
||||||
.ok_or_else(|| {
|
|
||||||
GameError::Texture(TextureError::AtlasTileNotFound(format!(
|
|
||||||
"ghost/{}/up_b.png",
|
|
||||||
ghost_type.as_str()
|
|
||||||
)))
|
|
||||||
})?,
|
|
||||||
];
|
];
|
||||||
let down_tiles = [
|
let down_tiles = [
|
||||||
atlas
|
atlas.get_tile(&GameSprite::Ghost(GhostSprite::Normal(ghost_type, Direction::Down, 0)).to_path())?,
|
||||||
.get_tile(&format!("ghost/{}/down_a.png", ghost_type.as_str()))
|
atlas.get_tile(&GameSprite::Ghost(GhostSprite::Normal(ghost_type, Direction::Down, 1)).to_path())?,
|
||||||
.ok_or_else(|| {
|
|
||||||
GameError::Texture(TextureError::AtlasTileNotFound(format!(
|
|
||||||
"ghost/{}/down_a.png",
|
|
||||||
ghost_type.as_str()
|
|
||||||
)))
|
|
||||||
})?,
|
|
||||||
atlas
|
|
||||||
.get_tile(&format!("ghost/{}/down_b.png", ghost_type.as_str()))
|
|
||||||
.ok_or_else(|| {
|
|
||||||
GameError::Texture(TextureError::AtlasTileNotFound(format!(
|
|
||||||
"ghost/{}/down_b.png",
|
|
||||||
ghost_type.as_str()
|
|
||||||
)))
|
|
||||||
})?,
|
|
||||||
];
|
];
|
||||||
let left_tiles = [
|
let left_tiles = [
|
||||||
atlas
|
atlas.get_tile(&GameSprite::Ghost(GhostSprite::Normal(ghost_type, Direction::Left, 0)).to_path())?,
|
||||||
.get_tile(&format!("ghost/{}/left_a.png", ghost_type.as_str()))
|
atlas.get_tile(&GameSprite::Ghost(GhostSprite::Normal(ghost_type, Direction::Left, 1)).to_path())?,
|
||||||
.ok_or_else(|| {
|
|
||||||
GameError::Texture(TextureError::AtlasTileNotFound(format!(
|
|
||||||
"ghost/{}/left_a.png",
|
|
||||||
ghost_type.as_str()
|
|
||||||
)))
|
|
||||||
})?,
|
|
||||||
atlas
|
|
||||||
.get_tile(&format!("ghost/{}/left_b.png", ghost_type.as_str()))
|
|
||||||
.ok_or_else(|| {
|
|
||||||
GameError::Texture(TextureError::AtlasTileNotFound(format!(
|
|
||||||
"ghost/{}/left_b.png",
|
|
||||||
ghost_type.as_str()
|
|
||||||
)))
|
|
||||||
})?,
|
|
||||||
];
|
];
|
||||||
let right_tiles = [
|
let right_tiles = [
|
||||||
atlas
|
atlas.get_tile(&GameSprite::Ghost(GhostSprite::Normal(ghost_type, Direction::Right, 0)).to_path())?,
|
||||||
.get_tile(&format!("ghost/{}/right_a.png", ghost_type.as_str()))
|
atlas.get_tile(&GameSprite::Ghost(GhostSprite::Normal(ghost_type, Direction::Right, 1)).to_path())?,
|
||||||
.ok_or_else(|| {
|
|
||||||
GameError::Texture(TextureError::AtlasTileNotFound(format!(
|
|
||||||
"ghost/{}/right_a.png",
|
|
||||||
ghost_type.as_str()
|
|
||||||
)))
|
|
||||||
})?,
|
|
||||||
atlas
|
|
||||||
.get_tile(&format!("ghost/{}/right_b.png", ghost_type.as_str()))
|
|
||||||
.ok_or_else(|| {
|
|
||||||
GameError::Texture(TextureError::AtlasTileNotFound(format!(
|
|
||||||
"ghost/{}/right_b.png",
|
|
||||||
ghost_type.as_str()
|
|
||||||
)))
|
|
||||||
})?,
|
|
||||||
];
|
];
|
||||||
|
|
||||||
let normal_moving = DirectionalTiles::new(
|
let normal_moving = DirectionalTiles::new(
|
||||||
@@ -613,18 +593,14 @@ impl Game {
|
|||||||
|
|
||||||
let (frightened, frightened_flashing) = {
|
let (frightened, frightened_flashing) = {
|
||||||
// Load frightened animation tiles (same for all ghosts)
|
// Load frightened animation tiles (same for all ghosts)
|
||||||
let frightened_blue_a = atlas
|
let frightened_blue_a =
|
||||||
.get_tile("ghost/frightened/blue_a.png")
|
atlas.get_tile(&GameSprite::Ghost(GhostSprite::Frightened(FrightenedColor::Blue, 0)).to_path())?;
|
||||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("ghost/frightened/blue_a.png".to_string())))?;
|
let frightened_blue_b =
|
||||||
let frightened_blue_b = atlas
|
atlas.get_tile(&GameSprite::Ghost(GhostSprite::Frightened(FrightenedColor::Blue, 1)).to_path())?;
|
||||||
.get_tile("ghost/frightened/blue_b.png")
|
let frightened_white_a =
|
||||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("ghost/frightened/blue_b.png".to_string())))?;
|
atlas.get_tile(&GameSprite::Ghost(GhostSprite::Frightened(FrightenedColor::White, 0)).to_path())?;
|
||||||
let frightened_white_a = atlas
|
let frightened_white_b =
|
||||||
.get_tile("ghost/frightened/white_a.png")
|
atlas.get_tile(&GameSprite::Ghost(GhostSprite::Frightened(FrightenedColor::White, 1)).to_path())?;
|
||||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("ghost/frightened/white_a.png".to_string())))?;
|
|
||||||
let frightened_white_b = atlas
|
|
||||||
.get_tile("ghost/frightened/white_b.png")
|
|
||||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("ghost/frightened/white_b.png".to_string())))?;
|
|
||||||
|
|
||||||
(
|
(
|
||||||
LinearAnimation::new(
|
LinearAnimation::new(
|
||||||
@@ -659,8 +635,21 @@ impl Game {
|
|||||||
pub fn tick(&mut self, dt: f32) -> bool {
|
pub fn tick(&mut self, dt: f32) -> bool {
|
||||||
self.world.insert_resource(DeltaTime(dt));
|
self.world.insert_resource(DeltaTime(dt));
|
||||||
|
|
||||||
// Run all systems
|
// Note: We don't need to read the current tick here since we increment it after running systems
|
||||||
|
|
||||||
|
// Measure total frame time including all systems
|
||||||
|
let start = std::time::Instant::now();
|
||||||
self.schedule.run(&mut self.world);
|
self.schedule.run(&mut self.world);
|
||||||
|
let total_duration = start.elapsed();
|
||||||
|
|
||||||
|
// Increment tick counter and record the total timing
|
||||||
|
if let (Some(timings), Some(timing)) = (
|
||||||
|
self.world.get_resource::<systems::profiling::SystemTimings>(),
|
||||||
|
self.world.get_resource::<Timing>(),
|
||||||
|
) {
|
||||||
|
let new_tick = timing.increment_tick();
|
||||||
|
timings.add_total_timing(total_duration, new_tick);
|
||||||
|
}
|
||||||
|
|
||||||
let state = self
|
let state = self
|
||||||
.world
|
.world
|
||||||
|
|||||||
@@ -6,6 +6,7 @@ pub mod audio;
|
|||||||
pub mod constants;
|
pub mod constants;
|
||||||
pub mod error;
|
pub mod error;
|
||||||
pub mod events;
|
pub mod events;
|
||||||
|
pub mod formatter;
|
||||||
pub mod game;
|
pub mod game;
|
||||||
pub mod map;
|
pub mod map;
|
||||||
pub mod platform;
|
pub mod platform;
|
||||||
|
|||||||
17
src/main.rs
17
src/main.rs
@@ -2,7 +2,7 @@
|
|||||||
#![windows_subsystem = "windows"]
|
#![windows_subsystem = "windows"]
|
||||||
|
|
||||||
use crate::{app::App, constants::LOOP_TIME};
|
use crate::{app::App, constants::LOOP_TIME};
|
||||||
use tracing::{debug, info, warn};
|
use tracing::info;
|
||||||
|
|
||||||
mod app;
|
mod app;
|
||||||
mod asset;
|
mod asset;
|
||||||
@@ -11,6 +11,7 @@ mod constants;
|
|||||||
|
|
||||||
mod error;
|
mod error;
|
||||||
mod events;
|
mod events;
|
||||||
|
mod formatter;
|
||||||
mod game;
|
mod game;
|
||||||
mod map;
|
mod map;
|
||||||
mod platform;
|
mod platform;
|
||||||
@@ -22,20 +23,10 @@ mod texture;
|
|||||||
/// This function initializes SDL, the window, the game state, and then enters
|
/// This function initializes SDL, the window, the game state, and then enters
|
||||||
/// the main game loop.
|
/// the main game loop.
|
||||||
pub fn main() {
|
pub fn main() {
|
||||||
if platform::requires_console() {
|
// On Windows, this connects output streams to the console dynamically
|
||||||
// Setup buffered tracing subscriber that will buffer logs until console is ready
|
// On Emscripten, this connects the subscriber to the browser console
|
||||||
let switchable_writer = platform::tracing_buffer::setup_switchable_subscriber();
|
|
||||||
|
|
||||||
// Initialize platform-specific console
|
|
||||||
platform::init_console().expect("Could not initialize console");
|
platform::init_console().expect("Could not initialize console");
|
||||||
|
|
||||||
// Now that console is initialized, flush buffered logs and switch to direct output
|
|
||||||
debug!("Switching to direct logging mode and flushing buffer...");
|
|
||||||
if let Err(error) = switchable_writer.switch_to_direct_mode() {
|
|
||||||
warn!("Failed to flush buffered logs to console: {error:?}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
let mut app = App::new().expect("Could not create app");
|
let mut app = App::new().expect("Could not create app");
|
||||||
|
|
||||||
info!(loop_time = ?LOOP_TIME, "Starting game loop");
|
info!(loop_time = ?LOOP_TIME, "Starting game loop");
|
||||||
|
|||||||
@@ -1,55 +0,0 @@
|
|||||||
//! Buffered writer for tracing logs that can store logs before console attachment.
|
|
||||||
|
|
||||||
use parking_lot::Mutex;
|
|
||||||
use std::io::{self, Write};
|
|
||||||
use std::sync::Arc;
|
|
||||||
|
|
||||||
/// A thread-safe buffered writer that stores logs in memory until flushed.
|
|
||||||
#[derive(Clone)]
|
|
||||||
pub struct BufferedWriter {
|
|
||||||
buffer: Arc<Mutex<Vec<u8>>>,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl BufferedWriter {
|
|
||||||
/// Creates a new buffered writer.
|
|
||||||
pub fn new() -> Self {
|
|
||||||
Self {
|
|
||||||
buffer: Arc::new(Mutex::new(Vec::new())),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Flushes all buffered content to the provided writer and clears the buffer.
|
|
||||||
pub fn flush_to<W: Write>(&self, mut writer: W) -> io::Result<()> {
|
|
||||||
let mut buffer = self.buffer.lock();
|
|
||||||
if !buffer.is_empty() {
|
|
||||||
writer.write_all(&buffer)?;
|
|
||||||
writer.flush()?;
|
|
||||||
buffer.clear();
|
|
||||||
}
|
|
||||||
Ok(())
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Returns the current buffer size in bytes.
|
|
||||||
pub fn buffer_size(&self) -> usize {
|
|
||||||
self.buffer.lock().len()
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Write for BufferedWriter {
|
|
||||||
fn write(&mut self, buf: &[u8]) -> io::Result<usize> {
|
|
||||||
let mut buffer = self.buffer.lock();
|
|
||||||
buffer.extend_from_slice(buf);
|
|
||||||
Ok(buf.len())
|
|
||||||
}
|
|
||||||
|
|
||||||
fn flush(&mut self) -> io::Result<()> {
|
|
||||||
// For buffered writer, flush is a no-op since we're storing in memory
|
|
||||||
Ok(())
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Default for BufferedWriter {
|
|
||||||
fn default() -> Self {
|
|
||||||
Self::new()
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -20,9 +20,13 @@ pub fn sleep(duration: Duration, focused: bool) {
|
|||||||
pub fn init_console() -> Result<(), PlatformError> {
|
pub fn init_console() -> Result<(), PlatformError> {
|
||||||
#[cfg(windows)]
|
#[cfg(windows)]
|
||||||
{
|
{
|
||||||
|
use crate::platform::tracing_buffer::setup_switchable_subscriber;
|
||||||
use tracing::{debug, info};
|
use tracing::{debug, info};
|
||||||
use windows::Win32::System::Console::GetConsoleWindow;
|
use windows::Win32::System::Console::GetConsoleWindow;
|
||||||
|
|
||||||
|
// Setup buffered tracing subscriber that will buffer logs until console is ready
|
||||||
|
let switchable_writer = setup_switchable_subscriber();
|
||||||
|
|
||||||
// Check if we already have a console window
|
// Check if we already have a console window
|
||||||
if unsafe { !GetConsoleWindow().0.is_null() } {
|
if unsafe { !GetConsoleWindow().0.is_null() } {
|
||||||
debug!("Already have a console window");
|
debug!("Already have a console window");
|
||||||
@@ -40,15 +44,19 @@ pub fn init_console() -> Result<(), PlatformError> {
|
|||||||
attach_to_parent_console()?;
|
attach_to_parent_console()?;
|
||||||
info!("Successfully attached to parent console");
|
info!("Successfully attached to parent console");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Now that console is initialized, flush buffered logs and switch to direct output
|
||||||
|
debug!("Switching to direct logging mode and flushing buffer...");
|
||||||
|
if let Err(error) = switchable_writer.switch_to_direct_mode() {
|
||||||
|
use tracing::warn;
|
||||||
|
|
||||||
|
warn!("Failed to flush buffered logs to console: {error:?}");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Ok(())
|
Ok(())
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn requires_console() -> bool {
|
|
||||||
cfg!(windows)
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn get_asset_bytes(asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
|
pub fn get_asset_bytes(asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
|
||||||
match asset {
|
match asset {
|
||||||
Asset::Wav1 => Ok(Cow::Borrowed(include_bytes!("../../assets/game/sound/waka/1.ogg"))),
|
Asset::Wav1 => Ok(Cow::Borrowed(include_bytes!("../../assets/game/sound/waka/1.ogg"))),
|
||||||
|
|||||||
@@ -1,18 +1,22 @@
|
|||||||
//! Emscripten platform implementation.
|
//! Emscripten platform implementation.
