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https://github.com/Xevion/Pac-Man.git
synced 2025-12-06 05:15:49 -06:00
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3 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| da98b54216 | |||
| 6ce3a5ce79 | |||
| b987599f10 |
@@ -15,4 +15,13 @@ impl Direction {
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Direction::Up => 270f64,
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}
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}
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pub fn offset(&self) -> (i32, i32) {
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match self {
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Direction::Right => (1, 0),
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Direction::Down => (0, 1),
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Direction::Left => (-1, 0),
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Direction::Up => (0, -1),
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}
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}
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}
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15
src/helper.rs
Normal file
15
src/helper.rs
Normal file
@@ -0,0 +1,15 @@
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pub fn is_adjacent(a: (u32, u32), b: (u32, u32), diagonal: bool) -> bool {
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let (ax, ay) = a;
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let (bx, by) = b;
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if diagonal {
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(ax == bx && (ay == by + 1 || ay == by - 1))
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|| (ay == by && (ax == bx + 1 || ax == bx - 1))
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|| (ax == bx + 1 && ay == by + 1)
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|| (ax == bx + 1 && ay == by - 1)
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|| (ax == bx - 1 && ay == by + 1)
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|| (ax == bx - 1 && ay == by - 1)
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} else {
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(ax == bx && (ay == by + 1 || ay == by - 1))
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|| (ay == by && (ax == bx + 1 || ax == bx - 1))
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}
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}
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21
src/main.rs
21
src/main.rs
@@ -1,20 +1,22 @@
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use crate::constants::{WINDOW_HEIGHT, WINDOW_WIDTH};
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use crate::game::Game;
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use sdl2::event::{Event};
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use sdl2::event::Event;
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use sdl2::keyboard::Keycode;
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use sdl2::pixels::Color;
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use sdl2::render::{Canvas, Texture};
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use std::time::{Duration, Instant};
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#[cfg(target_os = "emscripten")]
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pub mod emscripten;
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mod animation;
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mod constants;
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mod direction;
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mod entity;
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mod game;
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mod pacman;
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mod entity;
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mod animation;
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mod modulation;
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#[cfg(target_os = "emscripten")]
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mod emscripten;
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pub fn main() {
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let sdl_context = sdl2::init().unwrap();
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@@ -59,9 +61,9 @@ pub fn main() {
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keycode: Some(Keycode::Escape) | Some(Keycode::Q),
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..
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} => return false,
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Event::KeyDown { keycode , .. } => {
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Event::KeyDown { keycode, .. } => {
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game.keyboard_event(keycode.unwrap());
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},
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}
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_ => {}
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}
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}
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@@ -72,7 +74,10 @@ pub fn main() {
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if start.elapsed() < loop_time {
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::std::thread::sleep(loop_time - start.elapsed());
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} else {
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println!("Game loop behind schedule by: {:?}", start.elapsed() - loop_time);
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println!(
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"Game loop behind schedule by: {:?}",
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start.elapsed() - loop_time
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);
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}
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true
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26
src/modulation.rs
Normal file
26
src/modulation.rs
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@@ -0,0 +1,26 @@
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pub struct SpeedModulator {
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tick_count: u32,
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ticks_left: u32,
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}
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impl SpeedModulator {
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pub fn new(percent: f32) -> Self {
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let ticks_required: u32 = (1f32 / (1f32 - percent)).round() as u32;
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SpeedModulator {
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tick_count: ticks_required,
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ticks_left: ticks_required,
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}
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}
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pub fn next(&mut self) -> bool {
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self.ticks_left -= 1;
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if self.ticks_left == 0 {
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self.ticks_left = self.tick_count;
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false
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} else {
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true
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}
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}
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}
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@@ -3,14 +3,20 @@ use sdl2::{
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video::Window,
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};
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use crate::{animation::AnimatedTexture, direction::Direction, entity::Entity, constants::CELL_SIZE};
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use crate::{
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constants::{BOARD, MapTile},
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animation::AnimatedTexture, constants::CELL_SIZE, direction::Direction, entity::Entity,
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modulation::SpeedModulator,
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};
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pub struct Pacman<'a> {
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// Absolute position on the board (precise)
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pub position: (i32, i32),
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pub direction: Direction,
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pub next_direction: Option<Direction>,
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pub stopped: bool,
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speed: u32,
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modulation: SpeedModulator,
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sprite: AnimatedTexture<'a>,
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}
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@@ -21,6 +27,8 @@ impl Pacman<'_> {
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direction: Direction::Right,
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next_direction: None,
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speed: 2,
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stopped: false,
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modulation: SpeedModulator::new(0.9333),
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sprite: AnimatedTexture::new(atlas, 4, 3, 32, 32, Some((-4, -4))),
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}
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}
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@@ -28,6 +36,12 @@ impl Pacman<'_> {
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pub fn render(&mut self, canvas: &mut Canvas<Window>) {
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self.sprite.render(canvas, self.position, self.direction);
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}
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fn next_cell(&self) -> (i32, i32) {
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let (x, y) = self.direction.offset();
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let cell = self.cell_position();
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(cell.0 as i32 + x, cell.1 as i32 + y)
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}
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}
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impl Entity for Pacman<'_> {
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@@ -53,28 +67,34 @@ impl Entity for Pacman<'_> {
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fn tick(&mut self) {
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let can_change = self.internal_position() == (0, 0);
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println!("{:?} ({:?})", self.internal_position(), can_change);
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if can_change {
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if let Some(direction) = self.next_direction {
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self.direction = direction;
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self.next_direction = None;
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}
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}
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let speed = self.speed as i32;
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match self.direction {
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Direction::Right => {
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self.position.0 += speed;
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}
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Direction::Left => {
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self.position.0 -= speed;
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}
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Direction::Up => {
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self.position.1 -= speed;
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}
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Direction::Down => {
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self.position.1 += speed;
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if !self.stopped && self.modulation.next() {
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let speed = self.speed as i32;
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match self.direction {
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Direction::Right => {
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self.position.0 += speed;
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}
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Direction::Left => {
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self.position.0 -= speed;
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}
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Direction::Up => {
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self.position.1 -= speed;
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}
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Direction::Down => {
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self.position.1 += speed;
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}
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}
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}
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let next = self.next_cell();
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if BOARD[next.1 as usize][next.0 as usize] == MapTile::Wall {
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self.stopped = true;
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}
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}
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}
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