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9 Commits

7 changed files with 141 additions and 99 deletions

View File

@@ -10,6 +10,7 @@ pub struct AnimatedTexture<'a> {
raw_texture: Texture<'a>,
ticker: u32,
reversed: bool,
offset: (i32, i32),
ticks_per_frame: u32,
frame_count: u32,
frame_width: u32,
@@ -23,6 +24,7 @@ impl<'a> AnimatedTexture<'a> {
frame_count: u32,
frame_width: u32,
frame_height: u32,
offset: Option<(i32, i32)>,
) -> Self {
AnimatedTexture {
raw_texture: texture,
@@ -32,6 +34,7 @@ impl<'a> AnimatedTexture<'a> {
frame_count,
frame_width,
frame_height,
offset: offset.unwrap_or((0, 0)),
}
}
@@ -71,7 +74,12 @@ impl<'a> AnimatedTexture<'a> {
direction: Direction,
) {
let frame_rect = self.get_frame_rect();
let position_rect = Rect::new(position.0, position.1, self.frame_width, self.frame_height);
let position_rect = Rect::new(
position.0 + self.offset.0,
position.1 + self.offset.1,
self.frame_width,
self.frame_height,
);
canvas
.copy_ex(

View File

@@ -5,6 +5,7 @@ pub trait Entity {
fn position(&self) -> (i32, i32);
// Returns the cell position of the entity (XY position within the grid)
fn cell_position(&self) -> (u32, u32);
fn internal_position(&self) -> (u32, u32);
// Tick the entity (move it, perform collision checks, etc)
fn tick(&mut self);
}

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@@ -1,13 +1,13 @@
use sdl2::image::LoadTexture;
use sdl2::keyboard::Keycode;
use sdl2::render::{TextureCreator, Texture};
use sdl2::render::{Texture, TextureCreator};
use sdl2::video::WindowContext;
use sdl2::{pixels::Color, render::Canvas, video::Window};
use crate::constants::{MapTile, BOARD, BOARD_HEIGHT, BOARD_WIDTH};
use crate::direction::Direction;
use crate::entity::Entity;
use crate::pacman::{Pacman};
use crate::pacman::Pacman;
pub struct Game<'a> {
canvas: &'a mut Canvas<Window>,
@@ -24,31 +24,35 @@ impl Game<'_> {
let pacman_atlas = texture_creator
.load_texture("assets/32/pacman.png")
.expect("Could not load pacman texture");
let pacman = Pacman::new(None, pacman_atlas);
let pacman = Pacman::new(Some(Game::cell_to_pixel((1, 4))), pacman_atlas);
Game {
canvas,
pacman: pacman,
debug: true,
debug: false,
map_texture: texture_creator
.load_texture("assets/map.png")
.expect("Could not load pacman texture"),
}
}
pub fn cell_to_pixel(cell: (u32, u32)) -> (i32, i32) {
((cell.0 as i32 * 24), ((cell.1) as i32 * 24))
}
pub fn keyboard_event(&mut self, keycode: Keycode) {
match keycode {
Keycode::D => {
self.pacman.direction = Direction::Right;
self.pacman.next_direction = Some(Direction::Right);
}
Keycode::A => {
self.pacman.direction = Direction::Left;
self.pacman.next_direction = Some(Direction::Left);
}
Keycode::W => {
self.pacman.direction = Direction::Up;
self.pacman.next_direction = Some(Direction::Up);
}
Keycode::S => {
self.pacman.direction = Direction::Down;
self.pacman.next_direction = Some(Direction::Down);
}
Keycode::Space => {
self.debug = !self.debug;
@@ -65,7 +69,7 @@ impl Game<'_> {
// Clear the screen (black)
self.canvas.set_draw_color(Color::RGB(0, 0, 0));
self.canvas.clear();
self.canvas
.copy(&self.map_texture, None, None)
.expect("Could not render texture on canvas");
@@ -74,26 +78,43 @@ impl Game<'_> {
self.pacman.render(self.canvas);
// Draw a grid
for x in 0..BOARD_WIDTH {
for y in 0..BOARD_HEIGHT {
let tile = BOARD[x as usize][y as usize];
let color = match tile {
MapTile::Empty => None,
MapTile::Wall => Some(Color::BLUE),
MapTile::Pellet => Some(Color::RED),
MapTile::PowerPellet => Some(Color::MAGENTA),
MapTile::StartingPosition(_) => Some(Color::GREEN),
};
if self.debug {
for x in 0..BOARD_WIDTH {
for y in 0..BOARD_HEIGHT {
let tile = BOARD[x as usize][y as usize];
let mut color = None;
if let Some(color) = color {
self.canvas.set_draw_color(color);
self.canvas
.draw_rect(sdl2::rect::Rect::new(x as i32 * 24, y as i32 * 24, 24, 24))
.expect("Could not draw rectangle");
if (x, y) == self.pacman.cell_position() {
self.draw_cell((x, y), Color::CYAN);
} else {
color = match tile {
MapTile::Empty => None,
MapTile::Wall => Some(Color::BLUE),
MapTile::Pellet => Some(Color::RED),
MapTile::PowerPellet => Some(Color::MAGENTA),
MapTile::StartingPosition(_) => Some(Color::GREEN),
};
}
if let Some(color) = color {
self.draw_cell((x, y), color);
}
}
}
}
self.canvas.present();
}
fn draw_cell(&mut self, cell: (u32, u32), color: Color) {
self.canvas.set_draw_color(color);
self.canvas
.draw_rect(sdl2::rect::Rect::new(
cell.0 as i32 * 24,
cell.1 as i32 * 24,
24,
24,
))
.expect("Could not draw rectangle");
}
}

