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7 changed files with 160 additions and 47 deletions

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@@ -15,4 +15,13 @@ impl Direction {
Direction::Up => 270f64, Direction::Up => 270f64,
} }
} }
pub fn offset(&self) -> (i32, i32) {
match self {
Direction::Right => (1, 0),
Direction::Down => (0, 1),
Direction::Left => (-1, 0),
Direction::Up => (0, -1),
}
}
} }

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@@ -5,6 +5,7 @@ pub trait Entity {
fn position(&self) -> (i32, i32); fn position(&self) -> (i32, i32);
// Returns the cell position of the entity (XY position within the grid) // Returns the cell position of the entity (XY position within the grid)
fn cell_position(&self) -> (u32, u32); fn cell_position(&self) -> (u32, u32);
fn internal_position(&self) -> (u32, u32);
// Tick the entity (move it, perform collision checks, etc) // Tick the entity (move it, perform collision checks, etc)
fn tick(&mut self); fn tick(&mut self);
} }

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@@ -1,13 +1,13 @@
use sdl2::image::LoadTexture; use sdl2::image::LoadTexture;
use sdl2::keyboard::Keycode; use sdl2::keyboard::Keycode;
use sdl2::render::{TextureCreator, Texture}; use sdl2::render::{Texture, TextureCreator};
use sdl2::video::WindowContext; use sdl2::video::WindowContext;
use sdl2::{pixels::Color, render::Canvas, video::Window}; use sdl2::{pixels::Color, render::Canvas, video::Window};
use crate::constants::{MapTile, BOARD, BOARD_HEIGHT, BOARD_WIDTH}; use crate::constants::{MapTile, BOARD, BOARD_HEIGHT, BOARD_WIDTH};
use crate::direction::Direction; use crate::direction::Direction;
use crate::entity::Entity; use crate::entity::Entity;
use crate::pacman::{Pacman}; use crate::pacman::Pacman;
pub struct Game<'a> { pub struct Game<'a> {
canvas: &'a mut Canvas<Window>, canvas: &'a mut Canvas<Window>,
@@ -24,7 +24,7 @@ impl Game<'_> {
let pacman_atlas = texture_creator let pacman_atlas = texture_creator
.load_texture("assets/32/pacman.png") .load_texture("assets/32/pacman.png")
.expect("Could not load pacman texture"); .expect("Could not load pacman texture");
let pacman = Pacman::new(None, pacman_atlas); let pacman = Pacman::new(Some(Game::cell_to_pixel((1, 4))), pacman_atlas);
Game { Game {
canvas, canvas,
@@ -36,19 +36,23 @@ impl Game<'_> {
} }
} }
pub fn cell_to_pixel(cell: (u32, u32)) -> (i32, i32) {
((cell.0 as i32 * 24), ((cell.1) as i32 * 24))
}
pub fn keyboard_event(&mut self, keycode: Keycode) { pub fn keyboard_event(&mut self, keycode: Keycode) {
match keycode { match keycode {
Keycode::D => { Keycode::D => {
self.pacman.direction = Direction::Right; self.pacman.next_direction = Some(Direction::Right);
} }
Keycode::A => { Keycode::A => {
self.pacman.direction = Direction::Left; self.pacman.next_direction = Some(Direction::Left);
} }
Keycode::W => { Keycode::W => {
self.pacman.direction = Direction::Up; self.pacman.next_direction = Some(Direction::Up);
} }
Keycode::S => { Keycode::S => {
self.pacman.direction = Direction::Down; self.pacman.next_direction = Some(Direction::Down);
} }
Keycode::Space => { Keycode::Space => {
self.debug = !self.debug; self.debug = !self.debug;
@@ -65,7 +69,7 @@ impl Game<'_> {
// Clear the screen (black) // Clear the screen (black)
self.canvas.set_draw_color(Color::RGB(0, 0, 0)); self.canvas.set_draw_color(Color::RGB(0, 0, 0));
self.canvas.clear(); self.canvas.clear();
self.canvas self.canvas
.copy(&self.map_texture, None, None) .copy(&self.map_texture, None, None)
.expect("Could not render texture on canvas"); .expect("Could not render texture on canvas");
@@ -75,25 +79,42 @@ impl Game<'_> {
// Draw a grid // Draw a grid
if self.debug { if self.debug {
for x in 0..BOARD_WIDTH { for x in 0..BOARD_WIDTH {
for y in 0..BOARD_HEIGHT { for y in 0..BOARD_HEIGHT {
let tile = BOARD[x as usize][y as usize]; let tile = BOARD[x as usize][y as usize];
let color = match tile { let mut color = None;
MapTile::Empty => None,
MapTile::Wall => Some(Color::BLUE),
MapTile::Pellet => Some(Color::RED),
MapTile::PowerPellet => Some(Color::MAGENTA),
MapTile::StartingPosition(_) => Some(Color::GREEN),
};
if let Some(color) = color { if (x, y) == self.pacman.cell_position() {
self.canvas.set_draw_color(color); self.draw_cell((x, y), Color::CYAN);
self.canvas } else {
.draw_rect(sdl2::rect::Rect::new(x as i32 * 24, y as i32 * 24, 24, 24)) color = match tile {
.expect("Could not draw rectangle"); MapTile::Empty => None,
MapTile::Wall => Some(Color::BLUE),
MapTile::Pellet => Some(Color::RED),
MapTile::PowerPellet => Some(Color::MAGENTA),
MapTile::StartingPosition(_) => Some(Color::GREEN),
};
}
if let Some(color) = color {
self.draw_cell((x, y), color);
}
} }
} }
} }
}
self.canvas.present();
}
fn draw_cell(&mut self, cell: (u32, u32), color: Color) {
self.canvas.set_draw_color(color);
self.canvas
.draw_rect(sdl2::rect::Rect::new(
cell.0 as i32 * 24,
cell.1 as i32 * 24,
24,
24,
))
.expect("Could not draw rectangle");
} }
} }

