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130
src/bin/aspect_demo.rs
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130
src/bin/aspect_demo.rs
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use std::time::{Duration, Instant};
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use sdl2::event::Event;
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use sdl2::keyboard::Keycode;
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use sdl2::pixels::Color;
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use sdl2::rect::Rect;
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// A self-contained SDL2 demo showing how to keep a consistent aspect ratio
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// with letterboxing/pillarboxing in a resizable window.
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//
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// This uses SDL2's logical size feature, which automatically sets a viewport
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// to preserve the target aspect ratio and adds black bars as needed.
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// We also clear the full window to black and then clear the logical viewport
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// to a content color, so bars remain visibly black.
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const LOGICAL_WIDTH: u32 = 320; // target content width
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const LOGICAL_HEIGHT: u32 = 180; // target content height (16:9)
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fn main() -> Result<(), String> {
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// Initialize SDL2
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let sdl = sdl2::init()?;
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let video = sdl.video()?;
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// Create a resizable window
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let window = video
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.window("SDL2 Aspect Ratio Demo", 960, 540)
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.resizable()
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.position_centered()
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.build()
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.map_err(|e| e.to_string())?;
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let mut canvas = window.into_canvas().build().map_err(|e| e.to_string())?;
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// Set the desired logical (virtual) resolution. SDL will letterbox/pillarbox
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// as needed to preserve this aspect ratio when the window is resized.
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canvas
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.set_logical_size(LOGICAL_WIDTH, LOGICAL_HEIGHT)
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.map_err(|e| e.to_string())?;
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// Optional: uncomment to enforce integer scaling only (more retro look)
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// canvas.set_integer_scale(true)?;
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let mut events = sdl.event_pump()?;
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let mut running = true;
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let start = Instant::now();
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let mut last_log = Instant::now();
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while running {
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for event in events.poll_iter() {
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match event {
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Event::Quit { .. }
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| Event::KeyDown {
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keycode: Some(Keycode::Escape),
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..
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} => {
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running = false;
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}
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Event::Window { win_event, .. } => {
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// Periodically log window size and the computed viewport
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// to demonstrate how letterboxing/pillarboxing behaves.
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use sdl2::event::WindowEvent;
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match win_event {
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WindowEvent::Resized(_, _)
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| WindowEvent::SizeChanged(_, _)
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| WindowEvent::Maximized
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| WindowEvent::Restored => {
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if last_log.elapsed() > Duration::from_millis(250) {
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let out_size = canvas.output_size()?;
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let viewport = canvas.viewport();
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println!(
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"window={}x{}, viewport x={}, y={}, w={}, h={}",
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out_size.0,
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out_size.1,
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viewport.x(),
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viewport.y(),
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viewport.width(),
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viewport.height()
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);
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last_log = Instant::now();
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}
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}
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_ => {}
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}
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}
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_ => {}
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}
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}
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// 1) Clear the entire window to black (no viewport) so the bars are black
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canvas.set_viewport(None);
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canvas.set_draw_color(Color::RGB(0, 0, 0));
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canvas.clear();
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// 2) Re-apply logical size so SDL sets a viewport that preserves aspect
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// ratio. Clearing now only affects the letterboxed content area.
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canvas
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.set_logical_size(LOGICAL_WIDTH, LOGICAL_HEIGHT)
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.map_err(|e| e.to_string())?;
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// Fill the content area with a background color to differentiate from bars
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canvas.set_draw_color(Color::RGB(30, 30, 40));
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canvas.clear();
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// Draw a simple grid to visualize scaling clearly
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canvas.set_draw_color(Color::RGB(60, 60, 90));
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let step = 20i32;
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for x in (0..=LOGICAL_WIDTH as i32).step_by(step as usize) {
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let _ = canvas.draw_line(sdl2::rect::Point::new(x, 0), sdl2::rect::Point::new(x, LOGICAL_HEIGHT as i32));
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}
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for y in (0..=LOGICAL_HEIGHT as i32).step_by(step as usize) {
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let _ = canvas.draw_line(sdl2::rect::Point::new(0, y), sdl2::rect::Point::new(LOGICAL_WIDTH as i32, y));
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}
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// Draw a border around the logical content area
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canvas.set_draw_color(Color::RGB(200, 200, 220));
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let border = Rect::new(0, 0, LOGICAL_WIDTH, LOGICAL_HEIGHT);
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canvas.draw_rect(border)?;
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// Draw a moving box to demonstrate dynamic content staying within aspect
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let elapsed_ms = start.elapsed().as_millis() as i32;
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let t = (elapsed_ms / 8) % LOGICAL_WIDTH as i32;
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let box_rect = Rect::new(t - 10, (LOGICAL_HEIGHT as i32 / 2) - 10, 20, 20);
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canvas.set_draw_color(Color::RGB(255, 140, 0));
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canvas.fill_rect(box_rect).ok();
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canvas.present();
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}
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Ok(())
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}
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