|
||||||
|
|
||||||
use std::borrow::Cow;
|
|
||||||
use std::time::Duration;
|
|
||||||
|
|
||||||
use crate::asset::Asset;
|
use crate::asset::Asset;
|
||||||
use crate::error::{AssetError, PlatformError};
|
use crate::error::{AssetError, PlatformError};
|
||||||
|
use crate::formatter::CustomFormatter;
|
||||||
use rand::{rngs::SmallRng, SeedableRng};
|
use rand::{rngs::SmallRng, SeedableRng};
|
||||||
|
use sdl2::rwops::RWops;
|
||||||
|
use std::borrow::Cow;
|
||||||
|
use std::ffi::CString;
|
||||||
|
use std::io::{self, Read, Write};
|
||||||
|
use std::time::Duration;
|
||||||
|
|
||||||
// Emscripten FFI functions
|
// Emscripten FFI functions
|
||||||
#[allow(dead_code)]
|
#[allow(dead_code)]
|
||||||
extern "C" {
|
extern "C" {
|
||||||
fn emscripten_get_now() -> f64;
|
|
||||||
fn emscripten_sleep(ms: u32);
|
fn emscripten_sleep(ms: u32);
|
||||||
fn emscripten_get_element_css_size(target: *const u8, width: *mut f64, height: *mut f64) -> i32;
|
fn emscripten_get_element_css_size(target: *const u8, width: *mut f64, height: *mut f64) -> i32;
|
||||||
|
// Standard C functions that Emscripten redirects to console
|
||||||
|
fn printf(format: *const u8, ...) -> i32;
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn sleep(duration: Duration, _focused: bool) {
|
pub fn sleep(duration: Duration, _focused: bool) {
|
||||||
@@ -22,11 +26,43 @@ pub fn sleep(duration: Duration, _focused: bool) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
pub fn init_console() -> Result<(), PlatformError> {
|
pub fn init_console() -> Result<(), PlatformError> {
|
||||||
Ok(()) // No-op for Emscripten
|
use tracing_subscriber::{fmt, layer::SubscriberExt, EnvFilter};
|
||||||
|
|
||||||
|
// Set up a custom tracing subscriber that writes directly to emscripten console
|
||||||
|
let subscriber = tracing_subscriber::registry()
|
||||||
|
.with(
|
||||||
|
fmt::layer()
|
||||||
|
.with_writer(|| EmscriptenConsoleWriter)
|
||||||
|
.with_ansi(false)
|
||||||
|
.event_format(CustomFormatter),
|
||||||
|
)
|
||||||
|
.with(EnvFilter::try_from_default_env().unwrap_or_else(|_| EnvFilter::new("debug")));
|
||||||
|
|
||||||
|
tracing::subscriber::set_global_default(subscriber)
|
||||||
|
.map_err(|e| PlatformError::ConsoleInit(format!("Failed to set tracing subscriber: {}", e)))?;
|
||||||
|
|
||||||
|
Ok(())
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn requires_console() -> bool {
|
/// A writer that outputs to the browser console via printf (redirected by emscripten)
|
||||||
false
|
struct EmscriptenConsoleWriter;
|
||||||
|
|
||||||
|
impl Write for EmscriptenConsoleWriter {
|
||||||
|
fn write(&mut self, buf: &[u8]) -> io::Result<usize> {
|
||||||
|
if let Ok(s) = std::str::from_utf8(buf) {
|
||||||
|
if let Ok(cstr) = CString::new(s.trim_end_matches('\n')) {
|
||||||
|
let format_str = CString::new("%s\n").unwrap();
|
||||||
|
unsafe {
|
||||||
|
printf(format_str.as_ptr().cast(), cstr.as_ptr());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Ok(buf.len())
|
||||||
|
}
|
||||||
|
|
||||||
|
fn flush(&mut self) -> io::Result<()> {
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[allow(dead_code)]
|
#[allow(dead_code)]
|
||||||
@@ -44,18 +80,13 @@ pub fn get_canvas_size() -> Option<(u32, u32)> {
|
|||||||
}
|
}
|
||||||
|
|
||||||
pub fn get_asset_bytes(asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
|
pub fn get_asset_bytes(asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
|
||||||
use sdl2::rwops::RWops;
|
|
||||||
use std::io::Read;
|
|
||||||
|
|
||||||
let path = format!("assets/game/{}", asset.path());
|
let path = format!("assets/game/{}", asset.path());
|
||||||
let mut rwops = RWops::from_file(&path, "rb").map_err(|_| AssetError::NotFound(asset.path().to_string()))?;
|
let mut rwops = RWops::from_file(&path, "rb").map_err(|_| AssetError::NotFound(asset.path().to_string()))?;
|
||||||
|
|
||||||
let len = rwops.len().ok_or_else(|| AssetError::NotFound(asset.path().to_string()))?;
|
let len = rwops.len().ok_or_else(|| AssetError::NotFound(asset.path().to_string()))?;
|
||||||
|
|
||||||
let mut buf = vec![0u8; len];
|
let mut buf = vec![0u8; len];
|
||||||
rwops
|
rwops.read_exact(&mut buf).map_err(|e| AssetError::Io(io::Error::other(e)))?;
|
||||||
.read_exact(&mut buf)
|
|
||||||
.map_err(|e| AssetError::Io(std::io::Error::other(e)))?;
|
|
||||||
|
|
||||||
Ok(Cow::Owned(buf))
|
Ok(Cow::Owned(buf))
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,10 +1,10 @@
|
|||||||
//! Platform abstraction layer for cross-platform functionality.
|
//! Platform abstraction layer for cross-platform functionality.
|
||||||
pub mod buffered_writer;
|
|
||||||
pub mod tracing_buffer;
|
|
||||||
|
|
||||||
#[cfg(not(target_os = "emscripten"))]
|
#[cfg(not(target_os = "emscripten"))]
|
||||||
mod desktop;
|
mod desktop;
|
||||||
#[cfg(not(target_os = "emscripten"))]
|
#[cfg(not(target_os = "emscripten"))]
|
||||||
|
pub mod tracing_buffer;
|
||||||
|
#[cfg(not(target_os = "emscripten"))]
|
||||||
pub use desktop::*;
|
pub use desktop::*;
|
||||||
|
|
||||||
#[cfg(target_os = "emscripten")]
|
#[cfg(target_os = "emscripten")]
|
||||||
|
|||||||
@@ -1,12 +1,66 @@
|
|||||||
|
#![allow(dead_code)]
|
||||||
//! Buffered tracing setup for handling logs before console attachment.
|
//! Buffered tracing setup for handling logs before console attachment.
|
||||||
|
|
||||||
use crate::platform::buffered_writer::BufferedWriter;
|
use crate::formatter::CustomFormatter;
|
||||||
|
use parking_lot::Mutex;
|
||||||
use std::io;
|
use std::io;
|
||||||
|
use std::io::Write;
|
||||||
|
use std::sync::Arc;
|
||||||
use tracing::{debug, Level};
|
use tracing::{debug, Level};
|
||||||
use tracing_error::ErrorLayer;
|
use tracing_error::ErrorLayer;
|
||||||
use tracing_subscriber::fmt::MakeWriter;
|
use tracing_subscriber::fmt::MakeWriter;
|
||||||
use tracing_subscriber::layer::SubscriberExt;
|
use tracing_subscriber::layer::SubscriberExt;
|
||||||
|
|
||||||
|
/// A thread-safe buffered writer that stores logs in memory until flushed.
|
||||||
|
#[derive(Clone)]
|
||||||
|
pub struct BufferedWriter {
|
||||||
|
buffer: Arc<Mutex<Vec<u8>>>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl BufferedWriter {
|
||||||
|
/// Creates a new buffered writer.
|
||||||
|
pub fn new() -> Self {
|
||||||
|
Self {
|
||||||
|
buffer: Arc::new(Mutex::new(Vec::new())),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Flushes all buffered content to the provided writer and clears the buffer.
|
||||||
|
pub fn flush_to<W: Write>(&self, mut writer: W) -> io::Result<()> {
|
||||||
|
let mut buffer = self.buffer.lock();
|
||||||
|
if !buffer.is_empty() {
|
||||||
|
writer.write_all(&buffer)?;
|
||||||
|
writer.flush()?;
|
||||||
|
buffer.clear();
|
||||||
|
}
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Returns the current buffer size in bytes.
|
||||||
|
pub fn buffer_size(&self) -> usize {
|
||||||
|
self.buffer.lock().len()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Write for BufferedWriter {
|
||||||
|
fn write(&mut self, buf: &[u8]) -> io::Result<usize> {
|
||||||
|
let mut buffer = self.buffer.lock();
|
||||||
|
buffer.extend_from_slice(buf);
|
||||||
|
Ok(buf.len())
|
||||||
|
}
|
||||||
|
|
||||||
|
fn flush(&mut self) -> io::Result<()> {
|
||||||
|
// For buffered writer, flush is a no-op since we're storing in memory
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Default for BufferedWriter {
|
||||||
|
fn default() -> Self {
|
||||||
|
Self::new()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// A writer that can switch between buffering and direct output.
|
/// A writer that can switch between buffering and direct output.
|
||||||
#[derive(Clone, Default)]
|
#[derive(Clone, Default)]
|
||||||
pub struct SwitchableWriter {
|
pub struct SwitchableWriter {
|
||||||
@@ -88,6 +142,7 @@ pub fn setup_switchable_subscriber() -> SwitchableWriter {
|
|||||||
let _subscriber = tracing_subscriber::fmt()
|
let _subscriber = tracing_subscriber::fmt()
|
||||||
.with_ansi(cfg!(not(target_os = "emscripten")))
|
.with_ansi(cfg!(not(target_os = "emscripten")))
|
||||||
.with_max_level(Level::DEBUG)
|
.with_max_level(Level::DEBUG)
|
||||||
|
.event_format(CustomFormatter)
|
||||||
.with_writer(make_writer)
|
.with_writer(make_writer)
|
||||||
.finish()
|
.finish()
|
||||||
.with(ErrorLayer::default());
|
.with(ErrorLayer::default());
|
||||||
|
|||||||
@@ -142,8 +142,6 @@ pub fn ghost_collision_system(
|
|||||||
events.write(AudioEvent::PlayEat);
|
events.write(AudioEvent::PlayEat);
|
||||||
} else {
|
} else {
|
||||||
// Pac-Man dies (this would need a death system)
|
// Pac-Man dies (this would need a death system)
|
||||||
// For now, just log it
|
|
||||||
tracing::warn!("Pac-Man collided with ghost while not frightened!");
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,13 +1,13 @@
|
|||||||
//! Debug rendering system
|
//! Debug rendering system
|
||||||
use std::cmp::Ordering;
|
use std::cmp::Ordering;
|
||||||
|
|
||||||
use crate::constants::{BOARD_PIXEL_OFFSET, CANVAS_SIZE};
|
use crate::constants::{self, BOARD_PIXEL_OFFSET};
|
||||||
use crate::map::builder::Map;
|
use crate::map::builder::Map;
|
||||||
use crate::systems::{Collider, CursorPosition, NodeId, Position, SystemTimings};
|
use crate::systems::{Collider, CursorPosition, NodeId, Position, SystemTimings};
|
||||||
use crate::texture::ttf::{TtfAtlas, TtfRenderer};
|
use crate::texture::ttf::{TtfAtlas, TtfRenderer};
|
||||||
use bevy_ecs::resource::Resource;
|
use bevy_ecs::resource::Resource;
|
||||||
use bevy_ecs::system::{Query, Res};
|
use bevy_ecs::system::{Query, Res};
|
||||||
use glam::{IVec2, UVec2, Vec2};
|
use glam::{IVec2, Vec2};
|
||||||
use sdl2::pixels::Color;
|
use sdl2::pixels::Color;
|
||||||
use sdl2::rect::{Point, Rect};
|
use sdl2::rect::{Point, Rect};
|
||||||
use sdl2::render::{Canvas, Texture};
|
use sdl2::render::{Canvas, Texture};
|
||||||
@@ -152,11 +152,12 @@ fn transform_position_with_offset(pos: Vec2, scale: f32) -> IVec2 {
|
|||||||
fn render_timing_display(
|
fn render_timing_display(
|
||||||
canvas: &mut Canvas<Window>,
|
canvas: &mut Canvas<Window>,
|
||||||
timings: &SystemTimings,
|
timings: &SystemTimings,
|
||||||
|
current_tick: u64,
|
||||||
text_renderer: &TtfRenderer,
|
text_renderer: &TtfRenderer,
|
||||||
atlas: &mut TtfAtlas,
|
atlas: &mut TtfAtlas,
|
||||||
) {
|
) {
|
||||||
// Format timing information using the formatting module
|
// Format timing information using the formatting module
|
||||||
let lines = timings.format_timing_display();
|
let lines = timings.format_timing_display(current_tick);
|
||||||
let line_height = text_renderer.text_height(atlas) as i32 + 2; // Add 2px line spacing
|
let line_height = text_renderer.text_height(atlas) as i32 + 2; // Add 2px line spacing
|
||||||
let padding = 10;
|
let padding = 10;
|
||||||
|
|
||||||
@@ -208,6 +209,7 @@ pub fn debug_render_system(
|
|||||||
batched_lines: &Res<BatchedLinesResource>,
|
batched_lines: &Res<BatchedLinesResource>,
|
||||||
debug_state: &Res<DebugState>,
|
debug_state: &Res<DebugState>,
|
||||||
timings: &Res<SystemTimings>,
|
timings: &Res<SystemTimings>,
|
||||||
|
timing: &Res<crate::systems::profiling::Timing>,
|
||||||
map: &Res<Map>,
|
map: &Res<Map>,
|
||||||
colliders: &Query<(&Collider, &Position)>,
|
colliders: &Query<(&Collider, &Position)>,
|
||||||
cursor: &Res<CursorPosition>,
|
cursor: &Res<CursorPosition>,
|
||||||
@@ -215,10 +217,6 @@ pub fn debug_render_system(
|
|||||||
if !debug_state.enabled {
|
if !debug_state.enabled {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
let output = UVec2::from(canvas.output_size().unwrap()).as_vec2();
|
|
||||||
let logical = CANVAS_SIZE.as_vec2();
|
|
||||||
let scale = (output / logical).min_element();
|
|
||||||
|
|
||||||
// Create debug text renderer
|
// Create debug text renderer
|
||||||
let text_renderer = TtfRenderer::new(1.0);
|
let text_renderer = TtfRenderer::new(1.0);
|
||||||
|
|
||||||
@@ -251,8 +249,8 @@ pub fn debug_render_system(
|
|||||||
let pos = position.get_pixel_position(&map.graph).unwrap();
|
let pos = position.get_pixel_position(&map.graph).unwrap();
|
||||||
|
|
||||||
// Transform position and size using common methods
|
// Transform position and size using common methods
|
||||||
let pos = (pos * scale).as_ivec2();
|
let pos = (pos * constants::LARGE_SCALE).as_ivec2();
|
||||||
let size = (collider.size * scale) as u32;
|
let size = (collider.size * constants::LARGE_SCALE) as u32;
|
||||||
|
|
||||||
Rect::from_center(Point::from((pos.x, pos.y)), size, size)
|
Rect::from_center(Point::from((pos.x, pos.y)), size, size)
|
||||||
})
|
})
|
||||||
@@ -268,7 +266,7 @@ pub fn debug_render_system(
|
|||||||
}
|
}
|
||||||
|
|
||||||
canvas.set_draw_color(Color {
|
canvas.set_draw_color(Color {
|
||||||
a: f32_to_u8(0.6),
|
a: f32_to_u8(0.65),
|
||||||
..Color::RED
|
..Color::RED
|
||||||
});
|
});
|
||||||
canvas.set_blend_mode(sdl2::render::BlendMode::Blend);
|
canvas.set_blend_mode(sdl2::render::BlendMode::Blend);
|
||||||
@@ -282,8 +280,8 @@ pub fn debug_render_system(
|
|||||||
.nodes()
|
.nodes()
|
||||||
.enumerate()
|
.enumerate()
|
||||||
.filter_map(|(id, node)| {
|
.filter_map(|(id, node)| {
|
||||||
let pos = transform_position_with_offset(node.position, scale);
|
let pos = transform_position_with_offset(node.position, constants::LARGE_SCALE);
|
||||||
let size = (2.0 * scale) as u32;
|
let size = (2.0 * constants::LARGE_SCALE) as u32;
|
||||||
let rect = Rect::new(pos.x - (size as i32 / 2), pos.y - (size as i32 / 2), size, size);
|
let rect = Rect::new(pos.x - (size as i32 / 2), pos.y - (size as i32 / 2), size, size);
|
||||||
|
|
||||||
// If the node is the one closest to the cursor, draw it immediately
|
// If the node is the one closest to the cursor, draw it immediately
|
||||||
@@ -313,7 +311,7 @@ pub fn debug_render_system(
|
|||||||
// Render node ID if a node is highlighted
|
// Render node ID if a node is highlighted
|
||||||
if let Some(closest_node_id) = closest_node {
|
if let Some(closest_node_id) = closest_node {
|
||||||
let node = map.graph.get_node(closest_node_id as NodeId).unwrap();
|
let node = map.graph.get_node(closest_node_id as NodeId).unwrap();
|
||||||
let pos = transform_position_with_offset(node.position, scale);
|
let pos = transform_position_with_offset(node.position, constants::LARGE_SCALE);
|
||||||
|
|
||||||
let node_id_text = closest_node_id.to_string();
|
let node_id_text = closest_node_id.to_string();
|
||||||
let text_pos = Vec2::new((pos.x + 10) as f32, (pos.y - 5) as f32);
|
let text_pos = Vec2::new((pos.x + 10) as f32, (pos.y - 5) as f32);
|
||||||
@@ -325,7 +323,7 @@ pub fn debug_render_system(
|
|||||||
&node_id_text,
|
&node_id_text,
|
||||||
text_pos,
|
text_pos,
|
||||||
Color {
|
Color {
|
||||||
a: f32_to_u8(0.4),
|
a: f32_to_u8(0.9),
|
||||||
..Color::WHITE
|
..Color::WHITE
|
||||||
},
|
},
|
||||||
)
|
)
|
||||||
@@ -333,5 +331,8 @@ pub fn debug_render_system(
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Render timing information in the top-left corner
|
// Render timing information in the top-left corner
|
||||||
render_timing_display(canvas, timings, &text_renderer, &mut ttf_atlas.0);
|
// Use previous tick since current tick is incomplete (frame is still running)
|
||||||
|
let current_tick = timing.get_current_tick();
|
||||||
|
let previous_tick = current_tick.saturating_sub(1);
|
||||||
|
render_timing_display(canvas, timings, previous_tick, &text_renderer, &mut ttf_atlas.0);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -6,7 +6,11 @@ use bevy_ecs::{
|
|||||||
system::{NonSendMut, Res, ResMut},
|
system::{NonSendMut, Res, ResMut},
|
||||||
};
|
};
|
||||||
use glam::Vec2;
|
use glam::Vec2;
|
||||||
use sdl2::{event::Event, keyboard::Keycode, EventPump};
|
use sdl2::{
|
||||||
|
event::{Event, WindowEvent},
|
||||||
|
keyboard::Keycode,
|
||||||
|
EventPump,
|
||||||
|
};
|
||||||
use smallvec::{smallvec, SmallVec};
|
use smallvec::{smallvec, SmallVec};
|
||||||
|
|
||||||
use crate::systems::components::DeltaTime;
|
use crate::systems::components::DeltaTime;
|
||||||
@@ -293,8 +297,15 @@ pub fn input_system(
|
|||||||
simple_key_events.push(SimpleKeyEvent::KeyUp(key));
|
simple_key_events.push(SimpleKeyEvent::KeyUp(key));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Event::Window { win_event, .. } => {
|
||||||
|
if let WindowEvent::Resized(w, h) = win_event {
|
||||||
|
tracing::info!(width = w, height = h, event = ?win_event, "Window Resized");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// Despite disabling this event, it's still received, so we ignore it explicitly.
