mirror of
https://github.com/Xevion/Pac-Man.git
synced 2025-12-06 13:15:47 -06:00
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5 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| da98b54216 | |||
| 6ce3a5ce79 | |||
| b987599f10 | |||
| 786fbb5002 | |||
| 422535c00d |
@@ -15,4 +15,13 @@ impl Direction {
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Direction::Up => 270f64,
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Direction::Up => 270f64,
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}
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}
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}
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}
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pub fn offset(&self) -> (i32, i32) {
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match self {
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Direction::Right => (1, 0),
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Direction::Down => (0, 1),
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Direction::Left => (-1, 0),
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Direction::Up => (0, -1),
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}
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}
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}
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}
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@@ -5,6 +5,7 @@ pub trait Entity {
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fn position(&self) -> (i32, i32);
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fn position(&self) -> (i32, i32);
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// Returns the cell position of the entity (XY position within the grid)
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// Returns the cell position of the entity (XY position within the grid)
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fn cell_position(&self) -> (u32, u32);
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fn cell_position(&self) -> (u32, u32);
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fn internal_position(&self) -> (u32, u32);
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// Tick the entity (move it, perform collision checks, etc)
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// Tick the entity (move it, perform collision checks, etc)
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fn tick(&mut self);
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fn tick(&mut self);
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}
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}
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69
src/game.rs
69
src/game.rs
@@ -1,13 +1,13 @@
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use sdl2::image::LoadTexture;
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use sdl2::image::LoadTexture;
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use sdl2::keyboard::Keycode;
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use sdl2::keyboard::Keycode;
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use sdl2::render::{TextureCreator, Texture};
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use sdl2::render::{Texture, TextureCreator};
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use sdl2::video::WindowContext;
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use sdl2::video::WindowContext;
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use sdl2::{pixels::Color, render::Canvas, video::Window};
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use sdl2::{pixels::Color, render::Canvas, video::Window};
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use crate::constants::{MapTile, BOARD, BOARD_HEIGHT, BOARD_WIDTH};
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use crate::constants::{MapTile, BOARD, BOARD_HEIGHT, BOARD_WIDTH};
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use crate::direction::Direction;
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use crate::direction::Direction;
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use crate::entity::Entity;
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use crate::entity::Entity;
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use crate::pacman::{Pacman};
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use crate::pacman::Pacman;
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pub struct Game<'a> {
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pub struct Game<'a> {
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canvas: &'a mut Canvas<Window>,
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canvas: &'a mut Canvas<Window>,
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@@ -24,7 +24,7 @@ impl Game<'_> {
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let pacman_atlas = texture_creator
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let pacman_atlas = texture_creator
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.load_texture("assets/32/pacman.png")
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.load_texture("assets/32/pacman.png")
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.expect("Could not load pacman texture");
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.expect("Could not load pacman texture");
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let pacman = Pacman::new(None, pacman_atlas);
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let pacman = Pacman::new(Some(Game::cell_to_pixel((1, 4))), pacman_atlas);
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Game {
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Game {
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canvas,
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canvas,
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@@ -36,19 +36,23 @@ impl Game<'_> {
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}
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}
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}
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}
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pub fn cell_to_pixel(cell: (u32, u32)) -> (i32, i32) {
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((cell.0 as i32 * 24), ((cell.1) as i32 * 24))
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}
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pub fn keyboard_event(&mut self, keycode: Keycode) {
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pub fn keyboard_event(&mut self, keycode: Keycode) {
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match keycode {
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match keycode {
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Keycode::D => {
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Keycode::D => {
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self.pacman.direction = Direction::Right;
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self.pacman.next_direction = Some(Direction::Right);
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}
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}
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Keycode::A => {
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Keycode::A => {
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self.pacman.direction = Direction::Left;
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self.pacman.next_direction = Some(Direction::Left);
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}
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}
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Keycode::W => {
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Keycode::W => {
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self.pacman.direction = Direction::Up;
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self.pacman.next_direction = Some(Direction::Up);
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}
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}
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Keycode::S => {
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Keycode::S => {
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self.pacman.direction = Direction::Down;
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self.pacman.next_direction = Some(Direction::Down);
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}
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}
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Keycode::Space => {
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Keycode::Space => {
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self.debug = !self.debug;
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self.debug = !self.debug;
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@@ -65,7 +69,7 @@ impl Game<'_> {
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// Clear the screen (black)
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// Clear the screen (black)
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self.canvas.set_draw_color(Color::RGB(0, 0, 0));
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self.canvas.set_draw_color(Color::RGB(0, 0, 0));
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self.canvas.clear();
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self.canvas.clear();
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self.canvas