View File

@@ -1,30 +1,22 @@
use crate::constants::{WINDOW_HEIGHT, WINDOW_WIDTH};
use crate::game::Game;
use crate::textures::TextureManager;
use sdl2::event::{Event};
use sdl2::event::Event;
use sdl2::keyboard::Keycode;
use sdl2::pixels::Color;
use sdl2::render::{Canvas, Texture};
use std::time::{Duration, Instant};
#[cfg(target_os = "emscripten")]
pub mod emscripten;
mod animation;
mod constants;
mod direction;
mod entity;
mod game;
mod pacman;
mod textures;
mod entity;
mod animation;
mod modulation;
fn redraw(canvas: &mut Canvas<sdl2::video::Window>, tex: &Texture, i: u8) {
canvas.set_draw_color(Color::RGB(i, i, i));
canvas.clear();
canvas
.copy(tex, None, None)
.expect("Could not render texture on canvas");
}
#[cfg(target_os = "emscripten")]
mod emscripten;
pub fn main() {
let sdl_context = sdl2::init().unwrap();
@@ -38,6 +30,7 @@ pub fn main() {
let mut canvas = window
.into_canvas()
.accelerated()
.build()
.expect("Could not build canvas");
@@ -68,29 +61,23 @@ pub fn main() {
keycode: Some(Keycode::Escape) | Some(Keycode::Q),
..
} => return false,
Event::KeyDown { keycode , .. } => {
Event::KeyDown { keycode, .. } => {
game.keyboard_event(keycode.unwrap());
},
}
_ => {}
}
}
let tick_time = {
let start = Instant::now();
game.tick();
start.elapsed()
};
let draw_time = {
let start = Instant::now();
game.draw();
start.elapsed()
};
game.tick();
game.draw();
if start.elapsed() < loop_time {
::std::thread::sleep(loop_time - start.elapsed());
} else {
println!("Game loop behind schedule by: {:?}", start.elapsed() - loop_time);
println!(
"Game loop behind schedule by: {:?}",
start.elapsed() - loop_time
);
}
true