|
||||||
|
Event::RenderTargetsReset { .. } => {}
|
||||||
_ => {
|
_ => {
|
||||||
tracing::warn!("Unhandled event, consider disabling: {:?}", event);
|
tracing::warn!(event = ?event, "Unhandled Event");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,11 +1,11 @@
|
|||||||
use bevy_ecs::system::IntoSystem;
|
use bevy_ecs::system::IntoSystem;
|
||||||
use bevy_ecs::{resource::Resource, system::System};
|
use bevy_ecs::{resource::Resource, system::System};
|
||||||
use circular_buffer::CircularBuffer;
|
use circular_buffer::CircularBuffer;
|
||||||
use micromap::Map;
|
|
||||||
use num_width::NumberWidth;
|
use num_width::NumberWidth;
|
||||||
use parking_lot::Mutex;
|
use parking_lot::Mutex;
|
||||||
use smallvec::SmallVec;
|
use smallvec::SmallVec;
|
||||||
use std::fmt::Display;
|
use std::fmt::Display;
|
||||||
|
use std::sync::atomic::{AtomicU64, Ordering};
|
||||||
use std::time::Duration;
|
use std::time::Duration;
|
||||||
use strum::{EnumCount, IntoEnumIterator};
|
use strum::{EnumCount, IntoEnumIterator};
|
||||||
use strum_macros::{EnumCount, EnumIter, IntoStaticStr};
|
use strum_macros::{EnumCount, EnumIter, IntoStaticStr};
|
||||||
@@ -16,8 +16,127 @@ const MAX_SYSTEMS: usize = SystemId::COUNT;
|
|||||||
/// The number of durations to keep in the circular buffer.
|
/// The number of durations to keep in the circular buffer.
|
||||||
const TIMING_WINDOW_SIZE: usize = 30;
|
const TIMING_WINDOW_SIZE: usize = 30;
|
||||||
|
|
||||||
|
/// A timing buffer that tracks durations and automatically inserts zero durations for skipped ticks.
|
||||||
|
#[derive(Debug, Default)]
|
||||||
|
pub struct TimingBuffer {
|
||||||
|
/// Circular buffer storing timing durations
|
||||||
|
buffer: CircularBuffer<TIMING_WINDOW_SIZE, Duration>,
|
||||||
|
/// The last tick when this buffer was updated
|
||||||
|
last_tick: u64,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl TimingBuffer {
|
||||||
|
/// Adds a timing duration for the current tick.
|
||||||
|
///
|
||||||
|
/// # Panics
|
||||||
|
///
|
||||||
|
/// Panics if `current_tick` is less than `last_tick`, indicating time went backwards.
|
||||||
|
pub fn add_timing(&mut self, duration: Duration, current_tick: u64) {
|
||||||
|
if current_tick < self.last_tick {
|
||||||
|
panic!(
|
||||||
|
"Time went backwards: current_tick ({}) < last_tick ({})",
|
||||||
|
current_tick, self.last_tick
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Insert zero durations for any skipped ticks (but not the current tick)
|
||||||
|
if current_tick > self.last_tick {
|
||||||
|
let skipped_ticks = current_tick - self.last_tick - 1;
|
||||||
|
for _ in 0..skipped_ticks {
|
||||||
|
self.buffer.push_back(Duration::ZERO);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Add the actual timing
|
||||||
|
self.buffer.push_back(duration);
|
||||||
|
self.last_tick = current_tick;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Gets statistics for this timing buffer.
|
||||||
|
///
|
||||||
|
/// # Panics
|
||||||
|
///
|
||||||
|
/// Panics if `current_tick` is less than `last_tick`, indicating time went backwards.
|
||||||
|
pub fn get_stats(&mut self, current_tick: u64) -> (Duration, Duration) {
|
||||||
|
// Insert zero durations for any skipped ticks since last update (but not the current tick)
|
||||||
|
if current_tick > self.last_tick {
|
||||||
|
let skipped_ticks = current_tick - self.last_tick - 1;
|
||||||
|
for _ in 0..skipped_ticks {
|
||||||
|
self.buffer.push_back(Duration::ZERO);
|
||||||
|
}
|
||||||
|
self.last_tick = current_tick;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Calculate statistics using Welford's algorithm
|
||||||
|
let mut sample_count = 0u16;
|
||||||
|
let mut running_mean = 0.0;
|
||||||
|
let mut sum_squared_diff = 0.0;
|
||||||
|
|
||||||
|
let skip = self.last_tick.saturating_sub(current_tick);
|
||||||
|
for duration in self.buffer.iter().skip(skip as usize) {
|
||||||
|
let duration_secs = duration.as_secs_f32();
|
||||||
|
sample_count += 1;
|
||||||
|
|
||||||
|
let diff_from_mean = duration_secs - running_mean;
|
||||||
|
running_mean += diff_from_mean / sample_count as f32;
|
||||||
|
|
||||||
|
let diff_from_new_mean = duration_secs - running_mean;
|
||||||
|
sum_squared_diff += diff_from_mean * diff_from_new_mean;
|
||||||
|
}
|
||||||
|
|
||||||
|
if sample_count > 0 {
|
||||||
|
let variance = if sample_count > 1 {
|
||||||
|
sum_squared_diff / (sample_count - 1) as f32
|
||||||
|
} else {
|
||||||
|
0.0
|
||||||
|
};
|
||||||
|
|
||||||
|
(
|
||||||
|
Duration::from_secs_f32(running_mean),
|
||||||
|
Duration::from_secs_f32(variance.sqrt()),
|
||||||
|
)
|
||||||
|
} else {
|
||||||
|
(Duration::ZERO, Duration::ZERO)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// A resource that tracks the current game tick using an atomic counter.
|
||||||
|
/// This ensures thread-safe access to the tick counter across systems.
|
||||||
|
#[derive(Resource, Debug)]
|
||||||
|
pub struct Timing {
|
||||||
|
/// Atomic counter for the current game tick
|
||||||
|
current_tick: AtomicU64,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Timing {
|
||||||
|
/// Creates a new Timing resource starting at tick 0
|
||||||
|
pub fn new() -> Self {
|
||||||
|
Self {
|
||||||
|
current_tick: AtomicU64::new(0),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Gets the current tick value
|
||||||
|
pub fn get_current_tick(&self) -> u64 {
|
||||||
|
self.current_tick.load(Ordering::Relaxed)
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Increments the tick counter and returns the new value
|
||||||
|
pub fn increment_tick(&self) -> u64 {
|
||||||
|
self.current_tick.fetch_add(1, Ordering::Relaxed) + 1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Default for Timing {
|
||||||
|
fn default() -> Self {
|
||||||
|
Self::new()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
#[derive(EnumCount, EnumIter, IntoStaticStr, Debug, PartialEq, Eq, Hash, Copy, Clone)]
|
#[derive(EnumCount, EnumIter, IntoStaticStr, Debug, PartialEq, Eq, Hash, Copy, Clone)]
|
||||||
pub enum SystemId {
|
pub enum SystemId {
|
||||||
|
Total,
|
||||||
Input,
|
Input,
|
||||||
PlayerControls,
|
PlayerControls,
|
||||||
Ghost,
|
Ghost,
|
||||||
@@ -42,33 +161,24 @@ pub enum SystemId {
|
|||||||
|
|
||||||
impl Display for SystemId {
|
impl Display for SystemId {
|
||||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||||
|
// Use strum_macros::IntoStaticStr to get the static string
|
||||||
write!(f, "{}", Into::<&'static str>::into(self).to_ascii_lowercase())
|
write!(f, "{}", Into::<&'static str>::into(self).to_ascii_lowercase())
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Resource, Debug)]
|
#[derive(Resource, Debug)]
|
||||||
pub struct SystemTimings {
|
pub struct SystemTimings {
|
||||||
/// Map of system names to a queue of durations, using a circular buffer.
|
/// Statically sized map of system names to timing buffers.
|
||||||
///
|
pub timings: micromap::Map<SystemId, Mutex<TimingBuffer>, MAX_SYSTEMS>,
|
||||||
/// Uses a RwLock to allow multiple readers for the HashMap, and a Mutex on the circular buffer for exclusive access.
|
|
||||||
/// This is probably overkill, but it's fun to play with.
|
|
||||||
///
|
|
||||||
/// Also, we use a micromap::Map as the number of systems is generally quite small.
|
|
||||||
/// Just make sure to set the capacity appropriately, or it will panic.
|
|
||||||
///
|
|
||||||
/// Pre-populated with all SystemId variants during initialization to avoid runtime allocations
|
|
||||||
/// and allow systems to have default zero timings when they don't submit data.
|
|
||||||
pub timings: Map<SystemId, Mutex<CircularBuffer<TIMING_WINDOW_SIZE, Duration>>, MAX_SYSTEMS>,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Default for SystemTimings {
|
impl Default for SystemTimings {
|
||||||
fn default() -> Self {
|
fn default() -> Self {
|
||||||
let mut timings = Map::new();
|
let mut timings = micromap::Map::new();
|
||||||
|
|
||||||
// Pre-populate with all SystemId variants to avoid runtime allocations
|
// Pre-populate with all SystemId variants to avoid runtime allocations
|
||||||
// and provide default zero timings for systems that don't submit data
|
|
||||||
for id in SystemId::iter() {
|
for id in SystemId::iter() {
|
||||||
timings.insert(id, Mutex::new(CircularBuffer::new()));
|
timings.insert(id, Mutex::new(TimingBuffer::default()));
|
||||||
}
|
}
|
||||||
|
|
||||||
Self { timings }
|
Self { timings }
|
||||||
@@ -76,94 +186,61 @@ impl Default for SystemTimings {
|
|||||||
}
|
}
|
||||||
|
|
||||||
impl SystemTimings {
|
impl SystemTimings {
|
||||||
pub fn add_timing(&self, id: SystemId, duration: Duration) {
|
pub fn add_timing(&self, id: SystemId, duration: Duration, current_tick: u64) {
|
||||||
// Since all SystemId variants are pre-populated, we can use a simple read lock
|
// Since all SystemId variants are pre-populated, we can use a simple read lock
|
||||||
let queue = self
|
let buffer = self
|
||||||
.timings
|
.timings
|
||||||
.get(&id)
|
.get(&id)
|
||||||
.expect("SystemId not found in pre-populated map - this is a bug");
|
.expect("SystemId not found in pre-populated map - this is a bug");
|
||||||
queue.lock().push_back(duration);
|
buffer.lock().add_timing(duration, current_tick);
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn get_stats(&self) -> Map<SystemId, (Duration, Duration), MAX_SYSTEMS> {
|
/// Add timing for the Total system (total frame time including scheduler.run)
|
||||||
let mut stats = Map::new();
|
pub fn add_total_timing(&self, duration: Duration, current_tick: u64) {
|
||||||
|
self.add_timing(SystemId::Total, duration, current_tick);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn get_stats(&self, current_tick: u64) -> micromap::Map<SystemId, (Duration, Duration), MAX_SYSTEMS> {
|
||||||
|
let mut stats = micromap::Map::new();
|
||||||
|
|
||||||
// Iterate over all SystemId variants to ensure every system has an entry
|
// Iterate over all SystemId variants to ensure every system has an entry
|
||||||
for id in SystemId::iter() {
|
for id in SystemId::iter() {
|
||||||
let queue = self
|
let buffer = self
|
||||||
.timings
|
.timings
|
||||||
.get(&id)
|
.get(&id)
|
||||||
.expect("SystemId not found in pre-populated map - this is a bug");
|
.expect("SystemId not found in pre-populated map - this is a bug");
|
||||||
|
|
||||||
let queue_guard = queue.lock();
|
let (average, standard_deviation) = buffer.lock().get_stats(current_tick);
|
||||||
if queue_guard.is_empty() {
|
stats.insert(id, (average, standard_deviation));
|
||||||
// Return zero timing for systems that haven't submitted any data
|
|
||||||
stats.insert(id, (Duration::ZERO, Duration::ZERO));
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
let durations: Vec<f64> = queue_guard.iter().map(|d| d.as_secs_f64() * 1000.0).collect();
|
|
||||||
let count = durations.len() as f64;
|
|
||||||
|
|
||||||
let sum: f64 = durations.iter().sum();
|
|
||||||
let mean = sum / count;
|
|
||||||
|
|
||||||
let variance = durations.iter().map(|x| (x - mean).powi(2)).sum::<f64>() / (count - 1.0).max(1.0);
|
|
||||||
let std_dev = variance.sqrt();
|
|
||||||
|
|
||||||
stats.insert(
|
|
||||||
id,
|
|
||||||
(
|
|
||||||
Duration::from_secs_f64(mean / 1000.0),
|
|
||||||
Duration::from_secs_f64(std_dev / 1000.0),
|
|
||||||
),
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
stats
|
stats
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn get_total_stats(&self) -> (Duration, Duration) {
|
pub fn format_timing_display(&self, current_tick: u64) -> SmallVec<[String; SystemId::COUNT]> {
|
||||||
let duration_sums = {
|
let stats = self.get_stats(current_tick);
|
||||||
self.timings
|
|
||||||
.iter()
|
|
||||||
.map(|(_, queue)| queue.lock().iter().sum::<Duration>())
|
|
||||||
.collect::<Vec<_>>()
|
|
||||||
};
|
|
||||||
|
|
||||||
let mean = duration_sums.iter().sum::<Duration>() / duration_sums.len() as u32;
|
// Get the Total system metrics instead of averaging all systems
|
||||||
let variance = duration_sums
|
let (total_avg, total_std) = stats
|
||||||
.iter()
|
.get(&SystemId::Total)
|
||||||
.map(|x| {
|
.copied()
|
||||||
let diff_secs = x.as_secs_f64() - mean.as_secs_f64();
|
.unwrap_or((Duration::ZERO, Duration::ZERO));
|
||||||
diff_secs * diff_secs
|
|
||||||
})
|
|
||||||
.sum::<f64>()
|
|
||||||
/ (duration_sums.len() - 1).max(1) as f64;
|
|
||||||
let std_dev_secs = variance.sqrt();
|
|
||||||
|
|
||||||
(mean, Duration::from_secs_f64(std_dev_secs))
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn format_timing_display(&self) -> SmallVec<[String; SystemId::COUNT]> {
|
|
||||||
let stats = self.get_stats();
|
|
||||||
let (total_avg, total_std) = self.get_total_stats();
|
|
||||||
|
|
||||||
let effective_fps = match 1.0 / total_avg.as_secs_f64() {
|
let effective_fps = match 1.0 / total_avg.as_secs_f64() {
|
||||||
f if f > 100.0 => (f as u32).separate_with_commas(),
|
f if f > 100.0 => format!("{:>5} FPS", (f as u32).separate_with_commas()),
|
||||||
f if f < 10.0 => format!("{:.1} FPS", f),
|
f if f < 10.0 => format!("{:.1} FPS", f),
|
||||||
f => format!("{:.0} FPS", f),
|
f => format!("{:5.0} FPS", f),
|
||||||
};
|
};
|
||||||
|
|
||||||
// Collect timing data for formatting
|
// Collect timing data for formatting
|
||||||
let mut timing_data = vec![(effective_fps, total_avg, total_std)];
|
let mut timing_data = vec![(effective_fps, total_avg, total_std)];
|
||||||
|
|
||||||
// Sort the stats by average duration
|
// Sort the stats by average duration, excluding the Total system
|
||||||
let mut sorted_stats: Vec<_> = stats.iter().collect();
|
let mut sorted_stats: Vec<_> = stats.iter().filter(|(id, _)| **id != SystemId::Total).collect();
|
||||||
sorted_stats.sort_by(|a, b| b.1 .0.cmp(&a.1 .0));
|
sorted_stats.sort_by(|a, b| b.1 .0.cmp(&a.1 .0));
|
||||||
|
|
||||||
// Add the top 5 most expensive systems
|
// Add the top 7 most expensive systems (excluding Total)
|
||||||
for (name, (avg, std_dev)) in sorted_stats.iter().take(7) {
|
for (name, (avg, std_dev)) in sorted_stats.iter().take(9) {
|
||||||
timing_data.push((name.to_string(), *avg, *std_dev));
|
timing_data.push((name.to_string(), *avg, *std_dev));
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -188,8 +265,9 @@ where
|
|||||||
system.run((), world);
|
system.run((), world);
|
||||||
let duration = start.elapsed();
|
let duration = start.elapsed();
|
||||||
|
|
||||||
if let Some(timings) = world.get_resource::<SystemTimings>() {
|
if let (Some(timings), Some(timing)) = (world.get_resource::<SystemTimings>(), world.get_resource::<Timing>()) {
|
||||||
timings.add_timing(id, duration);
|
let current_tick = timing.get_current_tick();
|
||||||
|
timings.add_timing(id, duration, current_tick);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -317,6 +317,7 @@ pub fn combined_render_system(
|
|||||||
batched_lines: Res<BatchedLinesResource>,
|
batched_lines: Res<BatchedLinesResource>,
|
||||||
debug_state: Res<DebugState>,
|
debug_state: Res<DebugState>,
|
||||||
timings: Res<SystemTimings>,
|
timings: Res<SystemTimings>,
|
||||||
|
timing: Res<crate::systems::profiling::Timing>,
|
||||||
map: Res<Map>,
|
map: Res<Map>,
|
||||||
dirty: Res<RenderDirty>,
|
dirty: Res<RenderDirty>,
|
||||||
renderables: Query<(Entity, &Renderable, &Position), Without<Hidden>>,
|
renderables: Query<(Entity, &Renderable, &Position), Without<Hidden>>,
|
||||||
@@ -367,6 +368,7 @@ pub fn combined_render_system(
|
|||||||
&batched_lines,
|
&batched_lines,
|
||||||
&debug_state,
|
&debug_state,
|
||||||
&timings,
|
&timings,
|
||||||
|
&timing,
|
||||||
&map,
|
&map,
|
||||||
&colliders,
|
&colliders,
|
||||||
&cursor,
|
&cursor,
|
||||||
@@ -381,11 +383,13 @@ pub fn combined_render_system(
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Record timings for each system independently
|
// Record timings for each system independently
|
||||||
|
let current_tick = timing.get_current_tick();
|
||||||
|
|
||||||
if let Some(duration) = render_duration {
|
if let Some(duration) = render_duration {
|
||||||
timings.add_timing(SystemId::Render, duration);
|
timings.add_timing(SystemId::Render, duration, current_tick);
|
||||||
}
|
}
|
||||||
if let Some(duration) = debug_render_duration {
|
if let Some(duration) = debug_render_duration {
|
||||||
timings.add_timing(SystemId::DebugRender, duration);
|
timings.add_timing(SystemId::DebugRender, duration, current_tick);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
pub mod animated;
|
pub mod animated;
|
||||||
pub mod blinking;
|
pub mod blinking;
|
||||||
pub mod sprite;
|
pub mod sprite;
|
||||||
|
pub mod sprites;
|
||||||
pub mod text;
|
pub mod text;
|
||||||
pub mod ttf;
|
pub mod ttf;
|
||||||
|
|||||||
@@ -20,7 +20,8 @@ pub struct MapperFrame {
|
|||||||
pub size: U16Vec2,
|
pub size: U16Vec2,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Copy, Clone, Debug, PartialEq)]
|
/// A single tile within a sprite atlas, defined by its position and size.