15
src/helper.rs Normal file
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@@ -0,0 +1,15 @@
pub fn is_adjacent(a: (u32, u32), b: (u32, u32), diagonal: bool) -> bool {
let (ax, ay) = a;
let (bx, by) = b;
if diagonal {
(ax == bx && (ay == by + 1 || ay == by - 1))
|| (ay == by && (ax == bx + 1 || ax == bx - 1))
|| (ax == bx + 1 && ay == by + 1)
|| (ax == bx + 1 && ay == by - 1)
|| (ax == bx - 1 && ay == by + 1)
|| (ax == bx - 1 && ay == by - 1)
} else {
(ax == bx && (ay == by + 1 || ay == by - 1))
|| (ay == by && (ax == bx + 1 || ax == bx - 1))
}
}

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@@ -1,20 +1,22 @@
use crate::constants::{WINDOW_HEIGHT, WINDOW_WIDTH}; use crate::constants::{WINDOW_HEIGHT, WINDOW_WIDTH};
use crate::game::Game; use crate::game::Game;
use sdl2::event::{Event}; use sdl2::event::Event;
use sdl2::keyboard::Keycode; use sdl2::keyboard::Keycode;
use sdl2::pixels::Color;
use sdl2::render::{Canvas, Texture};
use std::time::{Duration, Instant}; use std::time::{Duration, Instant};
#[cfg(target_os = "emscripten")] #[cfg(target_os = "emscripten")]
pub mod emscripten; pub mod emscripten;
mod animation;
mod constants; mod constants;
mod direction; mod direction;
mod entity;
mod game; mod game;
mod pacman; mod pacman;
mod entity; mod modulation;
mod animation;
#[cfg(target_os = "emscripten")]
mod emscripten;
pub fn main() { pub fn main() {
let sdl_context = sdl2::init().unwrap(); let sdl_context = sdl2::init().unwrap();
@@ -59,9 +61,9 @@ pub fn main() {
keycode: Some(Keycode::Escape) | Some(Keycode::Q), keycode: Some(Keycode::Escape) | Some(Keycode::Q),
.. ..
} => return false, } => return false,
Event::KeyDown { keycode , .. } => { Event::KeyDown { keycode, .. } => {
game.keyboard_event(keycode.unwrap()); game.keyboard_event(keycode.unwrap());
}, }
_ => {} _ => {}
} }
} }
@@ -72,7 +74,10 @@ pub fn main() {
if start.elapsed() < loop_time { if start.elapsed() < loop_time {
::std::thread::sleep(loop_time - start.elapsed()); ::std::thread::sleep(loop_time - start.elapsed());
} else { } else {
println!("Game loop behind schedule by: {:?}", start.elapsed() - loop_time); println!(
"Game loop behind schedule by: {:?}",
start.elapsed() - loop_time
);
} }
true true

