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3 Commits

5 changed files with 99 additions and 24 deletions

View File

@@ -15,4 +15,13 @@ impl Direction {
Direction::Up => 270f64,
}
}
pub fn offset(&self) -> (i32, i32) {
match self {
Direction::Right => (1, 0),
Direction::Down => (0, 1),
Direction::Left => (-1, 0),
Direction::Up => (0, -1),
}
}
}

15
src/helper.rs Normal file
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@@ -0,0 +1,15 @@
pub fn is_adjacent(a: (u32, u32), b: (u32, u32), diagonal: bool) -> bool {
let (ax, ay) = a;
let (bx, by) = b;
if diagonal {
(ax == bx && (ay == by + 1 || ay == by - 1))
|| (ay == by && (ax == bx + 1 || ax == bx - 1))
|| (ax == bx + 1 && ay == by + 1)
|| (ax == bx + 1 && ay == by - 1)
|| (ax == bx - 1 && ay == by + 1)
|| (ax == bx - 1 && ay == by - 1)
} else {
(ax == bx && (ay == by + 1 || ay == by - 1))
|| (ay == by && (ax == bx + 1 || ax == bx - 1))
}
}

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@@ -1,20 +1,22 @@
use crate::constants::{WINDOW_HEIGHT, WINDOW_WIDTH};
use crate::game::Game;
use sdl2::event::{Event};
use sdl2::event::Event;
use sdl2::keyboard::Keycode;
use sdl2::pixels::Color;
use sdl2::render::{Canvas, Texture};
use std::time::{Duration, Instant};
#[cfg(target_os = "emscripten")]
pub mod emscripten;
mod animation;
mod constants;
mod direction;
mod entity;
mod game;
mod pacman;
mod entity;
mod animation;
mod modulation;
#[cfg(target_os = "emscripten")]
mod emscripten;
pub fn main() {
let sdl_context = sdl2::init().unwrap();
@@ -59,9 +61,9 @@ pub fn main() {
keycode: Some(Keycode::Escape) | Some(Keycode::Q),
..
} => return false,
Event::KeyDown { keycode , .. } => {
Event::KeyDown { keycode, .. } => {
game.keyboard_event(keycode.unwrap());
},
}
_ => {}
}
}
@@ -72,7 +74,10 @@ pub fn main() {
if start.elapsed() < loop_time {
::std::thread::sleep(loop_time - start.elapsed());
} else {
println!("Game loop behind schedule by: {:?}", start.elapsed() - loop_time);
println!(
"Game loop behind schedule by: {:?}",
start.elapsed() - loop_time
);
}
true

26
src/modulation.rs Normal file
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@@ -0,0 +1,26 @@
pub struct SpeedModulator {
tick_count: u32,
ticks_left: u32,
}
impl SpeedModulator {
pub fn new(percent: f32) -> Self {
let ticks_required: u32 = (1f32 / (1f32 - percent)).round() as u32;
SpeedModulator {
tick_count: ticks_required,
ticks_left: ticks_required,
}
}
pub fn next(&mut self) -> bool {
self.ticks_left -= 1;
if self.ticks_left == 0 {
self.ticks_left = self.tick_count;
false
} else {
true
}
}
}

View File

@@ -3,14 +3,20 @@ use sdl2::{
video::Window,
};
use crate::{animation::AnimatedTexture, direction::Direction, entity::Entity, constants::CELL_SIZE};
use crate::{
constants::{BOARD, MapTile},
animation::AnimatedTexture, constants::CELL_SIZE, direction::Direction, entity::Entity,
modulation::SpeedModulator,
};
pub struct Pacman<'a> {
// Absolute position on the board (precise)
pub position: (i32, i32),
pub direction: Direction,
pub next_direction: Option<Direction>,
pub stopped: bool,
speed: u32,
modulation: SpeedModulator,
sprite: AnimatedTexture<'a>,
}
@@ -21,6 +27,8 @@ impl Pacman<'_> {
direction: Direction::Right,
next_direction: None,
speed: 2,
stopped: false,
modulation: SpeedModulator::new(0.9333),
sprite: AnimatedTexture::new(atlas, 4, 3, 32, 32, Some((-4, -4))),
}
}
@@ -28,6 +36,12 @@ impl Pacman<'_> {
pub fn render(&mut self, canvas: &mut Canvas<Window>) {
self.sprite.render(canvas, self.position, self.direction);
}
fn next_cell(&self) -> (i32, i32) {
let (x, y) = self.direction.offset();
let cell = self.cell_position();
(cell.0 as i32 + x, cell.1 as i32 + y)
}
}
impl Entity for Pacman<'_> {
@@ -53,28 +67,34 @@ impl Entity for Pacman<'_> {
fn tick(&mut self) {
let can_change = self.internal_position() == (0, 0);
println!("{:?} ({:?})", self.internal_position(), can_change);
if can_change {
if let Some(direction) = self.next_direction {
self.direction = direction;
self.next_direction = None;
}
}
let speed = self.speed as i32;
match self.direction {
Direction::Right => {
self.position.0 += speed;
}
Direction::Left => {
self.position.0 -= speed;
}
Direction::Up => {
self.position.1 -= speed;
}
Direction::Down => {
self.position.1 += speed;
if !self.stopped && self.modulation.next() {
let speed = self.speed as i32;
match self.direction {
Direction::Right => {
self.position.0 += speed;
}
Direction::Left => {
self.position.0 -= speed;
}
Direction::Up => {
self.position.1 -= speed;
}
Direction::Down => {
self.position.1 += speed;
}
}
}
let next = self.next_cell();
if BOARD[next.1 as usize][next.0 as usize] == MapTile::Wall {
self.stopped = true;
}
}
}