|
||||||
|
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Default)]
|
||||||
pub struct AtlasTile {
|
pub struct AtlasTile {
|
||||||
pub pos: U16Vec2,
|
pub pos: U16Vec2,
|
||||||
pub size: U16Vec2,
|
pub size: U16Vec2,
|
||||||
@@ -89,9 +90,11 @@ pub struct SpriteAtlas {
|
|||||||
|
|
||||||
impl SpriteAtlas {
|
impl SpriteAtlas {
|
||||||
pub fn new(texture: Texture, mapper: AtlasMapper) -> Self {
|
pub fn new(texture: Texture, mapper: AtlasMapper) -> Self {
|
||||||
|
let tiles = mapper.frames.into_iter().collect();
|
||||||
|
|
||||||
Self {
|
Self {
|
||||||
texture,
|
texture,
|
||||||
tiles: mapper.frames,
|
tiles,
|
||||||
default_color: None,
|
default_color: None,
|
||||||
last_modulation: None,
|
last_modulation: None,
|
||||||
}
|
}
|
||||||
@@ -103,11 +106,15 @@ impl SpriteAtlas {
|
|||||||
/// for the named sprite, or `None` if the sprite name is not found in the
|
/// for the named sprite, or `None` if the sprite name is not found in the
|
||||||
/// atlas. The returned tile can be used for immediate rendering or stored
|
/// atlas. The returned tile can be used for immediate rendering or stored
|
||||||
/// for repeated use in animations and entity sprites.
|
/// for repeated use in animations and entity sprites.
|
||||||
pub fn get_tile(&self, name: &str) -> Option<AtlasTile> {
|
pub fn get_tile(&self, name: &str) -> Result<AtlasTile, TextureError> {
|
||||||
self.tiles.get(name).map(|frame| AtlasTile {
|
let frame = self
|
||||||
|
.tiles
|
||||||
|
.get(name)
|
||||||
|
.ok_or_else(|| TextureError::AtlasTileNotFound(name.to_string()))?;
|
||||||
|
Ok(AtlasTile {
|
||||||
pos: frame.pos,
|
pos: frame.pos,
|
||||||
size: frame.size,
|
size: frame.size,
|
||||||
color: None,
|
color: self.default_color,
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
104
src/texture/sprites.rs
Normal file
104
src/texture/sprites.rs
Normal file
@@ -0,0 +1,104 @@
|
|||||||
|
//! A structured representation of all sprite assets in the game.
|
||||||
|
//!
|
||||||
|
//! This module provides a set of enums to represent every sprite, allowing for
|
||||||
|
//! type-safe access to asset paths and avoiding the use of raw strings.
|
||||||
|
//! The `GameSprite` enum is the main entry point, and its `to_path` method
|
||||||
|
//! generates the correct path for a given sprite in the texture atlas.
|
||||||
|
|
||||||
|
use crate::map::direction::Direction;
|
||||||
|
use crate::systems::components::Ghost;
|
||||||
|
|
||||||
|
/// Represents the different sprites for Pac-Man.
|
||||||
|
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
|
||||||
|
pub enum PacmanSprite {
|
||||||
|
/// A moving Pac-Man sprite for a given direction and animation frame.
|
||||||
|
Moving(Direction, u8),
|
||||||
|
/// The full, closed-mouth Pac-Man sprite.
|
||||||
|
Full,
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Represents the color of a frightened ghost.
|
||||||
|
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
|
||||||
|
pub enum FrightenedColor {
|
||||||
|
Blue,
|
||||||
|
White,
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Represents the different sprites for ghosts.
|
||||||
|
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
|
||||||
|
pub enum GhostSprite {
|
||||||
|
/// The normal appearance of a ghost for a given type, direction, and animation frame.
|
||||||
|
Normal(Ghost, Direction, u8),
|
||||||
|
/// The frightened appearance of a ghost, with a specific color and animation frame.
|
||||||
|
Frightened(FrightenedColor, u8),
|
||||||
|
/// The "eyes only" appearance of a ghost after being eaten.
|
||||||
|
Eyes(Direction),
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Represents the different sprites for the maze and collectibles.
|
||||||
|
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
|
||||||
|
pub enum MazeSprite {
|
||||||
|
/// A specific tile of the maze.
|
||||||
|
Tile(u8),
|
||||||
|
/// A standard pellet.
|
||||||
|
Pellet,
|
||||||
|
/// An energizer/power pellet.
|
||||||
|
Energizer,
|
||||||
|
}
|
||||||
|
|
||||||
|
/// A top-level enum that encompasses all game sprites.
|
||||||
|
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
|
||||||
|
pub enum GameSprite {
|
||||||
|
Pacman(PacmanSprite),
|
||||||
|
Ghost(GhostSprite),
|
||||||
|
Maze(MazeSprite),
|
||||||
|
}
|
||||||
|
|
||||||
|
impl GameSprite {
|
||||||
|
/// Generates the asset path for the sprite.
|
||||||
|
///
|
||||||
|
/// This path corresponds to the filename in the texture atlas JSON file.
|
||||||
|
pub fn to_path(self) -> String {
|
||||||
|
match self {
|
||||||
|
GameSprite::Pacman(sprite) => match sprite {
|
||||||
|
PacmanSprite::Moving(dir, frame) => {
|
||||||
|
let frame_char = match frame {
|
||||||
|
0 => 'a',
|
||||||
|
1 => 'b',
|
||||||
|
_ => panic!("Invalid animation frame"),
|
||||||
|
};
|
||||||
|
format!("pacman/{}_{}.png", dir.as_ref().to_lowercase(), frame_char)
|
||||||
|
}
|
||||||
|
PacmanSprite::Full => "pacman/full.png".to_string(),
|
||||||
|
},
|
||||||
|
GameSprite::Ghost(sprite) => match sprite {
|
||||||
|
GhostSprite::Normal(ghost, dir, frame) => {
|
||||||
|
let frame_char = match frame {
|
||||||
|
0 => 'a',
|
||||||
|
1 => 'b',
|
||||||
|
_ => panic!("Invalid animation frame"),
|
||||||
|
};
|
||||||
|
format!("ghost/{}/{}_{}.png", ghost.as_str(), dir.as_ref().to_lowercase(), frame_char)
|
||||||
|
}
|
||||||
|
GhostSprite::Frightened(color, frame) => {
|
||||||
|
let frame_char = match frame {
|
||||||
|
0 => 'a',
|
||||||
|
1 => 'b',
|
||||||
|
_ => panic!("Invalid animation frame"),
|
||||||
|
};
|
||||||
|
let color_str = match color {
|
||||||
|
FrightenedColor::Blue => "blue",
|
||||||
|
FrightenedColor::White => "white",
|
||||||
|
};
|
||||||
|
format!("ghost/frightened/{}_{}.png", color_str, frame_char)
|
||||||
|
}
|
||||||
|
GhostSprite::Eyes(dir) => format!("ghost/eyes/{}.png", dir.as_ref().to_lowercase()),
|
||||||
|
},
|
||||||
|
GameSprite::Maze(sprite) => match sprite {
|
||||||
|
MazeSprite::Tile(index) => format!("maze/tiles/{}.png", index),
|
||||||
|
MazeSprite::Pellet => "maze/pellet.png".to_string(),
|
||||||
|
MazeSprite::Energizer => "maze/energizer.png".to_string(),
|
||||||
|
},
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -60,10 +60,7 @@ use sdl2::pixels::Color;
|
|||||||
use sdl2::render::{Canvas, RenderTarget};
|
use sdl2::render::{Canvas, RenderTarget};
|
||||||
use std::collections::HashMap;
|
use std::collections::HashMap;
|
||||||
|
|
||||||
use crate::{
|
use crate::texture::sprite::{AtlasTile, SpriteAtlas};
|
||||||
error::{GameError, TextureError},
|
|
||||||
texture::sprite::{AtlasTile, SpriteAtlas},
|
|
||||||
};
|
|
||||||
|
|
||||||
/// Converts a character to its tile name in the atlas.
|
/// Converts a character to its tile name in the atlas.
|
||||||
fn char_to_tile_name(c: char) -> Option<String> {
|
fn char_to_tile_name(c: char) -> Option<String> {
|
||||||
@@ -122,9 +119,7 @@ impl TextTexture {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if let Some(tile_name) = char_to_tile_name(c) {
|
if let Some(tile_name) = char_to_tile_name(c) {
|
||||||
let tile = atlas
|
let tile = atlas.get_tile(&tile_name)?;
|
||||||
.get_tile(&tile_name)
|
|
||||||
.ok_or(GameError::Texture(TextureError::AtlasTileNotFound(tile_name)))?;
|
|
||||||
self.char_map.insert(c, tile);
|
self.char_map.insert(c, tile);
|
||||||
Ok(self.char_map.get(&c))
|
Ok(self.char_map.get(&c))
|
||||||
} else {
|
} else {
|
||||||
|
|||||||
@@ -1,57 +0,0 @@
|
|||||||
// use glam::U16Vec2;
|
|
||||||
// use pacman::error::{AnimatedTextureError, GameError, TextureError};
|
|
||||||
// use pacman::texture::sprite::AtlasTile;
|
|
||||||
// use sdl2::pixels::Color;
|
|
||||||
// use smallvec::smallvec;
|
|
||||||
|
|
||||||
// fn mock_atlas_tile(id: u32) -> AtlasTile {
|
|
||||||
// AtlasTile {
|
|
||||||
// pos: U16Vec2::new(0, 0),
|
|
||||||
// size: U16Vec2::new(16, 16),
|
|
||||||
// color: Some(Color::RGB(id as u8, 0, 0)),
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
|
|
||||||
// #[test]
|
|
||||||
// fn test_animated_texture_creation_errors() {
|
|
||||||
// let tiles = smallvec![mock_atlas_tile(1), mock_atlas_tile(2)];
|
|
||||||
|
|
||||||
// assert!(matches!(
|
|
||||||
// AnimatedTexture::new(tiles.clone(), 0).unwrap_err(),
|
|
||||||
// GameError::Texture(TextureError::Animated(AnimatedTextureError::InvalidFrameDuration(0)))
|
|
||||||
// ));
|
|
||||||
// }
|
|
||||||
|
|
||||||
// #[test]
|
|
||||||
// fn test_animated_texture_advancement() {
|
|
||||||
// let tiles = smallvec![mock_atlas_tile(1), mock_atlas_tile(2), mock_atlas_tile(3)];
|
|
||||||
// let mut texture = AnimatedTexture::new(tiles, 10).unwrap();
|
|
||||||
|
|
||||||
// assert_eq!(texture.current_frame(), 0);
|
|
||||||
|
|
||||||
// texture.tick(25);
|
|
||||||
// assert_eq!(texture.current_frame(), 2);
|
|
||||||
// assert_eq!(texture.time_bank(), 5);
|
|
||||||
// }
|
|
||||||
|
|
||||||
// #[test]
|
|
||||||
// fn test_animated_texture_wrap_around() {
|
|
||||||
// let tiles = smallvec![mock_atlas_tile(1), mock_atlas_tile(2)];
|
|
||||||
// let mut texture = AnimatedTexture::new(tiles, 10).unwrap();
|
|
||||||
|
|
||||||
// texture.tick(10);
|
|
||||||
// assert_eq!(texture.current_frame(), 1);
|
|
||||||
|
|
||||||
// texture.tick(10);
|
|
||||||
// assert_eq!(texture.current_frame(), 0);
|
|
||||||
// }
|
|
||||||
|
|
||||||
// #[test]
|
|
||||||
// fn test_animated_texture_single_frame() {
|
|
||||||
// let tiles = smallvec![mock_atlas_tile(1)];
|
|
||||||
// let mut texture = AnimatedTexture::new(tiles, 10).unwrap();
|
|
||||||
|
|
||||||
// texture.tick(10);
|
|
||||||
// assert_eq!(texture.current_frame(), 0);
|
|
||||||
// assert_eq!(texture.current_tile().color.unwrap().r, 1);
|
|
||||||
// }
|
|
||||||
@@ -1,19 +1,10 @@
|
|||||||
use glam::U16Vec2;
|
|
||||||
use pacman::texture::blinking::BlinkingTexture;
|
use pacman::texture::blinking::BlinkingTexture;
|
||||||
use pacman::texture::sprite::AtlasTile;
|
|
||||||
use sdl2::pixels::Color;
|
|
||||||
|
|
||||||
fn mock_atlas_tile(id: u32) -> AtlasTile {
|
mod common;
|
||||||
AtlasTile {
|
|
||||||
pos: U16Vec2::new(0, 0),
|
|
||||||
size: U16Vec2::new(16, 16),
|
|
||||||
color: Some(Color::RGB(id as u8, 0, 0)),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_blinking_texture() {
|
fn test_blinking_texture() {
|
||||||
let tile = mock_atlas_tile(1);
|
let tile = common::mock_atlas_tile(1);
|
||||||
let mut texture = BlinkingTexture::new(tile, 0.5);
|
let mut texture = BlinkingTexture::new(tile, 0.5);
|
||||||
|
|
||||||
assert!(texture.is_on());
|
assert!(texture.is_on());
|
||||||
@@ -30,7 +21,7 @@ fn test_blinking_texture() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_blinking_texture_partial_duration() {
|
fn test_blinking_texture_partial_duration() {
|
||||||
let tile = mock_atlas_tile(1);
|
let tile = common::mock_atlas_tile(1);
|
||||||
let mut texture = BlinkingTexture::new(tile, 0.5);
|
let mut texture = BlinkingTexture::new(tile, 0.5);
|
||||||
|
|
||||||
texture.tick(0.625);
|
texture.tick(0.625);
|
||||||
@@ -40,7 +31,7 @@ fn test_blinking_texture_partial_duration() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_blinking_texture_negative_time() {
|
fn test_blinking_texture_negative_time() {
|
||||||
let tile = mock_atlas_tile(1);
|
let tile = common::mock_atlas_tile(1);
|
||||||
let mut texture = BlinkingTexture::new(tile, 0.5);
|
let mut texture = BlinkingTexture::new(tile, 0.5);
|
||||||
|
|
||||||
texture.tick(-0.1);
|
texture.tick(-0.1);
|
||||||
|
|||||||
@@ -1,73 +1,7 @@
|
|||||||
use bevy_ecs::{entity::Entity, event::Events, system::RunSystemOnce, world::World};
|
use bevy_ecs::system::RunSystemOnce;
|
||||||
|
use pacman::systems::{check_collision, collision_system, Collider, EntityType, GhostState, Position};
|
||||||
|
|
||||||
use pacman::{
|
mod common;
|
||||||
error::GameError,
|
|
||||||
events::GameEvent,
|
|
||||||
map::builder::Map,
|
|
||||||
systems::{
|
|
||||||
check_collision, collision_system, Collider, EntityType, Ghost, GhostCollider, ItemCollider, NodeId, PacmanCollider,
|
|
||||||
Position,
|
|
||||||
},
|
|
||||||
};
|
|
||||||
|
|
||||||
fn create_test_world() -> World {
|
|
||||||
let mut world = World::new();
|
|
||||||
|
|
||||||
// Add required resources
|
|
||||||
world.insert_resource(Events::<GameEvent>::default());
|
|
||||||
world.insert_resource(Events::<GameError>::default());
|
|
||||||
|
|
||||||
// Add a minimal test map
|
|
||||||
world.insert_resource(create_test_map());
|
|
||||||
|
|
||||||
world
|
|
||||||
}
|
|
||||||
|
|
||||||
fn create_test_map() -> Map {
|
|
||||||
use pacman::constants::RAW_BOARD;
|
|
||||||
Map::new(RAW_BOARD).expect("Failed to create test map")
|
|
||||||
}
|
|
||||||
|
|
||||||
fn spawn_test_pacman(world: &mut World) -> Entity {
|
|
||||||
world
|
|
||||||
.spawn((Position::Stopped { node: 0 }, Collider { size: 10.0 }, PacmanCollider))
|
|
||||||
.id()
|
|
||||||
}
|
|
||||||
|
|
||||||
fn spawn_test_item(world: &mut World) -> Entity {
|
|
||||||
world
|
|
||||||
.spawn((
|
|
||||||
Position::Stopped { node: 0 },
|
|
||||||
Collider { size: 8.0 },
|
|
||||||
ItemCollider,
|
|
||||||
EntityType::Pellet,
|
|
||||||
))
|
|
||||||
.id()
|
|
||||||
}
|
|
||||||
|
|
||||||
fn spawn_test_ghost(world: &mut World) -> Entity {
|
|
||||||
world
|
|
||||||
.spawn((
|
|
||||||
Position::Stopped { node: 0 },
|
|
||||||
Collider { size: 12.0 },
|
|
||||||
GhostCollider,
|
|
||||||
Ghost::Blinky,
|
|
||||||
EntityType::Ghost,
|
|
||||||
))
|
|
||||||
.id()
|
|
||||||
}
|
|
||||||
|
|
||||||
fn spawn_test_ghost_at_node(world: &mut World, node: usize) -> Entity {
|
|
||||||
world
|
|
||||||
.spawn((
|
|
||||||
Position::Stopped { node: node as NodeId },
|
|
||||||
Collider { size: 12.0 },
|
|
||||||
GhostCollider,
|
|
||||||
Ghost::Blinky,
|
|
||||||
EntityType::Ghost,
|
|
||||||
))
|
|
||||||
.id()
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_collider_collision_detection() {
|
fn test_collider_collision_detection() {
|
||||||
@@ -81,7 +15,7 @@ fn test_collider_collision_detection() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_check_collision_helper() {
|
fn test_check_collision_helper() {
|
||||||
let map = create_test_map();
|
let map = common::create_test_map();
|
||||||
let pos1 = Position::Stopped { node: 0 };
|
let pos1 = Position::Stopped { node: 0 };
|
||||||
let pos2 = Position::Stopped { node: 0 }; // Same position
|
let pos2 = Position::Stopped { node: 0 }; // Same position
|
||||||
let collider1 = Collider { size: 10.0 };
|
let collider1 = Collider { size: 10.0 };
|
||||||