26
src/modulation.rs Normal file
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@@ -0,0 +1,26 @@
pub struct SpeedModulator {
tick_count: u32,
ticks_left: u32,
}
impl SpeedModulator {
pub fn new(percent: f32) -> Self {
let ticks_required: u32 = (1f32 / (1f32 - percent)).round() as u32;
SpeedModulator {
tick_count: ticks_required,
ticks_left: ticks_required,
}
}
pub fn next(&mut self) -> bool {
self.ticks_left -= 1;
if self.ticks_left == 0 {
self.ticks_left = self.tick_count;
false
} else {
true
}
}
}

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@@ -3,13 +3,20 @@ use sdl2::{
video::Window, video::Window,
}; };
use crate::{animation::AnimatedTexture, direction::Direction, entity::Entity}; use crate::{
constants::{BOARD, MapTile},
animation::AnimatedTexture, constants::CELL_SIZE, direction::Direction, entity::Entity,
modulation::SpeedModulator,
};
pub struct Pacman<'a> { pub struct Pacman<'a> {
// Absolute position on the board (precise) // Absolute position on the board (precise)
pub position: (i32, i32), pub position: (i32, i32),
pub direction: Direction, pub direction: Direction,
pub next_direction: Option<Direction>,
pub stopped: bool,
speed: u32, speed: u32,
modulation: SpeedModulator,
sprite: AnimatedTexture<'a>, sprite: AnimatedTexture<'a>,
} }
@@ -18,14 +25,23 @@ impl Pacman<'_> {
Pacman { Pacman {
position: starting_position.unwrap_or((0i32, 0i32)), position: starting_position.unwrap_or((0i32, 0i32)),
direction: Direction::Right, direction: Direction::Right,
next_direction: None,
speed: 2, speed: 2,
sprite: AnimatedTexture::new(atlas, 4, 3, 32, 32), stopped: false,
modulation: SpeedModulator::new(0.9333),
sprite: AnimatedTexture::new(atlas, 4, 3, 32, 32, Some((-4, -4))),
} }
} }
pub fn render(&mut self, canvas: &mut Canvas<Window>) { pub fn render(&mut self, canvas: &mut Canvas<Window>) {
self.sprite.render(canvas, self.position, self.direction); self.sprite.render(canvas, self.position, self.direction);
} }
fn next_cell(&self) -> (i32, i32) {
let (x, y) = self.direction.offset();
let cell = self.cell_position();
(cell.0 as i32 + x, cell.1 as i32 + y)
}
} }
impl Entity for Pacman<'_> { impl Entity for Pacman<'_> {
@@ -41,24 +57,44 @@ impl Entity for Pacman<'_> {
fn cell_position(&self) -> (u32, u32) { fn cell_position(&self) -> (u32, u32) {
let (x, y) = self.position(); let (x, y) = self.position();
(x as u32 / 24, y as u32 / 24) (x as u32 / CELL_SIZE, y as u32 / CELL_SIZE)
}
fn internal_position(&self) -> (u32, u32) {
let (x, y) = self.position();
(x as u32 % CELL_SIZE, y as u32 % CELL_SIZE)
} }
fn tick(&mut self) { fn tick(&mut self) {
let speed = self.speed as i32; let can_change = self.internal_position() == (0, 0);
match self.direction { if can_change {
Direction::Right => { if let Some(direction) = self.next_direction {
self.position.0 += speed; self.direction = direction;
self.next_direction = None;
} }
Direction::Left => { }
self.position.0 -= speed;
} if !self.stopped && self.modulation.next() {
Direction::Up => { let speed = self.speed as i32;
self.position.1 -= speed; match self.direction {
} Direction::Right => {
Direction::Down => { self.position.0 += speed;
self.position.1 += speed; }
Direction::Left => {
self.position.0 -= speed;
}
Direction::Up => {
self.position.1 -= speed;
}
Direction::Down => {
self.position.1 += speed;
}
} }
} }
let next = self.next_cell();
if BOARD[next.1 as usize][next.0 as usize] == MapTile::Wall {
self.stopped = true;
}
} }
} }