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5 changed files with 30 additions and 63 deletions

View File

@@ -10,6 +10,7 @@ pub struct AnimatedTexture<'a> {
raw_texture: Texture<'a>,
ticker: u32,
reversed: bool,
offset: (i32, i32),
ticks_per_frame: u32,
frame_count: u32,
frame_width: u32,
@@ -23,6 +24,7 @@ impl<'a> AnimatedTexture<'a> {
frame_count: u32,
frame_width: u32,
frame_height: u32,
offset: Option<(i32, i32)>,
) -> Self {
AnimatedTexture {
raw_texture: texture,
@@ -32,6 +34,7 @@ impl<'a> AnimatedTexture<'a> {
frame_count,
frame_width,
frame_height,
offset: offset.unwrap_or((0, 0)),
}
}
@@ -71,7 +74,12 @@ impl<'a> AnimatedTexture<'a> {
direction: Direction,
) {
let frame_rect = self.get_frame_rect();
let position_rect = Rect::new(position.0, position.1, self.frame_width, self.frame_height);
let position_rect = Rect::new(
position.0 + self.offset.0,
position.1 + self.offset.1,
self.frame_width,
self.frame_height,
);
canvas
.copy_ex(

View File

@@ -29,7 +29,7 @@ impl Game<'_> {
Game {
canvas,
pacman: pacman,
debug: true,
debug: false,
map_texture: texture_creator
.load_texture("assets/map.png")
.expect("Could not load pacman texture"),
@@ -74,6 +74,7 @@ impl Game<'_> {
self.pacman.render(self.canvas);
// Draw a grid
if self.debug {
for x in 0..BOARD_WIDTH {
for y in 0..BOARD_HEIGHT {
let tile = BOARD[x as usize][y as usize];
@@ -93,7 +94,6 @@ impl Game<'_> {
}
}
}
self.canvas.present();
}
}
}

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@@ -1,6 +1,5 @@
use crate::constants::{WINDOW_HEIGHT, WINDOW_WIDTH};
use crate::game::Game;
use crate::textures::TextureManager;
use sdl2::event::{Event};
use sdl2::keyboard::Keycode;
use sdl2::pixels::Color;
@@ -14,18 +13,9 @@ mod constants;
mod direction;
mod game;
mod pacman;
mod textures;
mod entity;
mod animation;
fn redraw(canvas: &mut Canvas<sdl2::video::Window>, tex: &Texture, i: u8) {
canvas.set_draw_color(Color::RGB(i, i, i));
canvas.clear();
canvas
.copy(tex, None, None)
.expect("Could not render texture on canvas");
}
pub fn main() {
let sdl_context = sdl2::init().unwrap();
let video_subsystem = sdl_context.video().unwrap();
@@ -38,6 +28,7 @@ pub fn main() {
let mut canvas = window
.into_canvas()
.accelerated()
.build()
.expect("Could not build canvas");
@@ -75,17 +66,8 @@ pub fn main() {
}
}
let tick_time = {
let start = Instant::now();
game.tick();
start.elapsed()
};
let draw_time = {
let start = Instant::now();
game.draw();
start.elapsed()
};
game.tick();
game.draw();
if start.elapsed() < loop_time {
::std::thread::sleep(loop_time - start.elapsed());

View File

@@ -1,11 +1,15 @@
use sdl2::{render::{Canvas, Texture}, video::Window};
use sdl2::{
render::{Canvas, Texture},
video::Window,
};
use crate::{direction::Direction, entity::Entity, animation::AnimatedTexture};
use crate::{animation::AnimatedTexture, direction::Direction, entity::Entity};
pub struct Pacman<'a> {
// Absolute position on the board (precise)
pub position: (i32, i32),
pub direction: Direction,
speed: u32,
sprite: AnimatedTexture<'a>,
}
@@ -14,11 +18,12 @@ impl Pacman<'_> {
Pacman {
position: starting_position.unwrap_or((0i32, 0i32)),
direction: Direction::Right,
sprite: AnimatedTexture::new(atlas, 4, 3, 32,32),
speed: 2,
sprite: AnimatedTexture::new(atlas, 4, 3, 32, 32),
}
}
pub fn render(&mut self, canvas: &mut Canvas<Window>) {
pub fn render(&mut self, canvas: &mut Canvas<Window>) {
self.sprite.render(canvas, self.position, self.direction);
}
}
@@ -40,19 +45,20 @@ impl Entity for Pacman<'_> {
}
fn tick(&mut self) {
let speed = self.speed as i32;
match self.direction {
Direction::Right => {
self.position.0 += 1;
self.position.0 += speed;
}
Direction::Left => {
self.position.0 -= 1;
self.position.0 -= speed;
}
Direction::Up => {
self.position.1 -= 1;
self.position.1 -= speed;
}
Direction::Down => {
self.position.1 += 1;
self.position.1 += speed;
}
}
}
}
}

View File

@@ -1,29 +0,0 @@
use sdl2::{
image::LoadTexture,
render::{Texture, TextureCreator},
video::WindowContext,
};
pub struct TextureManager<'a> {
pub map: Texture<'a>,
pub pacman: Texture<'a>,
}
impl<'a> TextureManager<'a> {
pub fn new(texture_creator: &'a TextureCreator<WindowContext>) -> Self {
let map_texture = texture_creator
.load_texture("assets/map.png")
.expect("Could not load pacman texture");
let pacman_atlas = texture_creator
.load_texture("assets/pacman.png")
.expect("Could not load pacman texture");
TextureManager {
map: map_texture,
pacman: pacman_atlas,
}
}
}