@@ -101,9 +35,9 @@ fn test_check_collision_helper() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_collision_system_pacman_item() {
|
fn test_collision_system_pacman_item() {
|
||||||
let mut world = create_test_world();
|
let mut world = common::create_test_world();
|
||||||
let _pacman = spawn_test_pacman(&mut world);
|
let _pacman = common::spawn_test_pacman(&mut world, 0);
|
||||||
let _item = spawn_test_item(&mut world);
|
let _item = common::spawn_test_item(&mut world, 0, EntityType::Pellet);
|
||||||
|
|
||||||
// Run collision system - should not panic
|
// Run collision system - should not panic
|
||||||
world
|
world
|
||||||
@@ -113,9 +47,9 @@ fn test_collision_system_pacman_item() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_collision_system_pacman_ghost() {
|
fn test_collision_system_pacman_ghost() {
|
||||||
let mut world = create_test_world();
|
let mut world = common::create_test_world();
|
||||||
let _pacman = spawn_test_pacman(&mut world);
|
let _pacman = common::spawn_test_pacman(&mut world, 0);
|
||||||
let _ghost = spawn_test_ghost(&mut world);
|
let _ghost = common::spawn_test_ghost(&mut world, 0, GhostState::Normal);
|
||||||
|
|
||||||
// Run collision system - should not panic
|
// Run collision system - should not panic
|
||||||
world
|
world
|
||||||
@@ -125,9 +59,9 @@ fn test_collision_system_pacman_ghost() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_collision_system_no_collision() {
|
fn test_collision_system_no_collision() {
|
||||||
let mut world = create_test_world();
|
let mut world = common::create_test_world();
|
||||||
let _pacman = spawn_test_pacman(&mut world);
|
let _pacman = common::spawn_test_pacman(&mut world, 0);
|
||||||
let _ghost = spawn_test_ghost_at_node(&mut world, 1); // Different node
|
let _ghost = common::spawn_test_ghost(&mut world, 1, GhostState::Normal); // Different node
|
||||||
|
|
||||||
// Run collision system - should not panic
|
// Run collision system - should not panic
|
||||||
world
|
world
|
||||||
@@ -137,10 +71,10 @@ fn test_collision_system_no_collision() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_collision_system_multiple_entities() {
|
fn test_collision_system_multiple_entities() {
|
||||||
let mut world = create_test_world();
|
let mut world = common::create_test_world();
|
||||||
let _pacman = spawn_test_pacman(&mut world);
|
let _pacman = common::spawn_test_pacman(&mut world, 0);
|
||||||
let _item = spawn_test_item(&mut world);
|
let _item = common::spawn_test_item(&mut world, 0, EntityType::Pellet);
|
||||||
let _ghost = spawn_test_ghost(&mut world);
|
let _ghost = common::spawn_test_ghost(&mut world, 0, GhostState::Normal);
|
||||||
|
|
||||||
// Run collision system - should not panic
|
// Run collision system - should not panic
|
||||||
world
|
world
|
||||||
|
|||||||
@@ -1,12 +1,26 @@
|
|||||||
#![allow(dead_code)]
|
#![allow(dead_code)]
|
||||||
|
|
||||||
|
use bevy_ecs::{entity::Entity, event::Events, world::World};
|
||||||
|
use glam::{U16Vec2, Vec2};
|
||||||
use pacman::{
|
use pacman::{
|
||||||
asset::{get_asset_bytes, Asset},
|
asset::{get_asset_bytes, Asset},
|
||||||
|
constants::RAW_BOARD,
|
||||||
|
events::GameEvent,
|
||||||
game::ATLAS_FRAMES,
|
game::ATLAS_FRAMES,
|
||||||
texture::sprite::{AtlasMapper, SpriteAtlas},
|
map::{
|
||||||
|
builder::Map,
|
||||||
|
direction::Direction,
|
||||||
|
graph::{Graph, Node},
|
||||||
|
},
|
||||||
|
systems::{
|
||||||
|
AudioEvent, AudioState, BufferedDirection, Collider, DebugState, DeltaTime, EntityType, Ghost, GhostCollider, GhostState,
|
||||||
|
GlobalState, ItemCollider, MovementModifiers, PacmanCollider, PlayerControlled, Position, ScoreResource, Velocity,
|
||||||
|
},
|
||||||
|
texture::sprite::{AtlasMapper, AtlasTile, SpriteAtlas},
|
||||||
};
|
};
|
||||||
use sdl2::{
|
use sdl2::{
|
||||||
image::LoadTexture,
|
image::LoadTexture,
|
||||||
|
pixels::Color,
|
||||||
render::{Canvas, TextureCreator},
|
render::{Canvas, TextureCreator},
|
||||||
video::{Window, WindowContext},
|
video::{Window, WindowContext},
|
||||||
Sdl,
|
Sdl,
|
||||||
@@ -38,3 +52,122 @@ pub fn create_atlas(canvas: &mut sdl2::render::Canvas<sdl2::video::Window>) -> S
|
|||||||
|
|
||||||
SpriteAtlas::new(texture, atlas_mapper)
|
SpriteAtlas::new(texture, atlas_mapper)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Creates a simple test graph with 3 connected nodes for testing
|
||||||
|
pub fn create_test_graph() -> Graph {
|
||||||
|
let mut graph = Graph::new();
|
||||||
|
|
||||||
|
let node0 = graph.add_node(Node {
|
||||||
|
position: Vec2::new(0.0, 0.0),
|
||||||
|
});
|
||||||
|
let node1 = graph.add_node(Node {
|
||||||
|
position: Vec2::new(16.0, 0.0),
|
||||||
|
});
|
||||||
|
let node2 = graph.add_node(Node {
|
||||||
|
position: Vec2::new(0.0, 16.0),
|
||||||
|
});
|
||||||
|
|
||||||
|
graph.connect(node0, node1, false, None, Direction::Right).unwrap();
|
||||||
|
graph.connect(node0, node2, false, None, Direction::Down).unwrap();
|
||||||
|
|
||||||
|
graph
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Creates a basic test world with required resources for ECS systems
|
||||||
|
pub fn create_test_world() -> World {
|
||||||
|
let mut world = World::new();
|
||||||
|
|
||||||
|
// Add required resources
|
||||||
|
world.insert_resource(Events::<GameEvent>::default());
|
||||||
|
world.insert_resource(Events::<pacman::error::GameError>::default());
|
||||||
|
world.insert_resource(Events::<AudioEvent>::default());
|
||||||
|
world.insert_resource(ScoreResource(0));
|
||||||
|
world.insert_resource(AudioState::default());
|
||||||
|
world.insert_resource(GlobalState { exit: false });
|
||||||
|
world.insert_resource(DebugState::default());
|
||||||
|
world.insert_resource(DeltaTime(1.0 / 60.0)); // 60 FPS
|
||||||
|
world.insert_resource(create_test_map());
|
||||||
|
|
||||||
|
world
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Creates a test map using the default RAW_BOARD
|
||||||
|
pub fn create_test_map() -> Map {
|
||||||
|
Map::new(RAW_BOARD).expect("Failed to create test map")
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Spawns a test Pac-Man entity at the specified node
|
||||||
|
pub fn spawn_test_pacman(world: &mut World, node: usize) -> Entity {
|
||||||
|
world
|
||||||
|
.spawn((
|
||||||
|
Position::Stopped { node: node as u16 },
|
||||||
|
Collider { size: 10.0 },
|
||||||
|
PacmanCollider,
|
||||||
|
EntityType::Player,
|
||||||
|
))
|
||||||
|
.id()
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Spawns a controllable test player entity
|
||||||
|
pub fn spawn_test_player(world: &mut World, node: usize) -> Entity {
|
||||||
|
world
|
||||||
|
.spawn((
|
||||||
|
PlayerControlled,
|
||||||
|
Position::Stopped { node: node as u16 },
|
||||||
|
Velocity {
|
||||||
|
speed: 1.0,
|
||||||
|
direction: Direction::Right,
|
||||||
|
},
|
||||||
|
BufferedDirection::None,
|
||||||
|
EntityType::Player,
|
||||||
|
MovementModifiers::default(),
|
||||||
|
))
|
||||||
|
.id()
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Spawns a test item entity at the specified node
|
||||||
|
pub fn spawn_test_item(world: &mut World, node: usize, item_type: EntityType) -> Entity {
|
||||||
|
world
|
||||||
|
.spawn((
|
||||||
|
Position::Stopped { node: node as u16 },
|
||||||
|
Collider { size: 8.0 },
|
||||||
|
ItemCollider,
|
||||||
|
item_type,
|
||||||
|
))
|
||||||
|
.id()
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Spawns a test ghost entity at the specified node
|
||||||
|
pub fn spawn_test_ghost(world: &mut World, node: usize, ghost_state: GhostState) -> Entity {
|
||||||
|
world
|
||||||
|
.spawn((
|
||||||
|
Position::Stopped { node: node as u16 },
|
||||||
|
Collider { size: 12.0 },
|
||||||
|
GhostCollider,
|
||||||
|
Ghost::Blinky,
|
||||||
|
EntityType::Ghost,
|
||||||
|
ghost_state,
|
||||||
|
))
|
||||||
|
.id()
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Sends a game event to the world
|
||||||
|
pub fn send_game_event(world: &mut World, event: GameEvent) {
|
||||||
|
let mut events = world.resource_mut::<Events<GameEvent>>();
|
||||||
|
events.send(event);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Sends a collision event between two entities
|
||||||
|
pub fn send_collision_event(world: &mut World, entity1: Entity, entity2: Entity) {
|
||||||
|
let mut events = world.resource_mut::<Events<GameEvent>>();
|
||||||
|
events.send(GameEvent::Collision(entity1, entity2));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Creates a mock atlas tile for testing
|
||||||
|
pub fn mock_atlas_tile(id: u32) -> AtlasTile {
|
||||||
|
AtlasTile {
|
||||||
|
pos: U16Vec2::new(0, 0),
|
||||||
|
size: U16Vec2::new(16, 16),
|
||||||
|
color: Some(Color::RGB(id as u8, 0, 0)),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|||||||
@@ -1,19 +0,0 @@
|
|||||||
use pacman::events::{GameCommand, GameEvent};
|
|
||||||
use pacman::map::direction::Direction;
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_game_command_to_game_event_conversion_all_variants() {
|
|
||||||
let commands = vec![
|
|
||||||
GameCommand::Exit,
|
|
||||||
GameCommand::MovePlayer(Direction::Up),
|
|
||||||
GameCommand::ToggleDebug,
|
|
||||||
GameCommand::MuteAudio,
|
|
||||||
GameCommand::ResetLevel,
|
|
||||||
GameCommand::TogglePause,
|
|
||||||
];
|
|
||||||
|
|
||||||
for command in commands {
|
|
||||||
let event: GameEvent = command.into();
|
|
||||||
assert_eq!(event, GameEvent::Command(command));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,23 +1,7 @@
|
|||||||
use pacman::map::direction::Direction;
|
use pacman::map::direction::Direction;
|
||||||
use pacman::map::graph::{Graph, Node, TraversalFlags};
|
use pacman::map::graph::{Graph, Node, TraversalFlags};
|
||||||
|
|
||||||
fn create_test_graph() -> Graph {
|
mod common;
|
||||||
let mut graph = Graph::new();
|
|
||||||
let node1 = graph.add_node(Node {
|
|
||||||
position: glam::Vec2::new(0.0, 0.0),
|
|
||||||
});
|
|
||||||
let node2 = graph.add_node(Node {
|
|
||||||
position: glam::Vec2::new(16.0, 0.0),
|
|
||||||
});
|
|
||||||
let node3 = graph.add_node(Node {
|
|
||||||
position: glam::Vec2::new(0.0, 16.0),
|
|
||||||
});
|
|
||||||
|
|
||||||
graph.connect(node1, node2, false, None, Direction::Right).unwrap();
|
|
||||||
graph.connect(node1, node3, false, None, Direction::Down).unwrap();
|
|
||||||
|
|
||||||
graph
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_graph_basic_operations() {
|
fn test_graph_basic_operations() {
|
||||||
@@ -124,14 +108,14 @@ fn should_error_on_negative_edge_distance() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn should_error_on_duplicate_edge_without_replace() {
|
fn should_error_on_duplicate_edge_without_replace() {
|
||||||
let mut graph = create_test_graph();
|
let mut graph = common::create_test_graph();
|
||||||
let result = graph.add_edge(0, 1, false, None, Direction::Right, TraversalFlags::ALL);
|
let result = graph.add_edge(0, 1, false, None, Direction::Right, TraversalFlags::ALL);
|
||||||
assert!(result.is_err());
|
assert!(result.is_err());
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn should_allow_replacing_an_edge() {
|
fn should_allow_replacing_an_edge() {
|
||||||
let mut graph = create_test_graph();
|
let mut graph = common::create_test_graph();
|
||||||
let result = graph.add_edge(0, 1, true, Some(42.0), Direction::Right, TraversalFlags::ALL);
|
let result = graph.add_edge(0, 1, true, Some(42.0), Direction::Right, TraversalFlags::ALL);
|
||||||
assert!(result.is_ok());
|
assert!(result.is_ok());
|
||||||
|
|
||||||
@@ -141,7 +125,7 @@ fn should_allow_replacing_an_edge() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn should_find_edge_between_nodes() {
|
fn should_find_edge_between_nodes() {
|
||||||
let graph = create_test_graph();
|
let graph = common::create_test_graph();
|
||||||
let edge = graph.find_edge(0, 1);
|
let edge = graph.find_edge(0, 1);
|
||||||
assert!(edge.is_some());
|
assert!(edge.is_some());
|
||||||
assert_eq!(edge.unwrap().target, 1);
|
assert_eq!(edge.unwrap().target, 1);
|
||||||
|
|||||||
26
tests/hud.rs
26
tests/hud.rs
@@ -1,26 +0,0 @@
|
|||||||
use bevy_ecs::{event::Events, world::World};
|
|
||||||
|
|
||||||
use pacman::{error::GameError, systems::components::ScoreResource};
|
|
||||||
|
|
||||||
fn create_test_world() -> World {
|
|
||||||
let mut world = World::new();
|
|
||||||
|
|
||||||
// Add required resources
|
|
||||||
world.insert_resource(Events::<GameError>::default());
|
|
||||||
world.insert_resource(ScoreResource(1230)); // Test score
|
|
||||||
|
|
||||||
world
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_hud_render_system_runs_without_error() {
|
|
||||||
let world = create_test_world();
|
|
||||||
|
|
||||||
// The HUD render system requires SDL2 resources that aren't available in tests,
|
|
||||||
// but we can at least verify it doesn't panic when called
|
|
||||||
// In a real test environment, we'd need to mock the SDL2 canvas and atlas
|
|
||||||
|
|
||||||
// For now, just verify the score resource is accessible
|
|
||||||
let score = world.resource::<ScoreResource>();
|
|
||||||
assert_eq!(score.0, 1230);
|
|
||||||
}
|
|
||||||
130
tests/item.rs
130
tests/item.rs
@@ -1,13 +1,7 @@
|
|||||||
use bevy_ecs::{entity::Entity, event::Events, system::RunSystemOnce, world::World};
|
use bevy_ecs::{entity::Entity, system::RunSystemOnce};
|
||||||
|
use pacman::systems::{is_valid_item_collision, item_system, EntityType, GhostState, Position, ScoreResource};
|
||||||
|
|
||||||
use pacman::{
|
mod common;
|
||||||
events::GameEvent,
|
|
||||||
map::builder::Map,
|
|
||||||
systems::{
|
|
||||||
is_valid_item_collision, item_system, AudioEvent, AudioState, EntityType, Ghost, GhostCollider, GhostState, ItemCollider,
|
|
||||||
PacmanCollider, Position, ScoreResource,
|
|
||||||
},
|
|
||||||
};
|
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_calculate_score_for_item() {
|
fn test_calculate_score_for_item() {
|
||||||
@@ -44,62 +38,14 @@ fn test_is_valid_item_collision() {
|
|||||||
assert!(!is_valid_item_collision(EntityType::Player, EntityType::Player));
|
assert!(!is_valid_item_collision(EntityType::Player, EntityType::Player));
|
||||||
}
|
}
|
||||||
|
|
||||||
fn create_test_world() -> World {
|
|
||||||
let mut world = World::new();
|
|
||||||
|
|
||||||
// Add required resources
|
|
||||||
world.insert_resource(ScoreResource(0));
|
|
||||||
world.insert_resource(AudioState::default());
|
|
||||||
world.insert_resource(Events::<GameEvent>::default());
|
|
||||||
world.insert_resource(Events::<AudioEvent>::default());
|
|
||||||
world.insert_resource(Events::<pacman::error::GameError>::default());