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self.canvas
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.copy(&self.map_texture, None, None)
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.copy(&self.map_texture, None, None)
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.expect("Could not render texture on canvas");
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.expect("Could not render texture on canvas");
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@@ -75,25 +79,42 @@ impl Game<'_> {
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// Draw a grid
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// Draw a grid
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if self.debug {
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if self.debug {
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for x in 0..BOARD_WIDTH {
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for x in 0..BOARD_WIDTH {
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for y in 0..BOARD_HEIGHT {
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for y in 0..BOARD_HEIGHT {
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let tile = BOARD[x as usize][y as usize];
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let tile = BOARD[x as usize][y as usize];
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let color = match tile {
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let mut color = None;
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MapTile::Empty => None,
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MapTile::Wall => Some(Color::BLUE),
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MapTile::Pellet => Some(Color::RED),
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MapTile::PowerPellet => Some(Color::MAGENTA),
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MapTile::StartingPosition(_) => Some(Color::GREEN),
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};
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if let Some(color) = color {
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if (x, y) == self.pacman.cell_position() {
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self.canvas.set_draw_color(color);
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self.draw_cell((x, y), Color::CYAN);
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self.canvas
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} else {
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.draw_rect(sdl2::rect::Rect::new(x as i32 * 24, y as i32 * 24, 24, 24))
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color = match tile {
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.expect("Could not draw rectangle");
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MapTile::Empty => None,
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MapTile::Wall => Some(Color::BLUE),
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MapTile::Pellet => Some(Color::RED),
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MapTile::PowerPellet => Some(Color::MAGENTA),
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MapTile::StartingPosition(_) => Some(Color::GREEN),
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};
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}
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if let Some(color) = color {
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self.draw_cell((x, y), color);
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}
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}
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}
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}
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}
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}
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}
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}
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self.canvas.present();
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}
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fn draw_cell(&mut self, cell: (u32, u32), color: Color) {
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self.canvas.set_draw_color(color);
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self.canvas
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.draw_rect(sdl2::rect::Rect::new(
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cell.0 as i32 * 24,
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cell.1 as i32 * 24,
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24,
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24,
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))
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.expect("Could not draw rectangle");
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}
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}
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}
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}
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15
src/helper.rs
Normal file
15
src/helper.rs
Normal file
@@ -0,0 +1,15 @@
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pub fn is_adjacent(a: (u32, u32), b: (u32, u32), diagonal: bool) -> bool {
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let (ax, ay) = a;
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let (bx, by) = b;
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if diagonal {
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(ax == bx && (ay == by + 1 || ay == by - 1))
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|| (ay == by && (ax == bx + 1 || ax == bx - 1))
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|| (ax == bx + 1 && ay == by + 1)
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|| (ax == bx + 1 && ay == by - 1)
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|| (ax == bx - 1 && ay == by + 1)
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|| (ax == bx - 1 && ay == by - 1)
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} else {
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(ax == bx && (ay == by + 1 || ay == by - 1))
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|| (ay == by && (ax == bx + 1 || ax == bx - 1))
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}
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}
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21
src/main.rs
21
src/main.rs
@@ -1,20 +1,22 @@
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use crate::constants::{WINDOW_HEIGHT, WINDOW_WIDTH};
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use crate::constants::{WINDOW_HEIGHT, WINDOW_WIDTH};
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use crate::game::Game;
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use crate::game::Game;
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use sdl2::event::{Event};
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use sdl2::event::Event;
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use sdl2::keyboard::Keycode;
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use sdl2::keyboard::Keycode;
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use sdl2::pixels::Color;
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use sdl2::render::{Canvas, Texture};
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use std::time::{Duration, Instant};
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use std::time::{Duration, Instant};
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#[cfg(target_os = "emscripten")]
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#[cfg(target_os = "emscripten")]
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pub mod emscripten;
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pub mod emscripten;
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mod animation;
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mod constants;
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mod constants;
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mod direction;
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mod direction;
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mod entity;
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mod game;
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mod game;
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mod pacman;
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mod pacman;
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mod entity;
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mod modulation;
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mod animation;
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#[cfg(target_os = "emscripten")]
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mod emscripten;
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pub fn main() {
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pub fn main() {
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let sdl_context = sdl2::init().unwrap();
|
let sdl_context = sdl2::init().unwrap();
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@@ -59,9 +61,9 @@ pub fn main() {
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keycode: Some(Keycode::Escape) | Some(Keycode::Q),
|
keycode: Some(Keycode::Escape) | Some(Keycode::Q),
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..
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..
