Compare commits

..

2 Commits

3 changed files with 65 additions and 27 deletions

View File

@@ -5,6 +5,7 @@ pub trait Entity {
fn position(&self) -> (i32, i32);
// Returns the cell position of the entity (XY position within the grid)
fn cell_position(&self) -> (u32, u32);
fn internal_position(&self) -> (u32, u32);
// Tick the entity (move it, perform collision checks, etc)
fn tick(&mut self);
}

View File

@@ -1,13 +1,13 @@
use sdl2::image::LoadTexture;
use sdl2::keyboard::Keycode;
use sdl2::render::{TextureCreator, Texture};
use sdl2::render::{Texture, TextureCreator};
use sdl2::video::WindowContext;
use sdl2::{pixels::Color, render::Canvas, video::Window};
use crate::constants::{MapTile, BOARD, BOARD_HEIGHT, BOARD_WIDTH};
use crate::direction::Direction;
use crate::entity::Entity;
use crate::pacman::{Pacman};
use crate::pacman::Pacman;
pub struct Game<'a> {
canvas: &'a mut Canvas<Window>,
@@ -24,7 +24,7 @@ impl Game<'_> {
let pacman_atlas = texture_creator
.load_texture("assets/32/pacman.png")
.expect("Could not load pacman texture");
let pacman = Pacman::new(None, pacman_atlas);
let pacman = Pacman::new(Some(Game::cell_to_pixel((1, 4))), pacman_atlas);
Game {
canvas,
@@ -36,19 +36,23 @@ impl Game<'_> {
}
}
pub fn cell_to_pixel(cell: (u32, u32)) -> (i32, i32) {
((cell.0 as i32 * 24), ((cell.1) as i32 * 24))
}
pub fn keyboard_event(&mut self, keycode: Keycode) {
match keycode {
Keycode::D => {
self.pacman.direction = Direction::Right;
self.pacman.next_direction = Some(Direction::Right);
}
Keycode::A => {
self.pacman.direction = Direction::Left;
self.pacman.next_direction = Some(Direction::Left);
}
Keycode::W => {
self.pacman.direction = Direction::Up;
self.pacman.next_direction = Some(Direction::Up);
}
Keycode::S => {
self.pacman.direction = Direction::Down;
self.pacman.next_direction = Some(Direction::Down);
}
Keycode::Space => {
self.debug = !self.debug;
@@ -65,7 +69,7 @@ impl Game<'_> {
// Clear the screen (black)
self.canvas.set_draw_color(Color::RGB(0, 0, 0));
self.canvas.clear();
self.canvas
.copy(&self.map_texture, None, None)
.expect("Could not render texture on canvas");
@@ -75,25 +79,42 @@ impl Game<'_> {
// Draw a grid
if self.debug {
for x in 0..BOARD_WIDTH {
for y in 0..BOARD_HEIGHT {
let tile = BOARD[x as usize][y as usize];
let color = match tile {
MapTile::Empty => None,
MapTile::Wall => Some(Color::BLUE),
MapTile::Pellet => Some(Color::RED),
MapTile::PowerPellet => Some(Color::MAGENTA),
MapTile::StartingPosition(_) => Some(Color::GREEN),
};
for x in 0..BOARD_WIDTH {
for y in 0..BOARD_HEIGHT {
let tile = BOARD[x as usize][y as usize];
let mut color = None;
if let Some(color) = color {
self.canvas.set_draw_color(color);
self.canvas
.draw_rect(sdl2::rect::Rect::new(x as i32 * 24, y as i32 * 24, 24, 24))
.expect("Could not draw rectangle");
if (x, y) == self.pacman.cell_position() {
self.draw_cell((x, y), Color::CYAN);
} else {
color = match tile {
MapTile::Empty => None,
MapTile::Wall => Some(Color::BLUE),
MapTile::Pellet => Some(Color::RED),
MapTile::PowerPellet => Some(Color::MAGENTA),
MapTile::StartingPosition(_) => Some(Color::GREEN),
};
}
if let Some(color) = color {
self.draw_cell((x, y), color);
}
}
}
}
}
self.canvas.present();
}
fn draw_cell(&mut self, cell: (u32, u32), color: Color) {
self.canvas.set_draw_color(color);
self.canvas
.draw_rect(sdl2::rect::Rect::new(
cell.0 as i32 * 24,
cell.1 as i32 * 24,
24,
24,
))
.expect("Could not draw rectangle");
}
}

View File

@@ -3,12 +3,13 @@ use sdl2::{
video::Window,
};
use crate::{animation::AnimatedTexture, direction::Direction, entity::Entity};
use crate::{animation::AnimatedTexture, direction::Direction, entity::Entity, constants::CELL_SIZE};
pub struct Pacman<'a> {
// Absolute position on the board (precise)
pub position: (i32, i32),
pub direction: Direction,
pub next_direction: Option<Direction>,
speed: u32,
sprite: AnimatedTexture<'a>,
}
@@ -18,8 +19,9 @@ impl Pacman<'_> {
Pacman {
position: starting_position.unwrap_or((0i32, 0i32)),
direction: Direction::Right,
next_direction: None,
speed: 2,
sprite: AnimatedTexture::new(atlas, 4, 3, 32, 32),
sprite: AnimatedTexture::new(atlas, 4, 3, 32, 32, Some((-4, -4))),
}
}
@@ -41,10 +43,24 @@ impl Entity for Pacman<'_> {
fn cell_position(&self) -> (u32, u32) {
let (x, y) = self.position();
(x as u32 / 24, y as u32 / 24)
(x as u32 / CELL_SIZE, y as u32 / CELL_SIZE)
}
fn internal_position(&self) -> (u32, u32) {
let (x, y) = self.position();
(x as u32 % CELL_SIZE, y as u32 % CELL_SIZE)
}
fn tick(&mut self) {
let can_change = self.internal_position() == (0, 0);
println!("{:?} ({:?})", self.internal_position(), can_change);
if can_change {
if let Some(direction) = self.next_direction {
self.direction = direction;
self.next_direction = None;
}
}
let speed = self.speed as i32;
match self.direction {
Direction::Right => {