26
src/modulation.rs Normal file
View File

@@ -0,0 +1,26 @@
pub struct SpeedModulator {
tick_count: u32,
ticks_left: u32,
}
impl SpeedModulator {
pub fn new(percent: f32) -> Self {
let ticks_required: u32 = (1f32 / (1f32 - percent)).round() as u32;
SpeedModulator {
tick_count: ticks_required,
ticks_left: ticks_required,
}
}
pub fn next(&mut self) -> bool {
self.ticks_left -= 1;
if self.ticks_left == 0 {
self.ticks_left = self.tick_count;
false
} else {
true
}
}
}

View File

@@ -1,11 +1,20 @@
use sdl2::{render::{Canvas, Texture}, video::Window};
use sdl2::{
render::{Canvas, Texture},
video::Window,
};
use crate::{direction::Direction, entity::Entity, animation::AnimatedTexture};
use crate::{
animation::AnimatedTexture, constants::CELL_SIZE, direction::Direction, entity::Entity,
modulation::SpeedModulator,
};
pub struct Pacman<'a> {
// Absolute position on the board (precise)
pub position: (i32, i32),
pub direction: Direction,
pub next_direction: Option<Direction>,
speed: u32,
modulation: SpeedModulator,
sprite: AnimatedTexture<'a>,
}
@@ -14,11 +23,14 @@ impl Pacman<'_> {
Pacman {
position: starting_position.unwrap_or((0i32, 0i32)),
direction: Direction::Right,
sprite: AnimatedTexture::new(atlas, 4, 3, 32,32),
next_direction: None,
speed: 2,
modulation: SpeedModulator::new(0.9333),
sprite: AnimatedTexture::new(atlas, 4, 3, 32, 32, Some((-4, -4))),
}
}
pub fn render(&mut self, canvas: &mut Canvas<Window>) {
pub fn render(&mut self, canvas: &mut Canvas<Window>) {
self.sprite.render(canvas, self.position, self.direction);
}
}
@@ -36,23 +48,39 @@ impl Entity for Pacman<'_> {
fn cell_position(&self) -> (u32, u32) {
let (x, y) = self.position();
(x as u32 / 24, y as u32 / 24)
(x as u32 / CELL_SIZE, y as u32 / CELL_SIZE)
}
fn internal_position(&self) -> (u32, u32) {
let (x, y) = self.position();
(x as u32 % CELL_SIZE, y as u32 % CELL_SIZE)
}
fn tick(&mut self) {
match self.direction {
Direction::Right => {
self.position.0 += 1;
let can_change = self.internal_position() == (0, 0);
if can_change {
if let Some(direction) = self.next_direction {
self.direction = direction;
self.next_direction = None;
}
Direction::Left => {
self.position.0 -= 1;
}
Direction::Up => {
self.position.1 -= 1;
}
Direction::Down => {
self.position.1 += 1;
}
if self.modulation.next() {
let speed = self.speed as i32;
match self.direction {
Direction::Right => {
self.position.0 += speed;
}
Direction::Left => {
self.position.0 -= speed;
}
Direction::Up => {
self.position.1 -= speed;
}
Direction::Down => {
self.position.1 += speed;
}
}
}
}
}
}

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@@ -1,29 +0,0 @@
use sdl2::{
image::LoadTexture,
render::{Texture, TextureCreator},
video::WindowContext,
};
pub struct TextureManager<'a> {
pub map: Texture<'a>,
pub pacman: Texture<'a>,
}
impl<'a> TextureManager<'a> {
pub fn new(texture_creator: &'a TextureCreator<WindowContext>) -> Self {
let map_texture = texture_creator
.load_texture("assets/map.png")
.expect("Could not load pacman texture");
let pacman_atlas = texture_creator
.load_texture("assets/pacman.png")
.expect("Could not load pacman texture");
TextureManager {
map: map_texture,
pacman: pacman_atlas,
}
}
}