|
|
||||||
|
|
||||||
// Add a minimal test map
|
|
||||||
world.insert_resource(create_test_map());
|
|
||||||
|
|
||||||
world
|
|
||||||
}
|
|
||||||
|
|
||||||
fn create_test_map() -> Map {
|
|
||||||
use pacman::constants::RAW_BOARD;
|
|
||||||
Map::new(RAW_BOARD).expect("Failed to create test map")
|
|
||||||
}
|
|
||||||
|
|
||||||
fn spawn_test_pacman(world: &mut World) -> Entity {
|
|
||||||
world
|
|
||||||
.spawn((Position::Stopped { node: 0 }, EntityType::Player, PacmanCollider))
|
|
||||||
.id()
|
|
||||||
}
|
|
||||||
|
|
||||||
fn spawn_test_item(world: &mut World, item_type: EntityType) -> Entity {
|
|
||||||
world.spawn((Position::Stopped { node: 1 }, item_type, ItemCollider)).id()
|
|
||||||
}
|
|
||||||
|
|
||||||
fn spawn_test_ghost(world: &mut World, ghost_state: GhostState) -> Entity {
|
|
||||||
world
|
|
||||||
.spawn((
|
|
||||||
Position::Stopped { node: 2 },
|
|
||||||
Ghost::Blinky,
|
|
||||||
EntityType::Ghost,
|
|
||||||
GhostCollider,
|
|
||||||
ghost_state,
|
|
||||||
))
|
|
||||||
.id()
|
|
||||||
}
|
|
||||||
|
|
||||||
fn send_collision_event(world: &mut World, entity1: Entity, entity2: Entity) {
|
|
||||||
let mut events = world.resource_mut::<Events<GameEvent>>();
|
|
||||||
events.send(GameEvent::Collision(entity1, entity2));
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_item_system_pellet_collection() {
|
fn test_item_system_pellet_collection() {
|
||||||
let mut world = create_test_world();
|
let mut world = common::create_test_world();
|
||||||
let pacman = spawn_test_pacman(&mut world);
|
let pacman = common::spawn_test_pacman(&mut world, 0);
|
||||||
let pellet = spawn_test_item(&mut world, EntityType::Pellet);
|
let pellet = common::spawn_test_item(&mut world, 1, EntityType::Pellet);
|
||||||
|
|
||||||
// Send collision event
|
// Send collision event
|
||||||
send_collision_event(&mut world, pacman, pellet);
|
common::send_collision_event(&mut world, pacman, pellet);
|
||||||
|
|
||||||
// Run the item system
|
// Run the item system
|
||||||
world.run_system_once(item_system).expect("System should run successfully");
|
world.run_system_once(item_system).expect("System should run successfully");
|
||||||
@@ -119,11 +65,11 @@ fn test_item_system_pellet_collection() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_item_system_power_pellet_collection() {
|
fn test_item_system_power_pellet_collection() {
|
||||||
let mut world = create_test_world();
|
let mut world = common::create_test_world();
|
||||||
let pacman = spawn_test_pacman(&mut world);
|
let pacman = common::spawn_test_pacman(&mut world, 0);
|
||||||
let power_pellet = spawn_test_item(&mut world, EntityType::PowerPellet);
|
let power_pellet = common::spawn_test_item(&mut world, 1, EntityType::PowerPellet);
|
||||||
|
|
||||||
send_collision_event(&mut world, pacman, power_pellet);
|
common::send_collision_event(&mut world, pacman, power_pellet);
|
||||||
|
|
||||||
world.run_system_once(item_system).expect("System should run successfully");
|
world.run_system_once(item_system).expect("System should run successfully");
|
||||||
|
|
||||||
@@ -142,16 +88,16 @@ fn test_item_system_power_pellet_collection() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_item_system_multiple_collections() {
|
fn test_item_system_multiple_collections() {
|
||||||
let mut world = create_test_world();
|
let mut world = common::create_test_world();
|
||||||
let pacman = spawn_test_pacman(&mut world);
|
let pacman = common::spawn_test_pacman(&mut world, 0);
|
||||||
let pellet1 = spawn_test_item(&mut world, EntityType::Pellet);
|
let pellet1 = common::spawn_test_item(&mut world, 1, EntityType::Pellet);
|
||||||
let pellet2 = spawn_test_item(&mut world, EntityType::Pellet);
|
let pellet2 = common::spawn_test_item(&mut world, 2, EntityType::Pellet);
|
||||||
let power_pellet = spawn_test_item(&mut world, EntityType::PowerPellet);
|
let power_pellet = common::spawn_test_item(&mut world, 3, EntityType::PowerPellet);
|
||||||
|
|
||||||
// Send multiple collision events
|
// Send multiple collision events
|
||||||
send_collision_event(&mut world, pacman, pellet1);
|
common::send_collision_event(&mut world, pacman, pellet1);
|
||||||
send_collision_event(&mut world, pacman, pellet2);
|
common::send_collision_event(&mut world, pacman, pellet2);
|
||||||
send_collision_event(&mut world, pacman, power_pellet);
|
common::send_collision_event(&mut world, pacman, power_pellet);
|
||||||
|
|
||||||
world.run_system_once(item_system).expect("System should run successfully");
|
world.run_system_once(item_system).expect("System should run successfully");
|
||||||
|
|
||||||
@@ -176,8 +122,8 @@ fn test_item_system_multiple_collections() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_item_system_ignores_non_item_collisions() {
|
fn test_item_system_ignores_non_item_collisions() {
|
||||||
let mut world = create_test_world();
|
let mut world = common::create_test_world();
|
||||||
let pacman = spawn_test_pacman(&mut world);
|
let pacman = common::spawn_test_pacman(&mut world, 0);
|
||||||
|
|
||||||
// Create a ghost entity (not an item)
|
// Create a ghost entity (not an item)
|
||||||
let ghost = world.spawn((Position::Stopped { node: 2 }, EntityType::Ghost)).id();
|
let ghost = world.spawn((Position::Stopped { node: 2 }, EntityType::Ghost)).id();
|
||||||
@@ -186,7 +132,7 @@ fn test_item_system_ignores_non_item_collisions() {
|
|||||||
let initial_score = world.resource::<ScoreResource>().0;
|
let initial_score = world.resource::<ScoreResource>().0;
|
||||||
|
|
||||||
// Send collision event between pacman and ghost
|
// Send collision event between pacman and ghost
|
||||||
send_collision_event(&mut world, pacman, ghost);
|
common::send_collision_event(&mut world, pacman, ghost);
|
||||||
|
|
||||||
world.run_system_once(item_system).expect("System should run successfully");
|
world.run_system_once(item_system).expect("System should run successfully");
|
||||||
|
|
||||||
@@ -205,9 +151,9 @@ fn test_item_system_ignores_non_item_collisions() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_item_system_no_collision_events() {
|
fn test_item_system_no_collision_events() {
|
||||||
let mut world = create_test_world();
|
let mut world = common::create_test_world();
|
||||||
let _pacman = spawn_test_pacman(&mut world);
|
let _pacman = common::spawn_test_pacman(&mut world, 0);
|
||||||
let _pellet = spawn_test_item(&mut world, EntityType::Pellet);
|
let _pellet = common::spawn_test_item(&mut world, 1, EntityType::Pellet);
|
||||||
|
|
||||||
let initial_score = world.resource::<ScoreResource>().0;
|
let initial_score = world.resource::<ScoreResource>().0;
|
||||||
|
|
||||||
@@ -227,13 +173,13 @@ fn test_item_system_no_collision_events() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_item_system_collision_with_missing_entity() {
|
fn test_item_system_collision_with_missing_entity() {
|
||||||
let mut world = create_test_world();
|
let mut world = common::create_test_world();
|
||||||
let pacman = spawn_test_pacman(&mut world);
|
let pacman = common::spawn_test_pacman(&mut world, 0);
|
||||||
|
|
||||||
// Create a fake entity ID that doesn't exist
|
// Create a fake entity ID that doesn't exist
|
||||||
let fake_entity = Entity::from_raw(999);
|
let fake_entity = Entity::from_raw(999);
|
||||||
|
|
||||||
send_collision_event(&mut world, pacman, fake_entity);
|
common::send_collision_event(&mut world, pacman, fake_entity);
|
||||||
|
|
||||||
// System should handle gracefully and not crash
|
// System should handle gracefully and not crash
|
||||||
world
|
world
|
||||||
@@ -247,15 +193,15 @@ fn test_item_system_collision_with_missing_entity() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_item_system_preserves_existing_score() {
|
fn test_item_system_preserves_existing_score() {
|
||||||
let mut world = create_test_world();
|
let mut world = common::create_test_world();
|
||||||
|
|
||||||
// Set initial score
|
// Set initial score
|
||||||
world.insert_resource(ScoreResource(100));
|
world.insert_resource(ScoreResource(100));
|
||||||
|
|
||||||
let pacman = spawn_test_pacman(&mut world);
|
let pacman = common::spawn_test_pacman(&mut world, 0);
|
||||||
let pellet = spawn_test_item(&mut world, EntityType::Pellet);
|
let pellet = common::spawn_test_item(&mut world, 1, EntityType::Pellet);
|
||||||
|
|
||||||
send_collision_event(&mut world, pacman, pellet);
|
common::send_collision_event(&mut world, pacman, pellet);
|
||||||
|
|
||||||
world.run_system_once(item_system).expect("System should run successfully");
|
world.run_system_once(item_system).expect("System should run successfully");
|
||||||
|
|
||||||
@@ -266,17 +212,17 @@ fn test_item_system_preserves_existing_score() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_power_pellet_does_not_affect_ghosts_in_eyes_state() {
|
fn test_power_pellet_does_not_affect_ghosts_in_eyes_state() {
|
||||||
let mut world = create_test_world();
|
let mut world = common::create_test_world();
|
||||||
let pacman = spawn_test_pacman(&mut world);
|
let pacman = common::spawn_test_pacman(&mut world, 0);
|
||||||
let power_pellet = spawn_test_item(&mut world, EntityType::PowerPellet);
|
let power_pellet = common::spawn_test_item(&mut world, 1, EntityType::PowerPellet);
|
||||||
|
|
||||||
// Spawn a ghost in Eyes state (returning to ghost house)
|
// Spawn a ghost in Eyes state (returning to ghost house)
|
||||||
let eyes_ghost = spawn_test_ghost(&mut world, GhostState::Eyes);
|
let eyes_ghost = common::spawn_test_ghost(&mut world, 2, GhostState::Eyes);
|
||||||
|
|
||||||
// Spawn a ghost in Normal state
|
// Spawn a ghost in Normal state
|
||||||
let normal_ghost = spawn_test_ghost(&mut world, GhostState::Normal);
|
let normal_ghost = common::spawn_test_ghost(&mut world, 3, GhostState::Normal);
|
||||||
|
|
||||||
send_collision_event(&mut world, pacman, power_pellet);
|
common::send_collision_event(&mut world, pacman, power_pellet);
|
||||||
|
|
||||||
world.run_system_once(item_system).expect("System should run successfully");
|
world.run_system_once(item_system).expect("System should run successfully");
|
||||||
|
|
||||||
|
|||||||
@@ -34,61 +34,3 @@ fn test_map_node_positions() {
|
|||||||
assert_eq!(node.position, expected_pos);
|
assert_eq!(node.position, expected_pos);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// #[test]
|
|
||||||
// fn test_generate_items() {
|
|
||||||
// use pacman::texture::sprite::{AtlasMapper, MapperFrame, SpriteAtlas};
|
|
||||||
// use std::collections::HashMap;
|
|
||||||
|
|
||||||
// let map = Map::new(RAW_BOARD).unwrap();
|
|
||||||
|
|
||||||
// // Create a minimal atlas for testing
|
|
||||||
// let mut frames = HashMap::new();
|
|
||||||
// frames.insert(
|
|
||||||
// "maze/pellet.png".to_string(),
|
|
||||||
// MapperFrame {
|
|
||||||
// x: 0,
|
|
||||||
// y: 0,
|
|
||||||
// width: 8,
|
|
||||||
// height: 8,
|
|
||||||
// },
|
|
||||||
// );
|
|
||||||
// frames.insert(
|
|
||||||
// "maze/energizer.png".to_string(),
|
|
||||||
// MapperFrame {
|
|
||||||
// x: 8,
|
|
||||||
// y: 0,
|
|
||||||
// width: 8,
|
|
||||||
// height: 8,
|
|
||||||
// },
|
|
||||||
// );
|
|
||||||
|
|
||||||
// let mapper = AtlasMapper { frames };
|
|
||||||
// let texture = unsafe { std::mem::transmute::<usize, Texture<'static>>(0usize) };
|
|
||||||
// let atlas = SpriteAtlas::new(texture, mapper);
|
|
||||||
|
|
||||||
// let items = map.generate_items(&atlas).unwrap();
|
|
||||||
|
|
||||||
// // Verify we have items
|
|
||||||
// assert!(!items.is_empty());
|
|
||||||
|
|
||||||
// // Count different types
|
|
||||||
// let pellet_count = items
|
|
||||||
// .iter()
|
|
||||||
// .filter(|item| matches!(item.item_type, pacman::entity::item::ItemType::Pellet))
|
|
||||||
// .count();
|
|
||||||
// let energizer_count = items
|
|
||||||
// .iter()
|
|
||||||
// .filter(|item| matches!(item.item_type, pacman::entity::item::ItemType::Energizer))
|
|
||||||
// .count();
|
|
||||||
|
|
||||||
// // Should have both types
|
|
||||||
// assert_eq!(pellet_count, 240);
|
|
||||||
// assert_eq!(energizer_count, 4);
|
|
||||||
|
|
||||||
// // All items should be uncollected initially
|
|
||||||
// assert!(items.iter().all(|item| !item.is_collected()));
|
|
||||||
|
|
||||||
// // All items should have valid node indices
|
|
||||||
// assert!(items.iter().all(|item| item.node_index < map.graph.node_count()));
|
|
||||||
// }
|
|
||||||
|
|||||||
@@ -1,28 +1,8 @@
|
|||||||
use glam::Vec2;
|
use glam::Vec2;
|
||||||
use pacman::map::direction::Direction;
|
use pacman::map::direction::Direction;
|
||||||
use pacman::map::graph::{Graph, Node};
|
|
||||||
use pacman::systems::movement::{BufferedDirection, Position, Velocity};
|
use pacman::systems::movement::{BufferedDirection, Position, Velocity};
|
||||||
|
|
||||||
fn create_test_graph() -> Graph {
|
mod common;
|
||||||
let mut graph = Graph::new();
|
|
||||||
|
|
||||||
// Add a few test nodes
|
|
||||||
let node0 = graph.add_node(Node {
|
|
||||||
position: Vec2::new(0.0, 0.0),
|
|
||||||
});
|
|
||||||
let node1 = graph.add_node(Node {
|
|
||||||
position: Vec2::new(16.0, 0.0),
|
|
||||||
});
|
|
||||||
let node2 = graph.add_node(Node {
|
|
||||||
position: Vec2::new(0.0, 16.0),
|
|
||||||
});
|
|
||||||
|
|
||||||
// Connect them
|
|
||||||
graph.connect(node0, node1, false, None, Direction::Right).unwrap();
|
|
||||||
graph.connect(node0, node2, false, None, Direction::Down).unwrap();
|
|
||||||
|
|
||||||
graph
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_position_is_at_node() {
|
fn test_position_is_at_node() {
|
||||||
@@ -127,7 +107,7 @@ fn test_position_tick_overshoot_with_overflow() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_position_get_pixel_position_stopped() {
|
fn test_position_get_pixel_position_stopped() {
|
||||||
let graph = create_test_graph();
|
let graph = common::create_test_graph();
|
||||||
let pos = Position::Stopped { node: 0 };
|
let pos = Position::Stopped { node: 0 };
|
||||||
|
|
||||||
let pixel_pos = pos.get_pixel_position(&graph).unwrap();
|
let pixel_pos = pos.get_pixel_position(&graph).unwrap();
|
||||||
@@ -141,7 +121,7 @@ fn test_position_get_pixel_position_stopped() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_position_get_pixel_position_moving() {
|
fn test_position_get_pixel_position_moving() {
|
||||||
let graph = create_test_graph();
|
let graph = common::create_test_graph();
|
||||||
let pos = Position::Moving {
|
let pos = Position::Moving {
|
||||||
from: 0,
|
from: 0,
|
||||||
to: 1,
|
to: 1,
|
||||||
|
|||||||
142
tests/player.rs
142
tests/player.rs