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} => return false,
|
} => return false,
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Event::KeyDown { keycode , .. } => {
|
Event::KeyDown { keycode, .. } => {
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game.keyboard_event(keycode.unwrap());
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game.keyboard_event(keycode.unwrap());
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},
|
}
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_ => {}
|
_ => {}
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}
|
}
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}
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}
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@@ -72,7 +74,10 @@ pub fn main() {
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if start.elapsed() < loop_time {
|
if start.elapsed() < loop_time {
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::std::thread::sleep(loop_time - start.elapsed());
|
::std::thread::sleep(loop_time - start.elapsed());
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} else {
|
} else {
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println!("Game loop behind schedule by: {:?}", start.elapsed() - loop_time);
|
println!(
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"Game loop behind schedule by: {:?}",
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start.elapsed() - loop_time
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|
);
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}
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}
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|
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true
|
true
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26
src/modulation.rs
Normal file
26
src/modulation.rs
Normal file
@@ -0,0 +1,26 @@
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|
pub struct SpeedModulator {
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tick_count: u32,
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ticks_left: u32,
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}
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|
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impl SpeedModulator {
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pub fn new(percent: f32) -> Self {
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let ticks_required: u32 = (1f32 / (1f32 - percent)).round() as u32;
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|
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SpeedModulator {
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tick_count: ticks_required,
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ticks_left: ticks_required,
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|
}
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|
}
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|
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|
pub fn next(&mut self) -> bool {
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|
self.ticks_left -= 1;
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|
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|
if self.ticks_left == 0 {
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|
self.ticks_left = self.tick_count;
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|
false
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|
} else {
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|
true
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|
}
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|
}
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|
}
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@@ -3,13 +3,20 @@ use sdl2::{
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video::Window,
|
video::Window,
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||||||
};
|
};
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|
|
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use crate::{animation::AnimatedTexture, direction::Direction, entity::Entity};
|
use crate::{
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|
constants::{BOARD, MapTile},
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|
animation::AnimatedTexture, constants::CELL_SIZE, direction::Direction, entity::Entity,
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|
modulation::SpeedModulator,
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|
};
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|
|
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pub struct Pacman<'a> {
|
pub struct Pacman<'a> {
|
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// Absolute position on the board (precise)
|
// Absolute position on the board (precise)
|
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pub position: (i32, i32),
|
pub position: (i32, i32),
|
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pub direction: Direction,
|
pub direction: Direction,
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|
pub next_direction: Option<Direction>,
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|
pub stopped: bool,
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speed: u32,
|
speed: u32,
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|
modulation: SpeedModulator,
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sprite: AnimatedTexture<'a>,
|
sprite: AnimatedTexture<'a>,
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -18,14 +25,23 @@ impl Pacman<'_> {
|
|||||||
Pacman {
|
Pacman {
|
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position: starting_position.unwrap_or((0i32, 0i32)),
|
position: starting_position.unwrap_or((0i32, 0i32)),
|
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direction: Direction::Right,
|
direction: Direction::Right,
|
||||||
|
next_direction: None,
|
||||||
speed: 2,
|
speed: 2,
|
||||||
sprite: AnimatedTexture::new(atlas, 4, 3, 32, 32),
|
stopped: false,
|
||||||
|
modulation: SpeedModulator::new(0.9333),
|
||||||
|
sprite: AnimatedTexture::new(atlas, 4, 3, 32, 32, Some((-4, -4))),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn render(&mut self, canvas: &mut Canvas<Window>) {
|
pub fn render(&mut self, canvas: &mut Canvas<Window>) {
|
||||||
self.sprite.render(canvas, self.position, self.direction);
|
self.sprite.render(canvas, self.position, self.direction);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn next_cell(&self) -> (i32, i32) {
|
||||||
|
let (x, y) = self.direction.offset();
|
||||||
|
let cell = self.cell_position();
|
||||||
|
(cell.0 as i32 + x, cell.1 as i32 + y)
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Entity for Pacman<'_> {
|
impl Entity for Pacman<'_> {
|
||||||
@@ -41,24 +57,44 @@ impl Entity for Pacman<'_> {
|
|||||||
|
|
||||||
fn cell_position(&self) -> (u32, u32) {
|
fn cell_position(&self) -> (u32, u32) {
|
||||||
let (x, y) = self.position();
|
let (x, y) = self.position();
|
||||||
(x as u32 / 24, y as u32 / 24)
|
(x as u32 / CELL_SIZE, y as u32 / CELL_SIZE)
|
||||||
|
}
|
||||||
|
|
||||||
|
fn internal_position(&self) -> (u32, u32) {
|
||||||
|
let (x, y) = self.position();
|
||||||
|
(x as u32 % CELL_SIZE, y as u32 % CELL_SIZE)
|
||||||
}
|
}
|
||||||
|
|
||||||
fn tick(&mut self) {
|
fn tick(&mut self) {
|
||||||
let speed = self.speed as i32;
|
let can_change = self.internal_position() == (0, 0);
|
||||||
match self.direction {
|
if can_change {
|
||||||
Direction::Right => {
|
if let Some(direction) = self.next_direction {
|
||||||
self.position.0 += speed;
|
self.direction = direction;
|
||||||
|
self.next_direction = None;
|
||||||
}
|
}
|
||||||
Direction::Left => {
|
}
|
||||||
self.position.0 -= speed;
|
|
||||||
}
|
if !self.stopped && self.modulation.next() {
|
||||||
Direction::Up => {
|
let speed = self.speed as i32;
|
||||||
self.position.1 -= speed;
|
match self.direction {
|
||||||
}
|
Direction::Right => {
|
||||||
Direction::Down => {
|
self.position.0 += speed;
|
||||||
self.position.1 += speed;
|
}
|
||||||
|
Direction::Left => {
|
||||||
|
self.position.0 -= speed;
|
||||||
|
}
|
||||||
|
Direction::Up => {
|
||||||
|
self.position.1 -= speed;
|
||||||
|
}
|
||||||
|
Direction::Down => {
|
||||||
|
self.position.1 += speed;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
let next = self.next_cell();
|
||||||
|
if BOARD[next.1 as usize][next.0 as usize] == MapTile::Wall {
|
||||||
|
self.stopped = true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user