@@ -1,63 +1,17 @@
|
|||||||
use bevy_ecs::{entity::Entity, event::Events, system::RunSystemOnce, world::World};
|
use bevy_ecs::{event::Events, system::RunSystemOnce};
|
||||||
|
|
||||||
use pacman::{
|
use pacman::{
|
||||||
events::{GameCommand, GameEvent},
|
events::{GameCommand, GameEvent},
|
||||||
map::{
|
map::{
|
||||||
builder::Map,
|
|
||||||
direction::Direction,
|
direction::Direction,
|
||||||
graph::{Edge, TraversalFlags},
|
graph::{Edge, TraversalFlags},
|
||||||
},
|
},
|
||||||
systems::{
|
systems::{
|
||||||
can_traverse, player_control_system, player_movement_system, AudioState, BufferedDirection, DebugState, DeltaTime,
|
can_traverse, player_control_system, player_movement_system, AudioState, BufferedDirection, DebugState, DeltaTime,
|
||||||
EntityType, GlobalState, MovementModifiers, PlayerControlled, Position, Velocity,
|
EntityType, GlobalState, Position, Velocity,
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
// Test helper functions for ECS setup
|
mod common;
|
||||||
fn create_test_world() -> World {
|
|
||||||
let mut world = World::new();
|
|
||||||
|
|
||||||
// Add resources
|
|
||||||
world.insert_resource(GlobalState { exit: false });
|
|
||||||
world.insert_resource(DebugState::default());
|
|
||||||
world.insert_resource(AudioState::default());
|
|
||||||
world.insert_resource(DeltaTime(1.0 / 60.0)); // 60 FPS
|
|
||||||
world.insert_resource(Events::<GameEvent>::default());
|
|
||||||
world.insert_resource(Events::<pacman::error::GameError>::default());
|
|
||||||
|
|
||||||
// Create a simple test map with nodes and edges
|
|
||||||
let test_map = create_test_map();
|
|
||||||
world.insert_resource(test_map);
|
|
||||||
|
|
||||||
world
|
|
||||||
}
|
|
||||||
|
|
||||||
fn create_test_map() -> Map {
|
|
||||||
// Use the actual RAW_BOARD from constants.rs
|
|
||||||
use pacman::constants::RAW_BOARD;
|
|
||||||
Map::new(RAW_BOARD).expect("Failed to create test map")
|
|
||||||
}
|
|
||||||
|
|
||||||
fn spawn_test_player(world: &mut World) -> Entity {
|
|
||||||
world
|
|
||||||
.spawn((
|
|
||||||
PlayerControlled,
|
|
||||||
Position::Stopped { node: 0 },
|
|
||||||
Velocity {
|
|
||||||
speed: 1.0,
|
|
||||||
direction: Direction::Right,
|
|
||||||
},
|
|
||||||
BufferedDirection::None,
|
|
||||||
EntityType::Player,
|
|
||||||
MovementModifiers::default(),
|
|
||||||
))
|
|
||||||
.id()
|
|
||||||
}
|
|
||||||
|
|
||||||
fn send_game_event(world: &mut World, command: GameCommand) {
|
|
||||||
let mut events = world.resource_mut::<Events<GameEvent>>();
|
|
||||||
events.send(GameEvent::Command(command));
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_can_traverse_player_on_all_edges() {
|
fn test_can_traverse_player_on_all_edges() {
|
||||||
@@ -155,17 +109,13 @@ fn test_entity_type_traversal_flags() {
|
|||||||
assert_eq!(EntityType::PowerPellet.traversal_flags(), TraversalFlags::empty());
|
assert_eq!(EntityType::PowerPellet.traversal_flags(), TraversalFlags::empty());
|
||||||
}
|
}
|
||||||
|
|
||||||
// ============================================================================
|
|
||||||
// ECS System Tests
|
|
||||||
// ============================================================================
|
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_player_control_system_move_command() {
|
fn test_player_control_system_move_command() {
|
||||||
let mut world = create_test_world();
|
let mut world = common::create_test_world();
|
||||||
let _player = spawn_test_player(&mut world);
|
let _player = common::spawn_test_player(&mut world, 0);
|
||||||
|
|
||||||
// Send move command
|
// Send move command
|
||||||
send_game_event(&mut world, GameCommand::MovePlayer(Direction::Up));
|
common::send_game_event(&mut world, GameEvent::Command(GameCommand::MovePlayer(Direction::Up)));
|
||||||
|
|
||||||
// Run the system
|
// Run the system
|
||||||
world
|
world
|
||||||
@@ -190,11 +140,11 @@ fn test_player_control_system_move_command() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_player_control_system_exit_command() {
|
fn test_player_control_system_exit_command() {
|
||||||
let mut world = create_test_world();
|
let mut world = common::create_test_world();
|
||||||
let _player = spawn_test_player(&mut world);
|
let _player = common::spawn_test_player(&mut world, 0);
|
||||||
|
|
||||||
// Send exit command
|
// Send exit command
|
||||||
send_game_event(&mut world, GameCommand::Exit);
|
common::send_game_event(&mut world, GameEvent::Command(GameCommand::Exit));
|
||||||
|
|
||||||
// Run the system
|
// Run the system
|
||||||
world
|
world
|
||||||
@@ -208,11 +158,11 @@ fn test_player_control_system_exit_command() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_player_control_system_toggle_debug() {
|
fn test_player_control_system_toggle_debug() {
|
||||||
let mut world = create_test_world();
|
let mut world = common::create_test_world();
|
||||||
let _player = spawn_test_player(&mut world);
|
let _player = common::spawn_test_player(&mut world, 0);
|
||||||
|
|
||||||
// Send toggle debug command
|
// Send toggle debug command
|
||||||
send_game_event(&mut world, GameCommand::ToggleDebug);
|
common::send_game_event(&mut world, GameEvent::Command(GameCommand::ToggleDebug));
|
||||||
|
|
||||||
// Run the system
|
// Run the system
|
||||||
world
|
world
|
||||||
@@ -226,11 +176,11 @@ fn test_player_control_system_toggle_debug() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_player_control_system_mute_audio() {
|
fn test_player_control_system_mute_audio() {
|
||||||
let mut world = create_test_world();
|
let mut world = common::create_test_world();
|
||||||
let _player = spawn_test_player(&mut world);
|
let _player = common::spawn_test_player(&mut world, 0);
|
||||||
|
|
||||||
// Send mute audio command
|
// Send mute audio command
|
||||||
send_game_event(&mut world, GameCommand::MuteAudio);
|
common::send_game_event(&mut world, GameEvent::Command(GameCommand::MuteAudio));
|
||||||
|
|
||||||
// Run the system
|
// Run the system
|
||||||
world
|
world
|
||||||
@@ -243,7 +193,7 @@ fn test_player_control_system_mute_audio() {
|
|||||||
|
|
||||||
// Send mute audio command again to unmute - need fresh events
|
// Send mute audio command again to unmute - need fresh events
|
||||||
world.resource_mut::<Events<GameEvent>>().clear(); // Clear previous events
|
world.resource_mut::<Events<GameEvent>>().clear(); // Clear previous events
|
||||||
send_game_event(&mut world, GameCommand::MuteAudio);
|
common::send_game_event(&mut world, GameEvent::Command(GameCommand::MuteAudio));
|
||||||
world
|
world
|
||||||
.run_system_once(player_control_system)
|
.run_system_once(player_control_system)
|
||||||
.expect("System should run successfully");
|
.expect("System should run successfully");
|
||||||
@@ -255,10 +205,10 @@ fn test_player_control_system_mute_audio() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_player_control_system_no_player_entity() {
|
fn test_player_control_system_no_player_entity() {
|
||||||
let mut world = create_test_world();
|
let mut world = common::create_test_world();
|
||||||
// Don't spawn a player entity
|
// Don't spawn a player entity
|
||||||
|
|
||||||
send_game_event(&mut world, GameCommand::MovePlayer(Direction::Up));
|
common::send_game_event(&mut world, GameEvent::Command(GameCommand::MovePlayer(Direction::Up)));
|
||||||
|
|
||||||
// Run the system - should write an error
|
// Run the system - should write an error
|
||||||
world
|
world
|
||||||
@@ -272,8 +222,8 @@ fn test_player_control_system_no_player_entity() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_player_movement_system_buffered_direction_expires() {
|
fn test_player_movement_system_buffered_direction_expires() {
|
||||||
let mut world = create_test_world();
|
let mut world = common::create_test_world();
|
||||||
let player = spawn_test_player(&mut world);
|
let player = common::spawn_test_player(&mut world, 0);
|
||||||
|
|
||||||
// Set a buffered direction with short time
|
// Set a buffered direction with short time
|
||||||
world.entity_mut(player).insert(BufferedDirection::Some {
|
world.entity_mut(player).insert(BufferedDirection::Some {
|
||||||
@@ -305,8 +255,8 @@ fn test_player_movement_system_buffered_direction_expires() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_player_movement_system_start_moving_from_stopped() {
|
fn test_player_movement_system_start_moving_from_stopped() {
|
||||||
let mut world = create_test_world();
|
let mut world = common::create_test_world();
|
||||||
let _player = spawn_test_player(&mut world);
|
let _player = common::spawn_test_player(&mut world, 0);
|
||||||
|
|
||||||
// Player starts at node 0, facing right (towards node 1)
|
// Player starts at node 0, facing right (towards node 1)
|
||||||
// Should start moving when system runs
|
// Should start moving when system runs
|
||||||
@@ -330,8 +280,8 @@ fn test_player_movement_system_start_moving_from_stopped() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_player_movement_system_buffered_direction_change() {
|
fn test_player_movement_system_buffered_direction_change() {
|
||||||
let mut world = create_test_world();
|
let mut world = common::create_test_world();
|
||||||
let player = spawn_test_player(&mut world);
|
let player = common::spawn_test_player(&mut world, 0);
|
||||||
|
|
||||||
// Set a buffered direction to go down (towards node 2)
|
// Set a buffered direction to go down (towards node 2)
|
||||||
world.entity_mut(player).insert(BufferedDirection::Some {
|
world.entity_mut(player).insert(BufferedDirection::Some {
|
||||||
@@ -361,8 +311,8 @@ fn test_player_movement_system_buffered_direction_change() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_player_movement_system_no_valid_edge() {
|
fn test_player_movement_system_no_valid_edge() {
|
||||||
let mut world = create_test_world();
|
let mut world = common::create_test_world();
|
||||||
let player = spawn_test_player(&mut world);
|
let player = common::spawn_test_player(&mut world, 0);
|
||||||
|
|
||||||
// Set velocity to direction with no edge
|
// Set velocity to direction with no edge
|
||||||
world.entity_mut(player).insert(Velocity {
|
world.entity_mut(player).insert(Velocity {
|
||||||
@@ -386,8 +336,8 @@ fn test_player_movement_system_no_valid_edge() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_player_movement_system_continue_moving() {
|
fn test_player_movement_system_continue_moving() {
|
||||||
let mut world = create_test_world();
|
let mut world = common::create_test_world();
|
||||||
let player = spawn_test_player(&mut world);
|
let player = common::spawn_test_player(&mut world, 0);
|
||||||
|
|
||||||
// Set player to already be moving
|
// Set player to already be moving
|
||||||
world.entity_mut(player).insert(Position::Moving {
|
world.entity_mut(player).insert(Position::Moving {
|
||||||
@@ -414,17 +364,13 @@ fn test_player_movement_system_continue_moving() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// ============================================================================
|
|
||||||
// Integration Tests
|
|
||||||
// ============================================================================
|
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_full_player_input_to_movement_flow() {
|
fn test_full_player_input_to_movement_flow() {
|
||||||
let mut world = create_test_world();
|
let mut world = common::create_test_world();
|
||||||
let _player = spawn_test_player(&mut world);
|
let _player = common::spawn_test_player(&mut world, 0);
|
||||||
|
|
||||||
// Send move command
|
// Send move command
|
||||||
send_game_event(&mut world, GameCommand::MovePlayer(Direction::Down));
|
common::send_game_event(&mut world, GameEvent::Command(GameCommand::MovePlayer(Direction::Down)));
|
||||||
|
|
||||||
// Run control system to process input
|
// Run control system to process input
|
||||||
world
|
world
|
||||||
@@ -454,11 +400,11 @@ fn test_full_player_input_to_movement_flow() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_buffered_direction_timing() {
|
fn test_buffered_direction_timing() {
|
||||||
let mut world = create_test_world();
|
let mut world = common::create_test_world();
|
||||||
let _player = spawn_test_player(&mut world);
|
let _player = common::spawn_test_player(&mut world, 0);
|
||||||
|
|
||||||
// Send move command
|
// Send move command
|
||||||
send_game_event(&mut world, GameCommand::MovePlayer(Direction::Up));
|
common::send_game_event(&mut world, GameEvent::Command(GameCommand::MovePlayer(Direction::Up)));
|
||||||
world
|
world
|
||||||
.run_system_once(player_control_system)
|
.run_system_once(player_control_system)
|
||||||
.expect("System should run successfully");
|
.expect("System should run successfully");
|
||||||
@@ -493,21 +439,21 @@ fn test_buffered_direction_timing() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_multiple_rapid_direction_changes() {
|
fn test_multiple_rapid_direction_changes() {
|
||||||
let mut world = create_test_world();
|
let mut world = common::create_test_world();
|
||||||
let _player = spawn_test_player(&mut world);
|
let _player = common::spawn_test_player(&mut world, 0);
|
||||||
|
|
||||||
// Send multiple rapid direction changes
|
// Send multiple rapid direction changes
|
||||||
send_game_event(&mut world, GameCommand::MovePlayer(Direction::Up));
|
common::send_game_event(&mut world, GameEvent::Command(GameCommand::MovePlayer(Direction::Up)));
|
||||||
world
|
world
|
||||||
.run_system_once(player_control_system)
|
.run_system_once(player_control_system)
|
||||||
.expect("System should run successfully");
|
.expect("System should run successfully");
|
||||||
|
|
||||||
send_game_event(&mut world, GameCommand::MovePlayer(Direction::Down));
|
common::send_game_event(&mut world, GameEvent::Command(GameCommand::MovePlayer(Direction::Down)));
|
||||||
world
|
world
|
||||||
.run_system_once(player_control_system)
|
.run_system_once(player_control_system)
|
||||||
.expect("System should run successfully");
|
.expect("System should run successfully");
|
||||||
|
|
||||||
send_game_event(&mut world, GameCommand::MovePlayer(Direction::Left));
|
common::send_game_event(&mut world, GameEvent::Command(GameCommand::MovePlayer(Direction::Left)));
|
||||||
world
|
world
|
||||||
.run_system_once(player_control_system)
|
.run_system_once(player_control_system)
|
||||||
.expect("System should run successfully");
|
.expect("System should run successfully");
|
||||||
@@ -526,15 +472,15 @@ fn test_multiple_rapid_direction_changes() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_player_state_persistence_across_systems() {
|
fn test_player_state_persistence_across_systems() {
|
||||||
let mut world = create_test_world();
|
let mut world = common::create_test_world();
|
||||||
let _player = spawn_test_player(&mut world);
|
let _player = common::spawn_test_player(&mut world, 0);
|
||||||
|
|
||||||
// Test that multiple commands can be processed - but need to handle events properly
|
// Test that multiple commands can be processed - but need to handle events properly
|
||||||
// Clear any existing events first
|
// Clear any existing events first
|
||||||
world.resource_mut::<Events<GameEvent>>().clear();
|
world.resource_mut::<Events<GameEvent>>().clear();
|
||||||
|
|
||||||
// Toggle debug mode
|
// Toggle debug mode
|
||||||
send_game_event(&mut world, GameCommand::ToggleDebug);
|
common::send_game_event(&mut world, GameEvent::Command(GameCommand::ToggleDebug));
|
||||||
world
|
world
|
||||||
.run_system_once(player_control_system)
|
.run_system_once(player_control_system)
|
||||||
.expect("System should run successfully");
|
.expect("System should run successfully");
|
||||||
@@ -542,7 +488,7 @@ fn test_player_state_persistence_across_systems() {
|
|||||||
|
|
||||||
// Clear events and mute audio
|
// Clear events and mute audio
|
||||||
world.resource_mut::<Events<GameEvent>>().clear();
|
world.resource_mut::<Events<GameEvent>>().clear();
|
||||||
send_game_event(&mut world, GameCommand::MuteAudio);
|
common::send_game_event(&mut world, GameEvent::Command(GameCommand::MuteAudio));
|
||||||
world
|
world
|
||||||
.run_system_once(player_control_system)
|
.run_system_once(player_control_system)
|
||||||
.expect("System should run successfully");
|
.expect("System should run successfully");
|
||||||
@@ -550,7 +496,7 @@ fn test_player_state_persistence_across_systems() {
|
|||||||
|
|
||||||
// Clear events and move player
|
// Clear events and move player
|
||||||
world.resource_mut::<Events<GameEvent>>().clear();
|
world.resource_mut::<Events<GameEvent>>().clear();
|
||||||
send_game_event(&mut world, GameCommand::MovePlayer(Direction::Down));
|
common::send_game_event(&mut world, GameEvent::Command(GameCommand::MovePlayer(Direction::Down)));
|
||||||
world
|
world
|
||||||
.run_system_once(player_control_system)
|
.run_system_once(player_control_system)
|
||||||
.expect("System should run successfully");
|
.expect("System should run successfully");
|
||||||
|
|||||||
@@ -22,33 +22,26 @@ macro_rules! assert_close {
|
|||||||
fn test_timing_statistics() {
|
fn test_timing_statistics() {
|
||||||
let timings = SystemTimings::default();
|
let timings = SystemTimings::default();
|
||||||
|
|
||||||
// 10ms average, 2ms std dev
|
// Add consecutive timing measurements (no skipped ticks to avoid zero padding)
|
||||||
timings.add_timing(SystemId::PlayerControls, Duration::from_millis(10));
|
timings.add_timing(SystemId::PlayerControls, Duration::from_millis(10), 1);
|
||||||
timings.add_timing(SystemId::PlayerControls, Duration::from_millis(12));
|
timings.add_timing(SystemId::PlayerControls, Duration::from_millis(12), 2);
|
||||||
timings.add_timing(SystemId::PlayerControls, Duration::from_millis(8));
|
timings.add_timing(SystemId::PlayerControls, Duration::from_millis(8), 3);
|
||||||
|
|
||||||
// 2ms average, 1ms std dev
|
// Add consecutive timing measurements for another system
|
||||||
timings.add_timing(SystemId::Blinking, Duration::from_millis(3));
|
timings.add_timing(SystemId::Blinking, Duration::from_millis(3), 1);
|
||||||
timings.add_timing(SystemId::Blinking, Duration::from_millis(2));
|
timings.add_timing(SystemId::Blinking, Duration::from_millis(2), 2);
|
||||||
timings.add_timing(SystemId::Blinking, Duration::from_millis(1));
|
timings.add_timing(SystemId::Blinking, Duration::from_millis(1), 3);
|
||||||
|
|
||||||
{
|
{
|
||||||
let stats = timings.get_stats();
|
let stats = timings.get_stats(3);
|
||||||
let (avg, std_dev) = stats.get(&SystemId::PlayerControls).unwrap();
|
let (avg, std_dev) = stats.get(&SystemId::PlayerControls).unwrap();
|
||||||
|
|
||||||
assert_close!(*avg, Duration::from_millis(10), "PlayerControls average timing");
|
assert_close!(*avg, Duration::from_millis(10), "PlayerControls average timing");
|
||||||
assert_close!(*std_dev, Duration::from_millis(2), "PlayerControls standard deviation timing");
|
assert_close!(*std_dev, Duration::from_millis(2), "PlayerControls standard deviation timing");
|
||||||
}
|
}
|
||||||
|
|
||||||
{
|
// Note: get_total_stats() was removed as we now use the Total system directly
|
||||||
let (total_avg, total_std) = timings.get_total_stats();
|
// This test now focuses on individual system statistics
|
||||||
assert_close!(total_avg, Duration::from_millis(2), "Total average timing across all systems");
|
|
||||||
assert_close!(
|
|
||||||
total_std,
|
|
||||||
Duration::from_millis(7),
|
|
||||||
"Total standard deviation timing across all systems"
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
@@ -56,9 +49,9 @@ fn test_default_zero_timing_for_unused_systems() {
|
|||||||
let timings = SystemTimings::default();
|
let timings = SystemTimings::default();
|
||||||
|
|
||||||
// Add timing data for only one system
|
// Add timing data for only one system
|
||||||
timings.add_timing(SystemId::PlayerControls, Duration::from_millis(5));
|
timings.add_timing(SystemId::PlayerControls, Duration::from_millis(5), 1);
|
||||||
|
|
||||||
let stats = timings.get_stats();
|
let stats = timings.get_stats(1);
|
||||||
|
|
||||||
// Verify all SystemId variants are present in the stats
|
// Verify all SystemId variants are present in the stats
|
||||||
let expected_count = SystemId::iter().count();
|
let expected_count = SystemId::iter().count();
|
||||||
@@ -69,9 +62,9 @@ fn test_default_zero_timing_for_unused_systems() {
|
|||||||
assert_close!(*avg, Duration::from_millis(5), "System with data should have correct timing");
|
assert_close!(*avg, Duration::from_millis(5), "System with data should have correct timing");
|
||||||
assert_close!(*std_dev, Duration::ZERO, "Single measurement should have zero std dev");
|
assert_close!(*std_dev, Duration::ZERO, "Single measurement should have zero std dev");
|
||||||
|
|
||||||
// Verify that all other systems have zero timing
|
// Verify that all other systems have zero timing (excluding Total which is special)
|
||||||
for id in SystemId::iter() {
|
for id in SystemId::iter() {
|
||||||
if id != SystemId::PlayerControls {
|
if id != SystemId::PlayerControls && id != SystemId::Total {
|
||||||
let (avg, std_dev) = stats.get(&id).unwrap();
|
let (avg, std_dev) = stats.get(&id).unwrap();
|
||||||
assert_close!(
|
assert_close!(
|
||||||
*avg,
|
*avg,
|
||||||
@@ -93,12 +86,13 @@ fn test_pre_populated_timing_entries() {
|
|||||||
|
|
||||||
// Verify that we can add timing to any SystemId without panicking
|
// Verify that we can add timing to any SystemId without panicking
|
||||||
// (this would fail with the old implementation if the entry didn't exist)
|
// (this would fail with the old implementation if the entry didn't exist)
|
||||||
|
// Use the same tick for all systems to avoid zero-padding
|
||||||
for id in SystemId::iter() {
|
for id in SystemId::iter() {
|
||||||
timings.add_timing(id, Duration::from_nanos(1));
|
timings.add_timing(id, Duration::from_nanos(1), 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Verify all systems now have non-zero timing
|
// Verify all systems now have non-zero timing
|
||||||
let stats = timings.get_stats();
|
let stats = timings.get_stats(1);
|
||||||
for id in SystemId::iter() {
|
for id in SystemId::iter() {
|
||||||
let (avg, _) = stats.get(&id).unwrap();
|
let (avg, _) = stats.get(&id).unwrap();
|
||||||
assert!(
|
assert!(
|
||||||
@@ -108,3 +102,24 @@ fn test_pre_populated_timing_entries() {
|
|||||||
);
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_total_system_timing() {
|
||||||
|
let timings = SystemTimings::default();
|
||||||
|
|
||||||
|
// Add some timing data to the Total system
|
||||||
|
timings.add_total_timing(Duration::from_millis(16), 1);
|
||||||
|
timings.add_total_timing(Duration::from_millis(18), 2);
|
||||||
|
timings.add_total_timing(Duration::from_millis(14), 3);
|
||||||
|
|
||||||
|
let stats = timings.get_stats(3);
|
||||||
|
let (avg, std_dev) = stats.get(&SystemId::Total).unwrap();
|
||||||
|
|
||||||
|
// Should have 16ms average (16+18+14)/3 = 16ms
|
||||||
|
assert_close!(*avg, Duration::from_millis(16), "Total system average timing");
|
||||||
|
// Should have some standard deviation
|
||||||
|
assert!(
|
||||||
|
*std_dev > Duration::ZERO,
|
||||||
|
"Total system should have non-zero std dev with multiple measurements"
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|||||||
@@ -1,14 +1,12 @@
|
|||||||
use glam::U16Vec2;
|
use glam::U16Vec2;
|
||||||
use pacman::texture::sprite::{AtlasMapper, AtlasTile, MapperFrame, SpriteAtlas};
|
use pacman::texture::sprite::{AtlasMapper, AtlasTile, MapperFrame};
|
||||||
use sdl2::pixels::Color;
|
use sdl2::pixels::Color;
|
||||||
use std::collections::HashMap;
|
use std::collections::HashMap;
|
||||||
|
|
||||||
fn mock_texture() -> sdl2::render::Texture {
|
mod common;
|
||||||
unsafe { std::mem::transmute(0usize) }
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_sprite_atlas_basic() {
|
fn test_atlas_mapper_frame_lookup() {
|
||||||
let mut frames = HashMap::new();
|
let mut frames = HashMap::new();
|
||||||
frames.insert(
|
frames.insert(
|
||||||
"test".to_string(),
|
"test".to_string(),
|
||||||
@@ -19,19 +17,17 @@ fn test_sprite_atlas_basic() {
|
|||||||
);
|
);
|
||||||
|
|
||||||
let mapper = AtlasMapper { frames };
|
let mapper = AtlasMapper { frames };
|
||||||
let texture = mock_texture();
|
|
||||||
let atlas = SpriteAtlas::new(texture, mapper);
|
|
||||||
|
|
||||||
let tile = atlas.get_tile("test");
|
// Test direct frame lookup
|
||||||
assert!(tile.is_some());
|
let frame = mapper.frames.get("test");
|
||||||
let tile = tile.unwrap();
|
assert!(frame.is_some());
|
||||||
assert_eq!(tile.pos, glam::U16Vec2::new(10, 20));
|
let frame = frame.unwrap();
|
||||||
assert_eq!(tile.size, glam::U16Vec2::new(32, 64));
|
assert_eq!(frame.pos, U16Vec2::new(10, 20));
|
||||||
assert_eq!(tile.color, None);
|
assert_eq!(frame.size, U16Vec2::new(32, 64));
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_sprite_atlas_multiple_tiles() {
|
fn test_atlas_mapper_multiple_frames() {
|
||||||
let mut frames = HashMap::new();
|
let mut frames = HashMap::new();
|
||||||
frames.insert(
|
frames.insert(
|
||||||
"tile1".to_string(),
|
"tile1".to_string(),
|
||||||
@@ -49,27 +45,12 @@ fn test_sprite_atlas_multiple_tiles() {
|
|||||||
);
|
);
|
||||||
|
|
||||||
let mapper = AtlasMapper { frames };
|
let mapper = AtlasMapper { frames };
|
||||||
let texture = mock_texture();
|
|
||||||
let atlas = SpriteAtlas::new(texture, mapper);
|
|
||||||
|
|
||||||
assert_eq!(atlas.tiles_count(), 2);
|
assert_eq!(mapper.frames.len(), 2);
|
||||||
assert!(atlas.has_tile("tile1"));
|
assert!(mapper.frames.contains_key("tile1"));
|
||||||
assert!(atlas.has_tile("tile2"));
|
assert!(mapper.frames.contains_key("tile2"));
|
||||||
assert!(!atlas.has_tile("tile3"));
|
assert!(!mapper.frames.contains_key("tile3"));
|
||||||
assert!(atlas.get_tile("nonexistent").is_none());
|
assert!(!mapper.frames.contains_key("nonexistent"));
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_sprite_atlas_color() {
|
|
||||||
let mapper = AtlasMapper { frames: HashMap::new() };
|
|
||||||
let texture = mock_texture();
|
|
||||||
let mut atlas = SpriteAtlas::new(texture, mapper);
|
|
||||||
|
|
||||||
assert_eq!(atlas.default_color(), None);
|
|
||||||
|
|
||||||
let color = Color::RGB(255, 0, 0);
|
|
||||||
atlas.set_color(color);
|
|
||||||
assert_eq!(atlas.default_color(), Some(color));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
|
|||||||
@@ -1,9 +1,9 @@
|
|||||||
use pacman::texture::{sprite::SpriteAtlas, text::TextTexture};
|
use pacman::texture::{sprite::SpriteAtlas, text::TextTexture};
|
||||||
|
|
||||||
use crate::common::create_atlas;
|
|
||||||
|
|
||||||
mod common;
|
mod common;
|
||||||
|
|
||||||
|
use common::create_atlas;
|
||||||
|
|
||||||
/// Helper function to get all characters that should be in the atlas
|
/// Helper function to get all characters that should be in the atlas
|
||||||
fn get_all_chars() -> String {
|
fn get_all_chars() -> String {
|
||||||
let mut chars = Vec::new();
|
let mut chars = Vec::new();
|
||||||
|
|||||||
@@ -1,19 +0,0 @@
|
|||||||
use pacman::platform::tracing_buffer::SwitchableWriter;
|
|
||||||
use std::io::Write;
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_switchable_writer_buffering() {
|
|
||||||
let mut writer = SwitchableWriter::default();
|
|
||||||
|
|
||||||
// Write some data while in buffered mode
|
|
||||||
writer.write_all(b"Hello, ").unwrap();
|
|
||||||
writer.write_all(b"world!").unwrap();
|
|
||||||
writer.write_all(b"This is buffered content.\n").unwrap();
|
|
||||||
|
|
||||||
// Switch to direct mode (this should flush to stdout and show buffer size)
|
|
||||||
// In a real test we can't easily capture stdout, so we'll just verify it doesn't panic
|
|
||||||
writer.switch_to_direct_mode().unwrap();
|
|
||||||
|
|
||||||
// Write more data in direct mode
|
|
||||||
writer.write_all(b"Direct output after flush\n").unwrap();
|
|
||||||
}
|
|
||||||
15
web.build.ts
15
web.build.ts
@@ -501,7 +501,6 @@ async function activateEmsdk(
|
|||||||
|
|
||||||
return { vars };
|
return { vars };
|
||||||
}
|
}
|
||||||
|
|
||||||
async function main() {
|
async function main() {
|
||||||
// Print the OS detected
|
// Print the OS detected
|
||||||
logger.debug(
|
logger.debug(
|
||||||
@@ -515,7 +514,19 @@ async function main() {
|
|||||||
.exhaustive()
|
.exhaustive()
|
||||||
);
|
);
|
||||||
|
|
||||||
const release = process.env.RELEASE !== "0";
|
// Parse command line args for build mode
|
||||||
|
const args = process.argv.slice(2);
|
||||||
|
let release = true; // Default to release mode
|
||||||
|
|
||||||
|
for (let i = 0; i < args.length; i++) {
|
||||||
|
const arg = args[i];
|
||||||
|
if (arg === "-d" || arg === "--debug") {
|
||||||
|
release = false;
|
||||||
|
} else if (arg === "-r" || arg === "--release") {
|
||||||
|
release = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
const emsdkDir = resolve("./emsdk");
|
const emsdkDir = resolve("./emsdk");
|
||||||
|
|
||||||
// Activate the Emscripten SDK (returns null if already activated)
|
// Activate the Emscripten SDK (returns null if already activated)
|
||||||
|
|||||||
Reference in New Issue
Block a user